
(FPCore (x y z t) :precision binary64 (+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 21 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_2 (- (sqrt (+ z 1.0)) (sqrt z)))
(t_3 (sqrt (+ 1.0 y)))
(t_4 (+ (- t_3 (sqrt y)) (- (sqrt (+ x 1.0)) (sqrt x))))
(t_5 (+ t_4 t_2)))
(if (<= t_5 1e-5)
(+ (+ (* (+ (sqrt (/ 1.0 x)) (sqrt (/ 1.0 y))) 0.5) t_2) t_1)
(if (<= t_5 2.01)
(+ (* (sqrt (/ 1.0 t)) 0.5) (+ (* (sqrt (/ 1.0 z)) 0.5) t_4))
(+ (+ (- (- (+ (fma 0.5 x 1.0) t_3) (sqrt y)) (sqrt x)) t_2) t_1)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((t + 1.0)) - sqrt(t);
double t_2 = sqrt((z + 1.0)) - sqrt(z);
double t_3 = sqrt((1.0 + y));
double t_4 = (t_3 - sqrt(y)) + (sqrt((x + 1.0)) - sqrt(x));
double t_5 = t_4 + t_2;
double tmp;
if (t_5 <= 1e-5) {
tmp = (((sqrt((1.0 / x)) + sqrt((1.0 / y))) * 0.5) + t_2) + t_1;
} else if (t_5 <= 2.01) {
tmp = (sqrt((1.0 / t)) * 0.5) + ((sqrt((1.0 / z)) * 0.5) + t_4);
} else {
tmp = ((((fma(0.5, x, 1.0) + t_3) - sqrt(y)) - sqrt(x)) + t_2) + t_1;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_2 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) t_3 = sqrt(Float64(1.0 + y)) t_4 = Float64(Float64(t_3 - sqrt(y)) + Float64(sqrt(Float64(x + 1.0)) - sqrt(x))) t_5 = Float64(t_4 + t_2) tmp = 0.0 if (t_5 <= 1e-5) tmp = Float64(Float64(Float64(Float64(sqrt(Float64(1.0 / x)) + sqrt(Float64(1.0 / y))) * 0.5) + t_2) + t_1); elseif (t_5 <= 2.01) tmp = Float64(Float64(sqrt(Float64(1.0 / t)) * 0.5) + Float64(Float64(sqrt(Float64(1.0 / z)) * 0.5) + t_4)); else tmp = Float64(Float64(Float64(Float64(Float64(fma(0.5, x, 1.0) + t_3) - sqrt(y)) - sqrt(x)) + t_2) + t_1); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[(N[(t$95$3 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$5 = N[(t$95$4 + t$95$2), $MachinePrecision]}, If[LessEqual[t$95$5, 1e-5], N[(N[(N[(N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$1), $MachinePrecision], If[LessEqual[t$95$5, 2.01], N[(N[(N[Sqrt[N[(1.0 / t), $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision] + N[(N[(N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision] + t$95$4), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(N[(N[(0.5 * x + 1.0), $MachinePrecision] + t$95$3), $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$1), $MachinePrecision]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{t + 1} - \sqrt{t}\\
t_2 := \sqrt{z + 1} - \sqrt{z}\\
t_3 := \sqrt{1 + y}\\
t_4 := \left(t\_3 - \sqrt{y}\right) + \left(\sqrt{x + 1} - \sqrt{x}\right)\\
t_5 := t\_4 + t\_2\\
\mathbf{if}\;t\_5 \leq 10^{-5}:\\
\;\;\;\;\left(\left(\sqrt{\frac{1}{x}} + \sqrt{\frac{1}{y}}\right) \cdot 0.5 + t\_2\right) + t\_1\\
\mathbf{elif}\;t\_5 \leq 2.01:\\
\;\;\;\;\sqrt{\frac{1}{t}} \cdot 0.5 + \left(\sqrt{\frac{1}{z}} \cdot 0.5 + t\_4\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(\left(\mathsf{fma}\left(0.5, x, 1\right) + t\_3\right) - \sqrt{y}\right) - \sqrt{x}\right) + t\_2\right) + t\_1\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1.00000000000000008e-5Initial program 53.4%
Taylor expanded in y around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6473.3
Applied rewrites73.3%
Taylor expanded in x around inf
Applied rewrites86.2%
if 1.00000000000000008e-5 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.0099999999999998Initial program 96.8%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6449.8
Applied rewrites49.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6424.4
Applied rewrites24.4%
if 2.0099999999999998 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 98.8%
Taylor expanded in x around 0
+-commutativeN/A
associate--r+N/A
lower--.f64N/A
lower--.f64N/A
+-commutativeN/A
associate-+r+N/A
lower-+.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6495.1
Applied rewrites95.1%
Final simplification39.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ z 1.0)) (sqrt z)))
(t_2 (sqrt (+ 1.0 y)))
(t_3 (sqrt (+ x 1.0)))
(t_4 (- t_3 (sqrt x)))
(t_5 (+ (+ (- t_2 (sqrt y)) t_4) t_1))
(t_6 (- (sqrt (+ t 1.0)) (sqrt t))))
(if (<= t_5 0.05)
(+ (+ (* (sqrt (/ 1.0 x)) 0.5) t_1) t_6)
(if (<= t_5 1.0)
(+ (+ t_4 t_1) t_6)
(if (<= t_5 2.000001)
(- (+ (fma (sqrt (/ 1.0 z)) 0.5 t_2) t_3) (+ (sqrt y) (sqrt x)))
(+ (+ (+ (- 1.0 (sqrt y)) (- 1.0 (sqrt x))) t_1) t_6))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0)) - sqrt(z);
double t_2 = sqrt((1.0 + y));
double t_3 = sqrt((x + 1.0));
double t_4 = t_3 - sqrt(x);
double t_5 = ((t_2 - sqrt(y)) + t_4) + t_1;
double t_6 = sqrt((t + 1.0)) - sqrt(t);
double tmp;
if (t_5 <= 0.05) {
tmp = ((sqrt((1.0 / x)) * 0.5) + t_1) + t_6;
} else if (t_5 <= 1.0) {
tmp = (t_4 + t_1) + t_6;
} else if (t_5 <= 2.000001) {
tmp = (fma(sqrt((1.0 / z)), 0.5, t_2) + t_3) - (sqrt(y) + sqrt(x));
} else {
tmp = (((1.0 - sqrt(y)) + (1.0 - sqrt(x))) + t_1) + t_6;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) t_2 = sqrt(Float64(1.0 + y)) t_3 = sqrt(Float64(x + 1.0)) t_4 = Float64(t_3 - sqrt(x)) t_5 = Float64(Float64(Float64(t_2 - sqrt(y)) + t_4) + t_1) t_6 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) tmp = 0.0 if (t_5 <= 0.05) tmp = Float64(Float64(Float64(sqrt(Float64(1.0 / x)) * 0.5) + t_1) + t_6); elseif (t_5 <= 1.0) tmp = Float64(Float64(t_4 + t_1) + t_6); elseif (t_5 <= 2.000001) tmp = Float64(Float64(fma(sqrt(Float64(1.0 / z)), 0.5, t_2) + t_3) - Float64(sqrt(y) + sqrt(x))); else tmp = Float64(Float64(Float64(Float64(1.0 - sqrt(y)) + Float64(1.0 - sqrt(x))) + t_1) + t_6); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[(t$95$3 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$5 = N[(N[(N[(t$95$2 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + t$95$4), $MachinePrecision] + t$95$1), $MachinePrecision]}, Block[{t$95$6 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$5, 0.05], N[(N[(N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$6), $MachinePrecision], If[LessEqual[t$95$5, 1.0], N[(N[(t$95$4 + t$95$1), $MachinePrecision] + t$95$6), $MachinePrecision], If[LessEqual[t$95$5, 2.000001], N[(N[(N[(N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision] * 0.5 + t$95$2), $MachinePrecision] + t$95$3), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(1.0 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$6), $MachinePrecision]]]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1} - \sqrt{z}\\
t_2 := \sqrt{1 + y}\\
t_3 := \sqrt{x + 1}\\
t_4 := t\_3 - \sqrt{x}\\
t_5 := \left(\left(t\_2 - \sqrt{y}\right) + t\_4\right) + t\_1\\
t_6 := \sqrt{t + 1} - \sqrt{t}\\
\mathbf{if}\;t\_5 \leq 0.05:\\
\;\;\;\;\left(\sqrt{\frac{1}{x}} \cdot 0.5 + t\_1\right) + t\_6\\
\mathbf{elif}\;t\_5 \leq 1:\\
\;\;\;\;\left(t\_4 + t\_1\right) + t\_6\\
\mathbf{elif}\;t\_5 \leq 2.000001:\\
\;\;\;\;\left(\mathsf{fma}\left(\sqrt{\frac{1}{z}}, 0.5, t\_2\right) + t\_3\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(1 - \sqrt{y}\right) + \left(1 - \sqrt{x}\right)\right) + t\_1\right) + t\_6\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 0.050000000000000003Initial program 58.5%
Taylor expanded in y around inf
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6450.1
Applied rewrites50.1%
Taylor expanded in x around inf
Applied rewrites58.2%
if 0.050000000000000003 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1Initial program 97.9%
Taylor expanded in y around inf
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6476.9
Applied rewrites76.9%
if 1 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.0000010000000001Initial program 96.4%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f648.7
Applied rewrites8.7%
Taylor expanded in z around inf
Applied rewrites26.5%
if 2.0000010000000001 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 98.6%
Taylor expanded in x around 0
lower--.f64N/A
lower-sqrt.f6493.1
Applied rewrites93.1%
Taylor expanded in y around 0
lower--.f64N/A
lower-sqrt.f6483.4
Applied rewrites83.4%
Final simplification55.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ x 1.0)))
(t_2 (+ (+ (sqrt z) (sqrt y)) (sqrt x)))
(t_3 (sqrt (+ z 1.0)))
(t_4 (sqrt (+ 1.0 y)))
(t_5
(+
