Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2

Percentage Accurate: 88.4% → 98.1%
Time: 7.9s
Alternatives: 7
Speedup: 0.3×

Specification

?
\[\begin{array}{l} \\ \frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
	return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
	return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z):
	return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z)
	return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z))))
end
function tmp = code(x, y, z)
	tmp = (1.0 / x) / (y * (1.0 + (z * z)));
end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 88.4% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
	return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
	return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z):
	return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z)
	return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z))))
end
function tmp = code(x, y, z)
	tmp = (1.0 / x) / (y * (1.0 + (z * z)));
end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}

Alternative 1: 98.1% accurate, 0.3× speedup?

\[\begin{array}{l} y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ x\_s \cdot \left(y\_s \cdot {\left(y\_m \cdot \mathsf{fma}\left(z \cdot x\_m, z, x\_m\right)\right)}^{-1}\right) \end{array} \]
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z)
 :precision binary64
 (* x_s (* y_s (pow (* y_m (fma (* z x_m) z x_m)) -1.0))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
	return x_s * (y_s * pow((y_m * fma((z * x_m), z, x_m)), -1.0));
}
y\_m = abs(y)
y\_s = copysign(1.0, y)
x\_m = abs(x)
x\_s = copysign(1.0, x)
x_m, y_m, z = sort([x_m, y_m, z])
function code(x_s, y_s, x_m, y_m, z)
	return Float64(x_s * Float64(y_s * (Float64(y_m * fma(Float64(z * x_m), z, x_m)) ^ -1.0)))
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * N[Power[N[(y$95$m * N[(N[(z * x$95$m), $MachinePrecision] * z + x$95$m), $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot {\left(y\_m \cdot \mathsf{fma}\left(z \cdot x\_m, z, x\_m\right)\right)}^{-1}\right)
\end{array}
Derivation
  1. Initial program 93.0%

    \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}} \]
    2. lift-*.f64N/A

      \[\leadsto \frac{\frac{1}{x}}{\color{blue}{y \cdot \left(1 + z \cdot z\right)}} \]
    3. *-commutativeN/A

      \[\leadsto \frac{\frac{1}{x}}{\color{blue}{\left(1 + z \cdot z\right) \cdot y}} \]
    4. associate-/r*N/A

      \[\leadsto \color{blue}{\frac{\frac{\frac{1}{x}}{1 + z \cdot z}}{y}} \]
    5. lower-/.f64N/A

      \[\leadsto \color{blue}{\frac{\frac{\frac{1}{x}}{1 + z \cdot z}}{y}} \]
  4. Applied rewrites94.6%

    \[\leadsto \color{blue}{\frac{{\left(\mathsf{fma}\left(z, z, 1\right) \cdot x\right)}^{-1}}{y}} \]
  5. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{{\left(\mathsf{fma}\left(z, z, 1\right) \cdot x\right)}^{-1}}{y}} \]
    2. frac-2negN/A

      \[\leadsto \color{blue}{\frac{\mathsf{neg}\left({\left(\mathsf{fma}\left(z, z, 1\right) \cdot x\right)}^{-1}\right)}{\mathsf{neg}\left(y\right)}} \]
    3. lift-neg.f64N/A

      \[\leadsto \frac{\mathsf{neg}\left({\left(\mathsf{fma}\left(z, z, 1\right) \cdot x\right)}^{-1}\right)}{\color{blue}{-y}} \]
    4. lift-pow.f64N/A

      \[\leadsto \frac{\mathsf{neg}\left(\color{blue}{{\left(\mathsf{fma}\left(z, z, 1\right) \cdot x\right)}^{-1}}\right)}{-y} \]
    5. unpow-1N/A

      \[\leadsto \frac{\mathsf{neg}\left(\color{blue}{\frac{1}{\mathsf{fma}\left(z, z, 1\right) \cdot x}}\right)}{-y} \]
    6. distribute-neg-fracN/A

      \[\leadsto \frac{\color{blue}{\frac{\mathsf{neg}\left(1\right)}{\mathsf{fma}\left(z, z, 1\right) \cdot x}}}{-y} \]
    7. metadata-evalN/A

      \[\leadsto \frac{\frac{\color{blue}{-1}}{\mathsf{fma}\left(z, z, 1\right) \cdot x}}{-y} \]
    8. associate-/l/N/A

      \[\leadsto \color{blue}{\frac{-1}{\left(\mathsf{fma}\left(z, z, 1\right) \cdot x\right) \cdot \left(-y\right)}} \]
    9. lower-/.f64N/A

      \[\leadsto \color{blue}{\frac{-1}{\left(\mathsf{fma}\left(z, z, 1\right) \cdot x\right) \cdot \left(-y\right)}} \]
    10. lower-*.f6494.1

      \[\leadsto \frac{-1}{\color{blue}{\left(\mathsf{fma}\left(z, z, 1\right) \cdot x\right) \cdot \left(-y\right)}} \]
    11. lift-*.f64N/A

      \[\leadsto \frac{-1}{\color{blue}{\left(\mathsf{fma}\left(z, z, 1\right) \cdot x\right)} \cdot \left(-y\right)} \]
    12. *-commutativeN/A

      \[\leadsto \frac{-1}{\color{blue}{\left(x \cdot \mathsf{fma}\left(z, z, 1\right)\right)} \cdot \left(-y\right)} \]
    13. lower-*.f6494.1

      \[\leadsto \frac{-1}{\color{blue}{\left(x \cdot \mathsf{fma}\left(z, z, 1\right)\right)} \cdot \left(-y\right)} \]
  6. Applied rewrites94.1%

    \[\leadsto \color{blue}{\frac{-1}{\left(x \cdot \mathsf{fma}\left(z, z, 1\right)\right) \cdot \left(-y\right)}} \]
  7. Step-by-step derivation
    1. lift-*.f64N/A

      \[\leadsto \frac{-1}{\color{blue}{\left(x \cdot \mathsf{fma}\left(z, z, 1\right)\right)} \cdot \left(-y\right)} \]
    2. lift-fma.f64N/A

      \[\leadsto \frac{-1}{\left(x \cdot \color{blue}{\left(z \cdot z + 1\right)}\right) \cdot \left(-y\right)} \]
    3. lift-*.f64N/A

      \[\leadsto \frac{-1}{\left(x \cdot \left(\color{blue}{z \cdot z} + 1\right)\right) \cdot \left(-y\right)} \]
    4. distribute-lft-inN/A

      \[\leadsto \frac{-1}{\color{blue}{\left(x \cdot \left(z \cdot z\right) + x \cdot 1\right)} \cdot \left(-y\right)} \]
    5. *-rgt-identityN/A

