
Time bar (total: 11.1s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 25 to 14 computations (44% saved)
| 1.5s | 8 256× | 0 | valid |
ival-cosu: 463.0ms (36.5% of total)ival-sinu: 394.0ms (31.1% of total)ival-pow2: 187.0ms (14.7% of total)ival-mult: 167.0ms (13.2% of total)ival-sub: 40.0ms (3.2% of total)ival-true: 7.0ms (0.6% of total)exact: 6.0ms (0.5% of total)ival-assert: 4.0ms (0.3% of total)| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 109 | 0 | - | 0 | - | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 109 | 0 | - | 0 | - | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 31 | 0 | - | 0 | - | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 16 | 0 | - | 0 | - | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 b #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 a #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (PI.f64) |
| Operator | Subexpression | Explanation | Count | |
|---|---|---|---|---|
cos.f64 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 109 | 0 |
sin.f64 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 109 | 0 |
*.f64 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | n*o | 31 | 0 |
-.f64 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | nan-rescue | 16 | 0 |
| ↳ | (pow.f64 b #s(literal 2 binary64)) | overflow | 68 | |
| ↳ | (pow.f64 a #s(literal 2 binary64)) | overflow | 54 |
| Predicted + | Predicted - | |
|---|---|---|
| + | 119 | 0 |
| - | 26 | 111 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 119 | 0 | 0 |
| - | 26 | 0 | 111 |
| number | freq |
|---|---|
| 0 | 111 |
| 1 | 31 |
| 2 | 108 |
| 3 | 6 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 1 | 0 | 0 |
| - | 0 | 0 | 0 |
| 79.0ms | 512× | 0 | valid |
Compiled 288 to 68 computations (76.4% saved)
ival-mult: 12.0ms (22.3% of total)ival-cosu: 11.0ms (20.4% of total)ival-sinu: 11.0ms (20.4% of total)ival-pow2: 10.0ms (18.6% of total)ival-div: 4.0ms (7.4% of total)ival-pi: 2.0ms (3.7% of total)ival-sub: 2.0ms (3.7% of total)ival-true: 1.0ms (1.9% of total)exact: 1.0ms (1.9% of total)ival-assert: 0.0ms (0% of total)| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 57 | 218 |
| 1 | 150 | 207 |
| 2 | 484 | 207 |
| 3 | 1686 | 207 |
| 4 | 4780 | 207 |
| 5 | 7707 | 207 |
| 0 | 16 | 23 |
| 0 | 27 | 23 |
| 1 | 41 | 23 |
| 2 | 83 | 23 |
| 3 | 227 | 23 |
| 4 | 778 | 23 |
| 5 | 2577 | 23 |
| 6 | 3810 | 23 |
| 7 | 5548 | 23 |
| 0 | 8044 | 23 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(abs b)
(abs a)
(negabs angle)
Compiled 23 to 16 computations (30.4% saved)
Compiled 0 to 3 computations (-∞% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 58.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 23 to 16 computations (30.4% saved)
| 1× | egg-herbie |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 128 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | |
| cost-diff | 6144 | (pow.f64 a #s(literal 2 binary64)) | |
| cost-diff | 6144 | (pow.f64 b #s(literal 2 binary64)) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 16 | 87 |
| 0 | 27 | 87 |
| 1 | 41 | 87 |
| 2 | 83 | 87 |
| 3 | 227 | 87 |
| 4 | 778 | 87 |
| 5 | 2577 | 87 |
| 6 | 3810 | 87 |
| 7 | 5548 | 87 |
| 0 | 8044 | 87 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
b |
(pow.f64 a #s(literal 2 binary64)) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal -2 binary64) (+.f64 a b)) (-.f64 a b))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (+.f64 a b)) (-.f64 a b)) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(pow.f64 b #s(literal 2 binary64)) |
(*.f64 b b) |
b |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 a a) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 3.546860550811441 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | |
| accuracy | 7.382785909058962 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| accuracy | 23.440836030024425 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 23.62080871004528 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 74.0ms | 256× | 0 | valid |
Compiled 176 to 34 computations (80.7% saved)
ival-cosu: 28.0ms (56.3% of total)ival-mult: 6.0ms (12.1% of total)ival-sinu: 6.0ms (12.1% of total)ival-pow2: 6.0ms (12.1% of total)ival-div: 2.0ms (4% of total)ival-pi: 1.0ms (2% of total)ival-sub: 1.0ms (2% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(pow a 2) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(- (pow b 2) (pow a 2)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 4.0ms | angle | @ | 0 | ((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) |
| 3.0ms | a | @ | 0 | ((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) |
| 3.0ms | a | @ | inf | ((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) |
| 2.0ms | b | @ | inf | ((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) |
| 2.0ms | b | @ | 0 | ((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) |
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 188 | 887 |
| 1 | 605 | 819 |
| 2 | 2538 | 771 |
| 0 | 8129 | 740 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(pow a 2) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(- (pow b 2) (pow a 2)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
| Outputs |
|---|
(pow a 2) |
(*.f64 a a) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal -1 binary64)) (*.f64 a a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (/.f64 (neg.f64 a) b) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b)) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/708588000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/482123275200000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/708588000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) angle) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 16 | 64 |
| 0 | 27 | 64 |
| 1 | 89 | 64 |
| 2 | 456 | 55 |
| 3 | 4100 | 55 |
| 0 | 8353 | 55 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (pow.f64 b #s(literal 3/2 binary64)) (sqrt.f64 b)) |
(*.f64 (sqrt.f64 b) (pow.f64 b #s(literal 3/2 binary64))) |
(*.f64 b b) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 b)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) |
(pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) |
(pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (pow.f64 b #s(literal 4 binary64)) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (sqrt.f64 b)) #s(literal 4 binary64))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 b))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 3/2 binary64)) (sqrt.f64 a)) |
(*.f64 (sqrt.f64 a) (pow.f64 a #s(literal 3/2 binary64))) |
(*.f64 a a) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 a)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) |
(pow.f64 (sqrt.f64 a) #s(literal 4 binary64)) |
(pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(pow.f64 (pow.f64 a #s(literal 4 binary64)) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (sqrt.f64 a)) #s(literal 4 binary64))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 a))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (+.f64 (pow.f64 (*.f64 a b) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)))) (-.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (*.f64 a b) #s(literal 2 binary64)))) |
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(-.f64 #s(literal 0 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) #s(literal -1 binary64))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64)))) (neg.f64 (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64)))))) |
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (pow.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b)))) |
(/.f64 (*.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (neg.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) |
(/.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64))) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) #s(literal 2 binary64))) |
(/.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64))) (*.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (pow.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (pow.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (neg.f64 (fma.f64 a a (*.f64 b b)))) |
(/.f64 (*.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (neg.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (neg.f64 (fma.f64 a a (*.f64 b b)))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (neg.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(literal 1 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64))) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a))) |
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
Compiled 8 249 to 1 107 computations (86.6% saved)
40 alts after pruning (40 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 196 | 40 | 236 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 197 | 40 | 237 |
| Status | Accuracy | Program |
|---|---|---|
| 60.8% | (/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) | |
| 8.6% | (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 60.6% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 14.8% | (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| ▶ | 71.7% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
| 60.9% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 71.5% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.9% | (*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) | |
| 58.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (pow.f64 b #s(literal 3/2 binary64)) (sqrt.f64 b) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 25.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 3.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 b #s(literal 12 binary64)) (pow.f64 a #s(literal 12 binary64))) (*.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 4.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 12 binary64)) (pow.f64 a #s(literal 12 binary64))) (pow.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) | |
| 57.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 53.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 57.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 57.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 57.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 5.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (+.f64 (-.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64))) (pow.f64 b #s(literal 4 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 49.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (fma.f64 (/.f64 (neg.f64 a) b) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.1% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) | |
| 42.2% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.7% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 47.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a))) | |
| 33.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle)) | |
| 38.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 33.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 60.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))) | |
| ▶ | 57.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
| ▶ | 57.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
Compiled 2 638 to 1 866 computations (29.3% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 128 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) | |
| cost-diff | 6144 | (pow.f64 b #s(literal 2 binary64)) | |
| cost-diff | 12800 | (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) | |
| cost-diff | 0 | (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) | |
| cost-diff | 0 | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 1472 | (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) | |
| cost-diff | 5376 | (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)) | |
| cost-diff | 0 | (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) | |
| cost-diff | 0 | (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| cost-diff | 320 | (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) | |
| cost-diff | 0 | (*.f64 #s(literal 1/90 binary64) (PI.f64)) | |
| cost-diff | 0 | (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) | |
| cost-diff | 0 | (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| cost-diff | 0 | (-.f64 b a) | |
| cost-diff | 0 | (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| cost-diff | 0 | (+.f64 a b) | |
| cost-diff | 0 | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 65 | 474 |
| 0 | 109 | 464 |
| 1 | 202 | 462 |
| 2 | 471 | 456 |
| 3 | 1754 | 456 |
| 4 | 5857 | 456 |
| 0 | 8611 | 456 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(+.f64 a b) |
a |
b |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(-.f64 b a) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 1/90 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
angle |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
#s(literal 1/90 binary64) |
(PI.f64) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+.f64 b a) |
b |
a |
(-.f64 b a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
angle |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
#s(literal -2 binary64) |
(*.f64 a a) |
a |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(*.f64 b b) |
b |
#s(literal 2 binary64) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(-.f64 b a) |
b |
a |
(+.f64 a b) |
#s(literal -1 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(pow.f64 b #s(literal 2 binary64)) |
b |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (log.f64 a) #s(literal 2 binary64)) |
(log.f64 a) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (+.f64 b a)) |
(+.f64 a b) |
(+.f64 b a) |
a |
b |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) |
(-.f64 b a) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
angle |
(PI.f64) |
#s(literal 1/90 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (-.f64 b a)) (*.f64 (PI.f64) (+.f64 b a)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (-.f64 b a)) (*.f64 (PI.f64) (+.f64 b a))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
angle |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
#s(literal 1/90 binary64) |
(PI.f64) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(+.f64 b a) |
b |
a |
(-.f64 b a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
angle |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (+.f64 b a)) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a)) |
#s(literal -2 binary64) |
(*.f64 a a) |
a |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 2 binary64) b) b) |
(*.f64 b b) |
b |
#s(literal 2 binary64) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (+.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)) |
(/.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(-.f64 b a) |
b |
a |
(+.f64 a b) |
(+.f64 b a) |
#s(literal -1 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a)) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(pow.f64 b #s(literal 2 binary64)) |
(*.f64 b b) |
b |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 a a) |
(*.f64 (log.f64 a) #s(literal 2 binary64)) |
(log.f64 a) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 2.7917740382293066 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 2.8933586277522756 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 7.086622554986806 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| accuracy | 22.280707554030247 | (PI.f64) | |
| accuracy | 2.7917740382293066 | (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) | |
| accuracy | 2.8933586277522756 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 6.852932741449344 | (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) | |
| accuracy | 22.280707554030247 | (PI.f64) | |
| accuracy | 2.7917740382293066 | (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) | |
| accuracy | 2.8933586277522756 | (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) | |
| accuracy | 7.086622554986806 | (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) | |
| accuracy | 22.280707554030247 | (PI.f64) | |
| accuracy | 0.05078125 | (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) | |
| accuracy | 3.326249282739764 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| accuracy | 7.142455773718256 | (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| accuracy | 22.280707554030247 | (PI.f64) | |
| accuracy | 0.203125 | (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| accuracy | 0.265625 | (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) | |
| accuracy | 2.7889476358384386 | (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) | |
| accuracy | 22.280707554030247 | (PI.f64) |
| 112.0ms | 91× | 2 | exit |
| 76.0ms | 153× | 0 | valid |
| 18.0ms | 9× | 2 | valid |
| 13.0ms | 2× | 1 | valid |
| 10.0ms | 1× | 5 | exit |
Compiled 914 to 127 computations (86.1% saved)
ival-mult: 59.0ms (34.5% of total)ival-sin: 19.0ms (11.1% of total)adjust: 15.0ms (8.8% of total)const: 12.0ms (7% of total)ival-sinu: 12.0ms (7% of total)ival-add: 8.0ms (4.7% of total)ival-pow: 7.0ms (4.1% of total)ival-cos: 6.0ms (3.5% of total)ival-cosu: 6.0ms (3.5% of total)ival-exp: 5.0ms (2.9% of total)ival-sub: 5.0ms (2.9% of total)ival-pow2: 5.0ms (2.9% of total)ival-log: 5.0ms (2.9% of total)ival-div: 4.0ms (2.3% of total)ival-pi: 2.0ms (1.2% of total)exact: 1.0ms (0.6% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(+.f64 a b) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(-.f64 b a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(PI.f64) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
b |
(+ a b) |
(* b (sin (* 1/90 (* angle (PI))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ b (* -1 a)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* 2 (pow b 2)) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(/ 1 (pow b 2)) |
(+ (/ 1 (pow b 2)) (/ (pow a 2) (pow b 4))) |
(+ (* (pow a 2) (+ (/ 1 (pow b 4)) (/ (pow a 2) (pow b 6)))) (/ 1 (pow b 2))) |
(+ (* (pow a 2) (+ (* (pow a 2) (+ (/ 1 (pow b 6)) (/ (pow a 2) (pow b 8)))) (/ 1 (pow b 4)))) (/ 1 (pow b 2))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(pow a 2) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
a |
(* a (+ 1 (/ b a))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* -1 a) |
(* a (- (/ b a) 1)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -2 (pow a 2)) |
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)) |
(/ -1 (pow a 2)) |
(/ (- (* -1 (/ (+ b (* -1 b)) a)) 1) (pow a 2)) |
(/ (- (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2))) (+ 1 (+ (* -1 (/ b a)) (/ b a)))) (pow a 2)) |
(/ (- (* -1 (/ (+ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) (* (pow b 2) (+ b (* -1 b)))) (pow a 3))) (+ 1 (+ (* -1 (/ b a)) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow (+ b (* -1 b)) 2) (pow a 2))))))) (pow a 2)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(/ (- (+ (* -1 (/ b a)) (/ b a)) 1) (pow a 2)) |
(/ (- (* -1 (/ (- (+ (/ (pow b 2) a) (/ (pow (+ b (* -1 b)) 2) a)) (+ b (* -1 b))) a)) 1) (pow a 2)) |
(/ (- (* -1 (/ (- (* -1 (/ (- (+ (/ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a) (/ (* (pow b 2) (+ b (* -1 b))) a)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a)) (+ b (* -1 b))) a)) 1) (pow a 2)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(- b a) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(- (* -1 (/ (pow b 2) (pow a 4))) (/ 1 (pow a 2))) |
(- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 2))) |
(- (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 8))) (/ 1 (pow a 6)))) (/ 1 (pow a 4)))) (/ 1 (pow a 2))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(- (pow b 2) (pow a 2)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* b (+ 1 (/ a b))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (+ 1 (* -1 (/ a b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2)) |
(/ (- (+ 1 (* -1 (/ (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2)))) (+ (* -1 (/ a b)) (/ a b))) (pow b 2)) |
(/ (- (+ 1 (* -1 (/ (+ (* -1 (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))))) (* (pow a 2) (+ a (* -1 a)))) (pow b 3)))) (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow (+ a (* -1 a)) 2) (pow b 2))) (/ a b))))) (pow b 2)) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* -1 (* b (- (/ a b) 1))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(/ (+ 1 (* -1 (/ (- (+ (* -1 (/ (pow a 2) b)) (* -1 (/ (pow (+ a (* -1 a)) 2) b))) (* -1 (+ a (* -1 a)))) b))) (pow b 2)) |
(/ (+ 1 (* -1 (/ (- (* -1 (/ (- (+ (* -1 (/ (* (pow a 2) (+ a (* -1 a))) b)) (/ (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (* -1 (+ a (* -1 a)))) b))) (pow b 2)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 1/90 (* angle (PI))) |
(* 1/180 (* angle (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))))))) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* 1/2267481600000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))))))))))) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* 1/2267481600000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* -1/30855889612800000000 (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))))))))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/11337408000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (pow (PI) 7))) (* 1/11337408000000 (pow (PI) 5)))))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))) (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))))) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))))))) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))) (* 1/22674816000000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
(cos (* 1/180 (* angle (PI)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(sin (* 1/90 (* angle (PI)))) |
(* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 10.0ms | angle | @ | inf | ((* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (+ (* -2 (* a a)) (* (* b b) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (cos (* (* (PI) 1/180) angle)) (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2)))) (cos (* (* (PI) 1/180) angle)) (pow (* (- b a) (+ a b)) -1) (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (cos (* (PI) (/ angle 180)))) (* (sin (* (* 1/180 angle) (PI))) 2) (exp (* (log a) 2)) (pow b 2) (- (pow b 2) (exp (* (log a) 2))) (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (PI) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2))) (sin (* (* (PI) 1/180) angle)) (cos (* (PI) (/ angle 180))) (sin (* (* 1/180 angle) (PI))) (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180)))) |
| 7.0ms | b | @ | inf | ((* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (+ (* -2 (* a a)) (* (* b b) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (cos (* (* (PI) 1/180) angle)) (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2)))) (cos (* (* (PI) 1/180) angle)) (pow (* (- b a) (+ a b)) -1) (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (cos (* (PI) (/ angle 180)))) (* (sin (* (* 1/180 angle) (PI))) 2) (exp (* (log a) 2)) (pow b 2) (- (pow b 2) (exp (* (log a) 2))) (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (PI) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2))) (sin (* (* (PI) 1/180) angle)) (cos (* (PI) (/ angle 180))) (sin (* (* 1/180 angle) (PI))) (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180)))) |
| 7.0ms | angle | @ | 0 | ((* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (+ (* -2 (* a a)) (* (* b b) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (cos (* (* (PI) 1/180) angle)) (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2)))) (cos (* (* (PI) 1/180) angle)) (pow (* (- b a) (+ a b)) -1) (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (cos (* (PI) (/ angle 180)))) (* (sin (* (* 1/180 angle) (PI))) 2) (exp (* (log a) 2)) (pow b 2) (- (pow b 2) (exp (* (log a) 2))) (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (PI) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2))) (sin (* (* (PI) 1/180) angle)) (cos (* (PI) (/ angle 180))) (sin (* (* 1/180 angle) (PI))) (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180)))) |
| 7.0ms | a | @ | inf | ((* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (+ (* -2 (* a a)) (* (* b b) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (cos (* (* (PI) 1/180) angle)) (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2)))) (cos (* (* (PI) 1/180) angle)) (pow (* (- b a) (+ a b)) -1) (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (cos (* (PI) (/ angle 180)))) (* (sin (* (* 1/180 angle) (PI))) 2) (exp (* (log a) 2)) (pow b 2) (- (pow b 2) (exp (* (log a) 2))) (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (PI) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2))) (sin (* (* (PI) 1/180) angle)) (cos (* (PI) (/ angle 180))) (sin (* (* 1/180 angle) (PI))) (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180)))) |
| 7.0ms | angle | @ | -inf | ((* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (+ (* -2 (* a a)) (* (* b b) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (cos (* (* (PI) 1/180) angle)) (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2)))) (cos (* (* (PI) 1/180) angle)) (pow (* (- b a) (+ a b)) -1) (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (cos (* (PI) (/ angle 180)))) (* (sin (* (* 1/180 angle) (PI))) 2) (exp (* (log a) 2)) (pow b 2) (- (pow b 2) (exp (* (log a) 2))) (* (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (PI) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2))) (sin (* (* (PI) 1/180) angle)) (cos (* (PI) (/ angle 180))) (sin (* (* 1/180 angle) (PI))) (* (* 2 (- (pow b 2) (exp (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180)))) |
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 814 | 4564 |
| 1 | 2842 | 3990 |
| 0 | 8258 | 3821 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
b |
(+ a b) |
(* b (sin (* 1/90 (* angle (PI))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ b (* -1 a)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* 2 (pow b 2)) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(/ 1 (pow b 2)) |
(+ (/ 1 (pow b 2)) (/ (pow a 2) (pow b 4))) |
(+ (* (pow a 2) (+ (/ 1 (pow b 4)) (/ (pow a 2) (pow b 6)))) (/ 1 (pow b 2))) |
(+ (* (pow a 2) (+ (* (pow a 2) (+ (/ 1 (pow b 6)) (/ (pow a 2) (pow b 8)))) (/ 1 (pow b 4)))) (/ 1 (pow b 2))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(pow a 2) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
a |
(* a (+ 1 (/ b a))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* -1 a) |
(* a (- (/ b a) 1)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -2 (pow a 2)) |
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)) |
(/ -1 (pow a 2)) |
(/ (- (* -1 (/ (+ b (* -1 b)) a)) 1) (pow a 2)) |
(/ (- (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2))) (+ 1 (+ (* -1 (/ b a)) (/ b a)))) (pow a 2)) |
(/ (- (* -1 (/ (+ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) (* (pow b 2) (+ b (* -1 b)))) (pow a 3))) (+ 1 (+ (* -1 (/ b a)) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow (+ b (* -1 b)) 2) (pow a 2))))))) (pow a 2)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(/ (- (+ (* -1 (/ b a)) (/ b a)) 1) (pow a 2)) |
(/ (- (* -1 (/ (- (+ (/ (pow b 2) a) (/ (pow (+ b (* -1 b)) 2) a)) (+ b (* -1 b))) a)) 1) (pow a 2)) |
(/ (- (* -1 (/ (- (* -1 (/ (- (+ (/ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a) (/ (* (pow b 2) (+ b (* -1 b))) a)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a)) (+ b (* -1 b))) a)) 1) (pow a 2)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(- b a) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(- (* -1 (/ (pow b 2) (pow a 4))) (/ 1 (pow a 2))) |
(- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 2))) |
