FRP.Yampa.Vector3:vector3Rho from Yampa-0.10.2

Percentage Accurate: 45.4% → 100.0%
Time: 4.4s
Alternatives: 7
Speedup: 1.4×

Specification

?
\[\begin{array}{l} \\ \sqrt{\left(x \cdot x + y \cdot y\right) + z \cdot z} \end{array} \]
(FPCore (x y z) :precision binary64 (sqrt (+ (+ (* x x) (* y y)) (* z z))))
double code(double x, double y, double z) {
	return sqrt((((x * x) + (y * y)) + (z * z)));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = sqrt((((x * x) + (y * y)) + (z * z)))
end function
public static double code(double x, double y, double z) {
	return Math.sqrt((((x * x) + (y * y)) + (z * z)));
}
def code(x, y, z):
	return math.sqrt((((x * x) + (y * y)) + (z * z)))
function code(x, y, z)
	return sqrt(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(z * z)))
end
function tmp = code(x, y, z)
	tmp = sqrt((((x * x) + (y * y)) + (z * z)));
end
code[x_, y_, z_] := N[Sqrt[N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}

\\
\sqrt{\left(x \cdot x + y \cdot y\right) + z \cdot z}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 45.4% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \sqrt{\left(x \cdot x + y \cdot y\right) + z \cdot z} \end{array} \]
(FPCore (x y z) :precision binary64 (sqrt (+ (+ (* x x) (* y y)) (* z z))))
double code(double x, double y, double z) {
	return sqrt((((x * x) + (y * y)) + (z * z)));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = sqrt((((x * x) + (y * y)) + (z * z)))
end function
public static double code(double x, double y, double z) {
	return Math.sqrt((((x * x) + (y * y)) + (z * z)));
}
def code(x, y, z):
	return math.sqrt((((x * x) + (y * y)) + (z * z)))
function code(x, y, z)
	return sqrt(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(z * z)))
end
function tmp = code(x, y, z)
	tmp = sqrt((((x * x) + (y * y)) + (z * z)));
end
code[x_, y_, z_] := N[Sqrt[N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}

\\
\sqrt{\left(x \cdot x + y \cdot y\right) + z \cdot z}
\end{array}

Alternative 1: 100.0% accurate, 0.3× speedup?

\[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ \mathsf{hypot}\left(z\_m, y\_m\right) \end{array} \]
z_m = (fabs.f64 z)
y_m = (fabs.f64 y)
x_m = (fabs.f64 x)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (x_m y_m z_m) :precision binary64 (hypot z_m y_m))
z_m = fabs(z);
y_m = fabs(y);
x_m = fabs(x);
assert(x_m < y_m && y_m < z_m);
double code(double x_m, double y_m, double z_m) {
	return hypot(z_m, y_m);
}
z_m = Math.abs(z);
y_m = Math.abs(y);
x_m = Math.abs(x);
assert x_m < y_m && y_m < z_m;
public static double code(double x_m, double y_m, double z_m) {
	return Math.hypot(z_m, y_m);
}
z_m = math.fabs(z)
y_m = math.fabs(y)
x_m = math.fabs(x)
[x_m, y_m, z_m] = sort([x_m, y_m, z_m])
def code(x_m, y_m, z_m):
	return math.hypot(z_m, y_m)
z_m = abs(z)
y_m = abs(y)
x_m = abs(x)
x_m, y_m, z_m = sort([x_m, y_m, z_m])
function code(x_m, y_m, z_m)
	return hypot(z_m, y_m)
end
z_m = abs(z);
y_m = abs(y);
x_m = abs(x);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp = code(x_m, y_m, z_m)
	tmp = hypot(z_m, y_m);
end
z_m = N[Abs[z], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[x$95$m_, y$95$m_, z$95$m_] := N[Sqrt[z$95$m ^ 2 + y$95$m ^ 2], $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
\mathsf{hypot}\left(z\_m, y\_m\right)
\end{array}
Derivation
  1. Initial program 48.2%

    \[\sqrt{\left(x \cdot x + y \cdot y\right) + z \cdot z} \]
  2. Add Preprocessing
  3. Taylor expanded in x around 0

    \[\leadsto \color{blue}{\sqrt{{y}^{2} + {z}^{2}}} \]
  4. Step-by-step derivation
    1. +-commutativeN/A

