
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 22 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
(FPCore (x y z t a) :precision binary64 (fma a 120.0 (/ (- x y) (* -0.016666666666666666 (- t z)))))
double code(double x, double y, double z, double t, double a) {
return fma(a, 120.0, ((x - y) / (-0.016666666666666666 * (t - z))));
}
function code(x, y, z, t, a) return fma(a, 120.0, Float64(Float64(x - y) / Float64(-0.016666666666666666 * Float64(t - z)))) end
code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(x - y), $MachinePrecision] / N[(-0.016666666666666666 * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, 120, \frac{x - y}{-0.016666666666666666 \cdot \left(t - z\right)}\right)
\end{array}
Initial program 99.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.1
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
metadata-eval99.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -5e+20)
(* (/ (- y x) t) 60.0)
(if (<= t_1 1e+39) (* 120.0 a) (* (/ (- x y) z) 60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -5e+20) {
tmp = ((y - x) / t) * 60.0;
} else if (t_1 <= 1e+39) {
tmp = 120.0 * a;
} else {
tmp = ((x - y) / z) * 60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-5d+20)) then
tmp = ((y - x) / t) * 60.0d0
else if (t_1 <= 1d+39) then
tmp = 120.0d0 * a
else
tmp = ((x - y) / z) * 60.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -5e+20) {
tmp = ((y - x) / t) * 60.0;
} else if (t_1 <= 1e+39) {
tmp = 120.0 * a;
} else {
tmp = ((x - y) / z) * 60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -5e+20: tmp = ((y - x) / t) * 60.0 elif t_1 <= 1e+39: tmp = 120.0 * a else: tmp = ((x - y) / z) * 60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -5e+20) tmp = Float64(Float64(Float64(y - x) / t) * 60.0); elseif (t_1 <= 1e+39) tmp = Float64(120.0 * a); else tmp = Float64(Float64(Float64(x - y) / z) * 60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -5e+20) tmp = ((y - x) / t) * 60.0; elseif (t_1 <= 1e+39) tmp = 120.0 * a; else tmp = ((x - y) / z) * 60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+20], N[(N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision] * 60.0), $MachinePrecision], If[LessEqual[t$95$1, 1e+39], N[(120.0 * a), $MachinePrecision], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+20}:\\
\;\;\;\;\frac{y - x}{t} \cdot 60\\
\mathbf{elif}\;t\_1 \leq 10^{+39}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{z} \cdot 60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -5e20Initial program 99.8%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6476.4
Applied rewrites76.4%
Taylor expanded in z around 0
Applied rewrites54.5%
if -5e20 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.9999999999999994e38Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6472.9
Applied rewrites72.9%
if 9.9999999999999994e38 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 96.6%
Taylor expanded in z around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6468.2
Applied rewrites68.2%
Taylor expanded in z around 0
Applied rewrites54.1%
(FPCore (x y z t a)
:precision binary64
(if (<= (* 120.0 a) -2e-71)
(* 120.0 a)
(if (<= (* 120.0 a) -1e-303)
(/ (* 60.0 (- x y)) z)
(if (<= (* 120.0 a) 2e-34) (* (/ -60.0 (- z t)) y) (* 120.0 a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -2e-71) {
tmp = 120.0 * a;
} else if ((120.0 * a) <= -1e-303) {
tmp = (60.0 * (x - y)) / z;
} else if ((120.0 * a) <= 2e-34) {
tmp = (-60.0 / (z - t)) * y;
} else {
tmp = 120.0 * a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((120.0d0 * a) <= (-2d-71)) then
tmp = 120.0d0 * a
else if ((120.0d0 * a) <= (-1d-303)) then
tmp = (60.0d0 * (x - y)) / z
else if ((120.0d0 * a) <= 2d-34) then
tmp = ((-60.0d0) / (z - t)) * y
else
tmp = 120.0d0 * a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -2e-71) {
tmp = 120.0 * a;
} else if ((120.0 * a) <= -1e-303) {
tmp = (60.0 * (x - y)) / z;
} else if ((120.0 * a) <= 2e-34) {
tmp = (-60.0 / (z - t)) * y;
} else {
tmp = 120.0 * a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (120.0 * a) <= -2e-71: tmp = 120.0 * a elif (120.0 * a) <= -1e-303: tmp = (60.0 * (x - y)) / z elif (120.0 * a) <= 2e-34: tmp = (-60.0 / (z - t)) * y else: tmp = 120.0 * a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(120.0 * a) <= -2e-71) tmp = Float64(120.0 * a); elseif (Float64(120.0 * a) <= -1e-303) tmp = Float64(Float64(60.0 * Float64(x - y)) / z); elseif (Float64(120.0 * a) <= 2e-34) tmp = Float64(Float64(-60.0 / Float64(z - t)) * y); else tmp = Float64(120.0 * a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((120.0 * a) <= -2e-71) tmp = 120.0 * a; elseif ((120.0 * a) <= -1e-303) tmp = (60.0 * (x - y)) / z; elseif ((120.0 * a) <= 2e-34) tmp = (-60.0 / (z - t)) * y; else tmp = 120.0 * a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(120.0 * a), $MachinePrecision], -2e-71], N[(120.0 * a), $MachinePrecision], If[LessEqual[N[(120.0 * a), $MachinePrecision], -1e-303], N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[N[(120.0 * a), $MachinePrecision], 2e-34], N[(N[(-60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;120 \cdot a \leq -2 \cdot 10^{-71}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;120 \cdot a \leq -1 \cdot 10^{-303}:\\
\;\;\;\;\frac{60 \cdot \left(x - y\right)}{z}\\
\mathbf{elif}\;120 \cdot a \leq 2 \cdot 10^{-34}:\\
\;\;\;\;\frac{-60}{z - t} \cdot y\\
\mathbf{else}:\\
\;\;\;\;120 \cdot a\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -1.9999999999999998e-71 or 1.99999999999999986e-34 < (*.f64 a #s(literal 120 binary64)) Initial program 99.9%
