
(FPCore (x y z t a) :precision binary64 (+ x (* y (/ (- z t) (- a t)))))
double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y * ((z - t) / (a - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
def code(x, y, z, t, a): return x + (y * ((z - t) / (a - t)))
function code(x, y, z, t, a) return Float64(x + Float64(y * Float64(Float64(z - t) / Float64(a - t)))) end
function tmp = code(x, y, z, t, a) tmp = x + (y * ((z - t) / (a - t))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{z - t}{a - t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (* y (/ (- z t) (- a t)))))
double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y * ((z - t) / (a - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
def code(x, y, z, t, a): return x + (y * ((z - t) / (a - t)))
function code(x, y, z, t, a) return Float64(x + Float64(y * Float64(Float64(z - t) / Float64(a - t)))) end
function tmp = code(x, y, z, t, a) tmp = x + (y * ((z - t) / (a - t))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{z - t}{a - t}
\end{array}
(FPCore (x y z t a) :precision binary64 (fma (/ (- z t) (- a t)) y x))
double code(double x, double y, double z, double t, double a) {
return fma(((z - t) / (a - t)), y, x);
}
function code(x, y, z, t, a) return fma(Float64(Float64(z - t) / Float64(a - t)), y, x) end
code[x_, y_, z_, t_, a_] := N[(N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z - t}{a - t}, y, x\right)
\end{array}
Initial program 99.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.1
Applied rewrites99.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- a t))) (t_2 (fma (/ z (- a t)) y x)))
(if (<= t_1 -1000000.0)
t_2
(if (<= t_1 0.0002)
(fma (/ (- z t) a) y x)
(if (<= t_1 2.0) (+ y x) t_2)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double t_2 = fma((z / (a - t)), y, x);
double tmp;
if (t_1 <= -1000000.0) {
tmp = t_2;
} else if (t_1 <= 0.0002) {
tmp = fma(((z - t) / a), y, x);
} else if (t_1 <= 2.0) {
tmp = y + x;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) t_2 = fma(Float64(z / Float64(a - t)), y, x) tmp = 0.0 if (t_1 <= -1000000.0) tmp = t_2; elseif (t_1 <= 0.0002) tmp = fma(Float64(Float64(z - t) / a), y, x); elseif (t_1 <= 2.0) tmp = Float64(y + x); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z / N[(a - t), $MachinePrecision]), $MachinePrecision] * y + x), $MachinePrecision]}, If[LessEqual[t$95$1, -1000000.0], t$95$2, If[LessEqual[t$95$1, 0.0002], N[(N[(N[(z - t), $MachinePrecision] / a), $MachinePrecision] * y + x), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(y + x), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
t_2 := \mathsf{fma}\left(\frac{z}{a - t}, y, x\right)\\
\mathbf{if}\;t\_1 \leq -1000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.0002:\\
\;\;\;\;\mathsf{fma}\left(\frac{z - t}{a}, y, x\right)\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < -1e6 or 2 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 97.5%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6497.5
Applied rewrites97.5%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6496.6
Applied rewrites96.6%
if -1e6 < (/.f64 (-.f64 z t) (-.f64 a t)) < 2.0000000000000001e-4Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
Applied rewrites99.9%
Taylor expanded in a around inf
lower-/.f64N/A
lower--.f6498.8
Applied rewrites98.8%
if 2.0000000000000001e-4 < (/.f64 (-.f64 z t) (-.f64 a t)) < 2Initial program 100.0%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6499.1
Applied rewrites99.1%
Final simplification98.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- a t))) (t_2 (fma (/ z (- a t)) y x)))
(if (<= t_1 -2e-34)
t_2
(if (<= t_1 0.0002)
(fma (- z t) (/ y a) x)
(if (<= t_1 2.0) (+ y x) t_2)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double t_2 = fma((z / (a - t)), y, x);
double tmp;
if (t_1 <= -2e-34) {
tmp = t_2;
} else if (t_1 <= 0.0002) {
tmp = fma((z - t), (y / a), x);
} else if (t_1 <= 2.0) {
tmp = y + x;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) t_2 = fma(Float64(z / Float64(a - t)), y, x) tmp = 0.0 if (t_1 <= -2e-34) tmp = t_2; elseif (t_1 <= 0.0002) tmp = fma(Float64(z - t), Float64(y / a), x); elseif (t_1 <= 2.0) tmp = Float64(y + x); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z / N[(a - t), $MachinePrecision]), $MachinePrecision] * y + x), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-34], t$95$2, If[LessEqual[t$95$1, 0.0002], N[(N[(z - t), $MachinePrecision] * N[(y / a), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(y + x), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
