
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
Initial program 99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (sin y))) (t_1 (- (+ x (cos y)) t_0)))
(if (or (<= t_1 -1000000.0) (not (<= t_1 0.999999999999999)))
(- (+ x 1.0) t_0)
(+ (cos y) x))))
double code(double x, double y, double z) {
double t_0 = z * sin(y);
double t_1 = (x + cos(y)) - t_0;
double tmp;
if ((t_1 <= -1000000.0) || !(t_1 <= 0.999999999999999)) {
tmp = (x + 1.0) - t_0;
} else {
tmp = cos(y) + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * sin(y)
t_1 = (x + cos(y)) - t_0
if ((t_1 <= (-1000000.0d0)) .or. (.not. (t_1 <= 0.999999999999999d0))) then
tmp = (x + 1.0d0) - t_0
else
tmp = cos(y) + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.sin(y);
double t_1 = (x + Math.cos(y)) - t_0;
double tmp;
if ((t_1 <= -1000000.0) || !(t_1 <= 0.999999999999999)) {
tmp = (x + 1.0) - t_0;
} else {
tmp = Math.cos(y) + x;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.sin(y) t_1 = (x + math.cos(y)) - t_0 tmp = 0 if (t_1 <= -1000000.0) or not (t_1 <= 0.999999999999999): tmp = (x + 1.0) - t_0 else: tmp = math.cos(y) + x return tmp
function code(x, y, z) t_0 = Float64(z * sin(y)) t_1 = Float64(Float64(x + cos(y)) - t_0) tmp = 0.0 if ((t_1 <= -1000000.0) || !(t_1 <= 0.999999999999999)) tmp = Float64(Float64(x + 1.0) - t_0); else tmp = Float64(cos(y) + x); end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * sin(y); t_1 = (x + cos(y)) - t_0; tmp = 0.0; if ((t_1 <= -1000000.0) || ~((t_1 <= 0.999999999999999))) tmp = (x + 1.0) - t_0; else tmp = cos(y) + x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - t$95$0), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1000000.0], N[Not[LessEqual[t$95$1, 0.999999999999999]], $MachinePrecision]], N[(N[(x + 1.0), $MachinePrecision] - t$95$0), $MachinePrecision], N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \sin y\\
t_1 := \left(x + \cos y\right) - t\_0\\
\mathbf{if}\;t\_1 \leq -1000000 \lor \neg \left(t\_1 \leq 0.999999999999999\right):\\
\;\;\;\;\left(x + 1\right) - t\_0\\
\mathbf{else}:\\
\;\;\;\;\cos y + x\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -1e6 or 0.999999999999999001 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites99.6%
if -1e6 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.999999999999999001Initial program 100.0%
lift--.f64N/A
flip3--N/A
difference-cubesN/A
lift--.f64N/A
associate-/l*N/A
lower-*.f64N/A
Applied rewrites99.7%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6496.6
Applied rewrites96.6%
Final simplification99.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (+ x (cos y)) (* z (sin y)))))
(if (<= t_0 -2000.0)
(fma (- z) y (+ 1.0 x))
(if (<= t_0 0.999999999999999) (cos y) (+ 1.0 x)))))
double code(double x, double y, double z) {
double t_0 = (x + cos(y)) - (z * sin(y));
double tmp;
if (t_0 <= -2000.0) {
tmp = fma(-z, y, (1.0 + x));
} else if (t_0 <= 0.999999999999999) {
tmp = cos(y);
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(x + cos(y)) - Float64(z * sin(y))) tmp = 0.0 if (t_0 <= -2000.0) tmp = fma(Float64(-z), y, Float64(1.0 + x)); elseif (t_0 <= 0.999999999999999) tmp = cos(y); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2000.0], N[((-z) * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.999999999999999], N[Cos[y], $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x + \cos y\right) - z \cdot \sin y\\
\mathbf{if}\;t\_0 \leq -2000:\\
\;\;\;\;\mathsf{fma}\left(-z, y, 1 + x\right)\\
\mathbf{elif}\;t\_0 \leq 0.999999999999999:\\
\;\;\;\;\cos y\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -2e3Initial program 99.9%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-+.f6465.5
Applied rewrites65.5%
if -2e3 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.999999999999999001Initial program 100.0%
Taylor expanded in x around 0
fp-cancel-sub-sign-invN/A
distribute-lft-neg-inN/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-sin.f64N/A
lower-cos.f6499.5
Applied rewrites99.5%
Taylor expanded in y around 0
Applied rewrites10.2%
