
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- t y) (- z y)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((t - y) * (z - y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((t - y) * (z - y)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((t - y) * (z - y)));
}
def code(x, y, z, t): return 1.0 - (x / ((t - y) * (z - y)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(t - y) * Float64(z - y)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((t - y) * (z - y))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}
\end{array}
Initial program 99.2%
Final simplification99.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- t y) (- z y)))) (t_2 (/ x (* t (- y z)))))
(if (<= t_1 -5e+32)
t_2
(if (<= t_1 500000000000.0)
1.0
(if (<= t_1 1e+103) t_2 (/ x (* (- t y) y)))))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = x / (t * (y - z));
double tmp;
if (t_1 <= -5e+32) {
tmp = t_2;
} else if (t_1 <= 500000000000.0) {
tmp = 1.0;
} else if (t_1 <= 1e+103) {
tmp = t_2;
} else {
tmp = x / ((t - y) * y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
t_2 = x / (t * (y - z))
if (t_1 <= (-5d+32)) then
tmp = t_2
else if (t_1 <= 500000000000.0d0) then
tmp = 1.0d0
else if (t_1 <= 1d+103) then
tmp = t_2
else
tmp = x / ((t - y) * y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = x / (t * (y - z));
double tmp;
if (t_1 <= -5e+32) {
tmp = t_2;
} else if (t_1 <= 500000000000.0) {
tmp = 1.0;
} else if (t_1 <= 1e+103) {
tmp = t_2;
} else {
tmp = x / ((t - y) * y);
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) t_2 = x / (t * (y - z)) tmp = 0 if t_1 <= -5e+32: tmp = t_2 elif t_1 <= 500000000000.0: tmp = 1.0 elif t_1 <= 1e+103: tmp = t_2 else: tmp = x / ((t - y) * y) return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) t_2 = Float64(x / Float64(t * Float64(y - z))) tmp = 0.0 if (t_1 <= -5e+32) tmp = t_2; elseif (t_1 <= 500000000000.0) tmp = 1.0; elseif (t_1 <= 1e+103) tmp = t_2; else tmp = Float64(x / Float64(Float64(t - y) * y)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((t - y) * (z - y)); t_2 = x / (t * (y - z)); tmp = 0.0; if (t_1 <= -5e+32) tmp = t_2; elseif (t_1 <= 500000000000.0) tmp = 1.0; elseif (t_1 <= 1e+103) tmp = t_2; else tmp = x / ((t - y) * y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(t * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+32], t$95$2, If[LessEqual[t$95$1, 500000000000.0], 1.0, If[LessEqual[t$95$1, 1e+103], t$95$2, N[(x / N[(N[(t - y), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
t_2 := \frac{x}{t \cdot \left(y - z\right)}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+32}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 500000000000:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_1 \leq 10^{+103}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(t - y\right) \cdot y}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -4.9999999999999997e32 or 5e11 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 1e103Initial program 99.6%
Taylor expanded in x around inf
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6490.8
Applied rewrites90.8%
Taylor expanded in t around inf
Applied rewrites62.8%
if -4.9999999999999997e32 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 5e11Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites97.8%
if 1e103 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 91.5%
Taylor expanded in x around inf
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6495.5
Applied rewrites95.5%
Taylor expanded in y around inf
Applied rewrites54.3%
Taylor expanded in z around 0
Applied rewrites68.8%
Final simplification89.3%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y t) z))) (t_2 (- 1.0 (/ x (* (- t y) (- z y)))))) (if (<= t_2 -400000000000.0) t_1 (if (<= t_2 2.0) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - t) * z);
double t_2 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_2 <= -400000000000.0) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - t) * z)
t_2 = 1.0d0 - (x / ((t - y) * (z - y)))
if (t_2 <= (-400000000000.0d0)) then
tmp = t_1