Taylor expanded in z around inf
lower-*.f6470.6
Applied rewrites70.6%
if -1.9999999999999998e-71 < (*.f64 a #s(literal 120 binary64)) < -9.99999999999999931e-304Initial program 97.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6455.6
Applied rewrites55.6%
Taylor expanded in z around 0
Applied rewrites49.4%
Applied rewrites49.6%
if -9.99999999999999931e-304 < (*.f64 a #s(literal 120 binary64)) < 1.99999999999999986e-34Initial program 97.9%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6488.7
Applied rewrites88.7%
Taylor expanded in x around 0
Applied rewrites57.4%
Final simplification63.9%
(FPCore (x y z t a)
:precision binary64
(if (<= (* 120.0 a) -2e-71)
(* 120.0 a)
(if (<= (* 120.0 a) -1e-301)
(* (/ (- x y) z) 60.0)
(if (<= (* 120.0 a) 2e-34) (* (/ -60.0 (- z t)) y) (* 120.0 a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -2e-71) {
tmp = 120.0 * a;
} else if ((120.0 * a) <= -1e-301) {
tmp = ((x - y) / z) * 60.0;
} else if ((120.0 * a) <= 2e-34) {
tmp = (-60.0 / (z - t)) * y;
} else {
tmp = 120.0 * a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((120.0d0 * a) <= (-2d-71)) then
tmp = 120.0d0 * a
else if ((120.0d0 * a) <= (-1d-301)) then
tmp = ((x - y) / z) * 60.0d0
else if ((120.0d0 * a) <= 2d-34) then
tmp = ((-60.0d0) / (z - t)) * y
else
tmp = 120.0d0 * a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -2e-71) {
tmp = 120.0 * a;
} else if ((120.0 * a) <= -1e-301) {
tmp = ((x - y) / z) * 60.0;
} else if ((120.0 * a) <= 2e-34) {
tmp = (-60.0 / (z - t)) * y;
} else {
tmp = 120.0 * a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (120.0 * a) <= -2e-71: tmp = 120.0 * a elif (120.0 * a) <= -1e-301: tmp = ((x - y) / z) * 60.0 elif (120.0 * a) <= 2e-34: tmp = (-60.0 / (z - t)) * y else: tmp = 120.0 * a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(120.0 * a) <= -2e-71) tmp = Float64(120.0 * a); elseif (Float64(120.0 * a) <= -1e-301) tmp = Float64(Float64(Float64(x - y) / z) * 60.0); elseif (Float64(120.0 * a) <= 2e-34) tmp = Float64(Float64(-60.0 / Float64(z - t)) * y); else tmp = Float64(120.0 * a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((120.0 * a) <= -2e-71) tmp = 120.0 * a; elseif ((120.0 * a) <= -1e-301) tmp = ((x - y) / z) * 60.0; elseif ((120.0 * a) <= 2e-34) tmp = (-60.0 / (z - t)) * y; else tmp = 120.0 * a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(120.0 * a), $MachinePrecision], -2e-71], N[(120.0 * a), $MachinePrecision], If[LessEqual[N[(120.0 * a), $MachinePrecision], -1e-301], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0), $MachinePrecision], If[LessEqual[N[(120.0 * a), $MachinePrecision], 2e-34], N[(N[(-60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;120 \cdot a \leq -2 \cdot 10^{-71}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;120 \cdot a \leq -1 \cdot 10^{-301}:\\
\;\;\;\;\frac{x - y}{z} \cdot 60\\
\mathbf{elif}\;120 \cdot a \leq 2 \cdot 10^{-34}:\\
\;\;\;\;\frac{-60}{z - t} \cdot y\\
\mathbf{else}:\\
\;\;\;\;120 \cdot a\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -1.9999999999999998e-71 or 1.99999999999999986e-34 < (*.f64 a #s(literal 120 binary64)) Initial program 99.9%
Taylor expanded in z around inf
lower-*.f6470.6
Applied rewrites70.6%
if -1.9999999999999998e-71 < (*.f64 a #s(literal 120 binary64)) < -1.00000000000000007e-301Initial program 97.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6454.7
Applied rewrites54.7%
Taylor expanded in z around 0
Applied rewrites48.4%
if -1.00000000000000007e-301 < (*.f64 a #s(literal 120 binary64)) < 1.99999999999999986e-34Initial program 98.0%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6488.9
Applied rewrites88.9%
Taylor expanded in x around 0
Applied rewrites58.1%
Final simplification63.9%
(FPCore (x y z t a)
:precision binary64
(if (<= (* 120.0 a) -5e-124)
(* 120.0 a)
(if (<= (* 120.0 a) -1e-303)
(* (/ (- x) t) 60.0)
(if (<= (* 120.0 a) 4e-168) (* (/ y t) 60.0) (* 120.0 a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -5e-124) {
tmp = 120.0 * a;
} else if ((120.0 * a) <= -1e-303) {
tmp = (-x / t) * 60.0;
} else if ((120.0 * a) <= 4e-168) {
tmp = (y / t) * 60.0;
} else {
tmp = 120.0 * a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((120.0d0 * a) <= (-5d-124)) then
tmp = 120.0d0 * a
else if ((120.0d0 * a) <= (-1d-303)) then
tmp = (-x / t) * 60.0d0
else if ((120.0d0 * a) <= 4d-168) then
tmp = (y / t) * 60.0d0
else
tmp = 120.0d0 * a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -5e-124) {
tmp = 120.0 * a;
} else if ((120.0 * a) <= -1e-303) {
tmp = (-x / t) * 60.0;
} else if ((120.0 * a) <= 4e-168) {
tmp = (y / t) * 60.0;
} else {
tmp = 120.0 * a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (120.0 * a) <= -5e-124: tmp = 120.0 * a elif (120.0 * a) <= -1e-303: tmp = (-x / t) * 60.0 elif (120.0 * a) <= 4e-168: tmp = (y / t) * 60.0 else: tmp = 120.0 * a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(120.0 * a) <= -5e-124) tmp = Float64(120.0 * a); elseif (Float64(120.0 * a) <= -1e-303) tmp = Float64(Float64(Float64(-x) / t) * 60.0); elseif (Float64(120.0 * a) <= 4e-168) tmp = Float64(Float64(y / t) * 60.0); else tmp = Float64(120.0 * a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((120.0 * a) <= -5e-124) tmp = 120.0 * a; elseif ((120.0 * a) <= -1e-303) tmp = (-x / t) * 60.0; elseif ((120.0 * a) <= 4e-168) tmp = (y / t) * 60.0; else tmp = 120.0 * a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(120.0 * a), $MachinePrecision], -5e-124], N[(120.0 * a), $MachinePrecision], If[LessEqual[N[(120.0 * a), $MachinePrecision], -1e-303], N[(N[((-x) / t), $MachinePrecision] * 60.0), $MachinePrecision], If[LessEqual[N[(120.0 * a), $MachinePrecision], 4e-168], N[(N[(y / t), $MachinePrecision] * 60.0), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;120 \cdot a \leq -5 \cdot 10^{-124}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;120 \cdot a \leq -1 \cdot 10^{-303}:\\