      \[\leadsto \frac{-1}{\left(x \cdot \left(z \cdot z\right) + \color{blue}{x}\right) \cdot \left(-y\right)} \]
    6. lift-*.f64N/A

      \[\leadsto \frac{-1}{\left(x \cdot \color{blue}{\left(z \cdot z\right)} + x\right) \cdot \left(-y\right)} \]
    7. associate-*r*N/A

      \[\leadsto \frac{-1}{\left(\color{blue}{\left(x \cdot z\right) \cdot z} + x\right) \cdot \left(-y\right)} \]
    8. lower-fma.f64N/A

      \[\leadsto \frac{-1}{\color{blue}{\mathsf{fma}\left(x \cdot z, z, x\right)} \cdot \left(-y\right)} \]
    9. lower-*.f6496.7

      \[\leadsto \frac{-1}{\mathsf{fma}\left(\color{blue}{x \cdot z}, z, x\right) \cdot \left(-y\right)} \]
  8. Applied rewrites96.7%

    \[\leadsto \frac{-1}{\color{blue}{\mathsf{fma}\left(x \cdot z, z, x\right)} \cdot \left(-y\right)} \]
  9. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{-1}{\mathsf{fma}\left(x \cdot z, z, x\right) \cdot \left(-y\right)}} \]
    2. frac-2negN/A

      \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(-1\right)}{\mathsf{neg}\left(\mathsf{fma}\left(x \cdot z, z, x\right) \cdot \left(-y\right)\right)}} \]
    3. metadata-evalN/A

      \[\leadsto \frac{\color{blue}{1}}{\mathsf{neg}\left(\mathsf{fma}\left(x \cdot z, z, x\right) \cdot \left(-y\right)\right)} \]
    4. lower-/.f64N/A

      \[\leadsto \color{blue}{\frac{1}{\mathsf{neg}\left(\mathsf{fma}\left(x \cdot z, z, x\right) \cdot \left(-y\right)\right)}} \]
    5. lift-*.f64N/A

      \[\leadsto \frac{1}{\mathsf{neg}\left(\color{blue}{\mathsf{fma}\left(x \cdot z, z, x\right) \cdot \left(-y\right)}\right)} \]
    6. lift-neg.f64N/A

      \[\leadsto \frac{1}{\mathsf{neg}\left(\mathsf{fma}\left(x \cdot z, z, x\right) \cdot \color{blue}{\left(\mathsf{neg}\left(y\right)\right)}\right)} \]
    7. distribute-rgt-neg-outN/A

      \[\leadsto \frac{1}{\mathsf{neg}\left(\color{blue}{\left(\mathsf{neg}\left(\mathsf{fma}\left(x \cdot z, z, x\right) \cdot y\right)\right)}\right)} \]
    8. remove-double-negN/A

      \[\leadsto \frac{1}{\color{blue}{\mathsf{fma}\left(x \cdot z, z, x\right) \cdot y}} \]
    9. *-commutativeN/A

      \[\leadsto \frac{1}{\color{blue}{y \cdot \mathsf{fma}\left(x \cdot z, z, x\right)}} \]
    10. lower-*.f6496.7

      \[\leadsto \frac{1}{\color{blue}{y \cdot \mathsf{fma}\left(x \cdot z, z, x\right)}} \]
    11. lift-*.f64N/A

      \[\leadsto \frac{1}{y \cdot \mathsf{fma}\left(\color{blue}{x \cdot z}, z, x\right)} \]
    12. *-commutativeN/A

      \[\leadsto \frac{1}{y \cdot \mathsf{fma}\left(\color{blue}{z \cdot x}, z, x\right)} \]
    13. lower-*.f6496.7

      \[\leadsto \frac{1}{y \cdot \mathsf{fma}\left(\color{blue}{z \cdot x}, z, x\right)} \]
  10. Applied rewrites96.7%

    \[\leadsto \color{blue}{\frac{1}{y \cdot \mathsf{fma}\left(z \cdot x, z, x\right)}} \]
  11. Final simplification96.7%

    \[\leadsto {\left(y \cdot \mathsf{fma}\left(z \cdot x, z, x\right)\right)}^{-1} \]
  12. Add Preprocessing

Alternative 2: 78.0% accurate, 0.3× speedup?

\[\begin{array}{l} y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ x\_s \cdot \left(y\_s \cdot \begin{array}{l} \mathbf{if}\;z \leq 1:\\ \;\;\;\;\frac{{x\_m}^{-1}}{y\_m}\\ \mathbf{else}:\\ \;\;\;\;{\left(\left(\left(x\_m \cdot z\right) \cdot y\_m\right) \cdot z\right)}^{-1}\\ \end{array}\right) \end{array} \]
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z)
 :precision binary64
 (*
  x_s
  (*
   y_s
   (if (<= z 1.0) (/ (pow x_m -1.0) y_m) (pow (* (* (* x_m z) y_m) z) -1.0)))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
	double tmp;
	if (z <= 1.0) {
		tmp = pow(x_m, -1.0) / y_m;
	} else {
		tmp = pow((((x_m * z) * y_m) * z), -1.0);
	}
	return x_s * (y_s * tmp);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: y_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z
    real(8) :: tmp
    if (z <= 1.0d0) then
        tmp = (x_m ** (-1.0d0)) / y_m
    else
        tmp = (((x_m * z) * y_m) * z) ** (-1.0d0)
    end if
    code = x_s * (y_s * tmp)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z;
public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
	double tmp;
	if (z <= 1.0) {
		tmp = Math.pow(x_m, -1.0) / y_m;
	} else {
		tmp = Math.pow((((x_m * z) * y_m) * z), -1.0);
	}
	return x_s * (y_s * tmp);
}
y\_m = math.fabs(y)
y\_s = math.copysign(1.0, y)
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
[x_m, y_m, z] = sort([x_m, y_m, z])
def code(x_s, y_s, x_m, y_m, z):
	tmp = 0
	if z <= 1.0:
		tmp = math.pow(x_m, -1.0) / y_m
	else:
		tmp = math.pow((((x_m * z) * y_m) * z), -1.0)
	return x_s * (y_s * tmp)
y\_m = abs(y)
y\_s = copysign(1.0, y)
x\_m = abs(x)
x\_s = copysign(1.0, x)
x_m, y_m, z = sort([x_m, y_m, z])
function code(x_s, y_s, x_m, y_m, z)
	tmp = 0.0
	if (z <= 1.0)
		tmp = Float64((x_m ^ -1.0) / y_m);
	else
		tmp = Float64(Float64(Float64(x_m * z) * y_m) * z) ^ -1.0;
	end
	return Float64(x_s * Float64(y_s * tmp))
end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(x_s, y_s, x_m, y_m, z)
	tmp = 0.0;
	if (z <= 1.0)
		tmp = (x_m ^ -1.0) / y_m;
	else
		tmp = (((x_m * z) * y_m) * z) ^ -1.0;
	end
	tmp_2 = x_s * (y_s * tmp);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[z, 1.0], N[(N[Power[x$95$m, -1.0], $MachinePrecision] / y$95$m), $MachinePrecision], N[Power[N[(N[(N[(x$95$m * z), $MachinePrecision] * y$95$m), $MachinePrecision] * z), $MachinePrecision], -1.0], $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 1:\\
\;\;\;\;\frac{{x\_m}^{-1}}{y\_m}\\

