
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a}
\end{array}
(FPCore (x y z t a) :precision binary64 (fma (/ y a) (- z t) x))
double code(double x, double y, double z, double t, double a) {
return fma((y / a), (z - t), x);
}
function code(x, y, z, t, a) return fma(Float64(y / a), Float64(z - t), x) end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * N[(z - t), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{a}, z - t, x\right)
\end{array}
Initial program 92.5%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6497.9
Applied rewrites97.9%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* (- z t) y) a)) (t_2 (* (- z t) (/ y a)))) (if (<= t_1 -2e+50) t_2 (if (<= t_1 1e+104) (+ (/ (* z y) a) x) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double t_2 = (z - t) * (y / a);
double tmp;
if (t_1 <= -2e+50) {
tmp = t_2;
} else if (t_1 <= 1e+104) {
tmp = ((z * y) / a) + x;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((z - t) * y) / a
t_2 = (z - t) * (y / a)
if (t_1 <= (-2d+50)) then
tmp = t_2
else if (t_1 <= 1d+104) then
tmp = ((z * y) / a) + x
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double t_2 = (z - t) * (y / a);
double tmp;
if (t_1 <= -2e+50) {
tmp = t_2;
} else if (t_1 <= 1e+104) {
tmp = ((z * y) / a) + x;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((z - t) * y) / a t_2 = (z - t) * (y / a) tmp = 0 if t_1 <= -2e+50: tmp = t_2 elif t_1 <= 1e+104: tmp = ((z * y) / a) + x else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(z - t) * y) / a) t_2 = Float64(Float64(z - t) * Float64(y / a)) tmp = 0.0 if (t_1 <= -2e+50) tmp = t_2; elseif (t_1 <= 1e+104) tmp = Float64(Float64(Float64(z * y) / a) + x); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((z - t) * y) / a; t_2 = (z - t) * (y / a); tmp = 0.0; if (t_1 <= -2e+50) tmp = t_2; elseif (t_1 <= 1e+104) tmp = ((z * y) / a) + x; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / a), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z - t), $MachinePrecision] * N[(y / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+50], t$95$2, If[LessEqual[t$95$1, 1e+104], N[(N[(N[(z * y), $MachinePrecision] / a), $MachinePrecision] + x), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot y}{a}\\
t_2 := \left(z - t\right) \cdot \frac{y}{a}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+50}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{+104}:\\
\;\;\;\;\frac{z \cdot y}{a} + x\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -2.0000000000000002e50 or 1e104 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 87.0%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6497.3
Applied rewrites97.3%
Taylor expanded in x around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6480.2
Applied rewrites80.2%
Applied rewrites84.5%
Applied rewrites87.8%
if -2.0000000000000002e50 < (/.f64 (*.f64 y (-.f64 z t)) a) < 1e104Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6491.3
Applied rewrites91.3%
Final simplification89.3%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* (- z t) y) a)) (t_2 (* (- z t) (/ y a)))) (if (<= t_1 -2e+50) t_2 (if (<= t_1 1e+104) (fma (/ y a) z x) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double t_2 = (z - t) * (y / a);
double tmp;
if (t_1 <= -2e+50) {
tmp = t_2;
} else if (t_1 <= 1e+104) {
tmp = fma((y / a), z, x);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(z - t) * y) / a) t_2 = Float64(Float64(z - t) * Float64(y / a)) tmp = 0.0 if (t_1 <= -2e+50) tmp = t_2; elseif (t_1 <= 1e+104) tmp = fma(Float64(y / a), z, x); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / a), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z - t), $MachinePrecision] * N[(y / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+50], t$95$2, If[LessEqual[t$95$1, 1e+104], N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot y}{a}\\
t_2 := \left(z - t\right) \cdot \frac{y}{a}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+50}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{+104}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -2.0000000000000002e50 or 1e104 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 87.0%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6497.3
