
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (if (<= (* (- 3.0 x) (- 1.0 x)) 1e+23) (/ (fma (fma 0.3333333333333333 x -1.3333333333333333) x 1.0) y) (* (/ x (* 3.0 y)) x)))
double code(double x, double y) {
double tmp;
if (((3.0 - x) * (1.0 - x)) <= 1e+23) {
tmp = fma(fma(0.3333333333333333, x, -1.3333333333333333), x, 1.0) / y;
} else {
tmp = (x / (3.0 * y)) * x;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(3.0 - x) * Float64(1.0 - x)) <= 1e+23) tmp = Float64(fma(fma(0.3333333333333333, x, -1.3333333333333333), x, 1.0) / y); else tmp = Float64(Float64(x / Float64(3.0 * y)) * x); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(3.0 - x), $MachinePrecision] * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], 1e+23], N[(N[(N[(0.3333333333333333 * x + -1.3333333333333333), $MachinePrecision] * x + 1.0), $MachinePrecision] / y), $MachinePrecision], N[(N[(x / N[(3.0 * y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(3 - x\right) \cdot \left(1 - x\right) \leq 10^{+23}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\mathsf{fma}\left(0.3333333333333333, x, -1.3333333333333333\right), x, 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{3 \cdot y} \cdot x\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) < 9.9999999999999992e22Initial program 99.6%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
metadata-eval99.9
Applied rewrites99.9%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
lift--.f64N/A
lift--.f64N/A
metadata-evalN/A
div-invN/A
lower-/.f64N/A
Applied rewrites99.9%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f6499.9
Applied rewrites99.9%
if 9.9999999999999992e22 < (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) Initial program 83.9%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
Applied rewrites99.7%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (<= (* (- 3.0 x) (- 1.0 x)) 10.0) (/ (fma -1.3333333333333333 x 1.0) y) (* (/ x y) (fma 0.3333333333333333 x -1.3333333333333333))))
double code(double x, double y) {
double tmp;
if (((3.0 - x) * (1.0 - x)) <= 10.0) {
tmp = fma(-1.3333333333333333, x, 1.0) / y;
} else {
tmp = (x / y) * fma(0.3333333333333333, x, -1.3333333333333333);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(3.0 - x) * Float64(1.0 - x)) <= 10.0) tmp = Float64(fma(-1.3333333333333333, x, 1.0) / y); else tmp = Float64(Float64(x / y) * fma(0.3333333333333333, x, -1.3333333333333333)); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(3.0 - x), $MachinePrecision] * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], 10.0], N[(N[(-1.3333333333333333 * x + 1.0), $MachinePrecision] / y), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(0.3333333333333333 * x + -1.3333333333333333), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(3 - x\right) \cdot \left(1 - x\right) \leq 10:\\
\;\;\;\;\frac{\mathsf{fma}\left(-1.3333333333333333, x, 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \mathsf{fma}\left(0.3333333333333333, x, -1.3333333333333333\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) < 10Initial program 99.6%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
metadata-eval100.0
Applied rewrites100.0%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
lift--.f64N/A
lift--.f64N/A
metadata-evalN/A
div-invN/A
lower-/.f64N/A
Applied rewrites100.0%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f6497.7
Applied rewrites97.7%
if 10 < (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) Initial program 84.5%
Taylor expanded in x around inf
sub-negN/A
associate-*r/N/A
metadata-evalN/A
distribute-lft-inN/A
associate-*r/N/A
metadata-evalN/A
associate-*r/N/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
associate-*l/N/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
times-fracN/A
Applied rewrites98.2%
Final simplification98.0%
(FPCore (x y) :precision binary64 (if (<= (* (- 3.0 x) (- 1.0 x)) 10.0) (/ (fma -1.3333333333333333 x 1.0) y) (* (/ x (* 3.0 y)) x)))
double code(double x, double y) {
double tmp;
if (((3.0 - x) * (1.0 - x)) <= 10.0) {
tmp = fma(-1.3333333333333333, x, 1.0) / y;
} else {
tmp = (x / (3.0 * y)) * x;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(3.0 - x) * Float64(1.0 - x)) <= 10.0) tmp = Float64(fma(-1.3333333333333333, x, 1.0) / y); else tmp = Float64(Float64(x / Float64(3.0 * y)) * x); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(3.0 - x), $MachinePrecision] * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], 10.0], N[(N[(-1.3333333333333333 * x + 1.0), $MachinePrecision] / y), $MachinePrecision], N[(N[(x / N[(3.0 * y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(3 - x\right) \cdot \left(1 - x\right) \leq 10:\\
\;\;\;\;\frac{\mathsf{fma}\left(-1.3333333333333333, x, 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{3 \cdot y} \cdot x\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) < 10Initial program 99.6%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
metadata-eval100.0
Applied rewrites100.0%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
lift--.f64N/A
lift--.f64N/A
metadata-evalN/A
div-invN/A
lower-/.f64N/A
Applied rewrites100.0%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f6497.7
Applied rewrites97.7%
if 10 < (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) Initial program 84.5%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-/.f6497.3
Applied rewrites97.3%
Applied rewrites97.5%
Final simplification97.6%
(FPCore (x y) :precision binary64 (if (<= (* (- 3.0 x) (- 1.0 x)) 10.0) (/ (fma -1.3333333333333333 x 1.0) y) (* (* 0.3333333333333333 x) (/ x y))))
double code(double x, double y) {
double tmp;
if (((3.0 - x) * (1.0 - x)) <= 10.0) {
tmp = fma(-1.3333333333333333, x, 1.0) / y;
} else {
