
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ (- (* z y) x) (- (* t z) x)) x) (+ 1.0 x))))
(if (<= t_1 2e+222)
t_1
(- (+ (/ x (+ 1.0 x)) (/ y (fma t x t))) (/ x (* (fma t x t) z))))))
double code(double x, double y, double z, double t) {
double t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_1 <= 2e+222) {
tmp = t_1;
} else {
tmp = ((x / (1.0 + x)) + (y / fma(t, x, t))) - (x / (fma(t, x, t) * z));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(Float64(Float64(z * y) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= 2e+222) tmp = t_1; else tmp = Float64(Float64(Float64(x / Float64(1.0 + x)) + Float64(y / fma(t, x, t))) - Float64(x / Float64(fma(t, x, t) * z))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+222], t$95$1, N[(N[(N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(y / N[(t * x + t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(x / N[(N[(t * x + t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y - x}{t \cdot z - x} + x}{1 + x}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{+222}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{x}{1 + x} + \frac{y}{\mathsf{fma}\left(t, x, t\right)}\right) - \frac{x}{\mathsf{fma}\left(t, x, t\right) \cdot z}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.0000000000000001e222Initial program 97.7%
if 2.0000000000000001e222 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 22.3%
Taylor expanded in t around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6494.1
Applied rewrites94.1%
Final simplification97.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (+ 1.0 x)))
(t_2 (- (* t z) x))
(t_3 (* (/ (/ z (+ 1.0 x)) t_2) y))
(t_4 (/ (+ (/ (- (* z y) x) t_2) x) (+ 1.0 x))))
(if (<= t_4 -2e+18)
t_3
(if (<= t_4 5e-73)
t_1
(if (<= t_4 2.0)
(/ (- x (/ x (fma t z (- x)))) (+ 1.0 x))
(if (<= t_4 INFINITY) t_3 t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = (t * z) - x;
double t_3 = ((z / (1.0 + x)) / t_2) * y;
double t_4 = ((((z * y) - x) / t_2) + x) / (1.0 + x);
double tmp;
if (t_4 <= -2e+18) {
tmp = t_3;
} else if (t_4 <= 5e-73) {
tmp = t_1;
} else if (t_4 <= 2.0) {
tmp = (x - (x / fma(t, z, -x))) / (1.0 + x);
} else if (t_4 <= ((double) INFINITY)) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)) t_2 = Float64(Float64(t * z) - x) t_3 = Float64(Float64(Float64(z / Float64(1.0 + x)) / t_2) * y) t_4 = Float64(Float64(Float64(Float64(Float64(z * y) - x) / t_2) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_4 <= -2e+18) tmp = t_3; elseif (t_4 <= 5e-73) tmp = t_1; elseif (t_4 <= 2.0) tmp = Float64(Float64(x - Float64(x / fma(t, z, Float64(-x)))) / Float64(1.0 + x)); elseif (t_4 <= Inf) tmp = t_3; else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(z / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$4 = N[(N[(N[(N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision] / t$95$2), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -2e+18], t$95$3, If[LessEqual[t$95$4, 5e-73], t$95$1, If[LessEqual[t$95$4, 2.0], N[(N[(x - N[(x / N[(t * z + (-x)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, Infinity], t$95$3, t$95$1]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{1 + x}\\
t_2 := t \cdot z - x\\
t_3 := \frac{\frac{z}{1 + x}}{t\_2} \cdot y\\
t_4 := \frac{\frac{z \cdot y - x}{t\_2} + x}{1 + x}\\
\mathbf{if}\;t\_4 \leq -2 \cdot 10^{+18}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_4 \leq 5 \cdot 10^{-73}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{\mathsf{fma}\left(t, z, -x\right)}}{1 + x}\\
\mathbf{elif}\;t\_4 \leq \infty:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e18 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 82.0%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6487.0
Applied rewrites87.0%
Applied rewrites96.5%
if -2e18 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.9999999999999998e-73 or +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 70.2%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6494.0
Applied rewrites94.0%
if 4.9999999999999998e-73 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 99.9%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6498.7
Applied rewrites98.7%
Final simplification97.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (+ 1.0 x)))
(t_2 (- (* t z) x))
(t_3 (* (/ z (* (+ 1.0 x) t_2)) y))
(t_4 (/ (+ (/ (- (* z y) x) t_2) x) (+ 1.0 x))))
(if (<= t_4 -2e+18)
t_3
(if (<= t_4 5e-73)
t_1
(if (<= t_4 2.0)
(/ (- x (/ x (fma t z (- x)))) (+ 1.0 x))
(if (<= t_4 INFINITY) t_3 t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = (t * z) - x;
double t_3 = (z / ((1.0 + x) * t_2)) * y;
double t_4 = ((((z * y) - x) / t_2) + x) / (1.0 + x);
