
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (pow (pow (/ u1 (- 1.0 u1)) 2.0) 0.25) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return powf(powf((u1 / (1.0f - u1)), 2.0f), 0.25f) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (((u1 / (1.0e0 - u1)) ** 2.0e0) ** 0.25e0) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(((Float32(u1 / Float32(Float32(1.0) - u1)) ^ Float32(2.0)) ^ Float32(0.25)) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (((u1 / (single(1.0) - u1)) ^ single(2.0)) ^ single(0.25)) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
{\left({\left(\frac{u1}{1 - u1}\right)}^{2}\right)}^{0.25} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.2%
lift-sqrt.f32N/A
pow1/2N/A
sqr-powN/A
pow-prod-downN/A
lower-pow.f32N/A
pow2N/A
lower-pow.f32N/A
metadata-eval98.3
Applied rewrites98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ (* u1 (fma u1 u1 1.0)) (* (fma u1 u1 1.0) (- 1.0 u1)))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(((u1 * fmaf(u1, u1, 1.0f)) / (fmaf(u1, u1, 1.0f) * (1.0f - u1)))) * sinf((6.28318530718f * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(Float32(u1 * fma(u1, u1, Float32(1.0))) / Float32(fma(u1, u1, Float32(1.0)) * Float32(Float32(1.0) - u1)))) * sin(Float32(Float32(6.28318530718) * u2))) end
\begin{array}{l}
\\
\sqrt{\frac{u1 \cdot \mathsf{fma}\left(u1, u1, 1\right)}{\mathsf{fma}\left(u1, u1, 1\right) \cdot \left(1 - u1\right)}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.2%
Applied rewrites97.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.2%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (/ u1 (- 1.0 (* u1 u1)))))
(if (<= (* 6.28318530718 u2) 0.004999999888241291)
(* (sqrt (+ t_0 (* u1 t_0))) (* 6.28318530718 u2))
(* (sqrt u1) (sin (* 6.28318530718 u2))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u1 / (1.0f - (u1 * u1));
float tmp;
if ((6.28318530718f * u2) <= 0.004999999888241291f) {
tmp = sqrtf((t_0 + (u1 * t_0))) * (6.28318530718f * u2);
} else {
tmp = sqrtf(u1) * sinf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = u1 / (1.0e0 - (u1 * u1))
if ((6.28318530718e0 * u2) <= 0.004999999888241291e0) then
tmp = sqrt((t_0 + (u1 * t_0))) * (6.28318530718e0 * u2)
else
tmp = sqrt(u1) * sin((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = Float32(u1 / Float32(Float32(1.0) - Float32(u1 * u1))) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.004999999888241291)) tmp = Float32(sqrt(Float32(t_0 + Float32(u1 * t_0))) * Float32(Float32(6.28318530718) * u2)); else tmp = Float32(sqrt(u1) * sin(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = u1 / (single(1.0) - (u1 * u1)); tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.004999999888241291)) tmp = sqrt((t_0 + (u1 * t_0))) * (single(6.28318530718) * u2); else tmp = sqrt(u1) * sin((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{u1}{1 - u1 \cdot u1}\\
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.004999999888241291:\\
\;\;\;\;\sqrt{t\_0 + u1 \cdot t\_0} \cdot \left(6.28318530718 \cdot u2\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \sin \left(6.28318530718 \cdot u2\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00499999989Initial program 98.5%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f32N/A
lower-*.f3297.3
Applied rewrites97.3%
Applied rewrites97.3%
if 0.00499999989 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.6%
Taylor expanded in u1 around 0
lower-sqrt.f3277.5
Applied rewrites77.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (let* ((t_0 (/ u1 (- 1.0 (* u1 u1))))) (* (sqrt (+ t_0 (* u1 t_0))) (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u1 / (1.0f - (u1 * u1));
return sqrtf((t_0 + (u1 * t_0))) * (6.28318530718f * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
t_0 = u1 / (1.0e0 - (u1 * u1))
code = sqrt((t_0 + (u1 * t_0))) * (6.28318530718e0 * u2)
end function
function code(cosTheta_i, u1, u2) t_0 = Float32(u1 / Float32(Float32(1.0) - Float32(u1 * u1))) return Float32(sqrt(Float32(t_0 + Float32(u1 * t_0))) * Float32(Float32(6.28318530718) * u2)) end