\;\;\;\;\frac{-x}{t} \cdot 60\\
\mathbf{elif}\;120 \cdot a \leq 4 \cdot 10^{-168}:\\
\;\;\;\;\frac{y}{t} \cdot 60\\
\mathbf{else}:\\
\;\;\;\;120 \cdot a\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -5.0000000000000003e-124 or 4.0000000000000002e-168 < (*.f64 a #s(literal 120 binary64)) Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6464.5
Applied rewrites64.5%
if -5.0000000000000003e-124 < (*.f64 a #s(literal 120 binary64)) < -9.99999999999999931e-304Initial program 97.2%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6489.2
Applied rewrites89.2%
Taylor expanded in z around 0
Applied rewrites49.7%
Taylor expanded in x around inf
Applied rewrites33.4%
if -9.99999999999999931e-304 < (*.f64 a #s(literal 120 binary64)) < 4.0000000000000002e-168Initial program 97.1%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6494.8
Applied rewrites94.8%
Taylor expanded in z around 0
Applied rewrites53.0%
Taylor expanded in x around 0
Applied rewrites40.5%
Final simplification56.4%
(FPCore (x y z t a)
:precision binary64
(if (<= (* 120.0 a) -1e-152)
(* 120.0 a)
(if (<= (* 120.0 a) 1e-176)
(* (/ 60.0 z) x)
(if (<= (* 120.0 a) 2e-34) (* (/ -60.0 z) y) (* 120.0 a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -1e-152) {
tmp = 120.0 * a;
} else if ((120.0 * a) <= 1e-176) {
tmp = (60.0 / z) * x;
} else if ((120.0 * a) <= 2e-34) {
tmp = (-60.0 / z) * y;
} else {
tmp = 120.0 * a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((120.0d0 * a) <= (-1d-152)) then
tmp = 120.0d0 * a
else if ((120.0d0 * a) <= 1d-176) then
tmp = (60.0d0 / z) * x
else if ((120.0d0 * a) <= 2d-34) then
tmp = ((-60.0d0) / z) * y
else
tmp = 120.0d0 * a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -1e-152) {
tmp = 120.0 * a;
} else if ((120.0 * a) <= 1e-176) {
tmp = (60.0 / z) * x;
} else if ((120.0 * a) <= 2e-34) {
tmp = (-60.0 / z) * y;
} else {
tmp = 120.0 * a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (120.0 * a) <= -1e-152: tmp = 120.0 * a elif (120.0 * a) <= 1e-176: tmp = (60.0 / z) * x elif (120.0 * a) <= 2e-34: tmp = (-60.0 / z) * y else: tmp = 120.0 * a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(120.0 * a) <= -1e-152) tmp = Float64(120.0 * a); elseif (Float64(120.0 * a) <= 1e-176) tmp = Float64(Float64(60.0 / z) * x); elseif (Float64(120.0 * a) <= 2e-34) tmp = Float64(Float64(-60.0 / z) * y); else tmp = Float64(120.0 * a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((120.0 * a) <= -1e-152) tmp = 120.0 * a; elseif ((120.0 * a) <= 1e-176) tmp = (60.0 / z) * x; elseif ((120.0 * a) <= 2e-34) tmp = (-60.0 / z) * y; else tmp = 120.0 * a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(120.0 * a), $MachinePrecision], -1e-152], N[(120.0 * a), $MachinePrecision], If[LessEqual[N[(120.0 * a), $MachinePrecision], 1e-176], N[(N[(60.0 / z), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(120.0 * a), $MachinePrecision], 2e-34], N[(N[(-60.0 / z), $MachinePrecision] * y), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;120 \cdot a \leq -1 \cdot 10^{-152}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;120 \cdot a \leq 10^{-176}:\\
\;\;\;\;\frac{60}{z} \cdot x\\
\mathbf{elif}\;120 \cdot a \leq 2 \cdot 10^{-34}:\\
\;\;\;\;\frac{-60}{z} \cdot y\\
\mathbf{else}:\\
\;\;\;\;120 \cdot a\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -1.00000000000000007e-152 or 1.99999999999999986e-34 < (*.f64 a #s(literal 120 binary64)) Initial program 99.9%
Taylor expanded in z around inf
lower-*.f6468.0
Applied rewrites68.0%
if -1.00000000000000007e-152 < (*.f64 a #s(literal 120 binary64)) < 1e-176Initial program 96.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6453.6
Applied rewrites53.6%
Taylor expanded in x around inf
Applied rewrites29.0%
Applied rewrites29.0%
if 1e-176 < (*.f64 a #s(literal 120 binary64)) < 1.99999999999999986e-34Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6453.1
Applied rewrites53.1%
Taylor expanded in z around 0
Applied rewrites46.7%
Taylor expanded in x around 0
Applied rewrites41.0%
Final simplification55.7%
(FPCore (x y z t a) :precision binary64 (if (<= (* 120.0 a) -4e+85) (* 120.0 a) (if (<= (* 120.0 a) 1e+99) (* (/ 60.0 (- z t)) (- x y)) (* 120.0 a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -4e+85) {
tmp = 120.0 * a;
} else if ((120.0 * a) <= 1e+99) {
tmp = (60.0 / (z - t)) * (x - y);
} else {
tmp = 120.0 * a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((120.0d0 * a) <= (-4d+85)) then
tmp = 120.0d0 * a
else if ((120.0d0 * a) <= 1d+99) then
tmp = (60.0d0 / (z - t)) * (x - y)
else
tmp = 120.0d0 * a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -4e+85) {
tmp = 120.0 * a;
} else if ((120.0 * a) <= 1e+99) {
tmp = (60.0 / (z - t)) * (x - y);
} else {