(+ (+ (- t_4 (sqrt y)) (- t_1 (sqrt x))) (- t_3 (sqrt z)))
(- (sqrt (+ t 1.0)) (sqrt t)))))
(if (<= t_5 1.0)
(+ (- (+ t_3 t_4) t_2) 1.0)
(if (<= t_5 2.0)
(- (+ t_4 t_1) (+ (sqrt y) (sqrt x)))
(- (+ (+ t_4 1.0) t_3) t_2)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((x + 1.0));
double t_2 = (sqrt(z) + sqrt(y)) + sqrt(x);
double t_3 = sqrt((z + 1.0));
double t_4 = sqrt((1.0 + y));
double t_5 = (((t_4 - sqrt(y)) + (t_1 - sqrt(x))) + (t_3 - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
double tmp;
if (t_5 <= 1.0) {
tmp = ((t_3 + t_4) - t_2) + 1.0;
} else if (t_5 <= 2.0) {
tmp = (t_4 + t_1) - (sqrt(y) + sqrt(x));
} else {
tmp = ((t_4 + 1.0) + t_3) - t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: t_5
real(8) :: tmp
t_1 = sqrt((x + 1.0d0))
t_2 = (sqrt(z) + sqrt(y)) + sqrt(x)
t_3 = sqrt((z + 1.0d0))
t_4 = sqrt((1.0d0 + y))
t_5 = (((t_4 - sqrt(y)) + (t_1 - sqrt(x))) + (t_3 - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
if (t_5 <= 1.0d0) then
tmp = ((t_3 + t_4) - t_2) + 1.0d0
else if (t_5 <= 2.0d0) then
tmp = (t_4 + t_1) - (sqrt(y) + sqrt(x))
else
tmp = ((t_4 + 1.0d0) + t_3) - t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((x + 1.0));
double t_2 = (Math.sqrt(z) + Math.sqrt(y)) + Math.sqrt(x);
double t_3 = Math.sqrt((z + 1.0));
double t_4 = Math.sqrt((1.0 + y));
double t_5 = (((t_4 - Math.sqrt(y)) + (t_1 - Math.sqrt(x))) + (t_3 - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
double tmp;
if (t_5 <= 1.0) {
tmp = ((t_3 + t_4) - t_2) + 1.0;
} else if (t_5 <= 2.0) {
tmp = (t_4 + t_1) - (Math.sqrt(y) + Math.sqrt(x));
} else {
tmp = ((t_4 + 1.0) + t_3) - t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((x + 1.0)) t_2 = (math.sqrt(z) + math.sqrt(y)) + math.sqrt(x) t_3 = math.sqrt((z + 1.0)) t_4 = math.sqrt((1.0 + y)) t_5 = (((t_4 - math.sqrt(y)) + (t_1 - math.sqrt(x))) + (t_3 - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t)) tmp = 0 if t_5 <= 1.0: tmp = ((t_3 + t_4) - t_2) + 1.0 elif t_5 <= 2.0: tmp = (t_4 + t_1) - (math.sqrt(y) + math.sqrt(x)) else: tmp = ((t_4 + 1.0) + t_3) - t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(x + 1.0)) t_2 = Float64(Float64(sqrt(z) + sqrt(y)) + sqrt(x)) t_3 = sqrt(Float64(z + 1.0)) t_4 = sqrt(Float64(1.0 + y)) t_5 = Float64(Float64(Float64(Float64(t_4 - sqrt(y)) + Float64(t_1 - sqrt(x))) + Float64(t_3 - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) tmp = 0.0 if (t_5 <= 1.0) tmp = Float64(Float64(Float64(t_3 + t_4) - t_2) + 1.0); elseif (t_5 <= 2.0) tmp = Float64(Float64(t_4 + t_1) - Float64(sqrt(y) + sqrt(x))); else tmp = Float64(Float64(Float64(t_4 + 1.0) + t_3) - t_2); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((x + 1.0));
t_2 = (sqrt(z) + sqrt(y)) + sqrt(x);
t_3 = sqrt((z + 1.0));
t_4 = sqrt((1.0 + y));
t_5 = (((t_4 - sqrt(y)) + (t_1 - sqrt(x))) + (t_3 - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
tmp = 0.0;
if (t_5 <= 1.0)
tmp = ((t_3 + t_4) - t_2) + 1.0;
elseif (t_5 <= 2.0)
tmp = (t_4 + t_1) - (sqrt(y) + sqrt(x));
else
tmp = ((t_4 + 1.0) + t_3) - t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$5 = N[(N[(N[(N[(t$95$4 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(t$95$1 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t$95$3 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$5, 1.0], N[(N[(N[(t$95$3 + t$95$4), $MachinePrecision] - t$95$2), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[t$95$5, 2.0], N[(N[(t$95$4 + t$95$1), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(t$95$4 + 1.0), $MachinePrecision] + t$95$3), $MachinePrecision] - t$95$2), $MachinePrecision]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{x + 1}\\
t_2 := \left(\sqrt{z} + \sqrt{y}\right) + \sqrt{x}\\
t_3 := \sqrt{z + 1}\\
t_4 := \sqrt{1 + y}\\
t_5 := \left(\left(\left(t\_4 - \sqrt{y}\right) + \left(t\_1 - \sqrt{x}\right)\right) + \left(t\_3 - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)\\
\mathbf{if}\;t\_5 \leq 1:\\
\;\;\;\;\left(\left(t\_3 + t\_4\right) - t\_2\right) + 1\\
\mathbf{elif}\;t\_5 \leq 2:\\
\;\;\;\;\left(t\_4 + t\_1\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(t\_4 + 1\right) + t\_3\right) - t\_2\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 1Initial program 80.8%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f643.2
Applied rewrites3.2%
Taylor expanded in x around 0
Applied rewrites48.0%
if 1 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 2Initial program 96.7%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f646.8
Applied rewrites6.8%
Taylor expanded in z around inf
Applied rewrites21.5%
if 2 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) Initial program 97.6%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6425.6
Applied rewrites25.6%
Taylor expanded in x around 0
Applied rewrites22.9%
Final simplification28.3%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ x 1.0)))
(t_2 (sqrt (+ z 1.0)))
(t_3 (sqrt (+ 1.0 y)))
(t_4
(+
(+ (+ (- t_3 (sqrt y)) (- t_1 (sqrt x))) (- t_2 (sqrt z)))
(- (sqrt (+ t 1.0)) (sqrt t))))
(t_5 (+ (- (+ t_2 t_3) (+ (+ (sqrt z) (sqrt y)) (sqrt x))) 1.0)))
(if (<= t_4 1.0)
t_5
(if (<= t_4 2.0) (- (+ t_3 t_1) (+ (sqrt y) (sqrt x))) t_5))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((x + 1.0));
double t_2 = sqrt((z + 1.0));
double t_3 = sqrt((1.0 + y));
double t_4 = (((t_3 - sqrt(y)) + (t_1 - sqrt(x))) + (t_2 - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
double t_5 = ((t_2 + t_3) - ((sqrt(z) + sqrt(y)) + sqrt(x))) + 1.0;
double tmp;
if (t_4 <= 1.0) {
tmp = t_5;
} else if (t_4 <= 2.0) {
tmp = (t_3 + t_1) - (sqrt(y) + sqrt(x));
} else {
tmp = t_5;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: t_5
real(8) :: tmp
t_1 = sqrt((x + 1.0d0))
t_2 = sqrt((z + 1.0d0))
t_3 = sqrt((1.0d0 + y))
t_4 = (((t_3 - sqrt(y)) + (t_1 - sqrt(x))) + (t_2 - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
t_5 = ((t_2 + t_3) - ((sqrt(z) + sqrt(y)) + sqrt(x))) + 1.0d0
if (t_4 <= 1.0d0) then
tmp = t_5
else if (t_4 <= 2.0d0) then
tmp = (t_3 + t_1) - (sqrt(y) + sqrt(x))
else
tmp = t_5
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((x + 1.0));
double t_2 = Math.sqrt((z + 1.0));
double t_3 = Math.sqrt((1.0 + y));
double t_4 = (((t_3 - Math.sqrt(y)) + (t_1 - Math.sqrt(x))) + (t_2 - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
double t_5 = ((t_2 + t_3) - ((Math.sqrt(z) + Math.sqrt(y)) + Math.sqrt(x))) + 1.0;
double tmp;
if (t_4 <= 1.0) {
tmp = t_5;
} else if (t_4 <= 2.0) {
tmp = (t_3 + t_1) - (Math.sqrt(y) + Math.sqrt(x));
} else {
tmp = t_5;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((x + 1.0)) t_2 = math.sqrt((z + 1.0)) t_3 = math.sqrt((1.0 + y)) t_4 = (((t_3 - math.sqrt(y)) + (t_1 - math.sqrt(x))) + (t_2 - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t)) t_5 = ((t_2 + t_3) - ((math.sqrt(z) + math.sqrt(y)) + math.sqrt(x))) + 1.0 tmp = 0 if t_4 <= 1.0: tmp = t_5 elif t_4 <= 2.0: tmp = (t_3 + t_1) - (math.sqrt(y) + math.sqrt(x)) else: tmp = t_5 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(x + 1.0)) t_2 = sqrt(Float64(z + 1.0)) t_3 = sqrt(Float64(1.0 + y)) t_4 = Float64(Float64(Float64(Float64(t_3 - sqrt(y)) + Float64(t_1 - sqrt(x))) + Float64(t_2 - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) t_5 = Float64(Float64(Float64(t_2 + t_3) - Float64(Float64(sqrt(z) + sqrt(y)) + sqrt(x))) + 1.0) tmp = 0.0 if (t_4 <= 1.0) tmp = t_5; elseif (t_4 <= 2.0) tmp = Float64(Float64(t_3 + t_1) - Float64(sqrt(y) + sqrt(x))); else tmp = t_5; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((x + 1.0));
t_2 = sqrt((z + 1.0));
t_3 = sqrt((1.0 + y));
t_4 = (((t_3 - sqrt(y)) + (t_1 - sqrt(x))) + (t_2 - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
t_5 = ((t_2 + t_3) - ((sqrt(z) + sqrt(y)) + sqrt(x))) + 1.0;
tmp = 0.0;
if (t_4 <= 1.0)
tmp = t_5;
elseif (t_4 <= 2.0)
tmp = (t_3 + t_1) - (sqrt(y) + sqrt(x));
else
