
(FPCore (r a b) :precision binary64 (* r (/ (sin b) (cos (+ a b)))))
double code(double r, double a, double b) {
return r * (sin(b) / cos((a + b)));
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = r * (sin(b) / cos((a + b)))
end function
public static double code(double r, double a, double b) {
return r * (Math.sin(b) / Math.cos((a + b)));
}
def code(r, a, b): return r * (math.sin(b) / math.cos((a + b)))
function code(r, a, b) return Float64(r * Float64(sin(b) / cos(Float64(a + b)))) end
function tmp = code(r, a, b) tmp = r * (sin(b) / cos((a + b))); end
code[r_, a_, b_] := N[(r * N[(N[Sin[b], $MachinePrecision] / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
r \cdot \frac{\sin b}{\cos \left(a + b\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (r a b) :precision binary64 (* r (/ (sin b) (cos (+ a b)))))
double code(double r, double a, double b) {
return r * (sin(b) / cos((a + b)));
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = r * (sin(b) / cos((a + b)))
end function
public static double code(double r, double a, double b) {
return r * (Math.sin(b) / Math.cos((a + b)));
}
def code(r, a, b): return r * (math.sin(b) / math.cos((a + b)))
function code(r, a, b) return Float64(r * Float64(sin(b) / cos(Float64(a + b)))) end
function tmp = code(r, a, b) tmp = r * (sin(b) / cos((a + b))); end
code[r_, a_, b_] := N[(r * N[(N[Sin[b], $MachinePrecision] / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
r \cdot \frac{\sin b}{\cos \left(a + b\right)}
\end{array}
(FPCore (r a b) :precision binary64 (* (/ (sin b) (fma (sin b) (- (sin a)) (* (cos a) (cos b)))) r))
double code(double r, double a, double b) {
return (sin(b) / fma(sin(b), -sin(a), (cos(a) * cos(b)))) * r;
}
function code(r, a, b) return Float64(Float64(sin(b) / fma(sin(b), Float64(-sin(a)), Float64(cos(a) * cos(b)))) * r) end
code[r_, a_, b_] := N[(N[(N[Sin[b], $MachinePrecision] / N[(N[Sin[b], $MachinePrecision] * (-N[Sin[a], $MachinePrecision]) + N[(N[Cos[a], $MachinePrecision] * N[Cos[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * r), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin b}{\mathsf{fma}\left(\sin b, -\sin a, \cos a \cdot \cos b\right)} \cdot r
\end{array}
Initial program 78.9%
lift-cos.f64N/A
lift-+.f64N/A
cos-sumN/A
sub-negN/A
+-commutativeN/A
lift-sin.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-sin.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-cos.f64N/A
lower-cos.f6499.5
Applied rewrites99.5%
Final simplification99.5%
(FPCore (r a b) :precision binary64 (let* ((t_0 (/ (sin b) (cos (+ a b)))) (t_1 (* (/ (sin b) (cos b)) r))) (if (<= t_0 -0.1) t_1 (if (<= t_0 1e-27) (* (/ (sin b) (cos a)) r) t_1))))
double code(double r, double a, double b) {
double t_0 = sin(b) / cos((a + b));
double t_1 = (sin(b) / cos(b)) * r;
double tmp;
if (t_0 <= -0.1) {
tmp = t_1;
} else if (t_0 <= 1e-27) {
tmp = (sin(b) / cos(a)) * r;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = sin(b) / cos((a + b))
t_1 = (sin(b) / cos(b)) * r
if (t_0 <= (-0.1d0)) then
tmp = t_1
else if (t_0 <= 1d-27) then
tmp = (sin(b) / cos(a)) * r
else
tmp = t_1
end if
code = tmp
end function