\mathbf{else}:\\
\;\;\;\;{\left(\left(\left(x\_m \cdot z\right) \cdot y\_m\right) \cdot z\right)}^{-1}\\


\end{array}\right)
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if z < 1

    1. Initial program 94.3%

      \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
    4. Step-by-step derivation
      1. associate-/r*N/A

        \[\leadsto \color{blue}{\frac{\frac{1}{x}}{y}} \]
      2. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{\frac{1}{x}}{y}} \]
      3. lower-/.f6472.2

        \[\leadsto \frac{\color{blue}{\frac{1}{x}}}{y} \]
    5. Applied rewrites72.2%

      \[\leadsto \color{blue}{\frac{\frac{1}{x}}{y}} \]

    if 1 < z

    1. Initial program 89.6%

      \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}} \]
      2. lift-*.f64N/A

        \[\leadsto \frac{\frac{1}{x}}{\color{blue}{y \cdot \left(1 + z \cdot z\right)}} \]
      3. *-commutativeN/A

        \[\leadsto \frac{\frac{1}{x}}{\color{blue}{\left(1 + z \cdot z\right) \cdot y}} \]
      4. associate-/r*N/A

        \[\leadsto \color{blue}{\frac{\frac{\frac{1}{x}}{1 + z \cdot z}}{y}} \]
      5. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{\frac{\frac{1}{x}}{1 + z \cdot z}}{y}} \]
    4. Applied rewrites90.0%

      \[\leadsto \color{blue}{\frac{{\left(\mathsf{fma}\left(z, z, 1\right) \cdot x\right)}^{-1}}{y}} \]
    5. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
    6. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
      2. *-commutativeN/A

        \[\leadsto \frac{1}{\color{blue}{\left(y \cdot {z}^{2}\right) \cdot x}} \]
      3. lower-*.f64N/A

        \[\leadsto \frac{1}{\color{blue}{\left(y \cdot {z}^{2}\right) \cdot x}} \]
      4. *-commutativeN/A

        \[\leadsto \frac{1}{\color{blue}{\left({z}^{2} \cdot y\right)} \cdot x} \]
      5. lower-*.f64N/A

        \[\leadsto \frac{1}{\color{blue}{\left({z}^{2} \cdot y\right)} \cdot x} \]
      6. unpow2N/A

        \[\leadsto \frac{1}{\left(\color{blue}{\left(z \cdot z\right)} \cdot y\right) \cdot x} \]
      7. lower-*.f6488.8

        \[\leadsto \frac{1}{\left(\color{blue}{\left(z \cdot z\right)} \cdot y\right) \cdot x} \]
    7. Applied rewrites88.8%

      \[\leadsto \color{blue}{\frac{1}{\left(\left(z \cdot z\right) \cdot y\right) \cdot x}} \]
    8. Step-by-step derivation
      1. Applied rewrites97.4%

        \[\leadsto \frac{1}{\left(\left(x \cdot z\right) \cdot y\right) \cdot \color{blue}{z}} \]
    9. Recombined 2 regimes into one program.
    10. Final simplification78.8%

      \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq 1:\\ \;\;\;\;\frac{{x}^{-1}}{y}\\ \mathbf{else}:\\ \;\;\;\;{\left(\left(\left(x \cdot z\right) \cdot y\right) \cdot z\right)}^{-1}\\ \end{array} \]
    11. Add Preprocessing

    Alternative 3: 77.3% accurate, 0.3× speedup?

    \[\begin{array}{l} y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ x\_s \cdot \left(y\_s \cdot \begin{array}{l} \mathbf{if}\;z \leq 1:\\ \;\;\;\;\frac{{x\_m}^{-1}}{y\_m}\\ \mathbf{else}:\\ \;\;\;\;{\left(\left(y\_m \cdot z\right) \cdot \left(x\_m \cdot z\right)\right)}^{-1}\\ \end{array}\right) \end{array} \]
    y\_m = (fabs.f64 y)
    y\_s = (copysign.f64 #s(literal 1 binary64) y)
    x\_m = (fabs.f64 x)
    x\_s = (copysign.f64 #s(literal 1 binary64) x)
    NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
    (FPCore (x_s y_s x_m y_m z)
     :precision binary64
     (*
      x_s
      (*
       y_s
       (if (<= z 1.0) (/ (pow x_m -1.0) y_m) (pow (* (* y_m z) (* x_m z)) -1.0)))))
    y\_m = fabs(y);
    y\_s = copysign(1.0, y);
    x\_m = fabs(x);
    x\_s = copysign(1.0, x);
    assert(x_m < y_m && y_m < z);
    double code(double x_s, double y_s, double x_m, double y_m, double z) {
    	double tmp;
    	if (z <= 1.0) {
    		tmp = pow(x_m, -1.0) / y_m;
    	} else {
    		tmp = pow(((y_m * z) * (x_m * z)), -1.0);
    	}
    	return x_s * (y_s * tmp);
    }
    
    y\_m = abs(y)
    y\_s = copysign(1.0d0, y)
    x\_m = abs(x)
    x\_s = copysign(1.0d0, x)
    NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
    real(8) function code(x_s, y_s, x_m, y_m, z)
        real(8), intent (in) :: x_s
        real(8), intent (in) :: y_s
        real(8), intent (in) :: x_m
        real(8), intent (in) :: y_m
        real(8), intent (in) :: z
        real(8) :: tmp
        if (z <= 1.0d0) then
            tmp = (x_m ** (-1.0d0)) / y_m
        else
            tmp = ((y_m * z) * (x_m * z)) ** (-1.0d0)
        end if
        code = x_s * (y_s * tmp)
    end function
    
    y\_m = Math.abs(y);
    y\_s = Math.copySign(1.0, y);
    x\_m = Math.abs(x);
    x\_s = Math.copySign(1.0, x);
    assert x_m < y_m && y_m < z;
    public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
    	double tmp;
    	if (z <= 1.0) {
    		tmp = Math.pow(x_m, -1.0) / y_m;
    	} else {
    		tmp = Math.pow(((y_m * z) * (x_m * z)), -1.0);
    	}
    	return x_s * (y_s * tmp);
    }
    
