Kahan p9 Example

Percentage Accurate: 67.7% → 92.1%
Time: 4.7s
Alternatives: 5
Speedup: 0.5×

Specification

?
\[\left(0 < x \land x < 1\right) \land y < 1\]
\[\begin{array}{l} \\ \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \end{array} \]
(FPCore (x y) :precision binary64 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))
double code(double x, double y) {
	return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = ((x - y) * (x + y)) / ((x * x) + (y * y))
end function
public static double code(double x, double y) {
	return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
def code(x, y):
	return ((x - y) * (x + y)) / ((x * x) + (y * y))
function code(x, y)
	return Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y)))
end
function tmp = code(x, y)
	tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
end
code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 5 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 67.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \end{array} \]
(FPCore (x y) :precision binary64 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))
double code(double x, double y) {
	return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = ((x - y) * (x + y)) / ((x * x) + (y * y))
end function
public static double code(double x, double y) {
	return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
def code(x, y):
	return ((x - y) * (x + y)) / ((x * x) + (y * y))
function code(x, y)
	return Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y)))
end
function tmp = code(x, y)
	tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
end
code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}
\end{array}

Alternative 1: 92.1% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(y + x\right) \cdot \left(x - y\right)\\ \mathbf{if}\;\frac{t\_0}{y \cdot y + x \cdot x} \leq 2:\\ \;\;\;\;\frac{t\_0}{\mathsf{fma}\left(x, x, y \cdot y\right)}\\ \mathbf{else}:\\ \;\;\;\;-1\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (let* ((t_0 (* (+ y x) (- x y))))
   (if (<= (/ t_0 (+ (* y y) (* x x))) 2.0) (/ t_0 (fma x x (* y y))) -1.0)))
double code(double x, double y) {
	double t_0 = (y + x) * (x - y);
	double tmp;
	if ((t_0 / ((y * y) + (x * x))) <= 2.0) {
		tmp = t_0 / fma(x, x, (y * y));
	} else {
		tmp = -1.0;
	}
	return tmp;
}
function code(x, y)
	t_0 = Float64(Float64(y + x) * Float64(x - y))
	tmp = 0.0
	if (Float64(t_0 / Float64(Float64(y * y) + Float64(x * x))) <= 2.0)
		tmp = Float64(t_0 / fma(x, x, Float64(y * y)));
	else
		tmp = -1.0;
	end
	return tmp
end
code[x_, y_] := Block[{t$95$0 = N[(N[(y + x), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$0 / N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], N[(t$95$0 / N[(x * x + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(y + x\right) \cdot \left(x - y\right)\\
\mathbf{if}\;\frac{t\_0}{y \cdot y + x \cdot x} \leq 2:\\
\;\;\;\;\frac{t\_0}{\mathsf{fma}\left(x, x, y \cdot y\right)}\\

\mathbf{else}:\\
\;\;\;\;-1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2

    1. Initial program 100.0%

      \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-+.f64N/A

        \[\leadsto \frac{\left(x - y\right) \cdot \left(x + y\right)}{\color{blue}{x \cdot x + y \cdot y}} \]
      2. lift-*.f64N/A

        \[\leadsto \frac{\left(x - y\right) \cdot \left(x + y\right)}{\color{blue}{x \cdot x} + y \cdot y} \]
      3. lower-fma.f64100.0

        \[\leadsto \frac{\left(x - y\right) \cdot \left(x + y\right)}{\color{blue}{\mathsf{fma}\left(x, x, y \cdot y\right)}} \]
    4. Applied rewrites100.0%

      \[\leadsto \frac{\left(x - y\right) \cdot \left(x + y\right)}{\color{blue}{\mathsf{fma}\left(x, x, y \cdot y\right)}} \]

    if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y)))

    1. Initial program 0.0%

      \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{-1} \]
    4. Step-by-step derivation
      1. Applied rewrites71.5%

        \[\leadsto \color{blue}{-1} \]
    5. Recombined 2 regimes into one program.
    6. Final simplification90.8%