Taylor expanded in y around inf
Applied rewrites4.5%
Taylor expanded in z around 0
Applied rewrites96.0%
if 0.999999999999999001 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6475.0
Applied rewrites75.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -0.38) (not (<= x 2.6e-32))) (- (+ x 1.0) (* z (sin y))) (fma (- z) (sin y) (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -0.38) || !(x <= 2.6e-32)) {
tmp = (x + 1.0) - (z * sin(y));
} else {
tmp = fma(-z, sin(y), cos(y));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -0.38) || !(x <= 2.6e-32)) tmp = Float64(Float64(x + 1.0) - Float64(z * sin(y))); else tmp = fma(Float64(-z), sin(y), cos(y)); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -0.38], N[Not[LessEqual[x, 2.6e-32]], $MachinePrecision]], N[(N[(x + 1.0), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[((-z) * N[Sin[y], $MachinePrecision] + N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.38 \lor \neg \left(x \leq 2.6 \cdot 10^{-32}\right):\\
\;\;\;\;\left(x + 1\right) - z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, \sin y, \cos y\right)\\
\end{array}
\end{array}
if x < -0.38 or 2.5999999999999997e-32 < x Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites100.0%
if -0.38 < x < 2.5999999999999997e-32Initial program 99.9%
Taylor expanded in x around 0
fp-cancel-sub-sign-invN/A
distribute-lft-neg-inN/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-sin.f64N/A
lower-cos.f6499.4
Applied rewrites99.4%
Final simplification99.7%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.85e+102) (not (<= z 7e+141))) (* (- z) (sin y)) (+ (cos y) x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.85e+102) || !(z <= 7e+141)) {
tmp = -z * sin(y);
} else {
tmp = cos(y) + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.85d+102)) .or. (.not. (z <= 7d+141))) then
tmp = -z * sin(y)
else
tmp = cos(y) + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.85e+102) || !(z <= 7e+141)) {
tmp = -z * Math.sin(y);
} else {
tmp = Math.cos(y) + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.85e+102) or not (z <= 7e+141): tmp = -z * math.sin(y) else: tmp = math.cos(y) + x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.85e+102) || !(z <= 7e+141)) tmp = Float64(Float64(-z) * sin(y)); else tmp = Float64(cos(y) + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.85e+102) || ~((z <= 7e+141))) tmp = -z * sin(y); else tmp = cos(y) + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.85e+102], N[Not[LessEqual[z, 7e+141]], $MachinePrecision]], N[((-z) * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.85 \cdot 10^{+102} \lor \neg \left(z \leq 7 \cdot 10^{+141}\right):\\
\;\;\;\;\left(-z\right) \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;\cos y + x\\
\end{array}
\end{array}
if z < -1.85000000000000011e102 or 6.9999999999999999e141 < z Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6469.4
Applied rewrites69.4%
if -1.85000000000000011e102 < z < 6.9999999999999999e141Initial program 100.0%
lift--.f64N/A
flip3--N/A
difference-cubesN/A
lift--.f64N/A
associate-/l*N/A
lower-*.f64N/A
Applied rewrites72.7%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6491.4
Applied rewrites91.4%
Final simplification84.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -3.8e+16) (not (<= y 450.0))) (+ (cos y) x) (fma (fma (- (* (* 0.16666666666666666 z) y) 0.5) y (- z)) y (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.8e+16) || !(y <= 450.0)) {
tmp = cos(y) + x;
} else {
tmp = fma(fma((((0.16666666666666666 * z) * y) - 0.5), y, -z), y, (1.0 + x));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((y <= -3.8e+16) || !(y <= 450.0)) tmp = Float64(cos(y) + x); else tmp = fma(fma(Float64(Float64(Float64(0.16666666666666666 * z) * y) - 0.5), y, Float64(-z)), y, Float64(1.0 + x)); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.8e+16], N[Not[LessEqual[y, 450.0]], $MachinePrecision]], N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision], N[(N[(N[(N[(N[(0.16666666666666666 * z), $MachinePrecision] * y), $MachinePrecision] - 0.5), $MachinePrecision] * y + (-z)), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.8 \cdot 10^{+16} \lor \neg \left(y \leq 450\right):\\
