
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
(FPCore (x y z t) :precision binary64 (* (exp (* (* t t) 0.5)) (* (- (* 0.5 x) y) (sqrt (* 2.0 z)))))
double code(double x, double y, double z, double t) {
return exp(((t * t) * 0.5)) * (((0.5 * x) - y) * sqrt((2.0 * z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = exp(((t * t) * 0.5d0)) * (((0.5d0 * x) - y) * sqrt((2.0d0 * z)))
end function
public static double code(double x, double y, double z, double t) {
return Math.exp(((t * t) * 0.5)) * (((0.5 * x) - y) * Math.sqrt((2.0 * z)));
}
def code(x, y, z, t): return math.exp(((t * t) * 0.5)) * (((0.5 * x) - y) * math.sqrt((2.0 * z)))
function code(x, y, z, t) return Float64(exp(Float64(Float64(t * t) * 0.5)) * Float64(Float64(Float64(0.5 * x) - y) * sqrt(Float64(2.0 * z)))) end
function tmp = code(x, y, z, t) tmp = exp(((t * t) * 0.5)) * (((0.5 * x) - y) * sqrt((2.0 * z))); end
code[x_, y_, z_, t_] := N[(N[Exp[N[(N[(t * t), $MachinePrecision] * 0.5), $MachinePrecision]], $MachinePrecision] * N[(N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{\left(t \cdot t\right) \cdot 0.5} \cdot \left(\left(0.5 \cdot x - y\right) \cdot \sqrt{2 \cdot z}\right)
\end{array}
Initial program 99.9%
lift-/.f64N/A
div-invN/A
metadata-evalN/A
lower-*.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (* 2.0 z))) (t_2 (- (* 0.5 x) y)))
(if (<= (exp (/ (* t t) 2.0)) 2.0)
(* 1.0 (* t_2 t_1))
(* (* (* (* t t) 0.5) t_2) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = sqrt((2.0 * z));
double t_2 = (0.5 * x) - y;
double tmp;
if (exp(((t * t) / 2.0)) <= 2.0) {
tmp = 1.0 * (t_2 * t_1);
} else {
tmp = (((t * t) * 0.5) * t_2) * t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = sqrt((2.0d0 * z))
t_2 = (0.5d0 * x) - y
if (exp(((t * t) / 2.0d0)) <= 2.0d0) then
tmp = 1.0d0 * (t_2 * t_1)
else
tmp = (((t * t) * 0.5d0) * t_2) * t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((2.0 * z));
double t_2 = (0.5 * x) - y;
double tmp;
if (Math.exp(((t * t) / 2.0)) <= 2.0) {
tmp = 1.0 * (t_2 * t_1);
} else {
tmp = (((t * t) * 0.5) * t_2) * t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = math.sqrt((2.0 * z)) t_2 = (0.5 * x) - y tmp = 0 if math.exp(((t * t) / 2.0)) <= 2.0: tmp = 1.0 * (t_2 * t_1) else: tmp = (((t * t) * 0.5) * t_2) * t_1 return tmp
function code(x, y, z, t) t_1 = sqrt(Float64(2.0 * z)) t_2 = Float64(Float64(0.5 * x) - y) tmp = 0.0 if (exp(Float64(Float64(t * t) / 2.0)) <= 2.0) tmp = Float64(1.0 * Float64(t_2 * t_1)); else tmp = Float64(Float64(Float64(Float64(t * t) * 0.5) * t_2) * t_1); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = sqrt((2.0 * z)); t_2 = (0.5 * x) - y; tmp = 0.0; if (exp(((t * t) / 2.0)) <= 2.0) tmp = 1.0 * (t_2 * t_1); else tmp = (((t * t) * 0.5) * t_2) * t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision]}, If[LessEqual[N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision], 2.0], N[(1.0 * N[(t$95$2 * t$95$1), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(t * t), $MachinePrecision] * 0.5), $MachinePrecision] * t$95$2), $MachinePrecision] * t$95$1), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{2 \cdot z}\\
t_2 := 0.5 \cdot x - y\\
\mathbf{if}\;e^{\frac{t \cdot t}{2}} \leq 2:\\
\;\;\;\;1 \cdot \left(t\_2 \cdot t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(t \cdot t\right) \cdot 0.5\right) \cdot t\_2\right) \cdot t\_1\\
\end{array}
\end{array}
if (exp.f64 (/.f64 (*.f64 t t) #s(literal 2 binary64))) < 2Initial program 99.7%
Taylor expanded in t around 0
Applied rewrites99.6%
if 2 < (exp.f64 (/.f64 (*.f64 t t) #s(literal 2 binary64))) Initial program 100.0%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites79.6%
Applied rewrites79.6%
Taylor expanded in t around inf
Applied rewrites79.6%
Final simplification90.1%