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - t) * z);
double t_2 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_2 <= -400000000000.0) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - t) * z) t_2 = 1.0 - (x / ((t - y) * (z - y))) tmp = 0 if t_2 <= -400000000000.0: tmp = t_1 elif t_2 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - t) * z)) t_2 = Float64(1.0 - Float64(x / Float64(Float64(t - y) * Float64(z - y)))) tmp = 0.0 if (t_2 <= -400000000000.0) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - t) * z); t_2 = 1.0 - (x / ((t - y) * (z - y))); tmp = 0.0; if (t_2 <= -400000000000.0) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -400000000000.0], t$95$1, If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - t\right) \cdot z}\\
t_2 := 1 - \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_2 \leq -400000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -4e11 or 2 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 97.0%
Taylor expanded in x around inf
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6491.3
Applied rewrites91.3%
Taylor expanded in z around inf
Applied rewrites55.5%
if -4e11 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.7%
Final simplification87.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- 1.0 (/ x (* (- t y) (- z y))))))
(if (<= t_1 -400000000000.0)
(/ (- x) (* y y))
(if (<= t_1 2000.0) 1.0 (/ (- x) (* t z))))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_1 <= -400000000000.0) {
tmp = -x / (y * y);
} else if (t_1 <= 2000.0) {
tmp = 1.0;
} else {
tmp = -x / (t * z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 - (x / ((t - y) * (z - y)))
if (t_1 <= (-400000000000.0d0)) then
tmp = -x / (y * y)
else if (t_1 <= 2000.0d0) then
tmp = 1.0d0
else
tmp = -x / (t * z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_1 <= -400000000000.0) {
tmp = -x / (y * y);
} else if (t_1 <= 2000.0) {
tmp = 1.0;
} else {
tmp = -x / (t * z);
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 - (x / ((t - y) * (z - y))) tmp = 0 if t_1 <= -400000000000.0: tmp = -x / (y * y) elif t_1 <= 2000.0: tmp = 1.0 else: tmp = -x / (t * z) return tmp
function code(x, y, z, t) t_1 = Float64(1.0 - Float64(x / Float64(Float64(t - y) * Float64(z - y)))) tmp = 0.0 if (t_1 <= -400000000000.0) tmp = Float64(Float64(-x) / Float64(y * y)); elseif (t_1 <= 2000.0) tmp = 1.0; else tmp = Float64(Float64(-x) / Float64(t * z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 - (x / ((t - y) * (z - y))); tmp = 0.0; if (t_1 <= -400000000000.0) tmp = -x / (y * y); elseif (t_1 <= 2000.0) tmp = 1.0; else tmp = -x / (t * z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -400000000000.0], N[((-x) / N[(y * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2000.0], 1.0, N[((-x) / N[(t * z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_1 \leq -400000000000:\\
\;\;\;\;\frac{-x}{y \cdot y}\\
\mathbf{elif}\;t\_1 \leq 2000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{-x}{t \cdot z}\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -4e11Initial program 94.5%
Taylor expanded in x around inf
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6496.4
Applied rewrites96.4%
Taylor expanded in y around inf
Applied rewrites40.0%
if -4e11 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2e3Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.3%
if 2e3 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 99.6%
Taylor expanded in x around inf
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6487.5
Applied rewrites87.5%
Taylor expanded in t around inf
Applied rewrites63.8%
Taylor expanded in y around 0
Applied rewrites39.4%
Final simplification82.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x) (* t z))) (t_2 (- 1.0 (/ x (* (- t y) (- z y)))))) (if (<= t_2 -2e+16) t_1 (if (<= t_2 2000.0) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = -x / (t * z);
double t_2 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_2 <= -2e+16) {
tmp = t_1;
} else if (t_2 <= 2000.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = -x / (t * z)