tmp = t_5;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[(N[(N[(N[(t$95$3 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(t$95$1 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t$95$2 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$5 = N[(N[(N[(t$95$2 + t$95$3), $MachinePrecision] - N[(N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[t$95$4, 1.0], t$95$5, If[LessEqual[t$95$4, 2.0], N[(N[(t$95$3 + t$95$1), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$5]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{x + 1}\\
t_2 := \sqrt{z + 1}\\
t_3 := \sqrt{1 + y}\\
t_4 := \left(\left(\left(t\_3 - \sqrt{y}\right) + \left(t\_1 - \sqrt{x}\right)\right) + \left(t\_2 - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)\\
t_5 := \left(\left(t\_2 + t\_3\right) - \left(\left(\sqrt{z} + \sqrt{y}\right) + \sqrt{x}\right)\right) + 1\\
\mathbf{if}\;t\_4 \leq 1:\\
\;\;\;\;t\_5\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;\left(t\_3 + t\_1\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_5\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 1 or 2 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) Initial program 90.7%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6416.4
Applied rewrites16.4%
Taylor expanded in x around 0
Applied rewrites37.0%
if 1 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 2Initial program 96.7%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f646.8
Applied rewrites6.8%
Taylor expanded in z around inf
Applied rewrites21.5%
Final simplification30.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ z 1.0)) (sqrt z)))
(t_2 (- (sqrt (+ 1.0 y)) (sqrt y)))
(t_3 (- 1.0 (sqrt x)))
(t_4 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_5 (sqrt (+ x 1.0)))
(t_6 (+ (+ t_2 (- t_5 (sqrt x))) t_1)))
(if (<= t_6 0.9999998)
(+ (+ (/ 1.0 (+ t_5 (sqrt x))) t_1) t_4)
(if (<= t_6 2.01)
(+ (+ (* (sqrt (/ 1.0 z)) 0.5) (+ t_3 t_2)) t_4)
(+ (+ (+ (- 1.0 (sqrt y)) t_3) t_1) t_4)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0)) - sqrt(z);
double t_2 = sqrt((1.0 + y)) - sqrt(y);
double t_3 = 1.0 - sqrt(x);
double t_4 = sqrt((t + 1.0)) - sqrt(t);
double t_5 = sqrt((x + 1.0));
double t_6 = (t_2 + (t_5 - sqrt(x))) + t_1;
double tmp;
if (t_6 <= 0.9999998) {
tmp = ((1.0 / (t_5 + sqrt(x))) + t_1) + t_4;
} else if (t_6 <= 2.01) {
tmp = ((sqrt((1.0 / z)) * 0.5) + (t_3 + t_2)) + t_4;
} else {
tmp = (((1.0 - sqrt(y)) + t_3) + t_1) + t_4;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: t_5
real(8) :: t_6
real(8) :: tmp
t_1 = sqrt((z + 1.0d0)) - sqrt(z)
t_2 = sqrt((1.0d0 + y)) - sqrt(y)
t_3 = 1.0d0 - sqrt(x)
t_4 = sqrt((t + 1.0d0)) - sqrt(t)
t_5 = sqrt((x + 1.0d0))
t_6 = (t_2 + (t_5 - sqrt(x))) + t_1
if (t_6 <= 0.9999998d0) then
tmp = ((1.0d0 / (t_5 + sqrt(x))) + t_1) + t_4
else if (t_6 <= 2.01d0) then
tmp = ((sqrt((1.0d0 / z)) * 0.5d0) + (t_3 + t_2)) + t_4
else
tmp = (((1.0d0 - sqrt(y)) + t_3) + t_1) + t_4
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((z + 1.0)) - Math.sqrt(z);
double t_2 = Math.sqrt((1.0 + y)) - Math.sqrt(y);
double t_3 = 1.0 - Math.sqrt(x);
double t_4 = Math.sqrt((t + 1.0)) - Math.sqrt(t);
double t_5 = Math.sqrt((x + 1.0));
double t_6 = (t_2 + (t_5 - Math.sqrt(x))) + t_1;
double tmp;
if (t_6 <= 0.9999998) {
tmp = ((1.0 / (t_5 + Math.sqrt(x))) + t_1) + t_4;
} else if (t_6 <= 2.01) {
tmp = ((Math.sqrt((1.0 / z)) * 0.5) + (t_3 + t_2)) + t_4;
} else {
tmp = (((1.0 - Math.sqrt(y)) + t_3) + t_1) + t_4;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((z + 1.0)) - math.sqrt(z) t_2 = math.sqrt((1.0 + y)) - math.sqrt(y) t_3 = 1.0 - math.sqrt(x) t_4 = math.sqrt((t + 1.0)) - math.sqrt(t) t_5 = math.sqrt((x + 1.0)) t_6 = (t_2 + (t_5 - math.sqrt(x))) + t_1 tmp = 0 if t_6 <= 0.9999998: tmp = ((1.0 / (t_5 + math.sqrt(x))) + t_1) + t_4 elif t_6 <= 2.01: tmp = ((math.sqrt((1.0 / z)) * 0.5) + (t_3 + t_2)) + t_4 else: tmp = (((1.0 - math.sqrt(y)) + t_3) + t_1) + t_4 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) t_2 = Float64(sqrt(Float64(1.0 + y)) - sqrt(y)) t_3 = Float64(1.0 - sqrt(x)) t_4 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_5 = sqrt(Float64(x + 1.0)) t_6 = Float64(Float64(t_2 + Float64(t_5 - sqrt(x))) + t_1) tmp = 0.0 if (t_6 <= 0.9999998) tmp = Float64(Float64(Float64(1.0 / Float64(t_5 + sqrt(x))) + t_1) + t_4); elseif (t_6 <= 2.01) tmp = Float64(Float64(Float64(sqrt(Float64(1.0 / z)) * 0.5) + Float64(t_3 + t_2)) + t_4); else tmp = Float64(Float64(Float64(Float64(1.0 - sqrt(y)) + t_3) + t_1) + t_4); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((z + 1.0)) - sqrt(z);
t_2 = sqrt((1.0 + y)) - sqrt(y);
t_3 = 1.0 - sqrt(x);
t_4 = sqrt((t + 1.0)) - sqrt(t);
t_5 = sqrt((x + 1.0));
t_6 = (t_2 + (t_5 - sqrt(x))) + t_1;
tmp = 0.0;
if (t_6 <= 0.9999998)
tmp = ((1.0 / (t_5 + sqrt(x))) + t_1) + t_4;
elseif (t_6 <= 2.01)
tmp = ((sqrt((1.0 / z)) * 0.5) + (t_3 + t_2)) + t_4;
else
tmp = (((1.0 - sqrt(y)) + t_3) + t_1) + t_4;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$5 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$6 = N[(N[(t$95$2 + N[(t$95$5 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision]}, If[LessEqual[t$95$6, 0.9999998], N[(N[(N[(1.0 / N[(t$95$5 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$4), $MachinePrecision], If[LessEqual[t$95$6, 2.01], N[(N[(N[(N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision] + N[(t$95$3 + t$95$2), $MachinePrecision]), $MachinePrecision] + t$95$4), $MachinePrecision], N[(N[(N[(N[(1.0 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$4), $MachinePrecision]]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1} - \sqrt{z}\\
t_2 := \sqrt{1 + y} - \sqrt{y}\\
t_3 := 1 - \sqrt{x}\\
t_4 := \sqrt{t + 1} - \sqrt{t}\\
t_5 := \sqrt{x + 1}\\
t_6 := \left(t\_2 + \left(t\_5 - \sqrt{x}\right)\right) + t\_1\\
\mathbf{if}\;t\_6 \leq 0.9999998:\\
\;\;\;\;\left(\frac{1}{t\_5 + \sqrt{x}} + t\_1\right) + t\_4\\
\mathbf{elif}\;t\_6 \leq 2.01:\\
\;\;\;\;\left(\sqrt{\frac{1}{z}} \cdot 0.5 + \left(t\_3 + t\_2\right)\right) + t\_4\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(1 - \sqrt{y}\right) + t\_3\right) + t\_1\right) + t\_4\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 0.999999799999999994Initial program 66.2%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
flip--N/A
lift--.f64N/A
flip--N/A
frac-addN/A
lower-/.f64N/A
Applied rewrites67.7%
Taylor expanded in x around 0
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6461.6
Applied rewrites61.6%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6458.7
Applied rewrites58.7%
if 0.999999799999999994 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.0099999999999998Initial program 97.1%
Taylor expanded in x around 0
lower--.f64N/A
lower-sqrt.f6450.4
Applied rewrites50.4%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6435.1
Applied rewrites35.1%
if 2.0099999999999998 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 98.8%
Taylor expanded in x around 0
lower--.f64N/A
lower-sqrt.f6493.1
Applied rewrites93.1%
Taylor expanded in y around 0
lower--.f64N/A
lower-sqrt.f6485.8
Applied rewrites85.8%
Final simplification45.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ z 1.0)) (sqrt z)))
(t_2 (sqrt (+ 1.0 y)))
(t_3 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_4 (sqrt (+ x 1.0)))
(t_5 (+ (+ (- t_2 (sqrt y)) (- t_4 (sqrt x))) t_1)))
(if (<= t_5 1.0)
(+ (+ (/ 1.0 (+ t_4 (sqrt x))) t_1) t_3)
(if (<= t_5 2.000001)
(- (+ (fma (sqrt (/ 1.0 z)) 0.5 t_2) t_4) (+ (sqrt y) (sqrt x)))
(+ (+ (+ (- 1.0 (sqrt y)) (- 1.0 (sqrt x))) t_1) t_3)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0)) - sqrt(z);
double t_2 = sqrt((1.0 + y));
double t_3 = sqrt((t + 1.0)) - sqrt(t);
double t_4 = sqrt((x + 1.0));
double t_5 = ((t_2 - sqrt(y)) + (t_4 - sqrt(x))) + t_1;
double tmp;
if (t_5 <= 1.0) {
tmp = ((1.0 / (t_4 + sqrt(x))) + t_1) + t_3;
} else if (t_5 <= 2.000001) {
tmp = (fma(sqrt((1.0 / z)), 0.5, t_2) + t_4) - (sqrt(y) + sqrt(x));
} else {
