
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.8%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (sqrt (/ u1 (- 1.0 u1)))) (t_1 (cos (* 6.28318530718 u2))))
(if (<= (* t_0 t_1) 0.07699999958276749)
(* (sqrt (* u1 (+ 1.0 u1))) t_1)
(+
(*
(* u2 u2)
(* (fma (* 64.93939402268539 u2) u2 -19.739208802181317) t_0))
t_0))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = sqrtf((u1 / (1.0f - u1)));
float t_1 = cosf((6.28318530718f * u2));
float tmp;
if ((t_0 * t_1) <= 0.07699999958276749f) {
tmp = sqrtf((u1 * (1.0f + u1))) * t_1;
} else {
tmp = ((u2 * u2) * (fmaf((64.93939402268539f * u2), u2, -19.739208802181317f) * t_0)) + t_0;
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) t_1 = cos(Float32(Float32(6.28318530718) * u2)) tmp = Float32(0.0) if (Float32(t_0 * t_1) <= Float32(0.07699999958276749)) tmp = Float32(sqrt(Float32(u1 * Float32(Float32(1.0) + u1))) * t_1); else tmp = Float32(Float32(Float32(u2 * u2) * Float32(fma(Float32(Float32(64.93939402268539) * u2), u2, Float32(-19.739208802181317)) * t_0)) + t_0); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{\frac{u1}{1 - u1}}\\
t_1 := \cos \left(6.28318530718 \cdot u2\right)\\
\mathbf{if}\;t\_0 \cdot t\_1 \leq 0.07699999958276749:\\
\;\;\;\;\sqrt{u1 \cdot \left(1 + u1\right)} \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;\left(u2 \cdot u2\right) \cdot \left(\mathsf{fma}\left(64.93939402268539 \cdot u2, u2, -19.739208802181317\right) \cdot t\_0\right) + t\_0\\
\end{array}
\end{array}
if (*.f32 (sqrt.f32 (/.f32 u1 (-.f32 #s(literal 1 binary32) u1))) (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2))) < 0.0769999996Initial program 98.7%
Applied rewrites98.5%
Taylor expanded in u1 around 0
lower-+.f3295.7
Applied rewrites95.7%
if 0.0769999996 < (*.f32 (sqrt.f32 (/.f32 u1 (-.f32 #s(literal 1 binary32) u1))) (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2))) Initial program 99.1%
Taylor expanded in u2 around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites88.2%
Applied rewrites96.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= u2 0.0010000000474974513) (sqrt (/ u1 (- 1.0 u1))) (* (sqrt u1) (cos (* 6.28318530718 u2)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u2 <= 0.0010000000474974513f) {
tmp = sqrtf((u1 / (1.0f - u1)));
} else {
tmp = sqrtf(u1) * cosf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if (u2 <= 0.0010000000474974513e0) then
tmp = sqrt((u1 / (1.0e0 - u1)))
else
tmp = sqrt(u1) * cos((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u2 <= Float32(0.0010000000474974513)) tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); else tmp = Float32(sqrt(u1) * cos(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (u2 <= single(0.0010000000474974513)) tmp = sqrt((u1 / (single(1.0) - u1))); else tmp = sqrt(u1) * cos((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \leq 0.0010000000474974513:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \cos \left(6.28318530718 \cdot u2\right)\\
\end{array}
\end{array}
if u2 < 0.00100000005Initial program 99.5%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3296.9
Applied rewrites96.9%
if 0.00100000005 < u2 Initial program 97.4%
Taylor expanded in u1 around 0
lower-sqrt.f3274.2
Applied rewrites74.2%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (sqrt (/ u1 (- 1.0 u1)))))
(+
(* (* u2 u2) (* (fma (* 64.93939402268539 u2) u2 -19.739208802181317) t_0))
t_0)))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = sqrtf((u1 / (1.0f - u1)));
return ((u2 * u2) * (fmaf((64.93939402268539f * u2), u2, -19.739208802181317f) * t_0)) + t_0;
}
function code(cosTheta_i, u1, u2) t_0 = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) return Float32(Float32(Float32(u2 * u2) * Float32(fma(Float32(Float32(64.93939402268539) * u2), u2, Float32(-19.739208802181317)) * t_0)) + t_0) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{\frac{u1}{1 - u1}}\\
\left(u2 \cdot u2\right) \cdot \left(\mathsf{fma}\left(64.93939402268539 \cdot u2, u2, -19.739208802181317\right) \cdot t\_0\right) + t\_0
\end{array}
\end{array}
Initial program 98.8%
Taylor expanded in u2 around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites77.0%
Applied rewrites85.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.8%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3277.0
Applied rewrites77.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 98.8%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3277.0
Applied rewrites77.0%
Taylor expanded in u1 around inf
Applied rewrites-0.0%
Taylor expanded in u1 around 0
Applied rewrites59.8%
Taylor expanded in u1 around 0
Applied rewrites59.8%
herbie shell --seed 2024337
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))