double tmp;
if (t_4 <= -2e+18) {
tmp = t_3;
} else if (t_4 <= 5e-73) {
tmp = t_1;
} else if (t_4 <= 2.0) {
tmp = (x - (x / fma(t, z, -x))) / (1.0 + x);
} else if (t_4 <= ((double) INFINITY)) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)) t_2 = Float64(Float64(t * z) - x) t_3 = Float64(Float64(z / Float64(Float64(1.0 + x) * t_2)) * y) t_4 = Float64(Float64(Float64(Float64(Float64(z * y) - x) / t_2) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_4 <= -2e+18) tmp = t_3; elseif (t_4 <= 5e-73) tmp = t_1; elseif (t_4 <= 2.0) tmp = Float64(Float64(x - Float64(x / fma(t, z, Float64(-x)))) / Float64(1.0 + x)); elseif (t_4 <= Inf) tmp = t_3; else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(z / N[(N[(1.0 + x), $MachinePrecision] * t$95$2), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$4 = N[(N[(N[(N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision] / t$95$2), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -2e+18], t$95$3, If[LessEqual[t$95$4, 5e-73], t$95$1, If[LessEqual[t$95$4, 2.0], N[(N[(x - N[(x / N[(t * z + (-x)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, Infinity], t$95$3, t$95$1]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{1 + x}\\
t_2 := t \cdot z - x\\
t_3 := \frac{z}{\left(1 + x\right) \cdot t\_2} \cdot y\\
t_4 := \frac{\frac{z \cdot y - x}{t\_2} + x}{1 + x}\\
\mathbf{if}\;t\_4 \leq -2 \cdot 10^{+18}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_4 \leq 5 \cdot 10^{-73}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{\mathsf{fma}\left(t, z, -x\right)}}{1 + x}\\
\mathbf{elif}\;t\_4 \leq \infty:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e18 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 82.0%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6487.0
Applied rewrites87.0%
Applied rewrites96.4%
if -2e18 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.9999999999999998e-73 or +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 70.2%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6494.0
Applied rewrites94.0%
if 4.9999999999999998e-73 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 99.9%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6498.7
Applied rewrites98.7%
Final simplification96.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (+ 1.0 x)))
(t_2 (- (* t z) x))
(t_3 (* (/ z (* (+ 1.0 x) t_2)) y))
(t_4 (/ (+ (/ (- (* z y) x) t_2) x) (+ 1.0 x))))
(if (<= t_4 -2e+18)
t_3
(if (<= t_4 2e-11)
t_1
(if (<= t_4 2.0) 1.0 (if (<= t_4 INFINITY) t_3 t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = (t * z) - x;
double t_3 = (z / ((1.0 + x) * t_2)) * y;
double t_4 = ((((z * y) - x) / t_2) + x) / (1.0 + x);
double tmp;
if (t_4 <= -2e+18) {
tmp = t_3;
} else if (t_4 <= 2e-11) {
tmp = t_1;
} else if (t_4 <= 2.0) {
tmp = 1.0;
} else if (t_4 <= ((double) INFINITY)) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = (t * z) - x;
double t_3 = (z / ((1.0 + x) * t_2)) * y;
double t_4 = ((((z * y) - x) / t_2) + x) / (1.0 + x);
double tmp;
if (t_4 <= -2e+18) {
tmp = t_3;
} else if (t_4 <= 2e-11) {
tmp = t_1;
} else if (t_4 <= 2.0) {
tmp = 1.0;
} else if (t_4 <= Double.POSITIVE_INFINITY) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) + x) / (1.0 + x) t_2 = (t * z) - x t_3 = (z / ((1.0 + x) * t_2)) * y t_4 = ((((z * y) - x) / t_2) + x) / (1.0 + x) tmp = 0 if t_4 <= -2e+18: tmp = t_3 elif t_4 <= 2e-11: tmp = t_1 elif t_4 <= 2.0: tmp = 1.0 elif t_4 <= math.inf: tmp = t_3 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)) t_2 = Float64(Float64(t * z) - x) t_3 = Float64(Float64(z / Float64(Float64(1.0 + x) * t_2)) * y) t_4 = Float64(Float64(Float64(Float64(Float64(z * y) - x) / t_2) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_4 <= -2e+18) tmp = t_3; elseif (t_4 <= 2e-11) tmp = t_1; elseif (t_4 <= 2.0) tmp = 1.0; elseif (t_4 <= Inf) tmp = t_3; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) + x) / (1.0 + x); t_2 = (t * z) - x; t_3 = (z / ((1.0 + x) * t_2)) * y; t_4 = ((((z * y) - x) / t_2) + x) / (1.0 + x); tmp = 0.0; if (t_4 <= -2e+18) tmp = t_3; elseif (t_4 <= 2e-11) tmp = t_1; elseif (t_4 <= 2.0) tmp = 1.0; elseif (t_4 <= Inf) tmp = t_3; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(z / N[(N[(1.0 + x), $MachinePrecision] * t$95$2), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$4 = N[(N[(N[(N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision] / t$95$2), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -2e+18], t$95$3, If[LessEqual[t$95$4, 2e-11], t$95$1, If[LessEqual[t$95$4, 2.0], 1.0, If[LessEqual[t$95$4, Infinity], t$95$3, t$95$1]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{1 + x}\\
