
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (<= t_1 -2e+121)
(fma (/ (/ y a) 2.0) x (* (/ (- z) a) (* t 4.5)))
(if (<= t_1 5e+274)
(/ (fma (* t z) -9.0 (* y x)) (+ a a))
(* (/ (fma 0.5 x (* t (* (/ z y) -4.5))) a) y)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -2e+121) {
tmp = fma(((y / a) / 2.0), x, ((-z / a) * (t * 4.5)));
} else if (t_1 <= 5e+274) {
tmp = fma((t * z), -9.0, (y * x)) / (a + a);
} else {
tmp = (fma(0.5, x, (t * ((z / y) * -4.5))) / a) * y;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if (t_1 <= -2e+121) tmp = fma(Float64(Float64(y / a) / 2.0), x, Float64(Float64(Float64(-z) / a) * Float64(t * 4.5))); elseif (t_1 <= 5e+274) tmp = Float64(fma(Float64(t * z), -9.0, Float64(y * x)) / Float64(a + a)); else tmp = Float64(Float64(fma(0.5, x, Float64(t * Float64(Float64(z / y) * -4.5))) / a) * y); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+121], N[(N[(N[(y / a), $MachinePrecision] / 2.0), $MachinePrecision] * x + N[(N[((-z) / a), $MachinePrecision] * N[(t * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+274], N[(N[(N[(t * z), $MachinePrecision] * -9.0 + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(a + a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(0.5 * x + N[(t * N[(N[(z / y), $MachinePrecision] * -4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision] * y), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+121}:\\
\;\;\;\;\mathsf{fma}\left(\frac{\frac{y}{a}}{2}, x, \frac{-z}{a} \cdot \left(t \cdot 4.5\right)\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+274}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t \cdot z, -9, y \cdot x\right)}{a + a}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(0.5, x, t \cdot \left(\frac{z}{y} \cdot -4.5\right)\right)}{a} \cdot y\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -2.00000000000000007e121Initial program 83.1%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
times-fracN/A
fp-cancel-sub-sign-invN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
Applied rewrites95.6%
if -2.00000000000000007e121 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 4.9999999999999998e274Initial program 98.2%
lift--.f64N/A
lift-*.f64N/A
fp-cancel-sub-sign-invN/A
+-commutativeN/A
*-commutativeN/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-eval98.4
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.4
Applied rewrites98.4%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6498.4
Applied rewrites98.4%
if 4.9999999999999998e274 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 67.7%
Taylor expanded in y around inf
fp-cancel-sign-sub-invN/A
metadata-evalN/A
distribute-rgt-out--N/A
cancel-sign-sub-invN/A
distribute-rgt-inN/A
metadata-evalN/A
distribute-lft-neg-inN/A
distribute-neg-inN/A
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites91.5%
Final simplification96.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (or (<= t_1 (- INFINITY)) (not (<= t_1 5e+274)))
(* (/ (fma 0.5 x (* t (* (/ z y) -4.5))) a) y)
(/ (fma (* t z) -9.0 (* y x)) (+ a a)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if ((t_1 <= -((double) INFINITY)) || !(t_1 <= 5e+274)) {
tmp = (fma(0.5, x, (t * ((z / y) * -4.5))) / a) * y;
} else {
tmp = fma((t * z), -9.0, (y * x)) / (a + a);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if ((t_1 <= Float64(-Inf)) || !(t_1 <= 5e+274)) tmp = Float64(Float64(fma(0.5, x, Float64(t * Float64(Float64(z / y) * -4.5))) / a) * y); else tmp = Float64(fma(Float64(t * z), -9.0, Float64(y * x)) / Float64(a + a)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, (-Infinity)], N[Not[LessEqual[t$95$1, 5e+274]], $MachinePrecision]], N[(N[(N[(0.5 * x + N[(t * N[(N[(z / y), $MachinePrecision] * -4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision] * y), $MachinePrecision], N[(N[(N[(t * z), $MachinePrecision] * -9.0 + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(a + a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty \lor \neg \left(t\_1 \leq 5 \cdot 10^{+274}\right):\\
