
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt u1) (* (sqrt (/ -1.0 (- u1 1.0))) (sin (* u2 6.28318530718)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1) * (sqrtf((-1.0f / (u1 - 1.0f))) * sinf((u2 * 6.28318530718f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1) * (sqrt(((-1.0e0) / (u1 - 1.0e0))) * sin((u2 * 6.28318530718e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(u1) * Float32(sqrt(Float32(Float32(-1.0) / Float32(u1 - Float32(1.0)))) * sin(Float32(u2 * Float32(6.28318530718))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1) * (sqrt((single(-1.0) / (u1 - single(1.0)))) * sin((u2 * single(6.28318530718)))); end
\begin{array}{l}
\\
\sqrt{u1} \cdot \left(\sqrt{\frac{-1}{u1 - 1}} \cdot \sin \left(u2 \cdot 6.28318530718\right)\right)
\end{array}
Initial program 98.2%
Applied rewrites97.9%
Applied rewrites98.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= u2 0.0007999999797903001) (* (* (sqrt (/ -1.0 (- u1 1.0))) u2) (* 6.28318530718 (sqrt u1))) (* (sqrt (* (- u1) (- (- u1) 1.0))) (sin (* 6.28318530718 u2)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u2 <= 0.0007999999797903001f) {
tmp = (sqrtf((-1.0f / (u1 - 1.0f))) * u2) * (6.28318530718f * sqrtf(u1));
} else {
tmp = sqrtf((-u1 * (-u1 - 1.0f))) * sinf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if (u2 <= 0.0007999999797903001e0) then
tmp = (sqrt(((-1.0e0) / (u1 - 1.0e0))) * u2) * (6.28318530718e0 * sqrt(u1))
else
tmp = sqrt((-u1 * (-u1 - 1.0e0))) * sin((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u2 <= Float32(0.0007999999797903001)) tmp = Float32(Float32(sqrt(Float32(Float32(-1.0) / Float32(u1 - Float32(1.0)))) * u2) * Float32(Float32(6.28318530718) * sqrt(u1))); else tmp = Float32(sqrt(Float32(Float32(-u1) * Float32(Float32(-u1) - Float32(1.0)))) * sin(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (u2 <= single(0.0007999999797903001)) tmp = (sqrt((single(-1.0) / (u1 - single(1.0)))) * u2) * (single(6.28318530718) * sqrt(u1)); else tmp = sqrt((-u1 * (-u1 - single(1.0)))) * sin((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \leq 0.0007999999797903001:\\
\;\;\;\;\left(\sqrt{\frac{-1}{u1 - 1}} \cdot u2\right) \cdot \left(6.28318530718 \cdot \sqrt{u1}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\left(-u1\right) \cdot \left(\left(-u1\right) - 1\right)} \cdot \sin \left(6.28318530718 \cdot u2\right)\\
\end{array}
\end{array}
if u2 < 7.9999998e-4Initial program 98.2%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f32N/A
lower-*.f3297.2
Applied rewrites97.2%
Applied rewrites97.3%
Applied rewrites97.6%
if 7.9999998e-4 < u2 Initial program 98.0%
Applied rewrites97.7%
Taylor expanded in u1 around 0
mul-1-negN/A
lower--.f32N/A
lower-neg.f3289.0
Applied rewrites89.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= u2 0.0020000000949949026) (* (* (sqrt (/ -1.0 (- u1 1.0))) u2) (* 6.28318530718 (sqrt u1))) (* (sqrt u1) (sin (* 6.28318530718 u2)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u2 <= 0.0020000000949949026f) {
tmp = (sqrtf((-1.0f / (u1 - 1.0f))) * u2) * (6.28318530718f * sqrtf(u1));
} else {
tmp = sqrtf(u1) * sinf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if (u2 <= 0.0020000000949949026e0) then
tmp = (sqrt(((-1.0e0) / (u1 - 1.0e0))) * u2) * (6.28318530718e0 * sqrt(u1))
else
tmp = sqrt(u1) * sin((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u2 <= Float32(0.0020000000949949026)) tmp = Float32(Float32(sqrt(Float32(Float32(-1.0) / Float32(u1 - Float32(1.0)))) * u2) * Float32(Float32(6.28318530718) * sqrt(u1))); else tmp = Float32(sqrt(u1) * sin(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (u2 <= single(0.0020000000949949026)) tmp = (sqrt((single(-1.0) / (u1 - single(1.0)))) * u2) * (single(6.28318530718) * sqrt(u1)); else tmp = sqrt(u1) * sin((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \leq 0.0020000000949949026:\\
\;\;\;\;\left(\sqrt{\frac{-1}{u1 - 1}} \cdot u2\right) \cdot \left(6.28318530718 \cdot \sqrt{u1}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \sin \left(6.28318530718 \cdot u2\right)\\
\end{array}
\end{array}
if u2 < 0.00200000009Initial program 98.2%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f32N/A
lower-*.f3295.7
Applied rewrites95.7%
Applied rewrites95.8%
