
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- t y) (- z y)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((t - y) * (z - y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((t - y) * (z - y)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((t - y) * (z - y)));
}
def code(x, y, z, t): return 1.0 - (x / ((t - y) * (z - y)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(t - y) * Float64(z - y)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((t - y) * (z - y))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}
\end{array}
Initial program 99.1%
Final simplification99.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- t y) (- z y)))))
(if (<= t_1 -5e+191)
(/ x (* (- t y) y))
(if (<= t_1 -40000000.0)
(- 1.0 (/ x (* (- t y) z)))
(if (<= t_1 0.002) 1.0 (/ x (* t (- y z))))))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double tmp;
if (t_1 <= -5e+191) {
tmp = x / ((t - y) * y);
} else if (t_1 <= -40000000.0) {
tmp = 1.0 - (x / ((t - y) * z));
} else if (t_1 <= 0.002) {
tmp = 1.0;
} else {
tmp = x / (t * (y - z));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
if (t_1 <= (-5d+191)) then
tmp = x / ((t - y) * y)
else if (t_1 <= (-40000000.0d0)) then
tmp = 1.0d0 - (x / ((t - y) * z))
else if (t_1 <= 0.002d0) then
tmp = 1.0d0
else
tmp = x / (t * (y - z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double tmp;
if (t_1 <= -5e+191) {
tmp = x / ((t - y) * y);
} else if (t_1 <= -40000000.0) {
tmp = 1.0 - (x / ((t - y) * z));
} else if (t_1 <= 0.002) {
tmp = 1.0;
} else {
tmp = x / (t * (y - z));
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) tmp = 0 if t_1 <= -5e+191: tmp = x / ((t - y) * y) elif t_1 <= -40000000.0: tmp = 1.0 - (x / ((t - y) * z)) elif t_1 <= 0.002: tmp = 1.0 else: tmp = x / (t * (y - z)) return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) tmp = 0.0 if (t_1 <= -5e+191) tmp = Float64(x / Float64(Float64(t - y) * y)); elseif (t_1 <= -40000000.0) tmp = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))); elseif (t_1 <= 0.002) tmp = 1.0; else tmp = Float64(x / Float64(t * Float64(y - z))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((t - y) * (z - y)); tmp = 0.0; if (t_1 <= -5e+191) tmp = x / ((t - y) * y); elseif (t_1 <= -40000000.0) tmp = 1.0 - (x / ((t - y) * z)); elseif (t_1 <= 0.002) tmp = 1.0; else tmp = x / (t * (y - z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+191], N[(x / N[(N[(t - y), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, -40000000.0], N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 0.002], 1.0, N[(x / N[(t * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+191}:\\
\;\;\;\;\frac{x}{\left(t - y\right) \cdot y}\\
\mathbf{elif}\;t\_1 \leq -40000000:\\
\;\;\;\;1 - \frac{x}{\left(t - y\right) \cdot z}\\
\mathbf{elif}\;t\_1 \leq 0.002:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t \cdot \left(y - z\right)}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -5.0000000000000002e191Initial program 94.2%
Taylor expanded in x around inf
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6489.0
Applied rewrites89.0%
Taylor expanded in y around inf
Applied rewrites49.1%
Taylor expanded in z around 0
Applied rewrites54.4%
if -5.0000000000000002e191 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -4e7Initial program 99.0%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6469.3
Applied rewrites69.3%
if -4e7 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2e-3Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.7%
if 2e-3 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 96.7%
Taylor expanded in x around inf
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6490.1
Applied rewrites90.1%
Taylor expanded in t around inf
Applied rewrites69.9%
Final simplification89.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- t y) (- z y)))))
(if (<= t_1 -5e+191)
(/ x (* (- t y) y))
(if (<= t_1 -40000000.0)
(/ x (* (- y t) z))
(if (<= t_1 0.002) 1.0 (/ x (* t (- y z))))))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double tmp;
if (t_1 <= -5e+191) {
tmp = x / ((t - y) * y);
} else if (t_1 <= -40000000.0) {
tmp = x / ((y - t) * z);
} else if (t_1 <= 0.002) {
tmp = 1.0;
} else {
tmp = x / (t * (y - z));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
if (t_1 <= (-5d+191)) then
tmp = x / ((t - y) * y)
else if (t_1 <= (-40000000.0d0)) then
tmp = x / ((y - t) * z)
else if (t_1 <= 0.002d0) then
tmp = 1.0d0
else
tmp = x / (t * (y - z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double tmp;
if (t_1 <= -5e+191) {
tmp = x / ((t - y) * y);
} else if (t_1 <= -40000000.0) {
tmp = x / ((y - t) * z);
} else if (t_1 <= 0.002) {
tmp = 1.0;
} else {
tmp = x / (t * (y - z));
