
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (- y x) z x))
double code(double x, double y, double z) {
return fma((y - x), z, x);
}
function code(x, y, z) return fma(Float64(y - x), z, x) end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, z, x\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (- y x)))) (if (<= z -9500000.0) t_0 (if (<= z 420000000.0) (fma (- z) x x) t_0))))
double code(double x, double y, double z) {
double t_0 = z * (y - x);
double tmp;
if (z <= -9500000.0) {
tmp = t_0;
} else if (z <= 420000000.0) {
tmp = fma(-z, x, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(z * Float64(y - x)) tmp = 0.0 if (z <= -9500000.0) tmp = t_0; elseif (z <= 420000000.0) tmp = fma(Float64(-z), x, x); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(y - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -9500000.0], t$95$0, If[LessEqual[z, 420000000.0], N[((-z) * x + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(y - x\right)\\
\mathbf{if}\;z \leq -9500000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 420000000:\\
\;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -9.5e6 or 4.2e8 < z Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift--.f64N/A
sub-negN/A
distribute-lft-inN/A
associate-+l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-fma.f64N/A
lower-neg.f6498.4
Applied rewrites98.4%
Taylor expanded in z around inf
mul-1-negN/A
sub-negN/A
lower-*.f64N/A
lower--.f6499.5
Applied rewrites99.5%
if -9.5e6 < z < 4.2e8Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6475.9
Applied rewrites75.9%
Applied rewrites75.9%
(FPCore (x y z) :precision binary64 (if (<= x -9.2e-146) (* (- 1.0 z) x) (if (<= x 4.4e-27) (* z y) (fma (- z) x x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -9.2e-146) {
tmp = (1.0 - z) * x;
} else if (x <= 4.4e-27) {
tmp = z * y;
} else {
tmp = fma(-z, x, x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -9.2e-146) tmp = Float64(Float64(1.0 - z) * x); elseif (x <= 4.4e-27) tmp = Float64(z * y); else tmp = fma(Float64(-z), x, x); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -9.2e-146], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[x, 4.4e-27], N[(z * y), $MachinePrecision], N[((-z) * x + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.2 \cdot 10^{-146}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{elif}\;x \leq 4.4 \cdot 10^{-27}:\\
\;\;\;\;z \cdot y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\
\end{array}
\end{array}
if x < -9.2000000000000003e-146Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6481.3
Applied rewrites81.3%
if -9.2000000000000003e-146 < x < 4.39999999999999974e-27Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6472.4
Applied rewrites72.4%
if 4.39999999999999974e-27 < x Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6493.5
Applied rewrites93.5%
Applied rewrites93.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- 1.0 z) x))) (if (<= x -9.2e-146) t_0 (if (<= x 4.4e-27) (* z y) t_0))))
double code(double x, double y, double z) {
double t_0 = (1.0 - z) * x;
double tmp;
if (x <= -9.2e-146) {
tmp = t_0;
} else if (x <= 4.4e-27) {
tmp = z * y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - z) * x
if (x <= (-9.2d-146)) then
tmp = t_0
else if (x <= 4.4d-27) then
tmp = z * y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 - z) * x;
double tmp;
if (x <= -9.2e-146) {
tmp = t_0;
} else if (x <= 4.4e-27) {
tmp = z * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - z) * x tmp = 0 if x <= -9.2e-146: tmp = t_0 elif x <= 4.4e-27: tmp = z * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - z) * x) tmp = 0.0 if (x <= -9.2e-146) tmp = t_0; elseif (x <= 4.4e-27) tmp = Float64(z * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - z) * x; tmp = 0.0; if (x <= -9.2e-146) tmp = t_0; elseif (x <= 4.4e-27) tmp = z * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[x, -9.2e-146], t$95$0, If[LessEqual[x, 4.4e-27], N[(z * y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - z\right) \cdot x\\
\mathbf{if}\;x \leq -9.2 \cdot 10^{-146}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 4.4 \cdot 10^{-27}:\\
