
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* y x) (* t z))))
(if (<= t_1 (- INFINITY))
(fma (/ y a) x (/ (- t) (/ a z)))
(if (<= t_1 5e+274) (/ t_1 a) (fma (/ x a) y (* (/ (- z) a) t))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * x) - (t * z);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = fma((y / a), x, (-t / (a / z)));
} else if (t_1 <= 5e+274) {
tmp = t_1 / a;
} else {
tmp = fma((x / a), y, ((-z / a) * t));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(y * x) - Float64(t * z)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = fma(Float64(y / a), x, Float64(Float64(-t) / Float64(a / z))); elseif (t_1 <= 5e+274) tmp = Float64(t_1 / a); else tmp = fma(Float64(x / a), y, Float64(Float64(Float64(-z) / a) * t)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * x), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(y / a), $MachinePrecision] * x + N[((-t) / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+274], N[(t$95$1 / a), $MachinePrecision], N[(N[(x / a), $MachinePrecision] * y + N[(N[((-z) / a), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := y \cdot x - t \cdot z\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, x, \frac{-t}{\frac{a}{z}}\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+274}:\\
\;\;\;\;\frac{t\_1}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{a}, y, \frac{-z}{a} \cdot t\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0Initial program 68.7%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6496.7
Applied rewrites96.7%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6496.8
Applied rewrites96.8%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 4.9999999999999998e274Initial program 98.6%
if 4.9999999999999998e274 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 65.8%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6490.8
Applied rewrites90.8%
Final simplification97.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ (- z) a) t)) (t_2 (- (* y x) (* t z))))
(if (<= t_2 (- INFINITY))
(fma (/ y a) x t_1)
(if (<= t_2 5e+274) (/ t_2 a) (fma (/ x a) y t_1)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (-z / a) * t;
double t_2 = (y * x) - (t * z);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = fma((y / a), x, t_1);
} else if (t_2 <= 5e+274) {
tmp = t_2 / a;
} else {
tmp = fma((x / a), y, t_1);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(-z) / a) * t) t_2 = Float64(Float64(y * x) - Float64(t * z)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = fma(Float64(y / a), x, t_1); elseif (t_2 <= 5e+274) tmp = Float64(t_2 / a); else tmp = fma(Float64(x / a), y, t_1); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[((-z) / a), $MachinePrecision] * t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * x), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], N[(N[(y / a), $MachinePrecision] * x + t$95$1), $MachinePrecision], If[LessEqual[t$95$2, 5e+274], N[(t$95$2 / a), $MachinePrecision], N[(N[(x / a), $MachinePrecision] * y + t$95$1), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{-z}{a} \cdot t\\
t_2 := y \cdot x - t \cdot z\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, x, t\_1\right)\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+274}:\\
\;\;\;\;\frac{t\_2}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{a}, y, t\_1\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0Initial program 68.7%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6496.7
Applied rewrites96.7%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 4.9999999999999998e274Initial program 98.6%
if 4.9999999999999998e274 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 65.8%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6490.8
Applied rewrites90.8%
Final simplification97.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma (/ x a) y (* (/ (- z) a) t))) (t_2 (- (* y x) (* t z)))) (if (<= t_2 (- INFINITY)) t_1 (if (<= t_2 5e+274) (/ t_2 a) t_1))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((x / a), y, ((-z / a) * t));
double t_2 = (y * x) - (t * z);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 5e+274) {
tmp = t_2 / a;
} else {
tmp = t_1;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = fma(Float64(x / a), y, Float64(Float64(Float64(-z) / a) * t)) t_2 = Float64(Float64(y * x) - Float64(t * z)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 5e+274) tmp = Float64(t_2 / a); else tmp = t_1; end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x / a), $MachinePrecision] * y + N[(N[((-z) / a), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * x), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 5e+274], N[(t$95$2 / a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{x}{a}, y, \frac{-z}{a} \cdot t\right)\\
t_2 := y \cdot x - t \cdot z\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+274}:\\
\;\;\;\;\frac{t\_2}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0 or 4.9999999999999998e274 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 67.1%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6490.7