\;\;\;\;\frac{\mathsf{fma}\left(0.5, x, t \cdot \left(\frac{z}{y} \cdot -4.5\right)\right)}{a} \cdot y\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t \cdot z, -9, y \cdot x\right)}{a + a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -inf.0 or 4.9999999999999998e274 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 68.1%
Taylor expanded in y around inf
fp-cancel-sign-sub-invN/A
metadata-evalN/A
distribute-rgt-out--N/A
cancel-sign-sub-invN/A
distribute-rgt-inN/A
metadata-evalN/A
distribute-lft-neg-inN/A
distribute-neg-inN/A
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites92.6%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 4.9999999999999998e274Initial program 98.0%
lift--.f64N/A
lift-*.f64N/A
fp-cancel-sub-sign-invN/A
+-commutativeN/A
*-commutativeN/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-eval98.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.1
Applied rewrites98.1%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6498.1
Applied rewrites98.1%
Final simplification96.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (or (<= t_1 (- INFINITY)) (not (<= t_1 1e+293)))
(* (/ (fma (* 0.5 (/ x z)) y (* -4.5 t)) a) z)
(/ (fma (* t z) -9.0 (* y x)) (+ a a)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if ((t_1 <= -((double) INFINITY)) || !(t_1 <= 1e+293)) {
tmp = (fma((0.5 * (x / z)), y, (-4.5 * t)) / a) * z;
} else {
tmp = fma((t * z), -9.0, (y * x)) / (a + a);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if ((t_1 <= Float64(-Inf)) || !(t_1 <= 1e+293)) tmp = Float64(Float64(fma(Float64(0.5 * Float64(x / z)), y, Float64(-4.5 * t)) / a) * z); else tmp = Float64(fma(Float64(t * z), -9.0, Float64(y * x)) / Float64(a + a)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, (-Infinity)], N[Not[LessEqual[t$95$1, 1e+293]], $MachinePrecision]], N[(N[(N[(N[(0.5 * N[(x / z), $MachinePrecision]), $MachinePrecision] * y + N[(-4.5 * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision] * z), $MachinePrecision], N[(N[(N[(t * z), $MachinePrecision] * -9.0 + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(a + a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty \lor \neg \left(t\_1 \leq 10^{+293}\right):\\
\;\;\;\;\frac{\mathsf{fma}\left(0.5 \cdot \frac{x}{z}, y, -4.5 \cdot t\right)}{a} \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t \cdot z, -9, y \cdot x\right)}{a + a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -inf.0 or 9.9999999999999992e292 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 65.9%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
times-fracN/A
fp-cancel-sub-sign-invN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
Applied rewrites94.2%
Taylor expanded in z around inf
*-commutativeN/A
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-commutativeN/A
fp-cancel-sub-sign-invN/A
metadata-evalN/A
distribute-lft-neg-inN/A
distribute-lft-neg-outN/A
*-commutativeN/A
distribute-neg-inN/A
+-commutativeN/A
lower-*.f64N/A
Applied rewrites85.5%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 9.9999999999999992e292Initial program 98.1%
lift--.f64N/A
lift-*.f64N/A
fp-cancel-sub-sign-invN/A
+-commutativeN/A
*-commutativeN/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-eval98.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.1
Applied rewrites98.1%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6498.1
Applied rewrites98.1%
Final simplification94.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (or (<= t_1 -2e-32) (not (<= t_1 2000000000000.0)))
(* z (/ (* -4.5 t) a))
(* (* 0.5 y) (/ x a)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if ((t_1 <= -2e-32) || !(t_1 <= 2000000000000.0)) {
tmp = z * ((-4.5 * t) / a);
} else {
tmp = (0.5 * y) * (x / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z * 9.0d0) * t