t_2 = 1.0d0 - (x / ((t - y) * (z - y)))
if (t_2 <= (-2d+16)) then
tmp = t_1
else if (t_2 <= 2000.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = -x / (t * z);
double t_2 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_2 <= -2e+16) {
tmp = t_1;
} else if (t_2 <= 2000.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = -x / (t * z) t_2 = 1.0 - (x / ((t - y) * (z - y))) tmp = 0 if t_2 <= -2e+16: tmp = t_1 elif t_2 <= 2000.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(-x) / Float64(t * z)) t_2 = Float64(1.0 - Float64(x / Float64(Float64(t - y) * Float64(z - y)))) tmp = 0.0 if (t_2 <= -2e+16) tmp = t_1; elseif (t_2 <= 2000.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = -x / (t * z); t_2 = 1.0 - (x / ((t - y) * (z - y))); tmp = 0.0; if (t_2 <= -2e+16) tmp = t_1; elseif (t_2 <= 2000.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[((-x) / N[(t * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+16], t$95$1, If[LessEqual[t$95$2, 2000.0], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{-x}{t \cdot z}\\
t_2 := 1 - \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+16}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -2e16 or 2e3 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 96.9%
Taylor expanded in x around inf
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6492.4
Applied rewrites92.4%
Taylor expanded in t around inf
Applied rewrites55.6%
Taylor expanded in y around 0
Applied rewrites35.4%
if -2e16 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2e3Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites97.8%
Final simplification81.7%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* t y))) (t_2 (- 1.0 (/ x (* (- t y) (- z y)))))) (if (<= t_2 -4e+24) t_1 (if (<= t_2 1e+38) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x / (t * y);
double t_2 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_2 <= -4e+24) {
tmp = t_1;
} else if (t_2 <= 1e+38) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / (t * y)
t_2 = 1.0d0 - (x / ((t - y) * (z - y)))
if (t_2 <= (-4d+24)) then
tmp = t_1
else if (t_2 <= 1d+38) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / (t * y);
double t_2 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_2 <= -4e+24) {
tmp = t_1;
} else if (t_2 <= 1e+38) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / (t * y) t_2 = 1.0 - (x / ((t - y) * (z - y))) tmp = 0 if t_2 <= -4e+24: tmp = t_1 elif t_2 <= 1e+38: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(t * y)) t_2 = Float64(1.0 - Float64(x / Float64(Float64(t - y) * Float64(z - y)))) tmp = 0.0 if (t_2 <= -4e+24) tmp = t_1; elseif (t_2 <= 1e+38) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / (t * y); t_2 = 1.0 - (x / ((t - y) * (z - y))); tmp = 0.0; if (t_2 <= -4e+24) tmp = t_1; elseif (t_2 <= 1e+38) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(t * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -4e+24], t$95$1, If[LessEqual[t$95$2, 1e+38], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{t \cdot y}\\
t_2 := 1 - \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_2 \leq -4 \cdot 10^{+24}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+38}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -3.9999999999999999e24 or 9.99999999999999977e37 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 96.8%
Taylor expanded in x around inf
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6492.0
Applied rewrites92.0%
Taylor expanded in t around inf
Applied rewrites55.0%
Taylor expanded in y around inf
Applied rewrites27.9%
if -3.9999999999999999e24 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 9.99999999999999977e37Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites96.3%
Final simplification79.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- t y) (- z y)))))
(if (<= t_1 -1000.0)
(/ x (* (- y t) z))
(if (<= t_1 2e-5) 1.0 (/ x (* (- t y) y))))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double tmp;
if (t_1 <= -1000.0) {
tmp = x / ((y - t) * z);
} else if (t_1 <= 2e-5) {
tmp = 1.0;
} else {