      \[\leadsto \sqrt{\color{blue}{{z}^{2} + {y}^{2}}} \]
    2. unpow2N/A

      \[\leadsto \sqrt{\color{blue}{z \cdot z} + {y}^{2}} \]
    3. unpow2N/A

      \[\leadsto \sqrt{z \cdot z + \color{blue}{y \cdot y}} \]
    4. lower-hypot.f6467.1

      \[\leadsto \color{blue}{\mathsf{hypot}\left(z, y\right)} \]
  5. Applied rewrites67.1%

    \[\leadsto \color{blue}{\mathsf{hypot}\left(z, y\right)} \]
  6. Add Preprocessing

Alternative 2: 99.4% accurate, 0.7× speedup?

\[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ \mathsf{fma}\left(1, \mathsf{fma}\left(\frac{x\_m}{z\_m}, x\_m, \frac{y\_m}{z\_m} \cdot y\_m\right) \cdot 0.5, z\_m\right) \end{array} \]
z_m = (fabs.f64 z)
y_m = (fabs.f64 y)
x_m = (fabs.f64 x)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (x_m y_m z_m)
 :precision binary64
 (fma 1.0 (* (fma (/ x_m z_m) x_m (* (/ y_m z_m) y_m)) 0.5) z_m))
z_m = fabs(z);
y_m = fabs(y);
x_m = fabs(x);
assert(x_m < y_m && y_m < z_m);
double code(double x_m, double y_m, double z_m) {
	return fma(1.0, (fma((x_m / z_m), x_m, ((y_m / z_m) * y_m)) * 0.5), z_m);
}
z_m = abs(z)
y_m = abs(y)
x_m = abs(x)
x_m, y_m, z_m = sort([x_m, y_m, z_m])
function code(x_m, y_m, z_m)
	return fma(1.0, Float64(fma(Float64(x_m / z_m), x_m, Float64(Float64(y_m / z_m) * y_m)) * 0.5), z_m)
end
z_m = N[Abs[z], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[x$95$m_, y$95$m_, z$95$m_] := N[(1.0 * N[(N[(N[(x$95$m / z$95$m), $MachinePrecision] * x$95$m + N[(N[(y$95$m / z$95$m), $MachinePrecision] * y$95$m), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision] + z$95$m), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
\mathsf{fma}\left(1, \mathsf{fma}\left(\frac{x\_m}{z\_m}, x\_m, \frac{y\_m}{z\_m} \cdot y\_m\right) \cdot 0.5, z\_m\right)
\end{array}
Derivation
  1. Initial program 48.2%

    \[\sqrt{\left(x \cdot x + y \cdot y\right) + z \cdot z} \]
  2. Add Preprocessing
  3. Taylor expanded in z around inf

    \[\leadsto \color{blue}{z \cdot \left(1 + \frac{1}{2} \cdot \frac{{x}^{2} + {y}^{2}}{{z}^{2}}\right)} \]
  4. Step-by-step derivation
    1. +-commutativeN/A

      \[\leadsto z \cdot \color{blue}{\left(\frac{1}{2} \cdot \frac{{x}^{2} + {y}^{2}}{{z}^{2}} + 1\right)} \]
    2. distribute-lft-inN/A

      \[\leadsto \color{blue}{z \cdot \left(\frac{1}{2} \cdot \frac{{x}^{2} + {y}^{2}}{{z}^{2}}\right) + z \cdot 1} \]
    3. associate-*r/N/A

      \[\leadsto z \cdot \color{blue}{\frac{\frac{1}{2} \cdot \left({x}^{2} + {y}^{2}\right)}{{z}^{2}}} + z \cdot 1 \]
    4. associate-*r/N/A

      \[\leadsto \color{blue}{\frac{z \cdot \left(\frac{1}{2} \cdot \left({x}^{2} + {y}^{2}\right)\right)}{{z}^{2}}} + z \cdot 1 \]
    5. unpow2N/A

      \[\leadsto \frac{z \cdot \left(\frac{1}{2} \cdot \left({x}^{2} + {y}^{2}\right)\right)}{\color{blue}{z \cdot z}} + z \cdot 1 \]
    6. times-fracN/A

      \[\leadsto \color{blue}{\frac{z}{z} \cdot \frac{\frac{1}{2} \cdot \left({x}^{2} + {y}^{2}\right)}{z}} + z \cdot 1 \]
    7. *-rgt-identityN/A

      \[\leadsto \frac{z}{z} \cdot \frac{\frac{1}{2} \cdot \left({x}^{2} + {y}^{2}\right)}{z} + \color{blue}{z} \]
    8. lower-fma.f64N/A

