
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (+ (/ (* (- (+ (* 0.75 y) x) z) 4.0) y) 1.0))
double code(double x, double y, double z) {
return (((((0.75 * y) + x) - z) * 4.0) / y) + 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((((0.75d0 * y) + x) - z) * 4.0d0) / y) + 1.0d0
end function
public static double code(double x, double y, double z) {
return (((((0.75 * y) + x) - z) * 4.0) / y) + 1.0;
}
def code(x, y, z): return (((((0.75 * y) + x) - z) * 4.0) / y) + 1.0
function code(x, y, z) return Float64(Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) + 1.0) end
function tmp = code(x, y, z) tmp = (((((0.75 * y) + x) - z) * 4.0) / y) + 1.0; end
code[x_, y_, z_] := N[(N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y} + 1
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ x y) 4.0))
(t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y))
(t_2 (/ (* -4.0 z) y)))
(if (<= t_1 -2e+139)
t_0
(if (<= t_1 -10.0)
t_2
(if (<= t_1 2e+23)
4.0
(if (<= t_1 1e+77) t_0 (if (<= t_1 1e+233) t_2 t_0)))))))
double code(double x, double y, double z) {
double t_0 = (x / y) * 4.0;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double t_2 = (-4.0 * z) / y;
double tmp;
if (t_1 <= -2e+139) {
tmp = t_0;
} else if (t_1 <= -10.0) {
tmp = t_2;
} else if (t_1 <= 2e+23) {
tmp = 4.0;
} else if (t_1 <= 1e+77) {
tmp = t_0;
} else if (t_1 <= 1e+233) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = (x / y) * 4.0d0
t_1 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
t_2 = ((-4.0d0) * z) / y
if (t_1 <= (-2d+139)) then
tmp = t_0
else if (t_1 <= (-10.0d0)) then
tmp = t_2
else if (t_1 <= 2d+23) then
tmp = 4.0d0
else if (t_1 <= 1d+77) then
tmp = t_0
else if (t_1 <= 1d+233) then
tmp = t_2
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x / y) * 4.0;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double t_2 = (-4.0 * z) / y;
double tmp;
if (t_1 <= -2e+139) {
tmp = t_0;
} else if (t_1 <= -10.0) {
tmp = t_2;
} else if (t_1 <= 2e+23) {
tmp = 4.0;
} else if (t_1 <= 1e+77) {
tmp = t_0;
} else if (t_1 <= 1e+233) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (x / y) * 4.0 t_1 = ((((0.75 * y) + x) - z) * 4.0) / y t_2 = (-4.0 * z) / y tmp = 0 if t_1 <= -2e+139: tmp = t_0 elif t_1 <= -10.0: tmp = t_2 elif t_1 <= 2e+23: tmp = 4.0 elif t_1 <= 1e+77: tmp = t_0 elif t_1 <= 1e+233: tmp = t_2 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x / y) * 4.0) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) t_2 = Float64(Float64(-4.0 * z) / y) tmp = 0.0 if (t_1 <= -2e+139) tmp = t_0; elseif (t_1 <= -10.0) tmp = t_2; elseif (t_1 <= 2e+23) tmp = 4.0; elseif (t_1 <= 1e+77) tmp = t_0; elseif (t_1 <= 1e+233) tmp = t_2; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x / y) * 4.0; t_1 = ((((0.75 * y) + x) - z) * 4.0) / y; t_2 = (-4.0 * z) / y; tmp = 0.0; if (t_1 <= -2e+139) tmp = t_0; elseif (t_1 <= -10.0) tmp = t_2; elseif (t_1 <= 2e+23) tmp = 4.0; elseif (t_1 <= 1e+77) tmp = t_0; elseif (t_1 <= 1e+233) tmp = t_2; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+139], t$95$0, If[LessEqual[t$95$1, -10.0], t$95$2, If[LessEqual[t$95$1, 2e+23], 4.0, If[LessEqual[t$95$1, 1e+77], t$95$0, If[LessEqual[t$95$1, 1e+233], t$95$2, t$95$0]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y} \cdot 4\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
t_2 := \frac{-4 \cdot z}{y}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+139}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -10:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+23}:\\
\;\;\;\;4\\
\mathbf{elif}\;t\_1 \leq 10^{+77}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10^{+233}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -2.00000000000000007e139 or 1.9999999999999998e23 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 9.99999999999999983e76 or 9.99999999999999974e232 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6464.8
Applied rewrites64.8%
if -2.00000000000000007e139 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -10 or 9.99999999999999983e76 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 9.99999999999999974e232Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
*-commutativeN/A
metadata-evalN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites64.8%
Taylor expanded in y around 0
Applied rewrites62.5%
Applied rewrites62.8%
if -10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 1.9999999999999998e23Initial program 99.8%
Taylor expanded in y around inf
Applied rewrites97.0%
Final simplification75.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (/ (- x z) y) 4.0)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y))) (if (<= t_1 -1e+26) t_0 (if (<= t_1 5.0) (fma -4.0 (/ z y) 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = ((x - z) / y) * 4.0;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -1e+26) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = fma(-4.0, (z / y), 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(Float64(x - z) / y) * 4.0) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -1e+26) tmp = t_0; elseif (t_1 <= 5.0) tmp = fma(-4.0, Float64(z / y), 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+26], t$95$0, If[LessEqual[t$95$1, 5.0], N[(-4.0 * N[(z / y), $MachinePrecision] + 4.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - z}{y} \cdot 4\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+26}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1.00000000000000005e26 or 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.6%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
