
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (fma (/ (- x z) y) 4.0 4.0))
double code(double x, double y, double z) {
return fma(((x - z) / y), 4.0, 4.0);
}
function code(x, y, z) return fma(Float64(Float64(x - z) / y), 4.0, 4.0) end
code[x_, y_, z_] := N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)
\end{array}
Initial program 99.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.7
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.7
Applied rewrites99.7%
Taylor expanded in y around inf
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ x y) 4.0)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y)))
(if (<= t_1 -500000000.0)
t_0
(if (<= t_1 50000000.0) 4.0 (if (<= t_1 4e+171) t_0 (* (/ z y) -4.0))))))
double code(double x, double y, double z) {
double t_0 = (x / y) * 4.0;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -500000000.0) {
tmp = t_0;
} else if (t_1 <= 50000000.0) {
tmp = 4.0;
} else if (t_1 <= 4e+171) {
tmp = t_0;
} else {
tmp = (z / y) * -4.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x / y) * 4.0d0
t_1 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-500000000.0d0)) then
tmp = t_0
else if (t_1 <= 50000000.0d0) then
tmp = 4.0d0
else if (t_1 <= 4d+171) then
tmp = t_0
else
tmp = (z / y) * (-4.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x / y) * 4.0;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -500000000.0) {
tmp = t_0;
} else if (t_1 <= 50000000.0) {
tmp = 4.0;
} else if (t_1 <= 4e+171) {
tmp = t_0;
} else {
tmp = (z / y) * -4.0;
}
return tmp;
}
def code(x, y, z): t_0 = (x / y) * 4.0 t_1 = ((((0.75 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -500000000.0: tmp = t_0 elif t_1 <= 50000000.0: tmp = 4.0 elif t_1 <= 4e+171: tmp = t_0 else: tmp = (z / y) * -4.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x / y) * 4.0) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -500000000.0) tmp = t_0; elseif (t_1 <= 50000000.0) tmp = 4.0; elseif (t_1 <= 4e+171) tmp = t_0; else tmp = Float64(Float64(z / y) * -4.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x / y) * 4.0; t_1 = ((((0.75 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -500000000.0) tmp = t_0; elseif (t_1 <= 50000000.0) tmp = 4.0; elseif (t_1 <= 4e+171) tmp = t_0; else tmp = (z / y) * -4.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -500000000.0], t$95$0, If[LessEqual[t$95$1, 50000000.0], 4.0, If[LessEqual[t$95$1, 4e+171], t$95$0, N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y} \cdot 4\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -500000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 50000000:\\
\;\;\;\;4\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+171}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{y} \cdot -4\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -5e8 or 5e7 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 3.99999999999999982e171Initial program 100.0%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
Applied rewrites99.8%
Taylor expanded in y around inf
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6458.6
Applied rewrites58.6%
if -5e8 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5e7Initial program 99.8%
Taylor expanded in y around inf
Applied rewrites96.1%
if 3.99999999999999982e171 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
*-commutativeN/A
metadata-evalN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites63.9%
Taylor expanded in y around 0
Applied rewrites63.9%
Final simplification72.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ x y) 4.0)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y)))
(if (<= t_1 -500000000.0)
t_0
(if (<= t_1 50000000.0) 4.0 (if (<= t_1 2e+216) t_0 (* (/ -4.0 y) z))))))
double code(double x, double y, double z) {
double t_0 = (x / y) * 4.0;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -500000000.0) {
tmp = t_0;
} else if (t_1 <= 50000000.0) {
tmp = 4.0;
} else if (t_1 <= 2e+216) {
tmp = t_0;
} else {
tmp = (-4.0 / y) * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x / y) * 4.0d0
t_1 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-500000000.0d0)) then
tmp = t_0
else if (t_1 <= 50000000.0d0) then
tmp = 4.0d0
else if (t_1 <= 2d+216) then
tmp = t_0
else
tmp = ((-4.0d0) / y) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x / y) * 4.0;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -500000000.0) {
tmp = t_0;
} else if (t_1 <= 50000000.0) {
tmp = 4.0;
} else if (t_1 <= 2e+216) {
tmp = t_0;
} else {
tmp = (-4.0 / y) * z;
}
return tmp;
}
def code(x, y, z): t_0 = (x / y) * 4.0 t_1 = ((((0.75 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -500000000.0: tmp = t_0 elif t_1 <= 50000000.0: tmp = 4.0 elif t_1 <= 2e+216: tmp = t_0 else: tmp = (-4.0 / y) * z return tmp
function code(x, y, z) t_0 = Float64(Float64(x / y) * 4.0) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -500000000.0) tmp = t_0; elseif (t_1 <= 50000000.0) tmp = 4.0; elseif (t_1 <= 2e+216) tmp = t_0; else tmp = Float64(Float64(-4.0 / y) * z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x / y) * 4.0; t_1 = ((((0.75 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -500000000.0) tmp = t_0; elseif (t_1 <= 50000000.0) tmp = 4.0; elseif (t_1 <= 2e+216) tmp = t_0; else tmp = (-4.0 / y) * z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -500000000.0], t$95$0, If[LessEqual[t$95$1, 50000000.0], 4.0, If[LessEqual[t$95$1, 2e+216], t$95$0, N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y} \cdot 4\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -500000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 50000000:\\
\;\;\;\;4\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+216}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-4}{y} \cdot z\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -5e8 or 5e7 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 2e216Initial program 100.0%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
Applied rewrites99.8%
Taylor expanded in y around inf
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6458.2
Applied rewrites58.2%
if -5e8 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5e7Initial program 99.8%
Taylor expanded in y around inf
Applied rewrites96.1%
if 2e216 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
*-commutativeN/A
metadata-evalN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites65.5%
Taylor expanded in y around 0
Applied rewrites65.5%
Applied rewrites65.4%
Final simplification72.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ (- x z) y) 4.0)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y)))
