
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* n1_i (* (/ normAngle (sin normAngle)) u)) (* (sin (* (- 1.0 u) normAngle)) (/ n0_i (sin normAngle)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i * ((normAngle / sinf(normAngle)) * u)) + (sinf(((1.0f - u) * normAngle)) * (n0_i / sinf(normAngle)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i * ((normangle / sin(normangle)) * u)) + (sin(((1.0e0 - u) * normangle)) * (n0_i / sin(normangle)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i * Float32(Float32(normAngle / sin(normAngle)) * u)) + Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * Float32(n0_i / sin(normAngle)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i * ((normAngle / sin(normAngle)) * u)) + (sin(((single(1.0) - u) * normAngle)) * (n0_i / sin(normAngle))); end
\begin{array}{l}
\\
n1\_i \cdot \left(\frac{normAngle}{\sin normAngle} \cdot u\right) + \sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot \frac{n0\_i}{\sin normAngle}
\end{array}
Initial program 97.4%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.3
Applied rewrites98.3%
lift-*.f32N/A
*-commutativeN/A
lift-*.f32N/A
associate-*r*N/A
lift-/.f32N/A
div-invN/A
associate-*l/N/A
lift-/.f32N/A
lift-*.f3298.6
lift-*.f32N/A
*-commutativeN/A
lower-*.f3298.6
Applied rewrites98.6%
Final simplification98.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (- 1.0 u) n0_i) (* n1_i (* (/ normAngle (sin normAngle)) u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((1.0f - u) * n0_i) + (n1_i * ((normAngle / sinf(normAngle)) * u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((1.0e0 - u) * n0_i) + (n1_i * ((normangle / sin(normangle)) * u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(1.0) - u) * n0_i) + Float32(n1_i * Float32(Float32(normAngle / sin(normAngle)) * u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((single(1.0) - u) * n0_i) + (n1_i * ((normAngle / sin(normAngle)) * u)); end
\begin{array}{l}
\\
\left(1 - u\right) \cdot n0\_i + n1\_i \cdot \left(\frac{normAngle}{\sin normAngle} \cdot u\right)
\end{array}
Initial program 97.4%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.3
Applied rewrites98.3%
Taylor expanded in normAngle around 0
lower--.f3298.5
Applied rewrites98.5%
Final simplification98.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (* (/ u (sin normAngle)) normAngle) n1_i) (* (- 1.0 u) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (((u / sinf(normAngle)) * normAngle) * n1_i) + ((1.0f - u) * n0_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (((u / sin(normangle)) * normangle) * n1_i) + ((1.0e0 - u) * n0_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(u / sin(normAngle)) * normAngle) * n1_i) + Float32(Float32(Float32(1.0) - u) * n0_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (((u / sin(normAngle)) * normAngle) * n1_i) + ((single(1.0) - u) * n0_i); end
\begin{array}{l}
\\
\left(\frac{u}{\sin normAngle} \cdot normAngle\right) \cdot n1\_i + \left(1 - u\right) \cdot n0\_i
\end{array}
Initial program 97.4%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.3
Applied rewrites98.3%
Taylor expanded in normAngle around 0
lower--.f3298.5
Applied rewrites98.5%
Taylor expanded in u around 0
associate-/l*N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.4
Applied rewrites98.4%
Final simplification98.4%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (<= n1_i -1.99999996490334e-14)
(* n1_i u)
(if (<= n1_i 4.99999991225835e-14)
(fma u n1_i (* (- 1.0 u) n0_i))
(* n1_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -1.99999996490334e-14f) {
tmp = n1_i * u;
} else if (n1_i <= 4.99999991225835e-14f) {
tmp = fmaf(u, n1_i, ((1.0f - u) * n0_i));
} else {
tmp = n1_i * u;
}
return tmp;
}
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-1.99999996490334e-14)) tmp = Float32(n1_i * u); elseif (n1_i <= Float32(4.99999991225835e-14)) tmp = fma(u, n1_i, Float32(Float32(Float32(1.0) - u) * n0_i)); else tmp = Float32(n1_i * u); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -1.99999996490334 \cdot 10^{-14}:\\
\;\;\;\;n1\_i \cdot u\\
\mathbf{elif}\;n1\_i \leq 4.99999991225835 \cdot 10^{-14}:\\
\;\;\;\;\mathsf{fma}\left(u, n1\_i, \left(1 - u\right) \cdot n0\_i\right)\\
\mathbf{else}:\\
\;\;\;\;n1\_i \cdot u\\
\end{array}
\end{array}
if n1_i < -1.99999996e-14 or 4.99999991e-14 < n1_i Initial program 95.4%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3273.6
Applied rewrites72.6%
Taylor expanded in u around inf
Applied rewrites73.1%
Taylor expanded in n0_i around inf
Applied rewrites8.1%
Taylor expanded in n0_i around 0
Applied rewrites73.6%
if -1.99999996e-14 < n1_i < 4.99999991e-14Initial program 98.5%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3217.7
Applied rewrites17.7%
Applied rewrites17.7%
Applied rewrites81.0%
