
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (+ x y) (- z) (+ x y)))
double code(double x, double y, double z) {
return fma((x + y), -z, (x + y));
}
function code(x, y, z) return fma(Float64(x + y), Float64(-z), Float64(x + y)) end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * (-z) + N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x + y, -z, x + y\right)
\end{array}
Initial program 100.0%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-neg.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= (+ x y) -1e-249)
(* (- 1.0 z) x)
(if (<= (+ x y) 2e+144)
(+ x y)
(if (<= (+ x y) 1.2e+243) (* (- y) z) (+ x y)))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-249) {
tmp = (1.0 - z) * x;
} else if ((x + y) <= 2e+144) {
tmp = x + y;
} else if ((x + y) <= 1.2e+243) {
tmp = -y * z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-1d-249)) then
tmp = (1.0d0 - z) * x
else if ((x + y) <= 2d+144) then
tmp = x + y
else if ((x + y) <= 1.2d+243) then
tmp = -y * z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-249) {
tmp = (1.0 - z) * x;
} else if ((x + y) <= 2e+144) {
tmp = x + y;
} else if ((x + y) <= 1.2e+243) {
tmp = -y * z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -1e-249: tmp = (1.0 - z) * x elif (x + y) <= 2e+144: tmp = x + y elif (x + y) <= 1.2e+243: tmp = -y * z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-249) tmp = Float64(Float64(1.0 - z) * x); elseif (Float64(x + y) <= 2e+144) tmp = Float64(x + y); elseif (Float64(x + y) <= 1.2e+243) tmp = Float64(Float64(-y) * z); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -1e-249) tmp = (1.0 - z) * x; elseif ((x + y) <= 2e+144) tmp = x + y; elseif ((x + y) <= 1.2e+243) tmp = -y * z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-249], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(x + y), $MachinePrecision], 2e+144], N[(x + y), $MachinePrecision], If[LessEqual[N[(x + y), $MachinePrecision], 1.2e+243], N[((-y) * z), $MachinePrecision], N[(x + y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-249}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{elif}\;x + y \leq 2 \cdot 10^{+144}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;x + y \leq 1.2 \cdot 10^{+243}:\\
\;\;\;\;\left(-y\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (+.f64 x y) < -1.00000000000000005e-249Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.2
Applied rewrites55.2%
if -1.00000000000000005e-249 < (+.f64 x y) < 2.00000000000000005e144 or 1.2e243 < (+.f64 x y) Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6454.6
Applied rewrites54.6%
Applied rewrites54.7%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6459.3
Applied rewrites59.3%
if 2.00000000000000005e144 < (+.f64 x y) < 1.2e243Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6438.4
Applied rewrites38.4%
Taylor expanded in z around inf
Applied rewrites27.6%
Final simplification53.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- y) z)) (t_1 (* (- z) x)))
(if (<= z -8.8e+167)
t_0
(if (<= z -9.0)
t_1
(if (<= z 1.0) (+ x y) (if (<= z 2.1e+48) t_0 t_1))))))
double code(double x, double y, double z) {
double t_0 = -y * z;
double t_1 = -z * x;
double tmp;
if (z <= -8.8e+167) {
tmp = t_0;
} else if (z <= -9.0) {
tmp = t_1;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 2.1e+48) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = -y * z
t_1 = -z * x
if (z <= (-8.8d+167)) then
tmp = t_0
else if (z <= (-9.0d0)) then
tmp = t_1
else if (z <= 1.0d0) then
tmp = x + y
else if (z <= 2.1d+48) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -y * z;
double t_1 = -z * x;
double tmp;
if (z <= -8.8e+167) {
tmp = t_0;
} else if (z <= -9.0) {
tmp = t_1;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 2.1e+48) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = -y * z t_1 = -z * x tmp = 0 if z <= -8.8e+167: tmp = t_0 elif z <= -9.0: tmp = t_1 elif z <= 1.0: tmp = x + y elif z <= 2.1e+48: tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(-y) * z) t_1 = Float64(Float64(-z) * x) tmp = 0.0 if (z <= -8.8e+167) tmp = t_0; elseif (z <= -9.0) tmp = t_1; elseif (z <= 1.0) tmp = Float64(x + y); elseif (z <= 2.1e+48) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -y * z; t_1 = -z * x; tmp = 0.0; if (z <= -8.8e+167) tmp = t_0; elseif (z <= -9.0) tmp = t_1; elseif (z <= 1.0) tmp = x + y; elseif (z <= 2.1e+48) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-y) * z), $MachinePrecision]}, Block[{t$95$1 = N[((-z) * x), $MachinePrecision]}, If[LessEqual[z, -8.8e+167], t$95$0, If[LessEqual[z, -9.0], t$95$1, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], If[LessEqual[z, 2.1e+48], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-y\right) \cdot z\\
t_1 := \left(-z\right) \cdot x\\
\mathbf{if}\;z \leq -8.8 \cdot 10^{+167}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -9:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 2.1 \cdot 10^{+48}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -8.80000000000000013e167 or 1 < z < 2.0999999999999998e48Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6446.2
Applied rewrites46.2%
Taylor expanded in z around inf
Applied rewrites46.2%
if -8.80000000000000013e167 < z < -9 or 2.0999999999999998e48 < z Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6454.9
Applied rewrites54.9%
Taylor expanded in z around inf
Applied rewrites53.1%
if -9 < z < 1Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.6
Applied rewrites50.6%
Applied rewrites50.6%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6498.0
Applied rewrites98.0%
Final simplification73.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) x))) (if (<= z -9.0) t_0 (if (<= z 1.0) (+ x y) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if (z <= -9.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * x
if (z <= (-9.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if (z <= -9.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * x tmp = 0 if z <= -9.0: tmp = t_0 elif z <= 1.0: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * x) tmp = 0.0 if (z <= -9.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * x; tmp = 0.0; if (z <= -9.0) tmp = t_0; elseif (z <= 1.0) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * x), $MachinePrecision]}, If[LessEqual[z, -9.0], t$95$0, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot x\\
\mathbf{if}\;z \leq -9:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -9 or 1 < z Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6456.2
Applied rewrites56.2%
Taylor expanded in z around inf
Applied rewrites53.4%
if -9 < z < 1Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.6
Applied rewrites50.6%
Applied rewrites50.6%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6498.0
Applied rewrites98.0%
Final simplification74.8%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-249) (* (- 1.0 z) x) (fma (- z) y y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-249) {
tmp = (1.0 - z) * x;
} else {
tmp = fma(-z, y, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-249) tmp = Float64(Float64(1.0 - z) * x); else tmp = fma(Float64(-z), y, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-249], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[((-z) * y + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-249}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -1.00000000000000005e-249Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.2
Applied rewrites55.2%
if -1.00000000000000005e-249 < (+.f64 x y) Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6451.0
Applied rewrites51.0%
Applied rewrites51.0%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-249) (* (- 1.0 z) x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-249) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-1d-249)) then
tmp = (1.0d0 - z) * x
else
tmp = (1.0d0 - z) * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-249) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -1e-249: tmp = (1.0 - z) * x else: tmp = (1.0 - z) * y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-249) tmp = Float64(Float64(1.0 - z) * x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -1e-249) tmp = (1.0 - z) * x; else tmp = (1.0 - z) * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-249], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-249}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -1.00000000000000005e-249Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.2
Applied rewrites55.2%
if -1.00000000000000005e-249 < (+.f64 x y) Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6451.0
Applied rewrites51.0%
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.1
Applied rewrites50.1%
Applied rewrites50.1%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6448.8
Applied rewrites48.8%
Final simplification48.8%
herbie shell --seed 2024332
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))