tmp = (0.3333333333333333 * x) * (x / y);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(3.0 - x) * Float64(1.0 - x)) <= 10.0) tmp = Float64(fma(-1.3333333333333333, x, 1.0) / y); else tmp = Float64(Float64(0.3333333333333333 * x) * Float64(x / y)); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(3.0 - x), $MachinePrecision] * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], 10.0], N[(N[(-1.3333333333333333 * x + 1.0), $MachinePrecision] / y), $MachinePrecision], N[(N[(0.3333333333333333 * x), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(3 - x\right) \cdot \left(1 - x\right) \leq 10:\\
\;\;\;\;\frac{\mathsf{fma}\left(-1.3333333333333333, x, 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;\left(0.3333333333333333 \cdot x\right) \cdot \frac{x}{y}\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) < 10Initial program 99.6%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
metadata-eval100.0
Applied rewrites100.0%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
lift--.f64N/A
lift--.f64N/A
metadata-evalN/A
div-invN/A
lower-/.f64N/A
Applied rewrites100.0%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f6497.7
Applied rewrites97.7%
if 10 < (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) Initial program 84.5%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-/.f6497.3
Applied rewrites97.3%
Applied rewrites97.4%
Final simplification97.5%
(FPCore (x y) :precision binary64 (if (<= (* (- 3.0 x) (- 1.0 x)) 10.0) (/ (fma -1.3333333333333333 x 1.0) y) (* (* (/ x y) 0.3333333333333333) x)))
double code(double x, double y) {
double tmp;
if (((3.0 - x) * (1.0 - x)) <= 10.0) {
tmp = fma(-1.3333333333333333, x, 1.0) / y;
} else {
tmp = ((x / y) * 0.3333333333333333) * x;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(3.0 - x) * Float64(1.0 - x)) <= 10.0) tmp = Float64(fma(-1.3333333333333333, x, 1.0) / y); else tmp = Float64(Float64(Float64(x / y) * 0.3333333333333333) * x); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(3.0 - x), $MachinePrecision] * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], 10.0], N[(N[(-1.3333333333333333 * x + 1.0), $MachinePrecision] / y), $MachinePrecision], N[(N[(N[(x / y), $MachinePrecision] * 0.3333333333333333), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(3 - x\right) \cdot \left(1 - x\right) \leq 10:\\
\;\;\;\;\frac{\mathsf{fma}\left(-1.3333333333333333, x, 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{x}{y} \cdot 0.3333333333333333\right) \cdot x\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) < 10Initial program 99.6%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
metadata-eval100.0
Applied rewrites100.0%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
lift--.f64N/A
lift--.f64N/A
metadata-evalN/A
div-invN/A
lower-/.f64N/A
Applied rewrites100.0%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f6497.7
Applied rewrites97.7%
if 10 < (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) Initial program 84.5%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-/.f6497.3
Applied rewrites97.3%
Final simplification97.5%
(FPCore (x y) :precision binary64 (* (- 1.0 x) (/ (fma x -0.3333333333333333 1.0) y)))
double code(double x, double y) {
return (1.0 - x) * (fma(x, -0.3333333333333333, 1.0) / y);
}
function code(x, y) return Float64(Float64(1.0 - x) * Float64(fma(x, -0.3333333333333333, 1.0) / y)) end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] * N[(N[(x * -0.3333333333333333 + 1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot \frac{\mathsf{fma}\left(x, -0.3333333333333333, 1\right)}{y}
\end{array}
Initial program 92.0%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
metadata-eval99.8
Applied rewrites99.8%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
neg-mul-1N/A
associate-*r*N/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
metadata-eval99.8
Applied rewrites99.8%
lift-*.f64N/A
*-commutativeN/A
lift--.f64N/A
lift-/.f64N/A
lift-fma.f64N/A
+-commutativeN/A
metadata-evalN/A
distribute-lft-neg-inN/A
sub-negN/A
metadata-evalN/A
*-commutativeN/A
metadata-evalN/A
div-invN/A
div-subN/A
times-fracN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (* (- 3.0 x) (/ (fma -0.3333333333333333 x 0.3333333333333333) y)))
double code(double x, double y) {
return (3.0 - x) * (fma(-0.3333333333333333, x, 0.3333333333333333) / y);
}
function code(x, y) return Float64(Float64(3.0 - x) * Float64(fma(-0.3333333333333333, x, 0.3333333333333333) / y)) end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] * N[(N[(-0.3333333333333333 * x + 0.3333333333333333), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 - x\right) \cdot \frac{\mathsf{fma}\left(-0.3333333333333333, x, 0.3333333333333333\right)}{y}
\end{array}
Initial program 92.0%
Taylor expanded in y around 0
*-commutativeN/A
*-commutativeN/A
associate-/l*N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
*-commutativeN/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-lft-inN/A
mul-1-negN/A
distribute-rgt-neg-outN/A
distribute-lft-neg-inN/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
lower--.f6499.5
Applied rewrites99.5%
Final simplification99.5%
(FPCore (x y) :precision binary64 (/ (fma -1.3333333333333333 x 1.0) y))
double code(double x, double y) {
return fma(-1.3333333333333333, x, 1.0) / y;
}
function code(x, y) return Float64(fma(-1.3333333333333333, x, 1.0) / y) end
code[x_, y_] := N[(N[(-1.3333333333333333 * x + 1.0), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(-1.3333333333333333, x, 1\right)}{y}
\end{array}
Initial program 92.0%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
metadata-eval99.8
Applied rewrites99.8%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
lift--.f64N/A
lift--.f64N/A
metadata-evalN/A
div-invN/A
lower-/.f64N/A
Applied rewrites92.2%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f6457.0
Applied rewrites57.0%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 92.0%
Taylor expanded in x around 0
lower-/.f6450.8
Applied rewrites50.8%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2024332
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:alt
(! :herbie-platform default (* (/ (- 1 x) y) (/ (- 3 x) 3)))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))