
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 99.1%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (sqrt (/ u1 (- 1.0 u1)))) (t_1 (cos (* 6.28318530718 u2))))
(if (<= (* t_0 t_1) 0.06700000166893005)
(* (sqrt (+ (* u1 u1) u1)) t_1)
t_0)))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = sqrtf((u1 / (1.0f - u1)));
float t_1 = cosf((6.28318530718f * u2));
float tmp;
if ((t_0 * t_1) <= 0.06700000166893005f) {
tmp = sqrtf(((u1 * u1) + u1)) * t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: t_1
real(4) :: tmp
t_0 = sqrt((u1 / (1.0e0 - u1)))
t_1 = cos((6.28318530718e0 * u2))
if ((t_0 * t_1) <= 0.06700000166893005e0) then
tmp = sqrt(((u1 * u1) + u1)) * t_1
else
tmp = t_0
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) t_1 = cos(Float32(Float32(6.28318530718) * u2)) tmp = Float32(0.0) if (Float32(t_0 * t_1) <= Float32(0.06700000166893005)) tmp = Float32(sqrt(Float32(Float32(u1 * u1) + u1)) * t_1); else tmp = t_0; end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = sqrt((u1 / (single(1.0) - u1))); t_1 = cos((single(6.28318530718) * u2)); tmp = single(0.0); if ((t_0 * t_1) <= single(0.06700000166893005)) tmp = sqrt(((u1 * u1) + u1)) * t_1; else tmp = t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{\frac{u1}{1 - u1}}\\
t_1 := \cos \left(6.28318530718 \cdot u2\right)\\
\mathbf{if}\;t\_0 \cdot t\_1 \leq 0.06700000166893005:\\
\;\;\;\;\sqrt{u1 \cdot u1 + u1} \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f32 (sqrt.f32 (/.f32 u1 (-.f32 #s(literal 1 binary32) u1))) (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2))) < 0.0670000017Initial program 99.0%
Taylor expanded in u1 around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f3266.0
Applied rewrites65.2%
Applied rewrites97.1%
if 0.0670000017 < (*.f32 (sqrt.f32 (/.f32 u1 (-.f32 #s(literal 1 binary32) u1))) (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2))) Initial program 99.6%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3289.2
Applied rewrites89.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (let* ((t_0 (cos (* 6.28318530718 u2)))) (if (<= t_0 0.999983012676239) (* (sqrt u1) t_0) (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((6.28318530718f * u2));
float tmp;
if (t_0 <= 0.999983012676239f) {
tmp = sqrtf(u1) * t_0;
} else {
tmp = sqrtf((u1 / (1.0f - u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = cos((6.28318530718e0 * u2))
if (t_0 <= 0.999983012676239e0) then
tmp = sqrt(u1) * t_0
else
tmp = sqrt((u1 / (1.0e0 - u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(Float32(6.28318530718) * u2)) tmp = Float32(0.0) if (t_0 <= Float32(0.999983012676239)) tmp = Float32(sqrt(u1) * t_0); else tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = cos((single(6.28318530718) * u2)); tmp = single(0.0); if (t_0 <= single(0.999983012676239)) tmp = sqrt(u1) * t_0; else tmp = sqrt((u1 / (single(1.0) - u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(6.28318530718 \cdot u2\right)\\
\mathbf{if}\;t\_0 \leq 0.999983012676239:\\
\;\;\;\;\sqrt{u1} \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) < 0.999983013Initial program 98.2%
Taylor expanded in u1 around 0
lower-sqrt.f3276.7
Applied rewrites76.7%
if 0.999983013 < (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) Initial program 99.5%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3297.7
Applied rewrites97.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.0006000000284984708) (sqrt (/ u1 (- 1.0 u1))) (* (sqrt (* u1 (+ 1.0 u1))) (cos (* 6.28318530718 u2)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.0006000000284984708f) {
tmp = sqrtf((u1 / (1.0f - u1)));
} else {
tmp = sqrtf((u1 * (1.0f + u1))) * cosf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.0006000000284984708e0) then
tmp = sqrt((u1 / (1.0e0 - u1)))
else
tmp = sqrt((u1 * (1.0e0 + u1))) * cos((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.0006000000284984708)) tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); else tmp = Float32(sqrt(Float32(u1 * Float32(Float32(1.0) + u1))) * cos(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.0006000000284984708)) tmp = sqrt((u1 / (single(1.0) - u1))); else tmp = sqrt((u1 * (single(1.0) + u1))) * cos((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.0006000000284984708:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1 \cdot \left(1 + u1\right)} \cdot \cos \left(6.28318530718 \cdot u2\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 6.00000028e-4Initial program 99.6%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3299.5
Applied rewrites99.5%
if 6.00000028e-4 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 98.4%
Applied rewrites98.4%
Taylor expanded in u1 around 0
lower-+.f3289.5
Applied rewrites89.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3281.6
Applied rewrites81.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (fma u1 u1 u1)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(fmaf(u1, u1, u1));
}
function code(cosTheta_i, u1, u2) return sqrt(fma(u1, u1, u1)) end
\begin{array}{l}
\\
\sqrt{\mathsf{fma}\left(u1, u1, u1\right)}
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3281.6
Applied rewrites81.6%
Taylor expanded in u1 around inf
Applied rewrites-0.0%
Taylor expanded in u1 around 0
Applied rewrites65.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (- -1.0 (/ -1.5 u1)))
float code(float cosTheta_i, float u1, float u2) {
return -1.0f - (-1.5f / u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (-1.0e0) - ((-1.5e0) / u1)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(-1.0) - Float32(Float32(-1.5) / u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(-1.0) - (single(-1.5) / u1); end
\begin{array}{l}
\\
-1 - \frac{-1.5}{u1}
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3281.6
Applied rewrites81.6%
Applied rewrites73.4%
Applied rewrites62.1%
Taylor expanded in u1 around -inf
Applied rewrites14.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 -1.0)
float code(float cosTheta_i, float u1, float u2) {
return -1.0f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = -1.0e0
end function
function code(cosTheta_i, u1, u2) return Float32(-1.0) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3281.6
Applied rewrites81.6%
Applied rewrites73.0%
Applied rewrites62.1%
Taylor expanded in u1 around -inf
Applied rewrites4.0%
herbie shell --seed 2024332
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))