
(FPCore (x y) :precision binary64 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))
double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x - y) * (x + y)) / ((x * x) + (y * y))
end function
public static double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
def code(x, y): return ((x - y) * (x + y)) / ((x * x) + (y * y))
function code(x, y) return Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) end
function tmp = code(x, y) tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)); end
code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))
double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x - y) * (x + y)) / ((x * x) + (y * y))
end function
public static double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
def code(x, y): return ((x - y) * (x + y)) / ((x * x) + (y * y))
function code(x, y) return Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) end
function tmp = code(x, y) tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)); end
code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (let* ((t_0 (* (+ y x) (- x y)))) (if (<= (/ t_0 (+ (* y y) (* x x))) 2.0) (/ t_0 (fma x x (* y y))) -1.0)))
double code(double x, double y) {
double t_0 = (y + x) * (x - y);
double tmp;
if ((t_0 / ((y * y) + (x * x))) <= 2.0) {
tmp = t_0 / fma(x, x, (y * y));
} else {
tmp = -1.0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(y + x) * Float64(x - y)) tmp = 0.0 if (Float64(t_0 / Float64(Float64(y * y) + Float64(x * x))) <= 2.0) tmp = Float64(t_0 / fma(x, x, Float64(y * y))); else tmp = -1.0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y + x), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$0 / N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], N[(t$95$0 / N[(x * x + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y + x\right) \cdot \left(x - y\right)\\
\mathbf{if}\;\frac{t\_0}{y \cdot y + x \cdot x} \leq 2:\\
\;\;\;\;\frac{t\_0}{\mathsf{fma}\left(x, x, y \cdot y\right)}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2Initial program 100.0%
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f64100.0
Applied rewrites100.0%
if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) Initial program 0.0%
Taylor expanded in x around 0
Applied rewrites71.5%
Final simplification90.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (+ y x) (- x y))) (t_1 (/ t_0 (+ (* y y) (* x x)))))
(if (<= t_1 -0.5)
(/ t_0 (* y y))
(if (<= t_1 2.0) (fma (/ (/ (* -2.0 y) x) x) y 1.0) -1.0))))
double code(double x, double y) {
double t_0 = (y + x) * (x - y);
double t_1 = t_0 / ((y * y) + (x * x));
double tmp;
if (t_1 <= -0.5) {
tmp = t_0 / (y * y);
} else if (t_1 <= 2.0) {
tmp = fma((((-2.0 * y) / x) / x), y, 1.0);
} else {
tmp = -1.0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(y + x) * Float64(x - y)) t_1 = Float64(t_0 / Float64(Float64(y * y) + Float64(x * x))) tmp = 0.0 if (t_1 <= -0.5) tmp = Float64(t_0 / Float64(y * y)); elseif (t_1 <= 2.0) tmp = fma(Float64(Float64(Float64(-2.0 * y) / x) / x), y, 1.0); else tmp = -1.0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y + x), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 / N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -0.5], N[(t$95$0 / N[(y * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(N[(N[(-2.0 * y), $MachinePrecision] / x), $MachinePrecision] / x), $MachinePrecision] * y + 1.0), $MachinePrecision], -1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y + x\right) \cdot \left(x - y\right)\\
t_1 := \frac{t\_0}{y \cdot y + x \cdot x}\\
\mathbf{if}\;t\_1 \leq -0.5:\\
\;\;\;\;\frac{t\_0}{y \cdot y}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(\frac{\frac{-2 \cdot y}{x}}{x}, y, 1\right)\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < -0.5Initial program 100.0%
Taylor expanded in x around 0
unpow2N/A
lower-*.f6499.3
Applied rewrites99.3%
if -0.5 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2Initial program 99.9%
Taylor expanded in x around inf
Applied rewrites96.0%
Applied rewrites99.1%
if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) Initial program 0.0%
Taylor expanded in x around 0
Applied rewrites71.5%
Final simplification90.2%
(FPCore (x y) :precision binary64 (let* ((t_0 (* (+ y x) (- x y))) (t_1 (/ t_0 (+ (* y y) (* x x))))) (if (<= t_1 -0.5) (/ t_0 (* y y)) (if (<= t_1 2.0) 1.0 -1.0))))
double code(double x, double y) {
double t_0 = (y + x) * (x - y);
double t_1 = t_0 / ((y * y) + (x * x));
double tmp;
if (t_1 <= -0.5) {
tmp = t_0 / (y * y);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y + x) * (x - y)
t_1 = t_0 / ((y * y) + (x * x))
if (t_1 <= (-0.5d0)) then
tmp = t_0 / (y * y)
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y + x) * (x - y);
double t_1 = t_0 / ((y * y) + (x * x));
double tmp;
if (t_1 <= -0.5) {