tmp = 120.0 * a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (120.0 * a) <= -4e+85: tmp = 120.0 * a elif (120.0 * a) <= 1e+99: tmp = (60.0 / (z - t)) * (x - y) else: tmp = 120.0 * a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(120.0 * a) <= -4e+85) tmp = Float64(120.0 * a); elseif (Float64(120.0 * a) <= 1e+99) tmp = Float64(Float64(60.0 / Float64(z - t)) * Float64(x - y)); else tmp = Float64(120.0 * a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((120.0 * a) <= -4e+85) tmp = 120.0 * a; elseif ((120.0 * a) <= 1e+99) tmp = (60.0 / (z - t)) * (x - y); else tmp = 120.0 * a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(120.0 * a), $MachinePrecision], -4e+85], N[(120.0 * a), $MachinePrecision], If[LessEqual[N[(120.0 * a), $MachinePrecision], 1e+99], N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;120 \cdot a \leq -4 \cdot 10^{+85}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;120 \cdot a \leq 10^{+99}:\\
\;\;\;\;\frac{60}{z - t} \cdot \left(x - y\right)\\
\mathbf{else}:\\
\;\;\;\;120 \cdot a\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -4.0000000000000001e85 or 9.9999999999999997e98 < (*.f64 a #s(literal 120 binary64)) Initial program 99.9%
Taylor expanded in z around inf
lower-*.f6486.0
Applied rewrites86.0%
if -4.0000000000000001e85 < (*.f64 a #s(literal 120 binary64)) < 9.9999999999999997e98Initial program 98.5%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6474.2
Applied rewrites74.2%
Applied rewrites74.2%
Final simplification78.5%
(FPCore (x y z t a) :precision binary64 (if (<= (* 120.0 a) -2e-71) (* 120.0 a) (if (<= (* 120.0 a) 2e-34) (* (/ -60.0 (- z t)) y) (* 120.0 a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -2e-71) {
tmp = 120.0 * a;
} else if ((120.0 * a) <= 2e-34) {
tmp = (-60.0 / (z - t)) * y;
} else {
tmp = 120.0 * a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((120.0d0 * a) <= (-2d-71)) then
tmp = 120.0d0 * a
else if ((120.0d0 * a) <= 2d-34) then
tmp = ((-60.0d0) / (z - t)) * y
else
tmp = 120.0d0 * a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -2e-71) {
tmp = 120.0 * a;
} else if ((120.0 * a) <= 2e-34) {
tmp = (-60.0 / (z - t)) * y;
} else {
tmp = 120.0 * a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (120.0 * a) <= -2e-71: tmp = 120.0 * a elif (120.0 * a) <= 2e-34: tmp = (-60.0 / (z - t)) * y else: tmp = 120.0 * a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(120.0 * a) <= -2e-71) tmp = Float64(120.0 * a); elseif (Float64(120.0 * a) <= 2e-34) tmp = Float64(Float64(-60.0 / Float64(z - t)) * y); else tmp = Float64(120.0 * a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((120.0 * a) <= -2e-71) tmp = 120.0 * a; elseif ((120.0 * a) <= 2e-34) tmp = (-60.0 / (z - t)) * y; else tmp = 120.0 * a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(120.0 * a), $MachinePrecision], -2e-71], N[(120.0 * a), $MachinePrecision], If[LessEqual[N[(120.0 * a), $MachinePrecision], 2e-34], N[(N[(-60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;120 \cdot a \leq -2 \cdot 10^{-71}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;120 \cdot a \leq 2 \cdot 10^{-34}:\\
\;\;\;\;\frac{-60}{z - t} \cdot y\\
\mathbf{else}:\\
\;\;\;\;120 \cdot a\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -1.9999999999999998e-71 or 1.99999999999999986e-34 < (*.f64 a #s(literal 120 binary64)) Initial program 99.9%
Taylor expanded in z around inf
lower-*.f6470.6
Applied rewrites70.6%
if -1.9999999999999998e-71 < (*.f64 a #s(literal 120 binary64)) < 1.99999999999999986e-34Initial program 97.8%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6486.1
Applied rewrites86.1%
Taylor expanded in x around 0
Applied rewrites49.3%
Final simplification62.0%
(FPCore (x y z t a)
:precision binary64
(if (<= y -1.06e-10)
(+ (* 120.0 a) (/ (* -60.0 y) (- z t)))
(if (<= y 9.5e+84)
(+ (/ (* 60.0 x) (- z t)) (* 120.0 a))
(fma a 120.0 (/ (- y) (* -0.016666666666666666 (- t z)))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -1.06e-10) {
tmp = (120.0 * a) + ((-60.0 * y) / (z - t));
} else if (y <= 9.5e+84) {
tmp = ((60.0 * x) / (z - t)) + (120.0 * a);
} else {
tmp = fma(a, 120.0, (-y / (-0.016666666666666666 * (t - z))));
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (y <= -1.06e-10) tmp = Float64(Float64(120.0 * a) + Float64(Float64(-60.0 * y) / Float64(z - t))); elseif (y <= 9.5e+84) tmp = Float64(Float64(Float64(60.0 * x) / Float64(z - t)) + Float64(120.0 * a)); else tmp = fma(a, 120.0, Float64(Float64(-y) / Float64(-0.016666666666666666 * Float64(t - z)))); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[y, -1.06e-10], N[(N[(120.0 * a), $MachinePrecision] + N[(N[(-60.0 * y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 9.5e+84], N[(N[(N[(60.0 * x), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], N[(a * 120.0 + N[((-y) / N[(-0.016666666666666666 * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.06 \cdot 10^{-10}:\\
\;\;\;\;120 \cdot a + \frac{-60 \cdot y}{z - t}\\
\mathbf{elif}\;y \leq 9.5 \cdot 10^{+84}:\\
\;\;\;\;\frac{60 \cdot x}{z - t} + 120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{-y}{-0.016666666666666666 \cdot \left(t - z\right)}\right)\\
\end{array}
\end{array}
if y < -1.06e-10Initial program 98.6%
Taylor expanded in x around 0
lower-*.f6492.9
Applied rewrites92.9%
if -1.06e-10 < y < 9.49999999999999979e84Initial program 99.8%
Taylor expanded in x around inf
lower-*.f6495.5
Applied rewrites95.5%
if 9.49999999999999979e84 < y Initial program 97.4%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6497.4
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.7
Applied rewrites99.7%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
metadata-eval100.0
Applied rewrites100.0%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6483.5
Applied rewrites83.5%
Final simplification92.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (+ (* 120.0 a) (/ (* -60.0 y) (- z t)))))
(if (<= y -1.06e-10)
t_1
