
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) (- z) (+ x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), -z, (x + cos(y)));
}
function code(x, y, z) return fma(sin(y), Float64(-z), Float64(x + cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * (-z) + N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, -z, x + \cos y\right)
\end{array}
Initial program 99.9%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ x (cos y)))
(t_1 (* z (sin y)))
(t_2 (- t_0 t_1))
(t_3 (- (+ 1.0 x) t_1)))
(if (<= t_2 -5e+16)
t_3
(if (<= t_2 0.9977230244400593) (- t_0 (* z y)) t_3))))
double code(double x, double y, double z) {
double t_0 = x + cos(y);
double t_1 = z * sin(y);
double t_2 = t_0 - t_1;
double t_3 = (1.0 + x) - t_1;
double tmp;
if (t_2 <= -5e+16) {
tmp = t_3;
} else if (t_2 <= 0.9977230244400593) {
tmp = t_0 - (z * y);
} else {
tmp = t_3;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = x + cos(y)
t_1 = z * sin(y)
t_2 = t_0 - t_1
t_3 = (1.0d0 + x) - t_1
if (t_2 <= (-5d+16)) then
tmp = t_3
else if (t_2 <= 0.9977230244400593d0) then
tmp = t_0 - (z * y)
else
tmp = t_3
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x + Math.cos(y);
double t_1 = z * Math.sin(y);
double t_2 = t_0 - t_1;
double t_3 = (1.0 + x) - t_1;
double tmp;
if (t_2 <= -5e+16) {
tmp = t_3;
} else if (t_2 <= 0.9977230244400593) {
tmp = t_0 - (z * y);
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z): t_0 = x + math.cos(y) t_1 = z * math.sin(y) t_2 = t_0 - t_1 t_3 = (1.0 + x) - t_1 tmp = 0 if t_2 <= -5e+16: tmp = t_3 elif t_2 <= 0.9977230244400593: tmp = t_0 - (z * y) else: tmp = t_3 return tmp
function code(x, y, z) t_0 = Float64(x + cos(y)) t_1 = Float64(z * sin(y)) t_2 = Float64(t_0 - t_1) t_3 = Float64(Float64(1.0 + x) - t_1) tmp = 0.0 if (t_2 <= -5e+16) tmp = t_3; elseif (t_2 <= 0.9977230244400593) tmp = Float64(t_0 - Float64(z * y)); else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x + cos(y); t_1 = z * sin(y); t_2 = t_0 - t_1; t_3 = (1.0 + x) - t_1; tmp = 0.0; if (t_2 <= -5e+16) tmp = t_3; elseif (t_2 <= 0.9977230244400593) tmp = t_0 - (z * y); else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 - t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(1.0 + x), $MachinePrecision] - t$95$1), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+16], t$95$3, If[LessEqual[t$95$2, 0.9977230244400593], N[(t$95$0 - N[(z * y), $MachinePrecision]), $MachinePrecision], t$95$3]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \cos y\\
t_1 := z \cdot \sin y\\
t_2 := t\_0 - t\_1\\
t_3 := \left(1 + x\right) - t\_1\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+16}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 0.9977230244400593:\\
\;\;\;\;t\_0 - z \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -5e16 or 0.997723024440059336 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites99.8%
if -5e16 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.997723024440059336Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6466.8
Applied rewrites66.8%
Final simplification95.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (sin y)))
(t_1 (- (+ x (cos y)) t_0))
(t_2 (- (+ 1.0 x) t_0)))
(if (<= t_1 -2000000.0)
t_2
(if (<= t_1 0.9977230244400593) (- (cos y) (* z y)) t_2))))
double code(double x, double y, double z) {
double t_0 = z * sin(y);
double t_1 = (x + cos(y)) - t_0;
double t_2 = (1.0 + x) - t_0;
double tmp;
if (t_1 <= -2000000.0) {
tmp = t_2;
} else if (t_1 <= 0.9977230244400593) {
tmp = cos(y) - (z * y);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = z * sin(y)
t_1 = (x + cos(y)) - t_0
t_2 = (1.0d0 + x) - t_0
if (t_1 <= (-2000000.0d0)) then
tmp = t_2
else if (t_1 <= 0.9977230244400593d0) then
tmp = cos(y) - (z * y)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.sin(y);
double t_1 = (x + Math.cos(y)) - t_0;
double t_2 = (1.0 + x) - t_0;
double tmp;
if (t_1 <= -2000000.0) {
tmp = t_2;
} else if (t_1 <= 0.9977230244400593) {
tmp = Math.cos(y) - (z * y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.sin(y) t_1 = (x + math.cos(y)) - t_0 t_2 = (1.0 + x) - t_0 tmp = 0 if t_1 <= -2000000.0: tmp = t_2 elif t_1 <= 0.9977230244400593: tmp = math.cos(y) - (z * y) else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(z * sin(y)) t_1 = Float64(Float64(x + cos(y)) - t_0) t_2 = Float64(Float64(1.0 + x) - t_0) tmp = 0.0 if (t_1 <= -2000000.0) tmp = t_2; elseif (t_1 <= 0.9977230244400593) tmp = Float64(cos(y) - Float64(z * y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * sin(y); t_1 = (x + cos(y)) - t_0; t_2 = (1.0 + x) - t_0; tmp = 0.0; if (t_1 <= -2000000.0) tmp = t_2; elseif (t_1 <= 0.9977230244400593) tmp = cos(y) - (z * y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 + x), $MachinePrecision] - t$95$0), $MachinePrecision]}, If[LessEqual[t$95$1, -2000000.0], t$95$2, If[LessEqual[t$95$1, 0.9977230244400593], N[(N[Cos[y], $MachinePrecision] - N[(z * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \sin y\\