(- (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 8))) (/ 1 (pow a 6)))) (/ 1 (pow a 4)))) (/ 1 (pow a 2))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(- (pow b 2) (pow a 2)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* b (+ 1 (/ a b))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (+ 1 (* -1 (/ a b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2)) |
(/ (- (+ 1 (* -1 (/ (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2)))) (+ (* -1 (/ a b)) (/ a b))) (pow b 2)) |
(/ (- (+ 1 (* -1 (/ (+ (* -1 (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))))) (* (pow a 2) (+ a (* -1 a)))) (pow b 3)))) (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow (+ a (* -1 a)) 2) (pow b 2))) (/ a b))))) (pow b 2)) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* -1 (* b (- (/ a b) 1))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(/ (+ 1 (* -1 (/ (- (+ (* -1 (/ (pow a 2) b)) (* -1 (/ (pow (+ a (* -1 a)) 2) b))) (* -1 (+ a (* -1 a)))) b))) (pow b 2)) |
(/ (+ 1 (* -1 (/ (- (* -1 (/ (- (+ (* -1 (/ (* (pow a 2) (+ a (* -1 a))) b)) (/ (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (* -1 (+ a (* -1 a)))) b))) (pow b 2)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 1/90 (* angle (PI))) |
(* 1/180 (* angle (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))))))) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* 1/2267481600000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))))))))))) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* 1/2267481600000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* -1/30855889612800000000 (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))))))))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/11337408000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (pow (PI) 7))) (* 1/11337408000000 (pow (PI) 5)))))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))) (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))))) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))))))) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))) (* 1/22674816000000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
(cos (* 1/180 (* angle (PI)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(sin (* 1/90 (* angle (PI)))) |
(* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
| Outputs |
|---|
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (fma.f64 #s(literal -1 binary64) a #s(literal 0 binary64))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
b |
(+ a b) |
(+.f64 b a) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ b (* -1 a)) |
(-.f64 b a) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(/ 1 (pow b 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 b b)) |
(+ (/ 1 (pow b 2)) (/ (pow a 2) (pow b 4))) |
(fma.f64 a (/.f64 a (pow.f64 b #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 b b))) |
(+ (* (pow a 2) (+ (/ 1 (pow b 4)) (/ (pow a 2) (pow b 6)))) (/ 1 (pow b 2))) |
(fma.f64 (fma.f64 a (/.f64 a (pow.f64 b #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 4 binary64)))) (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 b b))) |
(+ (* (pow a 2) (+ (* (pow a 2) (+ (/ 1 (pow b 6)) (/ (pow a 2) (pow b 8)))) (/ 1 (pow b 4)))) (/ 1 (pow b 2))) |
(fma.f64 (fma.f64 (fma.f64 a (/.f64 a (pow.f64 b #s(literal 8 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 6 binary64)))) (*.f64 a a) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 4 binary64)))) (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 b b))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(fma.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(pow a 2) |
(*.f64 a a) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (/.f64 b a) (/.f64 b a)) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) |
a |
(* a (+ 1 (/ b a))) |
(fma.f64 (/.f64 b a) a a) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 b a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) |
(* -1 a) |
(neg.f64 a) |
(* a (- (/ b a) 1)) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) #s(literal 1/90 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (/.f64 (PI.f64) a) (*.f64 b (/.f64 b a))))))) (*.f64 a a)) |
(* -2 (pow a 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)) |
(*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (*.f64 b (/.f64 b a)) #s(literal -2 binary64)) (*.f64 a a)) |
(/ -1 (pow a 2)) |
(/.f64 #s(literal -1 binary64) (*.f64 a a)) |
(/ (- (* -1 (/ (+ b (* -1 b)) a)) 1) (pow a 2)) |
(/.f64 #s(literal -1 binary64) (*.f64 a a)) |
(/ (- (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2))) (+ 1 (+ (* -1 (/ b a)) (/ b a)))) (pow a 2)) |
(/.f64 (fma.f64 (/.f64 #s(literal -1 binary64) a) (/.f64 (fma.f64 b b #s(literal 0 binary64)) a) #s(literal -1 binary64)) (*.f64 a a)) |
(/ (- (* -1 (/ (+ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) (* (pow b 2) (+ b (* -1 b)))) (pow a 3))) (+ 1 (+ (* -1 (/ b a)) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow (+ b (* -1 b)) 2) (pow a 2))))))) (pow a 2)) |
(/.f64 (/.f64 (-.f64 #s(literal -1 binary64) (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal 0 binary64))) a) a) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) #s(literal 0 binary64) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 a a)) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal -1 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (/.f64 b a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (-.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (neg.f64 a))) a)) (*.f64 a a)) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 (fma.f64 (/.f64 b a) #s(literal -1 binary64) #s(literal -1 binary64)) (neg.f64 a)) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 b a))) (neg.f64 a)) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 b a)) (neg.f64 a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) #s(literal 1/90 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) #s(literal -1/90 binary64))) (neg.f64 a))) (*.f64 a a)) |
(/ (- (+ (* -1 (/ b a)) (/ b a)) 1) (pow a 2)) |
(/.f64 #s(literal -1 binary64) (*.f64 a a)) |
(/ (- (* -1 (/ (- (+ (/ (pow b 2) a) (/ (pow (+ b (* -1 b)) 2) a)) (+ b (* -1 b))) a)) 1) (pow a 2)) |
(/.f64 (/.f64 (fma.f64 (/.f64 (fma.f64 b (/.f64 b a) #s(literal 0 binary64)) a) #s(literal -1 binary64) #s(literal -1 binary64)) a) a) |
(/ (- (* -1 (/ (- (* -1 (/ (- (+ (/ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a) (/ (* (pow b 2) (+ b (* -1 b))) a)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a)) (+ b (* -1 b))) a)) 1) (pow a 2)) |
(/.f64 (fma.f64 (fma.f64 (/.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) a) (/.f64 #s(literal -1 binary64) a) #s(literal 0 binary64)) #s(literal -1 binary64) #s(literal -1 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) #s(literal 0 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (/.f64 b a))) #s(literal -2 binary64))) (neg.f64 a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 a))) (*.f64 a a)) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) #s(literal 0 binary64) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 #s(literal 0 binary64) b)) b (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(- b a) |
(-.f64 b a) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
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(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
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(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
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(* -1 (* b (- (* -1 (/ a b)) 1))) |
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(* -1 (* b (- (/ a b) 1))) |
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(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
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(/ (+ 1 (* -1 (/ (- (+ (* -1 (/ (pow a 2) b)) (* -1 (/ (pow (+ a (* -1 a)) 2) b))) (* -1 (+ a (* -1 a)))) b))) (pow b 2)) |
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(/.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (neg.f64 (*.f64 (neg.f64 a) a))) (*.f64 b b))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
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(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
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(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
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(* 1/90 (* angle (* (PI) (- b a)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
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(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
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(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -29/30855889612800000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/180 (* angle (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (PI.f64)) angle) #s(literal 1/180 binary64)) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) #s(literal -1/8748000 binary64)) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* 1/2267481600000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) #s(literal 1/1417176000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) #s(literal -1/8748000 binary64))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* 1/2267481600000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* -1/30855889612800000000 (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))))))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) #s(literal -29/30855889612800000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) #s(literal -1/8748000 binary64))) (*.f64 angle angle))) angle) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -29/30855889612800000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/11337408000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (pow (PI) 7))) (* 1/11337408000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/708588000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))) (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (PI.f64)) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))) (* 1/22674816000000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
(*.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 65 | 349 |
| 0 | 109 | 345 |
| 1 | 308 | 337 |
| 2 | 1681 | 309 |
| 0 | 8237 | 309 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(+.f64 a b) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(-.f64 b a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
(fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64)) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(PI.f64) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (-.f64 a b))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 a b))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) #s(literal 1 binary64)) (+.f64 b a)) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a))) |
(*.f64 (*.f64 (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64)) (+.f64 b a)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (pow.f64 (-.f64 a b) #s(literal -1 binary64))) |
(*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (pow.f64 (-.f64 a b) #s(literal -1 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (-.f64 b a)) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (+.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) |
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))) (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))) (-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))) |
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))) (-.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))))) |
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(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
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(/.f64 #s(literal 1 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) |
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(fma.f64 (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) b) |
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 (neg.f64 a))) |
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(fma.f64 (*.f64 a a) (pow.f64 (-.f64 a b) #s(literal -1 binary64)) (neg.f64 (/.f64 (*.f64 b b) (-.f64 a b)))) |
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(-.f64 (/.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 b b (*.f64 a a))) (-.f64 b a)) (/.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 b b (*.f64 a a))) (-.f64 b a))) |
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(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a))) |
(-.f64 b (neg.f64 a)) |
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(+.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (neg.f64 (/.f64 (*.f64 a a) (-.f64 b a)))) |
(+.f64 b (neg.f64 (neg.f64 a))) |
(+.f64 b a) |
(+.f64 a b) |
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(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (+.f64 b a) (pow.f64 (-.f64 a b) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (+.f64 b a) (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64)) (+.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1 binary64)) (-.f64 b a)) |
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (-.f64 a b) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a))) |
(*.f64 (/.f64 (-.f64 b a) (*.f64 (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64)) (+.f64 b a))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (/.f64 (-.f64 b a) (*.f64 (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64)) (+.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)) (pow.f64 (-.f64 a b) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (pow.f64 (-.f64 a b) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (-.f64 b a) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)) (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (-.f64 b a) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) #s(literal 1 binary64)) (/.f64 (+.f64 b a) (+.f64 b a))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64)) (+.f64 b a))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (/.f64 (-.f64 b a) #s(literal 1 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)) (+.f64 b a))) |
(*.f64 (/.f64 (-.f64 b a) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (+.f64 b a))) |
(*.f64 (/.f64 (+.f64 b a) (*.f64 (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64)) (+.f64 b a))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (/.f64 (+.f64 b a) #s(literal 1 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (+.f64 b a))) |
(*.f64 (/.f64 (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (pow.f64 (-.f64 a b) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (+.f64 b a) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (pow.f64 (-.f64 a b) #s(literal -1 binary64)))) |
(*.f64 (*.f64 (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)) (-.f64 b a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)))) |
(*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) |
(*.f64 (pow.f64 (+.f64 b a) #s(literal -1 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
(*.f64 (pow.f64 (+.f64 b a) #s(literal -1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (+.f64 b a))) |
(*.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (+.f64 b a)) (pow.f64 (+.f64 b a) #s(literal -1 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) |
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(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (+.f64 b a)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
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(fma.f64 (/.f64 b #s(literal 1 binary64)) (/.f64 b (+.f64 b a)) (neg.f64 (/.f64 (*.f64 a a) (+.f64 b a)))) |
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(fma.f64 (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) (neg.f64 a)) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) |
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(fma.f64 (*.f64 b b) (pow.f64 (+.f64 b a) #s(literal -1 binary64)) (neg.f64 (/.f64 (*.f64 a a) (+.f64 b a)))) |
(fma.f64 #s(literal -1 binary64) a b) |
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(-.f64 (/.f64 (*.f64 b b) (+.f64 b a)) (/.f64 (*.f64 a a) (+.f64 b a))) |
(-.f64 b a) |
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(exp.f64 (+.f64 (log.f64 (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (log.f64 (+.f64 b a)) #s(literal -1 binary64)))) |
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(+.f64 (neg.f64 a) b) |
(+.f64 b (neg.f64 a)) |
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(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64)) |
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(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
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(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (pow.f64 (+.f64 b a) #s(literal -1 binary64))) |
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(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
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(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
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(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
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(pow.f64 b #s(literal 2 binary64)) |
(exp.f64 (*.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)) #s(literal 1 binary64))) |
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(*.f64 (/.f64 (-.f64 b a) #s(literal 1 binary64)) (+.f64 b a)) |
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(*.f64 (/.f64 (+.f64 b a) #s(literal 1 binary64)) (-.f64 b a)) |
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(*.f64 (exp.f64 (log.f64 (-.f64 b a))) (exp.f64 (log.f64 (+.f64 b a)))) |
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(*.f64 (pow.f64 (+.f64 b a) #s(literal 1 binary64)) (-.f64 b a)) |
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(*.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) |
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(*.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (neg.f64 (fma.f64 b b (*.f64 a a))))) |
(*.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (/.f64 #s(literal 1 binary64) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64)))))) |
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(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 a b) (+.f64 b a)))) |
(*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) (/.f64 (pow.f64 (+.f64 b a) #s(literal -1 binary64)) (-.f64 b a))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (fma.f64 b b (*.f64 a a)) #s(literal -1 binary64))) |
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(*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) |
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(*.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a))) |
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(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) |
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(pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64)) #s(literal -2 binary64)) |
(pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1 binary64)) |
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(*.f64 (/.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (+.f64 b a) #s(literal -1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))) |
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(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/2 binary64))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/2 binary64)) (/.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (*.f64 (-.f64 b a) (+.f64 b a)))) |
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(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
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(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (+.f64 b a) #s(literal -1 binary64))) (-.f64 b a)) |
(*.f64 (/.f64 #s(literal -1 binary64) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 (pow.f64 (+.f64 b a) #s(literal -1 binary64))))) |
(*.f64 (/.f64 #s(literal -2 binary64) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64))))) |
(*.f64 (/.f64 #s(literal -2 binary64) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 (pow.f64 (+.f64 b a) #s(literal -1 binary64))))) |
(*.f64 (/.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64))) (/.f64 #s(literal 2 binary64) (neg.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64))))) |
(*.f64 (/.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 #s(literal 2 binary64) (neg.f64 (pow.f64 (+.f64 b a) #s(literal -1 binary64))))) |
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) (/.f64 #s(literal -2 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64)) (/.f64 #s(literal -2 binary64) (/.f64 (pow.f64 (+.f64 b a) #s(literal -1 binary64)) (-.f64 b a)))) |
(*.f64 (/.f64 #s(literal 2 binary64) (neg.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64)))) (/.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 #s(literal 2 binary64) (neg.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) (/.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64)))) (/.f64 #s(literal -2 binary64) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64)))) |
(*.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal -1 binary64)) (pow.f64 (*.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64)) #s(literal 1/2 binary64)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64)) #s(literal 1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (/.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal -1 binary64)) (pow.f64 (*.f64 (pow.f64 (+.f64 b a) #s(literal -1 binary64)) #s(literal 1/2 binary64)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) #s(literal 1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (/.f64 (pow.f64 (+.f64 b a) #s(literal -1 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/2 binary64)) (pow.f64 (/.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) |
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64))) (/.f64 #s(literal 2 binary64) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 #s(literal 2 binary64) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/2 binary64))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (neg.f64 (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(literal -1 binary64)) #s(literal -1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a))) #s(literal -1 binary64))))) |
(*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 #s(literal -2 binary64) (/.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (pow.f64 (+.f64 b a) #s(literal -1 binary64)) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (-.f64 b a) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) |
(*.f64 (-.f64 b a) (pow.f64 (/.f64 (pow.f64 (+.f64 b a) #s(literal -1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) #s(literal -1 binary64))) |
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a))) #s(literal -1 binary64)) #s(literal -1 binary64)) |
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/2 binary64)))) (neg.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a))) (neg.f64 (pow.f64 (+.f64 b a) #s(literal -1 binary64)))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/2 binary64))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (pow.f64 (+.f64 b a) #s(literal -1 binary64))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 1/2 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (+.f64 b a) #s(literal -1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)))) |
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a))) #s(literal -1 binary64))))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a))) #s(literal -1 binary64))) |
(/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal -2 binary64))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (pow.f64 (+.f64 b a) #s(literal -1 binary64)) (-.f64 b a))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a))) #s(literal -1 binary64)))) |
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a))) #s(literal -1 binary64))) #s(literal -1 binary64))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
Compiled 73 732 to 7 023 computations (90.5% saved)
93 alts after pruning (93 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 629 | 85 | 1 714 |
| Fresh | 27 | 8 | 35 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 1 661 | 93 | 1 754 |
| Status | Accuracy | Program |
|---|---|---|
| 19.8% | (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (fma.f64 (-.f64 b a) b (*.f64 a a))) | |
| 56.7% | (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a)) | |
| 71.2% | (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) (pow.f64 (+.f64 b a) #s(literal -1 binary64))) | |
| 60.4% | (/.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) | |
| 71.6% | (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 24.1% | (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 57.7% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 62.2% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.1% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.5% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.3% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.6% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.6% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.7% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.5% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 12.6% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (*.f64 (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64)) (+.f64 b a))) (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (fma.f64 b b (*.f64 a (+.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 28.5% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.8% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.1% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (pow (* (- b a) (+ a b)) -1) (/.f64 #s(literal 1 binary64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.8% | (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64))) (/.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64)))) | |
| 71.7% | (*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 71.7% | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 71.7% | (*.f64 (+.f64 a b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) | |
| 71.7% | (*.f64 (+.f64 a b) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (+.f64 b a))))) | |
| 71.6% | (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 33.6% | (*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (pow.f64 (-.f64 a b) #s(literal -1 binary64))))) | |
| 19.7% | (*.f64 (+.f64 a b) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)))) | |
| 71.2% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64))))) | |
| 69.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) | |
| ▶ | 72.2% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
| 69.9% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal 1/90 binary64))))) | |
| 70.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))))) | |
| 65.4% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)))) | |
| 33.3% | (*.f64 (+.f64 a b) (*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (+.f64 b a) (pow.f64 (-.f64 a b) #s(literal -1 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 47.0% | (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)))) | |
| 37.1% | (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| ▶ | 66.9% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b))) b))) |
| 67.4% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) | |