t_2 := t \cdot z - x\\
t_3 := \frac{z}{\left(1 + x\right) \cdot t\_2} \cdot y\\
t_4 := \frac{\frac{z \cdot y - x}{t\_2} + x}{1 + x}\\
\mathbf{if}\;t\_4 \leq -2 \cdot 10^{+18}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_4 \leq 2 \cdot 10^{-11}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_4 \leq \infty:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e18 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 82.0%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6487.0
Applied rewrites87.0%
Applied rewrites96.4%
if -2e18 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.99999999999999988e-11 or +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 73.8%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6491.2
Applied rewrites91.2%
if 1.99999999999999988e-11 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites99.0%
Final simplification96.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ y (* (+ 1.0 x) t)))
(t_2 (/ (+ (/ (- (* z y) x) (- (* t z) x)) x) (+ 1.0 x))))
(if (<= t_2 -2e-13)
t_1
(if (<= t_2 2e-11) (* (- 1.0 x) x) (if (<= t_2 2.0) 1.0 t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = y / ((1.0 + x) * t);
double t_2 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_2 <= -2e-13) {
tmp = t_1;
} else if (t_2 <= 2e-11) {
tmp = (1.0 - x) * x;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = y / ((1.0d0 + x) * t)
t_2 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0d0 + x)
if (t_2 <= (-2d-13)) then
tmp = t_1
else if (t_2 <= 2d-11) then
tmp = (1.0d0 - x) * x
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y / ((1.0 + x) * t);
double t_2 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_2 <= -2e-13) {
tmp = t_1;
} else if (t_2 <= 2e-11) {
tmp = (1.0 - x) * x;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y / ((1.0 + x) * t) t_2 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x) tmp = 0 if t_2 <= -2e-13: tmp = t_1 elif t_2 <= 2e-11: tmp = (1.0 - x) * x elif t_2 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y / Float64(Float64(1.0 + x) * t)) t_2 = Float64(Float64(Float64(Float64(Float64(z * y) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_2 <= -2e-13) tmp = t_1; elseif (t_2 <= 2e-11) tmp = Float64(Float64(1.0 - x) * x); elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y / ((1.0 + x) * t); t_2 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x); tmp = 0.0; if (t_2 <= -2e-13) tmp = t_1; elseif (t_2 <= 2e-11) tmp = (1.0 - x) * x; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y / N[(N[(1.0 + x), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e-13], t$95$1, If[LessEqual[t$95$2, 2e-11], N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{\left(1 + x\right) \cdot t}\\
t_2 := \frac{\frac{z \cdot y - x}{t \cdot z - x} + x}{1 + x}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{-13}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{-11}:\\
\;\;\;\;\left(1 - x\right) \cdot x\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2.0000000000000001e-13 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 69.3%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6473.0
Applied rewrites73.0%
Taylor expanded in z around inf
Applied rewrites64.0%
if -2.0000000000000001e-13 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.99999999999999988e-11Initial program 97.8%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6467.0
Applied rewrites67.0%
Taylor expanded in x around 0
Applied rewrites67.1%
if 1.99999999999999988e-11 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites99.0%
Final simplification79.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ (- (* z y) x) (- (* t z) x)) x) (+ 1.0 x))))
(if (<= t_1 -2e-13)
(/ y t)
(if (<= t_1 2e-11) (* (- 1.0 x) x) (if (<= t_1 2.0) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_1 <= -2e-13) {
tmp = y / t;
} else if (t_1 <= 2e-11) {
tmp = (1.0 - x) * x;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0d0 + x)
if (t_1 <= (-2d-13)) then
tmp = y / t
else if (t_1 <= 2d-11) then
tmp = (1.0d0 - x) * x
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_1 <= -2e-13) {
tmp = y / t;
} else if (t_1 <= 2e-11) {
tmp = (1.0 - x) * x;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x) tmp = 0 if t_1 <= -2e-13: tmp = y / t elif t_1 <= 2e-11: tmp = (1.0 - x) * x elif t_1 <= 2.0: tmp = 1.0 else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(Float64(Float64(z * y) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= -2e-13) tmp = Float64(y / t); elseif (t_1 <= 2e-11) tmp = Float64(Float64(1.0 - x) * x); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x); tmp = 0.0; if (t_1 <= -2e-13) tmp = y / t; elseif (t_1 <= 2e-11) tmp = (1.0 - x) * x; elseif (t_1 <= 2.0) tmp = 1.0; else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-13], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 2e-11], N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y - x}{t \cdot z - x} + x}{1 + x}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-13}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-11}:\\
