
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
Initial program 74.6%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
associate-/l/N/A
*-inversesN/A
lower--.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
*-inversesN/A
associate-/r*N/A
lift-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (* (* 2.0 x) y))))
(if (<= y -2.4e+168)
(/ -0.5 x)
(if (<= y -4.8e-177)
t_0
(if (<= y 5.4e-225) (/ 0.5 y) (if (<= y 7.5e+136) t_0 (/ -0.5 x)))))))
double code(double x, double y) {
double t_0 = (x - y) / ((2.0 * x) * y);
double tmp;
if (y <= -2.4e+168) {
tmp = -0.5 / x;
} else if (y <= -4.8e-177) {
tmp = t_0;
} else if (y <= 5.4e-225) {
tmp = 0.5 / y;
} else if (y <= 7.5e+136) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / ((2.0d0 * x) * y)
if (y <= (-2.4d+168)) then
tmp = (-0.5d0) / x
else if (y <= (-4.8d-177)) then
tmp = t_0
else if (y <= 5.4d-225) then
tmp = 0.5d0 / y
else if (y <= 7.5d+136) then
tmp = t_0
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / ((2.0 * x) * y);
double tmp;
if (y <= -2.4e+168) {
tmp = -0.5 / x;
} else if (y <= -4.8e-177) {
tmp = t_0;
} else if (y <= 5.4e-225) {
tmp = 0.5 / y;
} else if (y <= 7.5e+136) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / ((2.0 * x) * y) tmp = 0 if y <= -2.4e+168: tmp = -0.5 / x elif y <= -4.8e-177: tmp = t_0 elif y <= 5.4e-225: tmp = 0.5 / y elif y <= 7.5e+136: tmp = t_0 else: tmp = -0.5 / x return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(Float64(2.0 * x) * y)) tmp = 0.0 if (y <= -2.4e+168) tmp = Float64(-0.5 / x); elseif (y <= -4.8e-177) tmp = t_0; elseif (y <= 5.4e-225) tmp = Float64(0.5 / y); elseif (y <= 7.5e+136) tmp = t_0; else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / ((2.0 * x) * y); tmp = 0.0; if (y <= -2.4e+168) tmp = -0.5 / x; elseif (y <= -4.8e-177) tmp = t_0; elseif (y <= 5.4e-225) tmp = 0.5 / y; elseif (y <= 7.5e+136) tmp = t_0; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(N[(2.0 * x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.4e+168], N[(-0.5 / x), $MachinePrecision], If[LessEqual[y, -4.8e-177], t$95$0, If[LessEqual[y, 5.4e-225], N[(0.5 / y), $MachinePrecision], If[LessEqual[y, 7.5e+136], t$95$0, N[(-0.5 / x), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{\left(2 \cdot x\right) \cdot y}\\
\mathbf{if}\;y \leq -2.4 \cdot 10^{+168}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;y \leq -4.8 \cdot 10^{-177}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 5.4 \cdot 10^{-225}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;y \leq 7.5 \cdot 10^{+136}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if y < -2.40000000000000009e168 or 7.5000000000000002e136 < y Initial program 62.2%
Taylor expanded in x around 0
lower-/.f6489.3
Applied rewrites89.3%
if -2.40000000000000009e168 < y < -4.7999999999999998e-177 or 5.39999999999999984e-225 < y < 7.5000000000000002e136Initial program 88.8%
if -4.7999999999999998e-177 < y < 5.39999999999999984e-225Initial program 52.6%
Taylor expanded in x around inf
lower-/.f6491.3
Applied rewrites91.3%
Final simplification89.4%
(FPCore (x y) :precision binary64 (if (<= y -3.9e+15) (/ -0.5 x) (if (<= y 3.4e+20) (/ 0.5 y) (/ -0.5 x))))
double code(double x, double y) {
double tmp;
if (y <= -3.9e+15) {
tmp = -0.5 / x;
} else if (y <= 3.4e+20) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-3.9d+15)) then
tmp = (-0.5d0) / x
else if (y <= 3.4d+20) then
tmp = 0.5d0 / y
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -3.9e+15) {
tmp = -0.5 / x;
} else if (y <= 3.4e+20) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -3.9e+15: tmp = -0.5 / x elif y <= 3.4e+20: tmp = 0.5 / y else: tmp = -0.5 / x return tmp
function code(x, y) tmp = 0.0 if (y <= -3.9e+15) tmp = Float64(-0.5 / x); elseif (y <= 3.4e+20) tmp = Float64(0.5 / y); else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -3.9e+15) tmp = -0.5 / x; elseif (y <= 3.4e+20) tmp = 0.5 / y; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -3.9e+15], N[(-0.5 / x), $MachinePrecision], If[LessEqual[y, 3.4e+20], N[(0.5 / y), $MachinePrecision], N[(-0.5 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.9 \cdot 10^{+15}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;y \leq 3.4 \cdot 10^{+20}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if y < -3.9e15 or 3.4e20 < y Initial program 75.5%
Taylor expanded in x around 0
lower-/.f6481.3
Applied rewrites81.3%
if -3.9e15 < y < 3.4e20Initial program 73.7%
Taylor expanded in x around inf
lower-/.f6476.3
Applied rewrites76.3%
(FPCore (x y) :precision binary64 (/ -0.5 x))
double code(double x, double y) {
return -0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.5d0) / x
end function
public static double code(double x, double y) {
return -0.5 / x;
}
def code(x, y): return -0.5 / x
function code(x, y) return Float64(-0.5 / x) end
function tmp = code(x, y) tmp = -0.5 / x; end
code[x_, y_] := N[(-0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x}
\end{array}
Initial program 74.6%
Taylor expanded in x around 0
lower-/.f6453.8
Applied rewrites53.8%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2024332
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (- (/ 1/2 y) (/ 1/2 x)))
(/ (- x y) (* (* x 2.0) y)))