| 46.0% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) | |
| 60.9% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) | |
| 60.4% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 71.5% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.9% | (*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) | |
| 71.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) | |
| 58.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) | |
| 53.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 24.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.1% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) | |
| 71.2% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) (+.f64 b a)) | |
| 34.3% | (*.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a))) #s(literal -1 binary64))) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 63.8% | (*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (fma.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 47.0% | (*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 33.1% | (*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 68.8% | (*.f64 #s(approx (+ a b) (fma.f64 (/.f64 b a) a a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 39.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.9% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 38.9% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) | |
| 67.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) | |
| 67.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) | |
| 67.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 57.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) | |
| 57.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) | |
| 57.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 57.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 56.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 34.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) | |
| 55.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 55.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 60.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 58.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) b) b (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) | |
| 54.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 58.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 56.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 55.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 48.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(approx (+ (* -2 (* a a)) (* (* b b) 2)) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (*.f64 a (/.f64 a b)) #s(literal 2 binary64)) (*.f64 b b)))))) | |
| 33.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(approx (+ (* -2 (* a a)) (* (* b b) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))))) | |
| 56.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 #s(approx (sin (* (* (PI) 1/180) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 54.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 57.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| ▶ | 53.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
| 36.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) | |
| 36.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))))) (*.f64 b b)))) | |
| ▶ | 33.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
Compiled 6 268 to 4 416 computations (29.5% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) | |
| cost-diff | 0 | (*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 7360 | (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) | |
| cost-diff | 7424 | (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) | |
| cost-diff | 0 | (+.f64 a b) | |
| cost-diff | 0 | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b))) b))) | |
| cost-diff | 1024 | (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b))) b) | |
| cost-diff | 7040 | (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b))) | |
| cost-diff | 0 | #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) | |
| cost-diff | 0 | (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| cost-diff | 320 | (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) | |
| cost-diff | 0 | (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) | |
| cost-diff | 0 | #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) | |
| cost-diff | 0 | (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64)))) | |
| cost-diff | 0 | (+.f64 a b) | |
| cost-diff | 0 | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) | |
| cost-diff | 1600 | (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 92 | 727 |
| 0 | 140 | 656 |
| 1 | 278 | 642 |
| 2 | 677 | 626 |
| 3 | 2602 | 602 |
| 4 | 3678 | 591 |
| 5 | 7390 | 591 |
| 0 | 8650 | 587 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(+.f64 a b) |
a |
b |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64)))) |
(-.f64 b a) |
(sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64)) |
(*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) |
angle |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(sqrt.f64 (PI.f64)) |
(PI.f64) |
#s(literal 1/90 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
#s(literal -1/90 binary64) |
(*.f64 a a) |
a |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
(*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) |
#s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
angle |
(fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
#s(literal -2 binary64) |
(*.f64 a a) |
a |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(*.f64 b b) |
b |
#s(literal 2 binary64) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b))) b))) |
(+.f64 a b) |
a |
b |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b))) b)) |
(*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b))) b) |
(-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(literal 1/90 binary64) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b)) |
(/.f64 a b) |
(*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) |
(fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
#s(literal -2 binary64) |
(*.f64 a a) |
a |
b |
(/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
#s(literal 1/180 binary64) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
(*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
#s(literal 2 binary64) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
#s(literal 0 binary64) |
(*.f64 b b) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (+.f64 b a)) (-.f64 b a)) |
(+.f64 a b) |
(+.f64 b a) |
a |
b |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) |
(-.f64 b a) |
(sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) |
(*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) |
(*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) |
(*.f64 (PI.f64) angle) |
angle |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(PI.f64) |
(sqrt.f64 (PI.f64)) |
(PI.f64) |
#s(literal 1/90 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
#s(literal -1/90 binary64) |
(*.f64 a a) |
a |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a)) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a)) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
#s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (+.f64 b a)) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
angle |
(fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a)) |
#s(literal -2 binary64) |
(*.f64 a a) |
a |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(*.f64 b b) |
b |
#s(literal 2 binary64) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b))) b))) |
(*.f64 #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a))) (+.f64 b a)) |
(+.f64 a b) |
(+.f64 b a) |
a |
b |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b))) b)) |
#s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a))) |
(*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b))) b) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) |
(-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(literal 1/90 binary64) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b)) |
(*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(/.f64 a b) |
(*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fma.f64 (*.f64 (/.f64 a b) #s(literal -2 binary64)) (/.f64 a b) #s(literal 2 binary64))) (*.f64 b b)))) |
#s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) |
#s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fma.f64 (*.f64 (/.f64 a b) #s(literal -2 binary64)) (/.f64 a b) #s(literal 2 binary64))) (*.f64 b b))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fma.f64 (*.f64 (/.f64 a b) #s(literal -2 binary64)) (/.f64 a b) #s(literal 2 binary64))) (*.f64 b b)) |
(fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fma.f64 (*.f64 (/.f64 a b) #s(literal -2 binary64)) (/.f64 a b) #s(literal 2 binary64))) |
(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
#s(literal -2 binary64) |
(*.f64 a a) |
a |
b |
(/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) |
(/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
#s(literal 1/180 binary64) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
(*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
#s(literal 0 binary64) |
(*.f64 b b) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 4.378815113815346 | (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) | |
| accuracy | 4.716783408912184 | (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) | |
| accuracy | 12.374696272369393 | (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) | |
| accuracy | 20.585436327093156 | (PI.f64) | |
| accuracy | 2.024117920554724 | (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b))) b) | |
| accuracy | 3.388952318100693 | (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b)) | |
| accuracy | 4.417794090195765 | (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) | |
| accuracy | 20.585436327093156 | (PI.f64) | |
| accuracy | 4.378815113815346 | (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) | |
| accuracy | 5.18952179516813 | #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) | |
| accuracy | 7.086622554986806 | (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) | |
| accuracy | 20.585436327093156 | (PI.f64) | |
| accuracy | 4.288448467169592 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) | |
| accuracy | 4.6529169089643165 | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) | |
| accuracy | 20.585436327093156 | (PI.f64) | |
| accuracy | 20.797116056806875 | #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) | |
| accuracy | 0.66796875 | (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) | |
| accuracy | 0.66796875 | (sqrt.f64 (PI.f64)) | |
| accuracy | 4.417794090195765 | (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))) | |
| accuracy | 20.585436327093156 | (PI.f64) |
| 318.0ms | 153× | 0 | valid |
| 149.0ms | 84× | 2 | exit |
| 25.0ms | 9× | 2 | valid |
| 24.0ms | 9× | 1 | valid |
| 11.0ms | 1× | 3 | exit |
Compiled 1 286 to 177 computations (86.2% saved)
const: 224.0ms (47.5% of total)ival-mult: 86.0ms (18.2% of total)ival-sin: 39.0ms (8.3% of total)ival-pow: 31.0ms (6.6% of total)adjust: 19.0ms (4% of total)ival-sinu: 16.0ms (3.4% of total)ival-pow2: 11.0ms (2.3% of total)ival-div: 11.0ms (2.3% of total)ival-add: 8.0ms (1.7% of total)ival-cosu: 7.0ms (1.5% of total)ival-sqrt: 6.0ms (1.3% of total)ival-cos: 6.0ms (1.3% of total)ival-sub: 5.0ms (1.1% of total)exact: 1.0ms (0.2% of total)ival-pi: 1.0ms (0.2% of total)ival-true: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| Inputs |
|---|
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(+.f64 a b) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
(*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) |
#s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) |
(-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b))) |
(*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b))) b) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b))) b))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) |
(PI.f64) |
(sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))) |
(sqrt.f64 (PI.f64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b)) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) |
(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
| Outputs |
|---|
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
b |
(+ a b) |
(* b (sin (* 1/90 (* angle (PI))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (pow a 2)) |
(* 2 (pow b 2)) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(sin (* 1/90 (* angle (PI)))) |
(+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(/ (* a (sin (* 1/90 (* angle (PI))))) b) |
(* -2 (/ (pow a 2) b)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
a |
(* a (+ 1 (/ b a))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -2 (pow a 2)) |
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)) |
(* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)) |
(* a (- (/ (sin (* 1/90 (* angle (PI)))) a) (/ (sin (* 1/90 (* angle (PI)))) b))) |
(* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) |
(* (pow a 2) (+ (* -2 (/ (sin (* 1/180 (* angle (PI)))) (pow b 2))) (* 2 (/ (sin (* 1/180 (* angle (PI)))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* -1 (* a (- (* -1 (/ (sin (* 1/90 (* angle (PI)))) a)) (* -1 (/ (sin (* 1/90 (* angle (PI)))) b))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(/ (- (* b (sin (* 1/90 (* angle (PI))))) (* a (sin (* 1/90 (* angle (PI)))))) b) |
(/ (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) (pow b 2)) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* b (+ 1 (/ a b))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 1/180 (* angle (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))))))) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* 1/2267481600000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))))))))))) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* 1/2267481600000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* -1/30855889612800000000 (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))))))))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* angle (- (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b)))) |
(* angle (- (+ (* 1/90 (PI)) (* (pow angle 2) (- (* -1/4374000 (pow (PI) 3)) (* -1/4374000 (/ (* a (pow (PI) 3)) b))))) (* 1/90 (/ (* a (PI)) b)))) |
(* angle (- (+ (* 1/90 (PI)) (* (pow angle 2) (- (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (- (* 1/708588000000 (pow (PI) 5)) (* 1/708588000000 (/ (* a (pow (PI) 5)) b))))) (* -1/4374000 (/ (* a (pow (PI) 3)) b))))) (* 1/90 (/ (* a (PI)) b)))) |
(* angle (- (+ (* 1/90 (PI)) (* (pow angle 2) (- (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (- (+ (* 1/708588000000 (pow (PI) 5)) (* (pow angle 2) (- (* -1/241061637600000000 (pow (PI) 7)) (* -1/241061637600000000 (/ (* a (pow (PI) 7)) b))))) (* 1/708588000000 (/ (* a (pow (PI) 5)) b))))) (* -1/4374000 (/ (* a (pow (PI) 3)) b))))) (* 1/90 (/ (* a (PI)) b)))) |
(* angle (* b (- (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b))))) |
(* angle (+ (* b (- (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b)))) (* (pow angle 2) (* b (- (* -1/4374000 (pow (PI) 3)) (* -1/4374000 (/ (* a (pow (PI) 3)) b))))))) |
(* angle (+ (* b (- (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b)))) (* (pow angle 2) (+ (* b (- (* -1/4374000 (pow (PI) 3)) (* -1/4374000 (/ (* a (pow (PI) 3)) b)))) (* (pow angle 2) (* b (- (* 1/708588000000 (pow (PI) 5)) (* 1/708588000000 (/ (* a (pow (PI) 5)) b))))))))) |
(* angle (+ (* b (- (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b)))) (* (pow angle 2) (+ (* b (- (* -1/4374000 (pow (PI) 3)) (* -1/4374000 (/ (* a (pow (PI) 3)) b)))) (* (pow angle 2) (+ (* b (- (* 1/708588000000 (pow (PI) 5)) (* 1/708588000000 (/ (* a (pow (PI) 5)) b)))) (* (pow angle 2) (* b (- (* -1/241061637600000000 (pow (PI) 7)) (* -1/241061637600000000 (/ (* a (pow (PI) 7)) b))))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* angle (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (* 1/90 (PI)))) |
(* angle (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/17496000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2)))))))) |
(* angle (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (+ (* 1/17496000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* (pow angle 2) (+ (* -1/11337408000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2))) (* 1/11337408000000 (pow (PI) 5)))))))))) |
(* angle (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (+ (* 1/17496000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* (pow angle 2) (+ (* -1/11337408000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2))) (+ (* 1/11337408000000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/15427944806400000000 (pow (PI) 7)) (* 1/15427944806400000000 (/ (* (pow a 2) (pow (PI) 7)) (pow b 2)))))))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (* angle (PI))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))) (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))))) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))))))) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))) (* 1/22674816000000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))))))))) |
(* 1/90 (/ (* a (* angle (PI))) b)) |
(* angle (+ (* -1/4374000 (/ (* a (* (pow angle 2) (pow (PI) 3))) b)) (* 1/90 (/ (* a (PI)) b)))) |
(* angle (+ (* 1/90 (/ (* a (PI)) b)) (* (pow angle 2) (+ (* -1/4374000 (/ (* a (pow (PI) 3)) b)) (* 1/708588000000 (/ (* a (* (pow angle 2) (pow (PI) 5))) b)))))) |
(* angle (+ (* 1/90 (/ (* a (PI)) b)) (* (pow angle 2) (+ (* -1/4374000 (/ (* a (pow (PI) 3)) b)) (* (pow angle 2) (+ (* -1/241061637600000000 (/ (* a (* (pow angle 2) (pow (PI) 7))) b)) (* 1/708588000000 (/ (* a (pow (PI) 5)) b)))))))) |
(* angle (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (* 1/90 (PI))))) |
(* angle (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/17496000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2)))))) (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (* 1/90 (PI)))))) |
(* angle (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/11337408000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2))) (* 1/11337408000000 (pow (PI) 5))))) (* (pow b 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/17496000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))))))) (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (* 1/90 (PI)))))) |
(* angle (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/15427944806400000000 (pow (PI) 7)) (* 1/15427944806400000000 (/ (* (pow a 2) (pow (PI) 7)) (pow b 2)))))) (* (pow b 2) (+ (* -1/11337408000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2))) (* 1/11337408000000 (pow (PI) 5)))))) (* (pow b 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/17496000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))))))) (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (* 1/90 (PI)))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
(cos (* 1/180 (* angle (PI)))) |
(- (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)) |
(* b (- (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(sin (* 1/180 (* angle (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 11.0ms | a | @ | 0 | ((* (sqrt (PI)) (sqrt (PI))) (* (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (+ (* -2 (* a a)) (* (* b b) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (cos (* (* (PI) 1/180) angle)) (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2)))) (cos (* (* (PI) 1/180) angle)) (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) (* (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) b) (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ (* 0 (sin (* 1/180 (* (PI) angle)))) (sin (* 1/180 (* (PI) angle)))) (+ (* (/ (* -2 (* a a)) b) (/ (sin (* 1/180 (* (PI) angle))) b)) (* 2 (+ (* 0 (sin (* 1/180 (* (PI) angle)))) (sin (* 1/180 (* (PI) angle)))))) (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (cos (* (PI) (/ angle 180)))) (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (PI) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)) (sqrt (PI)) (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2))) (sin (* (* (PI) 1/180) angle)) (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b)) (* (+ (* (/ (* -2 (* a a)) b) (/ (sin (* 1/180 (* (PI) angle))) b)) (* 2 (+ (* 0 (sin (* 1/180 (* (PI) angle)))) (sin (* 1/180 (* (PI) angle)))))) (* b b)) (/ (* -2 (* a a)) b) (sin (* 1/180 (* (PI) angle)))) |
| 9.0ms | angle | @ | inf | ((* (sqrt (PI)) (sqrt (PI))) (* (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (+ (* -2 (* a a)) (* (* b b) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (cos (* (* (PI) 1/180) angle)) (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2)))) (cos (* (* (PI) 1/180) angle)) (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) (* (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) b) (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ (* 0 (sin (* 1/180 (* (PI) angle)))) (sin (* 1/180 (* (PI) angle)))) (+ (* (/ (* -2 (* a a)) b) (/ (sin (* 1/180 (* (PI) angle))) b)) (* 2 (+ (* 0 (sin (* 1/180 (* (PI) angle)))) (sin (* 1/180 (* (PI) angle)))))) (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (cos (* (PI) (/ angle 180)))) (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (PI) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)) (sqrt (PI)) (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2))) (sin (* (* (PI) 1/180) angle)) (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b)) (* (+ (* (/ (* -2 (* a a)) b) (/ (sin (* 1/180 (* (PI) angle))) b)) (* 2 (+ (* 0 (sin (* 1/180 (* (PI) angle)))) (sin (* 1/180 (* (PI) angle)))))) (* b b)) (/ (* -2 (* a a)) b) (sin (* 1/180 (* (PI) angle)))) |
| 6.0ms | angle | @ | 0 | ((* (sqrt (PI)) (sqrt (PI))) (* (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (+ (* -2 (* a a)) (* (* b b) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (cos (* (* (PI) 1/180) angle)) (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2)))) (cos (* (* (PI) 1/180) angle)) (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) (* (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) b) (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ (* 0 (sin (* 1/180 (* (PI) angle)))) (sin (* 1/180 (* (PI) angle)))) (+ (* (/ (* -2 (* a a)) b) (/ (sin (* 1/180 (* (PI) angle))) b)) (* 2 (+ (* 0 (sin (* 1/180 (* (PI) angle)))) (sin (* 1/180 (* (PI) angle)))))) (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (cos (* (PI) (/ angle 180)))) (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (PI) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)) (sqrt (PI)) (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2))) (sin (* (* (PI) 1/180) angle)) (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b)) (* (+ (* (/ (* -2 (* a a)) b) (/ (sin (* 1/180 (* (PI) angle))) b)) (* 2 (+ (* 0 (sin (* 1/180 (* (PI) angle)))) (sin (* 1/180 (* (PI) angle)))))) (* b b)) (/ (* -2 (* a a)) b) (sin (* 1/180 (* (PI) angle)))) |
| 6.0ms | angle | @ | -inf | ((* (sqrt (PI)) (sqrt (PI))) (* (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (+ (* -2 (* a a)) (* (* b b) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (cos (* (* (PI) 1/180) angle)) (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2)))) (cos (* (* (PI) 1/180) angle)) (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) (* (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) b) (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ (* 0 (sin (* 1/180 (* (PI) angle)))) (sin (* 1/180 (* (PI) angle)))) (+ (* (/ (* -2 (* a a)) b) (/ (sin (* 1/180 (* (PI) angle))) b)) (* 2 (+ (* 0 (sin (* 1/180 (* (PI) angle)))) (sin (* 1/180 (* (PI) angle)))))) (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (cos (* (PI) (/ angle 180)))) (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (PI) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)) (sqrt (PI)) (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2))) (sin (* (* (PI) 1/180) angle)) (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b)) (* (+ (* (/ (* -2 (* a a)) b) (/ (sin (* 1/180 (* (PI) angle))) b)) (* 2 (+ (* 0 (sin (* 1/180 (* (PI) angle)))) (sin (* 1/180 (* (PI) angle)))))) (* b b)) (/ (* -2 (* a a)) b) (sin (* 1/180 (* (PI) angle)))) |
| 6.0ms | a | @ | inf | ((* (sqrt (PI)) (sqrt (PI))) (* (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (+ (* -2 (* a a)) (* (* b b) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (cos (* (* (PI) 1/180) angle)) (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2)))) (cos (* (* (PI) 1/180) angle)) (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) (* (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) b) (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ (* 0 (sin (* 1/180 (* (PI) angle)))) (sin (* 1/180 (* (PI) angle)))) (+ (* (/ (* -2 (* a a)) b) (/ (sin (* 1/180 (* (PI) angle))) b)) (* 2 (+ (* 0 (sin (* 1/180 (* (PI) angle)))) (sin (* 1/180 (* (PI) angle)))))) (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (cos (* (PI) (/ angle 180)))) (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (PI) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)) (sqrt (PI)) (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2))) (sin (* (* (PI) 1/180) angle)) (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b)) (* (+ (* (/ (* -2 (* a a)) b) (/ (sin (* 1/180 (* (PI) angle))) b)) (* 2 (+ (* 0 (sin (* 1/180 (* (PI) angle)))) (sin (* 1/180 (* (PI) angle)))))) (* b b)) (/ (* -2 (* a a)) b) (sin (* 1/180 (* (PI) angle)))) |
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 789 | 4929 |
| 1 | 2833 | 4562 |
| 2 | 7260 | 4562 |
| 0 | 8178 | 4367 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
b |
(+ a b) |
(* b (sin (* 1/90 (* angle (PI))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (pow a 2)) |
(* 2 (pow b 2)) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(sin (* 1/90 (* angle (PI)))) |
(+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(/ (* a (sin (* 1/90 (* angle (PI))))) b) |
(* -2 (/ (pow a 2) b)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
a |
(* a (+ 1 (/ b a))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -2 (pow a 2)) |
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)) |
(* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)) |
(* a (- (/ (sin (* 1/90 (* angle (PI)))) a) (/ (sin (* 1/90 (* angle (PI)))) b))) |
(* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) |
(* (pow a 2) (+ (* -2 (/ (sin (* 1/180 (* angle (PI)))) (pow b 2))) (* 2 (/ (sin (* 1/180 (* angle (PI)))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* -1 (* a (- (* -1 (/ (sin (* 1/90 (* angle (PI)))) a)) (* -1 (/ (sin (* 1/90 (* angle (PI)))) b))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(/ (- (* b (sin (* 1/90 (* angle (PI))))) (* a (sin (* 1/90 (* angle (PI)))))) b) |
(/ (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) (pow b 2)) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* b (+ 1 (/ a b))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 1/180 (* angle (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))))))) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* 1/2267481600000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))))))))))) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* 1/2267481600000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* -1/30855889612800000000 (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))))))))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* angle (- (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b)))) |