if ((t_1 <= (-2d-32)) .or. (.not. (t_1 <= 2000000000000.0d0))) then
tmp = z * (((-4.5d0) * t) / a)
else
tmp = (0.5d0 * y) * (x / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if ((t_1 <= -2e-32) || !(t_1 <= 2000000000000.0)) {
tmp = z * ((-4.5 * t) / a);
} else {
tmp = (0.5 * y) * (x / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if (t_1 <= -2e-32) or not (t_1 <= 2000000000000.0): tmp = z * ((-4.5 * t) / a) else: tmp = (0.5 * y) * (x / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if ((t_1 <= -2e-32) || !(t_1 <= 2000000000000.0)) tmp = Float64(z * Float64(Float64(-4.5 * t) / a)); else tmp = Float64(Float64(0.5 * y) * Float64(x / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if ((t_1 <= -2e-32) || ~((t_1 <= 2000000000000.0)))
tmp = z * ((-4.5 * t) / a);
else
tmp = (0.5 * y) * (x / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -2e-32], N[Not[LessEqual[t$95$1, 2000000000000.0]], $MachinePrecision]], N[(z * N[(N[(-4.5 * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * y), $MachinePrecision] * N[(x / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-32} \lor \neg \left(t\_1 \leq 2000000000000\right):\\
\;\;\;\;z \cdot \frac{-4.5 \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot y\right) \cdot \frac{x}{a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -2.00000000000000011e-32 or 2e12 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 86.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6471.6
Applied rewrites71.6%
Applied rewrites74.6%
Applied rewrites74.5%
Applied rewrites74.0%
if -2.00000000000000011e-32 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 2e12Initial program 92.2%
Taylor expanded in x around inf
fp-cancel-sign-sub-invN/A
metadata-evalN/A
distribute-rgt-out--N/A
cancel-sign-sub-invN/A
distribute-rgt-inN/A
metadata-evalN/A
distribute-lft-neg-inN/A
distribute-neg-inN/A
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites90.7%
Taylor expanded in x around inf
Applied rewrites81.5%
Applied rewrites81.1%
Final simplification77.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (or (<= t_1 -2e-32) (not (<= t_1 2000000000000.0)))
(* z (/ (* -4.5 t) a))
(/ (* y x) (+ a a)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if ((t_1 <= -2e-32) || !(t_1 <= 2000000000000.0)) {
tmp = z * ((-4.5 * t) / a);
} else {
tmp = (y * x) / (a + a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z * 9.0d0) * t
if ((t_1 <= (-2d-32)) .or. (.not. (t_1 <= 2000000000000.0d0))) then
tmp = z * (((-4.5d0) * t) / a)
else
tmp = (y * x) / (a + a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if ((t_1 <= -2e-32) || !(t_1 <= 2000000000000.0)) {
tmp = z * ((-4.5 * t) / a);
} else {
tmp = (y * x) / (a + a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if (t_1 <= -2e-32) or not (t_1 <= 2000000000000.0): tmp = z * ((-4.5 * t) / a) else: tmp = (y * x) / (a + a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if ((t_1 <= -2e-32) || !(t_1 <= 2000000000000.0)) tmp = Float64(z * Float64(Float64(-4.5 * t) / a)); else tmp = Float64(Float64(y * x) / Float64(a + a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if ((t_1 <= -2e-32) || ~((t_1 <= 2000000000000.0)))
tmp = z * ((-4.5 * t) / a);
else
tmp = (y * x) / (a + a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -2e-32], N[Not[LessEqual[t$95$1, 2000000000000.0]], $MachinePrecision]], N[(z * N[(N[(-4.5 * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(y * x), $MachinePrecision] / N[(a + a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-32} \lor \neg \left(t\_1 \leq 2000000000000\right):\\
\;\;\;\;z \cdot \frac{-4.5 \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot x}{a + a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -2.00000000000000011e-32 or 2e12 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 86.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6471.6
Applied rewrites71.6%
Applied rewrites74.6%
Applied rewrites74.5%
Applied rewrites74.0%