t_1 := \left(x + \cos y\right) - t\_0\\
t_2 := \left(1 + x\right) - t\_0\\
\mathbf{if}\;t\_1 \leq -2000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.9977230244400593:\\
\;\;\;\;\cos y - z \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -2e6 or 0.997723024440059336 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites99.5%
if -2e6 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.997723024440059336Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6463.7
Applied rewrites63.7%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f646.5
Applied rewrites6.5%
Taylor expanded in x around 0
lower-cos.f6458.9
Applied rewrites58.9%
Final simplification94.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (sin y))) (t_1 (- (+ 1.0 x) t_0))) (if (<= x -6.2e-7) t_1 (if (<= x 1.4e-19) (- (cos y) t_0) t_1))))
double code(double x, double y, double z) {
double t_0 = z * sin(y);
double t_1 = (1.0 + x) - t_0;
double tmp;
if (x <= -6.2e-7) {
tmp = t_1;
} else if (x <= 1.4e-19) {
tmp = cos(y) - t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * sin(y)
t_1 = (1.0d0 + x) - t_0
if (x <= (-6.2d-7)) then
tmp = t_1
else if (x <= 1.4d-19) then
tmp = cos(y) - t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.sin(y);
double t_1 = (1.0 + x) - t_0;
double tmp;
if (x <= -6.2e-7) {
tmp = t_1;
} else if (x <= 1.4e-19) {
tmp = Math.cos(y) - t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.sin(y) t_1 = (1.0 + x) - t_0 tmp = 0 if x <= -6.2e-7: tmp = t_1 elif x <= 1.4e-19: tmp = math.cos(y) - t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(z * sin(y)) t_1 = Float64(Float64(1.0 + x) - t_0) tmp = 0.0 if (x <= -6.2e-7) tmp = t_1; elseif (x <= 1.4e-19) tmp = Float64(cos(y) - t_0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * sin(y); t_1 = (1.0 + x) - t_0; tmp = 0.0; if (x <= -6.2e-7) tmp = t_1; elseif (x <= 1.4e-19) tmp = cos(y) - t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(1.0 + x), $MachinePrecision] - t$95$0), $MachinePrecision]}, If[LessEqual[x, -6.2e-7], t$95$1, If[LessEqual[x, 1.4e-19], N[(N[Cos[y], $MachinePrecision] - t$95$0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \sin y\\
t_1 := \left(1 + x\right) - t\_0\\
\mathbf{if}\;x \leq -6.2 \cdot 10^{-7}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 1.4 \cdot 10^{-19}:\\
\;\;\;\;\cos y - t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -6.1999999999999999e-7 or 1.40000000000000001e-19 < x Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites99.6%
if -6.1999999999999999e-7 < x < 1.40000000000000001e-19Initial program 99.9%
Taylor expanded in x around 0
lower-cos.f6499.3
Applied rewrites99.3%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
Initial program 99.9%
(FPCore (x y z) :precision binary64 (if (<= x -52.0) (+ 1.0 x) (if (<= x 2.35e-34) (- (cos y) (* z y)) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -52.0) {
tmp = 1.0 + x;
} else if (x <= 2.35e-34) {
tmp = cos(y) - (z * y);
} else {
tmp = 1.0 + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-52.0d0)) then
tmp = 1.0d0 + x
else if (x <= 2.35d-34) then
tmp = cos(y) - (z * y)
else
tmp = 1.0d0 + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -52.0) {
tmp = 1.0 + x;
} else if (x <= 2.35e-34) {
tmp = Math.cos(y) - (z * y);
} else {
tmp = 1.0 + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -52.0: tmp = 1.0 + x elif x <= 2.35e-34: tmp = math.cos(y) - (z * y) else: tmp = 1.0 + x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -52.0) tmp = Float64(1.0 + x); elseif (x <= 2.35e-34) tmp = Float64(cos(y) - Float64(z * y)); else tmp = Float64(1.0 + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -52.0) tmp = 1.0 + x; elseif (x <= 2.35e-34) tmp = cos(y) - (z * y); else tmp = 1.0 + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -52.0], N[(1.0 + x), $MachinePrecision], If[LessEqual[x, 2.35e-34], N[(N[Cos[y], $MachinePrecision] - N[(z * y), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -52:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;x \leq 2.35 \cdot 10^{-34}:\\
\;\;\;\;\cos y - z \cdot y\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if x < -52 or 2.35000000000000001e-34 < x Initial program 100.0%