Applied rewrites96.1%
if 0.00200000009 < u2 Initial program 98.0%
Taylor expanded in u1 around 0
lower-sqrt.f3276.8
Applied rewrites76.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* (sqrt (/ -1.0 (- u1 1.0))) u2) (* 6.28318530718 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return (sqrtf((-1.0f / (u1 - 1.0f))) * u2) * (6.28318530718f * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (sqrt(((-1.0e0) / (u1 - 1.0e0))) * u2) * (6.28318530718e0 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(sqrt(Float32(Float32(-1.0) / Float32(u1 - Float32(1.0)))) * u2) * Float32(Float32(6.28318530718) * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (sqrt((single(-1.0) / (u1 - single(1.0)))) * u2) * (single(6.28318530718) * sqrt(u1)); end
\begin{array}{l}
\\
\left(\sqrt{\frac{-1}{u1 - 1}} \cdot u2\right) \cdot \left(6.28318530718 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f32N/A
lower-*.f3282.9
Applied rewrites82.9%
Applied rewrites82.9%
Applied rewrites83.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* (sqrt (/ u1 (- 1.0 u1))) u2) 6.28318530718))
float code(float cosTheta_i, float u1, float u2) {
return (sqrtf((u1 / (1.0f - u1))) * u2) * 6.28318530718f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (sqrt((u1 / (1.0e0 - u1))) * u2) * 6.28318530718e0
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * u2) * Float32(6.28318530718)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (sqrt((u1 / (single(1.0) - u1))) * u2) * single(6.28318530718); end
\begin{array}{l}
\\
\left(\sqrt{\frac{u1}{1 - u1}} \cdot u2\right) \cdot 6.28318530718
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f32N/A
lower-*.f3282.9
Applied rewrites82.9%
Applied rewrites83.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* (sqrt (/ u1 (- 1.0 u1))) 6.28318530718) u2))
float code(float cosTheta_i, float u1, float u2) {
return (sqrtf((u1 / (1.0f - u1))) * 6.28318530718f) * u2;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (sqrt((u1 / (1.0e0 - u1))) * 6.28318530718e0) * u2
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(6.28318530718)) * u2) end
function tmp = code(cosTheta_i, u1, u2) tmp = (sqrt((u1 / (single(1.0) - u1))) * single(6.28318530718)) * u2; end
\begin{array}{l}
\\
\left(\sqrt{\frac{u1}{1 - u1}} \cdot 6.28318530718\right) \cdot u2
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f32N/A
lower-*.f3282.9
Applied rewrites82.9%
Applied rewrites82.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (* 6.28318530718 u2)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (6.28318530718f * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (6.28318530718e0 * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(6.28318530718) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(6.28318530718) * u2); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f32N/A
lower-*.f3282.9
Applied rewrites82.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* (sqrt u1) u2) 6.28318530718))
float code(float cosTheta_i, float u1, float u2) {
return (sqrtf(u1) * u2) * 6.28318530718f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (sqrt(u1) * u2) * 6.28318530718e0
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(sqrt(u1) * u2) * Float32(6.28318530718)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (sqrt(u1) * u2) * single(6.28318530718); end
\begin{array}{l}
\\
\left(\sqrt{u1} \cdot u2\right) \cdot 6.28318530718
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f32N/A
lower-*.f3282.9
Applied rewrites82.9%
Taylor expanded in u1 around 0
Applied rewrites67.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 (sqrt u1)) u2))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * sqrtf(u1)) * u2;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * sqrt(u1)) * u2
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * sqrt(u1)) * u2) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * sqrt(u1)) * u2; end
\begin{array}{l}
\\
\left(6.28318530718 \cdot \sqrt{u1}\right) \cdot u2
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f32N/A
lower-*.f3282.9
Applied rewrites82.9%
Taylor expanded in u1 around 0
Applied rewrites67.0%
Applied rewrites66.9%
herbie shell --seed 2024332
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))