(if (<= y 9.5e+84) (+ (/ (* 60.0 x) (- z t)) (* 120.0 a)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (120.0 * a) + ((-60.0 * y) / (z - t));
double tmp;
if (y <= -1.06e-10) {
tmp = t_1;
} else if (y <= 9.5e+84) {
tmp = ((60.0 * x) / (z - t)) + (120.0 * a);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (120.0d0 * a) + (((-60.0d0) * y) / (z - t))
if (y <= (-1.06d-10)) then
tmp = t_1
else if (y <= 9.5d+84) then
tmp = ((60.0d0 * x) / (z - t)) + (120.0d0 * a)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (120.0 * a) + ((-60.0 * y) / (z - t));
double tmp;
if (y <= -1.06e-10) {
tmp = t_1;
} else if (y <= 9.5e+84) {
tmp = ((60.0 * x) / (z - t)) + (120.0 * a);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (120.0 * a) + ((-60.0 * y) / (z - t)) tmp = 0 if y <= -1.06e-10: tmp = t_1 elif y <= 9.5e+84: tmp = ((60.0 * x) / (z - t)) + (120.0 * a) else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(120.0 * a) + Float64(Float64(-60.0 * y) / Float64(z - t))) tmp = 0.0 if (y <= -1.06e-10) tmp = t_1; elseif (y <= 9.5e+84) tmp = Float64(Float64(Float64(60.0 * x) / Float64(z - t)) + Float64(120.0 * a)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (120.0 * a) + ((-60.0 * y) / (z - t)); tmp = 0.0; if (y <= -1.06e-10) tmp = t_1; elseif (y <= 9.5e+84) tmp = ((60.0 * x) / (z - t)) + (120.0 * a); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(120.0 * a), $MachinePrecision] + N[(N[(-60.0 * y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.06e-10], t$95$1, If[LessEqual[y, 9.5e+84], N[(N[(N[(60.0 * x), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 120 \cdot a + \frac{-60 \cdot y}{z - t}\\
\mathbf{if}\;y \leq -1.06 \cdot 10^{-10}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 9.5 \cdot 10^{+84}:\\
\;\;\;\;\frac{60 \cdot x}{z - t} + 120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -1.06e-10 or 9.49999999999999979e84 < y Initial program 98.2%
Taylor expanded in x around 0
lower-*.f6489.8
Applied rewrites89.8%
if -1.06e-10 < y < 9.49999999999999979e84Initial program 99.8%
Taylor expanded in x around inf
lower-*.f6495.5
Applied rewrites95.5%
Final simplification92.8%
(FPCore (x y z t a) :precision binary64 (if (<= (* 120.0 a) -1e-152) (* 120.0 a) (if (<= (* 120.0 a) 4e-168) (* (/ y t) 60.0) (* 120.0 a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -1e-152) {
tmp = 120.0 * a;
} else if ((120.0 * a) <= 4e-168) {
tmp = (y / t) * 60.0;
} else {
tmp = 120.0 * a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((120.0d0 * a) <= (-1d-152)) then
tmp = 120.0d0 * a
else if ((120.0d0 * a) <= 4d-168) then
tmp = (y / t) * 60.0d0
else
tmp = 120.0d0 * a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -1e-152) {
tmp = 120.0 * a;
} else if ((120.0 * a) <= 4e-168) {
tmp = (y / t) * 60.0;
} else {
tmp = 120.0 * a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (120.0 * a) <= -1e-152: tmp = 120.0 * a elif (120.0 * a) <= 4e-168: tmp = (y / t) * 60.0 else: tmp = 120.0 * a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(120.0 * a) <= -1e-152) tmp = Float64(120.0 * a); elseif (Float64(120.0 * a) <= 4e-168) tmp = Float64(Float64(y / t) * 60.0); else tmp = Float64(120.0 * a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((120.0 * a) <= -1e-152) tmp = 120.0 * a; elseif ((120.0 * a) <= 4e-168) tmp = (y / t) * 60.0; else tmp = 120.0 * a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(120.0 * a), $MachinePrecision], -1e-152], N[(120.0 * a), $MachinePrecision], If[LessEqual[N[(120.0 * a), $MachinePrecision], 4e-168], N[(N[(y / t), $MachinePrecision] * 60.0), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;120 \cdot a \leq -1 \cdot 10^{-152}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;120 \cdot a \leq 4 \cdot 10^{-168}:\\
\;\;\;\;\frac{y}{t} \cdot 60\\
\mathbf{else}:\\
\;\;\;\;120 \cdot a\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -1.00000000000000007e-152 or 4.0000000000000002e-168 < (*.f64 a #s(literal 120 binary64)) Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6463.5
Applied rewrites63.5%
if -1.00000000000000007e-152 < (*.f64 a #s(literal 120 binary64)) < 4.0000000000000002e-168Initial program 96.9%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6494.2
Applied rewrites94.2%
Taylor expanded in z around 0
Applied rewrites51.4%
Taylor expanded in x around 0
Applied rewrites30.7%
Final simplification54.7%
(FPCore (x y z t a) :precision binary64 (if (<= (* 120.0 a) -5e-161) (* 120.0 a) (if (<= (* 120.0 a) 2e-34) (/ (* -60.0 y) z) (* 120.0 a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -5e-161) {
tmp = 120.0 * a;
} else if ((120.0 * a) <= 2e-34) {
tmp = (-60.0 * y) / z;
} else {
tmp = 120.0 * a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((120.0d0 * a) <= (-5d-161)) then
tmp = 120.0d0 * a
else if ((120.0d0 * a) <= 2d-34) then
tmp = ((-60.0d0) * y) / z
else
tmp = 120.0d0 * a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -5e-161) {
tmp = 120.0 * a;
} else if ((120.0 * a) <= 2e-34) {
tmp = (-60.0 * y) / z;
} else {
tmp = 120.0 * a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (120.0 * a) <= -5e-161: tmp = 120.0 * a elif (120.0 * a) <= 2e-34: tmp = (-60.0 * y) / z else: tmp = 120.0 * a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(120.0 * a) <= -5e-161) tmp = Float64(120.0 * a); elseif (Float64(120.0 * a) <= 2e-34) tmp = Float64(Float64(-60.0 * y) / z); else tmp = Float64(120.0 * a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((120.0 * a) <= -5e-161) tmp = 120.0 * a; elseif ((120.0 * a) <= 2e-34) tmp = (-60.0 * y) / z; else tmp = 120.0 * a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(120.0 * a), $MachinePrecision], -5e-161], N[(120.0 * a), $MachinePrecision], If[LessEqual[N[(120.0 * a), $MachinePrecision], 2e-34], N[(N[(-60.0 * y), $MachinePrecision] / z), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;120 \cdot a \leq -5 \cdot 10^{-161}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;120 \cdot a \leq 2 \cdot 10^{-34}:\\