Taylor expanded in u around 0
Applied rewrites81.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (<= n1_i -1.99999996490334e-14)
(* n1_i u)
(if (<= n1_i 4.99999991225835e-14)
(fma n1_i u (* (- 1.0 u) n0_i))
(* n1_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -1.99999996490334e-14f) {
tmp = n1_i * u;
} else if (n1_i <= 4.99999991225835e-14f) {
tmp = fmaf(n1_i, u, ((1.0f - u) * n0_i));
} else {
tmp = n1_i * u;
}
return tmp;
}
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-1.99999996490334e-14)) tmp = Float32(n1_i * u); elseif (n1_i <= Float32(4.99999991225835e-14)) tmp = fma(n1_i, u, Float32(Float32(Float32(1.0) - u) * n0_i)); else tmp = Float32(n1_i * u); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -1.99999996490334 \cdot 10^{-14}:\\
\;\;\;\;n1\_i \cdot u\\
\mathbf{elif}\;n1\_i \leq 4.99999991225835 \cdot 10^{-14}:\\
\;\;\;\;\mathsf{fma}\left(n1\_i, u, \left(1 - u\right) \cdot n0\_i\right)\\
\mathbf{else}:\\
\;\;\;\;n1\_i \cdot u\\
\end{array}
\end{array}
if n1_i < -1.99999996e-14 or 4.99999991e-14 < n1_i Initial program 95.4%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3273.6
Applied rewrites72.6%
Taylor expanded in u around inf
Applied rewrites73.1%
Taylor expanded in n0_i around inf
Applied rewrites8.1%
Taylor expanded in n0_i around 0
Applied rewrites73.6%
if -1.99999996e-14 < n1_i < 4.99999991e-14Initial program 98.5%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3217.7
Applied rewrites17.7%
Applied rewrites17.7%
Applied rewrites81.0%
Applied rewrites80.9%
Final simplification78.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -1.99999996490334e-14) (* n1_i u) (if (<= n1_i 6.000000233523199e-17) (fma (- n1_i n0_i) u n0_i) (* n1_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -1.99999996490334e-14f) {
tmp = n1_i * u;
} else if (n1_i <= 6.000000233523199e-17f) {
tmp = fmaf((n1_i - n0_i), u, n0_i);
} else {
tmp = n1_i * u;
}
return tmp;
}
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-1.99999996490334e-14)) tmp = Float32(n1_i * u); elseif (n1_i <= Float32(6.000000233523199e-17)) tmp = fma(Float32(n1_i - n0_i), u, n0_i); else tmp = Float32(n1_i * u); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -1.99999996490334 \cdot 10^{-14}:\\
\;\;\;\;n1\_i \cdot u\\
\mathbf{elif}\;n1\_i \leq 6.000000233523199 \cdot 10^{-17}:\\
\;\;\;\;\mathsf{fma}\left(n1\_i - n0\_i, u, n0\_i\right)\\
\mathbf{else}:\\
\;\;\;\;n1\_i \cdot u\\
\end{array}
\end{array}
if n1_i < -1.99999996e-14 or 6.0000002e-17 < n1_i Initial program 95.6%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3272.4
Applied rewrites71.5%
Taylor expanded in u around inf
Applied rewrites71.7%
Taylor expanded in n0_i around inf
Applied rewrites8.1%
Taylor expanded in n0_i around 0
Applied rewrites72.4%
if -1.99999996e-14 < n1_i < 6.0000002e-17Initial program 98.5%
lift-*.f32N/A
*-commutativeN/A
lift--.f32N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-+.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-neg.f3298.5
Applied rewrites98.5%
Taylor expanded in normAngle around 0
+-commutativeN/A
mul-1-negN/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
associate-+l+N/A
distribute-rgt-neg-outN/A
distribute-lft-neg-outN/A
mul-1-negN/A
distribute-rgt-inN/A
*-commutativeN/A
lower-fma.f32N/A
mul-1-negN/A
unsub-negN/A
lower--.f3264.0
Applied rewrites64.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (- 1.0 u) n0_i) (* n1_i u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((1.0f - u) * n0_i) + (n1_i * u);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((1.0e0 - u) * n0_i) + (n1_i * u)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(1.0) - u) * n0_i) + Float32(n1_i * u)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((single(1.0) - u) * n0_i) + (n1_i * u); end
\begin{array}{l}
\\
\left(1 - u\right) \cdot n0\_i + n1\_i \cdot u
\end{array}
Initial program 97.4%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3238.4
Applied rewrites38.4%
Applied rewrites97.6%
Final simplification97.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* n1_i u))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n1_i * u;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n1_i * u
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n1_i * u) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n1_i * u; end
\begin{array}{l}
\\
n1\_i \cdot u
\end{array}
Initial program 97.4%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3238.4
Applied rewrites38.1%
Taylor expanded in u around inf
Applied rewrites37.0%
Taylor expanded in n0_i around inf
Applied rewrites8.2%
Taylor expanded in n0_i around 0
Applied rewrites38.4%
herbie shell --seed 2024332
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ (PI) 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))