tmp = x / ((t - y) * y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
if (t_1 <= (-1000.0d0)) then
tmp = x / ((y - t) * z)
else if (t_1 <= 2d-5) then
tmp = 1.0d0
else
tmp = x / ((t - y) * y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double tmp;
if (t_1 <= -1000.0) {
tmp = x / ((y - t) * z);
} else if (t_1 <= 2e-5) {
tmp = 1.0;
} else {
tmp = x / ((t - y) * y);
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) tmp = 0 if t_1 <= -1000.0: tmp = x / ((y - t) * z) elif t_1 <= 2e-5: tmp = 1.0 else: tmp = x / ((t - y) * y) return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) tmp = 0.0 if (t_1 <= -1000.0) tmp = Float64(x / Float64(Float64(y - t) * z)); elseif (t_1 <= 2e-5) tmp = 1.0; else tmp = Float64(x / Float64(Float64(t - y) * y)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((t - y) * (z - y)); tmp = 0.0; if (t_1 <= -1000.0) tmp = x / ((y - t) * z); elseif (t_1 <= 2e-5) tmp = 1.0; else tmp = x / ((t - y) * y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1000.0], N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-5], 1.0, N[(x / N[(N[(t - y), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_1 \leq -1000:\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(t - y\right) \cdot y}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e3Initial program 99.6%
Taylor expanded in x around inf
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6485.9
Applied rewrites85.9%
Taylor expanded in z around inf
Applied rewrites58.4%
if -1e3 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2.00000000000000016e-5Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.7%
if 2.00000000000000016e-5 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 94.5%
Taylor expanded in x around inf
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6496.4
Applied rewrites96.4%
Taylor expanded in y around inf
Applied rewrites40.0%
Taylor expanded in z around 0
Applied rewrites51.6%
Final simplification87.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- t y) (- z y)))))
(if (<= t_1 -1000.0)
(/ x (* (- y t) z))
(if (<= t_1 2e-5) 1.0 (/ x (* (- z y) y))))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double tmp;
if (t_1 <= -1000.0) {
tmp = x / ((y - t) * z);
} else if (t_1 <= 2e-5) {
tmp = 1.0;
} else {
tmp = x / ((z - y) * y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
if (t_1 <= (-1000.0d0)) then
tmp = x / ((y - t) * z)
else if (t_1 <= 2d-5) then
tmp = 1.0d0
else
tmp = x / ((z - y) * y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double tmp;
if (t_1 <= -1000.0) {
tmp = x / ((y - t) * z);
} else if (t_1 <= 2e-5) {
tmp = 1.0;
} else {
tmp = x / ((z - y) * y);
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) tmp = 0 if t_1 <= -1000.0: tmp = x / ((y - t) * z) elif t_1 <= 2e-5: tmp = 1.0 else: tmp = x / ((z - y) * y) return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) tmp = 0.0 if (t_1 <= -1000.0) tmp = Float64(x / Float64(Float64(y - t) * z)); elseif (t_1 <= 2e-5) tmp = 1.0; else tmp = Float64(x / Float64(Float64(z - y) * y)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((t - y) * (z - y)); tmp = 0.0; if (t_1 <= -1000.0) tmp = x / ((y - t) * z); elseif (t_1 <= 2e-5) tmp = 1.0; else tmp = x / ((z - y) * y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1000.0], N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-5], 1.0, N[(x / N[(N[(z - y), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_1 \leq -1000:\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(z - y\right) \cdot y}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e3Initial program 99.6%
Taylor expanded in x around inf
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6485.9
Applied rewrites85.9%
Taylor expanded in z around inf
Applied rewrites58.4%
if -1e3 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2.00000000000000016e-5Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.7%
if 2.00000000000000016e-5 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 94.5%
Taylor expanded in x around inf
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6496.4
Applied rewrites96.4%
Taylor expanded in t around 0