\;\;\;\;\frac{-60 \cdot y}{z}\\
\mathbf{else}:\\
\;\;\;\;120 \cdot a\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -4.9999999999999999e-161 or 1.99999999999999986e-34 < (*.f64 a #s(literal 120 binary64)) Initial program 99.9%
Taylor expanded in z around inf
lower-*.f6467.3
Applied rewrites67.3%
if -4.9999999999999999e-161 < (*.f64 a #s(literal 120 binary64)) < 1.99999999999999986e-34Initial program 97.4%
Taylor expanded in z around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6453.6
Applied rewrites53.6%
Taylor expanded in z around 0
Applied rewrites48.6%
Taylor expanded in x around 0
Applied rewrites28.1%
Applied rewrites28.2%
Final simplification54.1%
(FPCore (x y z t a) :precision binary64 (if (<= (* 120.0 a) -5e-161) (* 120.0 a) (if (<= (* 120.0 a) 2e-34) (/ y (* -0.016666666666666666 z)) (* 120.0 a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -5e-161) {
tmp = 120.0 * a;
} else if ((120.0 * a) <= 2e-34) {
tmp = y / (-0.016666666666666666 * z);
} else {
tmp = 120.0 * a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((120.0d0 * a) <= (-5d-161)) then
tmp = 120.0d0 * a
else if ((120.0d0 * a) <= 2d-34) then
tmp = y / ((-0.016666666666666666d0) * z)
else
tmp = 120.0d0 * a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -5e-161) {
tmp = 120.0 * a;
} else if ((120.0 * a) <= 2e-34) {
tmp = y / (-0.016666666666666666 * z);
} else {
tmp = 120.0 * a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (120.0 * a) <= -5e-161: tmp = 120.0 * a elif (120.0 * a) <= 2e-34: tmp = y / (-0.016666666666666666 * z) else: tmp = 120.0 * a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(120.0 * a) <= -5e-161) tmp = Float64(120.0 * a); elseif (Float64(120.0 * a) <= 2e-34) tmp = Float64(y / Float64(-0.016666666666666666 * z)); else tmp = Float64(120.0 * a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((120.0 * a) <= -5e-161) tmp = 120.0 * a; elseif ((120.0 * a) <= 2e-34) tmp = y / (-0.016666666666666666 * z); else tmp = 120.0 * a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(120.0 * a), $MachinePrecision], -5e-161], N[(120.0 * a), $MachinePrecision], If[LessEqual[N[(120.0 * a), $MachinePrecision], 2e-34], N[(y / N[(-0.016666666666666666 * z), $MachinePrecision]), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;120 \cdot a \leq -5 \cdot 10^{-161}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;120 \cdot a \leq 2 \cdot 10^{-34}:\\
\;\;\;\;\frac{y}{-0.016666666666666666 \cdot z}\\
\mathbf{else}:\\
\;\;\;\;120 \cdot a\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -4.9999999999999999e-161 or 1.99999999999999986e-34 < (*.f64 a #s(literal 120 binary64)) Initial program 99.9%
Taylor expanded in z around inf
lower-*.f6467.3
Applied rewrites67.3%
if -4.9999999999999999e-161 < (*.f64 a #s(literal 120 binary64)) < 1.99999999999999986e-34Initial program 97.4%
Taylor expanded in z around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6453.6
Applied rewrites53.6%
Taylor expanded in z around 0
Applied rewrites48.6%
Taylor expanded in x around 0
Applied rewrites28.1%
Applied rewrites28.1%
Final simplification54.1%
(FPCore (x y z t a) :precision binary64 (if (<= (* 120.0 a) -5e-161) (* 120.0 a) (if (<= (* 120.0 a) 2e-34) (* (/ -60.0 z) y) (* 120.0 a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -5e-161) {
tmp = 120.0 * a;
} else if ((120.0 * a) <= 2e-34) {
tmp = (-60.0 / z) * y;
} else {
tmp = 120.0 * a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((120.0d0 * a) <= (-5d-161)) then
tmp = 120.0d0 * a
else if ((120.0d0 * a) <= 2d-34) then
tmp = ((-60.0d0) / z) * y
else
tmp = 120.0d0 * a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -5e-161) {
tmp = 120.0 * a;
} else if ((120.0 * a) <= 2e-34) {
tmp = (-60.0 / z) * y;
} else {
tmp = 120.0 * a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (120.0 * a) <= -5e-161: tmp = 120.0 * a elif (120.0 * a) <= 2e-34: tmp = (-60.0 / z) * y else: tmp = 120.0 * a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(120.0 * a) <= -5e-161) tmp = Float64(120.0 * a); elseif (Float64(120.0 * a) <= 2e-34) tmp = Float64(Float64(-60.0 / z) * y); else tmp = Float64(120.0 * a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((120.0 * a) <= -5e-161) tmp = 120.0 * a; elseif ((120.0 * a) <= 2e-34) tmp = (-60.0 / z) * y; else tmp = 120.0 * a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(120.0 * a), $MachinePrecision], -5e-161], N[(120.0 * a), $MachinePrecision], If[LessEqual[N[(120.0 * a), $MachinePrecision], 2e-34], N[(N[(-60.0 / z), $MachinePrecision] * y), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;120 \cdot a \leq -5 \cdot 10^{-161}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;120 \cdot a \leq 2 \cdot 10^{-34}:\\
\;\;\;\;\frac{-60}{z} \cdot y\\
\mathbf{else}:\\
\;\;\;\;120 \cdot a\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -4.9999999999999999e-161 or 1.99999999999999986e-34 < (*.f64 a #s(literal 120 binary64)) Initial program 99.9%
Taylor expanded in z around inf
lower-*.f6467.3
Applied rewrites67.3%
if -4.9999999999999999e-161 < (*.f64 a #s(literal 120 binary64)) < 1.99999999999999986e-34Initial program 97.4%