public static double code(double r, double a, double b) {
double t_0 = Math.sin(b) / Math.cos((a + b));
double t_1 = (Math.sin(b) / Math.cos(b)) * r;
double tmp;
if (t_0 <= -0.1) {
tmp = t_1;
} else if (t_0 <= 1e-27) {
tmp = (Math.sin(b) / Math.cos(a)) * r;
} else {
tmp = t_1;
}
return tmp;
}
def code(r, a, b): t_0 = math.sin(b) / math.cos((a + b)) t_1 = (math.sin(b) / math.cos(b)) * r tmp = 0 if t_0 <= -0.1: tmp = t_1 elif t_0 <= 1e-27: tmp = (math.sin(b) / math.cos(a)) * r else: tmp = t_1 return tmp
function code(r, a, b) t_0 = Float64(sin(b) / cos(Float64(a + b))) t_1 = Float64(Float64(sin(b) / cos(b)) * r) tmp = 0.0 if (t_0 <= -0.1) tmp = t_1; elseif (t_0 <= 1e-27) tmp = Float64(Float64(sin(b) / cos(a)) * r); else tmp = t_1; end return tmp end
function tmp_2 = code(r, a, b) t_0 = sin(b) / cos((a + b)); t_1 = (sin(b) / cos(b)) * r; tmp = 0.0; if (t_0 <= -0.1) tmp = t_1; elseif (t_0 <= 1e-27) tmp = (sin(b) / cos(a)) * r; else tmp = t_1; end tmp_2 = tmp; end
code[r_, a_, b_] := Block[{t$95$0 = N[(N[Sin[b], $MachinePrecision] / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[Sin[b], $MachinePrecision] / N[Cos[b], $MachinePrecision]), $MachinePrecision] * r), $MachinePrecision]}, If[LessEqual[t$95$0, -0.1], t$95$1, If[LessEqual[t$95$0, 1e-27], N[(N[(N[Sin[b], $MachinePrecision] / N[Cos[a], $MachinePrecision]), $MachinePrecision] * r), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sin b}{\cos \left(a + b\right)}\\
t_1 := \frac{\sin b}{\cos b} \cdot r\\
\mathbf{if}\;t\_0 \leq -0.1:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{-27}:\\
\;\;\;\;\frac{\sin b}{\cos a} \cdot r\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (sin.f64 b) (cos.f64 (+.f64 a b))) < -0.10000000000000001 or 1e-27 < (/.f64 (sin.f64 b) (cos.f64 (+.f64 a b))) Initial program 59.6%
Taylor expanded in a around 0
lower-cos.f6460.0
Applied rewrites60.0%
if -0.10000000000000001 < (/.f64 (sin.f64 b) (cos.f64 (+.f64 a b))) < 1e-27Initial program 99.2%
Taylor expanded in b around 0
lower-cos.f6499.2
Applied rewrites99.2%
Final simplification79.2%
(FPCore (r a b) :precision binary64 (let* ((t_0 (/ (sin b) (cos (+ a b)))) (t_1 (* (/ r (cos b)) (sin b)))) (if (<= t_0 -0.1) t_1 (if (<= t_0 1e-27) (* (/ (sin b) (cos a)) r) t_1))))
double code(double r, double a, double b) {
double t_0 = sin(b) / cos((a + b));
double t_1 = (r / cos(b)) * sin(b);
double tmp;
if (t_0 <= -0.1) {
tmp = t_1;
} else if (t_0 <= 1e-27) {
tmp = (sin(b) / cos(a)) * r;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = sin(b) / cos((a + b))
t_1 = (r / cos(b)) * sin(b)
if (t_0 <= (-0.1d0)) then
tmp = t_1
else if (t_0 <= 1d-27) then
tmp = (sin(b) / cos(a)) * r
else
tmp = t_1
end if
code = tmp
end function
public static double code(double r, double a, double b) {
double t_0 = Math.sin(b) / Math.cos((a + b));
double t_1 = (r / Math.cos(b)) * Math.sin(b);
double tmp;
if (t_0 <= -0.1) {
tmp = t_1;
} else if (t_0 <= 1e-27) {
tmp = (Math.sin(b) / Math.cos(a)) * r;
} else {
tmp = t_1;
}
return tmp;
}
def code(r, a, b): t_0 = math.sin(b) / math.cos((a + b)) t_1 = (r / math.cos(b)) * math.sin(b) tmp = 0 if t_0 <= -0.1: tmp = t_1 elif t_0 <= 1e-27: tmp = (math.sin(b) / math.cos(a)) * r else: tmp = t_1 return tmp
