
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
z_m = (fabs.f64 z) (FPCore (x y z_m t) :precision binary64 (if (<= z_m 1.6e+104) (fma (- (* z_m z_m) t) (* -4.0 y) (* x x)) (fma (* (* y z_m) z_m) -4.0 (* x x))))
z_m = fabs(z);
double code(double x, double y, double z_m, double t) {
double tmp;
if (z_m <= 1.6e+104) {
tmp = fma(((z_m * z_m) - t), (-4.0 * y), (x * x));
} else {
tmp = fma(((y * z_m) * z_m), -4.0, (x * x));
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m, t) tmp = 0.0 if (z_m <= 1.6e+104) tmp = fma(Float64(Float64(z_m * z_m) - t), Float64(-4.0 * y), Float64(x * x)); else tmp = fma(Float64(Float64(y * z_m) * z_m), -4.0, Float64(x * x)); end return tmp end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_, t_] := If[LessEqual[z$95$m, 1.6e+104], N[(N[(N[(z$95$m * z$95$m), $MachinePrecision] - t), $MachinePrecision] * N[(-4.0 * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y * z$95$m), $MachinePrecision] * z$95$m), $MachinePrecision] * -4.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;z\_m \leq 1.6 \cdot 10^{+104}:\\
\;\;\;\;\mathsf{fma}\left(z\_m \cdot z\_m - t, -4 \cdot y, x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\left(y \cdot z\_m\right) \cdot z\_m, -4, x \cdot x\right)\\
\end{array}
\end{array}
if z < 1.6e104Initial program 94.3%
lift--.f64N/A
lift-*.f64N/A
fp-cancel-sub-sign-invN/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval95.2
Applied rewrites95.2%
if 1.6e104 < z Initial program 76.3%
Taylor expanded in t around 0
fp-cancel-sub-sign-invN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6476.3
Applied rewrites76.3%
Applied rewrites93.9%
z_m = (fabs.f64 z) (FPCore (x y z_m t) :precision binary64 (if (<= z_m 7e-6) (fma (* t 4.0) y (* x x)) (fma (* (* y z_m) z_m) -4.0 (* x x))))
z_m = fabs(z);
double code(double x, double y, double z_m, double t) {
double tmp;
if (z_m <= 7e-6) {
tmp = fma((t * 4.0), y, (x * x));
} else {
tmp = fma(((y * z_m) * z_m), -4.0, (x * x));
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m, t) tmp = 0.0 if (z_m <= 7e-6) tmp = fma(Float64(t * 4.0), y, Float64(x * x)); else tmp = fma(Float64(Float64(y * z_m) * z_m), -4.0, Float64(x * x)); end return tmp end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_, t_] := If[LessEqual[z$95$m, 7e-6], N[(N[(t * 4.0), $MachinePrecision] * y + N[(x * x), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y * z$95$m), $MachinePrecision] * z$95$m), $MachinePrecision] * -4.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;z\_m \leq 7 \cdot 10^{-6}:\\
\;\;\;\;\mathsf{fma}\left(t \cdot 4, y, x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\left(y \cdot z\_m\right) \cdot z\_m, -4, x \cdot x\right)\\
\end{array}
\end{array}
if z < 6.99999999999999989e-6Initial program 93.6%
Taylor expanded in z around 0
fp-cancel-sub-sign-invN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6473.5
Applied rewrites73.5%
Applied rewrites74.5%
if 6.99999999999999989e-6 < z Initial program 86.4%
Taylor expanded in t around 0
fp-cancel-sub-sign-invN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6476.3
Applied rewrites76.3%
Applied rewrites86.3%
z_m = (fabs.f64 z) (FPCore (x y z_m t) :precision binary64 (if (<= x 5.5e+84) (* (* (- (* z_m z_m) t) y) -4.0) (fma (* t 4.0) y (* x x))))
z_m = fabs(z);
double code(double x, double y, double z_m, double t) {
double tmp;
if (x <= 5.5e+84) {
tmp = (((z_m * z_m) - t) * y) * -4.0;
} else {
tmp = fma((t * 4.0), y, (x * x));
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m, t) tmp = 0.0 if (x <= 5.5e+84) tmp = Float64(Float64(Float64(Float64(z_m * z_m) - t) * y) * -4.0); else tmp = fma(Float64(t * 4.0), y, Float64(x * x)); end return tmp end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_, t_] := If[LessEqual[x, 5.5e+84], N[(N[(N[(N[(z$95$m * z$95$m), $MachinePrecision] - t), $MachinePrecision] * y), $MachinePrecision] * -4.0), $MachinePrecision], N[(N[(t * 4.0), $MachinePrecision] * y + N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;x \leq 5.5 \cdot 10^{+84}:\\
\;\;\;\;\left(\left(z\_m \cdot z\_m - t\right) \cdot y\right) \cdot -4\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(t \cdot 4, y, x \cdot x\right)\\
\end{array}
\end{array}
if x < 5.5000000000000004e84Initial program 92.7%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
unpow2N/A
lower-*.f6472.3
Applied rewrites72.3%
if 5.5000000000000004e84 < x Initial program 88.6%
Taylor expanded in z around 0
fp-cancel-sub-sign-invN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6491.4
Applied rewrites91.4%