      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(y + x\right) \cdot \left(x - y\right)}{y \cdot y + x \cdot x} \leq 2:\\ \;\;\;\;\frac{\left(y + x\right) \cdot \left(x - y\right)}{\mathsf{fma}\left(x, x, y \cdot y\right)}\\ \mathbf{else}:\\ \;\;\;\;-1\\ \end{array} \]
    7. Add Preprocessing

    Alternative 2: 91.6% accurate, 0.3× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(y + x\right) \cdot \left(x - y\right)\\ t_1 := \frac{t\_0}{y \cdot y + x \cdot x}\\ \mathbf{if}\;t\_1 \leq -0.5:\\ \;\;\;\;\frac{t\_0}{y \cdot y}\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;\mathsf{fma}\left(\frac{\frac{-2 \cdot y}{x}}{x}, y, 1\right)\\ \mathbf{else}:\\ \;\;\;\;-1\\ \end{array} \end{array} \]
    (FPCore (x y)
     :precision binary64
     (let* ((t_0 (* (+ y x) (- x y))) (t_1 (/ t_0 (+ (* y y) (* x x)))))
       (if (<= t_1 -0.5)
         (/ t_0 (* y y))
         (if (<= t_1 2.0) (fma (/ (/ (* -2.0 y) x) x) y 1.0) -1.0))))
    double code(double x, double y) {
    	double t_0 = (y + x) * (x - y);
    	double t_1 = t_0 / ((y * y) + (x * x));
    	double tmp;
    	if (t_1 <= -0.5) {
    		tmp = t_0 / (y * y);
    	} else if (t_1 <= 2.0) {
    		tmp = fma((((-2.0 * y) / x) / x), y, 1.0);
    	} else {
    		tmp = -1.0;
    	}
    	return tmp;
    }
    
    function code(x, y)
    	t_0 = Float64(Float64(y + x) * Float64(x - y))
    	t_1 = Float64(t_0 / Float64(Float64(y * y) + Float64(x * x)))
    	tmp = 0.0
    	if (t_1 <= -0.5)
    		tmp = Float64(t_0 / Float64(y * y));
    	elseif (t_1 <= 2.0)
    		tmp = fma(Float64(Float64(Float64(-2.0 * y) / x) / x), y, 1.0);
    	else
    		tmp = -1.0;
    	end
    	return tmp
    end
    
    code[x_, y_] := Block[{t$95$0 = N[(N[(y + x), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 / N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -0.5], N[(t$95$0 / N[(y * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(N[(N[(-2.0 * y), $MachinePrecision] / x), $MachinePrecision] / x), $MachinePrecision] * y + 1.0), $MachinePrecision], -1.0]]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_0 := \left(y + x\right) \cdot \left(x - y\right)\\
    t_1 := \frac{t\_0}{y \cdot y + x \cdot x}\\
    \mathbf{if}\;t\_1 \leq -0.5:\\
    \;\;\;\;\frac{t\_0}{y \cdot y}\\
    
    \mathbf{elif}\;t\_1 \leq 2:\\
    \;\;\;\;\mathsf{fma}\left(\frac{\frac{-2 \cdot y}{x}}{x}, y, 1\right)\\
    
    \mathbf{else}:\\
    \;\;\;\;-1\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 3 regimes
    2. if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < -0.5

      1. Initial program 100.0%

        \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
      2. Add Preprocessing
      3. Taylor expanded in x around 0

        \[\leadsto \frac{\left(x - y\right) \cdot \left(x + y\right)}{\color{blue}{{y}^{2}}} \]
      4. Step-by-step derivation
        1. unpow2N/A

          \[\leadsto \frac{\left(x - y\right) \cdot \left(x + y\right)}{\color{blue}{y \cdot y}} \]
        2. lower-*.f6499.3

          \[\leadsto \frac{\left(x - y\right) \cdot \left(x + y\right)}{\color{blue}{y \cdot y}} \]
      5. Applied rewrites99.3%

        \[\leadsto \frac{\left(x - y\right) \cdot \left(x + y\right)}{\color{blue}{y \cdot y}} \]

      if -0.5 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2

      1. Initial program 99.9%

        \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto \color{blue}{\left(1 + \left(-1 \cdot \frac{y}{x} + \left(-1 \cdot \frac{{y}^{2}}{{x}^{2}} + \frac{y}{x}\right)\right)\right) - \frac{{y}^{2}}{{x}^{2}}} \]
      4. Applied rewrites96.0%