tmp = (((1.0 - sqrt(y)) + (1.0 - sqrt(x))) + t_1) + t_3;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) t_2 = sqrt(Float64(1.0 + y)) t_3 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_4 = sqrt(Float64(x + 1.0)) t_5 = Float64(Float64(Float64(t_2 - sqrt(y)) + Float64(t_4 - sqrt(x))) + t_1) tmp = 0.0 if (t_5 <= 1.0) tmp = Float64(Float64(Float64(1.0 / Float64(t_4 + sqrt(x))) + t_1) + t_3); elseif (t_5 <= 2.000001) tmp = Float64(Float64(fma(sqrt(Float64(1.0 / z)), 0.5, t_2) + t_4) - Float64(sqrt(y) + sqrt(x))); else tmp = Float64(Float64(Float64(Float64(1.0 - sqrt(y)) + Float64(1.0 - sqrt(x))) + t_1) + t_3); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$5 = N[(N[(N[(t$95$2 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(t$95$4 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision]}, If[LessEqual[t$95$5, 1.0], N[(N[(N[(1.0 / N[(t$95$4 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$3), $MachinePrecision], If[LessEqual[t$95$5, 2.000001], N[(N[(N[(N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision] * 0.5 + t$95$2), $MachinePrecision] + t$95$4), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(1.0 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$3), $MachinePrecision]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1} - \sqrt{z}\\
t_2 := \sqrt{1 + y}\\
t_3 := \sqrt{t + 1} - \sqrt{t}\\
t_4 := \sqrt{x + 1}\\
t_5 := \left(\left(t\_2 - \sqrt{y}\right) + \left(t\_4 - \sqrt{x}\right)\right) + t\_1\\
\mathbf{if}\;t\_5 \leq 1:\\
\;\;\;\;\left(\frac{1}{t\_4 + \sqrt{x}} + t\_1\right) + t\_3\\
\mathbf{elif}\;t\_5 \leq 2.000001:\\
\;\;\;\;\left(\mathsf{fma}\left(\sqrt{\frac{1}{z}}, 0.5, t\_2\right) + t\_4\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(1 - \sqrt{y}\right) + \left(1 - \sqrt{x}\right)\right) + t\_1\right) + t\_3\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1Initial program 88.6%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
flip--N/A
lift--.f64N/A
flip--N/A
frac-addN/A
lower-/.f64N/A
Applied rewrites89.1%
Taylor expanded in x around 0
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6474.5
Applied rewrites74.5%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6472.8
Applied rewrites72.8%
if 1 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.0000010000000001Initial program 96.4%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f648.7
Applied rewrites8.7%
Taylor expanded in z around inf
Applied rewrites26.5%
if 2.0000010000000001 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 98.6%
Taylor expanded in x around 0
lower--.f64N/A
lower-sqrt.f6493.1
Applied rewrites93.1%
Taylor expanded in y around 0
lower--.f64N/A
lower-sqrt.f6483.4
Applied rewrites83.4%
Final simplification55.3%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ z 1.0)))
(t_2 (- t_1 (sqrt z)))
(t_3 (sqrt (+ 1.0 y)))
(t_4 (sqrt (+ x 1.0)))
(t_5 (+ (+ (- t_3 (sqrt y)) (- t_4 (sqrt x))) t_2)))
(if (<= t_5 1.0)
(+ (+ (- (fma 0.5 x 1.0) (sqrt x)) t_2) (- (sqrt (+ t 1.0)) (sqrt t)))
(if (<= t_5 2.01)
(- (+ (fma (sqrt (/ 1.0 z)) 0.5 t_3) t_4) (+ (sqrt y) (sqrt x)))
(- (+ (+ t_3 1.0) t_1) (+ (+ (sqrt z) (sqrt y)) (sqrt x)))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0));
double t_2 = t_1 - sqrt(z);
double t_3 = sqrt((1.0 + y));
double t_4 = sqrt((x + 1.0));
double t_5 = ((t_3 - sqrt(y)) + (t_4 - sqrt(x))) + t_2;
double tmp;
if (t_5 <= 1.0) {
tmp = ((fma(0.5, x, 1.0) - sqrt(x)) + t_2) + (sqrt((t + 1.0)) - sqrt(t));
} else if (t_5 <= 2.01) {
tmp = (fma(sqrt((1.0 / z)), 0.5, t_3) + t_4) - (sqrt(y) + sqrt(x));
} else {
tmp = ((t_3 + 1.0) + t_1) - ((sqrt(z) + sqrt(y)) + sqrt(x));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(z + 1.0)) t_2 = Float64(t_1 - sqrt(z)) t_3 = sqrt(Float64(1.0 + y)) t_4 = sqrt(Float64(x + 1.0)) t_5 = Float64(Float64(Float64(t_3 - sqrt(y)) + Float64(t_4 - sqrt(x))) + t_2) tmp = 0.0 if (t_5 <= 1.0) tmp = Float64(Float64(Float64(fma(0.5, x, 1.0) - sqrt(x)) + t_2) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))); elseif (t_5 <= 2.01) tmp = Float64(Float64(fma(sqrt(Float64(1.0 / z)), 0.5, t_3) + t_4) - Float64(sqrt(y) + sqrt(x))); else tmp = Float64(Float64(Float64(t_3 + 1.0) + t_1) - Float64(Float64(sqrt(z) + sqrt(y)) + sqrt(x))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$5 = N[(N[(N[(t$95$3 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(t$95$4 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision]}, If[LessEqual[t$95$5, 1.0], N[(N[(N[(N[(0.5 * x + 1.0), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$5, 2.01], N[(N[(N[(N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision] * 0.5 + t$95$3), $MachinePrecision] + t$95$4), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(t$95$3 + 1.0), $MachinePrecision] + t$95$1), $MachinePrecision] - N[(N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1}\\
t_2 := t\_1 - \sqrt{z}\\
t_3 := \sqrt{1 + y}\\
t_4 := \sqrt{x + 1}\\
t_5 := \left(\left(t\_3 - \sqrt{y}\right) + \left(t\_4 - \sqrt{x}\right)\right) + t\_2\\
\mathbf{if}\;t\_5 \leq 1:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(0.5, x, 1\right) - \sqrt{x}\right) + t\_2\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)\\
\mathbf{elif}\;t\_5 \leq 2.01:\\
\;\;\;\;\left(\mathsf{fma}\left(\sqrt{\frac{1}{z}}, 0.5, t\_3\right) + t\_4\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(t\_3 + 1\right) + t\_1\right) - \left(\left(\sqrt{z} + \sqrt{y}\right) + \sqrt{x}\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1Initial program 88.6%
Taylor expanded in y around inf
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6470.6
Applied rewrites70.6%
Taylor expanded in x around 0
Applied rewrites25.4%
if 1 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.0099999999999998Initial program 96.3%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f648.8
Applied rewrites8.8%
Taylor expanded in z around inf
Applied rewrites26.3%
if 2.0099999999999998 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 98.8%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6452.7
Applied rewrites52.7%
Taylor expanded in x around 0
Applied rewrites48.1%
Final simplification28.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ z 1.0)))
(t_2 (- t_1 (sqrt z)))
(t_3 (sqrt (+ 1.0 y)))
(t_4 (sqrt (+ x 1.0)))
(t_5 (+ (+ (- t_3 (sqrt y)) (- t_4 (sqrt x))) t_2)))
(if (<= t_5 1.0)
(+ (+ (- (fma 0.5 x 1.0) (sqrt x)) t_2) (- (sqrt (+ t 1.0)) (sqrt t)))
(if (<= t_5 2.0)
(- (+ t_3 t_4) (+ (sqrt y) (sqrt x)))
(- (+ (+ t_3 1.0) t_1) (+ (+ (sqrt z) (sqrt y)) (sqrt x)))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0));
double t_2 = t_1 - sqrt(z);
double t_3 = sqrt((1.0 + y));
double t_4 = sqrt((x + 1.0));
double t_5 = ((t_3 - sqrt(y)) + (t_4 - sqrt(x))) + t_2;
double tmp;
if (t_5 <= 1.0) {
tmp = ((fma(0.5, x, 1.0) - sqrt(x)) + t_2) + (sqrt((t + 1.0)) - sqrt(t));
} else if (t_5 <= 2.0) {
tmp = (t_3 + t_4) - (sqrt(y) + sqrt(x));
} else {
tmp = ((t_3 + 1.0) + t_1) - ((sqrt(z) + sqrt(y)) + sqrt(x));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(z + 1.0)) t_2 = Float64(t_1 - sqrt(z)) t_3 = sqrt(Float64(1.0 + y)) t_4 = sqrt(Float64(x + 1.0)) t_5 = Float64(Float64(Float64(t_3 - sqrt(y)) + Float64(t_4 - sqrt(x))) + t_2) tmp = 0.0 if (t_5 <= 1.0) tmp = Float64(Float64(Float64(fma(0.5, x, 1.0) - sqrt(x)) + t_2) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))); elseif (t_5 <= 2.0) tmp = Float64(Float64(t_3 + t_4) - Float64(sqrt(y) + sqrt(x))); else tmp = Float64(Float64(Float64(t_3 + 1.0) + t_1) - Float64(Float64(sqrt(z) + sqrt(y)) + sqrt(x))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$5 = N[(N[(N[(t$95$3 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(t$95$4 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision]}, If[LessEqual[t$95$5, 1.0], N[(N[(N[(N[(0.5 * x + 1.0), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$5, 2.0], N[(N[(t$95$3 + t$95$4), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(t$95$3 + 1.0), $MachinePrecision] + t$95$1), $MachinePrecision] - N[(N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1}\\
t_2 := t\_1 - \sqrt{z}\\
t_3 := \sqrt{1 + y}\\
t_4 := \sqrt{x + 1}\\
t_5 := \left(\left(t\_3 - \sqrt{y}\right) + \left(t\_4 - \sqrt{x}\right)\right) + t\_2\\
\mathbf{if}\;t\_5 \leq 1:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(0.5, x, 1\right) - \sqrt{x}\right) + t\_2\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)\\
\mathbf{elif}\;t\_5 \leq 2:\\