(* angle (- (+ (* 1/90 (PI)) (* (pow angle 2) (- (* -1/4374000 (pow (PI) 3)) (* -1/4374000 (/ (* a (pow (PI) 3)) b))))) (* 1/90 (/ (* a (PI)) b)))) |
(* angle (- (+ (* 1/90 (PI)) (* (pow angle 2) (- (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (- (* 1/708588000000 (pow (PI) 5)) (* 1/708588000000 (/ (* a (pow (PI) 5)) b))))) (* -1/4374000 (/ (* a (pow (PI) 3)) b))))) (* 1/90 (/ (* a (PI)) b)))) |
(* angle (- (+ (* 1/90 (PI)) (* (pow angle 2) (- (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (- (+ (* 1/708588000000 (pow (PI) 5)) (* (pow angle 2) (- (* -1/241061637600000000 (pow (PI) 7)) (* -1/241061637600000000 (/ (* a (pow (PI) 7)) b))))) (* 1/708588000000 (/ (* a (pow (PI) 5)) b))))) (* -1/4374000 (/ (* a (pow (PI) 3)) b))))) (* 1/90 (/ (* a (PI)) b)))) |
(* angle (* b (- (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b))))) |
(* angle (+ (* b (- (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b)))) (* (pow angle 2) (* b (- (* -1/4374000 (pow (PI) 3)) (* -1/4374000 (/ (* a (pow (PI) 3)) b))))))) |
(* angle (+ (* b (- (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b)))) (* (pow angle 2) (+ (* b (- (* -1/4374000 (pow (PI) 3)) (* -1/4374000 (/ (* a (pow (PI) 3)) b)))) (* (pow angle 2) (* b (- (* 1/708588000000 (pow (PI) 5)) (* 1/708588000000 (/ (* a (pow (PI) 5)) b))))))))) |
(* angle (+ (* b (- (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b)))) (* (pow angle 2) (+ (* b (- (* -1/4374000 (pow (PI) 3)) (* -1/4374000 (/ (* a (pow (PI) 3)) b)))) (* (pow angle 2) (+ (* b (- (* 1/708588000000 (pow (PI) 5)) (* 1/708588000000 (/ (* a (pow (PI) 5)) b)))) (* (pow angle 2) (* b (- (* -1/241061637600000000 (pow (PI) 7)) (* -1/241061637600000000 (/ (* a (pow (PI) 7)) b))))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* angle (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (* 1/90 (PI)))) |
(* angle (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/17496000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2)))))))) |
(* angle (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (+ (* 1/17496000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* (pow angle 2) (+ (* -1/11337408000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2))) (* 1/11337408000000 (pow (PI) 5)))))))))) |
(* angle (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (+ (* 1/17496000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* (pow angle 2) (+ (* -1/11337408000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2))) (+ (* 1/11337408000000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/15427944806400000000 (pow (PI) 7)) (* 1/15427944806400000000 (/ (* (pow a 2) (pow (PI) 7)) (pow b 2)))))))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (* angle (PI))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))) (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))))) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))))))) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))) (* 1/22674816000000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))))))))) |
(* 1/90 (/ (* a (* angle (PI))) b)) |
(* angle (+ (* -1/4374000 (/ (* a (* (pow angle 2) (pow (PI) 3))) b)) (* 1/90 (/ (* a (PI)) b)))) |
(* angle (+ (* 1/90 (/ (* a (PI)) b)) (* (pow angle 2) (+ (* -1/4374000 (/ (* a (pow (PI) 3)) b)) (* 1/708588000000 (/ (* a (* (pow angle 2) (pow (PI) 5))) b)))))) |
(* angle (+ (* 1/90 (/ (* a (PI)) b)) (* (pow angle 2) (+ (* -1/4374000 (/ (* a (pow (PI) 3)) b)) (* (pow angle 2) (+ (* -1/241061637600000000 (/ (* a (* (pow angle 2) (pow (PI) 7))) b)) (* 1/708588000000 (/ (* a (pow (PI) 5)) b)))))))) |
(* angle (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (* 1/90 (PI))))) |
(* angle (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/17496000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2)))))) (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (* 1/90 (PI)))))) |
(* angle (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/11337408000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2))) (* 1/11337408000000 (pow (PI) 5))))) (* (pow b 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/17496000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))))))) (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (* 1/90 (PI)))))) |
(* angle (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/15427944806400000000 (pow (PI) 7)) (* 1/15427944806400000000 (/ (* (pow a 2) (pow (PI) 7)) (pow b 2)))))) (* (pow b 2) (+ (* -1/11337408000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2))) (* 1/11337408000000 (pow (PI) 5)))))) (* (pow b 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/17496000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))))))) (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (* 1/90 (PI)))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
(cos (* 1/180 (* angle (PI)))) |
(- (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)) |
(* b (- (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(sin (* 1/180 (* angle (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))) |
| Outputs |
|---|
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (fma.f64 #s(literal -1 binary64) a #s(literal 0 binary64))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
b |
(+ a b) |
(+.f64 b a) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (pow a 2)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
(+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))) |
(fma.f64 (/.f64 #s(literal -2 binary64) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 a a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(fma.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(/ (* a (sin (* 1/90 (* angle (PI))))) b) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b)) |
(* -2 (/ (pow a 2) b)) |
(*.f64 (/.f64 (*.f64 a a) b) #s(literal -2 binary64)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (*.f64 a a))) (*.f64 a a)) |
a |
(* a (+ 1 (/ b a))) |
(fma.f64 (/.f64 b a) a a) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 b a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a) #s(literal 1/90 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (/.f64 (PI.f64) a) #s(literal 0 binary64) (*.f64 (/.f64 (*.f64 b b) a) (/.f64 (PI.f64) a)))))) (*.f64 a a)) |
(* -2 (pow a 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)) |
(*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a) #s(literal -2 binary64)) (*.f64 a a)) |
(* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)) |
(*.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 b))) |
(* a (- (/ (sin (* 1/90 (* angle (PI)))) a) (/ (sin (* 1/90 (* angle (PI)))) b))) |
(*.f64 (-.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)) a) |
(* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (/.f64 #s(literal -2 binary64) (*.f64 b b))) |
(* (pow a 2) (+ (* -2 (/ (sin (* 1/180 (* angle (PI)))) (pow b 2))) (* 2 (/ (sin (* 1/180 (* angle (PI)))) (pow a 2))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal -2 binary64) (*.f64 b b)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a)))))) (*.f64 a a)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a)) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 b b) a)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (-.f64 (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (neg.f64 a))) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a a)) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 (neg.f64 a) (fma.f64 (/.f64 b a) #s(literal -1 binary64) #s(literal -1 binary64))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (neg.f64 a) (fma.f64 (neg.f64 b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) #s(literal 1/90 binary64))) (neg.f64 a))) (*.f64 a a)) |
(* -1 (* a (- (* -1 (/ (sin (* 1/90 (* angle (PI)))) a)) (* -1 (/ (sin (* 1/90 (* angle (PI)))) b))))) |
(*.f64 (neg.f64 a) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal -1 binary64) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
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(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
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(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
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(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
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(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
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(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (-.f64 b a) b)) |
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (+.f64 b #s(literal 0 binary64)))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
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(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
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(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
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(* b (+ 1 (/ a b))) |
(fma.f64 (/.f64 a b) b b) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) #s(literal 0 binary64))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
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(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
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(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
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(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
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(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
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(* -1 (* b (- (* -1 (/ a b)) 1))) |
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(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
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(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) angle) (/.f64 (PI.f64) b)) #s(literal 1/90 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 b))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64) (/.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal -2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 a a) b)) #s(literal 2 binary64))) (neg.f64 b))) (*.f64 b b)) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
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(* 1/90 (* angle (* (PI) (- b a)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
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(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -29/30855889612800000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* 1/180 (* angle (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (PI.f64)) angle) #s(literal 1/180 binary64)) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) #s(literal -1/8748000 binary64)) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* 1/2267481600000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) #s(literal 1/1417176000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) #s(literal -1/8748000 binary64))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* 1/2267481600000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* -1/30855889612800000000 (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))))))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) #s(literal -29/30855889612800000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) #s(literal -1/8748000 binary64))) (*.f64 angle angle))) angle) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* angle (- (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 a b)))) angle) |
(* angle (- (+ (* 1/90 (PI)) (* (pow angle 2) (- (* -1/4374000 (pow (PI) 3)) (* -1/4374000 (/ (* a (pow (PI) 3)) b))))) (* 1/90 (/ (* a (PI)) b)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (-.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) b))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 a b))))) angle) |
(* angle (- (+ (* 1/90 (PI)) (* (pow angle 2) (- (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (- (* 1/708588000000 (pow (PI) 5)) (* 1/708588000000 (/ (* a (pow (PI) 5)) b))))) (* -1/4374000 (/ (* a (pow (PI) 3)) b))))) (* 1/90 (/ (* a (PI)) b)))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (-.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) b))) (*.f64 angle angle) (*.f64 #s(literal -1/4374000 binary64) (-.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) b)))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 a b))))) angle) |
(* angle (- (+ (* 1/90 (PI)) (* (pow angle 2) (- (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (- (+ (* 1/708588000000 (pow (PI) 5)) (* (pow angle 2) (- (* -1/241061637600000000 (pow (PI) 7)) (* -1/241061637600000000 (/ (* a (pow (PI) 7)) b))))) (* 1/708588000000 (/ (* a (pow (PI) 5)) b))))) (* -1/4374000 (/ (* a (pow (PI) 3)) b))))) (* 1/90 (/ (* a (PI)) b)))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (-.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) a) b))) (*.f64 angle angle) (*.f64 #s(literal 1/708588000000 binary64) (-.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) b)))) (*.f64 angle angle) (*.f64 #s(literal -1/4374000 binary64) (-.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) b)))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 a b))))) angle) |
(* angle (* b (- (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b))))) |
(*.f64 (*.f64 angle b) (*.f64 #s(literal 1/90 binary64) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 a b))))) |
(* angle (+ (* b (- (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b)))) (* (pow angle 2) (* b (- (* -1/4374000 (pow (PI) 3)) (* -1/4374000 (/ (* a (pow (PI) 3)) b))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 angle angle) b) (*.f64 #s(literal -1/4374000 binary64) (-.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) b))) (*.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 a b)))) b)) angle) |
(* angle (+ (* b (- (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b)))) (* (pow angle 2) (+ (* b (- (* -1/4374000 (pow (PI) 3)) (* -1/4374000 (/ (* a (pow (PI) 3)) b)))) (* (pow angle 2) (* b (- (* 1/708588000000 (pow (PI) 5)) (* 1/708588000000 (/ (* a (pow (PI) 5)) b))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) b) (*.f64 #s(literal 1/708588000000 binary64) (-.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) b))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (-.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) b))) b)) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 a b)))) b)) angle) |
(* angle (+ (* b (- (* 1/90 (PI)) (* 1/90 (/ (* a (PI)) b)))) (* (pow angle 2) (+ (* b (- (* -1/4374000 (pow (PI) 3)) (* -1/4374000 (/ (* a (pow (PI) 3)) b)))) (* (pow angle 2) (+ (* b (- (* 1/708588000000 (pow (PI) 5)) (* 1/708588000000 (/ (* a (pow (PI) 5)) b)))) (* (pow angle 2) (* b (- (* -1/241061637600000000 (pow (PI) 7)) (* -1/241061637600000000 (/ (* a (pow (PI) 7)) b))))))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) b) (*.f64 #s(literal -1/241061637600000000 binary64) (-.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) a) b))) (*.f64 (*.f64 #s(literal 1/708588000000 binary64) (-.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) b))) b)) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (-.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) b))) b)) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 a b)))) b)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (* 1/90 (PI)))) |
(*.f64 (fma.f64 (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)) #s(literal -1/90 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
(* angle (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/17496000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (PI.f64) (*.f64 a a)) b) (/.f64 #s(literal -1/90 binary64) b) (fma.f64 (fma.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (/.f64 (*.f64 a a) b)) #s(literal 1/17496000 binary64) (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle) |
(* angle (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (+ (* 1/17496000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* (pow angle 2) (+ (* -1/11337408000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2))) (* 1/11337408000000 (pow (PI) 5)))))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (PI.f64) (*.f64 a a)) b) (/.f64 #s(literal -1/90 binary64) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (/.f64 (*.f64 a a) b)) #s(literal -1/11337408000000 binary64) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (fma.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (/.f64 (*.f64 a a) b)) #s(literal 1/17496000 binary64) (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle) |
(* angle (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (+ (* 1/17496000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* (pow angle 2) (+ (* -1/11337408000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2))) (+ (* 1/11337408000000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/15427944806400000000 (pow (PI) 7)) (* 1/15427944806400000000 (/ (* (pow a 2) (pow (PI) 7)) (pow b 2)))))))))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (PI.f64) (*.f64 a a)) b) (/.f64 #s(literal -1/90 binary64) b) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (/.f64 (*.f64 a a) b)) #s(literal 1/15427944806400000000 binary64) (*.f64 #s(literal -1/15427944806400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 angle angle) (fma.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (/.f64 (*.f64 a a) b)) #s(literal -1/11337408000000 binary64) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 angle angle) (fma.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (/.f64 (*.f64 a a) b)) #s(literal 1/17496000 binary64) (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -29/30855889612800000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/708588000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))) (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (PI.f64)) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (PI.f64)) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (* (PI) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))) (* 1/22674816000000 (* (pow (PI) 5) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (PI.f64)) #s(literal 1/180 binary64))) angle) |
(* 1/90 (/ (* a (* angle (PI))) b)) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) a) b) #s(literal 1/90 binary64)) |
(* angle (+ (* -1/4374000 (/ (* a (* (pow angle 2) (pow (PI) 3))) b)) (* 1/90 (/ (* a (PI)) b)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b)) #s(literal -1/4374000 binary64) (*.f64 (*.f64 (PI.f64) (/.f64 a b)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (/ (* a (PI)) b)) (* (pow angle 2) (+ (* -1/4374000 (/ (* a (pow (PI) 3)) b)) (* 1/708588000000 (/ (* a (* (pow angle 2) (pow (PI) 5))) b)))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b)) #s(literal 1/708588000000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) b) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (/.f64 a b)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (/ (* a (PI)) b)) (* (pow angle 2) (+ (* -1/4374000 (/ (* a (pow (PI) 3)) b)) (* (pow angle 2) (+ (* -1/241061637600000000 (/ (* a (* (pow angle 2) (pow (PI) 7))) b)) (* 1/708588000000 (/ (* a (pow (PI) 5)) b)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (/.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b)) #s(literal -1/241061637600000000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) b) #s(literal 1/708588000000 binary64))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) b) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (/.f64 a b)) #s(literal 1/90 binary64))) angle) |
(* angle (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (* 1/90 (PI))))) |
(*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)) #s(literal -1/90 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(* angle (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/17496000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2)))))) (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (* 1/90 (PI)))))) |
(*.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (/.f64 (*.f64 a a) b)) #s(literal 1/17496000 binary64) (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)) #s(literal -1/90 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 b b))) angle) |
(* angle (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/11337408000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2))) (* 1/11337408000000 (pow (PI) 5))))) (* (pow b 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/17496000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))))))) (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (* 1/90 (PI)))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (/.f64 (*.f64 a a) b)) #s(literal -1/11337408000000 binary64) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (/.f64 (*.f64 a a) b)) #s(literal 1/17496000 binary64) (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 (fma.f64 (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)) #s(literal -1/90 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 b b))) angle) |
(* angle (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/15427944806400000000 (pow (PI) 7)) (* 1/15427944806400000000 (/ (* (pow a 2) (pow (PI) 7)) (pow b 2)))))) (* (pow b 2) (+ (* -1/11337408000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2))) (* 1/11337408000000 (pow (PI) 5)))))) (* (pow b 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/17496000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))))))) (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (* 1/90 (PI)))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (/.f64 (*.f64 a a) b)) #s(literal 1/15427944806400000000 binary64) (*.f64 #s(literal -1/15427944806400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (/.f64 (*.f64 a a) b)) #s(literal -1/11337408000000 binary64) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 (fma.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (/.f64 (*.f64 a a) b)) #s(literal 1/17496000 binary64) (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 (fma.f64 (*.f64 (PI.f64) (/.f64 (/.f64 (*.f64 a a) b) b)) #s(literal -1/90 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 b b))) angle) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
(*.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(- (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)) |
(fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* b (- (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(*.f64 (fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(* (sin (* 1/180 (* angle (PI)))) (+ (* -2 (pow a 2)) (* 2 (pow b 2)))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 92 | 552 |
| 0 | 140 | 504 |
| 1 | 440 | 492 |
| 2 | 2627 | 478 |
| 0 | 8203 | 478 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(+.f64 a b) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
(*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) |
#s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) |
(-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b))) |
(*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b))) b) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b))) b))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) |
(PI.f64) |
(sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))) |
(sqrt.f64 (PI.f64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b)) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) |
(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
| Outputs |
|---|
(*.f64 (fabs.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 5 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 4 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) |
(*.f64 (exp.f64 (log.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (exp.f64 (log.f64 (cbrt.f64 (PI.f64))))) |
(*.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 5 binary64)) #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 4 binary64)) #s(literal 1/2 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64)) #s(literal 1/2 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (PI.f64) (log.f64 (E.f64))) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(*.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (sqrt.f64 (PI.f64)))) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/4 binary64)) |
(pow.f64 (E.f64) (log.f64 (PI.f64))) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) |
(sqrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(fabs.f64 (neg.f64 (PI.f64))) |
(fabs.f64 (PI.f64)) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (log.f64 (PI.f64))) |
(log.f64 (exp.f64 (PI.f64))) |
(PI.f64) |
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a))) (-.f64 a b)) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (-.f64 b a)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) a)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) b)) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)))) |
(fma.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)))) |
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)))) |
(+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) a)) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) b)) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (pow.f64 (-.f64 a b) #s(literal -1 binary64))) |
(*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64))) |
(*.f64 #s(literal 1 binary64) (+.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) |
(pow.f64 (*.f64 (/.f64 (pow.f64 (+.f64 b a) #s(literal -1 binary64)) (-.f64 b a)) (-.f64 b a)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (-.f64 a b) (*.f64 (+.f64 b a) (-.f64 a b))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal -1 binary64)) |
(/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 a b)) (*.f64 (-.f64 a b) (*.f64 b b))) (*.f64 (-.f64 a b) (-.f64 a b))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) (neg.f64 (-.f64 a b))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (-.f64 b a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (-.f64 b a) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 a b) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) |
(fma.f64 (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) a) |
(fma.f64 (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) b) |
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) |
(-.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b))) |
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a))) |
(exp.f64 (+.f64 (log.f64 (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (log.f64 (-.f64 b a)) #s(literal -1 binary64)))) |
(+.f64 b a) |
(+.f64 a b) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (-.f64 b a)) (+.f64 b a)) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (neg.f64 a))) |
(fma.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (neg.f64 a))) |
(+.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) |
(*.f64 (PI.f64) (*.f64 angle (*.f64 (*.f64 a a) #s(literal -1/90 binary64)))) |
(*.f64 angle (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) a) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(*.f64 a (*.f64 #s(literal -1/90 binary64) a)) |
(*.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 #s(literal 4 binary64) (pow.f64 b #s(literal 4 binary64)))) (pow.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) a (*.f64 #s(literal -2 binary64) (*.f64 b b))) #s(literal -1 binary64))) |
(*.f64 (fma.f64 #s(literal -8 binary64) (pow.f64 a #s(literal 6 binary64)) (*.f64 #s(literal 8 binary64) (pow.f64 b #s(literal 6 binary64)))) (pow.f64 (fma.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) #s(literal -1 binary64))) |