Taylor expanded in z around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6453.6
Applied rewrites53.6%
Taylor expanded in z around 0
Applied rewrites48.6%
Taylor expanded in x around 0
Applied rewrites28.1%
Final simplification54.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma a 120.0 (/ (- x y) (* -0.016666666666666666 t)))))
(if (<= t -1.1e-55)
t_1
(if (<= t 4.1e-20) (fma a 120.0 (* (/ 60.0 z) (- x y))) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(a, 120.0, ((x - y) / (-0.016666666666666666 * t)));
double tmp;
if (t <= -1.1e-55) {
tmp = t_1;
} else if (t <= 4.1e-20) {
tmp = fma(a, 120.0, ((60.0 / z) * (x - y)));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(a, 120.0, Float64(Float64(x - y) / Float64(-0.016666666666666666 * t))) tmp = 0.0 if (t <= -1.1e-55) tmp = t_1; elseif (t <= 4.1e-20) tmp = fma(a, 120.0, Float64(Float64(60.0 / z) * Float64(x - y))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a * 120.0 + N[(N[(x - y), $MachinePrecision] / N[(-0.016666666666666666 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -1.1e-55], t$95$1, If[LessEqual[t, 4.1e-20], N[(a * 120.0 + N[(N[(60.0 / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(a, 120, \frac{x - y}{-0.016666666666666666 \cdot t}\right)\\
\mathbf{if}\;t \leq -1.1 \cdot 10^{-55}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 4.1 \cdot 10^{-20}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{60}{z} \cdot \left(x - y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -1.1e-55 or 4.1000000000000001e-20 < t Initial program 99.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.2
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
metadata-eval99.9
Applied rewrites99.9%
Taylor expanded in z around 0
lower-*.f6486.6
Applied rewrites86.6%
if -1.1e-55 < t < 4.1000000000000001e-20Initial program 98.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6498.9
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
Taylor expanded in z around inf
lower-/.f6489.2
Applied rewrites89.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma a 120.0 (* (/ -60.0 t) (- x y)))))
(if (<= t -1.1e-55)
t_1
(if (<= t 4.1e-20) (fma a 120.0 (* (/ 60.0 z) (- x y))) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(a, 120.0, ((-60.0 / t) * (x - y)));
double tmp;
if (t <= -1.1e-55) {
tmp = t_1;
} else if (t <= 4.1e-20) {
tmp = fma(a, 120.0, ((60.0 / z) * (x - y)));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(a, 120.0, Float64(Float64(-60.0 / t) * Float64(x - y))) tmp = 0.0 if (t <= -1.1e-55) tmp = t_1; elseif (t <= 4.1e-20) tmp = fma(a, 120.0, Float64(Float64(60.0 / z) * Float64(x - y))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a * 120.0 + N[(N[(-60.0 / t), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -1.1e-55], t$95$1, If[LessEqual[t, 4.1e-20], N[(a * 120.0 + N[(N[(60.0 / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(a, 120, \frac{-60}{t} \cdot \left(x - y\right)\right)\\
\mathbf{if}\;t \leq -1.1 \cdot 10^{-55}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 4.1 \cdot 10^{-20}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{60}{z} \cdot \left(x - y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -1.1e-55 or 4.1000000000000001e-20 < t Initial program 99.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.2
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
Taylor expanded in z around 0
lower-/.f6486.5
Applied rewrites86.5%
if -1.1e-55 < t < 4.1000000000000001e-20Initial program 98.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6498.9
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
Taylor expanded in z around inf
lower-/.f6489.2
Applied rewrites89.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma a 120.0 (* (/ -60.0 t) (- x y)))))
(if (<= t -1.1e-55)
t_1
(if (<= t 4.1e-20) (fma (/ (- x y) z) 60.0 (* 120.0 a)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(a, 120.0, ((-60.0 / t) * (x - y)));
double tmp;
if (t <= -1.1e-55) {
tmp = t_1;
} else if (t <= 4.1e-20) {
tmp = fma(((x - y) / z), 60.0, (120.0 * a));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(a, 120.0, Float64(Float64(-60.0 / t) * Float64(x - y))) tmp = 0.0 if (t <= -1.1e-55) tmp = t_1; elseif (t <= 4.1e-20) tmp = fma(Float64(Float64(x - y) / z), 60.0, Float64(120.0 * a)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a * 120.0 + N[(N[(-60.0 / t), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -1.1e-55], t$95$1, If[LessEqual[t, 4.1e-20], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(a, 120, \frac{-60}{t} \cdot \left(x - y\right)\right)\\
\mathbf{if}\;t \leq -1.1 \cdot 10^{-55}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 4.1 \cdot 10^{-20}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x - y}{z}, 60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -1.1e-55 or 4.1000000000000001e-20 < t Initial program 99.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.2
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
Taylor expanded in z around 0
lower-/.f6486.5
Applied rewrites86.5%
if -1.1e-55 < t < 4.1000000000000001e-20Initial program 98.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6489.1
Applied rewrites89.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma (/ (- x y) t) -60.0 (* 120.0 a))))
(if (<= t -3.4e-12)
t_1
(if (<= t 4.1e-20) (fma (/ (- x y) z) 60.0 (* 120.0 a)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(((x - y) / t), -60.0, (120.0 * a));
double tmp;
if (t <= -3.4e-12) {
tmp = t_1;
} else if (t <= 4.1e-20) {