\;\;\;\;\left(t\_3 + t\_4\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(t\_3 + 1\right) + t\_1\right) - \left(\left(\sqrt{z} + \sqrt{y}\right) + \sqrt{x}\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1Initial program 88.6%
Taylor expanded in y around inf
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6470.6
Applied rewrites70.6%
Taylor expanded in x around 0
Applied rewrites25.4%
if 1 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2Initial program 96.6%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f648.1
Applied rewrites8.1%
Taylor expanded in z around inf
Applied rewrites26.0%
if 2 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 97.8%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6452.3
Applied rewrites52.3%
Taylor expanded in x around 0
Applied rewrites48.0%
Final simplification28.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_2 (- (sqrt (+ z 1.0)) (sqrt z)))
(t_3 (- (sqrt (+ 1.0 y)) (sqrt y))))
(if (<= (+ (+ t_3 (- (sqrt (+ x 1.0)) (sqrt x))) t_2) 0.1)
(+ (+ (* (+ (sqrt (/ 1.0 x)) (sqrt (/ 1.0 y))) 0.5) t_2) t_1)
(+ (+ (+ (fma 0.5 x (- 1.0 (sqrt x))) t_3) t_2) t_1))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((t + 1.0)) - sqrt(t);
double t_2 = sqrt((z + 1.0)) - sqrt(z);
double t_3 = sqrt((1.0 + y)) - sqrt(y);
double tmp;
if (((t_3 + (sqrt((x + 1.0)) - sqrt(x))) + t_2) <= 0.1) {
tmp = (((sqrt((1.0 / x)) + sqrt((1.0 / y))) * 0.5) + t_2) + t_1;
} else {
tmp = ((fma(0.5, x, (1.0 - sqrt(x))) + t_3) + t_2) + t_1;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_2 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) t_3 = Float64(sqrt(Float64(1.0 + y)) - sqrt(y)) tmp = 0.0 if (Float64(Float64(t_3 + Float64(sqrt(Float64(x + 1.0)) - sqrt(x))) + t_2) <= 0.1) tmp = Float64(Float64(Float64(Float64(sqrt(Float64(1.0 / x)) + sqrt(Float64(1.0 / y))) * 0.5) + t_2) + t_1); else tmp = Float64(Float64(Float64(fma(0.5, x, Float64(1.0 - sqrt(x))) + t_3) + t_2) + t_1); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(t$95$3 + N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision], 0.1], N[(N[(N[(N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(N[(N[(0.5 * x + N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$1), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{t + 1} - \sqrt{t}\\
t_2 := \sqrt{z + 1} - \sqrt{z}\\
t_3 := \sqrt{1 + y} - \sqrt{y}\\
\mathbf{if}\;\left(t\_3 + \left(\sqrt{x + 1} - \sqrt{x}\right)\right) + t\_2 \leq 0.1:\\
\;\;\;\;\left(\left(\sqrt{\frac{1}{x}} + \sqrt{\frac{1}{y}}\right) \cdot 0.5 + t\_2\right) + t\_1\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(0.5, x, 1 - \sqrt{x}\right) + t\_3\right) + t\_2\right) + t\_1\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 0.10000000000000001Initial program 59.8%
Taylor expanded in y around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6470.1
Applied rewrites70.1%
Taylor expanded in x around inf
Applied rewrites80.5%
if 0.10000000000000001 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 97.3%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f6457.7
Applied rewrites57.7%
Final simplification60.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ z 1.0)) (sqrt z)))
(t_2 (- (sqrt (+ 1.0 y)) (sqrt y)))
(t_3 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_4 (sqrt (+ x 1.0))))
(if (<= (+ (+ t_2 (- t_4 (sqrt x))) t_1) 0.998)
(+ (+ (/ 1.0 (+ t_4 (sqrt x))) t_1) t_3)
(+ (+ (+ (fma 0.5 x (- 1.0 (sqrt x))) t_2) t_1) t_3))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0)) - sqrt(z);
double t_2 = sqrt((1.0 + y)) - sqrt(y);
double t_3 = sqrt((t + 1.0)) - sqrt(t);
double t_4 = sqrt((x + 1.0));
double tmp;
if (((t_2 + (t_4 - sqrt(x))) + t_1) <= 0.998) {
tmp = ((1.0 / (t_4 + sqrt(x))) + t_1) + t_3;
} else {
tmp = ((fma(0.5, x, (1.0 - sqrt(x))) + t_2) + t_1) + t_3;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) t_2 = Float64(sqrt(Float64(1.0 + y)) - sqrt(y)) t_3 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_4 = sqrt(Float64(x + 1.0)) tmp = 0.0 if (Float64(Float64(t_2 + Float64(t_4 - sqrt(x))) + t_1) <= 0.998) tmp = Float64(Float64(Float64(1.0 / Float64(t_4 + sqrt(x))) + t_1) + t_3); else tmp = Float64(Float64(Float64(fma(0.5, x, Float64(1.0 - sqrt(x))) + t_2) + t_1) + t_3); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(N[(t$95$2 + N[(t$95$4 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], 0.998], N[(N[(N[(1.0 / N[(t$95$4 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$3), $MachinePrecision], N[(N[(N[(N[(0.5 * x + N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$3), $MachinePrecision]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1} - \sqrt{z}\\
t_2 := \sqrt{1 + y} - \sqrt{y}\\
t_3 := \sqrt{t + 1} - \sqrt{t}\\
t_4 := \sqrt{x + 1}\\
\mathbf{if}\;\left(t\_2 + \left(t\_4 - \sqrt{x}\right)\right) + t\_1 \leq 0.998:\\
\;\;\;\;\left(\frac{1}{t\_4 + \sqrt{x}} + t\_1\right) + t\_3\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(0.5, x, 1 - \sqrt{x}\right) + t\_2\right) + t\_1\right) + t\_3\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 0.998Initial program 63.4%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
flip--N/A
lift--.f64N/A
flip--N/A
frac-addN/A
lower-/.f64N/A
Applied rewrites65.0%
Taylor expanded in x around 0
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6463.2
Applied rewrites63.2%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6460.5
Applied rewrites60.5%
if 0.998 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 97.3%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f6458.3
Applied rewrites58.3%
Final simplification58.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (sqrt (+ x 1.0)) (sqrt x)))
(t_2 (+ (sqrt y) (sqrt (+ 1.0 y)))))
(+
(- (sqrt (+ t 1.0)) (sqrt t))
(+ (- (sqrt (+ z 1.0)) (sqrt z)) (/ (fma 1.0 t_1 t_2) (* t_2 t_1))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((x + 1.0)) + sqrt(x);
double t_2 = sqrt(y) + sqrt((1.0 + y));
return (sqrt((t + 1.0)) - sqrt(t)) + ((sqrt((z + 1.0)) - sqrt(z)) + (fma(1.0, t_1, t_2) / (t_2 * t_1)));
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(x + 1.0)) + sqrt(x)) t_2 = Float64(sqrt(y) + sqrt(Float64(1.0 + y))) return Float64(Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) + Float64(Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) + Float64(fma(1.0, t_1, t_2) / Float64(t_2 * t_1)))) end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, N[(N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision] + N[(N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[(N[(1.0 * t$95$1 + t$95$2), $MachinePrecision] / N[(t$95$2 * t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{x + 1} + \sqrt{x}\\
t_2 := \sqrt{y} + \sqrt{1 + y}\\
\left(\sqrt{t + 1} - \sqrt{t}\right) + \left(\left(\sqrt{z + 1} - \sqrt{z}\right) + \frac{\mathsf{fma}\left(1, t\_1, t\_2\right)}{t\_2 \cdot t\_1}\right)
\end{array}
\end{array}
Initial program 93.2%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
flip--N/A
lift--.f64N/A
flip--N/A
frac-addN/A
lower-/.f64N/A
Applied rewrites94.0%
Taylor expanded in x around 0
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6495.0
Applied rewrites95.0%
Taylor expanded in y around 0
Applied rewrites97.5%
Final simplification97.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_2 (- (sqrt (+ 1.0 y)) (sqrt y)))
(t_3 (sqrt (+ z 1.0)))
(t_4 (sqrt (+ x 1.0))))
(if (<= (+ t_2 (- t_4 (sqrt x))) 1.0002)
(+
(+ (fma (sqrt (/ 1.0 y)) 0.5 (/ 1.0 (+ t_4 (sqrt x)))) (- t_3 (sqrt z)))
t_1)
(+
(+ (+ (- 1.0 (sqrt x)) t_2) (/ (- (+ z 1.0) z) (+ (sqrt z) t_3)))
t_1))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((t + 1.0)) - sqrt(t);
double t_2 = sqrt((1.0 + y)) - sqrt(y);
double t_3 = sqrt((z + 1.0));
double t_4 = sqrt((x + 1.0));
double tmp;
if ((t_2 + (t_4 - sqrt(x))) <= 1.0002) {
tmp = (fma(sqrt((1.0 / y)), 0.5, (1.0 / (t_4 + sqrt(x)))) + (t_3 - sqrt(z))) + t_1;
} else {