if -2.00000000000000011e-32 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 2e12Initial program 92.2%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6420.5
Applied rewrites20.5%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6420.5
Applied rewrites20.5%
Applied rewrites20.5%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6479.0
Applied rewrites79.0%
Final simplification76.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (<= t_1 -2e-32)
(* (/ t a) (* z -4.5))
(if (<= t_1 2000000000000.0)
(* (/ (* 0.5 y) a) x)
(* (* -4.5 (/ z a)) t)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -2e-32) {
tmp = (t / a) * (z * -4.5);
} else if (t_1 <= 2000000000000.0) {
tmp = ((0.5 * y) / a) * x;
} else {
tmp = (-4.5 * (z / a)) * t;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z * 9.0d0) * t
if (t_1 <= (-2d-32)) then
tmp = (t / a) * (z * (-4.5d0))
else if (t_1 <= 2000000000000.0d0) then
tmp = ((0.5d0 * y) / a) * x
else
tmp = ((-4.5d0) * (z / a)) * t
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -2e-32) {
tmp = (t / a) * (z * -4.5);
} else if (t_1 <= 2000000000000.0) {
tmp = ((0.5 * y) / a) * x;
} else {
tmp = (-4.5 * (z / a)) * t;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if t_1 <= -2e-32: tmp = (t / a) * (z * -4.5) elif t_1 <= 2000000000000.0: tmp = ((0.5 * y) / a) * x else: tmp = (-4.5 * (z / a)) * t return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if (t_1 <= -2e-32) tmp = Float64(Float64(t / a) * Float64(z * -4.5)); elseif (t_1 <= 2000000000000.0) tmp = Float64(Float64(Float64(0.5 * y) / a) * x); else tmp = Float64(Float64(-4.5 * Float64(z / a)) * t); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if (t_1 <= -2e-32)
tmp = (t / a) * (z * -4.5);
elseif (t_1 <= 2000000000000.0)
tmp = ((0.5 * y) / a) * x;
else
tmp = (-4.5 * (z / a)) * t;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-32], N[(N[(t / a), $MachinePrecision] * N[(z * -4.5), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2000000000000.0], N[(N[(N[(0.5 * y), $MachinePrecision] / a), $MachinePrecision] * x), $MachinePrecision], N[(N[(-4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-32}:\\
\;\;\;\;\frac{t}{a} \cdot \left(z \cdot -4.5\right)\\
\mathbf{elif}\;t\_1 \leq 2000000000000:\\
\;\;\;\;\frac{0.5 \cdot y}{a} \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(-4.5 \cdot \frac{z}{a}\right) \cdot t\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -2.00000000000000011e-32Initial program 88.7%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6474.0
Applied rewrites74.0%
Applied rewrites75.5%
Applied rewrites75.5%
Applied rewrites73.8%
if -2.00000000000000011e-32 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 2e12Initial program 92.2%
Taylor expanded in x around inf
fp-cancel-sign-sub-invN/A
metadata-evalN/A
distribute-rgt-out--N/A
cancel-sign-sub-invN/A
distribute-rgt-inN/A
metadata-evalN/A
distribute-lft-neg-inN/A
distribute-neg-inN/A
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites90.7%
Taylor expanded in x around inf
Applied rewrites81.5%
if 2e12 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 83.7%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6469.6
Applied rewrites69.6%
Applied rewrites73.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (<= t_1 -2e-32)
(* (/ t a) (* z -4.5))
(if (<= t_1 2000000000000.0)
(* (* 0.5 y) (/ x a))
(* (* -4.5 (/ z a)) t)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -2e-32) {
tmp = (t / a) * (z * -4.5);
} else if (t_1 <= 2000000000000.0) {
tmp = (0.5 * y) * (x / a);
} else {
tmp = (-4.5 * (z / a)) * t;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z * 9.0d0) * t
if (t_1 <= (-2d-32)) then
tmp = (t / a) * (z * (-4.5d0))
else if (t_1 <= 2000000000000.0d0) then
tmp = (0.5d0 * y) * (x / a)
else
tmp = ((-4.5d0) * (z / a)) * t
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -2e-32) {
tmp = (t / a) * (z * -4.5);