        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{-2}{x \cdot x} \cdot y, y, 1\right)} \]
      5. Step-by-step derivation
        1. Applied rewrites99.1%

          \[\leadsto \mathsf{fma}\left(\frac{\frac{-2 \cdot y}{x}}{x}, y, 1\right) \]

        if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y)))

        1. Initial program 0.0%

          \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
        2. Add Preprocessing
        3. Taylor expanded in x around 0

          \[\leadsto \color{blue}{-1} \]
        4. Step-by-step derivation
          1. Applied rewrites71.5%

            \[\leadsto \color{blue}{-1} \]
        5. Recombined 3 regimes into one program.
        6. Final simplification90.2%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(y + x\right) \cdot \left(x - y\right)}{y \cdot y + x \cdot x} \leq -0.5:\\ \;\;\;\;\frac{\left(y + x\right) \cdot \left(x - y\right)}{y \cdot y}\\ \mathbf{elif}\;\frac{\left(y + x\right) \cdot \left(x - y\right)}{y \cdot y + x \cdot x} \leq 2:\\ \;\;\;\;\mathsf{fma}\left(\frac{\frac{-2 \cdot y}{x}}{x}, y, 1\right)\\ \mathbf{else}:\\ \;\;\;\;-1\\ \end{array} \]
        7. Add Preprocessing

        Alternative 3: 91.4% accurate, 0.4× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(y + x\right) \cdot \left(x - y\right)\\ t_1 := \frac{t\_0}{y \cdot y + x \cdot x}\\ \mathbf{if}\;t\_1 \leq -0.5:\\ \;\;\;\;\frac{t\_0}{y \cdot y}\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;-1\\ \end{array} \end{array} \]
        (FPCore (x y)
         :precision binary64
         (let* ((t_0 (* (+ y x) (- x y))) (t_1 (/ t_0 (+ (* y y) (* x x)))))
           (if (<= t_1 -0.5) (/ t_0 (* y y)) (if (<= t_1 2.0) 1.0 -1.0))))
        double code(double x, double y) {
        	double t_0 = (y + x) * (x - y);
        	double t_1 = t_0 / ((y * y) + (x * x));
        	double tmp;
        	if (t_1 <= -0.5) {
        		tmp = t_0 / (y * y);
        	} else if (t_1 <= 2.0) {
        		tmp = 1.0;
        	} else {
        		tmp = -1.0;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8) :: t_0
            real(8) :: t_1
            real(8) :: tmp
            t_0 = (y + x) * (x - y)
            t_1 = t_0 / ((y * y) + (x * x))
            if (t_1 <= (-0.5d0)) then
                tmp = t_0 / (y * y)
            else if (t_1 <= 2.0d0) then
                tmp = 1.0d0
            else
                tmp = -1.0d0
            end if
            code = tmp
        end function
        
        public static double code(double x, double y) {
        	double t_0 = (y + x) * (x - y);
        	double t_1 = t_0 / ((y * y) + (x * x));
        	double tmp;
        	if (t_1 <= -0.5) {
        		tmp = t_0 / (y * y);
        	} else if (t_1 <= 2.0) {
        		tmp = 1.0;
        	} else {
        		tmp = -1.0;
        	}
        	return tmp;
        }
        
        def code(x, y):
        	t_0 = (y + x) * (x - y)
        	t_1 = t_0 / ((y * y) + (x * x))
        	tmp = 0
        	if t_1 <= -0.5:
        		tmp = t_0 / (y * y)
        	elif t_1 <= 2.0:
        		tmp = 1.0
        	else:
        		tmp = -1.0
        	return tmp
        