function code(r, a, b) t_0 = Float64(sin(b) / cos(Float64(a + b))) t_1 = Float64(Float64(r / cos(b)) * sin(b)) tmp = 0.0 if (t_0 <= -0.1) tmp = t_1; elseif (t_0 <= 1e-27) tmp = Float64(Float64(sin(b) / cos(a)) * r); else tmp = t_1; end return tmp end
function tmp_2 = code(r, a, b) t_0 = sin(b) / cos((a + b)); t_1 = (r / cos(b)) * sin(b); tmp = 0.0; if (t_0 <= -0.1) tmp = t_1; elseif (t_0 <= 1e-27) tmp = (sin(b) / cos(a)) * r; else tmp = t_1; end tmp_2 = tmp; end
code[r_, a_, b_] := Block[{t$95$0 = N[(N[Sin[b], $MachinePrecision] / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(r / N[Cos[b], $MachinePrecision]), $MachinePrecision] * N[Sin[b], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.1], t$95$1, If[LessEqual[t$95$0, 1e-27], N[(N[(N[Sin[b], $MachinePrecision] / N[Cos[a], $MachinePrecision]), $MachinePrecision] * r), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sin b}{\cos \left(a + b\right)}\\
t_1 := \frac{r}{\cos b} \cdot \sin b\\
\mathbf{if}\;t\_0 \leq -0.1:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{-27}:\\
\;\;\;\;\frac{\sin b}{\cos a} \cdot r\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (sin.f64 b) (cos.f64 (+.f64 a b))) < -0.10000000000000001 or 1e-27 < (/.f64 (sin.f64 b) (cos.f64 (+.f64 a b))) Initial program 59.6%
Taylor expanded in a around 0
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-cos.f64N/A
lower-sin.f6459.9
Applied rewrites59.9%
if -0.10000000000000001 < (/.f64 (sin.f64 b) (cos.f64 (+.f64 a b))) < 1e-27Initial program 99.2%
Taylor expanded in b around 0
lower-cos.f6499.2
Applied rewrites99.2%
Final simplification79.1%
(FPCore (r a b) :precision binary64 (let* ((t_0 (/ (sin b) (cos (+ a b)))) (t_1 (* (/ r (cos b)) (sin b)))) (if (<= t_0 -0.05) t_1 (if (<= t_0 1e-27) (* (/ b (cos a)) r) t_1))))
double code(double r, double a, double b) {
double t_0 = sin(b) / cos((a + b));
double t_1 = (r / cos(b)) * sin(b);
double tmp;
if (t_0 <= -0.05) {
tmp = t_1;
} else if (t_0 <= 1e-27) {
tmp = (b / cos(a)) * r;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = sin(b) / cos((a + b))
t_1 = (r / cos(b)) * sin(b)
if (t_0 <= (-0.05d0)) then
tmp = t_1
else if (t_0 <= 1d-27) then
tmp = (b / cos(a)) * r
else
tmp = t_1
end if
code = tmp
end function
public static double code(double r, double a, double b) {
double t_0 = Math.sin(b) / Math.cos((a + b));
double t_1 = (r / Math.cos(b)) * Math.sin(b);
double tmp;
if (t_0 <= -0.05) {
tmp = t_1;
} else if (t_0 <= 1e-27) {
tmp = (b / Math.cos(a)) * r;
} else {
tmp = t_1;
}
return tmp;
}
def code(r, a, b): t_0 = math.sin(b) / math.cos((a + b)) t_1 = (r / math.cos(b)) * math.sin(b) tmp = 0 if t_0 <= -0.05: tmp = t_1 elif t_0 <= 1e-27: tmp = (b / math.cos(a)) * r else: tmp = t_1 return tmp
function code(r, a, b) t_0 = Float64(sin(b) / cos(Float64(a + b))) t_1 = Float64(Float64(r / cos(b)) * sin(b)) tmp = 0.0 if (t_0 <= -0.05) tmp = t_1; elseif (t_0 <= 1e-27) tmp = Float64(Float64(b / cos(a)) * r); else tmp = t_1; end return tmp end
function tmp_2 = code(r, a, b) t_0 = sin(b) / cos((a + b)); t_1 = (r / cos(b)) * sin(b); tmp = 0.0; if (t_0 <= -0.05) tmp = t_1; elseif (t_0 <= 1e-27) tmp = (b / cos(a)) * r; else tmp = t_1; end tmp_2 = tmp; end