(FPCore (x y z t) :precision binary64 (* (fma (fma (fma 0.020833333333333332 (* t t) 0.125) (* t t) 0.5) (* t t) 1.0) (* (- (* 0.5 x) y) (sqrt (* 2.0 z)))))
double code(double x, double y, double z, double t) {
return fma(fma(fma(0.020833333333333332, (t * t), 0.125), (t * t), 0.5), (t * t), 1.0) * (((0.5 * x) - y) * sqrt((2.0 * z)));
}
function code(x, y, z, t) return Float64(fma(fma(fma(0.020833333333333332, Float64(t * t), 0.125), Float64(t * t), 0.5), Float64(t * t), 1.0) * Float64(Float64(Float64(0.5 * x) - y) * sqrt(Float64(2.0 * z)))) end
code[x_, y_, z_, t_] := N[(N[(N[(N[(0.020833333333333332 * N[(t * t), $MachinePrecision] + 0.125), $MachinePrecision] * N[(t * t), $MachinePrecision] + 0.5), $MachinePrecision] * N[(t * t), $MachinePrecision] + 1.0), $MachinePrecision] * N[(N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(0.020833333333333332, t \cdot t, 0.125\right), t \cdot t, 0.5\right), t \cdot t, 1\right) \cdot \left(\left(0.5 \cdot x - y\right) \cdot \sqrt{2 \cdot z}\right)
\end{array}
Initial program 99.9%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6496.5
Applied rewrites96.5%
Final simplification96.5%
(FPCore (x y z t) :precision binary64 (* (fma (fma (* 0.020833333333333332 (* t t)) (* t t) 0.5) (* t t) 1.0) (* (- (* 0.5 x) y) (sqrt (* 2.0 z)))))
double code(double x, double y, double z, double t) {
return fma(fma((0.020833333333333332 * (t * t)), (t * t), 0.5), (t * t), 1.0) * (((0.5 * x) - y) * sqrt((2.0 * z)));
}
function code(x, y, z, t) return Float64(fma(fma(Float64(0.020833333333333332 * Float64(t * t)), Float64(t * t), 0.5), Float64(t * t), 1.0) * Float64(Float64(Float64(0.5 * x) - y) * sqrt(Float64(2.0 * z)))) end
code[x_, y_, z_, t_] := N[(N[(N[(N[(0.020833333333333332 * N[(t * t), $MachinePrecision]), $MachinePrecision] * N[(t * t), $MachinePrecision] + 0.5), $MachinePrecision] * N[(t * t), $MachinePrecision] + 1.0), $MachinePrecision] * N[(N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(0.020833333333333332 \cdot \left(t \cdot t\right), t \cdot t, 0.5\right), t \cdot t, 1\right) \cdot \left(\left(0.5 \cdot x - y\right) \cdot \sqrt{2 \cdot z}\right)
\end{array}
Initial program 99.9%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6496.5
Applied rewrites96.5%
Taylor expanded in t around inf
Applied rewrites96.5%
Final simplification96.5%
(FPCore (x y z t) :precision binary64 (* (* (sqrt (* 2.0 z)) (fma (fma 0.125 (* t t) 0.5) (* t t) 1.0)) (fma 0.5 x (- y))))
double code(double x, double y, double z, double t) {
return (sqrt((2.0 * z)) * fma(fma(0.125, (t * t), 0.5), (t * t), 1.0)) * fma(0.5, x, -y);
}
function code(x, y, z, t) return Float64(Float64(sqrt(Float64(2.0 * z)) * fma(fma(0.125, Float64(t * t), 0.5), Float64(t * t), 1.0)) * fma(0.5, x, Float64(-y))) end
code[x_, y_, z_, t_] := N[(N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * N[(N[(0.125 * N[(t * t), $MachinePrecision] + 0.5), $MachinePrecision] * N[(t * t), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] * N[(0.5 * x + (-y)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\sqrt{2 \cdot z} \cdot \mathsf{fma}\left(\mathsf{fma}\left(0.125, t \cdot t, 0.5\right), t \cdot t, 1\right)\right) \cdot \mathsf{fma}\left(0.5, x, -y\right)
\end{array}
Initial program 99.9%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6496.5
Applied rewrites96.5%
Taylor expanded in t around inf
Applied rewrites96.5%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6494.7
Applied rewrites94.7%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lift-neg.f64N/A
lift-fma.f64N/A
*-commutativeN/A
lower-*.f6495.1
Applied rewrites95.1%
Final simplification95.1%
(FPCore (x y z t) :precision binary64 (* (fma (* (fma 0.125 (* t t) 0.5) t) t 1.0) (* (- (* 0.5 x) y) (sqrt (* 2.0 z)))))
double code(double x, double y, double z, double t) {
