
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) z)))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
def code(x, y, z): return x + (((y - x) * 6.0) * z)
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * z)) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * z); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) z)))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
def code(x, y, z): return x + (((y - x) * 6.0) * z)
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * z)) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * z); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (- y x) (* 6.0 z) x))
double code(double x, double y, double z) {
return fma((y - x), (6.0 * z), x);
}
function code(x, y, z) return fma(Float64(y - x), Float64(6.0 * z), x) end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * N[(6.0 * z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, 6 \cdot z, x\right)
\end{array}
Initial program 99.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (<= x -4.7e+36) (* (fma -6.0 z 1.0) x) (if (<= x 9.2e-20) (+ (* (* 6.0 y) z) x) (fma (* z x) -6.0 x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -4.7e+36) {
tmp = fma(-6.0, z, 1.0) * x;
} else if (x <= 9.2e-20) {
tmp = ((6.0 * y) * z) + x;
} else {
tmp = fma((z * x), -6.0, x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -4.7e+36) tmp = Float64(fma(-6.0, z, 1.0) * x); elseif (x <= 9.2e-20) tmp = Float64(Float64(Float64(6.0 * y) * z) + x); else tmp = fma(Float64(z * x), -6.0, x); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -4.7e+36], N[(N[(-6.0 * z + 1.0), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[x, 9.2e-20], N[(N[(N[(6.0 * y), $MachinePrecision] * z), $MachinePrecision] + x), $MachinePrecision], N[(N[(z * x), $MachinePrecision] * -6.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.7 \cdot 10^{+36}:\\
\;\;\;\;\mathsf{fma}\left(-6, z, 1\right) \cdot x\\
\mathbf{elif}\;x \leq 9.2 \cdot 10^{-20}:\\
\;\;\;\;\left(6 \cdot y\right) \cdot z + x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z \cdot x, -6, x\right)\\
\end{array}
\end{array}
if x < -4.69999999999999989e36Initial program 98.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6489.1
Applied rewrites89.1%
if -4.69999999999999989e36 < x < 9.1999999999999997e-20Initial program 99.8%
Taylor expanded in x around 0
lower-*.f6487.3
Applied rewrites87.3%
if 9.1999999999999997e-20 < x Initial program 98.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6493.4
Applied rewrites93.4%
Applied rewrites93.5%
Final simplification89.2%
(FPCore (x y z) :precision binary64 (if (<= x -4.7e+36) (* (fma -6.0 z 1.0) x) (if (<= x 9.2e-20) (fma (* z y) 6.0 x) (fma (* z x) -6.0 x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -4.7e+36) {
tmp = fma(-6.0, z, 1.0) * x;
} else if (x <= 9.2e-20) {
tmp = fma((z * y), 6.0, x);
} else {
tmp = fma((z * x), -6.0, x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -4.7e+36) tmp = Float64(fma(-6.0, z, 1.0) * x); elseif (x <= 9.2e-20) tmp = fma(Float64(z * y), 6.0, x); else tmp = fma(Float64(z * x), -6.0, x); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -4.7e+36], N[(N[(-6.0 * z + 1.0), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[x, 9.2e-20], N[(N[(z * y), $MachinePrecision] * 6.0 + x), $MachinePrecision], N[(N[(z * x), $MachinePrecision] * -6.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.7 \cdot 10^{+36}:\\
\;\;\;\;\mathsf{fma}\left(-6, z, 1\right) \cdot x\\
\mathbf{elif}\;x \leq 9.2 \cdot 10^{-20}:\\
\;\;\;\;\mathsf{fma}\left(z \cdot y, 6, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z \cdot x, -6, x\right)\\
\end{array}
\end{array}
if x < -4.69999999999999989e36Initial program 98.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6489.1
Applied rewrites89.1%
if -4.69999999999999989e36 < x < 9.1999999999999997e-20Initial program 99.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6499.7
Applied rewrites99.7%
Taylor expanded in x around 0
lower-*.f6487.3
Applied rewrites87.3%
if 9.1999999999999997e-20 < x Initial program 98.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6493.4
Applied rewrites93.4%
Applied rewrites93.5%
Final simplification89.2%
(FPCore (x y z) :precision binary64 (if (<= x -1.12e-145) (* (fma -6.0 z 1.0) x) (if (<= x 2.5e-23) (* (* 6.0 z) y) (fma (* z x) -6.0 x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.12e-145) {
tmp = fma(-6.0, z, 1.0) * x;
} else if (x <= 2.5e-23) {
tmp = (6.0 * z) * y;
} else {
tmp = fma((z * x), -6.0, x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -1.12e-145) tmp = Float64(fma(-6.0, z, 1.0) * x); elseif (x <= 2.5e-23) tmp = Float64(Float64(6.0 * z) * y); else tmp = fma(Float64(z * x), -6.0, x); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -1.12e-145], N[(N[(-6.0 * z + 1.0), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[x, 2.5e-23], N[(N[(6.0 * z), $MachinePrecision] * y), $MachinePrecision], N[(N[(z * x), $MachinePrecision] * -6.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.12 \cdot 10^{-145}:\\