} else if (t_1 <= 2000000000000.0) {
tmp = (0.5 * y) * (x / a);
} else {
tmp = (-4.5 * (z / a)) * t;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if t_1 <= -2e-32: tmp = (t / a) * (z * -4.5) elif t_1 <= 2000000000000.0: tmp = (0.5 * y) * (x / a) else: tmp = (-4.5 * (z / a)) * t return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if (t_1 <= -2e-32) tmp = Float64(Float64(t / a) * Float64(z * -4.5)); elseif (t_1 <= 2000000000000.0) tmp = Float64(Float64(0.5 * y) * Float64(x / a)); else tmp = Float64(Float64(-4.5 * Float64(z / a)) * t); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if (t_1 <= -2e-32)
tmp = (t / a) * (z * -4.5);
elseif (t_1 <= 2000000000000.0)
tmp = (0.5 * y) * (x / a);
else
tmp = (-4.5 * (z / a)) * t;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-32], N[(N[(t / a), $MachinePrecision] * N[(z * -4.5), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2000000000000.0], N[(N[(0.5 * y), $MachinePrecision] * N[(x / a), $MachinePrecision]), $MachinePrecision], N[(N[(-4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-32}:\\
\;\;\;\;\frac{t}{a} \cdot \left(z \cdot -4.5\right)\\
\mathbf{elif}\;t\_1 \leq 2000000000000:\\
\;\;\;\;\left(0.5 \cdot y\right) \cdot \frac{x}{a}\\
\mathbf{else}:\\
\;\;\;\;\left(-4.5 \cdot \frac{z}{a}\right) \cdot t\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -2.00000000000000011e-32Initial program 88.7%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6474.0
Applied rewrites74.0%
Applied rewrites75.5%
Applied rewrites75.5%
Applied rewrites73.8%
if -2.00000000000000011e-32 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 2e12Initial program 92.2%
Taylor expanded in x around inf
fp-cancel-sign-sub-invN/A
metadata-evalN/A
distribute-rgt-out--N/A
cancel-sign-sub-invN/A
distribute-rgt-inN/A
metadata-evalN/A
distribute-lft-neg-inN/A
distribute-neg-inN/A
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites90.7%
Taylor expanded in x around inf
Applied rewrites81.5%
Applied rewrites81.1%
if 2e12 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 83.7%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6469.6
Applied rewrites69.6%
Applied rewrites73.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (<= t_1 -2e-32)
(* (* z (/ t a)) -4.5)
(if (<= t_1 2000000000000.0)
(* (* 0.5 y) (/ x a))
(* (* -4.5 (/ z a)) t)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -2e-32) {
tmp = (z * (t / a)) * -4.5;
} else if (t_1 <= 2000000000000.0) {
tmp = (0.5 * y) * (x / a);
} else {
tmp = (-4.5 * (z / a)) * t;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z * 9.0d0) * t
if (t_1 <= (-2d-32)) then
tmp = (z * (t / a)) * (-4.5d0)
else if (t_1 <= 2000000000000.0d0) then
tmp = (0.5d0 * y) * (x / a)
else
tmp = ((-4.5d0) * (z / a)) * t
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -2e-32) {
tmp = (z * (t / a)) * -4.5;
} else if (t_1 <= 2000000000000.0) {
tmp = (0.5 * y) * (x / a);
} else {
tmp = (-4.5 * (z / a)) * t;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if t_1 <= -2e-32: tmp = (z * (t / a)) * -4.5 elif t_1 <= 2000000000000.0: tmp = (0.5 * y) * (x / a) else: tmp = (-4.5 * (z / a)) * t return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if (t_1 <= -2e-32) tmp = Float64(Float64(z * Float64(t / a)) * -4.5); elseif (t_1 <= 2000000000000.0) tmp = Float64(Float64(0.5 * y) * Float64(x / a)); else tmp = Float64(Float64(-4.5 * Float64(z / a)) * t); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if (t_1 <= -2e-32)
tmp = (z * (t / a)) * -4.5;
elseif (t_1 <= 2000000000000.0)
tmp = (0.5 * y) * (x / a);
else
tmp = (-4.5 * (z / a)) * t;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-32], N[(N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision] * -4.5), $MachinePrecision], If[LessEqual[t$95$1, 2000000000000.0], N[(N[(0.5 * y), $MachinePrecision] * N[(x / a), $MachinePrecision]), $MachinePrecision], N[(N[(-4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-32}:\\