\;\;\;\;\left(1 - x\right) \cdot x\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2.0000000000000001e-13 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 69.3%
Taylor expanded in x around 0
lower-/.f6452.3
Applied rewrites52.3%
if -2.0000000000000001e-13 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.99999999999999988e-11Initial program 97.8%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6467.0
Applied rewrites67.0%
Taylor expanded in x around 0
Applied rewrites67.1%
if 1.99999999999999988e-11 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites99.0%
Final simplification75.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (+ 1.0 x)))
(t_2 (/ (+ (/ (- (* z y) x) (- (* t z) x)) x) (+ 1.0 x))))
(if (<= t_2 2e-11) t_1 (if (<= t_2 1.0) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_2 <= 2e-11) {
tmp = t_1;
} else if (t_2 <= 1.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((y / t) + x) / (1.0d0 + x)
t_2 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0d0 + x)
if (t_2 <= 2d-11) then
tmp = t_1
else if (t_2 <= 1.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_2 <= 2e-11) {
tmp = t_1;
} else if (t_2 <= 1.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) + x) / (1.0 + x) t_2 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x) tmp = 0 if t_2 <= 2e-11: tmp = t_1 elif t_2 <= 1.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)) t_2 = Float64(Float64(Float64(Float64(Float64(z * y) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_2 <= 2e-11) tmp = t_1; elseif (t_2 <= 1.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) + x) / (1.0 + x); t_2 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x); tmp = 0.0; if (t_2 <= 2e-11) tmp = t_1; elseif (t_2 <= 1.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 2e-11], t$95$1, If[LessEqual[t$95$2, 1.0], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{1 + x}\\
t_2 := \frac{\frac{z \cdot y - x}{t \cdot z - x} + x}{1 + x}\\
\mathbf{if}\;t\_2 \leq 2 \cdot 10^{-11}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 1:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.99999999999999988e-11 or 1 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 78.7%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6477.3
Applied rewrites77.3%
if 1.99999999999999988e-11 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites99.2%
Final simplification86.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ (- (* z y) x) (- (* t z) x)) x) (+ 1.0 x))))
(if (<= t_1 2e-11)
(/ (+ (/ y t) x) 1.0)
(if (<= t_1 2.0) 1.0 (/ y (* (+ 1.0 x) t))))))
double code(double x, double y, double z, double t) {
double t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_1 <= 2e-11) {
tmp = ((y / t) + x) / 1.0;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / ((1.0 + x) * t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0d0 + x)
if (t_1 <= 2d-11) then
tmp = ((y / t) + x) / 1.0d0
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = y / ((1.0d0 + x) * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_1 <= 2e-11) {
tmp = ((y / t) + x) / 1.0;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / ((1.0 + x) * t);
}
return tmp;
}
def code(x, y, z, t): t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x) tmp = 0 if t_1 <= 2e-11: tmp = ((y / t) + x) / 1.0 elif t_1 <= 2.0: tmp = 1.0 else: tmp = y / ((1.0 + x) * t) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(Float64(Float64(z * y) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= 2e-11) tmp = Float64(Float64(Float64(y / t) + x) / 1.0); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(y / Float64(Float64(1.0 + x) * t)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x); tmp = 0.0; if (t_1 <= 2e-11) tmp = ((y / t) + x) / 1.0; elseif (t_1 <= 2.0) tmp = 1.0; else tmp = y / ((1.0 + x) * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-11], N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(y / N[(N[(1.0 + x), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y - x}{t \cdot z - x} + x}{1 + x}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-11}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{1}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\left(1 + x\right) \cdot t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.99999999999999988e-11Initial program 94.2%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6481.2