        function code(x, y)
        	t_0 = Float64(Float64(y + x) * Float64(x - y))
        	t_1 = Float64(t_0 / Float64(Float64(y * y) + Float64(x * x)))
        	tmp = 0.0
        	if (t_1 <= -0.5)
        		tmp = Float64(t_0 / Float64(y * y));
        	elseif (t_1 <= 2.0)
        		tmp = 1.0;
        	else
        		tmp = -1.0;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y)
        	t_0 = (y + x) * (x - y);
        	t_1 = t_0 / ((y * y) + (x * x));
        	tmp = 0.0;
        	if (t_1 <= -0.5)
        		tmp = t_0 / (y * y);
        	elseif (t_1 <= 2.0)
        		tmp = 1.0;
        	else
        		tmp = -1.0;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_] := Block[{t$95$0 = N[(N[(y + x), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 / N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -0.5], N[(t$95$0 / N[(y * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, -1.0]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := \left(y + x\right) \cdot \left(x - y\right)\\
        t_1 := \frac{t\_0}{y \cdot y + x \cdot x}\\
        \mathbf{if}\;t\_1 \leq -0.5:\\
        \;\;\;\;\frac{t\_0}{y \cdot y}\\
        
        \mathbf{elif}\;t\_1 \leq 2:\\
        \;\;\;\;1\\
        
        \mathbf{else}:\\
        \;\;\;\;-1\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < -0.5

          1. Initial program 100.0%

            \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \frac{\left(x - y\right) \cdot \left(x + y\right)}{\color{blue}{{y}^{2}}} \]
          4. Step-by-step derivation
            1. unpow2N/A

              \[\leadsto \frac{\left(x - y\right) \cdot \left(x + y\right)}{\color{blue}{y \cdot y}} \]
            2. lower-*.f6499.3

              \[\leadsto \frac{\left(x - y\right) \cdot \left(x + y\right)}{\color{blue}{y \cdot y}} \]
          5. Applied rewrites99.3%

            \[\leadsto \frac{\left(x - y\right) \cdot \left(x + y\right)}{\color{blue}{y \cdot y}} \]

          if -0.5 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2

          1. Initial program 99.9%

            \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{1} \]
          4. Step-by-step derivation
            1. Applied rewrites97.6%

              \[\leadsto \color{blue}{1} \]

            if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y)))

            1. Initial program 0.0%

              \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
            2. Add Preprocessing
            3. Taylor expanded in x around 0

              \[\leadsto \color{blue}{-1} \]
            4. Step-by-step derivation
              1. Applied rewrites71.5%

                \[\leadsto \color{blue}{-1} \]
            5. Recombined 3 regimes into one program.
            6. Final simplification89.9%

              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(y + x\right) \cdot \left(x - y\right)}{y \cdot y + x \cdot x} \leq -0.5:\\ \;\;\;\;\frac{\left(y + x\right) \cdot \left(x - y\right)}{y \cdot y}\\ \mathbf{elif}\;\frac{\left(y + x\right) \cdot \left(x - y\right)}{y \cdot y + x \cdot x} \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;-1\\ \end{array} \]
            7. Add Preprocessing

            Alternative 4: 91.3% accurate, 0.4× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{\left(y + x\right) \cdot \left(x - y\right)}{y \cdot y + x \cdot x}\\ \mathbf{if}\;t\_0 \leq -0.5:\\ \;\;\;\;-1\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;-1\\ \end{array} \end{array} \]
            (FPCore (x y)
             :precision binary64
             (let* ((t_0 (/ (* (+ y x) (- x y)) (+ (* y y) (* x x)))))
               (if (<= t_0 -0.5) -1.0 (if (<= t_0 2.0) 1.0 -1.0))))
            double code(double x, double y) {
            	double t_0 = ((y + x) * (x - y)) / ((y * y) + (x * x));
            	double tmp;
            	if (t_0 <= -0.5) {
            		tmp = -1.0;
            	} else if (t_0 <= 2.0) {
            		tmp = 1.0;
            	} else {
            		tmp = -1.0;
            	}
            	return tmp;
            }
            
            real(8) function code(x, y)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8) :: t_0
                real(8) :: tmp
                t_0 = ((y + x) * (x - y)) / ((y * y) + (x * x))
                if (t_0 <= (-0.5d0)) then
                    tmp = -1.0d0
                else if (t_0 <= 2.0d0) then
                    tmp = 1.0d0
                else
                    tmp = -1.0d0
                end if
                code = tmp
            end function
            
