
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
Initial program 100.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- y x) (- y z))))
(if (<= t_0 -5e+242)
(/ (- x) y)
(if (<= t_0 -5e-54)
(/ x z)
(if (<= t_0 0.1)
(/ y (- z))
(if (<= t_0 4e+57) (- 1.0 (/ x y)) (/ x z)))))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if (t_0 <= -5e+242) {
tmp = -x / y;
} else if (t_0 <= -5e-54) {
tmp = x / z;
} else if (t_0 <= 0.1) {
tmp = y / -z;
} else if (t_0 <= 4e+57) {
tmp = 1.0 - (x / y);
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / (y - z)
if (t_0 <= (-5d+242)) then
tmp = -x / y
else if (t_0 <= (-5d-54)) then
tmp = x / z
else if (t_0 <= 0.1d0) then
tmp = y / -z
else if (t_0 <= 4d+57) then
tmp = 1.0d0 - (x / y)
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if (t_0 <= -5e+242) {
tmp = -x / y;
} else if (t_0 <= -5e-54) {
tmp = x / z;
} else if (t_0 <= 0.1) {
tmp = y / -z;
} else if (t_0 <= 4e+57) {
tmp = 1.0 - (x / y);
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) tmp = 0 if t_0 <= -5e+242: tmp = -x / y elif t_0 <= -5e-54: tmp = x / z elif t_0 <= 0.1: tmp = y / -z elif t_0 <= 4e+57: tmp = 1.0 - (x / y) else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) tmp = 0.0 if (t_0 <= -5e+242) tmp = Float64(Float64(-x) / y); elseif (t_0 <= -5e-54) tmp = Float64(x / z); elseif (t_0 <= 0.1) tmp = Float64(y / Float64(-z)); elseif (t_0 <= 4e+57) tmp = Float64(1.0 - Float64(x / y)); else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); tmp = 0.0; if (t_0 <= -5e+242) tmp = -x / y; elseif (t_0 <= -5e-54) tmp = x / z; elseif (t_0 <= 0.1) tmp = y / -z; elseif (t_0 <= 4e+57) tmp = 1.0 - (x / y); else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+242], N[((-x) / y), $MachinePrecision], If[LessEqual[t$95$0, -5e-54], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 0.1], N[(y / (-z)), $MachinePrecision], If[LessEqual[t$95$0, 4e+57], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x / z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+242}:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{elif}\;t\_0 \leq -5 \cdot 10^{-54}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 0.1:\\
\;\;\;\;\frac{y}{-z}\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{+57}:\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5.0000000000000004e242Initial program 99.9%
Taylor expanded in z around 0
mul-1-negN/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6471.4
Applied rewrites71.4%
Taylor expanded in x around inf
Applied rewrites71.4%
if -5.0000000000000004e242 < (/.f64 (-.f64 x y) (-.f64 z y)) < -5.00000000000000015e-54 or 4.00000000000000019e57 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6462.0
Applied rewrites62.0%
if -5.00000000000000015e-54 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.10000000000000001Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
distribute-neg-inN/A
remove-double-negN/A
+-commutativeN/A
sub-negN/A
lower--.f6469.5
Applied rewrites69.5%
Taylor expanded in y around 0
Applied rewrites67.3%
if 0.10000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.00000000000000019e57Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6495.5
Applied rewrites95.5%
Final simplification74.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- y x) (- y z))))
(if (<= t_0 -5e+242)
(/ (- x) y)
(if (<= t_0 -5e-54)
(/ x z)
(if (<= t_0 0.1) (/ y (- z)) (if (<= t_0 1000.0) 1.0 (/ x z)))))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if (t_0 <= -5e+242) {
tmp = -x / y;
} else if (t_0 <= -5e-54) {
tmp = x / z;
} else if (t_0 <= 0.1) {
tmp = y / -z;
} else if (t_0 <= 1000.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / (y - z)
if (t_0 <= (-5d+242)) then
tmp = -x / y
else if (t_0 <= (-5d-54)) then
tmp = x / z
else if (t_0 <= 0.1d0) then
tmp = y / -z
else if (t_0 <= 1000.0d0) then
tmp = 1.0d0
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if (t_0 <= -5e+242) {
tmp = -x / y;
} else if (t_0 <= -5e-54) {
tmp = x / z;
} else if (t_0 <= 0.1) {
tmp = y / -z;
} else if (t_0 <= 1000.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) tmp = 0 if t_0 <= -5e+242: tmp = -x / y elif t_0 <= -5e-54: tmp = x / z elif t_0 <= 0.1: tmp = y / -z elif t_0 <= 1000.0: tmp = 1.0 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) tmp = 0.0 if (t_0 <= -5e+242) tmp = Float64(Float64(-x) / y); elseif (t_0 <= -5e-54) tmp = Float64(x / z); elseif (t_0 <= 0.1) tmp = Float64(y / Float64(-z)); elseif (t_0 <= 1000.0) tmp = 1.0; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); tmp = 0.0; if (t_0 <= -5e+242) tmp = -x / y; elseif (t_0 <= -5e-54) tmp = x / z; elseif (t_0 <= 0.1) tmp = y / -z; elseif (t_0 <= 1000.0) tmp = 1.0; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+242], N[((-x) / y), $MachinePrecision], If[LessEqual[t$95$0, -5e-54], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 0.1], N[(y / (-z)), $MachinePrecision], If[LessEqual[t$95$0, 1000.0], 1.0, N[(x / z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+242}:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{elif}\;t\_0 \leq -5 \cdot 10^{-54}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 0.1:\\
\;\;\;\;\frac{y}{-z}\\
\mathbf{elif}\;t\_0 \leq 1000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5.0000000000000004e242Initial program 99.9%
