
(FPCore (x y z t a) :precision binary64 (+ x (/ (* (- y z) t) (- a z))))
double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (((y - z) * t) / (a - z))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
def code(x, y, z, t, a): return x + (((y - z) * t) / (a - z))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(Float64(y - z) * t) / Float64(a - z))) end
function tmp = code(x, y, z, t, a) tmp = x + (((y - z) * t) / (a - z)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left(y - z\right) \cdot t}{a - z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (/ (* (- y z) t) (- a z))))
double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (((y - z) * t) / (a - z))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
def code(x, y, z, t, a): return x + (((y - z) * t) / (a - z))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(Float64(y - z) * t) / Float64(a - z))) end
function tmp = code(x, y, z, t, a) tmp = x + (((y - z) * t) / (a - z)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left(y - z\right) \cdot t}{a - z}
\end{array}
(FPCore (x y z t a) :precision binary64 (fma (/ (- y z) (- a z)) t x))
double code(double x, double y, double z, double t, double a) {
return fma(((y - z) / (a - z)), t, x);
}
function code(x, y, z, t, a) return fma(Float64(Float64(y - z) / Float64(a - z)), t, x) end
code[x_, y_, z_, t_, a_] := N[(N[(N[(y - z), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision] * t + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y - z}{a - z}, t, x\right)
\end{array}
Initial program 83.7%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6498.4
Applied rewrites98.4%
(FPCore (x y z t a) :precision binary64 (if (<= z -3.5e-30) (fma (- 1.0 (/ y z)) t x) (if (<= z 1e-111) (fma (- y z) (/ t a) x) (+ (fma (/ y (- z)) t t) x))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -3.5e-30) {
tmp = fma((1.0 - (y / z)), t, x);
} else if (z <= 1e-111) {
tmp = fma((y - z), (t / a), x);
} else {
tmp = fma((y / -z), t, t) + x;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -3.5e-30) tmp = fma(Float64(1.0 - Float64(y / z)), t, x); elseif (z <= 1e-111) tmp = fma(Float64(y - z), Float64(t / a), x); else tmp = Float64(fma(Float64(y / Float64(-z)), t, t) + x); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -3.5e-30], N[(N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision] * t + x), $MachinePrecision], If[LessEqual[z, 1e-111], N[(N[(y - z), $MachinePrecision] * N[(t / a), $MachinePrecision] + x), $MachinePrecision], N[(N[(N[(y / (-z)), $MachinePrecision] * t + t), $MachinePrecision] + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.5 \cdot 10^{-30}:\\
\;\;\;\;\mathsf{fma}\left(1 - \frac{y}{z}, t, x\right)\\
\mathbf{elif}\;z \leq 10^{-111}:\\
\;\;\;\;\mathsf{fma}\left(y - z, \frac{t}{a}, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{-z}, t, t\right) + x\\
\end{array}
\end{array}
if z < -3.5000000000000003e-30Initial program 74.8%
Taylor expanded in a around 0
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
neg-sub0N/A
div-subN/A
*-inversesN/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6488.5
Applied rewrites88.5%
if -3.5000000000000003e-30 < z < 1.00000000000000009e-111Initial program 95.8%
Taylor expanded in a around inf
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower--.f64N/A
lower-/.f6491.1
Applied rewrites91.1%
if 1.00000000000000009e-111 < z Initial program 79.5%
Taylor expanded in a around 0
mul-1-negN/A
neg-sub0N/A
associate-/l*N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-outN/A
*-commutativeN/A
associate-/l*N/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
neg-sub0N/A
associate-/l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites86.7%
Final simplification88.8%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma (- 1.0 (/ y z)) t x))) (if (<= z -3.5e-30) t_1 (if (<= z 1e-111) (fma (- y z) (/ t a) x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((1.0 - (y / z)), t, x);
double tmp;
if (z <= -3.5e-30) {
tmp = t_1;
} else if (z <= 1e-111) {
tmp = fma((y - z), (t / a), x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(1.0 - Float64(y / z)), t, x) tmp = 0.0 if (z <= -3.5e-30) tmp = t_1; elseif (z <= 1e-111) tmp = fma(Float64(y - z), Float64(t / a), x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision] * t + x), $MachinePrecision]}, If[LessEqual[z, -3.5e-30], t$95$1, If[LessEqual[z, 1e-111], N[(N[(y - z), $MachinePrecision] * N[(t / a), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(1 - \frac{y}{z}, t, x\right)\\
\mathbf{if}\;z \leq -3.5 \cdot 10^{-30}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 10^{-111}:\\
\;\;\;\;\mathsf{fma}\left(y - z, \frac{t}{a}, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -3.5000000000000003e-30 or 1.00000000000000009e-111 < z Initial program 77.3%
Taylor expanded in a around 0
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
neg-sub0N/A
div-subN/A
*-inversesN/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6487.5
Applied rewrites87.5%
if -3.5000000000000003e-30 < z < 1.00000000000000009e-111Initial program 95.8%