code[r_, a_, b_] := Block[{t$95$0 = N[(N[Sin[b], $MachinePrecision] / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(r / N[Cos[b], $MachinePrecision]), $MachinePrecision] * N[Sin[b], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.05], t$95$1, If[LessEqual[t$95$0, 1e-27], N[(N[(b / N[Cos[a], $MachinePrecision]), $MachinePrecision] * r), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sin b}{\cos \left(a + b\right)}\\
t_1 := \frac{r}{\cos b} \cdot \sin b\\
\mathbf{if}\;t\_0 \leq -0.05:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{-27}:\\
\;\;\;\;\frac{b}{\cos a} \cdot r\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (sin.f64 b) (cos.f64 (+.f64 a b))) < -0.050000000000000003 or 1e-27 < (/.f64 (sin.f64 b) (cos.f64 (+.f64 a b))) Initial program 59.3%
Taylor expanded in a around 0
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-cos.f64N/A
lower-sin.f6459.5
Applied rewrites59.5%
if -0.050000000000000003 < (/.f64 (sin.f64 b) (cos.f64 (+.f64 a b))) < 1e-27Initial program 99.8%
Taylor expanded in b around 0
lower-/.f64N/A
lower-cos.f6499.8
Applied rewrites99.8%
Final simplification79.0%
(FPCore (r a b) :precision binary64 (* (/ (sin b) (fma (cos b) (cos a) (* (- (sin b)) (sin a)))) r))
double code(double r, double a, double b) {
return (sin(b) / fma(cos(b), cos(a), (-sin(b) * sin(a)))) * r;
}
function code(r, a, b) return Float64(Float64(sin(b) / fma(cos(b), cos(a), Float64(Float64(-sin(b)) * sin(a)))) * r) end
code[r_, a_, b_] := N[(N[(N[Sin[b], $MachinePrecision] / N[(N[Cos[b], $MachinePrecision] * N[Cos[a], $MachinePrecision] + N[((-N[Sin[b], $MachinePrecision]) * N[Sin[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * r), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin b}{\mathsf{fma}\left(\cos b, \cos a, \left(-\sin b\right) \cdot \sin a\right)} \cdot r
\end{array}
Initial program 78.9%
lift-cos.f64N/A
lift-+.f64N/A
cos-sumN/A
sub-negN/A
*-commutativeN/A
lower-fma.f64N/A
lower-cos.f64N/A
lower-cos.f64N/A
lift-sin.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6499.5
Applied rewrites99.5%
Final simplification99.5%
(FPCore (r a b) :precision binary64 (/ (* (sin b) r) (fma (- (sin a)) (sin b) (* (cos a) (cos b)))))
double code(double r, double a, double b) {
return (sin(b) * r) / fma(-sin(a), sin(b), (cos(a) * cos(b)));
}
function code(r, a, b) return Float64(Float64(sin(b) * r) / fma(Float64(-sin(a)), sin(b), Float64(cos(a) * cos(b)))) end
code[r_, a_, b_] := N[(N[(N[Sin[b], $MachinePrecision] * r), $MachinePrecision] / N[((-N[Sin[a], $MachinePrecision]) * N[Sin[b], $MachinePrecision] + N[(N[Cos[a], $MachinePrecision] * N[Cos[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin b \cdot r}{\mathsf{fma}\left(-\sin a, \sin b, \cos a \cdot \cos b\right)}
\end{array}
Initial program 78.9%
lift-cos.f64N/A
lift-+.f64N/A
cos-sumN/A
sub-negN/A
+-commutativeN/A
lift-sin.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-sin.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-cos.f64N/A
lower-cos.f6499.5
Applied rewrites99.5%