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{z}, \frac{\frac{1}{2} \cdot \left({x}^{2} + {y}^{2}\right)}{z}, z\right)} \]
  5. Applied rewrites20.1%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{z}, \frac{\mathsf{fma}\left(y, y, x \cdot x\right)}{z} \cdot 0.5, z\right)} \]
  6. Step-by-step derivation
    1. Applied rewrites20.5%

      \[\leadsto \mathsf{fma}\left(\frac{z}{z}, \mathsf{fma}\left(y, \frac{y}{z}, \frac{x \cdot x}{z}\right) \cdot 0.5, z\right) \]
    2. Step-by-step derivation
      1. Applied rewrites22.4%

        \[\leadsto \mathsf{fma}\left(\frac{z}{z}, \mathsf{fma}\left(\frac{x}{z}, x, \frac{y}{z} \cdot y\right) \cdot 0.5, z\right) \]
      2. Taylor expanded in z around 0

        \[\leadsto \mathsf{fma}\left(1, \color{blue}{\mathsf{fma}\left(\frac{x}{z}, x, \frac{y}{z} \cdot y\right)} \cdot \frac{1}{2}, z\right) \]
      3. Step-by-step derivation
        1. Applied rewrites22.4%

          \[\leadsto \mathsf{fma}\left(1, \color{blue}{\mathsf{fma}\left(\frac{x}{z}, x, \frac{y}{z} \cdot y\right)} \cdot 0.5, z\right) \]
        2. Add Preprocessing

        Alternative 3: 98.7% accurate, 1.4× speedup?

        \[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ \mathsf{fma}\left(\frac{0.5}{z\_m} \cdot x\_m, x\_m, z\_m\right) \end{array} \]
        z_m = (fabs.f64 z)
        y_m = (fabs.f64 y)
        x_m = (fabs.f64 x)
        NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
        (FPCore (x_m y_m z_m) :precision binary64 (fma (* (/ 0.5 z_m) x_m) x_m z_m))
        z_m = fabs(z);
        y_m = fabs(y);
        x_m = fabs(x);
        assert(x_m < y_m && y_m < z_m);
        double code(double x_m, double y_m, double z_m) {
        	return fma(((0.5 / z_m) * x_m), x_m, z_m);
        }
        
        z_m = abs(z)
        y_m = abs(y)
        x_m = abs(x)
        x_m, y_m, z_m = sort([x_m, y_m, z_m])
        function code(x_m, y_m, z_m)
        	return fma(Float64(Float64(0.5 / z_m) * x_m), x_m, z_m)
        end
        
        z_m = N[Abs[z], $MachinePrecision]
        y_m = N[Abs[y], $MachinePrecision]
        x_m = N[Abs[x], $MachinePrecision]
        NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
        code[x$95$m_, y$95$m_, z$95$m_] := N[(N[(N[(0.5 / z$95$m), $MachinePrecision] * x$95$m), $MachinePrecision] * x$95$m + z$95$m), $MachinePrecision]
        
        \begin{array}{l}
        z_m = \left|z\right|
        \\
        y_m = \left|y\right|
        \\
        x_m = \left|x\right|
        \\
        [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
        \\
        \mathsf{fma}\left(\frac{0.5}{z\_m} \cdot x\_m, x\_m, z\_m\right)
        \end{array}
        
        Derivation
        1. Initial program 48.2%

          \[\sqrt{\left(x \cdot x + y \cdot y\right) + z \cdot z} \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto \color{blue}{z \cdot \left(1 + \frac{1}{2} \cdot \frac{{x}^{2} + {y}^{2}}{{z}^{2}}\right)} \]
        4. Step-by-step derivation
          1. +-commutativeN/A

            \[\leadsto z \cdot \color{blue}{\left(\frac{1}{2} \cdot \frac{{x}^{2} + {y}^{2}}{{z}^{2}} + 1\right)} \]
          2. distribute-lft-inN/A