\;\;\;\;\cos y + x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(\left(0.16666666666666666 \cdot z\right) \cdot y - 0.5, y, -z\right), y, 1 + x\right)\\
\end{array}
\end{array}
if y < -3.8e16 or 450 < y Initial program 99.9%
lift--.f64N/A
flip3--N/A
difference-cubesN/A
lift--.f64N/A
associate-/l*N/A
lower-*.f64N/A
Applied rewrites57.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6460.3
Applied rewrites60.3%
if -3.8e16 < y < 450Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites99.2%
Final simplification80.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -3.8e+16) (not (<= y 1000.0))) (+ 1.0 x) (fma (fma (- (* (* 0.16666666666666666 z) y) 0.5) y (- z)) y (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.8e+16) || !(y <= 1000.0)) {
tmp = 1.0 + x;
} else {
tmp = fma(fma((((0.16666666666666666 * z) * y) - 0.5), y, -z), y, (1.0 + x));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((y <= -3.8e+16) || !(y <= 1000.0)) tmp = Float64(1.0 + x); else tmp = fma(fma(Float64(Float64(Float64(0.16666666666666666 * z) * y) - 0.5), y, Float64(-z)), y, Float64(1.0 + x)); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.8e+16], N[Not[LessEqual[y, 1000.0]], $MachinePrecision]], N[(1.0 + x), $MachinePrecision], N[(N[(N[(N[(N[(0.16666666666666666 * z), $MachinePrecision] * y), $MachinePrecision] - 0.5), $MachinePrecision] * y + (-z)), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.8 \cdot 10^{+16} \lor \neg \left(y \leq 1000\right):\\
\;\;\;\;1 + x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(\left(0.16666666666666666 \cdot z\right) \cdot y - 0.5, y, -z\right), y, 1 + x\right)\\
\end{array}
\end{array}
if y < -3.8e16 or 1e3 < y Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6441.8
Applied rewrites41.8%
if -3.8e16 < y < 1e3Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites99.2%
Final simplification71.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.42e+32) (not (<= y 8.5e+54))) (+ 1.0 x) (fma (- z) y (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.42e+32) || !(y <= 8.5e+54)) {
tmp = 1.0 + x;
} else {
tmp = fma(-z, y, (1.0 + x));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((y <= -1.42e+32) || !(y <= 8.5e+54)) tmp = Float64(1.0 + x); else tmp = fma(Float64(-z), y, Float64(1.0 + x)); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.42e+32], N[Not[LessEqual[y, 8.5e+54]], $MachinePrecision]], N[(1.0 + x), $MachinePrecision], N[((-z) * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.42 \cdot 10^{+32} \lor \neg \left(y \leq 8.5 \cdot 10^{+54}\right):\\
\;\;\;\;1 + x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, 1 + x\right)\\
\end{array}
\end{array}
if y < -1.41999999999999992e32 or 8.4999999999999995e54 < y Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6442.5
Applied rewrites42.5%
if -1.41999999999999992e32 < y < 8.4999999999999995e54Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-+.f6493.1
Applied rewrites93.1%
Final simplification71.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -5e-10) (not (<= x 7.2e-26))) (+ 1.0 x) (fma (- z) y 1.0)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5e-10) || !(x <= 7.2e-26)) {
tmp = 1.0 + x;
} else {
tmp = fma(-z, y, 1.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -5e-10) || !(x <= 7.2e-26)) tmp = Float64(1.0 + x); else tmp = fma(Float64(-z), y, 1.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -5e-10], N[Not[LessEqual[x, 7.2e-26]], $MachinePrecision]], N[(1.0 + x), $MachinePrecision], N[((-z) * y + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5 \cdot 10^{-10} \lor \neg \left(x \leq 7.2 \cdot 10^{-26}\right):\\
\;\;\;\;1 + x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, 1\right)\\
\end{array}
\end{array}
if x < -5.00000000000000031e-10 or 7.2000000000000003e-26 < x Initial program 100.0%
Taylor expanded in y around 0