\;\;\;\;\left(z \cdot \frac{t}{a}\right) \cdot -4.5\\
\mathbf{elif}\;t\_1 \leq 2000000000000:\\
\;\;\;\;\left(0.5 \cdot y\right) \cdot \frac{x}{a}\\
\mathbf{else}:\\
\;\;\;\;\left(-4.5 \cdot \frac{z}{a}\right) \cdot t\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -2.00000000000000011e-32Initial program 88.7%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6474.0
Applied rewrites74.0%
Applied rewrites73.9%
if -2.00000000000000011e-32 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 2e12Initial program 92.2%
Taylor expanded in x around inf
fp-cancel-sign-sub-invN/A
metadata-evalN/A
distribute-rgt-out--N/A
cancel-sign-sub-invN/A
distribute-rgt-inN/A
metadata-evalN/A
distribute-lft-neg-inN/A
distribute-neg-inN/A
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites90.7%
Taylor expanded in x around inf
Applied rewrites81.5%
Applied rewrites81.1%
if 2e12 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 83.7%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6469.6
Applied rewrites69.6%
Applied rewrites73.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (<= t_1 -2e-32)
(* z (/ (* -4.5 t) a))
(if (<= t_1 2000000000000.0)
(* (* 0.5 y) (/ x a))
(* (* -4.5 (/ z a)) t)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -2e-32) {
tmp = z * ((-4.5 * t) / a);
} else if (t_1 <= 2000000000000.0) {
tmp = (0.5 * y) * (x / a);
} else {
tmp = (-4.5 * (z / a)) * t;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z * 9.0d0) * t
if (t_1 <= (-2d-32)) then
tmp = z * (((-4.5d0) * t) / a)
else if (t_1 <= 2000000000000.0d0) then
tmp = (0.5d0 * y) * (x / a)
else
tmp = ((-4.5d0) * (z / a)) * t
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -2e-32) {
tmp = z * ((-4.5 * t) / a);
} else if (t_1 <= 2000000000000.0) {
tmp = (0.5 * y) * (x / a);
} else {
tmp = (-4.5 * (z / a)) * t;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if t_1 <= -2e-32: tmp = z * ((-4.5 * t) / a) elif t_1 <= 2000000000000.0: tmp = (0.5 * y) * (x / a) else: tmp = (-4.5 * (z / a)) * t return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if (t_1 <= -2e-32) tmp = Float64(z * Float64(Float64(-4.5 * t) / a)); elseif (t_1 <= 2000000000000.0) tmp = Float64(Float64(0.5 * y) * Float64(x / a)); else tmp = Float64(Float64(-4.5 * Float64(z / a)) * t); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if (t_1 <= -2e-32)
tmp = z * ((-4.5 * t) / a);
elseif (t_1 <= 2000000000000.0)
tmp = (0.5 * y) * (x / a);
else
tmp = (-4.5 * (z / a)) * t;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-32], N[(z * N[(N[(-4.5 * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2000000000000.0], N[(N[(0.5 * y), $MachinePrecision] * N[(x / a), $MachinePrecision]), $MachinePrecision], N[(N[(-4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-32}:\\
\;\;\;\;z \cdot \frac{-4.5 \cdot t}{a}\\
\mathbf{elif}\;t\_1 \leq 2000000000000:\\
\;\;\;\;\left(0.5 \cdot y\right) \cdot \frac{x}{a}\\
\mathbf{else}:\\
\;\;\;\;\left(-4.5 \cdot \frac{z}{a}\right) \cdot t\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -2.00000000000000011e-32Initial program 88.7%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6474.0
Applied rewrites74.0%
Applied rewrites75.5%
Applied rewrites75.5%
Applied rewrites73.8%
if -2.00000000000000011e-32 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 2e12Initial program 92.2%
Taylor expanded in x around inf
fp-cancel-sign-sub-invN/A
metadata-evalN/A
distribute-rgt-out--N/A
cancel-sign-sub-invN/A
distribute-rgt-inN/A
metadata-evalN/A
distribute-lft-neg-inN/A
distribute-neg-inN/A
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites90.7%
Taylor expanded in x around inf
Applied rewrites81.5%
Applied rewrites81.1%
if 2e12 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 83.7%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6469.6
Applied rewrites69.6%
Applied rewrites73.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) -1e+226)
(* (/ (* 0.5 y) a) x)
