
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
(FPCore (u v) :precision binary32 (if (<= (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v)))))) -1.0) (- (* (+ (+ (/ 1.3333333333333333 (* v v)) (/ 2.0 v)) 2.0) u) 1.0) 1.0))
float code(float u, float v) {
float tmp;
if ((v * logf((u + ((1.0f - u) * expf((-2.0f / v)))))) <= -1.0f) {
tmp = ((((1.3333333333333333f / (v * v)) + (2.0f / v)) + 2.0f) * u) - 1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v)))))) <= (-1.0e0)) then
tmp = ((((1.3333333333333333e0 / (v * v)) + (2.0e0 / v)) + 2.0e0) * u) - 1.0e0
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v)))))) <= Float32(-1.0)) tmp = Float32(Float32(Float32(Float32(Float32(Float32(1.3333333333333333) / Float32(v * v)) + Float32(Float32(2.0) / v)) + Float32(2.0)) * u) - Float32(1.0)); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))) <= single(-1.0)) tmp = ((((single(1.3333333333333333) / (v * v)) + (single(2.0) / v)) + single(2.0)) * u) - single(1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right) \leq -1:\\
\;\;\;\;\left(\left(\frac{1.3333333333333333}{v \cdot v} + \frac{2}{v}\right) + 2\right) \cdot u - 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 94.0%
Taylor expanded in u around 0
lower--.f32N/A
associate-*r*N/A
lower-*.f32N/A
lower-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
lower-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3252.4
Applied rewrites52.4%
Taylor expanded in v around inf
Applied rewrites66.7%
Applied rewrites66.7%
Taylor expanded in v around inf
Applied rewrites66.7%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites93.7%
(FPCore (u v) :precision binary32 (if (<= (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v)))))) -1.0) (+ 1.0 (- (* (+ (/ 2.0 v) 2.0) u) 2.0)) 1.0))
float code(float u, float v) {
float tmp;
if ((v * logf((u + ((1.0f - u) * expf((-2.0f / v)))))) <= -1.0f) {
tmp = 1.0f + ((((2.0f / v) + 2.0f) * u) - 2.0f);
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v)))))) <= (-1.0e0)) then
tmp = 1.0e0 + ((((2.0e0 / v) + 2.0e0) * u) - 2.0e0)
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v)))))) <= Float32(-1.0)) tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(Float32(2.0) / v) + Float32(2.0)) * u) - Float32(2.0))); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))) <= single(-1.0)) tmp = single(1.0) + ((((single(2.0) / v) + single(2.0)) * u) - single(2.0)); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right) \leq -1:\\
\;\;\;\;1 + \left(\left(\frac{2}{v} + 2\right) \cdot u - 2\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 94.0%
Taylor expanded in v around inf
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
associate-*r/N/A
lower-/.f32N/A
distribute-lft-inN/A
*-commutativeN/A
*-commutativeN/A
associate-*l*N/A
metadata-evalN/A
associate-*r*N/A
metadata-evalN/A
lower-fma.f32N/A
lower-pow.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower--.f324.6
Applied rewrites4.6%
Taylor expanded in u around 0
Applied rewrites62.4%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites93.7%
(FPCore (u v) :precision binary32 (if (<= (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v)))))) -1.0) (- (* 2.0 (+ u (/ u v))) 1.0) 1.0))
float code(float u, float v) {
float tmp;
if ((v * logf((u + ((1.0f - u) * expf((-2.0f / v)))))) <= -1.0f) {
tmp = (2.0f * (u + (u / v))) - 1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v)))))) <= (-1.0e0)) then
tmp = (2.0e0 * (u + (u / v))) - 1.0e0
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v)))))) <= Float32(-1.0)) tmp = Float32(Float32(Float32(2.0) * Float32(u + Float32(u / v))) - Float32(1.0)); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))) <= single(-1.0)) tmp = (single(2.0) * (u + (u / v))) - single(1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right) \leq -1:\\
\;\;\;\;2 \cdot \left(u + \frac{u}{v}\right) - 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 94.0%
Taylor expanded in u around 0
lower--.f32N/A
associate-*r*N/A
lower-*.f32N/A
lower-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
lower-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3252.4
Applied rewrites52.4%
Taylor expanded in v around inf
Applied rewrites62.1%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites93.7%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
(+ 1.0 (* v (log (fma (- u) (exp (/ -2.0 v)) u))))
(-
(*
(+
(+
(+ (/ 0.6666666666666666 (pow v 3.0)) (/ 1.3333333333333333 (* v v)))