Taylor expanded in r around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sin.f64N/A
associate-*r*N/A
mul-1-negN/A
sin-negN/A
lower-fma.f64N/A
sin-negN/A
lower-neg.f64N/A
lower-sin.f64N/A
lower-sin.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-cos.f64N/A
lower-cos.f6499.5
Applied rewrites99.5%
Final simplification99.5%
(FPCore (r a b) :precision binary64 (if (<= (/ (sin b) (cos (+ a b))) 2e-7) (* (/ b (cos a)) r) (* (/ r 1.0) (sin b))))
double code(double r, double a, double b) {
double tmp;
if ((sin(b) / cos((a + b))) <= 2e-7) {
tmp = (b / cos(a)) * r;
} else {
tmp = (r / 1.0) * sin(b);
}
return tmp;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((sin(b) / cos((a + b))) <= 2d-7) then
tmp = (b / cos(a)) * r
else
tmp = (r / 1.0d0) * sin(b)
end if
code = tmp
end function
public static double code(double r, double a, double b) {
double tmp;
if ((Math.sin(b) / Math.cos((a + b))) <= 2e-7) {
tmp = (b / Math.cos(a)) * r;
} else {
tmp = (r / 1.0) * Math.sin(b);
}
return tmp;
}
def code(r, a, b): tmp = 0 if (math.sin(b) / math.cos((a + b))) <= 2e-7: tmp = (b / math.cos(a)) * r else: tmp = (r / 1.0) * math.sin(b) return tmp
function code(r, a, b) tmp = 0.0 if (Float64(sin(b) / cos(Float64(a + b))) <= 2e-7) tmp = Float64(Float64(b / cos(a)) * r); else tmp = Float64(Float64(r / 1.0) * sin(b)); end return tmp end
function tmp_2 = code(r, a, b) tmp = 0.0; if ((sin(b) / cos((a + b))) <= 2e-7) tmp = (b / cos(a)) * r; else tmp = (r / 1.0) * sin(b); end tmp_2 = tmp; end
code[r_, a_, b_] := If[LessEqual[N[(N[Sin[b], $MachinePrecision] / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e-7], N[(N[(b / N[Cos[a], $MachinePrecision]), $MachinePrecision] * r), $MachinePrecision], N[(N[(r / 1.0), $MachinePrecision] * N[Sin[b], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sin b}{\cos \left(a + b\right)} \leq 2 \cdot 10^{-7}:\\
\;\;\;\;\frac{b}{\cos a} \cdot r\\
\mathbf{else}:\\
\;\;\;\;\frac{r}{1} \cdot \sin b\\
\end{array}
\end{array}
if (/.f64 (sin.f64 b) (cos.f64 (+.f64 a b))) < 1.9999999999999999e-7Initial program 89.0%
Taylor expanded in b around 0
lower-/.f64N/A
lower-cos.f6470.1
Applied rewrites70.1%
if 1.9999999999999999e-7 < (/.f64 (sin.f64 b) (cos.f64 (+.f64 a b))) Initial program 54.7%
lift-cos.f64N/A
lift-+.f64N/A
cos-sumN/A
sub-negN/A
+-commutativeN/A
lift-sin.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-sin.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-cos.f64N/A
lower-cos.f6499.2
Applied rewrites99.2%
Taylor expanded in a around 0
lower-cos.f6455.2
Applied rewrites55.2%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-*r/N/A
div-invN/A
unpow-1N/A
lift-pow.f64N/A
times-fracN/A
lift-pow.f64N/A
unpow-1N/A
remove-double-divN/A
Applied rewrites55.1%
Taylor expanded in b around 0
Applied rewrites14.8%
Final simplification53.9%
(FPCore (r a b) :precision binary64 (* (/ (sin b) (cos (+ a b))) r))
double code(double r, double a, double b) {
return (sin(b) / cos((a + b))) * r;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (sin(b) / cos((a + b))) * r
end function
public static double code(double r, double a, double b) {
return (Math.sin(b) / Math.cos((a + b))) * r;
}