(pow.f64 (/.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) a (*.f64 #s(literal -2 binary64) (*.f64 b b))) (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 #s(literal 4 binary64) (pow.f64 b #s(literal 4 binary64))))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (fma.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) (fma.f64 #s(literal -8 binary64) (pow.f64 a #s(literal 6 binary64)) (*.f64 #s(literal 8 binary64) (pow.f64 b #s(literal 6 binary64))))) #s(literal -1 binary64)) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (*.f64 #s(literal -2 binary64) a) a (*.f64 #s(literal -2 binary64) (*.f64 b b)))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) a (*.f64 #s(literal -2 binary64) (*.f64 b b))) (*.f64 #s(literal 4 binary64) (pow.f64 b #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) a (*.f64 #s(literal -2 binary64) (*.f64 b b))) (fma.f64 (*.f64 #s(literal -2 binary64) a) a (*.f64 #s(literal -2 binary64) (*.f64 b b))))) |
(/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 4 binary64)))) (-.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(/.f64 (neg.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 #s(literal 4 binary64) (pow.f64 b #s(literal 4 binary64))))) (neg.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) a (*.f64 #s(literal -2 binary64) (*.f64 b b))))) |
(/.f64 (neg.f64 (fma.f64 #s(literal -8 binary64) (pow.f64 a #s(literal 6 binary64)) (*.f64 #s(literal 8 binary64) (pow.f64 b #s(literal 6 binary64))))) (neg.f64 (fma.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))))) |
(/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 #s(literal 4 binary64) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (*.f64 #s(literal -2 binary64) a) a (*.f64 #s(literal -2 binary64) (*.f64 b b)))) |
(/.f64 (fma.f64 #s(literal -8 binary64) (pow.f64 a #s(literal 6 binary64)) (*.f64 #s(literal 8 binary64) (pow.f64 b #s(literal 6 binary64)))) (fma.f64 #s(literal 4 binary64) (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) #s(literal 2 binary64)) (*.f64 b b))))) |
(/.f64 (fma.f64 #s(literal -8 binary64) (pow.f64 a #s(literal 6 binary64)) (*.f64 #s(literal 8 binary64) (pow.f64 b #s(literal 6 binary64)))) (fma.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) a (*.f64 #s(literal -2 binary64) (*.f64 b b))) (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 #s(literal 4 binary64) (pow.f64 b #s(literal 4 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) (fma.f64 #s(literal -8 binary64) (pow.f64 a #s(literal 6 binary64)) (*.f64 #s(literal 8 binary64) (pow.f64 b #s(literal 6 binary64)))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) b) b (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(fma.f64 (*.f64 #s(literal -2 binary64) a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(fma.f64 b (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(fma.f64 a (*.f64 #s(literal -2 binary64) a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(-.f64 (/.f64 (*.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (*.f64 #s(literal -2 binary64) a) a (*.f64 #s(literal -2 binary64) (*.f64 b b)))) (/.f64 (*.f64 #s(literal 4 binary64) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 #s(literal -2 binary64) a) a (*.f64 #s(literal -2 binary64) (*.f64 b b))))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) |
(*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) (-.f64 (*.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 #s(literal 4 binary64) (pow.f64 b #s(literal 4 binary64))))) (fma.f64 (*.f64 #s(literal -2 binary64) a) a (*.f64 #s(literal -2 binary64) (*.f64 b b)))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) (fma.f64 #s(literal -8 binary64) (pow.f64 a #s(literal 6 binary64)) (*.f64 #s(literal 8 binary64) (pow.f64 b #s(literal 6 binary64))))) (fma.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))))) |
(fma.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) |
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))))) |
(+.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+.f64 (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) |
#s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) |
(*.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal 2 binary64))) (pow.f64 (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal -1 binary64))) |
(*.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal 3 binary64))) (pow.f64 (fma.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64))) #s(literal -1 binary64))) |
(pow.f64 (/.f64 (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (-.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal 2 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (fma.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64))) (-.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal 3 binary64)))) #s(literal -1 binary64)) |
(/.f64 (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) (*.f64 (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
(/.f64 (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 3 binary64)) (fma.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64)))) (*.f64 (fma.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64))) (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal 3 binary64)))) (*.f64 (fma.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64))) (fma.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal 2 binary64)))) (neg.f64 (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal 3 binary64)))) (neg.f64 (fma.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64))))) |
(/.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal 2 binary64))) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (*.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
(/.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal 2 binary64))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
(/.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal 3 binary64))) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (*.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))))) |
(/.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal 3 binary64))) (fma.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (-.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal 2 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64))) (-.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal 3 binary64))))) |
(fma.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) a) (pow.f64 b #s(literal -1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(fma.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(fma.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(fma.f64 (/.f64 a b) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) (/.f64 (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal 2 binary64)) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
(-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 3 binary64)) (fma.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal 3 binary64)) (fma.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64))))) |
(-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
(+.f64 (*.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (*.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
(*.f64 (fma.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) b) |
(*.f64 b (fma.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal 2 binary64))) b) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal 3 binary64))) b) (fma.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64)))) |
(/.f64 (*.f64 b (-.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal 2 binary64)))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
(/.f64 (*.f64 b (-.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal 3 binary64)))) (fma.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) b (*.f64 (*.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) b)) |
(fma.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (*.f64 b (*.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) b) (*.f64 (*.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) b)) |
(+.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 b (*.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
(*.f64 #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) b)) (+.f64 b a)) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) b))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) b))) (-.f64 a b)) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) b))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) b))) (-.f64 b a)) |
(/.f64 (*.f64 #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) b)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) b)) (*.f64 (-.f64 b a) (+.f64 b a))) (-.f64 b a)) |
(fma.f64 #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) b)) b (*.f64 #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) b)) a)) |
(fma.f64 #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) b)) a (*.f64 #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) b)) b)) |
(fma.f64 b #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) b)) (*.f64 a #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) b)))) |
(fma.f64 a #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) b)) (*.f64 b #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (neg.f64 (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) b)))) |
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(/.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -8 binary64) (pow.f64 (*.f64 (*.f64 a (/.f64 a b)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 3 binary64)) (*.f64 #s(literal 8 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 3 binary64))))) (fma.f64 #s(literal 4 binary64) (pow.f64 (*.f64 (*.f64 a (/.f64 a b)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 2 binary64) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))))) (*.f64 b b))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 2 binary64) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 #s(literal 2 binary64) b) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))))) (*.f64 b b))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 #s(literal 2 binary64) b) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))))))) |
(fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))))) (*.f64 b b))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))))) (*.f64 b b))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))))))) |
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))))) (*.f64 b b))) |
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))))))) |
(fma.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))))) (*.f64 b b))) |
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))))) (*.f64 b b))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))))))) |
(fma.f64 b (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))))) (*.f64 b b))) |
(fma.f64 b (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))))))) |
(+.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a)))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))))) (*.f64 b b))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))))))) |
(*.f64 (*.f64 a (/.f64 a b)) #s(literal -2 binary64)) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (/.f64 a b)) |
(*.f64 (pow.f64 b #s(literal -1 binary64)) (pow.f64 (pow.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) #s(literal -1 binary64)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 b #s(literal -1 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal 2 binary64)) (pow.f64 (neg.f64 b) #s(literal -1 binary64))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (pow.f64 b #s(literal -1 binary64))) |
(*.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b)) |
(*.f64 #s(literal -2 binary64) (*.f64 a (/.f64 a b))) |
(*.f64 (*.f64 a a) (/.f64 #s(literal -2 binary64) b)) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -2 binary64) (pow.f64 b #s(literal -1 binary64)))) |
(pow.f64 (/.f64 (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))) #s(literal -1 binary64)) |
(/.f64 (neg.f64 (*.f64 (*.f64 a a) #s(literal 2 binary64))) (neg.f64 (neg.f64 b))) |
(/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) #s(literal 1 binary64)) b) |
(/.f64 (*.f64 (*.f64 a a) #s(literal 2 binary64)) (neg.f64 b)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))))) |
(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a))) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(neg.f64 (/.f64 (*.f64 (*.f64 a a) #s(literal 2 binary64)) b)) |
(neg.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (neg.f64 b))) |
(exp.f64 (*.f64 (log.f64 (/.f64 b (*.f64 #s(literal -2 binary64) (*.f64 a a)))) #s(literal -1 binary64))) |
(*.f64 (neg.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (pow.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal -2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(pow.f64 (/.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (neg.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal -1 binary64)) #s(literal -1 binary64)) |
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 1 binary64)) |
(/.f64 (-.f64 (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) |
(/.f64 (neg.f64 (neg.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) (neg.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) |
(/.f64 (neg.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 3 binary64))) (neg.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) |
(/.f64 (neg.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64))) |
(/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (neg.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal -1 binary64))) |
(fma.f64 (neg.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (pow.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal -1 binary64)) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal -2 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 1 binary64) #s(literal 0 binary64)) |
(fma.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(-.f64 (/.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) |
(+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) |
Compiled 62 852 to 5 334 computations (91.5% saved)
111 alts after pruning (110 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 942 | 36 | 978 |
| Fresh | 14 | 74 | 88 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 960 | 111 | 1 071 |
| Status | Accuracy | Program |
|---|---|---|
| 19.8% | (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (fma.f64 (-.f64 b a) b (*.f64 a a))) | |
| 56.7% | (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a))) (-.f64 b a)) | |
| 71.2% | (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) (pow.f64 (+.f64 b a) #s(literal -1 binary64))) | |
| 60.4% | (/.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) | |
| ▶ | 72.2% | (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
| 71.6% | (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 72.2% | (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) | |
| 24.1% | (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 61.5% | (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) | |
| 57.7% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 62.2% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.1% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.5% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 32.3% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 59.6% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.6% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.7% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.5% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 12.6% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (*.f64 (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64)) (+.f64 b a))) (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (fma.f64 b b (*.f64 a (+.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 28.5% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.8% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.1% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (pow (* (- b a) (+ a b)) -1) (/.f64 #s(literal 1 binary64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.8% | (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64))) (/.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64)))) | |
| 71.7% | (*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 71.7% | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) | |
| 71.7% | (*.f64 (+.f64 a b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) | |
| 71.7% | (*.f64 (+.f64 a b) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (+.f64 b a))))) | |
| 71.6% | (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 33.6% | (*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (pow.f64 (-.f64 a b) #s(literal -1 binary64))))) | |
| 19.7% | (*.f64 (+.f64 a b) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)))) | |
| 71.2% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64))))) | |
| 69.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) | |
| ✓ | 72.2% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
| 69.9% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal 1/90 binary64))))) | |
| 70.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))))) | |
| 65.4% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)))) | |
| 67.3% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 33.3% | (*.f64 (+.f64 a b) (*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (+.f64 b a) (pow.f64 (-.f64 a b) #s(literal -1 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 47.0% | (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)))) | |
| 37.1% | (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 67.4% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) | |
| 46.0% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) | |
| 22.8% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (/.f64 (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 3 binary64)) (fma.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64)))) (*.f64 (fma.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64))) (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal 3 binary64)))) (*.f64 (fma.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64))) (fma.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64))))) b))) | |
| 62.4% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(approx (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) (*.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 a b)))) angle)) b))) | |
| 66.9% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(approx (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (-.f64 b a) b))) b))) | |
| 35.1% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(approx (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) (*.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 b)))) b))) | |
| 21.7% | (*.f64 (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) | |
| 60.9% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) | |
| 60.4% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 71.5% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.5% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) | |
| 60.9% | (*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) | |
| 71.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) | |
| 58.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) | |
| 53.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.1% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) | |
| ▶ | 71.2% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) (+.f64 b a)) |
| 31.4% | (*.f64 (exp.f64 (+.f64 (log.f64 (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (log.f64 (-.f64 b a)) #s(literal -1 binary64)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) | |
| 34.3% | (*.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a))) #s(literal -1 binary64))) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 33.1% | (*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 68.8% | (*.f64 #s(approx (+ a b) (fma.f64 (/.f64 b a) a a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 67.5% | (*.f64 #s(approx (+ a b) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) | |
| 39.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.9% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 38.9% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) | |
| 67.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) | |
| 67.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 57.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) | |
| 57.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) | |
| 57.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 56.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 34.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) | |
| 55.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 55.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 60.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 58.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) b) b (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) | |
| 54.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 58.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 56.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 55.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 48.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(approx (+ (* -2 (* a a)) (* (* b b) 2)) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (*.f64 a (/.f64 a b)) #s(literal 2 binary64)) (*.f64 b b)))))) | |
| 33.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(approx (+ (* -2 (* a a)) (* (* b b) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))))) | |
| 56.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 #s(approx (sin (* (* (PI) 1/180) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 54.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 57.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 61.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 #s(literal 2 binary64) b) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))) | |
| 44.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(approx (+ (* -2 (* a a)) (* (* b b) 2)) (*.f64 (fma.f64 (/.f64 (/.f64 (*.f64 a a) b) b) #s(literal -2 binary64) #s(literal 2 binary64)) (*.f64 b b)))))) | |
| 34.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(approx (+ (* -2 (* a a)) (* (* b b) 2)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 33.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(approx (+ (* -2 (* a a)) (* (* b b) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))))) | |
| 45.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) #s(approx (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 a a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))))) | |
| 52.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) #s(approx (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2))) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) | |
| 33.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) | |
| 33.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) | |
| 33.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) | |
| 33.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) | |
| 36.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) | |
| 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) | |
| 33.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) | |
| 33.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64)))))) | |
| 36.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))))) (*.f64 b b)))) | |
| ▶ | 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
Compiled 8 106 to 5 482 computations (32.4% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) | |
| cost-diff | 0 | (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) | |
| cost-diff | 0 | (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) | |
| cost-diff | 0 | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 0 | (*.f64 #s(literal -2 binary64) (*.f64 a a)) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| cost-diff | 0 | #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) | |
| cost-diff | 0 | (*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 0 | (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| cost-diff | 0 | (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) | |
| cost-diff | 0 | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) (+.f64 b a)) | |
| cost-diff | 320 | (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) | |
| cost-diff | 0 | (*.f64 #s(literal -1/90 binary64) a) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))) | |
| cost-diff | 0 | #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) | |
| cost-diff | 0 | (sqrt.f64 b) | |
| cost-diff | 0 | (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) | |
| cost-diff | 1472 | (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) | |
| cost-diff | 1600 | (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 77 | 488 |
| 0 | 117 | 450 |
| 1 | 221 | 446 |
| 2 | 634 | 446 |
| 3 | 2649 | 446 |
| 4 | 3689 | 446 |
| 0 | 8064 | 446 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) |
(sqrt.f64 b) |
b |
a |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64)))) |
(-.f64 b a) |
(sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64)) |
(*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) |
angle |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(sqrt.f64 (PI.f64)) |
(PI.f64) |
#s(literal 1/90 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/90 binary64) a) |
#s(literal -1/90 binary64) |
a |
(*.f64 a (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) |
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
#s(literal 2 binary64) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(-.f64 b a) |
b |
a |
(+.f64 b a) |
(*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
#s(literal -2 binary64) |
(*.f64 a a) |
a |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(literal 1/180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64)) |
(pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(-.f64 b a) |
b |
a |
(+.f64 b a) |
#s(literal -1/2 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
| Outputs |
|---|
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) |
(+.f64 a b) |
(sqrt.f64 b) |
b |
a |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) |
(-.f64 b a) |
(sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) |
(*.f64 (PI.f64) angle) |
angle |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(PI.f64) |
(sqrt.f64 (PI.f64)) |
(PI.f64) |
#s(literal 1/90 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle a) #s(literal -1/90 binary64)) (PI.f64)) a))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle a) #s(literal -1/90 binary64)) (PI.f64)) a)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle a) #s(literal -1/90 binary64)) (PI.f64)) a) |
(*.f64 #s(literal -1/90 binary64) a) |
#s(literal -1/90 binary64) |
a |
(*.f64 a (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) |
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
#s(literal 2 binary64) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(-.f64 b a) |
b |
a |
(+.f64 b a) |
(+.f64 a b) |
(*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
#s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(*.f64 (*.f64 #s(literal -2 binary64) a) a) |
#s(literal -2 binary64) |
(*.f64 a a) |
a |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(literal 1/180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) |