\;\;\;\;\mathsf{fma}\left(-6, z, 1\right) \cdot x\\
\mathbf{elif}\;x \leq 2.5 \cdot 10^{-23}:\\
\;\;\;\;\left(6 \cdot z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z \cdot x, -6, x\right)\\
\end{array}
\end{array}
if x < -1.12000000000000001e-145Initial program 98.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6481.0
Applied rewrites81.0%
if -1.12000000000000001e-145 < x < 2.5000000000000001e-23Initial program 99.8%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6472.2
Applied rewrites72.2%
Applied rewrites72.3%
if 2.5000000000000001e-23 < x Initial program 98.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6493.4
Applied rewrites93.4%
Applied rewrites93.5%
Final simplification80.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (fma -6.0 z 1.0) x))) (if (<= x -1.12e-145) t_0 (if (<= x 2.5e-23) (* (* 6.0 z) y) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(-6.0, z, 1.0) * x;
double tmp;
if (x <= -1.12e-145) {
tmp = t_0;
} else if (x <= 2.5e-23) {
tmp = (6.0 * z) * y;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(fma(-6.0, z, 1.0) * x) tmp = 0.0 if (x <= -1.12e-145) tmp = t_0; elseif (x <= 2.5e-23) tmp = Float64(Float64(6.0 * z) * y); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-6.0 * z + 1.0), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[x, -1.12e-145], t$95$0, If[LessEqual[x, 2.5e-23], N[(N[(6.0 * z), $MachinePrecision] * y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(-6, z, 1\right) \cdot x\\
\mathbf{if}\;x \leq -1.12 \cdot 10^{-145}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.5 \cdot 10^{-23}:\\
\;\;\;\;\left(6 \cdot z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.12000000000000001e-145 or 2.5000000000000001e-23 < x Initial program 98.6%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6485.7
Applied rewrites85.7%
if -1.12000000000000001e-145 < x < 2.5000000000000001e-23Initial program 99.8%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6472.2
Applied rewrites72.2%
Applied rewrites72.3%
(FPCore (x y z) :precision binary64 (if (<= z -9500000.0) (* (* 6.0 z) y) (if (<= z 0.17) (* 1.0 x) (* (* -6.0 z) x))))
double code(double x, double y, double z) {
double tmp;
if (z <= -9500000.0) {
tmp = (6.0 * z) * y;
} else if (z <= 0.17) {
tmp = 1.0 * x;
} else {
tmp = (-6.0 * z) * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-9500000.0d0)) then
tmp = (6.0d0 * z) * y
else if (z <= 0.17d0) then
tmp = 1.0d0 * x
else
tmp = ((-6.0d0) * z) * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -9500000.0) {
tmp = (6.0 * z) * y;
} else if (z <= 0.17) {
tmp = 1.0 * x;
} else {
tmp = (-6.0 * z) * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -9500000.0: tmp = (6.0 * z) * y elif z <= 0.17: tmp = 1.0 * x else: tmp = (-6.0 * z) * x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -9500000.0) tmp = Float64(Float64(6.0 * z) * y); elseif (z <= 0.17) tmp = Float64(1.0 * x); else tmp = Float64(Float64(-6.0 * z) * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -9500000.0) tmp = (6.0 * z) * y; elseif (z <= 0.17) tmp = 1.0 * x; else tmp = (-6.0 * z) * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -9500000.0], N[(N[(6.0 * z), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[z, 0.17], N[(1.0 * x), $MachinePrecision], N[(N[(-6.0 * z), $MachinePrecision] * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9500000:\\
\;\;\;\;\left(6 \cdot z\right) \cdot y\\
\mathbf{elif}\;z \leq 0.17:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(-6 \cdot z\right) \cdot x\\
\end{array}
\end{array}
if z < -9.5e6Initial program 99.7%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6454.7
Applied rewrites54.7%
Applied rewrites54.8%
if -9.5e6 < z < 0.170000000000000012Initial program 98.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6474.9
Applied rewrites74.9%
Taylor expanded in z around 0
Applied rewrites71.9%
if 0.170000000000000012 < z Initial program 99.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6464.1
Applied rewrites64.1%
Taylor expanded in z around inf
Applied rewrites61.2%
(FPCore (x y z) :precision binary64 (if (<= z -9500000.0) (* (* 6.0 y) z) (if (<= z 0.17) (* 1.0 x) (* (* -6.0 z) x))))
double code(double x, double y, double z) {
double tmp;
if (z <= -9500000.0) {
tmp = (6.0 * y) * z;
} else if (z <= 0.17) {
tmp = 1.0 * x;
} else {
tmp = (-6.0 * z) * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-9500000.0d0)) then
tmp = (6.0d0 * y) * z
else if (z <= 0.17d0) then
tmp = 1.0d0 * x
else
tmp = ((-6.0d0) * z) * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -9500000.0) {
tmp = (6.0 * y) * z;
} else if (z <= 0.17) {
tmp = 1.0 * x;
} else {
