
(FPCore (x y z t) :precision binary64 (/ x (* (- y z) (- t z))))
double code(double x, double y, double z, double t) {
return x / ((y - z) * (t - z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / ((y - z) * (t - z))
end function
public static double code(double x, double y, double z, double t) {
return x / ((y - z) * (t - z));
}
def code(x, y, z, t): return x / ((y - z) * (t - z))
function code(x, y, z, t) return Float64(x / Float64(Float64(y - z) * Float64(t - z))) end
function tmp = code(x, y, z, t) tmp = x / ((y - z) * (t - z)); end
code[x_, y_, z_, t_] := N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\left(y - z\right) \cdot \left(t - z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ x (* (- y z) (- t z))))
double code(double x, double y, double z, double t) {
return x / ((y - z) * (t - z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / ((y - z) * (t - z))
end function
public static double code(double x, double y, double z, double t) {
return x / ((y - z) * (t - z));
}
def code(x, y, z, t): return x / ((y - z) * (t - z))
function code(x, y, z, t) return Float64(x / Float64(Float64(y - z) * Float64(t - z))) end
function tmp = code(x, y, z, t) tmp = x / ((y - z) * (t - z)); end
code[x_, y_, z_, t_] := N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\left(y - z\right) \cdot \left(t - z\right)}
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (/ (/ x (- t z)) (- y z)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return (x / (t - z)) / (y - z);
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / (t - z)) / (y - z)
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return (x / (t - z)) / (y - z);
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return (x / (t - z)) / (y - z)
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(Float64(x / Float64(t - z)) / Float64(y - z)) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = (x / (t - z)) / (y - z);
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[(x / N[(t - z), $MachinePrecision]), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\frac{\frac{x}{t - z}}{y - z}
\end{array}
Initial program 93.2%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6496.5
Applied rewrites96.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- z y) z)))) (if (<= z -5.2e-59) t_1 (if (<= z 7.8e-28) (/ x (* (- y z) t)) t_1))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((z - y) * z);
double tmp;
if (z <= -5.2e-59) {
tmp = t_1;
} else if (z <= 7.8e-28) {
tmp = x / ((y - z) * t);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((z - y) * z)
if (z <= (-5.2d-59)) then
tmp = t_1
else if (z <= 7.8d-28) then
tmp = x / ((y - z) * t)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((z - y) * z);
double tmp;
if (z <= -5.2e-59) {
tmp = t_1;
} else if (z <= 7.8e-28) {
tmp = x / ((y - z) * t);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((z - y) * z) tmp = 0 if z <= -5.2e-59: tmp = t_1 elif z <= 7.8e-28: tmp = x / ((y - z) * t) else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(z - y) * z)) tmp = 0.0 if (z <= -5.2e-59) tmp = t_1; elseif (z <= 7.8e-28) tmp = Float64(x / Float64(Float64(y - z) * t)); else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((z - y) * z);
tmp = 0.0;
if (z <= -5.2e-59)
tmp = t_1;
elseif (z <= 7.8e-28)
tmp = x / ((y - z) * t);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(z - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -5.2e-59], t$95$1, If[LessEqual[z, 7.8e-28], N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(z - y\right) \cdot z}\\
\mathbf{if}\;z \leq -5.2 \cdot 10^{-59}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 7.8 \cdot 10^{-28}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -5.19999999999999996e-59 or 7.79999999999999998e-28 < z Initial program 93.0%
Taylor expanded in t around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
remove-double-negN/A
lower--.f6485.2
Applied rewrites85.2%
if -5.19999999999999996e-59 < z < 7.79999999999999998e-28Initial program 93.4%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6479.3
Applied rewrites79.3%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- z t) z)))) (if (<= z -1.2e-41) t_1 (if (<= z 5.2e-41) (/ x (* (- y z) t)) t_1))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((z - t) * z);
double tmp;
if (z <= -1.2e-41) {
tmp = t_1;
} else if (z <= 5.2e-41) {
tmp = x / ((y - z) * t);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((z - t) * z)
if (z <= (-1.2d-41)) then
tmp = t_1
else if (z <= 5.2d-41) then
tmp = x / ((y - z) * t)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((z - t) * z);
double tmp;
if (z <= -1.2e-41) {
tmp = t_1;
} else if (z <= 5.2e-41) {
tmp = x / ((y - z) * t);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((z - t) * z) tmp = 0 if z <= -1.2e-41: tmp = t_1 elif z <= 5.2e-41: tmp = x / ((y - z) * t) else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(z - t) * z)) tmp = 0.0 if (z <= -1.2e-41) tmp = t_1; elseif (z <= 5.2e-41) tmp = Float64(x / Float64(Float64(y - z) * t)); else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((z - t) * z);
tmp = 0.0;
if (z <= -1.2e-41)
tmp = t_1;
elseif (z <= 5.2e-41)
