
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ (/ (- y x) (/ t z)) x))
double code(double x, double y, double z, double t) {
return ((y - x) / (t / z)) + x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((y - x) / (t / z)) + x
end function
public static double code(double x, double y, double z, double t) {
return ((y - x) / (t / z)) + x;
}
def code(x, y, z, t): return ((y - x) / (t / z)) + x
function code(x, y, z, t) return Float64(Float64(Float64(y - x) / Float64(t / z)) + x) end
function tmp = code(x, y, z, t) tmp = ((y - x) / (t / z)) + x; end
code[x_, y_, z_, t_] := N[(N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\frac{y - x}{\frac{t}{z}} + x
\end{array}
Initial program 98.3%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6498.4
Applied rewrites98.4%
Final simplification98.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (/ z t) (- y x))))
(if (<= (/ z t) -200000.0)
t_1
(if (<= (/ z t) 2e-5) (+ (* (/ z t) y) x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z / t) * (y - x);
double tmp;
if ((z / t) <= -200000.0) {
tmp = t_1;
} else if ((z / t) <= 2e-5) {
tmp = ((z / t) * y) + x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z / t) * (y - x)
if ((z / t) <= (-200000.0d0)) then
tmp = t_1
else if ((z / t) <= 2d-5) then
tmp = ((z / t) * y) + x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z / t) * (y - x);
double tmp;
if ((z / t) <= -200000.0) {
tmp = t_1;
} else if ((z / t) <= 2e-5) {
tmp = ((z / t) * y) + x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z / t) * (y - x) tmp = 0 if (z / t) <= -200000.0: tmp = t_1 elif (z / t) <= 2e-5: tmp = ((z / t) * y) + x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z / t) * Float64(y - x)) tmp = 0.0 if (Float64(z / t) <= -200000.0) tmp = t_1; elseif (Float64(z / t) <= 2e-5) tmp = Float64(Float64(Float64(z / t) * y) + x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z / t) * (y - x); tmp = 0.0; if ((z / t) <= -200000.0) tmp = t_1; elseif ((z / t) <= 2e-5) tmp = ((z / t) * y) + x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -200000.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 2e-5], N[(N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z}{t} \cdot \left(y - x\right)\\
\mathbf{if}\;\frac{z}{t} \leq -200000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{-5}:\\
\;\;\;\;\frac{z}{t} \cdot y + x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -2e5 or 2.00000000000000016e-5 < (/.f64 z t) Initial program 97.6%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6491.9
Applied rewrites91.9%
Applied rewrites92.6%
Applied rewrites96.9%
if -2e5 < (/.f64 z t) < 2.00000000000000016e-5Initial program 99.1%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.2
Applied rewrites99.2%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6497.2
Applied rewrites97.2%
Final simplification97.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (/ z t) (- y x)))) (if (<= (/ z t) -5e-31) t_1 (if (<= (/ z t) 1e-22) (fma (/ y t) z x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z / t) * (y - x);
double tmp;
if ((z / t) <= -5e-31) {
tmp = t_1;
} else if ((z / t) <= 1e-22) {
tmp = fma((y / t), z, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z / t) * Float64(y - x)) tmp = 0.0 if (Float64(z / t) <= -5e-31) tmp = t_1; elseif (Float64(z / t) <= 1e-22) tmp = fma(Float64(y / t), z, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -5e-31], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 1e-22], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z}{t} \cdot \left(y - x\right)\\
\mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{-31}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 10^{-22}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -5e-31 or 1e-22 < (/.f64 z t) Initial program 97.7%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6489.8
Applied rewrites89.8%
Applied rewrites89.1%
Applied rewrites94.6%
if -5e-31 < (/.f64 z t) < 1e-22Initial program 99.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6491.5
Applied rewrites91.5%
Taylor expanded in x around 0
lower-/.f6494.8
Applied rewrites94.8%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) 10.0) (fma (/ y t) z x) (* (- x) (/ z t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= 10.0) {
tmp = fma((y / t), z, x);
} else {