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64)) |
(pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(-.f64 b a) |
b |
a |
(+.f64 b a) |
(+.f64 a b) |
#s(literal -1/2 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 7.187049179171397 | (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) | |
| accuracy | 18.099589835734722 | (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64)) | |
| accuracy | 23.440836030024425 | (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) | |
| accuracy | 23.62080871004528 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 4.624569694908382 | (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| accuracy | 23.440836030024425 | (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) | |
| accuracy | 23.62080871004528 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 30.031845667849357 | #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) | |
| accuracy | 0.23828125 | (*.f64 #s(literal 1/180 binary64) angle) | |
| accuracy | 0.30078125 | (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) | |
| accuracy | 0.30859375 | (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) | |
| accuracy | 23.266002211678458 | (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| accuracy | 0.24609375 | (*.f64 a (*.f64 (PI.f64) angle)) | |
| accuracy | 0.25 | (*.f64 (PI.f64) angle) | |
| accuracy | 20.754259422152966 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) | |
| accuracy | 30.659946309363352 | #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))) | |
| accuracy | 0.390625 | (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64)) | |
| accuracy | 1.0 | (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) | |
| accuracy | 1.0 | (sqrt.f64 (PI.f64)) | |
| accuracy | 23.266002211678458 | (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))) |
| 136.0ms | 102× | 1 | valid |
| 81.0ms | 153× | 0 | valid |
| 4.0ms | 1× | 2 | valid |
Compiled 920 to 148 computations (83.9% saved)
ival-mult: 73.0ms (40% of total)ival-sin: 21.0ms (11.5% of total)const: 17.0ms (9.3% of total)ival-pow: 15.0ms (8.2% of total)ival-sinu: 13.0ms (7.1% of total)ival-pow2: 9.0ms (4.9% of total)adjust: 7.0ms (3.8% of total)ival-div: 6.0ms (3.3% of total)ival-sqrt: 5.0ms (2.7% of total)ival-add: 5.0ms (2.7% of total)ival-cosu: 5.0ms (2.7% of total)ival-sub: 3.0ms (1.6% of total)ival-pi: 1.0ms (0.5% of total)exact: 1.0ms (0.5% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(sqrt.f64 b) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/90 binary64) a) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) |
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))) |
(sqrt.f64 (PI.f64)) |
(*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64)) |
(*.f64 (PI.f64) angle) |
(*.f64 a (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64)) |
| Outputs |
|---|
b |
(+ a b) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 a) |
(* b (sin (* 1/90 (* angle (PI))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (pow a 2)) |
(* a (* angle (PI))) |
(/ 1 (pow b 2)) |
(+ (/ 1 (pow b 2)) (/ (pow a 2) (pow b 4))) |
(+ (* (pow a 2) (+ (/ 1 (pow b 4)) (/ (pow a 2) (pow b 6)))) (/ 1 (pow b 2))) |
(+ (* (pow a 2) (+ (* (pow a 2) (+ (/ 1 (pow b 6)) (/ (pow a 2) (pow b 8)))) (/ 1 (pow b 4)))) (/ 1 (pow b 2))) |
a |
(* a (+ 1 (/ b a))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(/ -1 (pow a 2)) |
(/ (- (* -1 (/ (+ b (* -1 b)) a)) 1) (pow a 2)) |
(/ (- (+ (* -1 (/ (+ b (* -1 b)) a)) (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2)))) 1) (pow a 2)) |
(/ (- (+ (* -1 (/ (+ b (* -1 b)) a)) (+ (* -1 (/ (+ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) (* (pow b 2) (+ b (* -1 b)))) (pow a 3))) (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2))))) 1) (pow a 2)) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(/ (- (+ (* -1 (/ b a)) (/ b a)) 1) (pow a 2)) |
(/ (- (* -1 (/ (+ (* -1 (+ b (* -1 b))) (+ (/ (pow b 2) a) (/ (pow (+ b (* -1 b)) 2) a))) a)) 1) (pow a 2)) |
(/ (- (* -1 (/ (+ (* -1 (+ b (* -1 b))) (* -1 (/ (+ (* -1 (+ (pow b 2) (pow (+ b (* -1 b)) 2))) (+ (/ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a) (/ (* (pow b 2) (+ b (* -1 b))) a))) a))) a)) 1) (pow a 2)) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(sqrt b) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(- (* -1 (/ (pow b 2) (pow a 4))) (/ 1 (pow a 2))) |
(- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 2))) |
(- (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 8))) (/ 1 (pow a 6)))) (/ 1 (pow a 4)))) (/ 1 (pow a 2))) |
(* b (+ 1 (/ a b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2)) |
(/ (+ 1 (+ (* -1 (/ (+ a (* -1 a)) b)) (* -1 (/ (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2))))) (pow b 2)) |
(/ (+ 1 (+ (* -1 (/ (+ a (* -1 a)) b)) (+ (* -1 (/ (+ (* -1 (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))))) (* (pow a 2) (+ a (* -1 a)))) (pow b 3))) (* -1 (/ (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2)))))) (pow b 2)) |
(* -1 (* b (pow (sqrt -1) 2))) |
(* -1 (* b (+ (* -1 (/ a b)) (pow (sqrt -1) 2)))) |
(* -1 (* (pow b 2) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2)))) |
(* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2)))) b))) |
(* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2))))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* -1 (* (sqrt b) (pow (sqrt -1) 2))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) b)))) |
(* -2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) b)))) |
(/ -1 (pow b 2)) |
(/ (- (+ (* -1 (/ a b)) (/ a b)) 1) (pow b 2)) |
(/ (- (* -1 (/ (+ (* -1 (+ a (* -1 a))) (+ (/ (pow a 2) b) (/ (pow (+ a (* -1 a)) 2) b))) b)) 1) (pow b 2)) |
(/ (- (* -1 (/ (+ (* -1 (+ a (* -1 a))) (* -1 (/ (+ (* -1 (+ (pow a 2) (pow (+ a (* -1 a)) 2))) (+ (/ (* (+ a (* -1 a)) (+ (pow a 2) (pow (+ a (* -1 a)) 2))) b) (/ (* (pow a 2) (+ a (* -1 a))) b))) b))) b)) 1) (pow b 2)) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/11337408000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (pow (PI) 7))) (* 1/11337408000000 (pow (PI) 5)))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* angle (PI)) |
(* 1/180 angle) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(sin (* 1/90 (* angle (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 19.0ms | angle | @ | -inf | ((* (sqrt (PI)) (sqrt (PI))) (+ (* (sqrt b) (sqrt b)) a) (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (sqrt b) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* (PI) angle))) (* -1/90 a) (* 2 (* (* 1/180 angle) (PI))) (* (* (sin (* 2 (* (* 1/180 angle) (PI)))) (- b a)) (+ b a)) (* (sin (* 2 (* (* 1/180 angle) (PI)))) (- b a)) (sin (* 2 (* (* 1/180 angle) (PI)))) (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (cos (* (PI) (/ angle 180)))) (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (* (* -2 (* a a)) (sin (* (* (PI) angle) 1/180))) (* -2 (* a a)) (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (pow (* (- b a) (+ b a)) 2) -1/2)) (cos (* (PI) (/ angle 180)))) (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (pow (* (- b a) (+ b a)) 2) -1/2)) (* (sin (* (* 1/180 angle) (PI))) 2) (sin (* (* 1/180 angle) (PI))) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)) (sqrt (PI)) (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90) (* (PI) angle) (* a (* (PI) angle)) (* (* 1/180 angle) (PI)) (* 1/180 angle) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) angle) 1/180)) (pow (pow (* (- b a) (+ b a)) 2) -1/2)) |
| 6.0ms | b | @ | -inf | ((* (sqrt (PI)) (sqrt (PI))) (+ (* (sqrt b) (sqrt b)) a) (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (sqrt b) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* (PI) angle))) (* -1/90 a) (* 2 (* (* 1/180 angle) (PI))) (* (* (sin (* 2 (* (* 1/180 angle) (PI)))) (- b a)) (+ b a)) (* (sin (* 2 (* (* 1/180 angle) (PI)))) (- b a)) (sin (* 2 (* (* 1/180 angle) (PI)))) (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (cos (* (PI) (/ angle 180)))) (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (* (* -2 (* a a)) (sin (* (* (PI) angle) 1/180))) (* -2 (* a a)) (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (pow (* (- b a) (+ b a)) 2) -1/2)) (cos (* (PI) (/ angle 180)))) (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (pow (* (- b a) (+ b a)) 2) -1/2)) (* (sin (* (* 1/180 angle) (PI))) 2) (sin (* (* 1/180 angle) (PI))) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)) (sqrt (PI)) (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90) (* (PI) angle) (* a (* (PI) angle)) (* (* 1/180 angle) (PI)) (* 1/180 angle) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) angle) 1/180)) (pow (pow (* (- b a) (+ b a)) 2) -1/2)) |
| 6.0ms | a | @ | -inf | ((* (sqrt (PI)) (sqrt (PI))) (+ (* (sqrt b) (sqrt b)) a) (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (sqrt b) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* (PI) angle))) (* -1/90 a) (* 2 (* (* 1/180 angle) (PI))) (* (* (sin (* 2 (* (* 1/180 angle) (PI)))) (- b a)) (+ b a)) (* (sin (* 2 (* (* 1/180 angle) (PI)))) (- b a)) (sin (* 2 (* (* 1/180 angle) (PI)))) (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (cos (* (PI) (/ angle 180)))) (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (* (* -2 (* a a)) (sin (* (* (PI) angle) 1/180))) (* -2 (* a a)) (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (pow (* (- b a) (+ b a)) 2) -1/2)) (cos (* (PI) (/ angle 180)))) (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (pow (* (- b a) (+ b a)) 2) -1/2)) (* (sin (* (* 1/180 angle) (PI))) 2) (sin (* (* 1/180 angle) (PI))) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)) (sqrt (PI)) (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90) (* (PI) angle) (* a (* (PI) angle)) (* (* 1/180 angle) (PI)) (* 1/180 angle) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) angle) 1/180)) (pow (pow (* (- b a) (+ b a)) 2) -1/2)) |
| 5.0ms | angle | @ | inf | ((* (sqrt (PI)) (sqrt (PI))) (+ (* (sqrt b) (sqrt b)) a) (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (sqrt b) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* (PI) angle))) (* -1/90 a) (* 2 (* (* 1/180 angle) (PI))) (* (* (sin (* 2 (* (* 1/180 angle) (PI)))) (- b a)) (+ b a)) (* (sin (* 2 (* (* 1/180 angle) (PI)))) (- b a)) (sin (* 2 (* (* 1/180 angle) (PI)))) (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (cos (* (PI) (/ angle 180)))) (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (* (* -2 (* a a)) (sin (* (* (PI) angle) 1/180))) (* -2 (* a a)) (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (pow (* (- b a) (+ b a)) 2) -1/2)) (cos (* (PI) (/ angle 180)))) (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (pow (* (- b a) (+ b a)) 2) -1/2)) (* (sin (* (* 1/180 angle) (PI))) 2) (sin (* (* 1/180 angle) (PI))) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)) (sqrt (PI)) (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90) (* (PI) angle) (* a (* (PI) angle)) (* (* 1/180 angle) (PI)) (* 1/180 angle) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) angle) 1/180)) (pow (pow (* (- b a) (+ b a)) 2) -1/2)) |
| 4.0ms | a | @ | inf | ((* (sqrt (PI)) (sqrt (PI))) (+ (* (sqrt b) (sqrt b)) a) (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (sqrt b) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* (PI) angle))) (* -1/90 a) (* 2 (* (* 1/180 angle) (PI))) (* (* (sin (* 2 (* (* 1/180 angle) (PI)))) (- b a)) (+ b a)) (* (sin (* 2 (* (* 1/180 angle) (PI)))) (- b a)) (sin (* 2 (* (* 1/180 angle) (PI)))) (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (cos (* (PI) (/ angle 180)))) (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (* (* -2 (* a a)) (sin (* (* (PI) angle) 1/180))) (* -2 (* a a)) (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (pow (* (- b a) (+ b a)) 2) -1/2)) (cos (* (PI) (/ angle 180)))) (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (pow (* (- b a) (+ b a)) 2) -1/2)) (* (sin (* (* 1/180 angle) (PI))) 2) (sin (* (* 1/180 angle) (PI))) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)) (sqrt (PI)) (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90) (* (PI) angle) (* a (* (PI) angle)) (* (* 1/180 angle) (PI)) (* 1/180 angle) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) angle) 1/180)) (pow (pow (* (- b a) (+ b a)) 2) -1/2)) |
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 770 | 3979 |
| 1 | 2637 | 3534 |
| 2 | 7118 | 3142 |
| 0 | 8655 | 3018 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
b |
(+ a b) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 a) |
(* b (sin (* 1/90 (* angle (PI))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* -2 (pow a 2)) |
(* a (* angle (PI))) |
(/ 1 (pow b 2)) |
(+ (/ 1 (pow b 2)) (/ (pow a 2) (pow b 4))) |
(+ (* (pow a 2) (+ (/ 1 (pow b 4)) (/ (pow a 2) (pow b 6)))) (/ 1 (pow b 2))) |
(+ (* (pow a 2) (+ (* (pow a 2) (+ (/ 1 (pow b 6)) (/ (pow a 2) (pow b 8)))) (/ 1 (pow b 4)))) (/ 1 (pow b 2))) |
a |
(* a (+ 1 (/ b a))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(/ -1 (pow a 2)) |
(/ (- (* -1 (/ (+ b (* -1 b)) a)) 1) (pow a 2)) |
(/ (- (+ (* -1 (/ (+ b (* -1 b)) a)) (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2)))) 1) (pow a 2)) |
(/ (- (+ (* -1 (/ (+ b (* -1 b)) a)) (+ (* -1 (/ (+ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) (* (pow b 2) (+ b (* -1 b)))) (pow a 3))) (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2))))) 1) (pow a 2)) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(/ (- (+ (* -1 (/ b a)) (/ b a)) 1) (pow a 2)) |
(/ (- (* -1 (/ (+ (* -1 (+ b (* -1 b))) (+ (/ (pow b 2) a) (/ (pow (+ b (* -1 b)) 2) a))) a)) 1) (pow a 2)) |
(/ (- (* -1 (/ (+ (* -1 (+ b (* -1 b))) (* -1 (/ (+ (* -1 (+ (pow b 2) (pow (+ b (* -1 b)) 2))) (+ (/ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a) (/ (* (pow b 2) (+ b (* -1 b))) a))) a))) a)) 1) (pow a 2)) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(sqrt b) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(- (* -1 (/ (pow b 2) (pow a 4))) (/ 1 (pow a 2))) |
(- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 2))) |
(- (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 8))) (/ 1 (pow a 6)))) (/ 1 (pow a 4)))) (/ 1 (pow a 2))) |
(* b (+ 1 (/ a b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2)) |
(/ (+ 1 (+ (* -1 (/ (+ a (* -1 a)) b)) (* -1 (/ (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2))))) (pow b 2)) |
(/ (+ 1 (+ (* -1 (/ (+ a (* -1 a)) b)) (+ (* -1 (/ (+ (* -1 (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))))) (* (pow a 2) (+ a (* -1 a)))) (pow b 3))) (* -1 (/ (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2)))))) (pow b 2)) |
(* -1 (* b (pow (sqrt -1) 2))) |
(* -1 (* b (+ (* -1 (/ a b)) (pow (sqrt -1) 2)))) |
(* -1 (* (pow b 2) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2)))) |
(* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2)))) b))) |
(* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2))))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* -1 (* (sqrt b) (pow (sqrt -1) 2))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) b)))) |
(* -2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) b)))) |
(/ -1 (pow b 2)) |
(/ (- (+ (* -1 (/ a b)) (/ a b)) 1) (pow b 2)) |
(/ (- (* -1 (/ (+ (* -1 (+ a (* -1 a))) (+ (/ (pow a 2) b) (/ (pow (+ a (* -1 a)) 2) b))) b)) 1) (pow b 2)) |
(/ (- (* -1 (/ (+ (* -1 (+ a (* -1 a))) (* -1 (/ (+ (* -1 (+ (pow a 2) (pow (+ a (* -1 a)) 2))) (+ (/ (* (+ a (* -1 a)) (+ (pow a 2) (pow (+ a (* -1 a)) 2))) b) (/ (* (pow a 2) (+ a (* -1 a))) b))) b))) b)) 1) (pow b 2)) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/11337408000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (pow (PI) 7))) (* 1/11337408000000 (pow (PI) 5)))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* angle (PI)) |
(* 1/180 angle) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(sin (* 1/90 (* angle (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
b |
(+ a b) |
(+.f64 a b) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (PI.f64) (*.f64 b b)) angle #s(literal 0 binary64))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 a) |
(*.f64 #s(literal -1/90 binary64) a) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 0 binary64)) a (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) a)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(* -2 (pow a 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(/ 1 (pow b 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 b b)) |
(+ (/ 1 (pow b 2)) (/ (pow a 2) (pow b 4))) |
(fma.f64 a (/.f64 a (pow.f64 b #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 b b))) |
(+ (* (pow a 2) (+ (/ 1 (pow b 4)) (/ (pow a 2) (pow b 6)))) (/ 1 (pow b 2))) |
(fma.f64 a (/.f64 a (pow.f64 b #s(literal 4 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 b b)))) |
(+ (* (pow a 2) (+ (* (pow a 2) (+ (/ 1 (pow b 6)) (/ (pow a 2) (pow b 8)))) (/ 1 (pow b 4)))) (/ 1 (pow b 2))) |
(fma.f64 (fma.f64 a (/.f64 a (pow.f64 b #s(literal 6 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 8 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 4 binary64))))) (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 b b))) |
a |
(* a (+ 1 (/ b a))) |
(fma.f64 (/.f64 b a) a a) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 b (/.f64 b a)) a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a))) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 a a) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) angle) a) (*.f64 (PI.f64) (*.f64 b (/.f64 b a))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 a a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 b a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) #s(literal 0 binary64)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b (/.f64 b a))) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (*.f64 a a)) |
(/ -1 (pow a 2)) |
(/.f64 #s(literal -1 binary64) (*.f64 a a)) |
(/ (- (* -1 (/ (+ b (* -1 b)) a)) 1) (pow a 2)) |
(/.f64 #s(literal -1 binary64) (*.f64 a a)) |
(/ (- (+ (* -1 (/ (+ b (* -1 b)) a)) (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2)))) 1) (pow a 2)) |
(/.f64 (/.f64 (-.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (/.f64 b a)) a)) a) a) |
(/ (- (+ (* -1 (/ (+ b (* -1 b)) a)) (+ (* -1 (/ (+ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) (* (pow b 2) (+ b (* -1 b)))) (pow a 3))) (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2))))) 1) (pow a 2)) |
(/.f64 (/.f64 (-.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (/.f64 b a)) a)) a) a) |
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(/ -1 (pow b 2)) |
(/.f64 #s(literal -1 binary64) (*.f64 b b)) |
(/ (- (+ (* -1 (/ a b)) (/ a b)) 1) (pow b 2)) |
(/.f64 #s(literal -1 binary64) (*.f64 b b)) |
(/ (- (* -1 (/ (+ (* -1 (+ a (* -1 a))) (+ (/ (pow a 2) b) (/ (pow (+ a (* -1 a)) 2) b))) b)) 1) (pow b 2)) |
(/.f64 (-.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (/.f64 a b)) b)) (*.f64 b b)) |
(/ (- (* -1 (/ (+ (* -1 (+ a (* -1 a))) (* -1 (/ (+ (* -1 (+ (pow a 2) (pow (+ a (* -1 a)) 2))) (+ (/ (* (+ a (* -1 a)) (+ (pow a 2) (pow (+ a (* -1 a)) 2))) b) (/ (* (pow a 2) (+ a (* -1 a))) b))) b))) b)) 1) (pow b 2)) |
(/.f64 (-.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (/.f64 a b)) b)) (*.f64 b b)) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64)) |
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
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(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
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(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
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(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
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(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
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(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
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(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
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(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
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(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) |
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(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3))))))) |
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(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))))))))) |
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(* angle (+ (* -1/17496000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
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(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/11337408000000 (* (pow angle 2) (pow (PI) 5))))))) |
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(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (pow (PI) 7))) (* 1/11337408000000 (pow (PI) 5)))))))) |
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(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 77 | 366 |
| 0 | 117 | 321 |
| 1 | 345 | 304 |
| 2 | 1808 | 304 |
| 0 | 8414 | 304 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(sqrt.f64 b) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/90 binary64) a) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) |
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))) |
(sqrt.f64 (PI.f64)) |
(*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64)) |
(*.f64 (PI.f64) angle) |
(*.f64 a (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64)) |
| Outputs |
|---|
(*.f64 (fabs.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 5 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 4 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) |
(*.f64 (exp.f64 (log.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (exp.f64 (log.f64 (cbrt.f64 (PI.f64))))) |
(*.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 5 binary64)) #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 4 binary64)) #s(literal 1/2 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64)) #s(literal 1/2 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(*.f64 (PI.f64) (log.f64 (E.f64))) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (sqrt.f64 (PI.f64)))) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/4 binary64)) |
(pow.f64 (E.f64) (log.f64 (PI.f64))) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) |
(sqrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(fabs.f64 (neg.f64 (PI.f64))) |
(fabs.f64 (PI.f64)) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (log.f64 (PI.f64))) |
(log.f64 (exp.f64 (PI.f64))) |
(PI.f64) |
(*.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a)) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(*.f64 (/.f64 (sqrt.f64 (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b)))) (/.f64 (sqrt.f64 (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 a b))) |
(*.f64 (/.f64 (sqrt.f64 (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (sqrt.f64 (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(*.f64 (/.f64 (sqrt.f64 (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (sqrt.f64 (*.f64 (+.f64 a b) (-.f64 b a))) (pow.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b)))) (/.f64 (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64)) (-.f64 a b))) |
(*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64)) (pow.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b)))) (/.f64 (pow.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) (-.f64 a b))) |
(*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (pow.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b)))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 a b))) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a)) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) |
(*.f64 (/.f64 (+.f64 a b) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b)))) (/.f64 (-.f64 b a) (-.f64 a b))) |
(*.f64 (/.f64 (+.f64 a b) (*.f64 (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(*.f64 (/.f64 (+.f64 a b) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (-.f64 b a) (pow.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (-.f64 b a) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b)))) (/.f64 (+.f64 a b) (-.f64 a b))) |
(*.f64 (/.f64 (-.f64 b a) (*.f64 (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(*.f64 (/.f64 (-.f64 b a) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (+.f64 a b) (pow.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (sqrt.f64 (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 (sqrt.f64 (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a))) |
(*.f64 (/.f64 (sqrt.f64 (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 (sqrt.f64 (*.f64 (+.f64 a b) (-.f64 b a))) (pow.f64 (+.f64 a b) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 1 binary64)) (/.f64 (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64)) (-.f64 b a))) |
(*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 1 binary64)) (/.f64 (pow.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) (-.f64 b a))) |
(*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 (pow.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) (pow.f64 (+.f64 a b) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (+.f64 a b) #s(literal 1 binary64)) (/.f64 (-.f64 b a) (-.f64 b a))) |
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(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 3 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))))) |
(/.f64 (neg.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (neg.f64 (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
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(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (sqrt.f64 (*.f64 (+.f64 a b) (-.f64 b a)))) (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1/2 binary64))) |
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 a b)) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1/2 binary64))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64))) (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (/.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1/2 binary64))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))))) |
(/.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1/2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (sqrt.f64 (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 a b) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (-.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 2 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))) (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 3 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1/2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(/.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (/.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1/2 binary64))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (pow.f64 (+.f64 a b) #s(literal -1 binary64))) |
(/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (-.f64 b a) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (sqrt.f64 b)) (sqrt.f64 b) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (-.f64 b a) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(fma.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(fma.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) a) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) a) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) b) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(fma.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(fma.f64 (sqrt.f64 b) (*.f64 (sqrt.f64 b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(-.f64 (/.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) (/.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (pow.f64 (pow.f64 b #s(literal 3/2 binary64)) #s(literal 1/4 binary64)) (pow.f64 (sqrt.f64 b) #s(literal 1/4 binary64))) |