(if (<= (* x y) 5e+274)
(/ (fma (* t z) -9.0 (* y x)) (+ a a))
(* (* 0.5 y) (/ x a)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e+226) {
tmp = ((0.5 * y) / a) * x;
} else if ((x * y) <= 5e+274) {
tmp = fma((t * z), -9.0, (y * x)) / (a + a);
} else {
tmp = (0.5 * y) * (x / a);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -1e+226) tmp = Float64(Float64(Float64(0.5 * y) / a) * x); elseif (Float64(x * y) <= 5e+274) tmp = Float64(fma(Float64(t * z), -9.0, Float64(y * x)) / Float64(a + a)); else tmp = Float64(Float64(0.5 * y) * Float64(x / a)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e+226], N[(N[(N[(0.5 * y), $MachinePrecision] / a), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+274], N[(N[(N[(t * z), $MachinePrecision] * -9.0 + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(a + a), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * y), $MachinePrecision] * N[(x / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+226}:\\
\;\;\;\;\frac{0.5 \cdot y}{a} \cdot x\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+274}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t \cdot z, -9, y \cdot x\right)}{a + a}\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot y\right) \cdot \frac{x}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999961e225Initial program 71.3%
Taylor expanded in x around inf
fp-cancel-sign-sub-invN/A
metadata-evalN/A
distribute-rgt-out--N/A
cancel-sign-sub-invN/A
distribute-rgt-inN/A
metadata-evalN/A
distribute-lft-neg-inN/A
distribute-neg-inN/A
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites91.8%
Taylor expanded in x around inf
Applied rewrites91.7%
if -9.99999999999999961e225 < (*.f64 x y) < 4.9999999999999998e274Initial program 94.7%
lift--.f64N/A
lift-*.f64N/A
fp-cancel-sub-sign-invN/A
+-commutativeN/A
*-commutativeN/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-eval94.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6494.8
Applied rewrites94.8%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6494.8
Applied rewrites94.8%
if 4.9999999999999998e274 < (*.f64 x y) Initial program 59.6%
Taylor expanded in x around inf
fp-cancel-sign-sub-invN/A
metadata-evalN/A
distribute-rgt-out--N/A
cancel-sign-sub-invN/A
distribute-rgt-inN/A
metadata-evalN/A
distribute-lft-neg-inN/A
distribute-neg-inN/A
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.7%
Taylor expanded in x around inf
Applied rewrites96.2%
Applied rewrites96.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (/ (* y x) (+ a a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return (y * x) / (a + a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (y * x) / (a + a)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return (y * x) / (a + a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return (y * x) / (a + a)
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(y * x) / Float64(a + a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = (y * x) / (a + a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(y * x), $MachinePrecision] / N[(a + a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{y \cdot x}{a + a}
\end{array}
Initial program 89.0%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6446.3
Applied rewrites46.3%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6446.3
Applied rewrites46.3%
Applied rewrites46.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6450.0
Applied rewrites50.0%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024332
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(! :herbie-platform default (if (< a -209046455797670900000000000000000000000000000000000000000000000000000000000000000000000) (- (* 1/2 (/ (* y x) a)) (* 9/2 (/ t (/ a z)))) (if (< a 2144030707833976000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z (* 9 t))) (* a 2)) (- (* (/ y a) (* x 1/2)) (* (/ t a) (* z 9/2))))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))