t_2 := \mathsf{fma}\left(\frac{z}{a - t}, y, x\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-34}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.0002:\\
\;\;\;\;\mathsf{fma}\left(z - t, \frac{y}{a}, x\right)\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < -1.99999999999999986e-34 or 2 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 97.7%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6497.7
Applied rewrites97.7%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6495.9
Applied rewrites95.9%
if -1.99999999999999986e-34 < (/.f64 (-.f64 z t) (-.f64 a t)) < 2.0000000000000001e-4Initial program 99.9%
Taylor expanded in a around inf
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower--.f64N/A
lower-/.f6497.8
Applied rewrites97.8%
if 2.0000000000000001e-4 < (/.f64 (-.f64 z t) (-.f64 a t)) < 2Initial program 100.0%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6499.1
Applied rewrites99.1%
Final simplification97.5%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- a t))) (t_2 (* (/ z (- a t)) y)))
(if (<= t_1 -5000000000000.0)
t_2
(if (<= t_1 0.0002)
(fma (- z t) (/ y a) x)
(if (<= t_1 2e+31) (+ y x) t_2)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double t_2 = (z / (a - t)) * y;
double tmp;
if (t_1 <= -5000000000000.0) {
tmp = t_2;
} else if (t_1 <= 0.0002) {
tmp = fma((z - t), (y / a), x);
} else if (t_1 <= 2e+31) {
tmp = y + x;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) t_2 = Float64(Float64(z / Float64(a - t)) * y) tmp = 0.0 if (t_1 <= -5000000000000.0) tmp = t_2; elseif (t_1 <= 0.0002) tmp = fma(Float64(z - t), Float64(y / a), x); elseif (t_1 <= 2e+31) tmp = Float64(y + x); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z / N[(a - t), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t$95$1, -5000000000000.0], t$95$2, If[LessEqual[t$95$1, 0.0002], N[(N[(z - t), $MachinePrecision] * N[(y / a), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$1, 2e+31], N[(y + x), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
t_2 := \frac{z}{a - t} \cdot y\\
\mathbf{if}\;t\_1 \leq -5000000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.0002:\\
\;\;\;\;\mathsf{fma}\left(z - t, \frac{y}{a}, x\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+31}:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < -5e12 or 1.9999999999999999e31 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 97.4%
Taylor expanded in z around inf
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6477.7
Applied rewrites77.7%
if -5e12 < (/.f64 (-.f64 z t) (-.f64 a t)) < 2.0000000000000001e-4Initial program 99.9%
Taylor expanded in a around inf
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower--.f64N/A
lower-/.f6495.5
Applied rewrites95.5%
if 2.0000000000000001e-4 < (/.f64 (-.f64 z t) (-.f64 a t)) < 1.9999999999999999e31Initial program 100.0%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6498.1
Applied rewrites98.1%
Final simplification90.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- a t))) (t_2 (* (/ z (- a t)) y)))
(if (<= t_1 -5000000000000.0)
t_2
(if (<= t_1 5e-16) (fma (/ z a) y x) (if (<= t_1 2e+31) (+ y x) t_2)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double t_2 = (z / (a - t)) * y;
double tmp;
if (t_1 <= -5000000000000.0) {
tmp = t_2;
} else if (t_1 <= 5e-16) {
tmp = fma((z / a), y, x);
} else if (t_1 <= 2e+31) {
tmp = y + x;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) t_2 = Float64(Float64(z / Float64(a - t)) * y) tmp = 0.0 if (t_1 <= -5000000000000.0) tmp = t_2; elseif (t_1 <= 5e-16) tmp = fma(Float64(z / a), y, x); elseif (t_1 <= 2e+31) tmp = Float64(y + x); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z / N[(a - t), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t$95$1, -5000000000000.0], t$95$2, If[LessEqual[t$95$1, 5e-16], N[(N[(z / a), $MachinePrecision] * y + x), $MachinePrecision], If[LessEqual[t$95$1, 2e+31], N[(y + x), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
t_2 := \frac{z}{a - t} \cdot y\\
