
(FPCore (x) :precision binary64 (/ (+ x 1.0) (- 1.0 x)))
double code(double x) {
return (x + 1.0) / (1.0 - x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + 1.0d0) / (1.0d0 - x)
end function
public static double code(double x) {
return (x + 1.0) / (1.0 - x);
}
def code(x): return (x + 1.0) / (1.0 - x)
function code(x) return Float64(Float64(x + 1.0) / Float64(1.0 - x)) end
function tmp = code(x) tmp = (x + 1.0) / (1.0 - x); end
code[x_] := N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + 1}{1 - x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (+ x 1.0) (- 1.0 x)))
double code(double x) {
return (x + 1.0) / (1.0 - x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + 1.0d0) / (1.0d0 - x)
end function
public static double code(double x) {
return (x + 1.0) / (1.0 - x);
}
def code(x): return (x + 1.0) / (1.0 - x)
function code(x) return Float64(Float64(x + 1.0) / Float64(1.0 - x)) end
function tmp = code(x) tmp = (x + 1.0) / (1.0 - x); end
code[x_] := N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + 1}{1 - x}
\end{array}
(FPCore (x) :precision binary64 (/ (+ 1.0 x) (- 1.0 x)))
double code(double x) {
return (1.0 + x) / (1.0 - x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 + x) / (1.0d0 - x)
end function
public static double code(double x) {
return (1.0 + x) / (1.0 - x);
}
def code(x): return (1.0 + x) / (1.0 - x)
function code(x) return Float64(Float64(1.0 + x) / Float64(1.0 - x)) end
function tmp = code(x) tmp = (1.0 + x) / (1.0 - x); end
code[x_] := N[(N[(1.0 + x), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 + x}{1 - x}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= (/ (+ 1.0 x) (- 1.0 x)) -0.5) (- -1.0 (/ 2.0 x)) (fma (fma 2.0 x 2.0) x 1.0)))
double code(double x) {
double tmp;
if (((1.0 + x) / (1.0 - x)) <= -0.5) {
tmp = -1.0 - (2.0 / x);
} else {
tmp = fma(fma(2.0, x, 2.0), x, 1.0);
}
return tmp;
}
function code(x) tmp = 0.0 if (Float64(Float64(1.0 + x) / Float64(1.0 - x)) <= -0.5) tmp = Float64(-1.0 - Float64(2.0 / x)); else tmp = fma(fma(2.0, x, 2.0), x, 1.0); end return tmp end
code[x_] := If[LessEqual[N[(N[(1.0 + x), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision], -0.5], N[(-1.0 - N[(2.0 / x), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * x + 2.0), $MachinePrecision] * x + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{1 + x}{1 - x} \leq -0.5:\\
\;\;\;\;-1 - \frac{2}{x}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(2, x, 2\right), x, 1\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) x)) < -0.5Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-inN/A
metadata-evalN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6499.8
Applied rewrites99.8%
if -0.5 < (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x) :precision binary64 (if (<= (/ (+ 1.0 x) (- 1.0 x)) -0.5) -1.0 (fma (fma 2.0 x 2.0) x 1.0)))
double code(double x) {
double tmp;
if (((1.0 + x) / (1.0 - x)) <= -0.5) {
tmp = -1.0;
} else {
tmp = fma(fma(2.0, x, 2.0), x, 1.0);
}
return tmp;
}
function code(x) tmp = 0.0 if (Float64(Float64(1.0 + x) / Float64(1.0 - x)) <= -0.5) tmp = -1.0; else tmp = fma(fma(2.0, x, 2.0), x, 1.0); end return tmp end
code[x_] := If[LessEqual[N[(N[(1.0 + x), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision], -0.5], -1.0, N[(N[(2.0 * x + 2.0), $MachinePrecision] * x + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{1 + x}{1 - x} \leq -0.5:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(2, x, 2\right), x, 1\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) x)) < -0.5Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites98.9%
if -0.5 < (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f6499.8
Applied rewrites99.8%
Final simplification99.3%
(FPCore (x) :precision binary64 (if (<= (/ (+ 1.0 x) (- 1.0 x)) -0.5) -1.0 (fma 2.0 x 1.0)))
double code(double x) {
double tmp;
if (((1.0 + x) / (1.0 - x)) <= -0.5) {
tmp = -1.0;
} else {
tmp = fma(2.0, x, 1.0);
}
return tmp;
}
function code(x) tmp = 0.0 if (Float64(Float64(1.0 + x) / Float64(1.0 - x)) <= -0.5) tmp = -1.0; else tmp = fma(2.0, x, 1.0); end return tmp end
code[x_] := If[LessEqual[N[(N[(1.0 + x), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision], -0.5], -1.0, N[(2.0 * x + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{1 + x}{1 - x} \leq -0.5:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(2, x, 1\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) x)) < -0.5Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites98.9%
if -0.5 < (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f6499.4
Applied rewrites99.4%
Final simplification99.2%
(FPCore (x) :precision binary64 (if (<= (/ (+ 1.0 x) (- 1.0 x)) -2e-312) -1.0 1.0))
double code(double x) {
double tmp;
if (((1.0 + x) / (1.0 - x)) <= -2e-312) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (((1.0d0 + x) / (1.0d0 - x)) <= (-2d-312)) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (((1.0 + x) / (1.0 - x)) <= -2e-312) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x): tmp = 0 if ((1.0 + x) / (1.0 - x)) <= -2e-312: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x) tmp = 0.0 if (Float64(Float64(1.0 + x) / Float64(1.0 - x)) <= -2e-312) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (((1.0 + x) / (1.0 - x)) <= -2e-312) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[N[(N[(1.0 + x), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision], -2e-312], -1.0, 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{1 + x}{1 - x} \leq -2 \cdot 10^{-312}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) x)) < -2.0000000000019e-312Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites98.9%
if -2.0000000000019e-312 < (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.6%
Final simplification98.7%
(FPCore (x) :precision binary64 -1.0)
double code(double x) {
return -1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -1.0d0
end function
public static double code(double x) {
return -1.0;
}
def code(x): return -1.0
function code(x) return -1.0 end
function tmp = code(x) tmp = -1.0; end
code[x_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites49.9%
herbie shell --seed 2024332
(FPCore (x)
:name "Prelude:atanh from fay-base-0.20.0.1"
:precision binary64
(/ (+ x 1.0) (- 1.0 x)))