tmp = fma(((x - y) / z), 60.0, (120.0 * a));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(Float64(x - y) / t), -60.0, Float64(120.0 * a)) tmp = 0.0 if (t <= -3.4e-12) tmp = t_1; elseif (t <= 4.1e-20) tmp = fma(Float64(Float64(x - y) / z), 60.0, Float64(120.0 * a)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -3.4e-12], t$95$1, If[LessEqual[t, 4.1e-20], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{x - y}{t}, -60, 120 \cdot a\right)\\
\mathbf{if}\;t \leq -3.4 \cdot 10^{-12}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 4.1 \cdot 10^{-20}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x - y}{z}, 60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -3.4000000000000001e-12 or 4.1000000000000001e-20 < t Initial program 99.1%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6489.4
Applied rewrites89.4%
if -3.4000000000000001e-12 < t < 4.1000000000000001e-20Initial program 99.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6485.5
Applied rewrites85.5%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma (/ y z) -60.0 (* 120.0 a))))
(if (<= z -14500000000000.0)
t_1
(if (<= z 8.5e-32) (fma (/ (- x y) t) -60.0 (* 120.0 a)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((y / z), -60.0, (120.0 * a));
double tmp;
if (z <= -14500000000000.0) {
tmp = t_1;
} else if (z <= 8.5e-32) {
tmp = fma(((x - y) / t), -60.0, (120.0 * a));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(y / z), -60.0, Float64(120.0 * a)) tmp = 0.0 if (z <= -14500000000000.0) tmp = t_1; elseif (z <= 8.5e-32) tmp = fma(Float64(Float64(x - y) / t), -60.0, Float64(120.0 * a)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y / z), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -14500000000000.0], t$95$1, If[LessEqual[z, 8.5e-32], N[(N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y}{z}, -60, 120 \cdot a\right)\\
\mathbf{if}\;z \leq -14500000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 8.5 \cdot 10^{-32}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x - y}{t}, -60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1.45e13 or 8.5000000000000003e-32 < z Initial program 99.1%
Taylor expanded in z around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6486.5
Applied rewrites86.5%
Taylor expanded in x around 0
Applied rewrites76.4%
if -1.45e13 < z < 8.5000000000000003e-32Initial program 99.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6483.8
Applied rewrites83.8%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma (/ y z) -60.0 (* 120.0 a)))) (if (<= z -9e-120) t_1 (if (<= z 1.25e-61) (* (/ (- y x) t) 60.0) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((y / z), -60.0, (120.0 * a));
double tmp;
if (z <= -9e-120) {
tmp = t_1;
} else if (z <= 1.25e-61) {
tmp = ((y - x) / t) * 60.0;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(y / z), -60.0, Float64(120.0 * a)) tmp = 0.0 if (z <= -9e-120) tmp = t_1; elseif (z <= 1.25e-61) tmp = Float64(Float64(Float64(y - x) / t) * 60.0); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y / z), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -9e-120], t$95$1, If[LessEqual[z, 1.25e-61], N[(N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision] * 60.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y}{z}, -60, 120 \cdot a\right)\\
\mathbf{if}\;z \leq -9 \cdot 10^{-120}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1.25 \cdot 10^{-61}:\\
\;\;\;\;\frac{y - x}{t} \cdot 60\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -9e-120 or 1.25e-61 < z Initial program 99.2%
Taylor expanded in z around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6480.0
Applied rewrites80.0%
Taylor expanded in x around 0
Applied rewrites70.8%
if -9e-120 < z < 1.25e-61Initial program 98.7%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6469.9
Applied rewrites69.9%
Taylor expanded in z around 0
Applied rewrites58.2%
(FPCore (x y z t a) :precision binary64 (fma a 120.0 (* (/ -60.0 (- t z)) (- x y))))
double code(double x, double y, double z, double t, double a) {
return fma(a, 120.0, ((-60.0 / (t - z)) * (x - y)));
}
function code(x, y, z, t, a) return fma(a, 120.0, Float64(Float64(-60.0 / Float64(t - z)) * Float64(x - y))) end
code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(-60.0 / N[(t - z), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, 120, \frac{-60}{t - z} \cdot \left(x - y\right)\right)
\end{array}
Initial program 99.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.1
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
(FPCore (x y z t a) :precision binary64 (* 120.0 a))
double code(double x, double y, double z, double t, double a) {
return 120.0 * a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = 120.0d0 * a
end function
public static double code(double x, double y, double z, double t, double a) {
return 120.0 * a;
}
def code(x, y, z, t, a): return 120.0 * a
function code(x, y, z, t, a) return Float64(120.0 * a) end
function tmp = code(x, y, z, t, a) tmp = 120.0 * a; end
code[x_, y_, z_, t_, a_] := N[(120.0 * a), $MachinePrecision]
\begin{array}{l}
\\
120 \cdot a
\end{array}
Initial program 99.0%
Taylor expanded in z around inf
lower-*.f6448.8
Applied rewrites48.8%
(FPCore (x y z t a) :precision binary64 (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
def code(x, y, z, t, a): return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60}{\frac{z - t}{x - y}} + a \cdot 120
\end{array}
herbie shell --seed 2024332
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 60 (/ (- z t) (- x y))) (* a 120)))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))