
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -1.9e+48)
(* (* (sqrt (/ (+ z x) y)) -2.0) y)
(if (<= y 5e-279)
(* 2.0 (sqrt (* (+ z y) x)))
(* (/ (fma (sqrt z) (sqrt y) (* (sqrt y) (sqrt z))) (fabs y)) y))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.9e+48) {
tmp = (sqrt(((z + x) / y)) * -2.0) * y;
} else if (y <= 5e-279) {
tmp = 2.0 * sqrt(((z + y) * x));
} else {
tmp = (fma(sqrt(z), sqrt(y), (sqrt(y) * sqrt(z))) / fabs(y)) * y;
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.9e+48) tmp = Float64(Float64(sqrt(Float64(Float64(z + x) / y)) * -2.0) * y); elseif (y <= 5e-279) tmp = Float64(2.0 * sqrt(Float64(Float64(z + y) * x))); else tmp = Float64(Float64(fma(sqrt(z), sqrt(y), Float64(sqrt(y) * sqrt(z))) / abs(y)) * y); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.9e+48], N[(N[(N[Sqrt[N[(N[(z + x), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision] * -2.0), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[y, 5e-279], N[(2.0 * N[Sqrt[N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision] + N[(N[Sqrt[y], $MachinePrecision] * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Abs[y], $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.9 \cdot 10^{+48}:\\
\;\;\;\;\left(\sqrt{\frac{z + x}{y}} \cdot -2\right) \cdot y\\
\mathbf{elif}\;y \leq 5 \cdot 10^{-279}:\\
\;\;\;\;2 \cdot \sqrt{\left(z + y\right) \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\sqrt{z}, \sqrt{y}, \sqrt{y} \cdot \sqrt{z}\right)}{\left|y\right|} \cdot y\\
\end{array}
\end{array}
if y < -1.9e48Initial program 48.7%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites0.7%
Taylor expanded in y around -inf
Applied rewrites85.2%
if -1.9e48 < y < 4.99999999999999969e-279Initial program 82.5%
Taylor expanded in x around inf
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6468.1
Applied rewrites68.1%
if 4.99999999999999969e-279 < y Initial program 68.2%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites43.3%
Taylor expanded in x around 0
Applied rewrites28.3%
Applied rewrites33.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -1.9e+48)
(* (* (sqrt (/ (+ z x) y)) -2.0) y)
(if (<= y 5e-279)
(* 2.0 (sqrt (* (+ z y) x)))
(* (/ (* (sqrt z) 2.0) (sqrt y)) y))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.9e+48) {
tmp = (sqrt(((z + x) / y)) * -2.0) * y;
} else if (y <= 5e-279) {
tmp = 2.0 * sqrt(((z + y) * x));
} else {
tmp = ((sqrt(z) * 2.0) / sqrt(y)) * y;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.9d+48)) then
tmp = (sqrt(((z + x) / y)) * (-2.0d0)) * y
else if (y <= 5d-279) then
tmp = 2.0d0 * sqrt(((z + y) * x))
else
tmp = ((sqrt(z) * 2.0d0) / sqrt(y)) * y
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.9e+48) {
tmp = (Math.sqrt(((z + x) / y)) * -2.0) * y;
} else if (y <= 5e-279) {
tmp = 2.0 * Math.sqrt(((z + y) * x));
} else {
tmp = ((Math.sqrt(z) * 2.0) / Math.sqrt(y)) * y;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1.9e+48: tmp = (math.sqrt(((z + x) / y)) * -2.0) * y elif y <= 5e-279: tmp = 2.0 * math.sqrt(((z + y) * x)) else: tmp = ((math.sqrt(z) * 2.0) / math.sqrt(y)) * y return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.9e+48) tmp = Float64(Float64(sqrt(Float64(Float64(z + x) / y)) * -2.0) * y); elseif (y <= 5e-279) tmp = Float64(2.0 * sqrt(Float64(Float64(z + y) * x))); else tmp = Float64(Float64(Float64(sqrt(z) * 2.0) / sqrt(y)) * y); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1.9e+48)
tmp = (sqrt(((z + x) / y)) * -2.0) * y;
elseif (y <= 5e-279)
tmp = 2.0 * sqrt(((z + y) * x));
else
tmp = ((sqrt(z) * 2.0) / sqrt(y)) * y;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.9e+48], N[(N[(N[Sqrt[N[(N[(z + x), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision] * -2.0), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[y, 5e-279], N[(2.0 * N[Sqrt[N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[Sqrt[z], $MachinePrecision] * 2.0), $MachinePrecision] / N[Sqrt[y], $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.9 \cdot 10^{+48}:\\
\;\;\;\;\left(\sqrt{\frac{z + x}{y}} \cdot -2\right) \cdot y\\
\mathbf{elif}\;y \leq 5 \cdot 10^{-279}:\\
\;\;\;\;2 \cdot \sqrt{\left(z + y\right) \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{z} \cdot 2}{\sqrt{y}} \cdot y\\
\end{array}
\end{array}
if y < -1.9e48Initial program 48.7%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites0.7%
Taylor expanded in y around -inf
Applied rewrites85.2%
if -1.9e48 < y < 4.99999999999999969e-279Initial program 82.5%
Taylor expanded in x around inf
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6468.1
Applied rewrites68.1%
if 4.99999999999999969e-279 < y Initial program 68.2%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites43.3%
Taylor expanded in x around 0
Applied rewrites28.3%
Applied rewrites33.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -6.4e+47)
(* (* (sqrt (/ (+ z x) y)) -2.0) y)
(if (<= y 3.6e-8)
(* (sqrt (fma (+ y x) z (* y x))) 2.0)
(* (* (sqrt (/ z y)) 2.0) y))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -6.4e+47) {