    y\_m = math.fabs(y)
    y\_s = math.copysign(1.0, y)
    x\_m = math.fabs(x)
    x\_s = math.copysign(1.0, x)
    [x_m, y_m, z] = sort([x_m, y_m, z])
    def code(x_s, y_s, x_m, y_m, z):
    	tmp = 0
    	if z <= 1.0:
    		tmp = math.pow(x_m, -1.0) / y_m
    	else:
    		tmp = math.pow(((y_m * z) * (x_m * z)), -1.0)
    	return x_s * (y_s * tmp)
    
    y\_m = abs(y)
    y\_s = copysign(1.0, y)
    x\_m = abs(x)
    x\_s = copysign(1.0, x)
    x_m, y_m, z = sort([x_m, y_m, z])
    function code(x_s, y_s, x_m, y_m, z)
    	tmp = 0.0
    	if (z <= 1.0)
    		tmp = Float64((x_m ^ -1.0) / y_m);
    	else
    		tmp = Float64(Float64(y_m * z) * Float64(x_m * z)) ^ -1.0;
    	end
    	return Float64(x_s * Float64(y_s * tmp))
    end
    
    y\_m = abs(y);
    y\_s = sign(y) * abs(1.0);
    x\_m = abs(x);
    x\_s = sign(x) * abs(1.0);
    x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
    function tmp_2 = code(x_s, y_s, x_m, y_m, z)
    	tmp = 0.0;
    	if (z <= 1.0)
    		tmp = (x_m ^ -1.0) / y_m;
    	else
    		tmp = ((y_m * z) * (x_m * z)) ^ -1.0;
    	end
    	tmp_2 = x_s * (y_s * tmp);
    end
    
    y\_m = N[Abs[y], $MachinePrecision]
    y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
    x\_m = N[Abs[x], $MachinePrecision]
    x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
    NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
    code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[z, 1.0], N[(N[Power[x$95$m, -1.0], $MachinePrecision] / y$95$m), $MachinePrecision], N[Power[N[(N[(y$95$m * z), $MachinePrecision] * N[(x$95$m * z), $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
    
    \begin{array}{l}
    y\_m = \left|y\right|
    \\
    y\_s = \mathsf{copysign}\left(1, y\right)
    \\
    x\_m = \left|x\right|
    \\
    x\_s = \mathsf{copysign}\left(1, x\right)
    \\
    [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
    \\
    x\_s \cdot \left(y\_s \cdot \begin{array}{l}
    \mathbf{if}\;z \leq 1:\\
    \;\;\;\;\frac{{x\_m}^{-1}}{y\_m}\\
    
    \mathbf{else}:\\
    \;\;\;\;{\left(\left(y\_m \cdot z\right) \cdot \left(x\_m \cdot z\right)\right)}^{-1}\\
    
    
    \end{array}\right)
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if z < 1

      1. Initial program 94.3%

        \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
      2. Add Preprocessing
      3. Taylor expanded in z around 0

        \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
      4. Step-by-step derivation
        1. associate-/r*N/A

          \[\leadsto \color{blue}{\frac{\frac{1}{x}}{y}} \]
        2. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{\frac{1}{x}}{y}} \]
        3. lower-/.f6472.2

          \[\leadsto \frac{\color{blue}{\frac{1}{x}}}{y} \]
      5. Applied rewrites72.2%

        \[\leadsto \color{blue}{\frac{\frac{1}{x}}{y}} \]

      if 1 < z

      1. Initial program 89.6%

        \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift-/.f64N/A

          \[\leadsto \color{blue}{\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}} \]
        2. lift-*.f64N/A

          \[\leadsto \frac{\frac{1}{x}}{\color{blue}{y \cdot \left(1 + z \cdot z\right)}} \]
        3. *-commutativeN/A

          \[\leadsto \frac{\frac{1}{x}}{\color{blue}{\left(1 + z \cdot z\right) \cdot y}} \]
        4. associate-/r*N/A

          \[\leadsto \color{blue}{\frac{\frac{\frac{1}{x}}{1 + z \cdot z}}{y}} \]
        5. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{\frac{\frac{1}{x}}{1 + z \cdot z}}{y}} \]
      4. Applied rewrites90.0%

        \[\leadsto \color{blue}{\frac{{\left(\mathsf{fma}\left(z, z, 1\right) \cdot x\right)}^{-1}}{y}} \]
      5. Taylor expanded in z around inf

        \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
      6. Step-by-step derivation
        1. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
        2. *-commutativeN/A

          \[\leadsto \frac{1}{\color{blue}{\left(y \cdot {z}^{2}\right) \cdot x}} \]
        3. lower-*.f64N/A

          \[\leadsto \frac{1}{\color{blue}{\left(y \cdot {z}^{2}\right) \cdot x}} \]
        4. *-commutativeN/A

          \[\leadsto \frac{1}{\color{blue}{\left({z}^{2} \cdot y\right)} \cdot x} \]
        5. lower-*.f64N/A

          \[\leadsto \frac{1}{\color{blue}{\left({z}^{2} \cdot y\right)} \cdot x} \]
        6. unpow2N/A

          \[\leadsto \frac{1}{\left(\color{blue}{\left(z \cdot z\right)} \cdot y\right) \cdot x} \]
        7. lower-*.f6488.8

          \[\leadsto \frac{1}{\left(\color{blue}{\left(z \cdot z\right)} \cdot y\right) \cdot x} \]
      7. Applied rewrites88.8%

        \[\leadsto \color{blue}{\frac{1}{\left(\left(z \cdot z\right) \cdot y\right) \cdot x}} \]
      8. Step-by-step derivation
        1. Applied rewrites98.7%

          \[\leadsto \frac{1}{\left(y \cdot z\right) \cdot \color{blue}{\left(x \cdot z\right)}} \]
      9. Recombined 2 regimes into one program.
      10. Final simplification79.2%

        \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq 1:\\ \;\;\;\;\frac{{x}^{-1}}{y}\\ \mathbf{else}:\\ \;\;\;\;{\left(\left(y \cdot z\right) \cdot \left(x \cdot z\right)\right)}^{-1}\\ \end{array} \]
      11. Add Preprocessing

      Alternative 4: 73.0% accurate, 0.3× speedup?

