
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (or (<= (* y z) (- INFINITY)) (not (<= (* y z) 2e+193))) (* (- y) (* z x)) (* x (- 1.0 (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (((y * z) <= -((double) INFINITY)) || !((y * z) <= 2e+193)) {
tmp = -y * (z * x);
} else {
tmp = x * (1.0 - (y * z));
}
return tmp;
}
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (((y * z) <= -Double.POSITIVE_INFINITY) || !((y * z) <= 2e+193)) {
tmp = -y * (z * x);
} else {
tmp = x * (1.0 - (y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if ((y * z) <= -math.inf) or not ((y * z) <= 2e+193): tmp = -y * (z * x) else: tmp = x * (1.0 - (y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if ((Float64(y * z) <= Float64(-Inf)) || !(Float64(y * z) <= 2e+193)) tmp = Float64(Float64(-y) * Float64(z * x)); else tmp = Float64(x * Float64(1.0 - Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (((y * z) <= -Inf) || ~(((y * z) <= 2e+193)))
tmp = -y * (z * x);
else
tmp = x * (1.0 - (y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[Or[LessEqual[N[(y * z), $MachinePrecision], (-Infinity)], N[Not[LessEqual[N[(y * z), $MachinePrecision], 2e+193]], $MachinePrecision]], N[((-y) * N[(z * x), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -\infty \lor \neg \left(y \cdot z \leq 2 \cdot 10^{+193}\right):\\
\;\;\;\;\left(-y\right) \cdot \left(z \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - y \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 y z) < -inf.0 or 2.00000000000000013e193 < (*.f64 y z) Initial program 76.2%
lift-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
fp-cancel-sub-sign-invN/A
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-neg.f6499.9
Applied rewrites99.9%
Taylor expanded in y around inf
mul-1-negN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
if -inf.0 < (*.f64 y z) < 2.00000000000000013e193Initial program 99.9%
Final simplification99.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (or (<= (* y z) -500000.0) (not (<= (* y z) 1.0))) (* (- y) (* z x)) (* x 1.0)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (((y * z) <= -500000.0) || !((y * z) <= 1.0)) {
tmp = -y * (z * x);
} else {
tmp = x * 1.0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((y * z) <= (-500000.0d0)) .or. (.not. ((y * z) <= 1.0d0))) then
tmp = -y * (z * x)
else
tmp = x * 1.0d0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (((y * z) <= -500000.0) || !((y * z) <= 1.0)) {
tmp = -y * (z * x);
} else {
tmp = x * 1.0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if ((y * z) <= -500000.0) or not ((y * z) <= 1.0): tmp = -y * (z * x) else: tmp = x * 1.0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if ((Float64(y * z) <= -500000.0) || !(Float64(y * z) <= 1.0)) tmp = Float64(Float64(-y) * Float64(z * x)); else tmp = Float64(x * 1.0); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (((y * z) <= -500000.0) || ~(((y * z) <= 1.0)))
tmp = -y * (z * x);
else
tmp = x * 1.0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[Or[LessEqual[N[(y * z), $MachinePrecision], -500000.0], N[Not[LessEqual[N[(y * z), $MachinePrecision], 1.0]], $MachinePrecision]], N[((-y) * N[(z * x), $MachinePrecision]), $MachinePrecision], N[(x * 1.0), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -500000 \lor \neg \left(y \cdot z \leq 1\right):\\
\;\;\;\;\left(-y\right) \cdot \left(z \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot 1\\
\end{array}
\end{array}
if (*.f64 y z) < -5e5 or 1 < (*.f64 y z) Initial program 91.3%
lift-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
fp-cancel-sub-sign-invN/A
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-neg.f6492.2
Applied rewrites92.2%
Taylor expanded in y around inf
mul-1-negN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
*-commutativeN/A
lower-*.f6489.8
Applied rewrites89.8%
if -5e5 < (*.f64 y z) < 1Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites96.3%
Final simplification93.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (* y z) -500000.0) (* (* x (- y)) z) (if (<= (* y z) 1.0) (* x 1.0) (* (- y) (* z x)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -500000.0) {