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) tmp = 0 if t_1 <= -5e+191: tmp = x / ((t - y) * y) elif t_1 <= -40000000.0: tmp = x / ((y - t) * z) elif t_1 <= 0.002: tmp = 1.0 else: tmp = x / (t * (y - z)) return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) tmp = 0.0 if (t_1 <= -5e+191) tmp = Float64(x / Float64(Float64(t - y) * y)); elseif (t_1 <= -40000000.0) tmp = Float64(x / Float64(Float64(y - t) * z)); elseif (t_1 <= 0.002) tmp = 1.0; else tmp = Float64(x / Float64(t * Float64(y - z))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((t - y) * (z - y)); tmp = 0.0; if (t_1 <= -5e+191) tmp = x / ((t - y) * y); elseif (t_1 <= -40000000.0) tmp = x / ((y - t) * z); elseif (t_1 <= 0.002) tmp = 1.0; else tmp = x / (t * (y - z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+191], N[(x / N[(N[(t - y), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, -40000000.0], N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 0.002], 1.0, N[(x / N[(t * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+191}:\\
\;\;\;\;\frac{x}{\left(t - y\right) \cdot y}\\
\mathbf{elif}\;t\_1 \leq -40000000:\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z}\\
\mathbf{elif}\;t\_1 \leq 0.002:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t \cdot \left(y - z\right)}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -5.0000000000000002e191Initial program 94.2%
Taylor expanded in x around inf
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6489.0
Applied rewrites89.0%
Taylor expanded in y around inf
Applied rewrites49.1%
Taylor expanded in z around 0
Applied rewrites54.4%
if -5.0000000000000002e191 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -4e7Initial program 99.0%
Taylor expanded in x around inf
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6492.3
Applied rewrites92.3%
Taylor expanded in z around inf
Applied rewrites67.2%
if -4e7 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2e-3Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.7%
if 2e-3 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 96.7%
Taylor expanded in x around inf
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6490.1
Applied rewrites90.1%
Taylor expanded in t around inf
Applied rewrites69.9%
Final simplification89.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- y t) z))) (t_2 (/ x (* (- t y) (- z y)))))
(if (<= t_2 -5e+191)
(/ x (* (- t y) y))
(if (<= t_2 -40000000.0) t_1 (if (<= t_2 20000.0) 1.0 t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - t) * z);
double t_2 = x / ((t - y) * (z - y));
double tmp;
if (t_2 <= -5e+191) {
tmp = x / ((t - y) * y);
} else if (t_2 <= -40000000.0) {
tmp = t_1;
} else if (t_2 <= 20000.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - t) * z)
t_2 = x / ((t - y) * (z - y))
if (t_2 <= (-5d+191)) then
tmp = x / ((t - y) * y)
else if (t_2 <= (-40000000.0d0)) then
tmp = t_1
else if (t_2 <= 20000.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - t) * z);
double t_2 = x / ((t - y) * (z - y));
double tmp;
if (t_2 <= -5e+191) {
tmp = x / ((t - y) * y);
} else if (t_2 <= -40000000.0) {
tmp = t_1;
} else if (t_2 <= 20000.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - t) * z) t_2 = x / ((t - y) * (z - y)) tmp = 0 if t_2 <= -5e+191: tmp = x / ((t - y) * y) elif t_2 <= -40000000.0: tmp = t_1 elif t_2 <= 20000.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - t) * z)) t_2 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) tmp = 0.0 if (t_2 <= -5e+191) tmp = Float64(x / Float64(Float64(t - y) * y)); elseif (t_2 <= -40000000.0) tmp = t_1; elseif (t_2 <= 20000.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - t) * z); t_2 = x / ((t - y) * (z - y)); tmp = 0.0; if (t_2 <= -5e+191) tmp = x / ((t - y) * y); elseif (t_2 <= -40000000.0) tmp = t_1; elseif (t_2 <= 20000.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+191], N[(x / N[(N[(t - y), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, -40000000.0], t$95$1, If[LessEqual[t$95$2, 20000.0], 1.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - t\right) \cdot z}\\
t_2 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+191}:\\
\;\;\;\;\frac{x}{\left(t - y\right) \cdot y}\\
\mathbf{elif}\;t\_2 \leq -40000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 20000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -5.0000000000000002e191Initial program 94.2%
Taylor expanded in x around inf
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6489.0
Applied rewrites89.0%
Taylor expanded in y around inf
Applied rewrites49.1%
Taylor expanded in z around 0
Applied rewrites54.4%
if -5.0000000000000002e191 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -4e7 or 2e4 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 97.5%
Taylor expanded in x around inf
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6491.8
Applied rewrites91.8%
Taylor expanded in z around inf
Applied rewrites65.4%
if -4e7 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2e4Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.2%
