
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* (log (- u (* (+ -1.0 u) (exp (/ -2.0 v))))) v)))
float code(float u, float v) {
return 1.0f + (logf((u - ((-1.0f + u) * expf((-2.0f / v))))) * v);
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (log((u - (((-1.0e0) + u) * exp(((-2.0e0) / v))))) * v)
end function
function code(u, v) return Float32(Float32(1.0) + Float32(log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v))))) * v)) end
function tmp = code(u, v) tmp = single(1.0) + (log((u - ((single(-1.0) + u) * exp((single(-2.0) / v))))) * v); end
\begin{array}{l}
\\
1 + \log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right) \cdot v
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (u v)
:precision binary32
(if (<= (* (log (- u (* (+ -1.0 u) (exp (/ -2.0 v))))) v) -1.0)
(+
1.0
(-
(-
(* 2.0 u)
(/
(-
(* -2.0 u)
(/ (fma 0.6666666666666666 (/ u v) (* 1.3333333333333333 u)) v))
v))
2.0))
1.0))
float code(float u, float v) {
float tmp;
if ((logf((u - ((-1.0f + u) * expf((-2.0f / v))))) * v) <= -1.0f) {
tmp = 1.0f + (((2.0f * u) - (((-2.0f * u) - (fmaf(0.6666666666666666f, (u / v), (1.3333333333333333f * u)) / v)) / v)) - 2.0f);
} else {
tmp = 1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v))))) * v) <= Float32(-1.0)) tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(2.0) * u) - Float32(Float32(Float32(Float32(-2.0) * u) - Float32(fma(Float32(0.6666666666666666), Float32(u / v), Float32(Float32(1.3333333333333333) * u)) / v)) / v)) - Float32(2.0))); else tmp = Float32(1.0); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right) \cdot v \leq -1:\\
\;\;\;\;1 + \left(\left(2 \cdot u - \frac{-2 \cdot u - \frac{\mathsf{fma}\left(0.6666666666666666, \frac{u}{v}, 1.3333333333333333 \cdot u\right)}{v}}{v}\right) - 2\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 94.0%
Taylor expanded in u around 0
sub-negN/A
associate-*r*N/A
metadata-evalN/A
lower-fma.f32N/A
lower-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
lower-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3232.7
Applied rewrites47.8%
Taylor expanded in v around -inf
Applied rewrites66.0%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites93.7%
Final simplification90.9%
(FPCore (u v) :precision binary32 (+ 1.0 (* (log (* (- 1.0 (exp (/ -2.0 v))) u)) v)))
float code(float u, float v) {
return 1.0f + (logf(((1.0f - expf((-2.0f / v))) * u)) * v);
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (log(((1.0e0 - exp(((-2.0e0) / v))) * u)) * v)
end function
function code(u, v) return Float32(Float32(1.0) + Float32(log(Float32(Float32(Float32(1.0) - exp(Float32(Float32(-2.0) / v))) * u)) * v)) end
function tmp = code(u, v) tmp = single(1.0) + (log(((single(1.0) - exp((single(-2.0) / v))) * u)) * v); end
\begin{array}{l}
\\
1 + \log \left(\left(1 - e^{\frac{-2}{v}}\right) \cdot u\right) \cdot v
\end{array}
Initial program 99.6%
Taylor expanded in v around -inf
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
lower-/.f32N/A
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
lower-/.f32N/A
lower--.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f322.4
Applied rewrites2.4%
lift-+.f32N/A
*-lft-identityN/A
lower-fma.f3220.6
lift-*.f32N/A
*-commutativeN/A
lower-*.f3222.7
Applied rewrites39.5%
Taylor expanded in u around inf
*-commutativeN/A
lower-*.f32N/A
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-exp.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f3295.0
Applied rewrites95.0%
Final simplification95.0%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.6%
Taylor expanded in v around 0
Applied rewrites88.7%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.6%
Taylor expanded in u around 0
Applied rewrites5.6%
herbie shell --seed 2024332
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))