Applied rewrites81.2%
Taylor expanded in x around 0
Applied rewrites75.3%
if 1.99999999999999988e-11 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites99.0%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 56.5%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6460.9
Applied rewrites60.9%
Taylor expanded in z around inf
Applied rewrites59.4%
Final simplification81.8%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (+ (/ (- (* z y) x) (- (* t z) x)) x) (+ 1.0 x)))) (if (<= t_1 2e+222) t_1 (/ (+ (/ y t) x) (+ 1.0 x)))))
double code(double x, double y, double z, double t) {
double t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_1 <= 2e+222) {
tmp = t_1;
} else {
tmp = ((y / t) + x) / (1.0 + x);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0d0 + x)
if (t_1 <= 2d+222) then
tmp = t_1
else
tmp = ((y / t) + x) / (1.0d0 + x)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_1 <= 2e+222) {
tmp = t_1;
} else {
tmp = ((y / t) + x) / (1.0 + x);
}
return tmp;
}
def code(x, y, z, t): t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x) tmp = 0 if t_1 <= 2e+222: tmp = t_1 else: tmp = ((y / t) + x) / (1.0 + x) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(Float64(Float64(z * y) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= 2e+222) tmp = t_1; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x); tmp = 0.0; if (t_1 <= 2e+222) tmp = t_1; else tmp = ((y / t) + x) / (1.0 + x); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+222], t$95$1, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y - x}{t \cdot z - x} + x}{1 + x}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{+222}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{1 + x}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.0000000000000001e222Initial program 97.7%
if 2.0000000000000001e222 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 22.3%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6491.6
Applied rewrites91.6%
Final simplification96.9%
(FPCore (x y z t) :precision binary64 (if (<= (/ (+ (/ (- (* z y) x) (- (* t z) x)) x) (+ 1.0 x)) 2e-11) (* (- 1.0 x) x) 1.0))
double code(double x, double y, double z, double t) {
double tmp;
if ((((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x)) <= 2e-11) {
tmp = (1.0 - x) * x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((((((z * y) - x) / ((t * z) - x)) + x) / (1.0d0 + x)) <= 2d-11) then
tmp = (1.0d0 - x) * x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x)) <= 2e-11) {
tmp = (1.0 - x) * x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x)) <= 2e-11: tmp = (1.0 - x) * x else: tmp = 1.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(Float64(Float64(Float64(z * y) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) <= 2e-11) tmp = Float64(Float64(1.0 - x) * x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((((((z * y) - x) / ((t * z) - x)) + x) / (1.0 + x)) <= 2e-11) tmp = (1.0 - x) * x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(N[(N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], 2e-11], N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\frac{z \cdot y - x}{t \cdot z - x} + x}{1 + x} \leq 2 \cdot 10^{-11}:\\
\;\;\;\;\left(1 - x\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.99999999999999988e-11Initial program 94.2%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6437.6
Applied rewrites37.6%
Taylor expanded in x around 0
Applied rewrites38.1%
if 1.99999999999999988e-11 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 84.5%
Taylor expanded in x around inf
Applied rewrites69.7%
Final simplification59.3%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 87.7%
Taylor expanded in x around inf
Applied rewrites47.7%
(FPCore (x y z t) :precision binary64 (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
def code(x, y, z, t): return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(y / Float64(t - Float64(x / z))) - Float64(x / Float64(Float64(t * z) - x)))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(y / N[(t - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(x / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \left(\frac{y}{t - \frac{x}{z}} - \frac{x}{t \cdot z - x}\right)}{x + 1}
\end{array}
herbie shell --seed 2024332
(FPCore (x y z t)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, A"
:precision binary64
:alt
(! :herbie-platform default (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1)))
(/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))