\mathbf{if}\;t\_1 \leq -5000000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-16}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{a}, y, x\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+31}:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < -5e12 or 1.9999999999999999e31 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 97.4%
Taylor expanded in z around inf
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6477.7
Applied rewrites77.7%
if -5e12 < (/.f64 (-.f64 z t) (-.f64 a t)) < 5.0000000000000004e-16Initial program 99.9%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6485.6
Applied rewrites85.6%
if 5.0000000000000004e-16 < (/.f64 (-.f64 z t) (-.f64 a t)) < 1.9999999999999999e31Initial program 100.0%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6497.2
Applied rewrites97.2%
Final simplification87.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- a t))))
(if (<= t_1 5e-16)
(fma (/ z a) y x)
(if (<= t_1 2e+31) (+ y x) (* (/ (- z) t) y)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double tmp;
if (t_1 <= 5e-16) {
tmp = fma((z / a), y, x);
} else if (t_1 <= 2e+31) {
tmp = y + x;
} else {
tmp = (-z / t) * y;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) tmp = 0.0 if (t_1 <= 5e-16) tmp = fma(Float64(z / a), y, x); elseif (t_1 <= 2e+31) tmp = Float64(y + x); else tmp = Float64(Float64(Float64(-z) / t) * y); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e-16], N[(N[(z / a), $MachinePrecision] * y + x), $MachinePrecision], If[LessEqual[t$95$1, 2e+31], N[(y + x), $MachinePrecision], N[(N[((-z) / t), $MachinePrecision] * y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-16}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{a}, y, x\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+31}:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;\frac{-z}{t} \cdot y\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < 5.0000000000000004e-16Initial program 99.1%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6472.2
Applied rewrites72.2%
if 5.0000000000000004e-16 < (/.f64 (-.f64 z t) (-.f64 a t)) < 1.9999999999999999e31Initial program 100.0%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6497.2
Applied rewrites97.2%
if 1.9999999999999999e31 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 96.5%
Taylor expanded in a around 0
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6457.8
Applied rewrites57.8%
Taylor expanded in y around inf
Applied rewrites56.1%
Taylor expanded in z around inf
Applied rewrites56.1%
Final simplification79.1%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (- z t) (- a t)))) (if (or (<= t_1 5e-16) (not (<= t_1 1e+56))) (fma (/ z a) y x) (+ y x))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double tmp;
if ((t_1 <= 5e-16) || !(t_1 <= 1e+56)) {
tmp = fma((z / a), y, x);
} else {
tmp = y + x;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) tmp = 0.0 if ((t_1 <= 5e-16) || !(t_1 <= 1e+56)) tmp = fma(Float64(z / a), y, x); else tmp = Float64(y + x); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 5e-16], N[Not[LessEqual[t$95$1, 1e+56]], $MachinePrecision]], N[(N[(z / a), $MachinePrecision] * y + x), $MachinePrecision], N[(y + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-16} \lor \neg \left(t\_1 \leq 10^{+56}\right):\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{a}, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;y + x\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < 5.0000000000000004e-16 or 1.00000000000000009e56 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 98.6%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6469.9
Applied rewrites69.9%
if 5.0000000000000004e-16 < (/.f64 (-.f64 z t) (-.f64 a t)) < 1.00000000000000009e56Initial program 99.9%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6493.4
Applied rewrites93.4%
Final simplification78.6%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- a t))))
(if (<= t_1 5e-16)
(fma (/ z a) y x)
(if (<= t_1 1e+56) (+ y x) (fma (/ y a) z x)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double tmp;
if (t_1 <= 5e-16) {
tmp = fma((z / a), y, x);
} else if (t_1 <= 1e+56) {
tmp = y + x;
} else {
tmp = fma((y / a), z, x);