(/ 2.0 v))
2.0)
u)
1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f + (v * logf(fmaf(-u, expf((-2.0f / v)), u)));
} else {
tmp = (((((0.6666666666666666f / powf(v, 3.0f)) + (1.3333333333333333f / (v * v))) + (2.0f / v)) + 2.0f) * u) - 1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(Float32(1.0) + Float32(v * log(fma(Float32(-u), exp(Float32(Float32(-2.0) / v)), u)))); else tmp = Float32(Float32(Float32(Float32(Float32(Float32(Float32(0.6666666666666666) / (v ^ Float32(3.0))) + Float32(Float32(1.3333333333333333) / Float32(v * v))) + Float32(Float32(2.0) / v)) + Float32(2.0)) * u) - Float32(1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1 + v \cdot \log \left(\mathsf{fma}\left(-u, e^{\frac{-2}{v}}, u\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(\frac{0.6666666666666666}{{v}^{3}} + \frac{1.3333333333333333}{v \cdot v}\right) + \frac{2}{v}\right) + 2\right) \cdot u - 1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in u around inf
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
*-commutativeN/A
mul-1-negN/A
*-rgt-identityN/A
lower-fma.f32N/A
lower-neg.f32N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-exp.f32N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3299.7
Applied rewrites99.7%
if 0.100000001 < v Initial program 94.1%
Taylor expanded in u around 0
lower--.f32N/A
associate-*r*N/A
lower-*.f32N/A
lower-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
lower-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3247.9
Applied rewrites47.9%
Taylor expanded in v around inf
Applied rewrites58.9%
Applied rewrites58.9%
Taylor expanded in v around inf
Applied rewrites61.1%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (- (* (* u v) (- (exp (/ 2.0 v)) 1.0)) 1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = ((u * v) * (expf((2.0f / v)) - 1.0f)) - 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = ((u * v) * (exp((2.0e0 / v)) - 1.0e0)) - 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(u * v) * Float32(exp(Float32(Float32(2.0) / v)) - Float32(1.0))) - Float32(1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = ((u * v) * (exp((single(2.0) / v)) - single(1.0))) - single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(u \cdot v\right) \cdot \left(e^{\frac{2}{v}} - 1\right) - 1\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites93.5%
if 0.200000003 < v Initial program 94.5%
Taylor expanded in u around 0
lower--.f32N/A
associate-*r*N/A
lower-*.f32N/A
lower-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
lower-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3253.9
Applied rewrites57.3%
Applied rewrites72.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(-
(*
(* u v)
(/
(+
(/
(+ (+ 2.0 (/ 0.6666666666666666 (* v v))) (/ 1.3333333333333333 v))
v)
2.0)
v))
1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = ((u * v) * (((((2.0f + (0.6666666666666666f / (v * v))) + (1.3333333333333333f / v)) / v) + 2.0f) / v)) - 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = ((u * v) * (((((2.0e0 + (0.6666666666666666e0 / (v * v))) + (1.3333333333333333e0 / v)) / v) + 2.0e0) / v)) - 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(u * v) * Float32(Float32(Float32(Float32(Float32(Float32(2.0) + Float32(Float32(0.6666666666666666) / Float32(v * v))) + Float32(Float32(1.3333333333333333) / v)) / v) + Float32(2.0)) / v)) - Float32(1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = ((u * v) * (((((single(2.0) + (single(0.6666666666666666) / (v * v))) + (single(1.3333333333333333) / v)) / v) + single(2.0)) / v)) - single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(u \cdot v\right) \cdot \frac{\frac{\left(2 + \frac{0.6666666666666666}{v \cdot v}\right) + \frac{1.3333333333333333}{v}}{v} + 2}{v} - 1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites94.5%
if 0.100000001 < v Initial program 94.1%
Taylor expanded in u around 0
lower--.f32N/A
associate-*r*N/A
lower-*.f32N/A
lower-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
lower-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3247.9
Applied rewrites47.9%
Taylor expanded in v around -inf
Applied rewrites61.1%
Final simplification92.3%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.6%
Taylor expanded in v around 0
Applied rewrites88.7%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.6%
Taylor expanded in u around 0
Applied rewrites5.6%
herbie shell --seed 2024332
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))