Taylor expanded in z around 0
mul-1-negN/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6471.4
Applied rewrites71.4%
Taylor expanded in x around inf
Applied rewrites71.4%
if -5.0000000000000004e242 < (/.f64 (-.f64 x y) (-.f64 z y)) < -5.00000000000000015e-54 or 1e3 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
Taylor expanded in y around 0
lower-/.f6460.4
Applied rewrites60.4%
if -5.00000000000000015e-54 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.10000000000000001Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
distribute-neg-inN/A
remove-double-negN/A
+-commutativeN/A
sub-negN/A
lower--.f6469.5
Applied rewrites69.5%
Taylor expanded in y around 0
Applied rewrites67.3%
if 0.10000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e3Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites97.3%
Final simplification73.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
(if (<= t_0 -5e+16)
t_1
(if (<= t_0 0.0002) (/ (- x y) z) (if (<= t_0 2.0) (/ y (- y z)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5e+16) {
tmp = t_1;
} else if (t_0 <= 0.0002) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y - x) / (y - z)
t_1 = x / (z - y)
if (t_0 <= (-5d+16)) then
tmp = t_1
else if (t_0 <= 0.0002d0) then
tmp = (x - y) / z
else if (t_0 <= 2.0d0) then
tmp = y / (y - z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5e+16) {
tmp = t_1;
} else if (t_0 <= 0.0002) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) t_1 = x / (z - y) tmp = 0 if t_0 <= -5e+16: tmp = t_1 elif t_0 <= 0.0002: tmp = (x - y) / z elif t_0 <= 2.0: tmp = y / (y - z) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -5e+16) tmp = t_1; elseif (t_0 <= 0.0002) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 2.0) tmp = Float64(y / Float64(y - z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -5e+16) tmp = t_1; elseif (t_0 <= 0.0002) tmp = (x - y) / z; elseif (t_0 <= 2.0) tmp = y / (y - z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+16], t$95$1, If[LessEqual[t$95$0, 0.0002], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+16}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.0002:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e16 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6499.2
Applied rewrites99.2%
if -5e16 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.0000000000000001e-4Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6499.3
Applied rewrites99.3%
if 2.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
distribute-neg-inN/A
remove-double-negN/A
+-commutativeN/A
sub-negN/A
lower--.f6499.4
Applied rewrites99.4%
Final simplification99.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
(if (<= t_0 -5e-54)
t_1
(if (<= t_0 0.1) (/ y (- z)) (if (<= t_0 1000.0) (- 1.0 (/ x y)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5e-54) {
tmp = t_1;
} else if (t_0 <= 0.1) {
tmp = y / -z;
} else if (t_0 <= 1000.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y - x) / (y - z)
t_1 = x / (z - y)
if (t_0 <= (-5d-54)) then
tmp = t_1
else if (t_0 <= 0.1d0) then
tmp = y / -z
else if (t_0 <= 1000.0d0) then
tmp = 1.0d0 - (x / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5e-54) {
tmp = t_1;
} else if (t_0 <= 0.1) {
tmp = y / -z;
} else if (t_0 <= 1000.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) t_1 = x / (z - y) tmp = 0 if t_0 <= -5e-54: tmp = t_1 elif t_0 <= 0.1: tmp = y / -z elif t_0 <= 1000.0: tmp = 1.0 - (x / y) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -5e-54) tmp = t_1; elseif (t_0 <= 0.1) tmp = Float64(y / Float64(-z)); elseif (t_0 <= 1000.0) tmp = Float64(1.0 - Float64(x / y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -5e-54) tmp = t_1; elseif (t_0 <= 0.1) tmp = y / -z; elseif (t_0 <= 1000.0) tmp = 1.0 - (x / y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-54], t$95$1, If[LessEqual[t$95$0, 0.1], N[(y / (-z)), $MachinePrecision], If[LessEqual[t$95$0, 1000.0], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-54}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.1:\\
\;\;\;\;\frac{y}{-z}\\
\mathbf{elif}\;t\_0 \leq 1000:\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5.00000000000000015e-54 or 1e3 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6496.0
Applied rewrites96.0%
if -5.00000000000000015e-54 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.10000000000000001Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
distribute-neg-inN/A
remove-double-negN/A
+-commutativeN/A
sub-negN/A
lower--.f6469.5
Applied rewrites69.5%
Taylor expanded in y around 0
Applied rewrites67.3%
if 0.10000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e3Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6499.1
Applied rewrites99.1%
Final simplification87.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- y x) (- y z))))
(if (<= t_0 -5e+242)
(/ (- x) y)
(if (<= t_0 0.0002) (/ x z) (if (<= t_0 1000.0) 1.0 (/ x z))))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if (t_0 <= -5e+242) {
tmp = -x / y;
} else if (t_0 <= 0.0002) {
tmp = x / z;
} else if (t_0 <= 1000.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / (y - z)
if (t_0 <= (-5d+242)) then
tmp = -x / y
else if (t_0 <= 0.0002d0) then
tmp = x / z
else if (t_0 <= 1000.0d0) then
tmp = 1.0d0