(*.f64 (pow.f64 (pow.f64 b #s(literal 1/4 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 b #s(literal 1/4 binary64)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 b) #s(literal 1/4 binary64)) (pow.f64 (pow.f64 b #s(literal 3/2 binary64)) #s(literal 1/4 binary64))) |
(*.f64 (pow.f64 b #s(literal 1/4 binary64)) (pow.f64 b #s(literal 1/4 binary64))) |
(pow.f64 (pow.f64 b #s(literal 1/4 binary64)) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 b #s(literal 4 binary64)) #s(literal 1/8 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1/4 binary64)) |
(pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) |
(pow.f64 b #s(literal 1/2 binary64)) |
(sqrt.f64 b) |
(fabs.f64 (neg.f64 (sqrt.f64 b))) |
(fabs.f64 (sqrt.f64 b)) |
(exp.f64 (*.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)) #s(literal 1/4 binary64))) |
(exp.f64 (*.f64 (log.f64 (sqrt.f64 b)) #s(literal 1 binary64))) |
(exp.f64 (log.f64 (sqrt.f64 b))) |
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#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))) |
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(*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) |
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(pow.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/8 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/6 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (PI.f64) #s(literal 1/2 binary64)) |
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(fabs.f64 (sqrt.f64 (PI.f64))) |
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 1/4 binary64))) |
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(*.f64 (PI.f64) angle) |
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(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) |
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(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
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(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 angle) (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) (neg.f64 angle)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(*.f64 (neg.f64 (neg.f64 angle)) #s(literal 1/180 binary64)) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 #s(literal 180 binary64) angle)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (*.f64 angle #s(literal -1/180 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (/.f64 (pow.f64 (+.f64 a b) #s(literal -1/2 binary64)) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b)))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1/2 binary64)) (-.f64 a b))) |
(*.f64 (/.f64 (pow.f64 (+.f64 a b) #s(literal -1/2 binary64)) (*.f64 (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1/2 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(*.f64 (/.f64 (pow.f64 (+.f64 a b) #s(literal -1/2 binary64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1/2 binary64)) (-.f64 b a))) |
(*.f64 (/.f64 (pow.f64 (+.f64 a b) #s(literal -1/2 binary64)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1/2 binary64)) (pow.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (pow.f64 (+.f64 a b) #s(literal -1/2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1/2 binary64)) (pow.f64 (+.f64 a b) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (*.f64 (pow.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) #s(literal -1 binary64)) (+.f64 a b))) (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(*.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (+.f64 a b))) |
(*.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (*.f64 (+.f64 a b) (-.f64 a b))) (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (pow.f64 (-.f64 a b) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)) #s(literal -1/2 binary64)) (pow.f64 (-.f64 b a) #s(literal -1/2 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a)) #s(literal -1/2 binary64)) (pow.f64 (+.f64 a b) #s(literal -1/2 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1 binary64)) (pow.f64 (sqrt.f64 (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal -1 binary64)) (pow.f64 (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal -1 binary64)) (pow.f64 (pow.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (+.f64 a b) #s(literal -1/2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/2 binary64))) |
(*.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (pow.f64 (*.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/2 binary64))) |
(*.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1/2 binary64)) (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1/2 binary64))) |
(*.f64 (fma.f64 a a (*.f64 b b)) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) |
(*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) (pow.f64 (+.f64 a b) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1 binary64)) #s(literal 1 binary64)) |
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(pow.f64 (exp.f64 #s(literal -1/2 binary64)) (log.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))) |
(pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (+.f64 a b) (-.f64 b a)))) |
(pow.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 4 binary64)) #s(literal -1/4 binary64)) |
(pow.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1 binary64)) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64)) |
(pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1 binary64)) |
(/.f64 (neg.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64))) (neg.f64 (-.f64 b a))) |
(/.f64 (neg.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (neg.f64 (+.f64 a b))) |
(/.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) |
(/.f64 (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) |
(/.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) |
(/.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) |
(/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (*.f64 (+.f64 a b) (-.f64 b a))))) |
(/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) |
(/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)) |
(/.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) (+.f64 a b)) |
(/.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1 binary64)) #s(literal 1 binary64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (*.f64 (+.f64 a b) (-.f64 b a)))) |
(exp.f64 (neg.f64 (log.f64 (*.f64 (+.f64 a b) (-.f64 b a))))) |
(exp.f64 (fma.f64 (log.f64 (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/2 binary64) (*.f64 (log.f64 (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/2 binary64)))) |
(exp.f64 (fma.f64 (log.f64 (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/2 binary64) (*.f64 (log.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) #s(literal -1/4 binary64)))) |
(exp.f64 (fma.f64 (log.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) #s(literal -1/4 binary64) (*.f64 (log.f64 (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/2 binary64)))) |
(exp.f64 (fma.f64 (log.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) #s(literal -1/4 binary64) (*.f64 (log.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) #s(literal -1/4 binary64)))) |
(exp.f64 (fma.f64 (log.f64 (+.f64 a b)) #s(literal -1 binary64) (*.f64 (log.f64 (-.f64 b a)) #s(literal -1 binary64)))) |
(exp.f64 (fma.f64 (log.f64 (-.f64 b a)) #s(literal -1 binary64) (*.f64 (log.f64 (+.f64 a b)) #s(literal -1 binary64)))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/2 binary64)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) #s(literal -1/4 binary64)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1 binary64))) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 4 binary64))) #s(literal -1/4 binary64))) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1/2 binary64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) #s(literal -1/2 binary64))) |
Compiled 32 347 to 4 020 computations (87.6% saved)
124 alts after pruning (121 fresh and 3 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 934 | 48 | 982 |
| Fresh | 32 | 73 | 105 |
| Picked | 3 | 2 | 5 |
| Done | 0 | 1 | 1 |
| Total | 969 | 124 | 1 093 |
| Status | Accuracy | Program |
|---|---|---|
| 19.8% | (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (fma.f64 (-.f64 b a) b (*.f64 a a))) | |
| 60.4% | (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) | |
| 71.2% | (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) (pow.f64 (+.f64 b a) #s(literal -1 binary64))) | |
| 60.9% | (/.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) | |
| 71.2% | (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64))))) | |
| 69.5% | (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) | |
| ✓ | 72.2% | (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
| 69.9% | (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal 1/90 binary64))))) | |
| 71.6% | (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 72.2% | (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) | |
| 24.1% | (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 61.5% | (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) | |
| 33.5% | (*.f64 (/.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 30.6% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.7% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 62.2% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.1% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.6% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 59.6% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.6% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.7% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 12.6% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (*.f64 (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64)) (+.f64 b a))) (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (fma.f64 b b (*.f64 a (+.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 28.5% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.8% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 15.6% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (pow (pow (* (- b a) (+ b a)) 2) -1/2) (/.f64 #s(literal -1 binary64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 29.5% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 71.7% | (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (+.f64 b a)) | |
| 71.7% | (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 a b)) (-.f64 b a)))) (+.f64 b a)) | |
| 17.7% | (*.f64 (-.f64 (/.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (-.f64 b a)) (/.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) | |
| 71.7% | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) | |
| 71.6% | (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 33.6% | (*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (pow.f64 (-.f64 a b) #s(literal -1 binary64))))) | |
| 19.7% | (*.f64 (+.f64 a b) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)))) | |
| 71.2% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64))))) | |
| 69.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) | |
| ✓ | 72.2% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
| 69.9% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal 1/90 binary64))))) | |
| 70.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))))) | |
| 65.4% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)))) | |
| 67.3% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 47.0% | (*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)))) | |
| 37.1% | (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 67.4% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) | |
| 46.0% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) | |
| 22.8% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (/.f64 (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 3 binary64)) (fma.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64)))) (*.f64 (fma.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64))) (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal 3 binary64)))) (*.f64 (fma.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64))) (fma.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64))))) b))) | |
| 62.4% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(approx (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) (*.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 a b)))) angle)) b))) | |
| 66.9% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(approx (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (-.f64 b a) b))) b))) | |
| 35.1% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(approx (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) (*.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 b)))) b))) | |
| 9.8% | (*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 1 binary64)) (/.f64 (pow.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) | |
| 33.5% | (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) (+.f64 b a)) | |
| 60.9% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) | |
| 60.4% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 71.2% | (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (+.f64 b a)) | |
| 60.9% | (*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) | |
| 60.4% | (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 a b))) (+.f64 b a)) | |
| 57.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 71.3% | (*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))) (-.f64 b a)) (+.f64 b a)) | |
| 69.8% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (-.f64 b a)) (+.f64 b a)) | |
| 71.6% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (-.f64 b a)) (+.f64 b a)) | |
| 70.9% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) (-.f64 b a)) (+.f64 b a)) | |
| 71.2% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 b a)) | |
| 60.1% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) | |
| 72.5% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) (+.f64 b a)) | |
| 69.2% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) (-.f64 b a)) (+.f64 b a)) | |
| 73.0% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (-.f64 b a)) (+.f64 b a)) | |
| 67.1% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) (-.f64 b a)) (+.f64 b a)) | |
| 61.5% | (*.f64 (*.f64 (neg.f64 (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (neg.f64 (-.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) | |
| 34.3% | (*.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a))) #s(literal -1 binary64))) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.6% | (*.f64 (exp.f64 (*.f64 (log.f64 (+.f64 a b)) #s(literal 1 binary64))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) | |
| 38.5% | (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a)) a))) | |
| 15.2% | (*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (pow (* (- b a) (+ b a)) 2) -1/2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.9% | (*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a a)) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.3% | (*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.4% | (*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.3% | (*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 33.2% | (*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 67.5% | (*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) a) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) | |
| 46.5% | (*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) | |
| 68.8% | (*.f64 #s(approx (+ a b) (fma.f64 (/.f64 b a) a a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 39.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 17.8% | #s(approx (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (pow (* (- b a) (+ b a)) 2) -1/2)) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 #s(literal -2 binary64) b) #s(literal 0 binary64)) b)) (*.f64 b b))) | |
| 14.8% | #s(approx (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (pow (* (- b a) (+ b a)) 2) -1/2)) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) | |
| 32.9% | #s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 38.9% | #s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) | |
| 67.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) | |
| 67.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 57.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) | |
| 57.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) | |
| 56.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 34.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) | |
| 55.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 60.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 58.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) b) b (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) | |
| 54.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 58.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 56.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 55.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 54.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 57.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 61.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 #s(literal 2 binary64) b) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))) | |
| 34.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(approx (+ (* -2 (* a a)) (* (* b b) 2)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| 33.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(approx (+ (* -2 (* a a)) (* (* b b) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))))) | |
| 52.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) #s(approx (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2))) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) | |
| 36.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 b b) #s(literal 0 binary64)))) | |
| 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) | |
| 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a))) | |
| 33.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) | |
| 33.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) | |
| 33.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) | |
| 36.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) | |
| 33.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) | |
| 33.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64)))))) | |
| 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) | |
| 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 a angle) (PI.f64))))) | |
| 37.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) | |
| ✓ | 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
Compiled 11 771 to 4 033 computations (65.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 a angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 b b) #s(literal 0 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))))) (*.f64 b b)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(approx (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) (*.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 a b)))) angle)) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(approx (+ (* -2 (* a a)) (* (* b b) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(approx (+ (* -2 (* a a)) (* (* b b) 2)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
(*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 b a) a a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) #s(approx (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2))) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(approx (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) (*.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 b)))) b))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(approx (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (-.f64 b a) b))) b))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)))) |
(/.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a))) (-.f64 b a)) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(/.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle)) |
(*.f64 (+.f64 a b) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (+.f64 b a))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 a b)) (-.f64 b a)))) (+.f64 b a)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(approx (+ (* -2 (* a a)) (* (* b b) 2)) (*.f64 (fma.f64 (/.f64 (/.f64 (*.f64 a a) b) b) #s(literal -2 binary64) #s(literal 2 binary64)) (*.f64 b b)))))) |
(*.f64 (+.f64 a b) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) a) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (neg.f64 (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (neg.f64 (-.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (+.f64 b a)) |
(*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) (pow.f64 (+.f64 b a) #s(literal -1 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(approx (+ (* -2 (* a a)) (* (* b b) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (pow (* (- b a) (+ b a)) 2) -1/2)) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(approx (+ (* -2 (* a a)) (* (* b b) 2)) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (*.f64 a (/.f64 a b)) #s(literal 2 binary64)) (*.f64 b b)))))) |
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) #s(approx (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 a a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (fma.f64 (/.f64 (neg.f64 a) b) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
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(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) (-.f64 b a)) (+.f64 b a)) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (exp.f64 (+.f64 (log.f64 (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (log.f64 (-.f64 b a)) #s(literal -1 binary64)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64))) (/.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (fma.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a))) |
#s(approx (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (pow (* (- b a) (+ b a)) 2) -1/2)) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 #s(literal -2 binary64) b) #s(literal 0 binary64)) b)) (*.f64 b b))) |
(*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal 1/90 binary64))))) |
(*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a))) #s(literal -1 binary64))) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 1 binary64)) (/.f64 (pow.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (*.f64 (pow.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) #s(literal -1 binary64)) (+.f64 b a))) (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (fma.f64 b b (*.f64 a (+.f64 b a)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 b #s(literal 12 binary64)) (pow.f64 a #s(literal 12 binary64))) (*.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 12 binary64)) (pow.f64 a #s(literal 12 binary64))) (pow.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (+.f64 (-.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64))) (pow.f64 b #s(literal 4 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (/.f64 (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 3 binary64)) (fma.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64)))) (*.f64 (fma.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64))) (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal 3 binary64)))) (*.f64 (fma.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64))) (fma.f64 (*.f64 (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) #s(literal 2 binary64))))) b))) |
| Outputs |
|---|
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal 1/90 binary64))))) |
10 calls:
| 146.0ms | a |
| 139.0ms | angle |
| 122.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 108.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 103.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 75.0% | 2 | a |
| 73.0% | 1 | b |
| 73.0% | 1 | angle |
| 73.0% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 73.0% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 73.0% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 73.0% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 73.0% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 73.0% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 73.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 a angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 b b) #s(literal 0 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))))) (*.f64 b b)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(approx (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) (*.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 a b)))) angle)) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(approx (+ (* -2 (* a a)) (* (* b b) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(approx (+ (* -2 (* a a)) (* (* b b) 2)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
(*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 b a) a a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) #s(approx (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2))) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(approx (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) (*.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 b)))) b))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(approx (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (-.f64 b a) b))) b))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)))) |
(/.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a))) (-.f64 b a)) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(/.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle)) |
(*.f64 (+.f64 a b) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (+.f64 b a))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 a b)) (-.f64 b a)))) (+.f64 b a)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(approx (+ (* -2 (* a a)) (* (* b b) 2)) (*.f64 (fma.f64 (/.f64 (/.f64 (*.f64 a a) b) b) #s(literal -2 binary64) #s(literal 2 binary64)) (*.f64 b b)))))) |
(*.f64 (+.f64 a b) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) a) (fma.f64 (/.f64 a b) b b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (neg.f64 (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (neg.f64 (-.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (+.f64 b a)) |
