
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (- 1.0 u) n0_i) (* (* (/ normAngle (sin normAngle)) u) n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((1.0f - u) * n0_i) + (((normAngle / sinf(normAngle)) * u) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((1.0e0 - u) * n0_i) + (((normangle / sin(normangle)) * u) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(1.0) - u) * n0_i) + Float32(Float32(Float32(normAngle / sin(normAngle)) * u) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((single(1.0) - u) * n0_i) + (((normAngle / sin(normAngle)) * u) * n1_i); end
\begin{array}{l}
\\
\left(1 - u\right) \cdot n0\_i + \left(\frac{normAngle}{\sin normAngle} \cdot u\right) \cdot n1\_i
\end{array}
Initial program 96.8%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.2
Applied rewrites98.2%
Taylor expanded in normAngle around 0
lower--.f3298.9
Applied rewrites98.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -3.199999898449672e-18)
(not (<= n1_i 1.000000031374395e-22)))
(* n1_i u)
(fma (- n1_i n0_i) u n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -3.199999898449672e-18f) || !(n1_i <= 1.000000031374395e-22f)) {
tmp = n1_i * u;
} else {
tmp = fmaf((n1_i - n0_i), u, n0_i);
}
return tmp;
}
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-3.199999898449672e-18)) || !(n1_i <= Float32(1.000000031374395e-22))) tmp = Float32(n1_i * u); else tmp = fma(Float32(n1_i - n0_i), u, n0_i); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -3.199999898449672 \cdot 10^{-18} \lor \neg \left(n1\_i \leq 1.000000031374395 \cdot 10^{-22}\right):\\
\;\;\;\;n1\_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(n1\_i - n0\_i, u, n0\_i\right)\\
\end{array}
\end{array}
if n1_i < -3.1999999e-18 or 1.00000003e-22 < n1_i Initial program 95.9%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3264.1
Applied rewrites64.1%
Taylor expanded in u around inf
Applied rewrites63.0%
Taylor expanded in n0_i around inf
Applied rewrites8.0%
Taylor expanded in n0_i around 0
Applied rewrites64.1%
if -3.1999999e-18 < n1_i < 1.00000003e-22Initial program 97.6%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3219.8
Applied rewrites19.7%
Taylor expanded in u around 0
Applied rewrites61.8%
Final simplification63.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* n1_i u) (- n0_i (* n0_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i * u) + (n0_i - (n0_i * u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i * u) + (n0_i - (n0_i * u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i * u) + Float32(n0_i - Float32(n0_i * u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i * u) + (n0_i - (n0_i * u)); end
\begin{array}{l}
\\
n1\_i \cdot u + \left(n0\_i - n0\_i \cdot u\right)
\end{array}
Initial program 96.8%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3242.0
Applied rewrites42.0%
Applied rewrites53.7%
Taylor expanded in u around 0
Applied rewrites53.9%
Applied rewrites98.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* n1_i u))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n1_i * u;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n1_i * u
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n1_i * u) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n1_i * u; end
\begin{array}{l}
\\
n1\_i \cdot u
\end{array}
Initial program 96.8%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3242.0
Applied rewrites41.9%
Taylor expanded in u around inf
Applied rewrites40.3%
Taylor expanded in n0_i around inf
Applied rewrites8.4%
Taylor expanded in n0_i around 0
Applied rewrites42.0%
herbie shell --seed 2024337
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ (PI) 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))