tmp = x / ((y - z) * t);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(z - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.2e-41], t$95$1, If[LessEqual[z, 5.2e-41], N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(z - t\right) \cdot z}\\
\mathbf{if}\;z \leq -1.2 \cdot 10^{-41}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 5.2 \cdot 10^{-41}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1.20000000000000011e-41 or 5.1999999999999999e-41 < z Initial program 92.9%
Taylor expanded in y around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
remove-double-negN/A
lower--.f6486.6
Applied rewrites86.6%
if -1.20000000000000011e-41 < z < 5.1999999999999999e-41Initial program 93.4%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6478.8
Applied rewrites78.8%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* z z)))) (if (<= z -4.5e+51) t_1 (if (<= z 1e-27) (/ x (* (- y z) t)) t_1))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -4.5e+51) {
tmp = t_1;
} else if (z <= 1e-27) {
tmp = x / ((y - z) * t);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / (z * z)
if (z <= (-4.5d+51)) then
tmp = t_1
else if (z <= 1d-27) then
tmp = x / ((y - z) * t)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -4.5e+51) {
tmp = t_1;
} else if (z <= 1e-27) {
tmp = x / ((y - z) * t);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / (z * z) tmp = 0 if z <= -4.5e+51: tmp = t_1 elif z <= 1e-27: tmp = x / ((y - z) * t) else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(z * z)) tmp = 0.0 if (z <= -4.5e+51) tmp = t_1; elseif (z <= 1e-27) tmp = Float64(x / Float64(Float64(y - z) * t)); else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / (z * z);
tmp = 0.0;
if (z <= -4.5e+51)
tmp = t_1;
elseif (z <= 1e-27)
tmp = x / ((y - z) * t);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(z * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -4.5e+51], t$95$1, If[LessEqual[z, 1e-27], N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{z \cdot z}\\
\mathbf{if}\;z \leq -4.5 \cdot 10^{+51}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 10^{-27}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -4.5e51 or 1e-27 < z Initial program 93.1%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6484.8
Applied rewrites84.8%
if -4.5e51 < z < 1e-27Initial program 93.2%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6476.9
Applied rewrites76.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* z z)))) (if (<= z -1200000.0) t_1 (if (<= z 2.6e-26) (/ x (* y (- t z))) t_1))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -1200000.0) {
tmp = t_1;
} else if (z <= 2.6e-26) {
tmp = x / (y * (t - z));
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / (z * z)
if (z <= (-1200000.0d0)) then
tmp = t_1
else if (z <= 2.6d-26) then
tmp = x / (y * (t - z))
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -1200000.0) {
tmp = t_1;
} else if (z <= 2.6e-26) {
tmp = x / (y * (t - z));
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / (z * z) tmp = 0 if z <= -1200000.0: tmp = t_1 elif z <= 2.6e-26: tmp = x / (y * (t - z)) else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(z * z)) tmp = 0.0 if (z <= -1200000.0) tmp = t_1; elseif (z <= 2.6e-26) tmp = Float64(x / Float64(y * Float64(t - z))); else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / (z * z);
tmp = 0.0;
if (z <= -1200000.0)
tmp = t_1;
elseif (z <= 2.6e-26)
tmp = x / (y * (t - z));
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(z * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1200000.0], t$95$1, If[LessEqual[z, 2.6e-26], N[(x / N[(y * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{z \cdot z}\\
\mathbf{if}\;z \leq -1200000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 2.6 \cdot 10^{-26}:\\
\;\;\;\;\frac{x}{y \cdot \left(t - z\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1.2e6 or 2.6000000000000001e-26 < z Initial program 92.5%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6483.5
Applied rewrites83.5%
if -1.2e6 < z < 2.6000000000000001e-26Initial program 93.8%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6475.5
Applied rewrites75.5%
Final simplification79.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= y -3.1e+164) (/ (/ x (- t z)) y) (/ x (* (- y z) (- t z)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -3.1e+164) {
tmp = (x / (t - z)) / y;
} else {
tmp = x / ((y - z) * (t - z));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-3.1d+164)) then
tmp = (x / (t - z)) / y
else
tmp = x / ((y - z) * (t - z))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -3.1e+164) {
tmp = (x / (t - z)) / y;
} else {
tmp = x / ((y - z) * (t - z));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if y <= -3.1e+164: tmp = (x / (t - z)) / y else: tmp = x / ((y - z) * (t - z)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (y <= -3.1e+164) tmp = Float64(Float64(x / Float64(t - z)) / y); else tmp = Float64(x / Float64(Float64(y - z) * Float64(t - z))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (y <= -3.1e+164)
tmp = (x / (t - z)) / y;
else
tmp = x / ((y - z) * (t - z));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[y, -3.1e+164], N[(N[(x / N[(t - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.1 \cdot 10^{+164}:\\
\;\;\;\;\frac{\frac{x}{t - z}}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot \left(t - z\right)}\\