Taylor expanded in a around inf
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower--.f64N/A
lower-/.f6491.1
Applied rewrites91.1%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma (- 1.0 (/ y z)) t x))) (if (<= z -3.2e-30) t_1 (if (<= z 7.4e-112) (fma (/ y a) t x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((1.0 - (y / z)), t, x);
double tmp;
if (z <= -3.2e-30) {
tmp = t_1;
} else if (z <= 7.4e-112) {
tmp = fma((y / a), t, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(1.0 - Float64(y / z)), t, x) tmp = 0.0 if (z <= -3.2e-30) tmp = t_1; elseif (z <= 7.4e-112) tmp = fma(Float64(y / a), t, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision] * t + x), $MachinePrecision]}, If[LessEqual[z, -3.2e-30], t$95$1, If[LessEqual[z, 7.4e-112], N[(N[(y / a), $MachinePrecision] * t + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(1 - \frac{y}{z}, t, x\right)\\
\mathbf{if}\;z \leq -3.2 \cdot 10^{-30}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 7.4 \cdot 10^{-112}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, t, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -3.2e-30 or 7.3999999999999996e-112 < z Initial program 77.3%
Taylor expanded in a around 0
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
neg-sub0N/A
div-subN/A
*-inversesN/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6487.5
Applied rewrites87.5%
if -3.2e-30 < z < 7.3999999999999996e-112Initial program 95.8%
Taylor expanded in z around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6487.5
Applied rewrites87.5%
(FPCore (x y z t a) :precision binary64 (if (<= z -3.8e-30) (+ x t) (if (<= z 10200.0) (fma (/ y a) t x) (+ x t))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -3.8e-30) {
tmp = x + t;
} else if (z <= 10200.0) {
tmp = fma((y / a), t, x);
} else {
tmp = x + t;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -3.8e-30) tmp = Float64(x + t); elseif (z <= 10200.0) tmp = fma(Float64(y / a), t, x); else tmp = Float64(x + t); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -3.8e-30], N[(x + t), $MachinePrecision], If[LessEqual[z, 10200.0], N[(N[(y / a), $MachinePrecision] * t + x), $MachinePrecision], N[(x + t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.8 \cdot 10^{-30}:\\
\;\;\;\;x + t\\
\mathbf{elif}\;z \leq 10200:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, t, x\right)\\
\mathbf{else}:\\
\;\;\;\;x + t\\
\end{array}
\end{array}
if z < -3.8000000000000003e-30 or 10200 < z Initial program 74.5%
Taylor expanded in z around inf
lower-+.f6476.6
Applied rewrites76.6%
if -3.8000000000000003e-30 < z < 10200Initial program 95.7%
Taylor expanded in z around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6482.2
Applied rewrites82.2%
Final simplification79.0%
(FPCore (x y z t a) :precision binary64 (if (<= y -3.8e+252) (* (/ t a) y) (+ x t)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -3.8e+252) {
tmp = (t / a) * y;
} else {
tmp = x + t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (y <= (-3.8d+252)) then
tmp = (t / a) * y
else
tmp = x + t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -3.8e+252) {
tmp = (t / a) * y;
} else {
tmp = x + t;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if y <= -3.8e+252: tmp = (t / a) * y else: tmp = x + t return tmp
function code(x, y, z, t, a) tmp = 0.0 if (y <= -3.8e+252) tmp = Float64(Float64(t / a) * y); else tmp = Float64(x + t); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (y <= -3.8e+252) tmp = (t / a) * y; else tmp = x + t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[y, -3.8e+252], N[(N[(t / a), $MachinePrecision] * y), $MachinePrecision], N[(x + t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.8 \cdot 10^{+252}:\\
\;\;\;\;\frac{t}{a} \cdot y\\
\mathbf{else}:\\
\;\;\;\;x + t\\
\end{array}
\end{array}
if y < -3.79999999999999973e252Initial program 86.6%
Taylor expanded in y around inf
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6466.8
Applied rewrites66.8%
Applied rewrites79.5%
Taylor expanded in z around 0
Applied rewrites51.3%
if -3.79999999999999973e252 < y Initial program 83.5%
Taylor expanded in z around inf
lower-+.f6468.8
Applied rewrites68.8%
Final simplification67.8%
(FPCore (x y z t a) :precision binary64 (if (<= y -6e+252) (/ (* t y) a) (+ x t)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -6e+252) {
tmp = (t * y) / a;
} else {
tmp = x + t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (y <= (-6d+252)) then
tmp = (t * y) / a
else
tmp = x + t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -6e+252) {
tmp = (t * y) / a;
} else {
tmp = x + t;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if y <= -6e+252: tmp = (t * y) / a else: tmp = x + t return tmp
function code(x, y, z, t, a) tmp = 0.0 if (y <= -6e+252) tmp = Float64(Float64(t * y) / a); else tmp = Float64(x + t); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (y <= -6e+252) tmp = (t * y) / a; else tmp = x + t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[y, -6e+252], N[(N[(t * y), $MachinePrecision] / a), $MachinePrecision], N[(x + t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6 \cdot 10^{+252}:\\