Applied rewrites97.3%
Taylor expanded in x around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6480.2
Applied rewrites80.2%
Applied rewrites84.5%
Applied rewrites87.8%
if -2.0000000000000002e50 < (/.f64 (*.f64 y (-.f64 z t)) a) < 1e104Initial program 99.9%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6490.1
Applied rewrites90.1%
Final simplification88.7%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma (/ y a) (- t) x))) (if (<= t -3e+89) t_1 (if (<= t 3.5e+72) (fma (/ y a) z x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((y / a), -t, x);
double tmp;
if (t <= -3e+89) {
tmp = t_1;
} else if (t <= 3.5e+72) {
tmp = fma((y / a), z, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(y / a), Float64(-t), x) tmp = 0.0 if (t <= -3e+89) tmp = t_1; elseif (t <= 3.5e+72) tmp = fma(Float64(y / a), z, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y / a), $MachinePrecision] * (-t) + x), $MachinePrecision]}, If[LessEqual[t, -3e+89], t$95$1, If[LessEqual[t, 3.5e+72], N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y}{a}, -t, x\right)\\
\mathbf{if}\;t \leq -3 \cdot 10^{+89}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 3.5 \cdot 10^{+72}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -3.00000000000000013e89 or 3.5000000000000001e72 < t Initial program 91.6%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
Taylor expanded in z around 0
mul-1-negN/A
lower-neg.f6492.1
Applied rewrites92.1%
if -3.00000000000000013e89 < t < 3.5000000000000001e72Initial program 93.1%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6489.9
Applied rewrites89.9%
(FPCore (x y z t a) :precision binary64 (if (<= t -6.2e+235) (* (/ (- t) a) y) (if (<= t 2.9e+122) (fma (/ y a) z x) (* (- t) (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -6.2e+235) {
tmp = (-t / a) * y;
} else if (t <= 2.9e+122) {
tmp = fma((y / a), z, x);
} else {
tmp = -t * (y / a);
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (t <= -6.2e+235) tmp = Float64(Float64(Float64(-t) / a) * y); elseif (t <= 2.9e+122) tmp = fma(Float64(y / a), z, x); else tmp = Float64(Float64(-t) * Float64(y / a)); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[t, -6.2e+235], N[(N[((-t) / a), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[t, 2.9e+122], N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision], N[((-t) * N[(y / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -6.2 \cdot 10^{+235}:\\
\;\;\;\;\frac{-t}{a} \cdot y\\
\mathbf{elif}\;t \leq 2.9 \cdot 10^{+122}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(-t\right) \cdot \frac{y}{a}\\
\end{array}
\end{array}
if t < -6.20000000000000022e235Initial program 94.3%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6493.9
Applied rewrites93.9%
Taylor expanded in x around 0
Applied rewrites88.4%
if -6.20000000000000022e235 < t < 2.9000000000000001e122Initial program 93.5%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6484.7
Applied rewrites84.7%
if 2.9000000000000001e122 < t Initial program 87.2%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6480.7
Applied rewrites80.7%
Taylor expanded in x around 0
Applied rewrites69.7%
Applied rewrites75.3%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (- t) (/ y a)))) (if (<= t -1.55e+235) t_1 (if (<= t 2.9e+122) (fma (/ y a) z x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = -t * (y / a);
double tmp;
if (t <= -1.55e+235) {
tmp = t_1;
} else if (t <= 2.9e+122) {
tmp = fma((y / a), z, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(-t) * Float64(y / a)) tmp = 0.0 if (t <= -1.55e+235) tmp = t_1; elseif (t <= 2.9e+122) tmp = fma(Float64(y / a), z, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[((-t) * N[(y / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -1.55e+235], t$95$1, If[LessEqual[t, 2.9e+122], N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(-t\right) \cdot \frac{y}{a}\\