\end{array}
\end{array}
if y < -3.1000000000000002e164Initial program 89.2%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in y around inf
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f6496.7
Applied rewrites96.7%
if -3.1000000000000002e164 < y Initial program 93.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* z z)))) (if (<= z -0.0195) t_1 (if (<= z 8e-28) (/ x (* y t)) t_1))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -0.0195) {
tmp = t_1;
} else if (z <= 8e-28) {
tmp = x / (y * t);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / (z * z)
if (z <= (-0.0195d0)) then
tmp = t_1
else if (z <= 8d-28) then
tmp = x / (y * t)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -0.0195) {
tmp = t_1;
} else if (z <= 8e-28) {
tmp = x / (y * t);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / (z * z) tmp = 0 if z <= -0.0195: tmp = t_1 elif z <= 8e-28: tmp = x / (y * t) else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(z * z)) tmp = 0.0 if (z <= -0.0195) tmp = t_1; elseif (z <= 8e-28) tmp = Float64(x / Float64(y * t)); else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / (z * z);
tmp = 0.0;
if (z <= -0.0195)
tmp = t_1;
elseif (z <= 8e-28)
tmp = x / (y * t);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(z * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -0.0195], t$95$1, If[LessEqual[z, 8e-28], N[(x / N[(y * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{z \cdot z}\\
\mathbf{if}\;z \leq -0.0195:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 8 \cdot 10^{-28}:\\
\;\;\;\;\frac{x}{y \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -0.0195 or 7.99999999999999977e-28 < z Initial program 92.6%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6482.9
Applied rewrites82.9%
if -0.0195 < z < 7.99999999999999977e-28Initial program 93.7%
Taylor expanded in z around 0
lower-*.f6465.1
Applied rewrites65.1%
Final simplification73.3%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (/ x (* (- y z) (- t z))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return x / ((y - z) * (t - z));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / ((y - z) * (t - z))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return x / ((y - z) * (t - z));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return x / ((y - z) * (t - z))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(x / Float64(Float64(y - z) * Float64(t - z))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = x / ((y - z) * (t - z));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\frac{x}{\left(y - z\right) \cdot \left(t - z\right)}
\end{array}
Initial program 93.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (/ x (* y t)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return x / (y * t);
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y * t)
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return x / (y * t);
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return x / (y * t)
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(x / Float64(y * t)) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = x / (y * t);
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(x / N[(y * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\frac{x}{y \cdot t}
\end{array}
Initial program 93.2%
Taylor expanded in z around 0
lower-*.f6446.7
Applied rewrites46.7%
Final simplification46.7%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (- y z) (- t z)))) (if (< (/ x t_1) 0.0) (/ (/ x (- y z)) (- t z)) (* x (/ 1.0 t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = (y - z) * (t - z);
double tmp;
if ((x / t_1) < 0.0) {
tmp = (x / (y - z)) / (t - z);
} else {
tmp = x * (1.0 / t_1);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (y - z) * (t - z)
if ((x / t_1) < 0.0d0) then
tmp = (x / (y - z)) / (t - z)
else
tmp = x * (1.0d0 / t_1)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - z) * (t - z);
double tmp;
if ((x / t_1) < 0.0) {
tmp = (x / (y - z)) / (t - z);
} else {
tmp = x * (1.0 / t_1);
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - z) * (t - z) tmp = 0 if (x / t_1) < 0.0: tmp = (x / (y - z)) / (t - z) else: tmp = x * (1.0 / t_1) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - z) * Float64(t - z)) tmp = 0.0 if (Float64(x / t_1) < 0.0) tmp = Float64(Float64(x / Float64(y - z)) / Float64(t - z)); else tmp = Float64(x * Float64(1.0 / t_1)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - z) * (t - z); tmp = 0.0; if ((x / t_1) < 0.0) tmp = (x / (y - z)) / (t - z); else tmp = x * (1.0 / t_1); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]}, If[Less[N[(x / t$95$1), $MachinePrecision], 0.0], N[(N[(x / N[(y - z), $MachinePrecision]), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 / t$95$1), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - z\right) \cdot \left(t - z\right)\\
\mathbf{if}\;\frac{x}{t\_1} < 0:\\
\;\;\;\;\frac{\frac{x}{y - z}}{t - z}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{1}{t\_1}\\
\end{array}
\end{array}
herbie shell --seed 2024332
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, B"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ x (* (- y z) (- t z))) 0) (/ (/ x (- y z)) (- t z)) (* x (/ 1 (* (- y z) (- t z))))))
(/ x (* (- y z) (- t z))))