(*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (+.f64 b a) #s(literal -1 binary64))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) (pow.f64 (+.f64 b a) #s(literal -1 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(approx (+ (* -2 (* a a)) (* (* b b) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (pow (* (- b a) (+ b a)) 2) -1/2)) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a a)) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (pow (* (- b a) (+ b a)) 2) -1/2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (+.f64 b a)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 #s(approx (sin (* (* (PI) 1/180) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) b) b (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b))) b))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 #s(literal 2 binary64) b) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (pow (* (- b a) (+ a b)) -1) (/.f64 #s(literal 1 binary64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (pow (pow (* (- b a) (+ b a)) 2) -1/2) (/.f64 #s(literal -1 binary64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (+.f64 b a) (pow.f64 (-.f64 a b) #s(literal -1 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (pow.f64 (-.f64 a b) #s(literal -1 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(approx (+ (* -2 (* a a)) (* (* b b) 2)) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (*.f64 a (/.f64 a b)) #s(literal 2 binary64)) (*.f64 b b)))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 a b))) (+.f64 b a)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) #s(approx (* (sin (* (* (PI) 1/180) angle)) (+ (* -2 (* a a)) (* (* b b) 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 a a) b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (fma.f64 (/.f64 (neg.f64 a) b) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(*.f64 (exp.f64 (*.f64 (log.f64 (+.f64 a b)) #s(literal 1 binary64))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (pow.f64 b #s(literal 3/2 binary64)) (sqrt.f64 b) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) (+.f64 b a)) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (-.f64 (/.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (-.f64 b a)) (/.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (exp.f64 (+.f64 (log.f64 (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (log.f64 (-.f64 b a)) #s(literal -1 binary64)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64))) (/.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 2 binary64)) #s(literal -1/2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (fma.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a))) |
#s(approx (* (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (pow (* (- b a) (+ b a)) 2) -1/2)) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 #s(literal -2 binary64) b) #s(literal 0 binary64)) b)) (*.f64 b b))) |
(*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (-.f64 b a)) (+.f64 b a)) |
2 calls:
| 113.0ms | a |
| 74.0ms | (pow.f64 a #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 73.0% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 73.0% | 1 | a |
Compiled 4 to 8 computations (-100% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 a angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 b b) #s(literal 0 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))))) (*.f64 b b)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(approx (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) (*.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 a b)))) angle)) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(approx (+ (* -2 (* a a)) (* (* b b) 2)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(approx (+ (* -2 (* a a)) (* (* b b) 2)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
(*.f64 #s(approx (/ (* (sin (* (* 1/180 angle) (PI))) 2) (pow (* (- b a) (+ a b)) -1)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
| Outputs |
|---|
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
10 calls:
| 21.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 17.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 17.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 16.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 15.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 71.7% | 1 | angle |
| 71.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 71.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 71.7% | 1 | b |
| 71.7% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 71.7% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 71.7% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 71.7% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 71.7% | 1 | a |
| 71.7% | 1 | (pow.f64 a #s(literal 2 binary64)) |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 a angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 b b) #s(literal 0 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))))) (*.f64 b b)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(approx (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) (*.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 a b)))) angle)) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
10 calls:
| 15.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 13.0ms | angle |
| 13.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 13.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 13.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 71.7% | 1 | angle |
| 71.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 71.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 73.3% | 2 | a |
| 71.7% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 71.7% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 71.7% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 71.7% | 1 | b |
| 71.7% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 71.7% | 1 | (pow.f64 b #s(literal 2 binary64)) |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 a angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 b b) #s(literal 0 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))))) (*.f64 b b)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(approx (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) (*.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 a b)))) angle)) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
| Outputs |
|---|
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 b a)) |
10 calls:
| 15.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 15.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 15.0ms | b |
| 14.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 13.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 71.2% | 1 | angle |
| 71.2% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 71.2% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 71.2% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 71.2% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 71.2% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 71.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 71.2% | 1 | b |
| 71.2% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 71.2% | 1 | a |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 a angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 b b) #s(literal 0 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))))) (*.f64 b b)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(approx (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) (*.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 a b)))) angle)) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
10 calls:
| 13.0ms | angle |
| 13.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 12.0ms | a |
| 12.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 11.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 69.2% | 2 | angle |
| 69.6% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 69.2% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 69.2% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 69.6% | 2 | a |
| 69.8% | 2 | b |
| 67.4% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 70.1% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 70.1% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 69.8% | 2 | (pow.f64 b #s(literal 2 binary64)) |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 a angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 b b) #s(literal 0 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))))) (*.f64 b b)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(approx (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) (*.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 a b)))) angle)) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
6 calls:
| 15.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 15.0ms | b |
| 12.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 11.0ms | a |
| 10.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 69.6% | 2 | a |
| 69.6% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 67.4% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 67.4% | 1 | b |
| 70.6% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 70.6% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
Compiled 24 to 31 computations (-29.2% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 a angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 b b) #s(literal 0 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))))) (*.f64 b b)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 #s(approx (- (sin (* (* (PI) angle) 1/90)) (* (sin (* (* (PI) angle) 1/90)) (/ a b))) (*.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 a b)))) angle)) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ (* (sqrt b) (sqrt b)) a) (* (- b a) (sin (* (* angle (* (sqrt (PI)) (sqrt (PI)))) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
8 calls:
| 21.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 19.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 13.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 11.0ms | a |
| 11.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.4% | 1 | b |
| 67.4% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 67.4% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 67.4% | 1 | angle |
| 67.4% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 67.4% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 67.4% | 1 | a |
| 67.4% | 1 | (pow.f64 a #s(literal 2 binary64)) |
Compiled 30 to 41 computations (-36.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 a angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 b b) #s(literal 0 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
10 calls:
| 9.0ms | a |
| 7.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 7.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 7.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 6.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.3% | 1 | angle |
| 67.3% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 67.3% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 67.3% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 67.3% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 67.3% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 67.3% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 67.3% | 1 | a |
| 67.3% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 67.3% | 1 | b |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 a angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 b b) #s(literal 0 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
10 calls:
| 26.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 18.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 6.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 6.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 6.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 57.2% | 1 | angle |
| 60.3% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 61.3% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 61.3% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 61.9% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 57.2% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 57.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 61.9% | 2 | a |
| 59.9% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 59.9% | 2 | b |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 a angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 b b) #s(literal 0 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 b b) #s(literal 0 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a))) |
4 calls:
| 7.0ms | a |
| 5.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 4.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 4.0ms | (pow.f64 a #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 62.2% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 62.2% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 54.0% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 54.0% | 2 | a |
Compiled 20 to 23 computations (-15% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 a angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a))) |
2 calls:
| 5.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 4.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 62.1% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 62.1% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
Compiled 16 to 15 computations (6.3% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 a angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
2 calls:
| 4.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 4.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 62.1% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 62.1% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
Compiled 16 to 15 computations (6.3% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 a angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
10 calls:
| 4.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 3.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 3.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 3.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 3.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 37.1% | 1 | a |
| 37.1% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 37.1% | 1 | angle |
| 37.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 37.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 37.1% | 1 | b |
| 37.1% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 37.1% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 37.1% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 37.1% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
Compiled 56 to 62 computations (-10.7% saved)
Total -2.9b remaining (-7.1%)
Threshold costs -2.9b (-7.1%)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 a angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
10 calls:
| 3.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 2.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 2.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 37.1% | 1 | b |
| 37.1% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 37.1% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 37.1% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 37.1% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 37.1% | 1 | a |
| 37.1% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 37.1% | 1 | angle |
| 37.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 37.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 56 to 62 computations (-10.7% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 15.0ms | 8.735495684707638e+268 | 5.84339025787501e+269 |
| 11.0ms | 96× | 0 | valid |
Compiled 254 to 210 computations (17.3% saved)
ival-mult: 2.0ms (23.3% of total)ival-sinu: 2.0ms (23.3% of total)ival-cosu: 2.0ms (23.3% of total)ival-pow2: 2.0ms (23.3% of total)ival-sub: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 23.0ms | 1.418059333560192e+179 | 1.1546581749160141e+182 |
| 18.0ms | 128× | 0 | valid |
Compiled 330 to 282 computations (14.5% saved)
ival-mult: 5.0ms (35.3% of total)ival-sinu: 3.0ms (21.2% of total)ival-cosu: 2.0ms (14.1% of total)ival-pow2: 2.0ms (14.1% of total)ival-sub: 1.0ms (7.1% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 5.360331562024e-311 | 7.531449103614533e-305 |
Compiled 26 to 19 computations (26.9% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.1855293188833019e-300 | 6.238882296775287e-278 |
Compiled 26 to 19 computations (26.9% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 25.0ms | 4.862096426530415e+155 | 8.741138357435242e+156 |
| 20.0ms | 112× | 0 | valid |
Compiled 614 to 424 computations (30.9% saved)
ival-sinu: 3.0ms (30.6% of total)ival-mult: 2.0ms (20.4% of total)ival-cosu: 2.0ms (20.4% of total)ival-pow2: 2.0ms (20.4% of total)ival-sub: 1.0ms (10.2% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | +inf | NaN |
| 0.0ms | -6.238882296775287e-278 | -7.073122367010787e-303 |
Compiled 26 to 19 computations (26.9% saved)
| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | +inf | NaN |
| 0.0ms | -6.238882296775287e-278 | -7.073122367010787e-303 |
Compiled 26 to 19 computations (26.9% saved)
| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | +inf | NaN |
| 0.0ms | -6.238882296775287e-278 | -7.073122367010787e-303 |
Compiled 26 to 19 computations (26.9% saved)
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 141 | 958 |
| 1 | 202 | 958 |
| 2 | 208 | 958 |
| 3 | 211 | 958 |
| 4 | 212 | 958 |
| 1× | saturated |
| Inputs |
|---|
(if (<=.f64 a #s(literal 219999999999999986824850064785659938961845396426262571505851542161485064548366700681057383614567646790940044825954323911920447048421163987978440588837225366600660308320516720704992821355866954248021623821040894204805670573988000023363270851252474563021314536996899651584 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (-.f64 b a)) (+.f64 b a)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal 1/90 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(if (<=.f64 a #s(literal 1520000000000000050912891755133094403724571174283034244039991303852078947037729602585024921997431987588425753670472205270566673000854732322530406534846520295661672715601309530587136 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 b a)) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 20240225330731/202402253307310618352495346718917307049556649764142118356901358027430339567995346891960383701437124495187077864316811911389808737385793476867013399940738509921517424276566361364466907742093216341239767678472745068562007483424692698618103355649159556340810056512358769552333414615230502532186327508646006263307707741093494784 binary64)) (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))) |
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 6032057205060441/3016028602530220424421062271578867838525126125874252890898307532480811172246863646685486789069132871854112712507200418582406770249989531589552959798883475511096677545853948017425342019529539590198394174553047792145043723038206885734470238620775335376572758801465612196212014773714996912064944617579072807182486470656 binary64)) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(if (<=.f64 a #s(literal 499999999999999991679590111595860857280186137508735268183503807230234208750506277265738938472969370875618694172181552533767253674082286866732755185163042816 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64))))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -7983361238138879/159667224762777584932509817042947085285396100834836603320203779394976951349517125262796637239410856087147395747535399619517795039071487492859133743862786513625600453836086854121403017715549038974612268539563513919466464836409669631111108421475843532600569672550060483331388679618427520794230784 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 b b) #s(literal 0 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a))))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -7983361238138879/159667224762777584932509817042947085285396100834836603320203779394976951349517125262796637239410856087147395747535399619517795039071487492859133743862786513625600453836086854121403017715549038974612268539563513919466464836409669631111108421475843532600569672550060483331388679618427520794230784 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a))))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -7983361238138879/159667224762777584932509817042947085285396100834836603320203779394976951349517125262796637239410856087147395747535399619517795039071487492859133743862786513625600453836086854121403017715549038974612268539563513919466464836409669631111108421475843532600569672550060483331388679618427520794230784 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
| Outputs |
|---|
(if (<=.f64 a #s(literal 219999999999999986824850064785659938961845396426262571505851542161485064548366700681057383614567646790940044825954323911920447048421163987978440588837225366600660308320516720704992821355866954248021623821040894204805670573988000023363270851252474563021314536996899651584 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (-.f64 b a)) (+.f64 b a)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal 1/90 binary64)))))) |
(if (<=.f64 a #s(literal 219999999999999986824850064785659938961845396426262571505851542161485064548366700681057383614567646790940044825954323911920447048421163987978440588837225366600660308320516720704992821355866954248021623821040894204805670573988000023363270851252474563021314536996899651584 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) angle))) (-.f64 b a)) (+.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)) (-.f64 b a)) |
(if (<=.f64 a #s(literal 1520000000000000050912891755133094403724571174283034244039991303852078947037729602585024921997431987588425753670472205270566673000854732322530406534846520295661672715601309530587136 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))) |
(if (<=.f64 a #s(literal 1520000000000000050912891755133094403724571174283034244039991303852078947037729602585024921997431987588425753670472205270566673000854732322530406534846520295661672715601309530587136 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 b a)) (*.f64 #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))) (+.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 b a)) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 20240225330731/202402253307310618352495346718917307049556649764142118356901358027430339567995346891960383701437124495187077864316811911389808737385793476867013399940738509921517424276566361364466907742093216341239767678472745068562007483424692698618103355649159556340810056512358769552333414615230502532186327508646006263307707741093494784 binary64)) (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 20240225330731/202402253307310618352495346718917307049556649764142118356901358027430339567995346891960383701437124495187077864316811911389808737385793476867013399940738509921517424276566361364466907742093216341239767678472745068562007483424692698618103355649159556340810056512358769552333414615230502532186327508646006263307707741093494784 binary64)) (*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 b a)) (*.f64 #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)) (+.f64 b a))) |
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 6032057205060441/3016028602530220424421062271578867838525126125874252890898307532480811172246863646685486789069132871854112712507200418582406770249989531589552959798883475511096677545853948017425342019529539590198394174553047792145043723038206885734470238620775335376572758801465612196212014773714996912064944617579072807182486470656 binary64)) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))) |
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 6032057205060441/3016028602530220424421062271578867838525126125874252890898307532480811172246863646685486789069132871854112712507200418582406770249989531589552959798883475511096677545853948017425342019529539590198394174553047792145043723038206885734470238620775335376572758801465612196212014773714996912064944617579072807182486470656 binary64)) (*.f64 #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)) (+.f64 b a)) (*.f64 #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))) (+.f64 b a))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))) (+.f64 b a)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a))) |
(if (<=.f64 a #s(literal 499999999999999991679590111595860857280186137508735268183503807230234208750506277265738938472969370875618694172181552533767253674082286866732755185163042816 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64))))) |
(if (<=.f64 a #s(literal 499999999999999991679590111595860857280186137508735268183503807230234208750506277265738938472969370875618694172181552533767253674082286866732755185163042816 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a))))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -7983361238138879/159667224762777584932509817042947085285396100834836603320203779394976951349517125262796637239410856087147395747535399619517795039071487492859133743862786513625600453836086854121403017715549038974612268539563513919466464836409669631111108421475843532600569672550060483331388679618427520794230784 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 b b) #s(literal 0 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a))))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -7983361238138879/159667224762777584932509817042947085285396100834836603320203779394976951349517125262796637239410856087147395747535399619517795039071487492859133743862786513625600453836086854121403017715549038974612268539563513919466464836409669631111108421475843532600569672550060483331388679618427520794230784 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) angle) (*.f64 (PI.f64) a)))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 b b) #s(literal 0 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) a)) a))))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -7983361238138879/159667224762777584932509817042947085285396100834836603320203779394976951349517125262796637239410856087147395747535399619517795039071487492859133743862786513625600453836086854121403017715549038974612268539563513919466464836409669631111108421475843532600569672550060483331388679618427520794230784 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a))))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -7983361238138879/159667224762777584932509817042947085285396100834836603320203779394976951349517125262796637239410856087147395747535399619517795039071487492859133743862786513625600453836086854121403017715549038974612268539563513919466464836409669631111108421475843532600569672550060483331388679618427520794230784 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) angle) (*.f64 (PI.f64) a)))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) a)) a))))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -7983361238138879/159667224762777584932509817042947085285396100834836603320203779394976951349517125262796637239410856087147395747535399619517795039071487492859133743862786513625600453836086854121403017715549038974612268539563513919466464836409669631111108421475843532600569672550060483331388679618427520794230784 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -7983361238138879/159667224762777584932509817042947085285396100834836603320203779394976951349517125262796637239410856087147395747535399619517795039071487492859133743862786513625600453836086854121403017715549038974612268539563513919466464836409669631111108421475843532600569672550060483331388679618427520794230784 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) angle) (*.f64 (PI.f64) a)))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a (PI.f64)) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) angle) (*.f64 (PI.f64) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a)))) |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 188 | 887 |
| 1 | 605 | 819 |
| 2 | 2538 | 771 |
| 0 | 8129 | 740 |
| 0 | 814 | 4564 |
| 1 | 2842 | 3990 |
| 0 | 8258 | 3821 |
| 0 | 92 | 552 |
| 0 | 140 | 504 |
| 1 | 440 | 492 |
| 2 | 2627 | 478 |
| 0 | 8203 | 478 |
| 0 | 77 | 366 |
| 0 | 117 | 321 |
| 1 | 345 | 304 |
| 2 | 1808 | 304 |
| 0 | 8414 | 304 |
| 0 | 770 | 3979 |
| 1 | 2637 | 3534 |
| 2 | 7118 | 3142 |
| 0 | 8655 | 3018 |
| 0 | 65 | 349 |
| 0 | 109 | 345 |
| 1 | 308 | 337 |
| 2 | 1681 | 309 |
| 0 | 8237 | 309 |
| 0 | 16 | 64 |
| 0 | 27 | 64 |
| 1 | 89 | 64 |
| 2 | 456 | 55 |
| 3 | 4100 | 55 |
| 0 | 8353 | 55 |
| 1× | fuel |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
Compiled 2 492 to 1 235 computations (50.4% saved)
(negabs angle)
Compiled 4 902 to 2 198 computations (55.2% saved)
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