Applied rewrites93.6%
z_m = (fabs.f64 z) (FPCore (x y z_m t) :precision binary64 (if (<= z_m 1.2e+53) (fma (* t 4.0) y (* x x)) (* (* (* z_m y) z_m) -4.0)))
z_m = fabs(z);
double code(double x, double y, double z_m, double t) {
double tmp;
if (z_m <= 1.2e+53) {
tmp = fma((t * 4.0), y, (x * x));
} else {
tmp = ((z_m * y) * z_m) * -4.0;
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m, t) tmp = 0.0 if (z_m <= 1.2e+53) tmp = fma(Float64(t * 4.0), y, Float64(x * x)); else tmp = Float64(Float64(Float64(z_m * y) * z_m) * -4.0); end return tmp end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_, t_] := If[LessEqual[z$95$m, 1.2e+53], N[(N[(t * 4.0), $MachinePrecision] * y + N[(x * x), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z$95$m * y), $MachinePrecision] * z$95$m), $MachinePrecision] * -4.0), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;z\_m \leq 1.2 \cdot 10^{+53}:\\
\;\;\;\;\mathsf{fma}\left(t \cdot 4, y, x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(z\_m \cdot y\right) \cdot z\_m\right) \cdot -4\\
\end{array}
\end{array}
if z < 1.2e53Initial program 93.9%
Taylor expanded in z around 0
fp-cancel-sub-sign-invN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6473.0
Applied rewrites73.0%
Applied rewrites74.0%
if 1.2e53 < z Initial program 83.3%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6468.8
Applied rewrites68.8%
Applied rewrites76.9%
z_m = (fabs.f64 z) (FPCore (x y z_m t) :precision binary64 (if (<= z_m 3.9e+51) (* (* t 4.0) y) (* (* (* z_m y) z_m) -4.0)))
z_m = fabs(z);
double code(double x, double y, double z_m, double t) {
double tmp;
if (z_m <= 3.9e+51) {
tmp = (t * 4.0) * y;
} else {
tmp = ((z_m * y) * z_m) * -4.0;
}
return tmp;
}
z_m = abs(z)
real(8) function code(x, y, z_m, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8) :: tmp
if (z_m <= 3.9d+51) then
tmp = (t * 4.0d0) * y
else
tmp = ((z_m * y) * z_m) * (-4.0d0)
end if
code = tmp
end function
z_m = Math.abs(z);
public static double code(double x, double y, double z_m, double t) {
double tmp;
if (z_m <= 3.9e+51) {
tmp = (t * 4.0) * y;
} else {
tmp = ((z_m * y) * z_m) * -4.0;
}
return tmp;
}
z_m = math.fabs(z) def code(x, y, z_m, t): tmp = 0 if z_m <= 3.9e+51: tmp = (t * 4.0) * y else: tmp = ((z_m * y) * z_m) * -4.0 return tmp
z_m = abs(z) function code(x, y, z_m, t) tmp = 0.0 if (z_m <= 3.9e+51) tmp = Float64(Float64(t * 4.0) * y); else tmp = Float64(Float64(Float64(z_m * y) * z_m) * -4.0); end return tmp end
z_m = abs(z); function tmp_2 = code(x, y, z_m, t) tmp = 0.0; if (z_m <= 3.9e+51) tmp = (t * 4.0) * y; else tmp = ((z_m * y) * z_m) * -4.0; end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_, t_] := If[LessEqual[z$95$m, 3.9e+51], N[(N[(t * 4.0), $MachinePrecision] * y), $MachinePrecision], N[(N[(N[(z$95$m * y), $MachinePrecision] * z$95$m), $MachinePrecision] * -4.0), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;z\_m \leq 3.9 \cdot 10^{+51}:\\
\;\;\;\;\left(t \cdot 4\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(\left(z\_m \cdot y\right) \cdot z\_m\right) \cdot -4\\
\end{array}
\end{array}
if z < 3.89999999999999984e51Initial program 93.9%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f6435.1
Applied rewrites35.1%
Applied rewrites35.1%
if 3.89999999999999984e51 < z Initial program 83.3%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6468.8
Applied rewrites68.8%
Applied rewrites76.9%
z_m = (fabs.f64 z) (FPCore (x y z_m t) :precision binary64 (* (* t 4.0) y))
z_m = fabs(z);
double code(double x, double y, double z_m, double t) {
return (t * 4.0) * y;
}
z_m = abs(z)
real(8) function code(x, y, z_m, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8), intent (in) :: t
code = (t * 4.0d0) * y
end function
z_m = Math.abs(z);
public static double code(double x, double y, double z_m, double t) {
return (t * 4.0) * y;
}
z_m = math.fabs(z) def code(x, y, z_m, t): return (t * 4.0) * y
z_m = abs(z) function code(x, y, z_m, t) return Float64(Float64(t * 4.0) * y) end
z_m = abs(z); function tmp = code(x, y, z_m, t) tmp = (t * 4.0) * y; end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_, t_] := N[(N[(t * 4.0), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
\left(t \cdot 4\right) \cdot y
\end{array}
Initial program 92.0%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f6431.0
Applied rewrites31.0%
Applied rewrites31.0%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2024337
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* x x) (* 4 (* y (- (* z z) t)))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))