      \[\begin{array}{l} y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ x\_s \cdot \left(y\_s \cdot \begin{array}{l} \mathbf{if}\;z \leq 1:\\ \;\;\;\;\frac{{x\_m}^{-1}}{y\_m}\\ \mathbf{else}:\\ \;\;\;\;{\left(\left(\left(z \cdot z\right) \cdot y\_m\right) \cdot x\_m\right)}^{-1}\\ \end{array}\right) \end{array} \]
      y\_m = (fabs.f64 y)
      y\_s = (copysign.f64 #s(literal 1 binary64) y)
      x\_m = (fabs.f64 x)
      x\_s = (copysign.f64 #s(literal 1 binary64) x)
      NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
      (FPCore (x_s y_s x_m y_m z)
       :precision binary64
       (*
        x_s
        (*
         y_s
         (if (<= z 1.0) (/ (pow x_m -1.0) y_m) (pow (* (* (* z z) y_m) x_m) -1.0)))))
      y\_m = fabs(y);
      y\_s = copysign(1.0, y);
      x\_m = fabs(x);
      x\_s = copysign(1.0, x);
      assert(x_m < y_m && y_m < z);
      double code(double x_s, double y_s, double x_m, double y_m, double z) {
      	double tmp;
      	if (z <= 1.0) {
      		tmp = pow(x_m, -1.0) / y_m;
      	} else {
      		tmp = pow((((z * z) * y_m) * x_m), -1.0);
      	}
      	return x_s * (y_s * tmp);
      }
      
      y\_m = abs(y)
      y\_s = copysign(1.0d0, y)
      x\_m = abs(x)
      x\_s = copysign(1.0d0, x)
      NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
      real(8) function code(x_s, y_s, x_m, y_m, z)
          real(8), intent (in) :: x_s
          real(8), intent (in) :: y_s
          real(8), intent (in) :: x_m
          real(8), intent (in) :: y_m
          real(8), intent (in) :: z
          real(8) :: tmp
          if (z <= 1.0d0) then
              tmp = (x_m ** (-1.0d0)) / y_m
          else
              tmp = (((z * z) * y_m) * x_m) ** (-1.0d0)
          end if
          code = x_s * (y_s * tmp)
      end function
      
      y\_m = Math.abs(y);
      y\_s = Math.copySign(1.0, y);
      x\_m = Math.abs(x);
      x\_s = Math.copySign(1.0, x);
      assert x_m < y_m && y_m < z;
      public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
      	double tmp;
      	if (z <= 1.0) {
      		tmp = Math.pow(x_m, -1.0) / y_m;
      	} else {
      		tmp = Math.pow((((z * z) * y_m) * x_m), -1.0);
      	}
      	return x_s * (y_s * tmp);
      }
      
      y\_m = math.fabs(y)
      y\_s = math.copysign(1.0, y)
      x\_m = math.fabs(x)
      x\_s = math.copysign(1.0, x)
      [x_m, y_m, z] = sort([x_m, y_m, z])
      def code(x_s, y_s, x_m, y_m, z):
      	tmp = 0
      	if z <= 1.0:
      		tmp = math.pow(x_m, -1.0) / y_m
      	else:
      		tmp = math.pow((((z * z) * y_m) * x_m), -1.0)
      	return x_s * (y_s * tmp)
      
      y\_m = abs(y)
      y\_s = copysign(1.0, y)
      x\_m = abs(x)
      x\_s = copysign(1.0, x)
      x_m, y_m, z = sort([x_m, y_m, z])
      function code(x_s, y_s, x_m, y_m, z)
      	tmp = 0.0
      	if (z <= 1.0)
      		tmp = Float64((x_m ^ -1.0) / y_m);
      	else
      		tmp = Float64(Float64(Float64(z * z) * y_m) * x_m) ^ -1.0;
      	end
      	return Float64(x_s * Float64(y_s * tmp))
      end
      
      y\_m = abs(y);
      y\_s = sign(y) * abs(1.0);
      x\_m = abs(x);
      x\_s = sign(x) * abs(1.0);
      x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
      function tmp_2 = code(x_s, y_s, x_m, y_m, z)
      	tmp = 0.0;
      	if (z <= 1.0)
      		tmp = (x_m ^ -1.0) / y_m;
      	else
      		tmp = (((z * z) * y_m) * x_m) ^ -1.0;
      	end
      	tmp_2 = x_s * (y_s * tmp);
      end
      
      y\_m = N[Abs[y], $MachinePrecision]
      y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
      x\_m = N[Abs[x], $MachinePrecision]
      x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
      NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
      code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[z, 1.0], N[(N[Power[x$95$m, -1.0], $MachinePrecision] / y$95$m), $MachinePrecision], N[Power[N[(N[(N[(z * z), $MachinePrecision] * y$95$m), $MachinePrecision] * x$95$m), $MachinePrecision], -1.0], $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
      
      \begin{array}{l}
      y\_m = \left|y\right|
      \\
      y\_s = \mathsf{copysign}\left(1, y\right)
      \\
      x\_m = \left|x\right|
      \\
      x\_s = \mathsf{copysign}\left(1, x\right)
      \\
      [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
      \\
      x\_s \cdot \left(y\_s \cdot \begin{array}{l}
      \mathbf{if}\;z \leq 1:\\
      \;\;\;\;\frac{{x\_m}^{-1}}{y\_m}\\
      
      \mathbf{else}:\\
      \;\;\;\;{\left(\left(\left(z \cdot z\right) \cdot y\_m\right) \cdot x\_m\right)}^{-1}\\
      
      
      \end{array}\right)
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if z < 1

        1. Initial program 94.3%

          \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
        4. Step-by-step derivation
          1. associate-/r*N/A

            \[\leadsto \color{blue}{\frac{\frac{1}{x}}{y}} \]
          2. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{\frac{1}{x}}{y}} \]
          3. lower-/.f6472.2

            \[\leadsto \frac{\color{blue}{\frac{1}{x}}}{y} \]
        5. Applied rewrites72.2%

          \[\leadsto \color{blue}{\frac{\frac{1}{x}}{y}} \]

        if 1 < z

        1. Initial program 89.6%

          \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
        4. Step-by-step derivation
          1. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{1}{x \cdot \left(y \cdot {z}^{2}\right)}} \]
          2. *-commutativeN/A

            \[\leadsto \frac{1}{\color{blue}{\left(y \cdot {z}^{2}\right) \cdot x}} \]
          3. lower-*.f64N/A

            \[\leadsto \frac{1}{\color{blue}{\left(y \cdot {z}^{2}\right) \cdot x}} \]
          4. *-commutativeN/A

            \[\leadsto \frac{1}{\color{blue}{\left({z}^{2} \cdot y\right)} \cdot x} \]
          5. lower-*.f64N/A

            \[\leadsto \frac{1}{\color{blue}{\left({z}^{2} \cdot y\right)} \cdot x} \]
          6. unpow2N/A

            \[\leadsto \frac{1}{\left(\color{blue}{\left(z \cdot z\right)} \cdot y\right) \cdot x} \]
          7. lower-*.f6488.8

            \[\leadsto \frac{1}{\left(\color{blue}{\left(z \cdot z\right)} \cdot y\right) \cdot x} \]
        5. Applied rewrites88.8%

          \[\leadsto \color{blue}{\frac{1}{\left(\left(z \cdot z\right) \cdot y\right) \cdot x}} \]
      3. Recombined 2 regimes into one program.
      4. Final simplification76.6%