Applied rewrites59.5%
Final simplification88.2%
(FPCore (x y z t) :precision binary64 (if (<= z -8.5e-47) (- 1.0 (/ x (* (- t y) z))) (if (<= z 4.4e-95) (- 1.0 (/ x (* (- y t) y))) (- 1.0 (/ x (* t z))))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -8.5e-47) {
tmp = 1.0 - (x / ((t - y) * z));
} else if (z <= 4.4e-95) {
tmp = 1.0 - (x / ((y - t) * y));
} else {
tmp = 1.0 - (x / (t * z));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-8.5d-47)) then
tmp = 1.0d0 - (x / ((t - y) * z))
else if (z <= 4.4d-95) then
tmp = 1.0d0 - (x / ((y - t) * y))
else
tmp = 1.0d0 - (x / (t * z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -8.5e-47) {
tmp = 1.0 - (x / ((t - y) * z));
} else if (z <= 4.4e-95) {
tmp = 1.0 - (x / ((y - t) * y));
} else {
tmp = 1.0 - (x / (t * z));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= -8.5e-47: tmp = 1.0 - (x / ((t - y) * z)) elif z <= 4.4e-95: tmp = 1.0 - (x / ((y - t) * y)) else: tmp = 1.0 - (x / (t * z)) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= -8.5e-47) tmp = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))); elseif (z <= 4.4e-95) tmp = Float64(1.0 - Float64(x / Float64(Float64(y - t) * y))); else tmp = Float64(1.0 - Float64(x / Float64(t * z))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= -8.5e-47) tmp = 1.0 - (x / ((t - y) * z)); elseif (z <= 4.4e-95) tmp = 1.0 - (x / ((y - t) * y)); else tmp = 1.0 - (x / (t * z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, -8.5e-47], N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 4.4e-95], N[(1.0 - N[(x / N[(N[(y - t), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(x / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -8.5 \cdot 10^{-47}:\\
\;\;\;\;1 - \frac{x}{\left(t - y\right) \cdot z}\\
\mathbf{elif}\;z \leq 4.4 \cdot 10^{-95}:\\
\;\;\;\;1 - \frac{x}{\left(y - t\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{t \cdot z}\\
\end{array}
\end{array}
if z < -8.4999999999999999e-47Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6498.0
Applied rewrites98.0%
if -8.4999999999999999e-47 < z < 4.3999999999999998e-95Initial program 98.3%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6488.2
Applied rewrites88.2%
if 4.3999999999999998e-95 < z Initial program 99.9%
Taylor expanded in y around 0
lower-*.f6480.5
Applied rewrites80.5%
(FPCore (x y z t) :precision binary64 (if (<= t 4.3e-90) (- 1.0 (/ x (* (- y z) y))) (- 1.0 (/ x (* (- z y) t)))))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= 4.3e-90) {
tmp = 1.0 - (x / ((y - z) * y));
} else {
tmp = 1.0 - (x / ((z - y) * t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= 4.3d-90) then
tmp = 1.0d0 - (x / ((y - z) * y))
else
tmp = 1.0d0 - (x / ((z - y) * t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= 4.3e-90) {
tmp = 1.0 - (x / ((y - z) * y));
} else {
tmp = 1.0 - (x / ((z - y) * t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= 4.3e-90: tmp = 1.0 - (x / ((y - z) * y)) else: tmp = 1.0 - (x / ((z - y) * t)) return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= 4.3e-90) tmp = Float64(1.0 - Float64(x / Float64(Float64(y - z) * y))); else tmp = Float64(1.0 - Float64(x / Float64(Float64(z - y) * t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= 4.3e-90) tmp = 1.0 - (x / ((y - z) * y)); else tmp = 1.0 - (x / ((z - y) * t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, 4.3e-90], N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 4.3 \cdot 10^{-90}:\\
\;\;\;\;1 - \frac{x}{\left(y - z\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{\left(z - y\right) \cdot t}\\
\end{array}
\end{array}
if t < 4.3000000000000002e-90Initial program 99.3%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6475.4
Applied rewrites75.4%
if 4.3000000000000002e-90 < t Initial program 99.0%
Taylor expanded in t around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6496.0
Applied rewrites96.0%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.2%
Taylor expanded in x around 0
Applied rewrites73.3%
herbie shell --seed 2024332
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))