return fma((fma(0.125, (t * t), 0.5) * t), t, 1.0) * (((0.5 * x) - y) * sqrt((2.0 * z)));
}
function code(x, y, z, t) return Float64(fma(Float64(fma(0.125, Float64(t * t), 0.5) * t), t, 1.0) * Float64(Float64(Float64(0.5 * x) - y) * sqrt(Float64(2.0 * z)))) end
code[x_, y_, z_, t_] := N[(N[(N[(N[(0.125 * N[(t * t), $MachinePrecision] + 0.5), $MachinePrecision] * t), $MachinePrecision] * t + 1.0), $MachinePrecision] * N[(N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(0.125, t \cdot t, 0.5\right) \cdot t, t, 1\right) \cdot \left(\left(0.5 \cdot x - y\right) \cdot \sqrt{2 \cdot z}\right)
\end{array}
Initial program 99.9%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6496.5
Applied rewrites96.5%
Taylor expanded in t around inf
Applied rewrites96.5%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6494.7
Applied rewrites94.7%
Applied rewrites94.7%
Final simplification94.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (* 2.0 z))))
(if (<= (* t t) 2.8e+56)
(* 1.0 (* (- (* 0.5 x) y) t_1))
(* (* (fma 0.25 (* t t) 0.5) x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = sqrt((2.0 * z));
double tmp;
if ((t * t) <= 2.8e+56) {
tmp = 1.0 * (((0.5 * x) - y) * t_1);
} else {
tmp = (fma(0.25, (t * t), 0.5) * x) * t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = sqrt(Float64(2.0 * z)) tmp = 0.0 if (Float64(t * t) <= 2.8e+56) tmp = Float64(1.0 * Float64(Float64(Float64(0.5 * x) - y) * t_1)); else tmp = Float64(Float64(fma(0.25, Float64(t * t), 0.5) * x) * t_1); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(t * t), $MachinePrecision], 2.8e+56], N[(1.0 * N[(N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision], N[(N[(N[(0.25 * N[(t * t), $MachinePrecision] + 0.5), $MachinePrecision] * x), $MachinePrecision] * t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{2 \cdot z}\\
\mathbf{if}\;t \cdot t \leq 2.8 \cdot 10^{+56}:\\
\;\;\;\;1 \cdot \left(\left(0.5 \cdot x - y\right) \cdot t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\mathsf{fma}\left(0.25, t \cdot t, 0.5\right) \cdot x\right) \cdot t\_1\\
\end{array}
\end{array}
if (*.f64 t t) < 2.80000000000000008e56Initial program 99.7%
Taylor expanded in t around 0
Applied rewrites94.3%
if 2.80000000000000008e56 < (*.f64 t t) Initial program 100.0%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites84.5%
Applied rewrites84.5%
Taylor expanded in x around inf
Applied rewrites60.3%
Final simplification79.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (* 2.0 z))))
(if (<= (* t t) 2.8e+86)
(* 1.0 (* (- (* 0.5 x) y) t_1))
(* (* (fma -0.5 (* t t) -1.0) y) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = sqrt((2.0 * z));
double tmp;
if ((t * t) <= 2.8e+86) {
tmp = 1.0 * (((0.5 * x) - y) * t_1);
} else {
tmp = (fma(-0.5, (t * t), -1.0) * y) * t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = sqrt(Float64(2.0 * z)) tmp = 0.0 if (Float64(t * t) <= 2.8e+86) tmp = Float64(1.0 * Float64(Float64(Float64(0.5 * x) - y) * t_1)); else tmp = Float64(Float64(fma(-0.5, Float64(t * t), -1.0) * y) * t_1); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(t * t), $MachinePrecision], 2.8e+86], N[(1.0 * N[(N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision], N[(N[(N[(-0.5 * N[(t * t), $MachinePrecision] + -1.0), $MachinePrecision] * y), $MachinePrecision] * t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{2 \cdot z}\\
\mathbf{if}\;t \cdot t \leq 2.8 \cdot 10^{+86}:\\
\;\;\;\;1 \cdot \left(\left(0.5 \cdot x - y\right) \cdot t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\mathsf{fma}\left(-0.5, t \cdot t, -1\right) \cdot y\right) \cdot t\_1\\
\end{array}
\end{array}
if (*.f64 t t) < 2.80000000000000004e86Initial program 99.7%
Taylor expanded in t around 0
Applied rewrites93.2%