            \[\leadsto \color{blue}{z \cdot \left(\frac{1}{2} \cdot \frac{{x}^{2} + {y}^{2}}{{z}^{2}}\right) + z \cdot 1} \]
          3. associate-*r/N/A

            \[\leadsto z \cdot \color{blue}{\frac{\frac{1}{2} \cdot \left({x}^{2} + {y}^{2}\right)}{{z}^{2}}} + z \cdot 1 \]
          4. associate-*r/N/A

            \[\leadsto \color{blue}{\frac{z \cdot \left(\frac{1}{2} \cdot \left({x}^{2} + {y}^{2}\right)\right)}{{z}^{2}}} + z \cdot 1 \]
          5. unpow2N/A

            \[\leadsto \frac{z \cdot \left(\frac{1}{2} \cdot \left({x}^{2} + {y}^{2}\right)\right)}{\color{blue}{z \cdot z}} + z \cdot 1 \]
          6. times-fracN/A

            \[\leadsto \color{blue}{\frac{z}{z} \cdot \frac{\frac{1}{2} \cdot \left({x}^{2} + {y}^{2}\right)}{z}} + z \cdot 1 \]
          7. *-rgt-identityN/A

            \[\leadsto \frac{z}{z} \cdot \frac{\frac{1}{2} \cdot \left({x}^{2} + {y}^{2}\right)}{z} + \color{blue}{z} \]
          8. lower-fma.f64N/A

            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{z}, \frac{\frac{1}{2} \cdot \left({x}^{2} + {y}^{2}\right)}{z}, z\right)} \]
        5. Applied rewrites20.1%

          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{z}, \frac{\mathsf{fma}\left(y, y, x \cdot x\right)}{z} \cdot 0.5, z\right)} \]
        6. Taylor expanded in y around 0

          \[\leadsto z + \color{blue}{\frac{1}{2} \cdot \frac{{x}^{2}}{z}} \]
        7. Step-by-step derivation
          1. Applied rewrites20.5%

            \[\leadsto \mathsf{fma}\left(\frac{0.5}{z}, \color{blue}{x \cdot x}, z\right) \]
          2. Step-by-step derivation
            1. Applied rewrites22.3%

              \[\leadsto \mathsf{fma}\left(\frac{0.5}{z} \cdot x, x, z\right) \]
            2. Add Preprocessing

            Alternative 4: 45.4% accurate, 1.5× speedup?

            \[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ \sqrt{\mathsf{fma}\left(z\_m, z\_m, y\_m \cdot y\_m\right)} \end{array} \]
            z_m = (fabs.f64 z)
            y_m = (fabs.f64 y)
            x_m = (fabs.f64 x)
            NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
            (FPCore (x_m y_m z_m) :precision binary64 (sqrt (fma z_m z_m (* y_m y_m))))
            z_m = fabs(z);
            y_m = fabs(y);
            x_m = fabs(x);
            assert(x_m < y_m && y_m < z_m);
            double code(double x_m, double y_m, double z_m) {
            	return sqrt(fma(z_m, z_m, (y_m * y_m)));
            }
            
            z_m = abs(z)
            y_m = abs(y)
            x_m = abs(x)
            x_m, y_m, z_m = sort([x_m, y_m, z_m])
            function code(x_m, y_m, z_m)
            	return sqrt(fma(z_m, z_m, Float64(y_m * y_m)))
            end
            
            z_m = N[Abs[z], $MachinePrecision]
            y_m = N[Abs[y], $MachinePrecision]
            x_m = N[Abs[x], $MachinePrecision]
            NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
            code[x$95$m_, y$95$m_, z$95$m_] := N[Sqrt[N[(z$95$m * z$95$m + N[(y$95$m * y$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
            
            \begin{array}{l}
            z_m = \left|z\right|
            \\
            y_m = \left|y\right|
            \\
            x_m = \left|x\right|
            \\
            [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
            \\
            \sqrt{\mathsf{fma}\left(z\_m, z\_m, y\_m \cdot y\_m\right)}
            \end{array}
            