Taylor expanded in y around 0
lower-+.f6483.7
Applied rewrites83.7%
if -52 < x < 2.35000000000000001e-34Initial program 99.9%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6468.9
Applied rewrites68.9%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6453.8
Applied rewrites53.8%
Taylor expanded in x around 0
lower-cos.f6467.6
Applied rewrites67.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) (sin y)))) (if (<= z -7.9e+149) t_0 (if (<= z 4.2e+73) (+ 1.0 x) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * sin(y);
double tmp;
if (z <= -7.9e+149) {
tmp = t_0;
} else if (z <= 4.2e+73) {
tmp = 1.0 + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * sin(y)
if (z <= (-7.9d+149)) then
tmp = t_0
else if (z <= 4.2d+73) then
tmp = 1.0d0 + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * Math.sin(y);
double tmp;
if (z <= -7.9e+149) {
tmp = t_0;
} else if (z <= 4.2e+73) {
tmp = 1.0 + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * math.sin(y) tmp = 0 if z <= -7.9e+149: tmp = t_0 elif z <= 4.2e+73: tmp = 1.0 + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * sin(y)) tmp = 0.0 if (z <= -7.9e+149) tmp = t_0; elseif (z <= 4.2e+73) tmp = Float64(1.0 + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * sin(y); tmp = 0.0; if (z <= -7.9e+149) tmp = t_0; elseif (z <= 4.2e+73) tmp = 1.0 + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -7.9e+149], t$95$0, If[LessEqual[z, 4.2e+73], N[(1.0 + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot \sin y\\
\mathbf{if}\;z \leq -7.9 \cdot 10^{+149}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 4.2 \cdot 10^{+73}:\\
\;\;\;\;1 + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -7.89999999999999965e149 or 4.2000000000000003e73 < z Initial program 99.8%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6468.9
Applied rewrites68.9%
if -7.89999999999999965e149 < z < 4.2000000000000003e73Initial program 100.0%
Taylor expanded in y around 0
lower-+.f6477.5
Applied rewrites77.5%
(FPCore (x y z)
:precision binary64
(if (<= y -6.6e+15)
(+ 1.0 x)
(if (<= y 8e-20)
(-
(+
(fma
(fma
(fma -0.001388888888888889 (* y y) 0.041666666666666664)
(* y y)
-0.5)
(* y y)
1.0)
x)
(* z y))
(+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -6.6e+15) {
tmp = 1.0 + x;
} else if (y <= 8e-20) {
tmp = (fma(fma(fma(-0.001388888888888889, (y * y), 0.041666666666666664), (y * y), -0.5), (y * y), 1.0) + x) - (z * y);
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -6.6e+15) tmp = Float64(1.0 + x); elseif (y <= 8e-20) tmp = Float64(Float64(fma(fma(fma(-0.001388888888888889, Float64(y * y), 0.041666666666666664), Float64(y * y), -0.5), Float64(y * y), 1.0) + x) - Float64(z * y)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -6.6e+15], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 8e-20], N[(N[(N[(N[(N[(-0.001388888888888889 * N[(y * y), $MachinePrecision] + 0.041666666666666664), $MachinePrecision] * N[(y * y), $MachinePrecision] + -0.5), $MachinePrecision] * N[(y * y), $MachinePrecision] + 1.0), $MachinePrecision] + x), $MachinePrecision] - N[(z * y), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.6 \cdot 10^{+15}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 8 \cdot 10^{-20}:\\
\;\;\;\;\left(\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(-0.001388888888888889, y \cdot y, 0.041666666666666664\right), y \cdot y, -0.5\right), y \cdot y, 1\right) + x\right) - z \cdot y\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -6.6e15 or 7.99999999999999956e-20 < y Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6446.0
Applied rewrites46.0%
if -6.6e15 < y < 7.99999999999999956e-20Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6499.4
Applied rewrites99.4%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6497.7
Applied rewrites97.7%
Final simplification72.8%
(FPCore (x y z) :precision binary64 (if (<= y -3.3e+16) (+ 1.0 x) (if (<= y 9.5e+30) (fma (- (* -0.5 y) z) y (+ 1.0 x)) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.3e+16) {
tmp = 1.0 + x;
} else if (y <= 9.5e+30) {
tmp = fma(((-0.5 * y) - z), y, (1.0 + x));
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -3.3e+16) tmp = Float64(1.0 + x); elseif (y <= 9.5e+30) tmp = fma(Float64(Float64(-0.5 * y) - z), y, Float64(1.0 + x)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -3.3e+16], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 9.5e+30], N[(N[(N[(-0.5 * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.3 \cdot 10^{+16}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 9.5 \cdot 10^{+30}:\\