Final simplification88.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- t y) (- z y)))) (t_2 (/ x (* (- y t) z)))) (if (<= t_1 -40000000.0) t_2 (if (<= t_1 20000.0) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = x / ((y - t) * z);
double tmp;
if (t_1 <= -40000000.0) {
tmp = t_2;
} else if (t_1 <= 20000.0) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
t_2 = x / ((y - t) * z)
if (t_1 <= (-40000000.0d0)) then
tmp = t_2
else if (t_1 <= 20000.0d0) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = x / ((y - t) * z);
double tmp;
if (t_1 <= -40000000.0) {
tmp = t_2;
} else if (t_1 <= 20000.0) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) t_2 = x / ((y - t) * z) tmp = 0 if t_1 <= -40000000.0: tmp = t_2 elif t_1 <= 20000.0: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) t_2 = Float64(x / Float64(Float64(y - t) * z)) tmp = 0.0 if (t_1 <= -40000000.0) tmp = t_2; elseif (t_1 <= 20000.0) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((t - y) * (z - y)); t_2 = x / ((y - t) * z); tmp = 0.0; if (t_1 <= -40000000.0) tmp = t_2; elseif (t_1 <= 20000.0) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -40000000.0], t$95$2, If[LessEqual[t$95$1, 20000.0], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
t_2 := \frac{x}{\left(y - t\right) \cdot z}\\
\mathbf{if}\;t\_1 \leq -40000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 20000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -4e7 or 2e4 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 96.7%
Taylor expanded in x around inf
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6491.1
Applied rewrites91.1%
Taylor expanded in z around inf
Applied rewrites60.2%
if -4e7 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2e4Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.2%
Final simplification87.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- t y) (- z y)))) (t_2 (/ (- x) (* t z)))) (if (<= t_1 -40000000.0) t_2 (if (<= t_1 2e+32) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = -x / (t * z);
double tmp;
if (t_1 <= -40000000.0) {
tmp = t_2;
} else if (t_1 <= 2e+32) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
t_2 = -x / (t * z)
if (t_1 <= (-40000000.0d0)) then
tmp = t_2
else if (t_1 <= 2d+32) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = -x / (t * z);
double tmp;
if (t_1 <= -40000000.0) {
tmp = t_2;
} else if (t_1 <= 2e+32) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) t_2 = -x / (t * z) tmp = 0 if t_1 <= -40000000.0: tmp = t_2 elif t_1 <= 2e+32: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) t_2 = Float64(Float64(-x) / Float64(t * z)) tmp = 0.0 if (t_1 <= -40000000.0) tmp = t_2; elseif (t_1 <= 2e+32) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((t - y) * (z - y)); t_2 = -x / (t * z); tmp = 0.0; if (t_1 <= -40000000.0) tmp = t_2; elseif (t_1 <= 2e+32) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[((-x) / N[(t * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -40000000.0], t$95$2, If[LessEqual[t$95$1, 2e+32], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
t_2 := \frac{-x}{t \cdot z}\\
\mathbf{if}\;t\_1 \leq -40000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+32}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -4e7 or 2.00000000000000011e32 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 96.7%
Taylor expanded in x around inf
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6491.0
Applied rewrites91.0%
Taylor expanded in t around inf
Applied rewrites67.8%
Taylor expanded in y around 0
Applied rewrites50.8%
if -4e7 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2.00000000000000011e32Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites97.7%
Final simplification84.8%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- t y) (- z y)))) (t_2 (/ x (* t y)))) (if (<= t_1 -2e+76) t_2 (if (<= t_1 0.002) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = x / (t * y);
double tmp;
if (t_1 <= -2e+76) {
tmp = t_2;
} else if (t_1 <= 0.002) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
t_2 = x / (t * y)
if (t_1 <= (-2d+76)) then
tmp = t_2
else if (t_1 <= 0.002d0) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = x / (t * y);
double tmp;
if (t_1 <= -2e+76) {
tmp = t_2;
} else if (t_1 <= 0.002) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) t_2 = x / (t * y) tmp = 0 if t_1 <= -2e+76: tmp = t_2 elif t_1 <= 0.002: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) t_2 = Float64(x / Float64(t * y)) tmp = 0.0 if (t_1 <= -2e+76) tmp = t_2; elseif (t_1 <= 0.002) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((t - y) * (z - y)); t_2 = x / (t * y); tmp = 0.0; if (t_1 <= -2e+76) tmp = t_2; elseif (t_1 <= 0.002) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(t * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+76], t$95$2, If[LessEqual[t$95$1, 0.002], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
t_2 := \frac{x}{t \cdot y}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+76}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.002:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -2.0000000000000001e76 or 2e-3 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 96.4%