            Derivation
            1. Initial program 48.2%

              \[\sqrt{\left(x \cdot x + y \cdot y\right) + z \cdot z} \]
            2. Add Preprocessing
            3. Taylor expanded in x around 0

              \[\leadsto \sqrt{\color{blue}{{y}^{2} + {z}^{2}}} \]
            4. Step-by-step derivation
              1. +-commutativeN/A

                \[\leadsto \sqrt{\color{blue}{{z}^{2} + {y}^{2}}} \]
              2. unpow2N/A

                \[\leadsto \sqrt{\color{blue}{z \cdot z} + {y}^{2}} \]
              3. lower-fma.f64N/A

                \[\leadsto \sqrt{\color{blue}{\mathsf{fma}\left(z, z, {y}^{2}\right)}} \]
              4. unpow2N/A

                \[\leadsto \sqrt{\mathsf{fma}\left(z, z, \color{blue}{y \cdot y}\right)} \]
              5. lower-*.f6433.5

                \[\leadsto \sqrt{\mathsf{fma}\left(z, z, \color{blue}{y \cdot y}\right)} \]
            5. Applied rewrites33.5%

              \[\leadsto \sqrt{\color{blue}{\mathsf{fma}\left(z, z, y \cdot y\right)}} \]
            6. Add Preprocessing

            Alternative 5: 44.7% accurate, 2.0× speedup?

            \[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ \sqrt{z\_m \cdot z\_m} \end{array} \]
            z_m = (fabs.f64 z)
            y_m = (fabs.f64 y)
            x_m = (fabs.f64 x)
            NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
            (FPCore (x_m y_m z_m) :precision binary64 (sqrt (* z_m z_m)))
            z_m = fabs(z);
            y_m = fabs(y);
            x_m = fabs(x);
            assert(x_m < y_m && y_m < z_m);
            double code(double x_m, double y_m, double z_m) {
            	return sqrt((z_m * z_m));
            }
            
            z_m = abs(z)
            y_m = abs(y)
            x_m = abs(x)
            NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
            real(8) function code(x_m, y_m, z_m)
                real(8), intent (in) :: x_m
                real(8), intent (in) :: y_m
                real(8), intent (in) :: z_m
                code = sqrt((z_m * z_m))
            end function
            
            z_m = Math.abs(z);
            y_m = Math.abs(y);
            x_m = Math.abs(x);
            assert x_m < y_m && y_m < z_m;
            public static double code(double x_m, double y_m, double z_m) {
            	return Math.sqrt((z_m * z_m));
            }
            
            z_m = math.fabs(z)
            y_m = math.fabs(y)
            x_m = math.fabs(x)
            [x_m, y_m, z_m] = sort([x_m, y_m, z_m])
            def code(x_m, y_m, z_m):
            	return math.sqrt((z_m * z_m))
            
            z_m = abs(z)
            y_m = abs(y)
            x_m = abs(x)
            x_m, y_m, z_m = sort([x_m, y_m, z_m])
            function code(x_m, y_m, z_m)
            	return sqrt(Float64(z_m * z_m))
            end
            
            z_m = abs(z);
            y_m = abs(y);
            x_m = abs(x);
            x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
            function tmp = code(x_m, y_m, z_m)
            	tmp = sqrt((z_m * z_m));
            end
            
            z_m = N[Abs[z], $MachinePrecision]
            y_m = N[Abs[y], $MachinePrecision]
            x_m = N[Abs[x], $MachinePrecision]
            NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
            code[x$95$m_, y$95$m_, z$95$m_] := N[Sqrt[N[(z$95$m * z$95$m), $MachinePrecision]], $MachinePrecision]
            
            \begin{array}{l}
            z_m = \left|z\right|
            \\
            y_m = \left|y\right|
            \\
            x_m = \left|x\right|
            \\
            [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
            \\
            \sqrt{z\_m \cdot z\_m}
            \end{array}
            
            Derivation
            1. Initial program 48.2%

              \[\sqrt{\left(x \cdot x + y \cdot y\right) + z \cdot z} \]
            2. Add Preprocessing
            3. Taylor expanded in x around 0

              \[\leadsto \sqrt{\color{blue}{{y}^{2} + {z}^{2}}} \]
            4. Step-by-step derivation
              1. +-commutativeN/A

                \[\leadsto \sqrt{\color{blue}{{z}^{2} + {y}^{2}}} \]
              2. unpow2N/A

                \[\leadsto \sqrt{\color{blue}{z \cdot z} + {y}^{2}} \]
              3. lower-fma.f64N/A

                \[\leadsto \sqrt{\color{blue}{\mathsf{fma}\left(z, z, {y}^{2}\right)}} \]
              4. unpow2N/A