def code(r, a, b): return (math.sin(b) / math.cos((a + b))) * r
function code(r, a, b) return Float64(Float64(sin(b) / cos(Float64(a + b))) * r) end
function tmp = code(r, a, b) tmp = (sin(b) / cos((a + b))) * r; end
code[r_, a_, b_] := N[(N[(N[Sin[b], $MachinePrecision] / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * r), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin b}{\cos \left(a + b\right)} \cdot r
\end{array}
Initial program 78.9%
Final simplification78.9%
(FPCore (r a b) :precision binary64 (* (/ b (cos a)) r))
double code(double r, double a, double b) {
return (b / cos(a)) * r;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (b / cos(a)) * r
end function
public static double code(double r, double a, double b) {
return (b / Math.cos(a)) * r;
}
def code(r, a, b): return (b / math.cos(a)) * r
function code(r, a, b) return Float64(Float64(b / cos(a)) * r) end
function tmp = code(r, a, b) tmp = (b / cos(a)) * r; end
code[r_, a_, b_] := N[(N[(b / N[Cos[a], $MachinePrecision]), $MachinePrecision] * r), $MachinePrecision]
\begin{array}{l}
\\
\frac{b}{\cos a} \cdot r
\end{array}
Initial program 78.9%
Taylor expanded in b around 0
lower-/.f64N/A
lower-cos.f6450.5
Applied rewrites50.5%
Final simplification50.5%
(FPCore (r a b) :precision binary64 (* (/ r (cos a)) b))
double code(double r, double a, double b) {
return (r / cos(a)) * b;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (r / cos(a)) * b
end function
public static double code(double r, double a, double b) {
return (r / Math.cos(a)) * b;
}
def code(r, a, b): return (r / math.cos(a)) * b
function code(r, a, b) return Float64(Float64(r / cos(a)) * b) end
function tmp = code(r, a, b) tmp = (r / cos(a)) * b; end
code[r_, a_, b_] := N[(N[(r / N[Cos[a], $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]
\begin{array}{l}
\\
\frac{r}{\cos a} \cdot b
\end{array}
Initial program 78.9%
lift-cos.f64N/A
lift-+.f64N/A
cos-sumN/A
sub-negN/A
+-commutativeN/A
lift-sin.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-sin.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-cos.f64N/A
lower-cos.f6499.5
Applied rewrites99.5%
Taylor expanded in b around 0
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-cos.f6450.5
Applied rewrites50.5%
(FPCore (r a b) :precision binary64 (* (/ b 1.0) r))
double code(double r, double a, double b) {
return (b / 1.0) * r;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (b / 1.0d0) * r
end function
public static double code(double r, double a, double b) {
return (b / 1.0) * r;
}
def code(r, a, b): return (b / 1.0) * r
function code(r, a, b) return Float64(Float64(b / 1.0) * r) end
function tmp = code(r, a, b) tmp = (b / 1.0) * r; end
code[r_, a_, b_] := N[(N[(b / 1.0), $MachinePrecision] * r), $MachinePrecision]
\begin{array}{l}
\\
\frac{b}{1} \cdot r
\end{array}
Initial program 78.9%
Taylor expanded in b around 0
lower-/.f64N/A
lower-cos.f6450.5
Applied rewrites50.5%
Taylor expanded in a around 0
Applied rewrites33.6%
Final simplification33.6%
herbie shell --seed 2024332
(FPCore (r a b)
:name "rsin B (should all be same)"
:precision binary64
(* r (/ (sin b) (cos (+ a b)))))