tmp = (sqrt(((z + x) / y)) * -2.0) * y;
} else if (y <= 3.6e-8) {
tmp = sqrt(fma((y + x), z, (y * x))) * 2.0;
} else {
tmp = (sqrt((z / y)) * 2.0) * y;
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -6.4e+47) tmp = Float64(Float64(sqrt(Float64(Float64(z + x) / y)) * -2.0) * y); elseif (y <= 3.6e-8) tmp = Float64(sqrt(fma(Float64(y + x), z, Float64(y * x))) * 2.0); else tmp = Float64(Float64(sqrt(Float64(z / y)) * 2.0) * y); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -6.4e+47], N[(N[(N[Sqrt[N[(N[(z + x), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision] * -2.0), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[y, 3.6e-8], N[(N[Sqrt[N[(N[(y + x), $MachinePrecision] * z + N[(y * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(N[Sqrt[N[(z / y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.4 \cdot 10^{+47}:\\
\;\;\;\;\left(\sqrt{\frac{z + x}{y}} \cdot -2\right) \cdot y\\
\mathbf{elif}\;y \leq 3.6 \cdot 10^{-8}:\\
\;\;\;\;\sqrt{\mathsf{fma}\left(y + x, z, y \cdot x\right)} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\left(\sqrt{\frac{z}{y}} \cdot 2\right) \cdot y\\
\end{array}
\end{array}
if y < -6.4e47Initial program 48.7%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites0.7%
Taylor expanded in y around -inf
Applied rewrites85.2%
if -6.4e47 < y < 3.59999999999999981e-8Initial program 82.1%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6482.1
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-outN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-+.f6482.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6482.1
Applied rewrites82.1%
if 3.59999999999999981e-8 < y Initial program 55.4%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites69.1%
Taylor expanded in x around 0
Applied rewrites38.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 3.6e-8) (* (sqrt (fma (+ y x) z (* y x))) 2.0) (* (* (sqrt (/ z y)) 2.0) y)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 3.6e-8) {
tmp = sqrt(fma((y + x), z, (y * x))) * 2.0;
} else {
tmp = (sqrt((z / y)) * 2.0) * y;
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 3.6e-8) tmp = Float64(sqrt(fma(Float64(y + x), z, Float64(y * x))) * 2.0); else tmp = Float64(Float64(sqrt(Float64(z / y)) * 2.0) * y); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 3.6e-8], N[(N[Sqrt[N[(N[(y + x), $MachinePrecision] * z + N[(y * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(N[Sqrt[N[(z / y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.6 \cdot 10^{-8}:\\
\;\;\;\;\sqrt{\mathsf{fma}\left(y + x, z, y \cdot x\right)} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\left(\sqrt{\frac{z}{y}} \cdot 2\right) \cdot y\\
\end{array}
\end{array}
if y < 3.59999999999999981e-8Initial program 73.3%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6473.3
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-outN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-+.f6473.3
lift-*.f64N/A
*-commutativeN/A
lower-*.f6473.3
Applied rewrites73.3%
if 3.59999999999999981e-8 < y Initial program 55.4%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites69.1%
Taylor expanded in x around 0
Applied rewrites38.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -8.8e-249) (* 2.0 (sqrt (* (+ z y) x))) (* 2.0 (sqrt (* (+ y x) z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -8.8e-249) {
tmp = 2.0 * sqrt(((z + y) * x));
} else {
tmp = 2.0 * sqrt(((y + x) * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-8.8d-249)) then
tmp = 2.0d0 * sqrt(((z + y) * x))
else
tmp = 2.0d0 * sqrt(((y + x) * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -8.8e-249) {
tmp = 2.0 * Math.sqrt(((z + y) * x));
} else {
tmp = 2.0 * Math.sqrt(((y + x) * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -8.8e-249: tmp = 2.0 * math.sqrt(((z + y) * x)) else: tmp = 2.0 * math.sqrt(((y + x) * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -8.8e-249) tmp = Float64(2.0 * sqrt(Float64(Float64(z + y) * x))); else tmp = Float64(2.0 * sqrt(Float64(Float64(y + x) * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -8.8e-249)
tmp = 2.0 * sqrt(((z + y) * x));
else
tmp = 2.0 * sqrt(((y + x) * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -8.8e-249], N[(2.0 * N[Sqrt[N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(N[(y + x), $MachinePrecision] * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8.8 \cdot 10^{-249}:\\
\;\;\;\;2 \cdot \sqrt{\left(z + y\right) \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{\left(y + x\right) \cdot z}\\
\end{array}
\end{array}
if y < -8.8e-249Initial program 68.8%
Taylor expanded in x around inf
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6449.6
Applied rewrites49.6%
if -8.8e-249 < y Initial program 69.3%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6448.8
Applied rewrites48.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -8.8e-249) (* 2.0 (sqrt (* (+ z y) x))) (* 2.0 (sqrt (* z y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -8.8e-249) {