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) tmp = 0.0 if (t_1 <= 5e-16) tmp = fma(Float64(z / a), y, x); elseif (t_1 <= 1e+56) tmp = Float64(y + x); else tmp = fma(Float64(y / a), z, x); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e-16], N[(N[(z / a), $MachinePrecision] * y + x), $MachinePrecision], If[LessEqual[t$95$1, 1e+56], N[(y + x), $MachinePrecision], N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-16}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{a}, y, x\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+56}:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < 5.0000000000000004e-16Initial program 99.1%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6472.2
Applied rewrites72.2%
if 5.0000000000000004e-16 < (/.f64 (-.f64 z t) (-.f64 a t)) < 1.00000000000000009e56Initial program 99.9%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6493.4
Applied rewrites93.4%
if 1.00000000000000009e56 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 95.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6495.9
Applied rewrites95.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
associate-/r*N/A
associate-*r/N/A
div-add-revN/A
+-commutativeN/A
lower-/.f64N/A
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f6495.8
Applied rewrites95.8%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6457.7
Applied rewrites57.7%
Final simplification78.6%
(FPCore (x y z t a) :precision binary64 (+ y x))
double code(double x, double y, double z, double t, double a) {
return y + x;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = y + x
end function
public static double code(double x, double y, double z, double t, double a) {
return y + x;
}
def code(x, y, z, t, a): return y + x
function code(x, y, z, t, a) return Float64(y + x) end
function tmp = code(x, y, z, t, a) tmp = y + x; end
code[x_, y_, z_, t_, a_] := N[(y + x), $MachinePrecision]
\begin{array}{l}
\\
y + x
\end{array}
Initial program 99.1%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6456.1
Applied rewrites56.1%
Final simplification56.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (+ x (* y (/ (- z t) (- a t))))))
(if (< y -8.508084860551241e-17)
t_1
(if (< y 2.894426862792089e-49)
(+ x (* (* y (- z t)) (/ 1.0 (- a t))))
t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x + (y * ((z - t) / (a - t)));
double tmp;
if (y < -8.508084860551241e-17) {
tmp = t_1;
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) * (1.0 / (a - t)));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x + (y * ((z - t) / (a - t)))
if (y < (-8.508084860551241d-17)) then
tmp = t_1
else if (y < 2.894426862792089d-49) then
tmp = x + ((y * (z - t)) * (1.0d0 / (a - t)))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x + (y * ((z - t) / (a - t)));
double tmp;
if (y < -8.508084860551241e-17) {
tmp = t_1;
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) * (1.0 / (a - t)));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = x + (y * ((z - t) / (a - t))) tmp = 0 if y < -8.508084860551241e-17: tmp = t_1 elif y < 2.894426862792089e-49: tmp = x + ((y * (z - t)) * (1.0 / (a - t))) else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(x + Float64(y * Float64(Float64(z - t) / Float64(a - t)))) tmp = 0.0 if (y < -8.508084860551241e-17) tmp = t_1; elseif (y < 2.894426862792089e-49) tmp = Float64(x + Float64(Float64(y * Float64(z - t)) * Float64(1.0 / Float64(a - t)))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = x + (y * ((z - t) / (a - t))); tmp = 0.0; if (y < -8.508084860551241e-17) tmp = t_1; elseif (y < 2.894426862792089e-49) tmp = x + ((y * (z - t)) * (1.0 / (a - t))); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -8.508084860551241e-17], t$95$1, If[Less[y, 2.894426862792089e-49], N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + y \cdot \frac{z - t}{a - t}\\
\mathbf{if}\;y < -8.508084860551241 \cdot 10^{-17}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y < 2.894426862792089 \cdot 10^{-49}:\\
\;\;\;\;x + \left(y \cdot \left(z - t\right)\right) \cdot \frac{1}{a - t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024337
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, B"
:precision binary64
:alt
(! :herbie-platform default (if (< y -8508084860551241/100000000000000000000000000000000) (+ x (* y (/ (- z t) (- a t)))) (if (< y 2894426862792089/10000000000000000000000000000000000000000000000000000000000000000) (+ x (* (* y (- z t)) (/ 1 (- a t)))) (+ x (* y (/ (- z t) (- a t)))))))
(+ x (* y (/ (- z t) (- a t)))))