Applied rewrites90.7%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 4.9999999999999998e274Initial program 98.6%
Final simplification96.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ (fma (/ (- t) x) z y) a) x)) (t_2 (- (* y x) (* t z)))) (if (<= t_2 (- INFINITY)) t_1 (if (<= t_2 1e+285) (/ t_2 a) t_1))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (fma((-t / x), z, y) / a) * x;
double t_2 = (y * x) - (t * z);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 1e+285) {
tmp = t_2 / a;
} else {
tmp = t_1;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(fma(Float64(Float64(-t) / x), z, y) / a) * x) t_2 = Float64(Float64(y * x) - Float64(t * z)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 1e+285) tmp = Float64(t_2 / a); else tmp = t_1; end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(N[((-t) / x), $MachinePrecision] * z + y), $MachinePrecision] / a), $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * x), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 1e+285], N[(t$95$2 / a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(\frac{-t}{x}, z, y\right)}{a} \cdot x\\
t_2 := y \cdot x - t \cdot z\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+285}:\\
\;\;\;\;\frac{t\_2}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0 or 9.9999999999999998e284 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 66.2%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6494.4
Applied rewrites94.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
associate-*r/N/A
associate-*r*N/A
*-commutativeN/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-/.f6493.2
Applied rewrites93.2%
Taylor expanded in x around inf
Applied rewrites91.1%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 9.9999999999999998e284Initial program 98.6%
Final simplification96.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* y x) (- INFINITY)) (/ x (/ a y)) (if (<= (* y x) 5e+274) (/ (- (* y x) (* t z)) a) (* (/ x a) y))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= -((double) INFINITY)) {
tmp = x / (a / y);
} else if ((y * x) <= 5e+274) {
tmp = ((y * x) - (t * z)) / a;
} else {
tmp = (x / a) * y;
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= -Double.POSITIVE_INFINITY) {
tmp = x / (a / y);
} else if ((y * x) <= 5e+274) {
tmp = ((y * x) - (t * z)) / a;
} else {
tmp = (x / a) * y;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (y * x) <= -math.inf: tmp = x / (a / y) elif (y * x) <= 5e+274: tmp = ((y * x) - (t * z)) / a else: tmp = (x / a) * y return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(y * x) <= Float64(-Inf)) tmp = Float64(x / Float64(a / y)); elseif (Float64(y * x) <= 5e+274) tmp = Float64(Float64(Float64(y * x) - Float64(t * z)) / a); else tmp = Float64(Float64(x / a) * y); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((y * x) <= -Inf)
tmp = x / (a / y);
elseif ((y * x) <= 5e+274)
tmp = ((y * x) - (t * z)) / a;
else
tmp = (x / a) * y;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(y * x), $MachinePrecision], (-Infinity)], N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * x), $MachinePrecision], 5e+274], N[(N[(N[(y * x), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(x / a), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq -\infty:\\
\;\;\;\;\frac{x}{\frac{a}{y}}\\
\mathbf{elif}\;y \cdot x \leq 5 \cdot 10^{+274}:\\
\;\;\;\;\frac{y \cdot x - t \cdot z}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{a} \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 64.8%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6464.8
Applied rewrites64.8%
Applied rewrites99.7%
if -inf.0 < (*.f64 x y) < 4.9999999999999998e274Initial program 94.5%
if 4.9999999999999998e274 < (*.f64 x y) Initial program 59.6%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6467.3
Applied rewrites67.3%
Applied rewrites96.3%
Final simplification95.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* t z) -2e-33) (* (/ (- t) a) z) (if (<= (* t z) 200000000000.0) (* (/ y a) x) (* (/ (- z) a) t))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t * z) <= -2e-33) {
tmp = (-t / a) * z;
} else if ((t * z) <= 200000000000.0) {
tmp = (y / a) * x;
} else {
tmp = (-z / a) * t;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((t * z) <= (-2d-33)) then
tmp = (-t / a) * z
else if ((t * z) <= 200000000000.0d0) then
tmp = (y / a) * x
else
tmp = (-z / a) * t
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t * z) <= -2e-33) {
tmp = (-t / a) * z;
} else if ((t * z) <= 200000000000.0) {
tmp = (y / a) * x;
} else {
tmp = (-z / a) * t;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (t * z) <= -2e-33: tmp = (-t / a) * z elif (t * z) <= 200000000000.0: tmp = (y / a) * x else: tmp = (-z / a) * t return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(t * z) <= -2e-33) tmp = Float64(Float64(Float64(-t) / a) * z); elseif (Float64(t * z) <= 200000000000.0) tmp = Float64(Float64(y / a) * x); else tmp = Float64(Float64(Float64(-z) / a) * t); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((t * z) <= -2e-33)
tmp = (-t / a) * z;