lower-+.f6484.5
Applied rewrites84.5%
if -5.00000000000000031e-10 < x < 7.2000000000000003e-26Initial program 99.9%
Taylor expanded in x around 0
fp-cancel-sub-sign-invN/A
distribute-lft-neg-inN/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-sin.f64N/A
lower-cos.f6499.8
Applied rewrites99.8%
Taylor expanded in y around 0
Applied rewrites53.2%
Final simplification69.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.52e+271) (not (<= z 1.06e+216))) (* (- y) z) (+ 1.0 x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.52e+271) || !(z <= 1.06e+216)) {
tmp = -y * z;
} else {
tmp = 1.0 + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.52d+271)) .or. (.not. (z <= 1.06d+216))) then
tmp = -y * z
else
tmp = 1.0d0 + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.52e+271) || !(z <= 1.06e+216)) {
tmp = -y * z;
} else {
tmp = 1.0 + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.52e+271) or not (z <= 1.06e+216): tmp = -y * z else: tmp = 1.0 + x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.52e+271) || !(z <= 1.06e+216)) tmp = Float64(Float64(-y) * z); else tmp = Float64(1.0 + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.52e+271) || ~((z <= 1.06e+216))) tmp = -y * z; else tmp = 1.0 + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.52e+271], N[Not[LessEqual[z, 1.06e+216]], $MachinePrecision]], N[((-y) * z), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.52 \cdot 10^{+271} \lor \neg \left(z \leq 1.06 \cdot 10^{+216}\right):\\
\;\;\;\;\left(-y\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if z < -1.52000000000000007e271 or 1.06e216 < z Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6492.7
Applied rewrites92.7%
Taylor expanded in y around 0
Applied rewrites49.0%
if -1.52000000000000007e271 < z < 1.06e216Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6470.8
Applied rewrites70.8%
Final simplification68.6%
(FPCore (x y z) :precision binary64 (if (<= x -0.37) x (if (<= x 0.45) 1.0 x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -0.37) {
tmp = x;
} else if (x <= 0.45) {
tmp = 1.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-0.37d0)) then
tmp = x
else if (x <= 0.45d0) then
tmp = 1.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -0.37) {
tmp = x;
} else if (x <= 0.45) {
tmp = 1.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -0.37: tmp = x elif x <= 0.45: tmp = 1.0 else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -0.37) tmp = x; elseif (x <= 0.45) tmp = 1.0; else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -0.37) tmp = x; elseif (x <= 0.45) tmp = 1.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -0.37], x, If[LessEqual[x, 0.45], 1.0, x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.37:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 0.45:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -0.37 or 0.450000000000000011 < x Initial program 100.0%
Taylor expanded in y around 0
lower-+.f6484.2
Applied rewrites84.2%
Applied rewrites39.0%
Applied rewrites40.7%
Taylor expanded in x around -inf
Applied rewrites83.3%
if -0.37 < x < 0.450000000000000011Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6442.7
Applied rewrites42.7%
Taylor expanded in x around 0
Applied rewrites42.5%
Final simplification64.0%
(FPCore (x y z) :precision binary64 (+ 1.0 x))
double code(double x, double y, double z) {
return 1.0 + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + x
end function
public static double code(double x, double y, double z) {
return 1.0 + x;
}
def code(x, y, z): return 1.0 + x
function code(x, y, z) return Float64(1.0 + x) end
function tmp = code(x, y, z) tmp = 1.0 + x; end
code[x_, y_, z_] := N[(1.0 + x), $MachinePrecision]
\begin{array}{l}
\\
1 + x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6464.6
Applied rewrites64.6%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6464.6
Applied rewrites64.6%
Taylor expanded in x around 0
Applied rewrites21.5%
herbie shell --seed 2024337
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))