                \[\leadsto \sqrt{\mathsf{fma}\left(z, z, \color{blue}{y \cdot y}\right)} \]
              5. lower-*.f6433.5

                \[\leadsto \sqrt{\mathsf{fma}\left(z, z, \color{blue}{y \cdot y}\right)} \]
            5. Applied rewrites33.5%

              \[\leadsto \sqrt{\color{blue}{\mathsf{fma}\left(z, z, y \cdot y\right)}} \]
            6. Taylor expanded in y around 0

              \[\leadsto \sqrt{{z}^{\color{blue}{2}}} \]
            7. Step-by-step derivation
              1. Applied rewrites18.5%

                \[\leadsto \sqrt{z \cdot \color{blue}{z}} \]
              2. Add Preprocessing

              Alternative 6: 5.5% accurate, 2.0× speedup?

              \[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ \sqrt{y\_m \cdot y\_m} \end{array} \]
              z_m = (fabs.f64 z)
              y_m = (fabs.f64 y)
              x_m = (fabs.f64 x)
              NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
              (FPCore (x_m y_m z_m) :precision binary64 (sqrt (* y_m y_m)))
              z_m = fabs(z);
              y_m = fabs(y);
              x_m = fabs(x);
              assert(x_m < y_m && y_m < z_m);
              double code(double x_m, double y_m, double z_m) {
              	return sqrt((y_m * y_m));
              }
              
              z_m = abs(z)
              y_m = abs(y)
              x_m = abs(x)
              NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
              real(8) function code(x_m, y_m, z_m)
                  real(8), intent (in) :: x_m
                  real(8), intent (in) :: y_m
                  real(8), intent (in) :: z_m
                  code = sqrt((y_m * y_m))
              end function
              
              z_m = Math.abs(z);
              y_m = Math.abs(y);
              x_m = Math.abs(x);
              assert x_m < y_m && y_m < z_m;
              public static double code(double x_m, double y_m, double z_m) {
              	return Math.sqrt((y_m * y_m));
              }
              
              z_m = math.fabs(z)
              y_m = math.fabs(y)
              x_m = math.fabs(x)
              [x_m, y_m, z_m] = sort([x_m, y_m, z_m])
              def code(x_m, y_m, z_m):
              	return math.sqrt((y_m * y_m))
              
              z_m = abs(z)
              y_m = abs(y)
              x_m = abs(x)
              x_m, y_m, z_m = sort([x_m, y_m, z_m])
              function code(x_m, y_m, z_m)
              	return sqrt(Float64(y_m * y_m))
              end
              
              z_m = abs(z);
              y_m = abs(y);
              x_m = abs(x);
              x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
              function tmp = code(x_m, y_m, z_m)
              	tmp = sqrt((y_m * y_m));
              end
              
              z_m = N[Abs[z], $MachinePrecision]
              y_m = N[Abs[y], $MachinePrecision]
              x_m = N[Abs[x], $MachinePrecision]
              NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
              code[x$95$m_, y$95$m_, z$95$m_] := N[Sqrt[N[(y$95$m * y$95$m), $MachinePrecision]], $MachinePrecision]
              
              \begin{array}{l}
              z_m = \left|z\right|
              \\
              y_m = \left|y\right|
              \\
              x_m = \left|x\right|
              \\
              [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
              \\
              \sqrt{y\_m \cdot y\_m}
              \end{array}
              
              Derivation
              1. Initial program 48.2%

                \[\sqrt{\left(x \cdot x + y \cdot y\right) + z \cdot z} \]
              2. Add Preprocessing
              3. Taylor expanded in x around 0

                \[\leadsto \sqrt{\color{blue}{{y}^{2} + {z}^{2}}} \]
              4. Step-by-step derivation
                1. +-commutativeN/A

                  \[\leadsto \sqrt{\color{blue}{{z}^{2} + {y}^{2}}} \]
                2. unpow2N/A

                  \[\leadsto \sqrt{\color{blue}{z \cdot z} + {y}^{2}} \]
                3. lower-fma.f64N/A

                  \[\leadsto \sqrt{\color{blue}{\mathsf{fma}\left(z, z, {y}^{2}\right)}} \]
                4. unpow2N/A

