
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (/ (* (* 2.0 y) z) (- (* (* z 2.0) z) (* t y))) 1e+252) (fma (/ -1.0 (/ (fma -2.0 (* z z) (* t y)) (* -2.0 y))) z x) (- x (/ y z))))
double code(double x, double y, double z, double t) {
double tmp;
if ((((2.0 * y) * z) / (((z * 2.0) * z) - (t * y))) <= 1e+252) {
tmp = fma((-1.0 / (fma(-2.0, (z * z), (t * y)) / (-2.0 * y))), z, x);
} else {
tmp = x - (y / z);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(Float64(2.0 * y) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(t * y))) <= 1e+252) tmp = fma(Float64(-1.0 / Float64(fma(-2.0, Float64(z * z), Float64(t * y)) / Float64(-2.0 * y))), z, x); else tmp = Float64(x - Float64(y / z)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(N[(2.0 * y), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(t * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1e+252], N[(N[(-1.0 / N[(N[(-2.0 * N[(z * z), $MachinePrecision] + N[(t * y), $MachinePrecision]), $MachinePrecision] / N[(-2.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * z + x), $MachinePrecision], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(2 \cdot y\right) \cdot z}{\left(z \cdot 2\right) \cdot z - t \cdot y} \leq 10^{+252}:\\
\;\;\;\;\mathsf{fma}\left(\frac{-1}{\frac{\mathsf{fma}\left(-2, z \cdot z, t \cdot y\right)}{-2 \cdot y}}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;x - \frac{y}{z}\\
\end{array}
\end{array}
if (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t))) < 1.0000000000000001e252Initial program 98.2%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-/.f64N/A
clear-numN/A
distribute-neg-fracN/A
metadata-evalN/A
lift-*.f64N/A
associate-/r*N/A
associate-/r/N/A
lower-fma.f64N/A
Applied rewrites98.6%
if 1.0000000000000001e252 < (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t))) Initial program 0.2%
Taylor expanded in y around 0
lower-/.f6490.9
Applied rewrites90.9%
Final simplification97.3%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* (* 2.0 y) z) (- (* (* z 2.0) z) (* t y))) 1e+252) (fma (/ z (fma (* -2.0 z) z (* t y))) (* 2.0 y) x) (- x (/ y z))))
double code(double x, double y, double z, double t) {
double tmp;
if ((((2.0 * y) * z) / (((z * 2.0) * z) - (t * y))) <= 1e+252) {
tmp = fma((z / fma((-2.0 * z), z, (t * y))), (2.0 * y), x);
} else {
tmp = x - (y / z);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(Float64(2.0 * y) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(t * y))) <= 1e+252) tmp = fma(Float64(z / fma(Float64(-2.0 * z), z, Float64(t * y))), Float64(2.0 * y), x); else tmp = Float64(x - Float64(y / z)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(N[(2.0 * y), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(t * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1e+252], N[(N[(z / N[(N[(-2.0 * z), $MachinePrecision] * z + N[(t * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(2.0 * y), $MachinePrecision] + x), $MachinePrecision], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(2 \cdot y\right) \cdot z}{\left(z \cdot 2\right) \cdot z - t \cdot y} \leq 10^{+252}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{\mathsf{fma}\left(-2 \cdot z, z, t \cdot y\right)}, 2 \cdot y, x\right)\\
\mathbf{else}:\\
\;\;\;\;x - \frac{y}{z}\\
\end{array}
\end{array}
if (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t))) < 1.0000000000000001e252Initial program 98.2%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
Applied rewrites98.6%
lift-fma.f64N/A
lift-*.f64N/A
associate-*r*N/A
lift-*.f64N/A
lift-fma.f6498.6
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.6
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.6
Applied rewrites98.6%
if 1.0000000000000001e252 < (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t))) Initial program 0.2%
Taylor expanded in y around 0
lower-/.f6490.9
Applied rewrites90.9%
Final simplification97.3%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* (* 2.0 y) z) (- (* (* z 2.0) z) (* t y))) 1e+252) (fma (/ z (fma -2.0 (* z z) (* t y))) (* 2.0 y) x) (- x (/ y z))))
double code(double x, double y, double z, double t) {
double tmp;
if ((((2.0 * y) * z) / (((z * 2.0) * z) - (t * y))) <= 1e+252) {
tmp = fma((z / fma(-2.0, (z * z), (t * y))), (2.0 * y), x);
} else {