tmp = -x * (z / t);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= 10.0) tmp = fma(Float64(y / t), z, x); else tmp = Float64(Float64(-x) * Float64(z / t)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], 10.0], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision], N[((-x) * N[(z / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq 10:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(-x\right) \cdot \frac{z}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < 10Initial program 98.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6490.3
Applied rewrites90.3%
Taylor expanded in x around 0
lower-/.f6482.2
Applied rewrites82.2%
if 10 < (/.f64 z t) Initial program 96.5%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6490.3
Applied rewrites90.3%
Taylor expanded in x around inf
Applied rewrites56.3%
Applied rewrites60.9%
Final simplification77.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (- 1.0 (/ z t)) x))) (if (<= x -4.8e-28) t_1 (if (<= x 2.35e-11) (fma (/ y t) z x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (1.0 - (z / t)) * x;
double tmp;
if (x <= -4.8e-28) {
tmp = t_1;
} else if (x <= 2.35e-11) {
tmp = fma((y / t), z, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(1.0 - Float64(z / t)) * x) tmp = 0.0 if (x <= -4.8e-28) tmp = t_1; elseif (x <= 2.35e-11) tmp = fma(Float64(y / t), z, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[x, -4.8e-28], t$95$1, If[LessEqual[x, 2.35e-11], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(1 - \frac{z}{t}\right) \cdot x\\
\mathbf{if}\;x \leq -4.8 \cdot 10^{-28}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 2.35 \cdot 10^{-11}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -4.8000000000000004e-28 or 2.34999999999999996e-11 < x Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6489.0
Applied rewrites89.0%
if -4.8000000000000004e-28 < x < 2.34999999999999996e-11Initial program 96.7%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6492.8
Applied rewrites92.8%
Taylor expanded in x around 0
lower-/.f6484.8
Applied rewrites84.8%
(FPCore (x y z t) :precision binary64 (+ (* (/ z t) (- y x)) x))
double code(double x, double y, double z, double t) {
return ((z / t) * (y - x)) + x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((z / t) * (y - x)) + x
end function
public static double code(double x, double y, double z, double t) {
return ((z / t) * (y - x)) + x;
}
def code(x, y, z, t): return ((z / t) * (y - x)) + x
function code(x, y, z, t) return Float64(Float64(Float64(z / t) * Float64(y - x)) + x) end
function tmp = code(x, y, z, t) tmp = ((z / t) * (y - x)) + x; end
code[x_, y_, z_, t_] := N[(N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{t} \cdot \left(y - x\right) + x
\end{array}
Initial program 98.3%
Final simplification98.3%
(FPCore (x y z t) :precision binary64 (fma (/ z t) (- y x) x))
double code(double x, double y, double z, double t) {
return fma((z / t), (y - x), x);
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(y - x), x) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)
\end{array}
Initial program 98.3%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6498.3
Applied rewrites98.3%
(FPCore (x y z t) :precision binary64 (fma (/ y t) z x))
double code(double x, double y, double z, double t) {
return fma((y / t), z, x);
}
function code(x, y, z, t) return fma(Float64(y / t), z, x) end
code[x_, y_, z_, t_] := N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{t}, z, x\right)
\end{array}
Initial program 98.3%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6490.9
Applied rewrites90.9%
Taylor expanded in x around 0
lower-/.f6473.9
Applied rewrites73.9%
(FPCore (x y z t) :precision binary64 (* (/ z t) y))
double code(double x, double y, double z, double t) {
return (z / t) * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z / t) * y
end function
public static double code(double x, double y, double z, double t) {
return (z / t) * y;
}
def code(x, y, z, t): return (z / t) * y
function code(x, y, z, t) return Float64(Float64(z / t) * y) end
function tmp = code(x, y, z, t) tmp = (z / t) * y; end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{t} \cdot y
\end{array}
Initial program 98.3%
Taylor expanded in x around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6439.5
Applied rewrites39.5%
Applied rewrites44.0%
Final simplification44.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024332
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))