tmp = (((1.0 - sqrt(x)) + t_2) + (((z + 1.0) - z) / (sqrt(z) + t_3))) + t_1;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_2 = Float64(sqrt(Float64(1.0 + y)) - sqrt(y)) t_3 = sqrt(Float64(z + 1.0)) t_4 = sqrt(Float64(x + 1.0)) tmp = 0.0 if (Float64(t_2 + Float64(t_4 - sqrt(x))) <= 1.0002) tmp = Float64(Float64(fma(sqrt(Float64(1.0 / y)), 0.5, Float64(1.0 / Float64(t_4 + sqrt(x)))) + Float64(t_3 - sqrt(z))) + t_1); else tmp = Float64(Float64(Float64(Float64(1.0 - sqrt(x)) + t_2) + Float64(Float64(Float64(z + 1.0) - z) / Float64(sqrt(z) + t_3))) + t_1); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(t$95$2 + N[(t$95$4 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0002], N[(N[(N[(N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision] * 0.5 + N[(1.0 / N[(t$95$4 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t$95$3 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(N[(N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + N[(N[(N[(z + 1.0), $MachinePrecision] - z), $MachinePrecision] / N[(N[Sqrt[z], $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{t + 1} - \sqrt{t}\\
t_2 := \sqrt{1 + y} - \sqrt{y}\\
t_3 := \sqrt{z + 1}\\
t_4 := \sqrt{x + 1}\\
\mathbf{if}\;t\_2 + \left(t\_4 - \sqrt{x}\right) \leq 1.0002:\\
\;\;\;\;\left(\mathsf{fma}\left(\sqrt{\frac{1}{y}}, 0.5, \frac{1}{t\_4 + \sqrt{x}}\right) + \left(t\_3 - \sqrt{z}\right)\right) + t\_1\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(1 - \sqrt{x}\right) + t\_2\right) + \frac{\left(z + 1\right) - z}{\sqrt{z} + t\_3}\right) + t\_1\\
\end{array}
\end{array}
if (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) < 1.0002Initial program 91.3%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
flip--N/A
lift--.f64N/A
flip--N/A
frac-addN/A
lower-/.f64N/A
Applied rewrites92.4%
Taylor expanded in x around 0
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6470.0
Applied rewrites70.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6469.8
Applied rewrites69.8%
if 1.0002 < (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) Initial program 98.1%
Taylor expanded in x around 0
lower--.f64N/A
lower-sqrt.f6494.0
Applied rewrites94.0%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f6494.3
lift-+.f64N/A
+-commutativeN/A
lift-+.f6494.3
Applied rewrites94.3%
Final simplification76.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_2 (+ (- (sqrt (+ 1.0 y)) (sqrt y)) (- (sqrt (+ x 1.0)) (sqrt x))))
(t_3 (- (sqrt (+ z 1.0)) (sqrt z))))
(if (<= t_2 1e-5)
(+ (+ (* (+ (sqrt (/ 1.0 x)) (sqrt (/ 1.0 y))) 0.5) t_3) t_1)
(+ (+ t_2 t_3) t_1))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((t + 1.0)) - sqrt(t);
double t_2 = (sqrt((1.0 + y)) - sqrt(y)) + (sqrt((x + 1.0)) - sqrt(x));
double t_3 = sqrt((z + 1.0)) - sqrt(z);
double tmp;
if (t_2 <= 1e-5) {
tmp = (((sqrt((1.0 / x)) + sqrt((1.0 / y))) * 0.5) + t_3) + t_1;
} else {
tmp = (t_2 + t_3) + t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = sqrt((t + 1.0d0)) - sqrt(t)
t_2 = (sqrt((1.0d0 + y)) - sqrt(y)) + (sqrt((x + 1.0d0)) - sqrt(x))
t_3 = sqrt((z + 1.0d0)) - sqrt(z)
if (t_2 <= 1d-5) then
tmp = (((sqrt((1.0d0 / x)) + sqrt((1.0d0 / y))) * 0.5d0) + t_3) + t_1
else
tmp = (t_2 + t_3) + t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((t + 1.0)) - Math.sqrt(t);
double t_2 = (Math.sqrt((1.0 + y)) - Math.sqrt(y)) + (Math.sqrt((x + 1.0)) - Math.sqrt(x));
double t_3 = Math.sqrt((z + 1.0)) - Math.sqrt(z);
double tmp;
if (t_2 <= 1e-5) {
tmp = (((Math.sqrt((1.0 / x)) + Math.sqrt((1.0 / y))) * 0.5) + t_3) + t_1;
} else {
tmp = (t_2 + t_3) + t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((t + 1.0)) - math.sqrt(t) t_2 = (math.sqrt((1.0 + y)) - math.sqrt(y)) + (math.sqrt((x + 1.0)) - math.sqrt(x)) t_3 = math.sqrt((z + 1.0)) - math.sqrt(z) tmp = 0 if t_2 <= 1e-5: tmp = (((math.sqrt((1.0 / x)) + math.sqrt((1.0 / y))) * 0.5) + t_3) + t_1 else: tmp = (t_2 + t_3) + t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_2 = Float64(Float64(sqrt(Float64(1.0 + y)) - sqrt(y)) + Float64(sqrt(Float64(x + 1.0)) - sqrt(x))) t_3 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) tmp = 0.0 if (t_2 <= 1e-5) tmp = Float64(Float64(Float64(Float64(sqrt(Float64(1.0 / x)) + sqrt(Float64(1.0 / y))) * 0.5) + t_3) + t_1); else tmp = Float64(Float64(t_2 + t_3) + t_1); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((t + 1.0)) - sqrt(t);
t_2 = (sqrt((1.0 + y)) - sqrt(y)) + (sqrt((x + 1.0)) - sqrt(x));
t_3 = sqrt((z + 1.0)) - sqrt(z);
tmp = 0.0;
if (t_2 <= 1e-5)
tmp = (((sqrt((1.0 / x)) + sqrt((1.0 / y))) * 0.5) + t_3) + t_1;
else
tmp = (t_2 + t_3) + t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 1e-5], N[(N[(N[(N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision] + t$95$3), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(t$95$2 + t$95$3), $MachinePrecision] + t$95$1), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{t + 1} - \sqrt{t}\\
t_2 := \left(\sqrt{1 + y} - \sqrt{y}\right) + \left(\sqrt{x + 1} - \sqrt{x}\right)\\
t_3 := \sqrt{z + 1} - \sqrt{z}\\
\mathbf{if}\;t\_2 \leq 10^{-5}:\\
\;\;\;\;\left(\left(\sqrt{\frac{1}{x}} + \sqrt{\frac{1}{y}}\right) \cdot 0.5 + t\_3\right) + t\_1\\
\mathbf{else}:\\
\;\;\;\;\left(t\_2 + t\_3\right) + t\_1\\
\end{array}
\end{array}
if (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) < 1.00000000000000008e-5Initial program 82.1%
Taylor expanded in y around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6489.8
Applied rewrites89.8%
Taylor expanded in x around inf
Applied rewrites94.7%
if 1.00000000000000008e-5 < (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) Initial program 96.8%
Final simplification96.3%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (sqrt y) (sqrt (+ 1.0 y)))))
(+
(+
(/ (+ (+ (sqrt x) 1.0) t_1) (* t_1 (+ (sqrt (+ x 1.0)) (sqrt x))))
(- (sqrt (+ z 1.0)) (sqrt z)))
(- (sqrt (+ t 1.0)) (sqrt t)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt(y) + sqrt((1.0 + y));
return ((((sqrt(x) + 1.0) + t_1) / (t_1 * (sqrt((x + 1.0)) + sqrt(x)))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
t_1 = sqrt(y) + sqrt((1.0d0 + y))
code = ((((sqrt(x) + 1.0d0) + t_1) / (t_1 * (sqrt((x + 1.0d0)) + sqrt(x)))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt(y) + Math.sqrt((1.0 + y));
return ((((Math.sqrt(x) + 1.0) + t_1) / (t_1 * (Math.sqrt((x + 1.0)) + Math.sqrt(x)))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt(y) + math.sqrt((1.0 + y)) return ((((math.sqrt(x) + 1.0) + t_1) / (t_1 * (math.sqrt((x + 1.0)) + math.sqrt(x)))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(y) + sqrt(Float64(1.0 + y))) return Float64(Float64(Float64(Float64(Float64(sqrt(x) + 1.0) + t_1) / Float64(t_1 * Float64(sqrt(Float64(x + 1.0)) + sqrt(x)))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
t_1 = sqrt(y) + sqrt((1.0 + y));
tmp = ((((sqrt(x) + 1.0) + t_1) / (t_1 * (sqrt((x + 1.0)) + sqrt(x)))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(N[(N[(N[Sqrt[x], $MachinePrecision] + 1.0), $MachinePrecision] + t$95$1), $MachinePrecision] / N[(t$95$1 * N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{y} + \sqrt{1 + y}\\
\left(\frac{\left(\sqrt{x} + 1\right) + t\_1}{t\_1 \cdot \left(\sqrt{x + 1} + \sqrt{x}\right)} + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
\end{array}
Initial program 93.2%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
flip--N/A
lift--.f64N/A
flip--N/A
frac-addN/A
lower-/.f64N/A
Applied rewrites94.0%
Taylor expanded in x around 0
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6476.9
Applied rewrites76.9%
Final simplification76.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ z 1.0)))
(t_2 (sqrt (+ x 1.0)))
(t_3 (- (sqrt (+ t 1.0)) (sqrt t))))
(if (<= y 72000000.0)
(+
(+
(/ (- (+ z 1.0) z) (+ (sqrt z) t_1))
(+ (- (sqrt (+ 1.0 y)) (sqrt y)) (- t_2 (sqrt x))))
t_3)
(+
(+ (fma (sqrt (/ 1.0 y)) 0.5 (/ 1.0 (+ t_2 (sqrt x)))) (- t_1 (sqrt z)))
t_3))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0));
double t_2 = sqrt((x + 1.0));
double t_3 = sqrt((t + 1.0)) - sqrt(t);
double tmp;
if (y <= 72000000.0) {
tmp = ((((z + 1.0) - z) / (sqrt(z) + t_1)) + ((sqrt((1.0 + y)) - sqrt(y)) + (t_2 - sqrt(x)))) + t_3;
} else {