\mathbf{if}\;t \leq -1.55 \cdot 10^{+235}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 2.9 \cdot 10^{+122}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -1.55000000000000005e235 or 2.9000000000000001e122 < t Initial program 89.2%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6484.3
Applied rewrites84.3%
Taylor expanded in x around 0
Applied rewrites74.8%
Applied rewrites78.9%
if -1.55000000000000005e235 < t < 2.9000000000000001e122Initial program 93.5%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6484.7
Applied rewrites84.7%
(FPCore (x y z t a) :precision binary64 (fma (/ y a) z x))
double code(double x, double y, double z, double t, double a) {
return fma((y / a), z, x);
}
function code(x, y, z, t, a) return fma(Float64(y / a), z, x) end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{a}, z, x\right)
\end{array}
Initial program 92.5%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6473.0
Applied rewrites73.0%
(FPCore (x y z t a) :precision binary64 (* z (/ y a)))
double code(double x, double y, double z, double t, double a) {
return z * (y / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = z * (y / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return z * (y / a);
}
def code(x, y, z, t, a): return z * (y / a)
function code(x, y, z, t, a) return Float64(z * Float64(y / a)) end
function tmp = code(x, y, z, t, a) tmp = z * (y / a); end
code[x_, y_, z_, t_, a_] := N[(z * N[(y / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \frac{y}{a}
\end{array}
Initial program 92.5%
Taylor expanded in z around inf
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6434.5
Applied rewrites34.5%
Applied rewrites37.0%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ a (- z t))))
(if (< y -1.0761266216389975e-10)
(+ x (/ 1.0 (/ t_1 y)))
(if (< y 2.894426862792089e-49)
(+ x (/ (* y (- z t)) a))
(+ x (/ y t_1))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x + (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / t_1);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = a / (z - t)
if (y < (-1.0761266216389975d-10)) then
tmp = x + (1.0d0 / (t_1 / y))
else if (y < 2.894426862792089d-49) then
tmp = x + ((y * (z - t)) / a)
else
tmp = x + (y / t_1)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x + (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / t_1);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = a / (z - t) tmp = 0 if y < -1.0761266216389975e-10: tmp = x + (1.0 / (t_1 / y)) elif y < 2.894426862792089e-49: tmp = x + ((y * (z - t)) / a) else: tmp = x + (y / t_1) return tmp
function code(x, y, z, t, a) t_1 = Float64(a / Float64(z - t)) tmp = 0.0 if (y < -1.0761266216389975e-10) tmp = Float64(x + Float64(1.0 / Float64(t_1 / y))); elseif (y < 2.894426862792089e-49) tmp = Float64(x + Float64(Float64(y * Float64(z - t)) / a)); else tmp = Float64(x + Float64(y / t_1)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = a / (z - t); tmp = 0.0; if (y < -1.0761266216389975e-10) tmp = x + (1.0 / (t_1 / y)); elseif (y < 2.894426862792089e-49) tmp = x + ((y * (z - t)) / a); else tmp = x + (y / t_1); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -1.0761266216389975e-10], N[(x + N[(1.0 / N[(t$95$1 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[y, 2.894426862792089e-49], N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(x + N[(y / t$95$1), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{z - t}\\
\mathbf{if}\;y < -1.0761266216389975 \cdot 10^{-10}:\\
\;\;\;\;x + \frac{1}{\frac{t\_1}{y}}\\
\mathbf{elif}\;y < 2.894426862792089 \cdot 10^{-49}:\\
\;\;\;\;x + \frac{y \cdot \left(z - t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{y}{t\_1}\\
\end{array}
\end{array}
herbie shell --seed 2024331
(FPCore (x y z t a)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, E"
:precision binary64
:alt
(! :herbie-platform default (if (< y -430450648655599/4000000000000000000000000) (+ x (/ 1 (/ (/ a (- z t)) y))) (if (< y 2894426862792089/10000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (* y (- z t)) a)) (+ x (/ y (/ a (- z t)))))))
(+ x (/ (* y (- z t)) a)))