        \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq 1:\\ \;\;\;\;\frac{{x}^{-1}}{y}\\ \mathbf{else}:\\ \;\;\;\;{\left(\left(\left(z \cdot z\right) \cdot y\right) \cdot x\right)}^{-1}\\ \end{array} \]
      5. Add Preprocessing

      Alternative 5: 58.2% accurate, 0.3× speedup?

      \[\begin{array}{l} y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ x\_s \cdot \left(y\_s \cdot \frac{{x\_m}^{-1}}{y\_m}\right) \end{array} \]
      y\_m = (fabs.f64 y)
      y\_s = (copysign.f64 #s(literal 1 binary64) y)
      x\_m = (fabs.f64 x)
      x\_s = (copysign.f64 #s(literal 1 binary64) x)
      NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
      (FPCore (x_s y_s x_m y_m z)
       :precision binary64
       (* x_s (* y_s (/ (pow x_m -1.0) y_m))))
      y\_m = fabs(y);
      y\_s = copysign(1.0, y);
      x\_m = fabs(x);
      x\_s = copysign(1.0, x);
      assert(x_m < y_m && y_m < z);
      double code(double x_s, double y_s, double x_m, double y_m, double z) {
      	return x_s * (y_s * (pow(x_m, -1.0) / y_m));
      }
      
      y\_m = abs(y)
      y\_s = copysign(1.0d0, y)
      x\_m = abs(x)
      x\_s = copysign(1.0d0, x)
      NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
      real(8) function code(x_s, y_s, x_m, y_m, z)
          real(8), intent (in) :: x_s
          real(8), intent (in) :: y_s
          real(8), intent (in) :: x_m
          real(8), intent (in) :: y_m
          real(8), intent (in) :: z
          code = x_s * (y_s * ((x_m ** (-1.0d0)) / y_m))
      end function
      
      y\_m = Math.abs(y);
      y\_s = Math.copySign(1.0, y);
      x\_m = Math.abs(x);
      x\_s = Math.copySign(1.0, x);
      assert x_m < y_m && y_m < z;
      public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
      	return x_s * (y_s * (Math.pow(x_m, -1.0) / y_m));
      }
      
      y\_m = math.fabs(y)
      y\_s = math.copysign(1.0, y)
      x\_m = math.fabs(x)
      x\_s = math.copysign(1.0, x)
      [x_m, y_m, z] = sort([x_m, y_m, z])
      def code(x_s, y_s, x_m, y_m, z):
      	return x_s * (y_s * (math.pow(x_m, -1.0) / y_m))
      
      y\_m = abs(y)
      y\_s = copysign(1.0, y)
      x\_m = abs(x)
      x\_s = copysign(1.0, x)
      x_m, y_m, z = sort([x_m, y_m, z])
      function code(x_s, y_s, x_m, y_m, z)
      	return Float64(x_s * Float64(y_s * Float64((x_m ^ -1.0) / y_m)))
      end
      
      y\_m = abs(y);
      y\_s = sign(y) * abs(1.0);
      x\_m = abs(x);
      x\_s = sign(x) * abs(1.0);
      x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
      function tmp = code(x_s, y_s, x_m, y_m, z)
      	tmp = x_s * (y_s * ((x_m ^ -1.0) / y_m));
      end
      
      y\_m = N[Abs[y], $MachinePrecision]
      y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
      x\_m = N[Abs[x], $MachinePrecision]
      x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
      NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
      code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * N[(N[Power[x$95$m, -1.0], $MachinePrecision] / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
      
      \begin{array}{l}
      y\_m = \left|y\right|
      \\
      y\_s = \mathsf{copysign}\left(1, y\right)
      \\
      x\_m = \left|x\right|
      \\
      x\_s = \mathsf{copysign}\left(1, x\right)
      \\
      [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
      \\
      x\_s \cdot \left(y\_s \cdot \frac{{x\_m}^{-1}}{y\_m}\right)
      \end{array}
      
      Derivation
      1. Initial program 93.0%

        \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
      2. Add Preprocessing
      3. Taylor expanded in z around 0

        \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
      4. Step-by-step derivation
        1. associate-/r*N/A

          \[\leadsto \color{blue}{\frac{\frac{1}{x}}{y}} \]
        2. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{\frac{1}{x}}{y}} \]
        3. lower-/.f6456.5

          \[\leadsto \frac{\color{blue}{\frac{1}{x}}}{y} \]
      5. Applied rewrites56.5%

        \[\leadsto \color{blue}{\frac{\frac{1}{x}}{y}} \]
      6. Final simplification56.5%

        \[\leadsto \frac{{x}^{-1}}{y} \]
      7. Add Preprocessing

      Alternative 6: 58.2% accurate, 0.3× speedup?

      \[\begin{array}{l} y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ x\_s \cdot \left(y\_s \cdot \frac{{y\_m}^{-1}}{x\_m}\right) \end{array} \]
      y\_m = (fabs.f64 y)
      y\_s = (copysign.f64 #s(literal 1 binary64) y)
      x\_m = (fabs.f64 x)
      x\_s = (copysign.f64 #s(literal 1 binary64) x)
      NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
      (FPCore (x_s y_s x_m y_m z)
       :precision binary64
       (* x_s (* y_s (/ (pow y_m -1.0) x_m))))
      y\_m = fabs(y);
      y\_s = copysign(1.0, y);
      x\_m = fabs(x);
      x\_s = copysign(1.0, x);
      assert(x_m < y_m && y_m < z);
      double code(double x_s, double y_s, double x_m, double y_m, double z) {
      	return x_s * (y_s * (pow(y_m, -1.0) / x_m));
      }
      
      y\_m = abs(y)
      y\_s = copysign(1.0d0, y)
      x\_m = abs(x)
      x\_s = copysign(1.0d0, x)
      NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
      real(8) function code(x_s, y_s, x_m, y_m, z)
          real(8), intent (in) :: x_s
          real(8), intent (in) :: y_s
          real(8), intent (in) :: x_m
          real(8), intent (in) :: y_m
          real(8), intent (in) :: z
          code = x_s * (y_s * ((y_m ** (-1.0d0)) / x_m))
      end function
      
      y\_m = Math.abs(y);
      y\_s = Math.copySign(1.0, y);
      x\_m = Math.abs(x);
      x\_s = Math.copySign(1.0, x);
      assert x_m < y_m && y_m < z;
      public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
      	return x_s * (y_s * (Math.pow(y_m, -1.0) / x_m));
      }
      