tmp = t_0 / (y * y);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): t_0 = (y + x) * (x - y) t_1 = t_0 / ((y * y) + (x * x)) tmp = 0 if t_1 <= -0.5: tmp = t_0 / (y * y) elif t_1 <= 2.0: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) t_0 = Float64(Float64(y + x) * Float64(x - y)) t_1 = Float64(t_0 / Float64(Float64(y * y) + Float64(x * x))) tmp = 0.0 if (t_1 <= -0.5) tmp = Float64(t_0 / Float64(y * y)); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = (y + x) * (x - y); t_1 = t_0 / ((y * y) + (x * x)); tmp = 0.0; if (t_1 <= -0.5) tmp = t_0 / (y * y); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y + x), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 / N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -0.5], N[(t$95$0 / N[(y * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, -1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y + x\right) \cdot \left(x - y\right)\\
t_1 := \frac{t\_0}{y \cdot y + x \cdot x}\\
\mathbf{if}\;t\_1 \leq -0.5:\\
\;\;\;\;\frac{t\_0}{y \cdot y}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < -0.5Initial program 100.0%
Taylor expanded in x around 0
unpow2N/A
lower-*.f6499.3
Applied rewrites99.3%
if -0.5 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2Initial program 99.9%
Taylor expanded in x around inf
Applied rewrites97.6%
if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) Initial program 0.0%
Taylor expanded in x around 0
Applied rewrites71.5%
Final simplification89.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (+ y x) (- x y)) (+ (* y y) (* x x))))) (if (<= t_0 -0.5) -1.0 (if (<= t_0 2.0) 1.0 -1.0))))
double code(double x, double y) {
double t_0 = ((y + x) * (x - y)) / ((y * y) + (x * x));
double tmp;
if (t_0 <= -0.5) {
tmp = -1.0;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((y + x) * (x - y)) / ((y * y) + (x * x))
if (t_0 <= (-0.5d0)) then
tmp = -1.0d0
else if (t_0 <= 2.0d0) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((y + x) * (x - y)) / ((y * y) + (x * x));
double tmp;
if (t_0 <= -0.5) {
tmp = -1.0;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): t_0 = ((y + x) * (x - y)) / ((y * y) + (x * x)) tmp = 0 if t_0 <= -0.5: tmp = -1.0 elif t_0 <= 2.0: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(y + x) * Float64(x - y)) / Float64(Float64(y * y) + Float64(x * x))) tmp = 0.0 if (t_0 <= -0.5) tmp = -1.0; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = ((y + x) * (x - y)) / ((y * y) + (x * x)); tmp = 0.0; if (t_0 <= -0.5) tmp = -1.0; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(y + x), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.5], -1.0, If[LessEqual[t$95$0, 2.0], 1.0, -1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(y + x\right) \cdot \left(x - y\right)}{y \cdot y + x \cdot x}\\
\mathbf{if}\;t\_0 \leq -0.5:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < -0.5 or 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) Initial program 56.8%
Taylor expanded in x around 0
Applied rewrites87.3%
if -0.5 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2Initial program 99.9%
Taylor expanded in x around inf
Applied rewrites97.6%
Final simplification89.9%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 67.6%
Taylor expanded in x around 0
Applied rewrites65.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (fabs (/ x y))))
(if (and (< 0.5 t_0) (< t_0 2.0))
(/ (* (- x y) (+ x y)) (+ (* x x) (* y y)))
(- 1.0 (/ 2.0 (+ 1.0 (* (/ x y) (/ x y))))))))
double code(double x, double y) {
double t_0 = fabs((x / y));
double tmp;
if ((0.5 < t_0) && (t_0 < 2.0)) {
tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
} else {
tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = abs((x / y))
if ((0.5d0 < t_0) .and. (t_0 < 2.0d0)) then
tmp = ((x - y) * (x + y)) / ((x * x) + (y * y))
else
tmp = 1.0d0 - (2.0d0 / (1.0d0 + ((x / y) * (x / y))))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.abs((x / y));
double tmp;
if ((0.5 < t_0) && (t_0 < 2.0)) {
tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
} else {
tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))));
}
return tmp;
}
def code(x, y): t_0 = math.fabs((x / y)) tmp = 0 if (0.5 < t_0) and (t_0 < 2.0): tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)) else: tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y)))) return tmp
function code(x, y) t_0 = abs(Float64(x / y)) tmp = 0.0 if ((0.5 < t_0) && (t_0 < 2.0)) tmp = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))); else tmp = Float64(1.0 - Float64(2.0 / Float64(1.0 + Float64(Float64(x / y) * Float64(x / y))))); end return tmp end
function tmp_2 = code(x, y) t_0 = abs((x / y)); tmp = 0.0; if ((0.5 < t_0) && (t_0 < 2.0)) tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)); else tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y)))); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[Abs[N[(x / y), $MachinePrecision]], $MachinePrecision]}, If[And[Less[0.5, t$95$0], Less[t$95$0, 2.0]], N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(2.0 / N[(1.0 + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left|\frac{x}{y}\right|\\
\mathbf{if}\;0.5 < t\_0 \land t\_0 < 2:\\
\;\;\;\;\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{2}{1 + \frac{x}{y} \cdot \frac{x}{y}}\\
\end{array}
\end{array}
herbie shell --seed 2024332
(FPCore (x y)
:name "Kahan p9 Example"
:precision binary64
:pre (and (and (< 0.0 x) (< x 1.0)) (< y 1.0))
:alt
(! :herbie-platform default (if (< 1/2 (fabs (/ x y)) 2) (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))) (- 1 (/ 2 (+ 1 (* (/ x y) (/ x y)))))))
(/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))