tmp = (-6.0 * z) * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -9500000.0: tmp = (6.0 * y) * z elif z <= 0.17: tmp = 1.0 * x else: tmp = (-6.0 * z) * x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -9500000.0) tmp = Float64(Float64(6.0 * y) * z); elseif (z <= 0.17) tmp = Float64(1.0 * x); else tmp = Float64(Float64(-6.0 * z) * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -9500000.0) tmp = (6.0 * y) * z; elseif (z <= 0.17) tmp = 1.0 * x; else tmp = (-6.0 * z) * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -9500000.0], N[(N[(6.0 * y), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[z, 0.17], N[(1.0 * x), $MachinePrecision], N[(N[(-6.0 * z), $MachinePrecision] * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9500000:\\
\;\;\;\;\left(6 \cdot y\right) \cdot z\\
\mathbf{elif}\;z \leq 0.17:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(-6 \cdot z\right) \cdot x\\
\end{array}
\end{array}
if z < -9.5e6Initial program 99.7%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6454.7
Applied rewrites54.7%
Applied rewrites54.7%
if -9.5e6 < z < 0.170000000000000012Initial program 98.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6474.9
Applied rewrites74.9%
Taylor expanded in z around 0
Applied rewrites71.9%
if 0.170000000000000012 < z Initial program 99.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6464.1
Applied rewrites64.1%
Taylor expanded in z around inf
Applied rewrites61.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (* -6.0 z) x))) (if (<= z -0.166) t_0 (if (<= z 0.17) (* 1.0 x) t_0))))
double code(double x, double y, double z) {
double t_0 = (-6.0 * z) * x;
double tmp;
if (z <= -0.166) {
tmp = t_0;
} else if (z <= 0.17) {
tmp = 1.0 * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = ((-6.0d0) * z) * x
if (z <= (-0.166d0)) then
tmp = t_0
else if (z <= 0.17d0) then
tmp = 1.0d0 * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-6.0 * z) * x;
double tmp;
if (z <= -0.166) {
tmp = t_0;
} else if (z <= 0.17) {
tmp = 1.0 * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-6.0 * z) * x tmp = 0 if z <= -0.166: tmp = t_0 elif z <= 0.17: tmp = 1.0 * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-6.0 * z) * x) tmp = 0.0 if (z <= -0.166) tmp = t_0; elseif (z <= 0.17) tmp = Float64(1.0 * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-6.0 * z) * x; tmp = 0.0; if (z <= -0.166) tmp = t_0; elseif (z <= 0.17) tmp = 1.0 * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-6.0 * z), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[z, -0.166], t$95$0, If[LessEqual[z, 0.17], N[(1.0 * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-6 \cdot z\right) \cdot x\\
\mathbf{if}\;z \leq -0.166:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 0.17:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -0.166000000000000009 or 0.170000000000000012 < z Initial program 99.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6457.6
Applied rewrites57.6%
Taylor expanded in z around inf
Applied rewrites54.5%
if -0.166000000000000009 < z < 0.170000000000000012Initial program 98.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6474.3
Applied rewrites74.3%
Taylor expanded in z around 0
Applied rewrites73.4%
(FPCore (x y z) :precision binary64 (fma (* z (- y x)) 6.0 x))
double code(double x, double y, double z) {
return fma((z * (y - x)), 6.0, x);
}
function code(x, y, z) return fma(Float64(z * Float64(y - x)), 6.0, x) end
code[x_, y_, z_] := N[(N[(z * N[(y - x), $MachinePrecision]), $MachinePrecision] * 6.0 + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z \cdot \left(y - x\right), 6, x\right)
\end{array}
Initial program 99.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
(FPCore (x y z) :precision binary64 (* 1.0 x))
double code(double x, double y, double z) {
return 1.0 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 * x
end function
public static double code(double x, double y, double z) {
return 1.0 * x;
}
def code(x, y, z): return 1.0 * x
function code(x, y, z) return Float64(1.0 * x) end
function tmp = code(x, y, z) tmp = 1.0 * x; end
code[x_, y_, z_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 99.1%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6465.6
Applied rewrites65.6%
Taylor expanded in z around 0
Applied rewrites36.5%
(FPCore (x y z) :precision binary64 (- x (* (* 6.0 z) (- x y))))
double code(double x, double y, double z) {
return x - ((6.0 * z) * (x - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((6.0d0 * z) * (x - y))
end function
public static double code(double x, double y, double z) {
return x - ((6.0 * z) * (x - y));
}
def code(x, y, z): return x - ((6.0 * z) * (x - y))
function code(x, y, z) return Float64(x - Float64(Float64(6.0 * z) * Float64(x - y))) end
function tmp = code(x, y, z) tmp = x - ((6.0 * z) * (x - y)); end
code[x_, y_, z_] := N[(x - N[(N[(6.0 * z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(6 \cdot z\right) \cdot \left(x - y\right)
\end{array}
herbie shell --seed 2024332
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, E"
:precision binary64
:alt
(! :herbie-platform default (- x (* (* 6 z) (- x y))))
(+ x (* (* (- y x) 6.0) z)))