\;\;\;\;\mathsf{fma}\left(-0.5 \cdot y - z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -3.3e16 or 9.5000000000000003e30 < y Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6444.1
Applied rewrites44.1%
if -3.3e16 < y < 9.5000000000000003e30Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-+.f6497.0
Applied rewrites97.0%
(FPCore (x y z) :precision binary64 (if (<= y -4e+20) (+ 1.0 x) (if (<= y 9.5e+30) (- x (fma z y -1.0)) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4e+20) {
tmp = 1.0 + x;
} else if (y <= 9.5e+30) {
tmp = x - fma(z, y, -1.0);
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -4e+20) tmp = Float64(1.0 + x); elseif (y <= 9.5e+30) tmp = Float64(x - fma(z, y, -1.0)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -4e+20], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 9.5e+30], N[(x - N[(z * y + -1.0), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4 \cdot 10^{+20}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 9.5 \cdot 10^{+30}:\\
\;\;\;\;x - \mathsf{fma}\left(z, y, -1\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -4e20 or 9.5000000000000003e30 < y Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6444.1
Applied rewrites44.1%
if -4e20 < y < 9.5000000000000003e30Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
lower--.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f6496.8
Applied rewrites96.8%
(FPCore (x y z) :precision binary64 (if (<= x -52.0) (+ 1.0 x) (if (<= x 2.3e-34) (fma (- z) y 1.0) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -52.0) {
tmp = 1.0 + x;
} else if (x <= 2.3e-34) {
tmp = fma(-z, y, 1.0);
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -52.0) tmp = Float64(1.0 + x); elseif (x <= 2.3e-34) tmp = fma(Float64(-z), y, 1.0); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -52.0], N[(1.0 + x), $MachinePrecision], If[LessEqual[x, 2.3e-34], N[((-z) * y + 1.0), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -52:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;x \leq 2.3 \cdot 10^{-34}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, 1\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if x < -52 or 2.30000000000000011e-34 < x Initial program 100.0%
Taylor expanded in y around 0
lower-+.f6483.7
Applied rewrites83.7%
if -52 < x < 2.30000000000000011e-34Initial program 99.9%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-+.f6453.8
Applied rewrites53.8%
Taylor expanded in x around 0
Applied rewrites53.2%
Taylor expanded in y around 0
Applied rewrites54.4%
(FPCore (x y z) :precision binary64 (if (<= z -1.5e+220) (* (- y) z) (+ 1.0 x)))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.5e+220) {
tmp = -y * z;
} else {
tmp = 1.0 + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.5d+220)) then
tmp = -y * z
else
tmp = 1.0d0 + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.5e+220) {
tmp = -y * z;
} else {
tmp = 1.0 + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.5e+220: tmp = -y * z else: tmp = 1.0 + x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.5e+220) tmp = Float64(Float64(-y) * z); else tmp = Float64(1.0 + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.5e+220) tmp = -y * z; else tmp = 1.0 + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.5e+220], N[((-y) * z), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.5 \cdot 10^{+220}:\\
\;\;\;\;\left(-y\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if z < -1.50000000000000012e220Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6480.6
Applied rewrites80.6%
Taylor expanded in y around 0
Applied rewrites52.9%
if -1.50000000000000012e220 < z Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6467.8
Applied rewrites67.8%
(FPCore (x y z) :precision binary64 (+ 1.0 x))
double code(double x, double y, double z) {
return 1.0 + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + x
end function
public static double code(double x, double y, double z) {
return 1.0 + x;
}
def code(x, y, z): return 1.0 + x
function code(x, y, z) return Float64(1.0 + x) end
function tmp = code(x, y, z) tmp = 1.0 + x; end
code[x_, y_, z_] := N[(1.0 + x), $MachinePrecision]
\begin{array}{l}
\\
1 + x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6464.3
Applied rewrites64.3%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6464.3
Applied rewrites64.3%
Taylor expanded in x around 0
Applied rewrites22.8%
herbie shell --seed 2024332
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))