Taylor expanded in x around inf
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6491.2
Applied rewrites91.2%
Taylor expanded in t around inf
Applied rewrites66.0%
Taylor expanded in y around inf
Applied rewrites30.4%
if -2.0000000000000001e76 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2e-3Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites94.0%
Final simplification78.6%
(FPCore (x y z t)
:precision binary64
(if (<= z -1.02e-100)
(- 1.0 (/ x (* (- t y) z)))
(if (<= z 1.08e-262)
(- 1.0 (/ x (* (- y t) y)))
(- 1.0 (/ x (* (- z y) t))))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -1.02e-100) {
tmp = 1.0 - (x / ((t - y) * z));
} else if (z <= 1.08e-262) {
tmp = 1.0 - (x / ((y - t) * y));
} else {
tmp = 1.0 - (x / ((z - y) * t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-1.02d-100)) then
tmp = 1.0d0 - (x / ((t - y) * z))
else if (z <= 1.08d-262) then
tmp = 1.0d0 - (x / ((y - t) * y))
else
tmp = 1.0d0 - (x / ((z - y) * t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -1.02e-100) {
tmp = 1.0 - (x / ((t - y) * z));
} else if (z <= 1.08e-262) {
tmp = 1.0 - (x / ((y - t) * y));
} else {
tmp = 1.0 - (x / ((z - y) * t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= -1.02e-100: tmp = 1.0 - (x / ((t - y) * z)) elif z <= 1.08e-262: tmp = 1.0 - (x / ((y - t) * y)) else: tmp = 1.0 - (x / ((z - y) * t)) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= -1.02e-100) tmp = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))); elseif (z <= 1.08e-262) tmp = Float64(1.0 - Float64(x / Float64(Float64(y - t) * y))); else tmp = Float64(1.0 - Float64(x / Float64(Float64(z - y) * t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= -1.02e-100) tmp = 1.0 - (x / ((t - y) * z)); elseif (z <= 1.08e-262) tmp = 1.0 - (x / ((y - t) * y)); else tmp = 1.0 - (x / ((z - y) * t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, -1.02e-100], N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.08e-262], N[(1.0 - N[(x / N[(N[(y - t), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.02 \cdot 10^{-100}:\\
\;\;\;\;1 - \frac{x}{\left(t - y\right) \cdot z}\\
\mathbf{elif}\;z \leq 1.08 \cdot 10^{-262}:\\
\;\;\;\;1 - \frac{x}{\left(y - t\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{\left(z - y\right) \cdot t}\\
\end{array}
\end{array}
if z < -1.02e-100Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6491.6
Applied rewrites91.6%
if -1.02e-100 < z < 1.08000000000000001e-262Initial program 97.2%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6490.4
Applied rewrites90.4%
if 1.08000000000000001e-262 < z Initial program 99.5%
Taylor expanded in t around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6485.5
Applied rewrites85.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- 1.0 (/ x (* (- t y) z)))))
(if (<= z -1.02e-100)
t_1
(if (<= z 3.4e-179) (- 1.0 (/ x (* (- y t) y))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((t - y) * z));
double tmp;
if (z <= -1.02e-100) {
tmp = t_1;
} else if (z <= 3.4e-179) {
tmp = 1.0 - (x / ((y - t) * y));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 - (x / ((t - y) * z))
if (z <= (-1.02d-100)) then
tmp = t_1
else if (z <= 3.4d-179) then
tmp = 1.0d0 - (x / ((y - t) * y))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((t - y) * z));
double tmp;
if (z <= -1.02e-100) {
tmp = t_1;
} else if (z <= 3.4e-179) {
tmp = 1.0 - (x / ((y - t) * y));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 - (x / ((t - y) * z)) tmp = 0 if z <= -1.02e-100: tmp = t_1 elif z <= 3.4e-179: tmp = 1.0 - (x / ((y - t) * y)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))) tmp = 0.0 if (z <= -1.02e-100) tmp = t_1; elseif (z <= 3.4e-179) tmp = Float64(1.0 - Float64(x / Float64(Float64(y - t) * y))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 - (x / ((t - y) * z)); tmp = 0.0; if (z <= -1.02e-100) tmp = t_1; elseif (z <= 3.4e-179) tmp = 1.0 - (x / ((y - t) * y)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.02e-100], t$95$1, If[LessEqual[z, 3.4e-179], N[(1.0 - N[(x / N[(N[(y - t), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{\left(t - y\right) \cdot z}\\
\mathbf{if}\;z \leq -1.02 \cdot 10^{-100}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 3.4 \cdot 10^{-179}:\\
\;\;\;\;1 - \frac{x}{\left(y - t\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1.02e-100 or 3.3999999999999997e-179 < z Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6493.2
Applied rewrites93.2%
if -1.02e-100 < z < 3.3999999999999997e-179Initial program 97.3%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6491.4
Applied rewrites91.4%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.1%
Taylor expanded in x around 0
Applied rewrites71.8%
herbie shell --seed 2024331
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))