      y\_m = math.fabs(y)
      y\_s = math.copysign(1.0, y)
      x\_m = math.fabs(x)
      x\_s = math.copysign(1.0, x)
      [x_m, y_m, z] = sort([x_m, y_m, z])
      def code(x_s, y_s, x_m, y_m, z):
      	return x_s * (y_s * (math.pow(y_m, -1.0) / x_m))
      
      y\_m = abs(y)
      y\_s = copysign(1.0, y)
      x\_m = abs(x)
      x\_s = copysign(1.0, x)
      x_m, y_m, z = sort([x_m, y_m, z])
      function code(x_s, y_s, x_m, y_m, z)
      	return Float64(x_s * Float64(y_s * Float64((y_m ^ -1.0) / x_m)))
      end
      
      y\_m = abs(y);
      y\_s = sign(y) * abs(1.0);
      x\_m = abs(x);
      x\_s = sign(x) * abs(1.0);
      x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
      function tmp = code(x_s, y_s, x_m, y_m, z)
      	tmp = x_s * (y_s * ((y_m ^ -1.0) / x_m));
      end
      
      y\_m = N[Abs[y], $MachinePrecision]
      y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
      x\_m = N[Abs[x], $MachinePrecision]
      x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
      NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
      code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * N[(N[Power[y$95$m, -1.0], $MachinePrecision] / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
      
      \begin{array}{l}
      y\_m = \left|y\right|
      \\
      y\_s = \mathsf{copysign}\left(1, y\right)
      \\
      x\_m = \left|x\right|
      \\
      x\_s = \mathsf{copysign}\left(1, x\right)
      \\
      [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
      \\
      x\_s \cdot \left(y\_s \cdot \frac{{y\_m}^{-1}}{x\_m}\right)
      \end{array}
      
      Derivation
      1. Initial program 93.0%

        \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
      2. Add Preprocessing
      3. Taylor expanded in z around 0

        \[\leadsto \color{blue}{-1 \cdot \frac{{z}^{2}}{x \cdot y} + \frac{1}{x \cdot y}} \]
      4. Step-by-step derivation
        1. associate-*r/N/A

          \[\leadsto \color{blue}{\frac{-1 \cdot {z}^{2}}{x \cdot y}} + \frac{1}{x \cdot y} \]
        2. div-add-revN/A

          \[\leadsto \color{blue}{\frac{-1 \cdot {z}^{2} + 1}{x \cdot y}} \]
        3. *-commutativeN/A

          \[\leadsto \frac{-1 \cdot {z}^{2} + 1}{\color{blue}{y \cdot x}} \]
        4. associate-/r*N/A

          \[\leadsto \color{blue}{\frac{\frac{-1 \cdot {z}^{2} + 1}{y}}{x}} \]
        5. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{\frac{-1 \cdot {z}^{2} + 1}{y}}{x}} \]
        6. lower-/.f64N/A

          \[\leadsto \frac{\color{blue}{\frac{-1 \cdot {z}^{2} + 1}{y}}}{x} \]
        7. mul-1-negN/A

          \[\leadsto \frac{\frac{\color{blue}{\left(\mathsf{neg}\left({z}^{2}\right)\right)} + 1}{y}}{x} \]
        8. unpow2N/A

          \[\leadsto \frac{\frac{\left(\mathsf{neg}\left(\color{blue}{z \cdot z}\right)\right) + 1}{y}}{x} \]
        9. distribute-lft-neg-inN/A

          \[\leadsto \frac{\frac{\color{blue}{\left(\mathsf{neg}\left(z\right)\right) \cdot z} + 1}{y}}{x} \]
        10. lower-fma.f64N/A

          \[\leadsto \frac{\frac{\color{blue}{\mathsf{fma}\left(\mathsf{neg}\left(z\right), z, 1\right)}}{y}}{x} \]
        11. lower-neg.f6449.1

          \[\leadsto \frac{\frac{\mathsf{fma}\left(\color{blue}{-z}, z, 1\right)}{y}}{x} \]
      5. Applied rewrites49.1%

        \[\leadsto \color{blue}{\frac{\frac{\mathsf{fma}\left(-z, z, 1\right)}{y}}{x}} \]
      6. Taylor expanded in z around 0

        \[\leadsto \frac{\frac{1}{y}}{x} \]
      7. Step-by-step derivation
        1. Applied rewrites56.5%

          \[\leadsto \frac{\frac{1}{y}}{x} \]
        2. Final simplification56.5%

          \[\leadsto \frac{{y}^{-1}}{x} \]
        3. Add Preprocessing

        Alternative 7: 58.3% accurate, 0.3× speedup?

        \[\begin{array}{l} y\_m = \left|y\right| \\ y\_s = \mathsf{copysign}\left(1, y\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\ \\ x\_s \cdot \left(y\_s \cdot {\left(y\_m \cdot x\_m\right)}^{-1}\right) \end{array} \]
        y\_m = (fabs.f64 y)
        y\_s = (copysign.f64 #s(literal 1 binary64) y)
        x\_m = (fabs.f64 x)
        x\_s = (copysign.f64 #s(literal 1 binary64) x)
        NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
        (FPCore (x_s y_s x_m y_m z)
         :precision binary64
         (* x_s (* y_s (pow (* y_m x_m) -1.0))))
        y\_m = fabs(y);
        y\_s = copysign(1.0, y);
        x\_m = fabs(x);
        x\_s = copysign(1.0, x);
        assert(x_m < y_m && y_m < z);
        double code(double x_s, double y_s, double x_m, double y_m, double z) {
        	return x_s * (y_s * pow((y_m * x_m), -1.0));
        }
        
        y\_m = abs(y)
        y\_s = copysign(1.0d0, y)
        x\_m = abs(x)
        x\_s = copysign(1.0d0, x)
        NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
        real(8) function code(x_s, y_s, x_m, y_m, z)
            real(8), intent (in) :: x_s
            real(8), intent (in) :: y_s
            real(8), intent (in) :: x_m
            real(8), intent (in) :: y_m
            real(8), intent (in) :: z
            code = x_s * (y_s * ((y_m * x_m) ** (-1.0d0)))
        end function
        
        y\_m = Math.abs(y);
        y\_s = Math.copySign(1.0, y);
        x\_m = Math.abs(x);
        x\_s = Math.copySign(1.0, x);
        assert x_m < y_m && y_m < z;
        public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
        	return x_s * (y_s * Math.pow((y_m * x_m), -1.0));
        }
        
        y\_m = math.fabs(y)
        y\_s = math.copysign(1.0, y)
        x\_m = math.fabs(x)
        x\_s = math.copysign(1.0, x)
        [x_m, y_m, z] = sort([x_m, y_m, z])
        def code(x_s, y_s, x_m, y_m, z):
        	return x_s * (y_s * math.pow((y_m * x_m), -1.0))
        