            public static double code(double x, double y) {
            	double t_0 = ((y + x) * (x - y)) / ((y * y) + (x * x));
            	double tmp;
            	if (t_0 <= -0.5) {
            		tmp = -1.0;
            	} else if (t_0 <= 2.0) {
            		tmp = 1.0;
            	} else {
            		tmp = -1.0;
            	}
            	return tmp;
            }
            
            def code(x, y):
            	t_0 = ((y + x) * (x - y)) / ((y * y) + (x * x))
            	tmp = 0
            	if t_0 <= -0.5:
            		tmp = -1.0
            	elif t_0 <= 2.0:
            		tmp = 1.0
            	else:
            		tmp = -1.0
            	return tmp
            
            function code(x, y)
            	t_0 = Float64(Float64(Float64(y + x) * Float64(x - y)) / Float64(Float64(y * y) + Float64(x * x)))
            	tmp = 0.0
            	if (t_0 <= -0.5)
            		tmp = -1.0;
            	elseif (t_0 <= 2.0)
            		tmp = 1.0;
            	else
            		tmp = -1.0;
            	end
            	return tmp
            end
            
            function tmp_2 = code(x, y)
            	t_0 = ((y + x) * (x - y)) / ((y * y) + (x * x));
            	tmp = 0.0;
            	if (t_0 <= -0.5)
            		tmp = -1.0;
            	elseif (t_0 <= 2.0)
            		tmp = 1.0;
            	else
            		tmp = -1.0;
            	end
            	tmp_2 = tmp;
            end
            
            code[x_, y_] := Block[{t$95$0 = N[(N[(N[(y + x), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.5], -1.0, If[LessEqual[t$95$0, 2.0], 1.0, -1.0]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_0 := \frac{\left(y + x\right) \cdot \left(x - y\right)}{y \cdot y + x \cdot x}\\
            \mathbf{if}\;t\_0 \leq -0.5:\\
            \;\;\;\;-1\\
            
            \mathbf{elif}\;t\_0 \leq 2:\\
            \;\;\;\;1\\
            
            \mathbf{else}:\\
            \;\;\;\;-1\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < -0.5 or 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y)))

              1. Initial program 56.8%

                \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
              2. Add Preprocessing
              3. Taylor expanded in x around 0

                \[\leadsto \color{blue}{-1} \]
              4. Step-by-step derivation
                1. Applied rewrites87.3%

                  \[\leadsto \color{blue}{-1} \]

                if -0.5 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2

                1. Initial program 99.9%

                  \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{1} \]
                4. Step-by-step derivation
                  1. Applied rewrites97.6%

                    \[\leadsto \color{blue}{1} \]
                5. Recombined 2 regimes into one program.
                6. Final simplification89.9%

                  \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(y + x\right) \cdot \left(x - y\right)}{y \cdot y + x \cdot x} \leq -0.5:\\ \;\;\;\;-1\\ \mathbf{elif}\;\frac{\left(y + x\right) \cdot \left(x - y\right)}{y \cdot y + x \cdot x} \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;-1\\ \end{array} \]
                7. Add Preprocessing

                Alternative 5: 66.0% accurate, 36.0× speedup?

                \[\begin{array}{l} \\ -1 \end{array} \]
                (FPCore (x y) :precision binary64 -1.0)
                double code(double x, double y) {
                	return -1.0;
                }
                
                real(8) function code(x, y)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    code = -1.0d0
                end function
                
                public static double code(double x, double y) {
                	return -1.0;
                }
                
                def code(x, y):
                	return -1.0
                
                function code(x, y)
                	return -1.0
                end
                
                function tmp = code(x, y)
                	tmp = -1.0;
                end
                
                code[x_, y_] := -1.0
                
                \begin{array}{l}
                
                \\
                -1
                \end{array}
                
                Derivation
                1. Initial program 67.6%

                  \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
                2. Add Preprocessing
                3. Taylor expanded in x around 0