tmp = (x * -y) * z;
} else if ((y * z) <= 1.0) {
tmp = x * 1.0;
} else {
tmp = -y * (z * x);
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y * z) <= (-500000.0d0)) then
tmp = (x * -y) * z
else if ((y * z) <= 1.0d0) then
tmp = x * 1.0d0
else
tmp = -y * (z * x)
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -500000.0) {
tmp = (x * -y) * z;
} else if ((y * z) <= 1.0) {
tmp = x * 1.0;
} else {
tmp = -y * (z * x);
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if (y * z) <= -500000.0: tmp = (x * -y) * z elif (y * z) <= 1.0: tmp = x * 1.0 else: tmp = -y * (z * x) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(y * z) <= -500000.0) tmp = Float64(Float64(x * Float64(-y)) * z); elseif (Float64(y * z) <= 1.0) tmp = Float64(x * 1.0); else tmp = Float64(Float64(-y) * Float64(z * x)); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((y * z) <= -500000.0)
tmp = (x * -y) * z;
elseif ((y * z) <= 1.0)
tmp = x * 1.0;
else
tmp = -y * (z * x);
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(y * z), $MachinePrecision], -500000.0], N[(N[(x * (-y)), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], 1.0], N[(x * 1.0), $MachinePrecision], N[((-y) * N[(z * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -500000:\\
\;\;\;\;\left(x \cdot \left(-y\right)\right) \cdot z\\
\mathbf{elif}\;y \cdot z \leq 1:\\
\;\;\;\;x \cdot 1\\
\mathbf{else}:\\
\;\;\;\;\left(-y\right) \cdot \left(z \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 y z) < -5e5Initial program 91.5%
lift-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
fp-cancel-sub-sign-invN/A
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-neg.f6491.7
Applied rewrites91.7%
Taylor expanded in y around inf
mul-1-negN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
*-commutativeN/A
lower-*.f6488.9
Applied rewrites88.9%
Applied rewrites90.7%
if -5e5 < (*.f64 y z) < 1Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites96.3%
if 1 < (*.f64 y z) Initial program 91.1%
lift-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
fp-cancel-sub-sign-invN/A
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-neg.f6492.6
Applied rewrites92.6%
Taylor expanded in y around inf
mul-1-negN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
*-commutativeN/A
lower-*.f6490.5
Applied rewrites90.5%
Final simplification93.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= x 2e+21) (fma (* x (- y)) z x) (* x (- 1.0 (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (x <= 2e+21) {
tmp = fma((x * -y), z, x);
} else {
tmp = x * (1.0 - (y * z));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (x <= 2e+21) tmp = fma(Float64(x * Float64(-y)), z, x); else tmp = Float64(x * Float64(1.0 - Float64(y * z))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[x, 2e+21], N[(N[(x * (-y)), $MachinePrecision] * z + x), $MachinePrecision], N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq 2 \cdot 10^{+21}:\\
\;\;\;\;\mathsf{fma}\left(x \cdot \left(-y\right), z, x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - y \cdot z\right)\\
\end{array}
\end{array}
if x < 2e21Initial program 94.6%
lift-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
fp-cancel-sub-sign-invN/A
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-neg.f6494.2
Applied rewrites94.2%
if 2e21 < x Initial program 100.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* x 1.0))
assert(x < y && y < z);
double code(double x, double y, double z) {
return x * 1.0;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * 1.0d0
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return x * 1.0;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return x * 1.0
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(x * 1.0) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = x * 1.0;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(x * 1.0), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
x \cdot 1
\end{array}
Initial program 95.8%
Taylor expanded in y around 0
Applied rewrites51.7%
herbie shell --seed 2024332
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1.0 (* y z))))