(if (<= t_1 -2000000000.0)
t_0
(if (<= t_1 50000000.0) (fma -4.0 (/ z y) 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = ((x - z) / y) * 4.0;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -2000000000.0) {
tmp = t_0;
} else if (t_1 <= 50000000.0) {
tmp = fma(-4.0, (z / y), 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(Float64(x - z) / y) * 4.0) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -2000000000.0) tmp = t_0; elseif (t_1 <= 50000000.0) tmp = fma(-4.0, Float64(z / y), 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -2000000000.0], t$95$0, If[LessEqual[t$95$1, 50000000.0], N[(-4.0 * N[(z / y), $MachinePrecision] + 4.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - z}{y} \cdot 4\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -2000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 50000000:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -2e9 or 5e7 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
Applied rewrites99.8%
Taylor expanded in y around inf
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6499.6
Applied rewrites99.6%
if -2e9 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5e7Initial program 99.8%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
*-commutativeN/A
metadata-evalN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites99.2%
Final simplification99.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (/ x y) 4.0)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y))) (if (<= t_1 -500000000.0) t_0 (if (<= t_1 50000000.0) 4.0 t_0))))
double code(double x, double y, double z) {
double t_0 = (x / y) * 4.0;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -500000000.0) {
tmp = t_0;
} else if (t_1 <= 50000000.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x / y) * 4.0d0
t_1 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-500000000.0d0)) then
tmp = t_0
else if (t_1 <= 50000000.0d0) then
tmp = 4.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x / y) * 4.0;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -500000000.0) {
tmp = t_0;
} else if (t_1 <= 50000000.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (x / y) * 4.0 t_1 = ((((0.75 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -500000000.0: tmp = t_0 elif t_1 <= 50000000.0: tmp = 4.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x / y) * 4.0) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -500000000.0) tmp = t_0; elseif (t_1 <= 50000000.0) tmp = 4.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x / y) * 4.0; t_1 = ((((0.75 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -500000000.0) tmp = t_0; elseif (t_1 <= 50000000.0) tmp = 4.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -500000000.0], t$95$0, If[LessEqual[t$95$1, 50000000.0], 4.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y} \cdot 4\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -500000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 50000000:\\
\;\;\;\;4\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -5e8 or 5e7 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
Applied rewrites99.8%
Taylor expanded in y around inf
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6456.3
Applied rewrites56.3%
if -5e8 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5e7Initial program 99.8%
Taylor expanded in y around inf
Applied rewrites96.1%
Final simplification69.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma 4.0 (/ x y) 4.0))) (if (<= x -8e+46) t_0 (if (<= x 7.8e+49) (fma -4.0 (/ z y) 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(4.0, (x / y), 4.0);
double tmp;
if (x <= -8e+46) {
tmp = t_0;
} else if (x <= 7.8e+49) {
tmp = fma(-4.0, (z / y), 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(4.0, Float64(x / y), 4.0) tmp = 0.0 if (x <= -8e+46) tmp = t_0; elseif (x <= 7.8e+49) tmp = fma(-4.0, Float64(z / y), 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(4.0 * N[(x / y), $MachinePrecision] + 4.0), $MachinePrecision]}, If[LessEqual[x, -8e+46], t$95$0, If[LessEqual[x, 7.8e+49], N[(-4.0 * N[(z / y), $MachinePrecision] + 4.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(4, \frac{x}{y}, 4\right)\\
\mathbf{if}\;x \leq -8 \cdot 10^{+46}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 7.8 \cdot 10^{+49}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -7.9999999999999999e46 or 7.8000000000000002e49 < x Initial program 99.9%
Taylor expanded in z around 0
Applied rewrites89.2%
Applied rewrites89.4%
if -7.9999999999999999e46 < x < 7.8000000000000002e49Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
*-commutativeN/A
metadata-evalN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites91.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (/ x y) 4.0))) (if (<= x -1.35e+132) t_0 (if (<= x 9.5e+134) (fma -4.0 (/ z y) 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (x / y) * 4.0;
double tmp;
if (x <= -1.35e+132) {
tmp = t_0;
} else if (x <= 9.5e+134) {
tmp = fma(-4.0, (z / y), 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(x / y) * 4.0) tmp = 0.0 if (x <= -1.35e+132) tmp = t_0; elseif (x <= 9.5e+134) tmp = fma(-4.0, Float64(z / y), 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision]}, If[LessEqual[x, -1.35e+132], t$95$0, If[LessEqual[x, 9.5e+134], N[(-4.0 * N[(z / y), $MachinePrecision] + 4.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y} \cdot 4\\
\mathbf{if}\;x \leq -1.35 \cdot 10^{+132}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 9.5 \cdot 10^{+134}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.35e132 or 9.5000000000000004e134 < x Initial program 99.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
Applied rewrites99.8%
Taylor expanded in y around inf
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6483.2
Applied rewrites83.2%
if -1.35e132 < x < 9.5000000000000004e134Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
*-commutativeN/A
metadata-evalN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites86.5%
(FPCore (x y z) :precision binary64 4.0)
double code(double x, double y, double z) {
return 4.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 4.0d0
end function
public static double code(double x, double y, double z) {
return 4.0;
}
def code(x, y, z): return 4.0
function code(x, y, z) return 4.0 end
function tmp = code(x, y, z) tmp = 4.0; end
code[x_, y_, z_] := 4.0
\begin{array}{l}
\\
4
\end{array}
Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites34.5%
herbie shell --seed 2024332
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))