tmp = (fma(sqrt((1.0 / y)), 0.5, (1.0 / (t_2 + sqrt(x)))) + (t_1 - sqrt(z))) + t_3;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(z + 1.0)) t_2 = sqrt(Float64(x + 1.0)) t_3 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) tmp = 0.0 if (y <= 72000000.0) tmp = Float64(Float64(Float64(Float64(Float64(z + 1.0) - z) / Float64(sqrt(z) + t_1)) + Float64(Float64(sqrt(Float64(1.0 + y)) - sqrt(y)) + Float64(t_2 - sqrt(x)))) + t_3); else tmp = Float64(Float64(fma(sqrt(Float64(1.0 / y)), 0.5, Float64(1.0 / Float64(t_2 + sqrt(x)))) + Float64(t_1 - sqrt(z))) + t_3); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, 72000000.0], N[(N[(N[(N[(N[(z + 1.0), $MachinePrecision] - z), $MachinePrecision] / N[(N[Sqrt[z], $MachinePrecision] + t$95$1), $MachinePrecision]), $MachinePrecision] + N[(N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(t$95$2 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision], N[(N[(N[(N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision] * 0.5 + N[(1.0 / N[(t$95$2 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1}\\
t_2 := \sqrt{x + 1}\\
t_3 := \sqrt{t + 1} - \sqrt{t}\\
\mathbf{if}\;y \leq 72000000:\\
\;\;\;\;\left(\frac{\left(z + 1\right) - z}{\sqrt{z} + t\_1} + \left(\left(\sqrt{1 + y} - \sqrt{y}\right) + \left(t\_2 - \sqrt{x}\right)\right)\right) + t\_3\\
\mathbf{else}:\\
\;\;\;\;\left(\mathsf{fma}\left(\sqrt{\frac{1}{y}}, 0.5, \frac{1}{t\_2 + \sqrt{x}}\right) + \left(t\_1 - \sqrt{z}\right)\right) + t\_3\\
\end{array}
\end{array}
if y < 7.2e7Initial program 97.2%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6497.4
Applied rewrites97.4%
if 7.2e7 < y Initial program 89.0%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
flip--N/A
lift--.f64N/A
flip--N/A
frac-addN/A
lower-/.f64N/A
Applied rewrites89.9%
Taylor expanded in x around 0
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6491.9
Applied rewrites91.9%
Taylor expanded in y around inf
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6496.7
Applied rewrites96.7%
Final simplification97.0%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ t 1.0)))
(t_2 (sqrt (+ x 1.0)))
(t_3 (- (sqrt (+ z 1.0)) (sqrt z))))
(if (<= y 72000000.0)
(+
(/ (- (+ t 1.0) t) (+ (sqrt t) t_1))
(+ (+ (- (sqrt (+ 1.0 y)) (sqrt y)) (- t_2 (sqrt x))) t_3))
(+
(+ (fma (sqrt (/ 1.0 y)) 0.5 (/ 1.0 (+ t_2 (sqrt x)))) t_3)
(- t_1 (sqrt t))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((t + 1.0));
double t_2 = sqrt((x + 1.0));
double t_3 = sqrt((z + 1.0)) - sqrt(z);
double tmp;
if (y <= 72000000.0) {
tmp = (((t + 1.0) - t) / (sqrt(t) + t_1)) + (((sqrt((1.0 + y)) - sqrt(y)) + (t_2 - sqrt(x))) + t_3);
} else {
tmp = (fma(sqrt((1.0 / y)), 0.5, (1.0 / (t_2 + sqrt(x)))) + t_3) + (t_1 - sqrt(t));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(t + 1.0)) t_2 = sqrt(Float64(x + 1.0)) t_3 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) tmp = 0.0 if (y <= 72000000.0) tmp = Float64(Float64(Float64(Float64(t + 1.0) - t) / Float64(sqrt(t) + t_1)) + Float64(Float64(Float64(sqrt(Float64(1.0 + y)) - sqrt(y)) + Float64(t_2 - sqrt(x))) + t_3)); else tmp = Float64(Float64(fma(sqrt(Float64(1.0 / y)), 0.5, Float64(1.0 / Float64(t_2 + sqrt(x)))) + t_3) + Float64(t_1 - sqrt(t))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, 72000000.0], N[(N[(N[(N[(t + 1.0), $MachinePrecision] - t), $MachinePrecision] / N[(N[Sqrt[t], $MachinePrecision] + t$95$1), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(t$95$2 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision] * 0.5 + N[(1.0 / N[(t$95$2 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision] + N[(t$95$1 - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{t + 1}\\
t_2 := \sqrt{x + 1}\\
t_3 := \sqrt{z + 1} - \sqrt{z}\\
\mathbf{if}\;y \leq 72000000:\\
\;\;\;\;\frac{\left(t + 1\right) - t}{\sqrt{t} + t\_1} + \left(\left(\left(\sqrt{1 + y} - \sqrt{y}\right) + \left(t\_2 - \sqrt{x}\right)\right) + t\_3\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\mathsf{fma}\left(\sqrt{\frac{1}{y}}, 0.5, \frac{1}{t\_2 + \sqrt{x}}\right) + t\_3\right) + \left(t\_1 - \sqrt{t}\right)\\
\end{array}
\end{array}
if y < 7.2e7Initial program 97.2%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6497.6
Applied rewrites97.6%
if 7.2e7 < y Initial program 89.0%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
flip--N/A
lift--.f64N/A
flip--N/A
frac-addN/A
lower-/.f64N/A
Applied rewrites89.9%
Taylor expanded in x around 0
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6491.9
Applied rewrites91.9%
Taylor expanded in y around inf
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6496.7
Applied rewrites96.7%
Final simplification97.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ z 1.0)) (sqrt z)))
(t_2 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_3 (sqrt (+ x 1.0))))
(if (<= (- t_3 (sqrt x)) 0.9999998)
(+ (+ (/ 1.0 (+ t_3 (sqrt x))) t_1) t_2)
(+ (+ (+ (- 1.0 (sqrt x)) (- (sqrt (+ 1.0 y)) (sqrt y))) t_1) t_2))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0)) - sqrt(z);
double t_2 = sqrt((t + 1.0)) - sqrt(t);
double t_3 = sqrt((x + 1.0));
double tmp;
if ((t_3 - sqrt(x)) <= 0.9999998) {
tmp = ((1.0 / (t_3 + sqrt(x))) + t_1) + t_2;
} else {
tmp = (((1.0 - sqrt(x)) + (sqrt((1.0 + y)) - sqrt(y))) + t_1) + t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = sqrt((z + 1.0d0)) - sqrt(z)
t_2 = sqrt((t + 1.0d0)) - sqrt(t)
t_3 = sqrt((x + 1.0d0))
if ((t_3 - sqrt(x)) <= 0.9999998d0) then
tmp = ((1.0d0 / (t_3 + sqrt(x))) + t_1) + t_2
else
tmp = (((1.0d0 - sqrt(x)) + (sqrt((1.0d0 + y)) - sqrt(y))) + t_1) + t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((z + 1.0)) - Math.sqrt(z);
double t_2 = Math.sqrt((t + 1.0)) - Math.sqrt(t);
double t_3 = Math.sqrt((x + 1.0));
double tmp;
if ((t_3 - Math.sqrt(x)) <= 0.9999998) {
tmp = ((1.0 / (t_3 + Math.sqrt(x))) + t_1) + t_2;
} else {
tmp = (((1.0 - Math.sqrt(x)) + (Math.sqrt((1.0 + y)) - Math.sqrt(y))) + t_1) + t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((z + 1.0)) - math.sqrt(z) t_2 = math.sqrt((t + 1.0)) - math.sqrt(t) t_3 = math.sqrt((x + 1.0)) tmp = 0 if (t_3 - math.sqrt(x)) <= 0.9999998: tmp = ((1.0 / (t_3 + math.sqrt(x))) + t_1) + t_2 else: tmp = (((1.0 - math.sqrt(x)) + (math.sqrt((1.0 + y)) - math.sqrt(y))) + t_1) + t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) t_2 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_3 = sqrt(Float64(x + 1.0)) tmp = 0.0 if (Float64(t_3 - sqrt(x)) <= 0.9999998) tmp = Float64(Float64(Float64(1.0 / Float64(t_3 + sqrt(x))) + t_1) + t_2); else tmp = Float64(Float64(Float64(Float64(1.0 - sqrt(x)) + Float64(sqrt(Float64(1.0 + y)) - sqrt(y))) + t_1) + t_2); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((z + 1.0)) - sqrt(z);
t_2 = sqrt((t + 1.0)) - sqrt(t);
t_3 = sqrt((x + 1.0));
tmp = 0.0;
if ((t_3 - sqrt(x)) <= 0.9999998)
tmp = ((1.0 / (t_3 + sqrt(x))) + t_1) + t_2;
else
tmp = (((1.0 - sqrt(x)) + (sqrt((1.0 + y)) - sqrt(y))) + t_1) + t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(t$95$3 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], 0.9999998], N[(N[(N[(1.0 / N[(t$95$3 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$2), $MachinePrecision], N[(N[(N[(N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$2), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1} - \sqrt{z}\\
t_2 := \sqrt{t + 1} - \sqrt{t}\\
t_3 := \sqrt{x + 1}\\
\mathbf{if}\;t\_3 - \sqrt{x} \leq 0.9999998:\\
\;\;\;\;\left(\frac{1}{t\_3 + \sqrt{x}} + t\_1\right) + t\_2\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(1 - \sqrt{x}\right) + \left(\sqrt{1 + y} - \sqrt{y}\right)\right) + t\_1\right) + t\_2\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) < 0.999999799999999994Initial program 89.1%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
flip--N/A
lift--.f64N/A
flip--N/A
frac-addN/A
lower-/.f64N/A
Applied rewrites90.1%
Taylor expanded in x around 0
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6455.4
Applied rewrites55.4%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6452.9
Applied rewrites52.9%
if 0.999999799999999994 < (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) Initial program 97.3%