\;\;\;\;\frac{t \cdot y}{a}\\
\mathbf{else}:\\
\;\;\;\;x + t\\
\end{array}
\end{array}
if y < -5.99999999999999978e252Initial program 86.6%
Taylor expanded in y around inf
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6466.8
Applied rewrites66.8%
Taylor expanded in z around 0
Applied rewrites44.6%
if -5.99999999999999978e252 < y Initial program 83.5%
Taylor expanded in z around inf
lower-+.f6468.8
Applied rewrites68.8%
Final simplification67.5%
(FPCore (x y z t a) :precision binary64 (if (<= y -6e+252) (* (/ y a) t) (+ x t)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -6e+252) {
tmp = (y / a) * t;
} else {
tmp = x + t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (y <= (-6d+252)) then
tmp = (y / a) * t
else
tmp = x + t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -6e+252) {
tmp = (y / a) * t;
} else {
tmp = x + t;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if y <= -6e+252: tmp = (y / a) * t else: tmp = x + t return tmp
function code(x, y, z, t, a) tmp = 0.0 if (y <= -6e+252) tmp = Float64(Float64(y / a) * t); else tmp = Float64(x + t); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (y <= -6e+252) tmp = (y / a) * t; else tmp = x + t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[y, -6e+252], N[(N[(y / a), $MachinePrecision] * t), $MachinePrecision], N[(x + t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6 \cdot 10^{+252}:\\
\;\;\;\;\frac{y}{a} \cdot t\\
\mathbf{else}:\\
\;\;\;\;x + t\\
\end{array}
\end{array}
if y < -5.99999999999999978e252Initial program 86.6%
Taylor expanded in y around inf
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6466.8
Applied rewrites66.8%
Taylor expanded in z around 0
Applied rewrites44.6%
Applied rewrites44.5%
if -5.99999999999999978e252 < y Initial program 83.5%
Taylor expanded in z around inf
lower-+.f6468.8
Applied rewrites68.8%
Final simplification67.5%
(FPCore (x y z t a) :precision binary64 (+ x t))
double code(double x, double y, double z, double t, double a) {
return x + t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + t
end function
public static double code(double x, double y, double z, double t, double a) {
return x + t;
}
def code(x, y, z, t, a): return x + t
function code(x, y, z, t, a) return Float64(x + t) end
function tmp = code(x, y, z, t, a) tmp = x + t; end
code[x_, y_, z_, t_, a_] := N[(x + t), $MachinePrecision]
\begin{array}{l}
\\
x + t
\end{array}
Initial program 83.7%
Taylor expanded in z around inf
lower-+.f6465.8
Applied rewrites65.8%
Final simplification65.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (+ x (* (/ (- y z) (- a z)) t))))
(if (< t -1.0682974490174067e-39)
t_1
(if (< t 3.9110949887586375e-141) (+ x (/ (* (- y z) t) (- a z))) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x + (((y - z) / (a - z)) * t);
double tmp;
if (t < -1.0682974490174067e-39) {
tmp = t_1;
} else if (t < 3.9110949887586375e-141) {
tmp = x + (((y - z) * t) / (a - z));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x + (((y - z) / (a - z)) * t)
if (t < (-1.0682974490174067d-39)) then
tmp = t_1
else if (t < 3.9110949887586375d-141) then
tmp = x + (((y - z) * t) / (a - z))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x + (((y - z) / (a - z)) * t);
double tmp;
if (t < -1.0682974490174067e-39) {
tmp = t_1;
} else if (t < 3.9110949887586375e-141) {
tmp = x + (((y - z) * t) / (a - z));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = x + (((y - z) / (a - z)) * t) tmp = 0 if t < -1.0682974490174067e-39: tmp = t_1 elif t < 3.9110949887586375e-141: tmp = x + (((y - z) * t) / (a - z)) else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(x + Float64(Float64(Float64(y - z) / Float64(a - z)) * t)) tmp = 0.0 if (t < -1.0682974490174067e-39) tmp = t_1; elseif (t < 3.9110949887586375e-141) tmp = Float64(x + Float64(Float64(Float64(y - z) * t) / Float64(a - z))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = x + (((y - z) / (a - z)) * t); tmp = 0.0; if (t < -1.0682974490174067e-39) tmp = t_1; elseif (t < 3.9110949887586375e-141) tmp = x + (((y - z) * t) / (a - z)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x + N[(N[(N[(y - z), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[Less[t, -1.0682974490174067e-39], t$95$1, If[Less[t, 3.9110949887586375e-141], N[(x + N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + \frac{y - z}{a - z} \cdot t\\
\mathbf{if}\;t < -1.0682974490174067 \cdot 10^{-39}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t < 3.9110949887586375 \cdot 10^{-141}:\\
\;\;\;\;x + \frac{\left(y - z\right) \cdot t}{a - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024332
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTick from plot-0.2.3.4, A"
:precision binary64
:alt
(! :herbie-platform default (if (< t -10682974490174067/10000000000000000000000000000000000000000000000000000000) (+ x (* (/ (- y z) (- a z)) t)) (if (< t 312887599100691/80000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (* (- y z) t) (- a z))) (+ x (* (/ (- y z) (- a z)) t)))))
(+ x (/ (* (- y z) t) (- a z))))