tmp = x - (y / z);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(Float64(2.0 * y) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(t * y))) <= 1e+252) tmp = fma(Float64(z / fma(-2.0, Float64(z * z), Float64(t * y))), Float64(2.0 * y), x); else tmp = Float64(x - Float64(y / z)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(N[(2.0 * y), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(t * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1e+252], N[(N[(z / N[(-2.0 * N[(z * z), $MachinePrecision] + N[(t * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(2.0 * y), $MachinePrecision] + x), $MachinePrecision], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(2 \cdot y\right) \cdot z}{\left(z \cdot 2\right) \cdot z - t \cdot y} \leq 10^{+252}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{\mathsf{fma}\left(-2, z \cdot z, t \cdot y\right)}, 2 \cdot y, x\right)\\
\mathbf{else}:\\
\;\;\;\;x - \frac{y}{z}\\
\end{array}
\end{array}
if (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t))) < 1.0000000000000001e252Initial program 98.2%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
Applied rewrites98.6%
if 1.0000000000000001e252 < (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t))) Initial program 0.2%
Taylor expanded in y around 0
lower-/.f6490.9
Applied rewrites90.9%
Final simplification97.3%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (- x (/ y z)))) (if (<= z -4.2e-16) t_1 (if (<= z 4500.0) (fma (/ z t) 2.0 x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x - (y / z);
double tmp;
if (z <= -4.2e-16) {
tmp = t_1;
} else if (z <= 4500.0) {
tmp = fma((z / t), 2.0, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(x - Float64(y / z)) tmp = 0.0 if (z <= -4.2e-16) tmp = t_1; elseif (z <= 4500.0) tmp = fma(Float64(z / t), 2.0, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -4.2e-16], t$95$1, If[LessEqual[z, 4500.0], N[(N[(z / t), $MachinePrecision] * 2.0 + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - \frac{y}{z}\\
\mathbf{if}\;z \leq -4.2 \cdot 10^{-16}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 4500:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, 2, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -4.2000000000000002e-16 or 4500 < z Initial program 72.5%
Taylor expanded in y around 0
lower-/.f6493.9
Applied rewrites93.9%
if -4.2000000000000002e-16 < z < 4500Initial program 93.2%
Taylor expanded in y around inf
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6495.1
Applied rewrites95.1%
(FPCore (x y z t) :precision binary64 (- x (/ y z)))
double code(double x, double y, double z, double t) {
return x - (y / z);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (y / z)
end function
public static double code(double x, double y, double z, double t) {
return x - (y / z);
}
def code(x, y, z, t): return x - (y / z)
function code(x, y, z, t) return Float64(x - Float64(y / z)) end
function tmp = code(x, y, z, t) tmp = x - (y / z); end
code[x_, y_, z_, t_] := N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{z}
\end{array}
Initial program 82.1%
Taylor expanded in y around 0
lower-/.f6466.6
Applied rewrites66.6%
(FPCore (x y z t) :precision binary64 (/ (- y) z))
double code(double x, double y, double z, double t) {
return -y / z;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -y / z
end function
public static double code(double x, double y, double z, double t) {
return -y / z;
}
def code(x, y, z, t): return -y / z
function code(x, y, z, t) return Float64(Float64(-y) / z) end
function tmp = code(x, y, z, t) tmp = -y / z; end
code[x_, y_, z_, t_] := N[((-y) / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{-y}{z}
\end{array}
Initial program 82.1%
Taylor expanded in x around 0
metadata-evalN/A
distribute-lft-neg-inN/A
associate-*r/N/A
distribute-neg-frac2N/A
*-commutativeN/A
associate-*r*N/A
associate-/l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
distribute-neg-inN/A
Applied rewrites16.5%
Taylor expanded in y around 0
Applied rewrites10.7%
(FPCore (x y z t) :precision binary64 (- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z)))))
double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (1.0d0 / ((z / y) - ((t / 2.0d0) / z)))
end function
public static double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
def code(x, y, z, t): return x - (1.0 / ((z / y) - ((t / 2.0) / z)))
function code(x, y, z, t) return Float64(x - Float64(1.0 / Float64(Float64(z / y) - Float64(Float64(t / 2.0) / z)))) end
function tmp = code(x, y, z, t) tmp = x - (1.0 / ((z / y) - ((t / 2.0) / z))); end
code[x_, y_, z_, t_] := N[(x - N[(1.0 / N[(N[(z / y), $MachinePrecision] - N[(N[(t / 2.0), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{1}{\frac{z}{y} - \frac{\frac{t}{2}}{z}}
\end{array}
herbie shell --seed 2024331
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:precision binary64
:alt
(! :herbie-platform default (- x (/ 1 (- (/ z y) (/ (/ t 2) z)))))
(- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))