\;\;\;\;z \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -9.2000000000000003e-146 or 4.39999999999999974e-27 < x Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6485.9
Applied rewrites85.9%
if -9.2000000000000003e-146 < x < 4.39999999999999974e-27Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6472.4
Applied rewrites72.4%
(FPCore (x y z) :precision binary64 (if (<= z -9500000.0) (* z y) (if (<= z 1.0) (* 1.0 x) (* (- z) x))))
double code(double x, double y, double z) {
double tmp;
if (z <= -9500000.0) {
tmp = z * y;
} else if (z <= 1.0) {
tmp = 1.0 * x;
} else {
tmp = -z * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-9500000.0d0)) then
tmp = z * y
else if (z <= 1.0d0) then
tmp = 1.0d0 * x
else
tmp = -z * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -9500000.0) {
tmp = z * y;
} else if (z <= 1.0) {
tmp = 1.0 * x;
} else {
tmp = -z * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -9500000.0: tmp = z * y elif z <= 1.0: tmp = 1.0 * x else: tmp = -z * x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -9500000.0) tmp = Float64(z * y); elseif (z <= 1.0) tmp = Float64(1.0 * x); else tmp = Float64(Float64(-z) * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -9500000.0) tmp = z * y; elseif (z <= 1.0) tmp = 1.0 * x; else tmp = -z * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -9500000.0], N[(z * y), $MachinePrecision], If[LessEqual[z, 1.0], N[(1.0 * x), $MachinePrecision], N[((-z) * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9500000:\\
\;\;\;\;z \cdot y\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) \cdot x\\
\end{array}
\end{array}
if z < -9.5e6Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6454.9
Applied rewrites54.9%
if -9.5e6 < z < 1Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6475.1
Applied rewrites75.1%
Taylor expanded in z around 0
Applied rewrites72.2%
if 1 < z Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6464.2
Applied rewrites64.2%
Taylor expanded in z around inf
Applied rewrites61.0%
(FPCore (x y z) :precision binary64 (if (<= z -9500000.0) (* z y) (if (<= z 1.52e-27) (* 1.0 x) (* z y))))
double code(double x, double y, double z) {
double tmp;
if (z <= -9500000.0) {
tmp = z * y;
} else if (z <= 1.52e-27) {
tmp = 1.0 * x;
} else {
tmp = z * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-9500000.0d0)) then
tmp = z * y
else if (z <= 1.52d-27) then
tmp = 1.0d0 * x
else
tmp = z * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -9500000.0) {
tmp = z * y;
} else if (z <= 1.52e-27) {
tmp = 1.0 * x;
} else {
tmp = z * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -9500000.0: tmp = z * y elif z <= 1.52e-27: tmp = 1.0 * x else: tmp = z * y return tmp
function code(x, y, z) tmp = 0.0 if (z <= -9500000.0) tmp = Float64(z * y); elseif (z <= 1.52e-27) tmp = Float64(1.0 * x); else tmp = Float64(z * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -9500000.0) tmp = z * y; elseif (z <= 1.52e-27) tmp = 1.0 * x; else tmp = z * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -9500000.0], N[(z * y), $MachinePrecision], If[LessEqual[z, 1.52e-27], N[(1.0 * x), $MachinePrecision], N[(z * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9500000:\\
\;\;\;\;z \cdot y\\
\mathbf{elif}\;z \leq 1.52 \cdot 10^{-27}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;z \cdot y\\
\end{array}
\end{array}
if z < -9.5e6 or 1.52000000000000004e-27 < z Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6450.3
Applied rewrites50.3%
if -9.5e6 < z < 1.52000000000000004e-27Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6476.3
Applied rewrites76.3%
Taylor expanded in z around 0
Applied rewrites73.3%
(FPCore (x y z) :precision binary64 (* z y))
double code(double x, double y, double z) {
return z * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * y
end function
public static double code(double x, double y, double z) {
return z * y;
}
def code(x, y, z): return z * y
function code(x, y, z) return Float64(z * y) end
function tmp = code(x, y, z) tmp = z * y; end
code[x_, y_, z_] := N[(z * y), $MachinePrecision]
\begin{array}{l}
\\
z \cdot y
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6438.4
Applied rewrites38.4%
herbie shell --seed 2024332
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))