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if (t_0 <= -5e+242) {
tmp = -x / y;
} else if (t_0 <= 0.0002) {
tmp = x / z;
} else if (t_0 <= 1000.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) tmp = 0 if t_0 <= -5e+242: tmp = -x / y elif t_0 <= 0.0002: tmp = x / z elif t_0 <= 1000.0: tmp = 1.0 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) tmp = 0.0 if (t_0 <= -5e+242) tmp = Float64(Float64(-x) / y); elseif (t_0 <= 0.0002) tmp = Float64(x / z); elseif (t_0 <= 1000.0) tmp = 1.0; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); tmp = 0.0; if (t_0 <= -5e+242) tmp = -x / y; elseif (t_0 <= 0.0002) tmp = x / z; elseif (t_0 <= 1000.0) tmp = 1.0; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+242], N[((-x) / y), $MachinePrecision], If[LessEqual[t$95$0, 0.0002], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 1000.0], 1.0, N[(x / z), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+242}:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{elif}\;t\_0 \leq 0.0002:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 1000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5.0000000000000004e242Initial program 99.9%
Taylor expanded in z around 0
mul-1-negN/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6471.4
Applied rewrites71.4%
Taylor expanded in x around inf
Applied rewrites71.4%
if -5.0000000000000004e242 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.0000000000000001e-4 or 1e3 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
Taylor expanded in y around 0
lower-/.f6455.0
Applied rewrites55.0%
if 2.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e3Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites95.0%
Final simplification67.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y)))) (if (<= t_0 -5e-54) t_1 (if (<= t_0 2.0) (/ y (- y z)) t_1))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5e-54) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y - x) / (y - z)
t_1 = x / (z - y)
if (t_0 <= (-5d-54)) then
tmp = t_1
else if (t_0 <= 2.0d0) then
tmp = y / (y - z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5e-54) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) t_1 = x / (z - y) tmp = 0 if t_0 <= -5e-54: tmp = t_1 elif t_0 <= 2.0: tmp = y / (y - z) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -5e-54) tmp = t_1; elseif (t_0 <= 2.0) tmp = Float64(y / Float64(y - z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -5e-54) tmp = t_1; elseif (t_0 <= 2.0) tmp = y / (y - z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-54], t$95$1, If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-54}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5.00000000000000015e-54 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6495.4
Applied rewrites95.4%
if -5.00000000000000015e-54 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
distribute-neg-inN/A
remove-double-negN/A
+-commutativeN/A
sub-negN/A
lower--.f6482.7
Applied rewrites82.7%
Final simplification87.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- y x) (- y z)))) (if (<= t_0 0.0002) (/ x z) (if (<= t_0 1000.0) 1.0 (/ x z)))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if (t_0 <= 0.0002) {
tmp = x / z;
} else if (t_0 <= 1000.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / (y - z)
if (t_0 <= 0.0002d0) then
tmp = x / z
else if (t_0 <= 1000.0d0) then
tmp = 1.0d0
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if (t_0 <= 0.0002) {
tmp = x / z;
} else if (t_0 <= 1000.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) tmp = 0 if t_0 <= 0.0002: tmp = x / z elif t_0 <= 1000.0: tmp = 1.0 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) tmp = 0.0 if (t_0 <= 0.0002) tmp = Float64(x / z); elseif (t_0 <= 1000.0) tmp = 1.0; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); tmp = 0.0; if (t_0 <= 0.0002) tmp = x / z; elseif (t_0 <= 1000.0) tmp = 1.0; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0002], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 1000.0], 1.0, N[(x / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
\mathbf{if}\;t\_0 \leq 0.0002:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 1000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 2.0000000000000001e-4 or 1e3 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
Taylor expanded in y around 0
lower-/.f6453.9
Applied rewrites53.9%
if 2.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e3Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites95.0%
Final simplification65.6%
(FPCore (x y z) :precision binary64 (/ (- y x) (- y z)))
double code(double x, double y, double z) {
return (y - x) / (y - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y - x) / (y - z)
end function
public static double code(double x, double y, double z) {
return (y - x) / (y - z);
}
def code(x, y, z): return (y - x) / (y - z)
function code(x, y, z) return Float64(Float64(y - x) / Float64(y - z)) end
function tmp = code(x, y, z) tmp = (y - x) / (y - z); end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y - x}{y - z}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites29.5%
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
herbie shell --seed 2024332
(FPCore (x y z)
:name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
(/ (- x y) (- z y)))