
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return 0.5 * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return 0.5 * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return 0.5 * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(0.5 * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = 0.5 * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(0.5 * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Initial program 99.8%
lift-/.f64N/A
metadata-eval99.8
Applied rewrites99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.4e+24) (not (<= x 1.9e+25))) (* 0.5 x) (* 0.5 (* (sqrt z) y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.4e+24) || !(x <= 1.9e+25)) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * (sqrt(z) * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.4d+24)) .or. (.not. (x <= 1.9d+25))) then
tmp = 0.5d0 * x
else
tmp = 0.5d0 * (sqrt(z) * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.4e+24) || !(x <= 1.9e+25)) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * (Math.sqrt(z) * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.4e+24) or not (x <= 1.9e+25): tmp = 0.5 * x else: tmp = 0.5 * (math.sqrt(z) * y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.4e+24) || !(x <= 1.9e+25)) tmp = Float64(0.5 * x); else tmp = Float64(0.5 * Float64(sqrt(z) * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.4e+24) || ~((x <= 1.9e+25))) tmp = 0.5 * x; else tmp = 0.5 * (sqrt(z) * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.4e+24], N[Not[LessEqual[x, 1.9e+25]], $MachinePrecision]], N[(0.5 * x), $MachinePrecision], N[(0.5 * N[(N[Sqrt[z], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.4 \cdot 10^{+24} \lor \neg \left(x \leq 1.9 \cdot 10^{+25}\right):\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(\sqrt{z} \cdot y\right)\\
\end{array}
\end{array}
if x < -3.4000000000000001e24 or 1.9e25 < x Initial program 99.9%
Taylor expanded in x around inf
lower-*.f6481.9
Applied rewrites81.9%
if -3.4000000000000001e24 < x < 1.9e25Initial program 99.6%
Taylor expanded in x around 0
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6476.8
Applied rewrites76.8%
Final simplification79.3%
(FPCore (x y z) :precision binary64 (* (fma (sqrt z) y x) 0.5))
double code(double x, double y, double z) {
return fma(sqrt(z), y, x) * 0.5;
}
function code(x, y, z) return Float64(fma(sqrt(z), y, x) * 0.5) end
code[x_, y_, z_] := N[(N[(N[Sqrt[z], $MachinePrecision] * y + x), $MachinePrecision] * 0.5), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sqrt{z}, y, x\right) \cdot 0.5
\end{array}
Initial program 99.8%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.7
lift-/.f64N/A
metadata-eval99.7
Applied rewrites99.7%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.8%
Taylor expanded in x around inf
lower-*.f6452.5
Applied rewrites52.5%
herbie shell --seed 2024332
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))