elseif ((t * z) <= 200000000000.0)
tmp = (y / a) * x;
else
tmp = (-z / a) * t;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(t * z), $MachinePrecision], -2e-33], N[(N[((-t) / a), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[N[(t * z), $MachinePrecision], 200000000000.0], N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision], N[(N[((-z) / a), $MachinePrecision] * t), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \cdot z \leq -2 \cdot 10^{-33}:\\
\;\;\;\;\frac{-t}{a} \cdot z\\
\mathbf{elif}\;t \cdot z \leq 200000000000:\\
\;\;\;\;\frac{y}{a} \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{-z}{a} \cdot t\\
\end{array}
\end{array}
if (*.f64 z t) < -2.0000000000000001e-33Initial program 87.4%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r/N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6473.7
Applied rewrites73.7%
if -2.0000000000000001e-33 < (*.f64 z t) < 2e11Initial program 92.2%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6479.3
Applied rewrites79.3%
Applied rewrites81.7%
if 2e11 < (*.f64 z t) Initial program 85.1%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6490.1
Applied rewrites90.1%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6473.6
Applied rewrites73.6%
Final simplification77.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ (- z) a) t)))
(if (<= (* t z) -2e-33)
t_1
(if (<= (* t z) 200000000000.0) (* (/ y a) x) t_1))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (-z / a) * t;
double tmp;
if ((t * z) <= -2e-33) {
tmp = t_1;
} else if ((t * z) <= 200000000000.0) {
tmp = (y / a) * x;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (-z / a) * t
if ((t * z) <= (-2d-33)) then
tmp = t_1
else if ((t * z) <= 200000000000.0d0) then
tmp = (y / a) * x
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (-z / a) * t;
double tmp;
if ((t * z) <= -2e-33) {
tmp = t_1;
} else if ((t * z) <= 200000000000.0) {
tmp = (y / a) * x;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (-z / a) * t tmp = 0 if (t * z) <= -2e-33: tmp = t_1 elif (t * z) <= 200000000000.0: tmp = (y / a) * x else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(-z) / a) * t) tmp = 0.0 if (Float64(t * z) <= -2e-33) tmp = t_1; elseif (Float64(t * z) <= 200000000000.0) tmp = Float64(Float64(y / a) * x); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (-z / a) * t;
tmp = 0.0;
if ((t * z) <= -2e-33)
tmp = t_1;
elseif ((t * z) <= 200000000000.0)
tmp = (y / a) * x;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[((-z) / a), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[N[(t * z), $MachinePrecision], -2e-33], t$95$1, If[LessEqual[N[(t * z), $MachinePrecision], 200000000000.0], N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{-z}{a} \cdot t\\
\mathbf{if}\;t \cdot z \leq -2 \cdot 10^{-33}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \cdot z \leq 200000000000:\\
\;\;\;\;\frac{y}{a} \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -2.0000000000000001e-33 or 2e11 < (*.f64 z t) Initial program 86.2%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6489.3
Applied rewrites89.3%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6474.4
Applied rewrites74.4%
if -2.0000000000000001e-33 < (*.f64 z t) < 2e11Initial program 92.2%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6479.3
Applied rewrites79.3%
Applied rewrites81.7%
Final simplification78.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* (/ y a) x))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return (y / a) * x;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (y / a) * x
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return (y / a) * x;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return (y / a) * x
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(y / a) * x) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = (y / a) * x;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{y}{a} \cdot x
\end{array}
Initial program 89.1%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6450.1
Applied rewrites50.1%
Applied rewrites53.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* (/ x a) y))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return (x / a) * y;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x / a) * y
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return (x / a) * y;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return (x / a) * y
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(x / a) * y) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = (x / a) * y;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(x / a), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{x}{a} \cdot y
\end{array}
Initial program 89.1%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6450.1
Applied rewrites50.1%
Applied rewrites53.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024332
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (if (< z -246868496869954800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6309831121978371/100000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z)))))
(/ (- (* x y) (* z t)) a))