
(FPCore (x y) :precision binary64 (+ (+ (* x x) (* (* x 2.0) y)) (* y y)))
double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + ((x * 2.0d0) * y)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
def code(x, y): return ((x * x) + ((x * 2.0) * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * x) + Float64(Float64(x * 2.0) * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * x) + ((x * 2.0) * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + \left(x \cdot 2\right) \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x x) (* (* x 2.0) y)) (* y y)))
double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + ((x * 2.0d0) * y)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
def code(x, y): return ((x * x) + ((x * 2.0) * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * x) + Float64(Float64(x * 2.0) * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * x) + ((x * 2.0) * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + \left(x \cdot 2\right) \cdot y\right) + y \cdot y
\end{array}
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (fma (fma y 2.0 x) x (* y y)))
assert(x < y);
double code(double x, double y) {
return fma(fma(y, 2.0, x), x, (y * y));
}
x, y = sort([x, y]) function code(x, y) return fma(fma(y, 2.0, x), x, Float64(y * y)) end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[(N[(y * 2.0 + x), $MachinePrecision] * x + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\mathsf{fma}\left(\mathsf{fma}\left(y, 2, x\right), x, y \cdot y\right)
\end{array}
Initial program 93.0%
lift-+.f64N/A
lift-+.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
distribute-lft-outN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64100.0
Applied rewrites100.0%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (if (<= y 2.2e-92) (* (fma y 2.0 x) x) (* y y)))
assert(x < y);
double code(double x, double y) {
double tmp;
if (y <= 2.2e-92) {
tmp = fma(y, 2.0, x) * x;
} else {
tmp = y * y;
}
return tmp;
}
x, y = sort([x, y]) function code(x, y) tmp = 0.0 if (y <= 2.2e-92) tmp = Float64(fma(y, 2.0, x) * x); else tmp = Float64(y * y); end return tmp end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := If[LessEqual[y, 2.2e-92], N[(N[(y * 2.0 + x), $MachinePrecision] * x), $MachinePrecision], N[(y * y), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.2 \cdot 10^{-92}:\\
\;\;\;\;\mathsf{fma}\left(y, 2, x\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot y\\
\end{array}
\end{array}
if y < 2.19999999999999987e-92Initial program 93.2%
Taylor expanded in x around 0
unpow2N/A
lower-*.f6450.0
Applied rewrites50.0%
Taylor expanded in x around inf
unpow2N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
distribute-lft-inN/A
associate-*r/N/A
associate-*r/N/A
associate-*l/N/A
*-inversesN/A
*-rgt-identityN/A
*-lft-identityN/A
*-commutativeN/A
lower-fma.f6468.2
Applied rewrites68.2%
if 2.19999999999999987e-92 < y Initial program 92.5%
Taylor expanded in x around 0
unpow2N/A
lower-*.f6483.1
Applied rewrites83.1%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (fma (fma 2.0 x y) y (* x x)))
assert(x < y);
double code(double x, double y) {
return fma(fma(2.0, x, y), y, (x * x));
}
x, y = sort([x, y]) function code(x, y) return fma(fma(2.0, x, y), y, Float64(x * x)) end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[(N[(2.0 * x + y), $MachinePrecision] * y + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\mathsf{fma}\left(\mathsf{fma}\left(2, x, y\right), y, x \cdot x\right)
\end{array}
Initial program 93.0%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-outN/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64100.0
Applied rewrites100.0%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (* y y))
assert(x < y);
double code(double x, double y) {
return y * y;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * y
end function
assert x < y;
public static double code(double x, double y) {
return y * y;
}
[x, y] = sort([x, y]) def code(x, y): return y * y
x, y = sort([x, y]) function code(x, y) return Float64(y * y) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y)
tmp = y * y;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[(y * y), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
y \cdot y
\end{array}
Initial program 93.0%
Taylor expanded in x around 0
unpow2N/A
lower-*.f6460.3
Applied rewrites60.3%
(FPCore (x y) :precision binary64 (+ (* x x) (+ (* y y) (* (* x y) 2.0))))
double code(double x, double y) {
return (x * x) + ((y * y) + ((x * y) * 2.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + ((y * y) + ((x * y) * 2.0d0))
end function
public static double code(double x, double y) {
return (x * x) + ((y * y) + ((x * y) * 2.0));
}
def code(x, y): return (x * x) + ((y * y) + ((x * y) * 2.0))
function code(x, y) return Float64(Float64(x * x) + Float64(Float64(y * y) + Float64(Float64(x * y) * 2.0))) end
function tmp = code(x, y) tmp = (x * x) + ((y * y) + ((x * y) * 2.0)); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + \left(y \cdot y + \left(x \cdot y\right) \cdot 2\right)
\end{array}
herbie shell --seed 2024332
(FPCore (x y)
:name "Examples.Basics.ProofTests:f4 from sbv-4.4"
:precision binary64
:alt
(! :herbie-platform default (+ (* x x) (+ (* y y) (* (* x y) 2))))
(+ (+ (* x x) (* (* x 2.0) y)) (* y y)))