tmp = 2.0 * sqrt(((z + y) * x));
} else {
tmp = 2.0 * sqrt((z * y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-8.8d-249)) then
tmp = 2.0d0 * sqrt(((z + y) * x))
else
tmp = 2.0d0 * sqrt((z * y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -8.8e-249) {
tmp = 2.0 * Math.sqrt(((z + y) * x));
} else {
tmp = 2.0 * Math.sqrt((z * y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -8.8e-249: tmp = 2.0 * math.sqrt(((z + y) * x)) else: tmp = 2.0 * math.sqrt((z * y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -8.8e-249) tmp = Float64(2.0 * sqrt(Float64(Float64(z + y) * x))); else tmp = Float64(2.0 * sqrt(Float64(z * y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -8.8e-249)
tmp = 2.0 * sqrt(((z + y) * x));
else
tmp = 2.0 * sqrt((z * y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -8.8e-249], N[(2.0 * N[Sqrt[N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8.8 \cdot 10^{-249}:\\
\;\;\;\;2 \cdot \sqrt{\left(z + y\right) \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot y}\\
\end{array}
\end{array}
if y < -8.8e-249Initial program 68.8%
Taylor expanded in x around inf
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6449.6
Applied rewrites49.6%
if -8.8e-249 < y Initial program 69.3%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6421.0
Applied rewrites21.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* (sqrt (fma (+ y x) z (* y x))) 2.0))
assert(x < y && y < z);
double code(double x, double y, double z) {
return sqrt(fma((y + x), z, (y * x))) * 2.0;
}
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(sqrt(fma(Float64(y + x), z, Float64(y * x))) * 2.0) end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[Sqrt[N[(N[(y + x), $MachinePrecision] * z + N[(y * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\sqrt{\mathsf{fma}\left(y + x, z, y \cdot x\right)} \cdot 2
\end{array}
Initial program 69.1%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6469.1
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-outN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-+.f6469.2
lift-*.f64N/A
*-commutativeN/A
lower-*.f6469.2
Applied rewrites69.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -8.8e-249) (* 2.0 (sqrt (* y x))) (* 2.0 (sqrt (* z y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -8.8e-249) {
tmp = 2.0 * sqrt((y * x));
} else {
tmp = 2.0 * sqrt((z * y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-8.8d-249)) then
tmp = 2.0d0 * sqrt((y * x))
else
tmp = 2.0d0 * sqrt((z * y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -8.8e-249) {
tmp = 2.0 * Math.sqrt((y * x));
} else {
tmp = 2.0 * Math.sqrt((z * y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -8.8e-249: tmp = 2.0 * math.sqrt((y * x)) else: tmp = 2.0 * math.sqrt((z * y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -8.8e-249) tmp = Float64(2.0 * sqrt(Float64(y * x))); else tmp = Float64(2.0 * sqrt(Float64(z * y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -8.8e-249)
tmp = 2.0 * sqrt((y * x));
else
tmp = 2.0 * sqrt((z * y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -8.8e-249], N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8.8 \cdot 10^{-249}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot y}\\
\end{array}
\end{array}
if y < -8.8e-249Initial program 68.8%
Taylor expanded in z around 0
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f6426.7
Applied rewrites26.7%
if -8.8e-249 < y Initial program 69.3%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6421.0
Applied rewrites21.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (* y x))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt((y * x));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((y * x))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((y * x));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt((y * x))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(y * x))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt((y * x));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x}
\end{array}
Initial program 69.1%
Taylor expanded in z around 0
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f6425.3
Applied rewrites25.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (/ 0.0 0.0))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 0.0 / 0.0;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.0d0 / 0.0d0
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 0.0 / 0.0;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 0.0 / 0.0
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(0.0 / 0.0) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 0.0 / 0.0;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(0.0 / 0.0), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\frac{0}{0}
\end{array}
Initial program 69.1%
lift-*.f64N/A
count-2-revN/A
flip-+N/A
Applied rewrites0.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2024332
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))