if 2.80000000000000004e86 < (*.f64 t t) Initial program 100.0%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites84.1%
Applied rewrites84.1%
Taylor expanded in x around 0
Applied rewrites50.0%
Final simplification75.0%
(FPCore (x y z t) :precision binary64 (* (* (- (* 0.5 x) y) (fma (* t t) 0.5 1.0)) (sqrt (* 2.0 z))))
double code(double x, double y, double z, double t) {
return (((0.5 * x) - y) * fma((t * t), 0.5, 1.0)) * sqrt((2.0 * z));
}
function code(x, y, z, t) return Float64(Float64(Float64(Float64(0.5 * x) - y) * fma(Float64(t * t), 0.5, 1.0)) * sqrt(Float64(2.0 * z))) end
code[x_, y_, z_, t_] := N[(N[(N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision] * N[(N[(t * t), $MachinePrecision] * 0.5 + 1.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(0.5 \cdot x - y\right) \cdot \mathsf{fma}\left(t \cdot t, 0.5, 1\right)\right) \cdot \sqrt{2 \cdot z}
\end{array}
Initial program 99.9%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites89.9%
Applied rewrites90.1%
Final simplification90.1%
(FPCore (x y z t) :precision binary64 (* 1.0 (* (- (* 0.5 x) y) (sqrt (* 2.0 z)))))
double code(double x, double y, double z, double t) {
return 1.0 * (((0.5 * x) - y) * sqrt((2.0 * z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 * (((0.5d0 * x) - y) * sqrt((2.0d0 * z)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 * (((0.5 * x) - y) * Math.sqrt((2.0 * z)));
}
def code(x, y, z, t): return 1.0 * (((0.5 * x) - y) * math.sqrt((2.0 * z)))
function code(x, y, z, t) return Float64(1.0 * Float64(Float64(Float64(0.5 * x) - y) * sqrt(Float64(2.0 * z)))) end
function tmp = code(x, y, z, t) tmp = 1.0 * (((0.5 * x) - y) * sqrt((2.0 * z))); end
code[x_, y_, z_, t_] := N[(1.0 * N[(N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot \left(\left(0.5 \cdot x - y\right) \cdot \sqrt{2 \cdot z}\right)
\end{array}
Initial program 99.9%
Taylor expanded in t around 0
Applied rewrites58.6%
Final simplification58.6%
(FPCore (x y z t) :precision binary64 (* (* (- y) (sqrt (* 2.0 z))) 1.0))
double code(double x, double y, double z, double t) {
return (-y * sqrt((2.0 * z))) * 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (-y * sqrt((2.0d0 * z))) * 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return (-y * Math.sqrt((2.0 * z))) * 1.0;
}
def code(x, y, z, t): return (-y * math.sqrt((2.0 * z))) * 1.0
function code(x, y, z, t) return Float64(Float64(Float64(-y) * sqrt(Float64(2.0 * z))) * 1.0) end
function tmp = code(x, y, z, t) tmp = (-y * sqrt((2.0 * z))) * 1.0; end
code[x_, y_, z_, t_] := N[(N[((-y) * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(-y\right) \cdot \sqrt{2 \cdot z}\right) \cdot 1
\end{array}
Initial program 99.9%
Taylor expanded in t around 0
Applied rewrites58.6%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6432.0
Applied rewrites32.0%
Final simplification32.0%
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (pow (exp 1.0) (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * pow(exp(1.0), ((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * (exp(1.0d0) ** ((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.pow(Math.exp(1.0), ((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.pow(math.exp(1.0), ((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * (exp(1.0) ^ Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * (exp(1.0) ^ ((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Power[N[Exp[1.0], $MachinePrecision], N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot {\left(e^{1}\right)}^{\left(\frac{t \cdot t}{2}\right)}
\end{array}
herbie shell --seed 2024332
(FPCore (x y z t)
:name "Data.Number.Erf:$cinvnormcdf from erf-2.0.0.0, A"
:precision binary64
:alt
(! :herbie-platform default (* (* (- (* x 1/2) y) (sqrt (* z 2))) (pow (exp 1) (/ (* t t) 2))))
(* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))