function tmp = code(cosTheta_i, u1, u2) t_0 = u1 / (single(1.0) - (u1 * u1)); tmp = sqrt((t_0 + (u1 * t_0))) * (single(6.28318530718) * u2); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{u1}{1 - u1 \cdot u1}\\
\sqrt{t\_0 + u1 \cdot t\_0} \cdot \left(6.28318530718 \cdot u2\right)
\end{array}
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f32N/A
lower-*.f3280.9
Applied rewrites80.9%
Applied rewrites80.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ (* (fma u1 u1 1.0) u1) (* (- 1.0 u1) (fma u1 u1 1.0)))) (* 6.28318530718 u2)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(((fmaf(u1, u1, 1.0f) * u1) / ((1.0f - u1) * fmaf(u1, u1, 1.0f)))) * (6.28318530718f * u2);
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(Float32(fma(u1, u1, Float32(1.0)) * u1) / Float32(Float32(Float32(1.0) - u1) * fma(u1, u1, Float32(1.0))))) * Float32(Float32(6.28318530718) * u2)) end
\begin{array}{l}
\\
\sqrt{\frac{\mathsf{fma}\left(u1, u1, 1\right) \cdot u1}{\left(1 - u1\right) \cdot \mathsf{fma}\left(u1, u1, 1\right)}} \cdot \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f32N/A
lower-*.f3280.9
Applied rewrites80.9%
Applied rewrites63.5%
Applied rewrites80.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (* 6.28318530718 u2)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (6.28318530718f * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (6.28318530718e0 * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(6.28318530718) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(6.28318530718) * u2); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f32N/A
lower-*.f3280.9
Applied rewrites80.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* (sqrt u1) 6.28318530718) u2))
float code(float cosTheta_i, float u1, float u2) {
return (sqrtf(u1) * 6.28318530718f) * u2;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (sqrt(u1) * 6.28318530718e0) * u2
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(sqrt(u1) * Float32(6.28318530718)) * u2) end
function tmp = code(cosTheta_i, u1, u2) tmp = (sqrt(u1) * single(6.28318530718)) * u2; end
\begin{array}{l}
\\
\left(\sqrt{u1} \cdot 6.28318530718\right) \cdot u2
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f32N/A
lower-*.f3280.9
Applied rewrites80.9%
Taylor expanded in u1 around 0
Applied rewrites65.2%
Applied rewrites65.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* u2 6.28318530718) (sqrt u1)))
float code(float cosTheta_i, float u1, float u2) {
return (u2 * 6.28318530718f) * sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (u2 * 6.28318530718e0) * sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(u2 * Float32(6.28318530718)) * sqrt(u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (u2 * single(6.28318530718)) * sqrt(u1); end
\begin{array}{l}
\\
\left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1}
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f32N/A
lower-*.f3280.9
Applied rewrites80.9%
Taylor expanded in u1 around 0
Applied rewrites65.2%
Applied rewrites65.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 u2))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * u2;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * u2
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * u2) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * u2; end
\begin{array}{l}
\\
6.28318530718 \cdot u2
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f32N/A
lower-*.f3280.9
Applied rewrites80.9%
Applied rewrites63.5%
Taylor expanded in u1 around inf
Applied rewrites19.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* -6.28318530718 u2))
float code(float cosTheta_i, float u1, float u2) {
return -6.28318530718f * u2;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (-6.28318530718e0) * u2
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(-6.28318530718) * u2) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(-6.28318530718) * u2; end
\begin{array}{l}
\\
-6.28318530718 \cdot u2
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f32N/A
lower-*.f3280.9
Applied rewrites80.9%
Applied rewrites63.5%
Taylor expanded in u1 around -inf
Applied rewrites4.5%
herbie shell --seed 2024333
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))