Taylor expanded in x around 0
lower--.f64N/A
lower-sqrt.f6497.3
Applied rewrites97.3%
Final simplification75.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ z 1.0)) (sqrt z))))
(if (<= x 5200000000.0)
(+ (+ (- t_1 (+ (sqrt y) (sqrt x))) (sqrt (+ 1.0 y))) (sqrt (+ x 1.0)))
(+ (+ (* (sqrt (/ 1.0 x)) 0.5) t_1) (- (sqrt (+ t 1.0)) (sqrt t))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0)) - sqrt(z);
double tmp;
if (x <= 5200000000.0) {
tmp = ((t_1 - (sqrt(y) + sqrt(x))) + sqrt((1.0 + y))) + sqrt((x + 1.0));
} else {
tmp = ((sqrt((1.0 / x)) * 0.5) + t_1) + (sqrt((t + 1.0)) - sqrt(t));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = sqrt((z + 1.0d0)) - sqrt(z)
if (x <= 5200000000.0d0) then
tmp = ((t_1 - (sqrt(y) + sqrt(x))) + sqrt((1.0d0 + y))) + sqrt((x + 1.0d0))
else
tmp = ((sqrt((1.0d0 / x)) * 0.5d0) + t_1) + (sqrt((t + 1.0d0)) - sqrt(t))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((z + 1.0)) - Math.sqrt(z);
double tmp;
if (x <= 5200000000.0) {
tmp = ((t_1 - (Math.sqrt(y) + Math.sqrt(x))) + Math.sqrt((1.0 + y))) + Math.sqrt((x + 1.0));
} else {
tmp = ((Math.sqrt((1.0 / x)) * 0.5) + t_1) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((z + 1.0)) - math.sqrt(z) tmp = 0 if x <= 5200000000.0: tmp = ((t_1 - (math.sqrt(y) + math.sqrt(x))) + math.sqrt((1.0 + y))) + math.sqrt((x + 1.0)) else: tmp = ((math.sqrt((1.0 / x)) * 0.5) + t_1) + (math.sqrt((t + 1.0)) - math.sqrt(t)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) tmp = 0.0 if (x <= 5200000000.0) tmp = Float64(Float64(Float64(t_1 - Float64(sqrt(y) + sqrt(x))) + sqrt(Float64(1.0 + y))) + sqrt(Float64(x + 1.0))); else tmp = Float64(Float64(Float64(sqrt(Float64(1.0 / x)) * 0.5) + t_1) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((z + 1.0)) - sqrt(z);
tmp = 0.0;
if (x <= 5200000000.0)
tmp = ((t_1 - (sqrt(y) + sqrt(x))) + sqrt((1.0 + y))) + sqrt((x + 1.0));
else
tmp = ((sqrt((1.0 / x)) * 0.5) + t_1) + (sqrt((t + 1.0)) - sqrt(t));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 5200000000.0], N[(N[(N[(t$95$1 - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision] + t$95$1), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1} - \sqrt{z}\\
\mathbf{if}\;x \leq 5200000000:\\
\;\;\;\;\left(\left(t\_1 - \left(\sqrt{y} + \sqrt{x}\right)\right) + \sqrt{1 + y}\right) + \sqrt{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\left(\sqrt{\frac{1}{x}} \cdot 0.5 + t\_1\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)\\
\end{array}
\end{array}
if x < 5.2e9Initial program 97.2%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6420.2
Applied rewrites20.2%
Applied rewrites46.6%
if 5.2e9 < x Initial program 88.7%
Taylor expanded in y around inf
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6451.4
Applied rewrites51.4%
Taylor expanded in x around inf
Applied rewrites53.5%
Final simplification49.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (+ (+ (- (- (sqrt (+ z 1.0)) (sqrt z)) (+ (sqrt y) (sqrt x))) (sqrt (+ 1.0 y))) (sqrt (+ x 1.0))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return (((sqrt((z + 1.0)) - sqrt(z)) - (sqrt(y) + sqrt(x))) + sqrt((1.0 + y))) + sqrt((x + 1.0));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((sqrt((z + 1.0d0)) - sqrt(z)) - (sqrt(y) + sqrt(x))) + sqrt((1.0d0 + y))) + sqrt((x + 1.0d0))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return (((Math.sqrt((z + 1.0)) - Math.sqrt(z)) - (Math.sqrt(y) + Math.sqrt(x))) + Math.sqrt((1.0 + y))) + Math.sqrt((x + 1.0));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return (((math.sqrt((z + 1.0)) - math.sqrt(z)) - (math.sqrt(y) + math.sqrt(x))) + math.sqrt((1.0 + y))) + math.sqrt((x + 1.0))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(Float64(Float64(Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) - Float64(sqrt(y) + sqrt(x))) + sqrt(Float64(1.0 + y))) + sqrt(Float64(x + 1.0))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = (((sqrt((z + 1.0)) - sqrt(z)) - (sqrt(y) + sqrt(x))) + sqrt((1.0 + y))) + sqrt((x + 1.0));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\left(\left(\left(\sqrt{z + 1} - \sqrt{z}\right) - \left(\sqrt{y} + \sqrt{x}\right)\right) + \sqrt{1 + y}\right) + \sqrt{x + 1}
\end{array}
Initial program 93.2%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6412.3
Applied rewrites12.3%
Applied rewrites27.3%
Final simplification27.3%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (- (+ (sqrt (+ 1.0 y)) (sqrt (+ x 1.0))) (+ (sqrt y) (sqrt x))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return (sqrt((1.0 + y)) + sqrt((x + 1.0))) - (sqrt(y) + sqrt(x));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (sqrt((1.0d0 + y)) + sqrt((x + 1.0d0))) - (sqrt(y) + sqrt(x))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return (Math.sqrt((1.0 + y)) + Math.sqrt((x + 1.0))) - (Math.sqrt(y) + Math.sqrt(x));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return (math.sqrt((1.0 + y)) + math.sqrt((x + 1.0))) - (math.sqrt(y) + math.sqrt(x))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(Float64(sqrt(Float64(1.0 + y)) + sqrt(Float64(x + 1.0))) - Float64(sqrt(y) + sqrt(x))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = (sqrt((1.0 + y)) + sqrt((x + 1.0))) - (sqrt(y) + sqrt(x));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\left(\sqrt{1 + y} + \sqrt{x + 1}\right) - \left(\sqrt{y} + \sqrt{x}\right)
\end{array}
Initial program 93.2%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6412.3
Applied rewrites12.3%
Taylor expanded in z around inf
Applied rewrites15.5%
Final simplification15.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (/ 0.5 (sqrt t)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 0.5 / sqrt(t);
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.5d0 / sqrt(t)
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 0.5 / Math.sqrt(t);
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 0.5 / math.sqrt(t)
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(0.5 / sqrt(t)) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 0.5 / sqrt(t);
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(0.5 / N[Sqrt[t], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\frac{0.5}{\sqrt{t}}
\end{array}
Initial program 93.2%
Taylor expanded in t around inf
lower--.f64N/A
Applied rewrites11.7%
Taylor expanded in t around 0
Applied rewrites7.4%
Applied rewrites7.4%
(FPCore (x y z t)
:precision binary64
(+
(+
(+
(/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x)))
(/ 1.0 (+ (sqrt (+ y 1.0)) (sqrt y))))
(/ 1.0 (+ (sqrt (+ z 1.0)) (sqrt z))))
(- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((1.0 / (sqrt((x + 1.0)) + sqrt(x))) + (1.0 / (sqrt((y + 1.0)) + sqrt(y)))) + (1.0 / (sqrt((z + 1.0)) + sqrt(z)))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))) + (1.0d0 / (sqrt((y + 1.0d0)) + sqrt(y)))) + (1.0d0 / (sqrt((z + 1.0d0)) + sqrt(z)))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x))) + (1.0 / (Math.sqrt((y + 1.0)) + Math.sqrt(y)))) + (1.0 / (Math.sqrt((z + 1.0)) + Math.sqrt(z)))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))) + (1.0 / (math.sqrt((y + 1.0)) + math.sqrt(y)))) + (1.0 / (math.sqrt((z + 1.0)) + math.sqrt(z)))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) + Float64(1.0 / Float64(sqrt(Float64(y + 1.0)) + sqrt(y)))) + Float64(1.0 / Float64(sqrt(Float64(z + 1.0)) + sqrt(z)))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((1.0 / (sqrt((x + 1.0)) + sqrt(x))) + (1.0 / (sqrt((y + 1.0)) + sqrt(y)))) + (1.0 / (sqrt((z + 1.0)) + sqrt(z)))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\frac{1}{\sqrt{x + 1} + \sqrt{x}} + \frac{1}{\sqrt{y + 1} + \sqrt{y}}\right) + \frac{1}{\sqrt{z + 1} + \sqrt{z}}\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
herbie shell --seed 2024332
(FPCore (x y z t)
:name "Main:z from "
:precision binary64
:alt
(! :herbie-platform default (+ (+ (+ (/ 1 (+ (sqrt (+ x 1)) (sqrt x))) (/ 1 (+ (sqrt (+ y 1)) (sqrt y)))) (/ 1 (+ (sqrt (+ z 1)) (sqrt z)))) (- (sqrt (+ t 1)) (sqrt t))))
(+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))