                  \[\leadsto \sqrt{\mathsf{fma}\left(z, z, \color{blue}{y \cdot y}\right)} \]
                5. lower-*.f6433.5

                  \[\leadsto \sqrt{\mathsf{fma}\left(z, z, \color{blue}{y \cdot y}\right)} \]
              5. Applied rewrites33.5%

                \[\leadsto \sqrt{\color{blue}{\mathsf{fma}\left(z, z, y \cdot y\right)}} \]
              6. Taylor expanded in z around 0

                \[\leadsto \sqrt{\color{blue}{{x}^{2} + {y}^{2}}} \]
              7. Step-by-step derivation
                1. +-commutativeN/A

                  \[\leadsto \sqrt{\color{blue}{{y}^{2} + {x}^{2}}} \]
                2. unpow2N/A

                  \[\leadsto \sqrt{\color{blue}{y \cdot y} + {x}^{2}} \]
                3. lower-fma.f64N/A

                  \[\leadsto \sqrt{\color{blue}{\mathsf{fma}\left(y, y, {x}^{2}\right)}} \]
                4. unpow2N/A

                  \[\leadsto \sqrt{\mathsf{fma}\left(y, y, \color{blue}{x \cdot x}\right)} \]
                5. lower-*.f6434.1

                  \[\leadsto \sqrt{\mathsf{fma}\left(y, y, \color{blue}{x \cdot x}\right)} \]
              8. Applied rewrites34.1%

                \[\leadsto \sqrt{\color{blue}{\mathsf{fma}\left(y, y, x \cdot x\right)}} \]
              9. Taylor expanded in x around 0

                \[\leadsto \sqrt{{y}^{\color{blue}{2}}} \]
              10. Step-by-step derivation
                1. Applied rewrites18.8%

                  \[\leadsto \sqrt{y \cdot \color{blue}{y}} \]
                2. Add Preprocessing

                Alternative 7: 1.7% accurate, 10.7× speedup?

                \[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ -x\_m \end{array} \]
                z_m = (fabs.f64 z)
                y_m = (fabs.f64 y)
                x_m = (fabs.f64 x)
                NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
                (FPCore (x_m y_m z_m) :precision binary64 (- x_m))
                z_m = fabs(z);
                y_m = fabs(y);
                x_m = fabs(x);
                assert(x_m < y_m && y_m < z_m);
                double code(double x_m, double y_m, double z_m) {
                	return -x_m;
                }
                
                z_m = abs(z)
                y_m = abs(y)
                x_m = abs(x)
                NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
                real(8) function code(x_m, y_m, z_m)
                    real(8), intent (in) :: x_m
                    real(8), intent (in) :: y_m
                    real(8), intent (in) :: z_m
                    code = -x_m
                end function
                
                z_m = Math.abs(z);
                y_m = Math.abs(y);
                x_m = Math.abs(x);
                assert x_m < y_m && y_m < z_m;
                public static double code(double x_m, double y_m, double z_m) {
                	return -x_m;
                }
                
                z_m = math.fabs(z)
                y_m = math.fabs(y)
                x_m = math.fabs(x)
                [x_m, y_m, z_m] = sort([x_m, y_m, z_m])
                def code(x_m, y_m, z_m):
                	return -x_m
                
                z_m = abs(z)
                y_m = abs(y)
                x_m = abs(x)
                x_m, y_m, z_m = sort([x_m, y_m, z_m])
                function code(x_m, y_m, z_m)
                	return Float64(-x_m)
                end
                
                z_m = abs(z);
                y_m = abs(y);
                x_m = abs(x);
                x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
                function tmp = code(x_m, y_m, z_m)
                	tmp = -x_m;
                end
                
                z_m = N[Abs[z], $MachinePrecision]
                y_m = N[Abs[y], $MachinePrecision]
                x_m = N[Abs[x], $MachinePrecision]
                NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
                code[x$95$m_, y$95$m_, z$95$m_] := (-x$95$m)
                
                \begin{array}{l}
                z_m = \left|z\right|
                \\
                y_m = \left|y\right|
                \\
                x_m = \left|x\right|
                \\
                [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
                \\
                -x\_m
                \end{array}
                