        y\_m = abs(y)
        y\_s = copysign(1.0, y)
        x\_m = abs(x)
        x\_s = copysign(1.0, x)
        x_m, y_m, z = sort([x_m, y_m, z])
        function code(x_s, y_s, x_m, y_m, z)
        	return Float64(x_s * Float64(y_s * (Float64(y_m * x_m) ^ -1.0)))
        end
        
        y\_m = abs(y);
        y\_s = sign(y) * abs(1.0);
        x\_m = abs(x);
        x\_s = sign(x) * abs(1.0);
        x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
        function tmp = code(x_s, y_s, x_m, y_m, z)
        	tmp = x_s * (y_s * ((y_m * x_m) ^ -1.0));
        end
        
        y\_m = N[Abs[y], $MachinePrecision]
        y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
        x\_m = N[Abs[x], $MachinePrecision]
        x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
        NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
        code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * N[Power[N[(y$95$m * x$95$m), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        y\_m = \left|y\right|
        \\
        y\_s = \mathsf{copysign}\left(1, y\right)
        \\
        x\_m = \left|x\right|
        \\
        x\_s = \mathsf{copysign}\left(1, x\right)
        \\
        [x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
        \\
        x\_s \cdot \left(y\_s \cdot {\left(y\_m \cdot x\_m\right)}^{-1}\right)
        \end{array}
        
        Derivation
        1. Initial program 93.0%

          \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)} \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto \color{blue}{\frac{1}{x \cdot y}} \]
        4. Step-by-step derivation
          1. associate-/r*N/A

            \[\leadsto \color{blue}{\frac{\frac{1}{x}}{y}} \]
          2. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{\frac{1}{x}}{y}} \]
          3. lower-/.f6456.5

            \[\leadsto \frac{\color{blue}{\frac{1}{x}}}{y} \]
        5. Applied rewrites56.5%

          \[\leadsto \color{blue}{\frac{\frac{1}{x}}{y}} \]
        6. Step-by-step derivation
          1. Applied rewrites56.5%

            \[\leadsto \frac{1}{\color{blue}{y \cdot x}} \]
          2. Final simplification56.5%

            \[\leadsto {\left(y \cdot x\right)}^{-1} \]
          3. Add Preprocessing

          Developer Target 1: 92.3% accurate, 0.5× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 + z \cdot z\\ t_1 := y \cdot t\_0\\ t_2 := \frac{\frac{1}{y}}{t\_0 \cdot x}\\ \mathbf{if}\;t\_1 < -\infty:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 < 8.680743250567252 \cdot 10^{+305}:\\ \;\;\;\;\frac{\frac{1}{x}}{t\_0 \cdot y}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
          (FPCore (x y z)
           :precision binary64
           (let* ((t_0 (+ 1.0 (* z z))) (t_1 (* y t_0)) (t_2 (/ (/ 1.0 y) (* t_0 x))))
             (if (< t_1 (- INFINITY))
               t_2
               (if (< t_1 8.680743250567252e+305) (/ (/ 1.0 x) (* t_0 y)) t_2))))
          double code(double x, double y, double z) {
          	double t_0 = 1.0 + (z * z);
          	double t_1 = y * t_0;
          	double t_2 = (1.0 / y) / (t_0 * x);
          	double tmp;
          	if (t_1 < -((double) INFINITY)) {
          		tmp = t_2;
          	} else if (t_1 < 8.680743250567252e+305) {
          		tmp = (1.0 / x) / (t_0 * y);
          	} else {
          		tmp = t_2;
          	}
          	return tmp;
          }
          
          public static double code(double x, double y, double z) {
          	double t_0 = 1.0 + (z * z);
          	double t_1 = y * t_0;
          	double t_2 = (1.0 / y) / (t_0 * x);
          	double tmp;
          	if (t_1 < -Double.POSITIVE_INFINITY) {
          		tmp = t_2;
          	} else if (t_1 < 8.680743250567252e+305) {
          		tmp = (1.0 / x) / (t_0 * y);
          	} else {
          		tmp = t_2;
          	}
          	return tmp;
          }
          
          def code(x, y, z):
          	t_0 = 1.0 + (z * z)
          	t_1 = y * t_0
          	t_2 = (1.0 / y) / (t_0 * x)
          	tmp = 0
          	if t_1 < -math.inf:
          		tmp = t_2
          	elif t_1 < 8.680743250567252e+305:
          		tmp = (1.0 / x) / (t_0 * y)
          	else:
          		tmp = t_2
          	return tmp
          
          function code(x, y, z)
          	t_0 = Float64(1.0 + Float64(z * z))
          	t_1 = Float64(y * t_0)
          	t_2 = Float64(Float64(1.0 / y) / Float64(t_0 * x))
          	tmp = 0.0
          	if (t_1 < Float64(-Inf))
          		tmp = t_2;
          	elseif (t_1 < 8.680743250567252e+305)
          		tmp = Float64(Float64(1.0 / x) / Float64(t_0 * y));
          	else
          		tmp = t_2;
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z)
          	t_0 = 1.0 + (z * z);
          	t_1 = y * t_0;
          	t_2 = (1.0 / y) / (t_0 * x);
          	tmp = 0.0;
          	if (t_1 < -Inf)
          		tmp = t_2;
          	elseif (t_1 < 8.680743250567252e+305)
          		tmp = (1.0 / x) / (t_0 * y);
          	else
          		tmp = t_2;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / y), $MachinePrecision] / N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, (-Infinity)], t$95$2, If[Less[t$95$1, 8.680743250567252e+305], N[(N[(1.0 / x), $MachinePrecision] / N[(t$95$0 * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_0 := 1 + z \cdot z\\
          t_1 := y \cdot t\_0\\
          t_2 := \frac{\frac{1}{y}}{t\_0 \cdot x}\\
          \mathbf{if}\;t\_1 < -\infty:\\
          \;\;\;\;t\_2\\
          
          \mathbf{elif}\;t\_1 < 8.680743250567252 \cdot 10^{+305}:\\
          \;\;\;\;\frac{\frac{1}{x}}{t\_0 \cdot y}\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_2\\
          
          
          \end{array}
          \end{array}
          

          Reproduce

          ?
          herbie shell --seed 2024337 
          (FPCore (x y z)
            :name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
            :precision binary64
          
            :alt
            (! :herbie-platform default (if (< (* y (+ 1 (* z z))) -inf.0) (/ (/ 1 y) (* (+ 1 (* z z)) x)) (if (< (* y (+ 1 (* z z))) 868074325056725200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (/ 1 x) (* (+ 1 (* z z)) y)) (/ (/ 1 y) (* (+ 1 (* z z)) x)))))
          
            (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))