                  \[\leadsto \color{blue}{-1} \]
                4. Step-by-step derivation
                  1. Applied rewrites65.9%

                    \[\leadsto \color{blue}{-1} \]
                  2. Add Preprocessing

                  Developer Target 1: 99.9% accurate, 0.4× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_0 := \left|\frac{x}{y}\right|\\ \mathbf{if}\;0.5 < t\_0 \land t\_0 < 2:\\ \;\;\;\;\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\ \mathbf{else}:\\ \;\;\;\;1 - \frac{2}{1 + \frac{x}{y} \cdot \frac{x}{y}}\\ \end{array} \end{array} \]
                  (FPCore (x y)
                   :precision binary64
                   (let* ((t_0 (fabs (/ x y))))
                     (if (and (< 0.5 t_0) (< t_0 2.0))
                       (/ (* (- x y) (+ x y)) (+ (* x x) (* y y)))
                       (- 1.0 (/ 2.0 (+ 1.0 (* (/ x y) (/ x y))))))))
                  double code(double x, double y) {
                  	double t_0 = fabs((x / y));
                  	double tmp;
                  	if ((0.5 < t_0) && (t_0 < 2.0)) {
                  		tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
                  	} else {
                  		tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))));
                  	}
                  	return tmp;
                  }
                  
                  real(8) function code(x, y)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8) :: t_0
                      real(8) :: tmp
                      t_0 = abs((x / y))
                      if ((0.5d0 < t_0) .and. (t_0 < 2.0d0)) then
                          tmp = ((x - y) * (x + y)) / ((x * x) + (y * y))
                      else
                          tmp = 1.0d0 - (2.0d0 / (1.0d0 + ((x / y) * (x / y))))
                      end if
                      code = tmp
                  end function
                  
                  public static double code(double x, double y) {
                  	double t_0 = Math.abs((x / y));
                  	double tmp;
                  	if ((0.5 < t_0) && (t_0 < 2.0)) {
                  		tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
                  	} else {
                  		tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))));
                  	}
                  	return tmp;
                  }
                  
                  def code(x, y):
                  	t_0 = math.fabs((x / y))
                  	tmp = 0
                  	if (0.5 < t_0) and (t_0 < 2.0):
                  		tmp = ((x - y) * (x + y)) / ((x * x) + (y * y))
                  	else:
                  		tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))))
                  	return tmp
                  
                  function code(x, y)
                  	t_0 = abs(Float64(x / y))
                  	tmp = 0.0
                  	if ((0.5 < t_0) && (t_0 < 2.0))
                  		tmp = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y)));
                  	else
                  		tmp = Float64(1.0 - Float64(2.0 / Float64(1.0 + Float64(Float64(x / y) * Float64(x / y)))));
                  	end
                  	return tmp
                  end
                  
                  function tmp_2 = code(x, y)
                  	t_0 = abs((x / y));
                  	tmp = 0.0;
                  	if ((0.5 < t_0) && (t_0 < 2.0))
                  		tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
                  	else
                  		tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))));
                  	end
                  	tmp_2 = tmp;
                  end
                  
                  code[x_, y_] := Block[{t$95$0 = N[Abs[N[(x / y), $MachinePrecision]], $MachinePrecision]}, If[And[Less[0.5, t$95$0], Less[t$95$0, 2.0]], N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(2.0 / N[(1.0 + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_0 := \left|\frac{x}{y}\right|\\
                  \mathbf{if}\;0.5 < t\_0 \land t\_0 < 2:\\
                  \;\;\;\;\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;1 - \frac{2}{1 + \frac{x}{y} \cdot \frac{x}{y}}\\
                  
                  
                  \end{array}
                  \end{array}
                  

                  Reproduce

                  ?
                  herbie shell --seed 2024332 
                  (FPCore (x y)
                    :name "Kahan p9 Example"
                    :precision binary64
                    :pre (and (and (< 0.0 x) (< x 1.0)) (< y 1.0))
                  
                    :alt
                    (! :herbie-platform default (if (< 1/2 (fabs (/ x y)) 2) (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))) (- 1 (/ 2 (+ 1 (* (/ x y) (/ x y)))))))
                  
                    (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))