                Derivation
                1. Initial program 48.2%

                  \[\sqrt{\left(x \cdot x + y \cdot y\right) + z \cdot z} \]
                2. Add Preprocessing
                3. Taylor expanded in x around -inf

                  \[\leadsto \color{blue}{-1 \cdot x} \]
                4. Step-by-step derivation
                  1. mul-1-negN/A

                    \[\leadsto \color{blue}{\mathsf{neg}\left(x\right)} \]
                  2. lower-neg.f6423.0

                    \[\leadsto \color{blue}{-x} \]
                5. Applied rewrites23.0%

                  \[\leadsto \color{blue}{-x} \]
                6. Add Preprocessing

                Developer Target 1: 98.2% accurate, 0.7× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z < -6.396479394109776 \cdot 10^{+136}:\\ \;\;\;\;-z\\ \mathbf{elif}\;z < 7.320293694404182 \cdot 10^{+117}:\\ \;\;\;\;\sqrt{\left(z \cdot z + x \cdot x\right) + y \cdot y}\\ \mathbf{else}:\\ \;\;\;\;z\\ \end{array} \end{array} \]
                (FPCore (x y z)
                 :precision binary64
                 (if (< z -6.396479394109776e+136)
                   (- z)
                   (if (< z 7.320293694404182e+117) (sqrt (+ (+ (* z z) (* x x)) (* y y))) z)))
                double code(double x, double y, double z) {
                	double tmp;
                	if (z < -6.396479394109776e+136) {
                		tmp = -z;
                	} else if (z < 7.320293694404182e+117) {
                		tmp = sqrt((((z * z) + (x * x)) + (y * y)));
                	} else {
                		tmp = z;
                	}
                	return tmp;
                }
                
                real(8) function code(x, y, z)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8) :: tmp
                    if (z < (-6.396479394109776d+136)) then
                        tmp = -z
                    else if (z < 7.320293694404182d+117) then
                        tmp = sqrt((((z * z) + (x * x)) + (y * y)))
                    else
                        tmp = z
                    end if
                    code = tmp
                end function
                
                public static double code(double x, double y, double z) {
                	double tmp;
                	if (z < -6.396479394109776e+136) {
                		tmp = -z;
                	} else if (z < 7.320293694404182e+117) {
                		tmp = Math.sqrt((((z * z) + (x * x)) + (y * y)));
                	} else {
                		tmp = z;
                	}
                	return tmp;
                }
                
                def code(x, y, z):
                	tmp = 0
                	if z < -6.396479394109776e+136:
                		tmp = -z
                	elif z < 7.320293694404182e+117:
                		tmp = math.sqrt((((z * z) + (x * x)) + (y * y)))
                	else:
                		tmp = z
                	return tmp
                
                function code(x, y, z)
                	tmp = 0.0
                	if (z < -6.396479394109776e+136)
                		tmp = Float64(-z);
                	elseif (z < 7.320293694404182e+117)
                		tmp = sqrt(Float64(Float64(Float64(z * z) + Float64(x * x)) + Float64(y * y)));
                	else
                		tmp = z;
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y, z)
                	tmp = 0.0;
                	if (z < -6.396479394109776e+136)
                		tmp = -z;
                	elseif (z < 7.320293694404182e+117)
                		tmp = sqrt((((z * z) + (x * x)) + (y * y)));
                	else
                		tmp = z;
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_, z_] := If[Less[z, -6.396479394109776e+136], (-z), If[Less[z, 7.320293694404182e+117], N[Sqrt[N[(N[(N[(z * z), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], z]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                \mathbf{if}\;z < -6.396479394109776 \cdot 10^{+136}:\\
                \;\;\;\;-z\\
                
                \mathbf{elif}\;z < 7.320293694404182 \cdot 10^{+117}:\\
                \;\;\;\;\sqrt{\left(z \cdot z + x \cdot x\right) + y \cdot y}\\
                
                \mathbf{else}:\\
                \;\;\;\;z\\
                
                
                \end{array}
                \end{array}
                

                Reproduce

                ?
                herbie shell --seed 2024332 
                (FPCore (x y z)
                  :name "FRP.Yampa.Vector3:vector3Rho from Yampa-0.10.2"
                  :precision binary64
                
                  :alt
                  (! :herbie-platform default (if (< z -63964793941097760000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- z) (if (< z 7320293694404182000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (sqrt (+ (+ (* z z) (* x x)) (* y y))) z)))
                
                  (sqrt (+ (+ (* x x) (* y y)) (* z z))))