if -1.00000000000000005e26 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5Initial program 99.8%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
*-commutativeN/A
metadata-evalN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites99.1%
Final simplification99.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* -4.0 z) y)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y))) (if (<= t_1 -10.0) t_0 (if (<= t_1 5.0) 4.0 t_0))))
double code(double x, double y, double z) {
double t_0 = (-4.0 * z) / y;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -10.0) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((-4.0d0) * z) / y
t_1 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-10.0d0)) then
tmp = t_0
else if (t_1 <= 5.0d0) then
tmp = 4.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-4.0 * z) / y;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -10.0) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-4.0 * z) / y t_1 = ((((0.75 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -10.0: tmp = t_0 elif t_1 <= 5.0: tmp = 4.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-4.0 * z) / y) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -10.0) tmp = t_0; elseif (t_1 <= 5.0) tmp = 4.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-4.0 * z) / y; t_1 = ((((0.75 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -10.0) tmp = t_0; elseif (t_1 <= 5.0) tmp = 4.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -10.0], t$95$0, If[LessEqual[t$95$1, 5.0], 4.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4 \cdot z}{y}\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -10:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5:\\
\;\;\;\;4\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -10 or 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
*-commutativeN/A
metadata-evalN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites52.1%
Taylor expanded in y around 0
Applied rewrites51.0%
Applied rewrites51.2%
if -10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5Initial program 99.8%
Taylor expanded in y around inf
Applied rewrites98.0%
Final simplification67.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (/ -4.0 y) z)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y))) (if (<= t_1 -10.0) t_0 (if (<= t_1 5.0) 4.0 t_0))))
double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * z;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -10.0) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((-4.0d0) / y) * z
t_1 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-10.0d0)) then
tmp = t_0
else if (t_1 <= 5.0d0) then
tmp = 4.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * z;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -10.0) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-4.0 / y) * z t_1 = ((((0.75 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -10.0: tmp = t_0 elif t_1 <= 5.0: tmp = 4.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-4.0 / y) * z) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -10.0) tmp = t_0; elseif (t_1 <= 5.0) tmp = 4.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-4.0 / y) * z; t_1 = ((((0.75 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -10.0) tmp = t_0; elseif (t_1 <= 5.0) tmp = 4.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -10.0], t$95$0, If[LessEqual[t$95$1, 5.0], 4.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4}{y} \cdot z\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -10:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5:\\
\;\;\;\;4\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -10 or 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
*-commutativeN/A
metadata-evalN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites52.1%
Taylor expanded in y around 0
Applied rewrites51.0%
if -10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5Initial program 99.8%
Taylor expanded in y around inf
Applied rewrites98.0%
Final simplification67.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (/ 4.0 y) x 4.0))) (if (<= x -4.5e+122) t_0 (if (<= x 4e+17) (fma -4.0 (/ z y) 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma((4.0 / y), x, 4.0);
double tmp;
if (x <= -4.5e+122) {
tmp = t_0;
} else if (x <= 4e+17) {
tmp = fma(-4.0, (z / y), 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(4.0 / y), x, 4.0) tmp = 0.0 if (x <= -4.5e+122) tmp = t_0; elseif (x <= 4e+17) tmp = fma(-4.0, Float64(z / y), 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 / y), $MachinePrecision] * x + 4.0), $MachinePrecision]}, If[LessEqual[x, -4.5e+122], t$95$0, If[LessEqual[x, 4e+17], N[(-4.0 * N[(z / y), $MachinePrecision] + 4.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{4}{y}, x, 4\right)\\
\mathbf{if}\;x \leq -4.5 \cdot 10^{+122}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 4 \cdot 10^{+17}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -4.49999999999999997e122 or 4e17 < x Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites93.6%
Applied rewrites93.6%
if -4.49999999999999997e122 < x < 4e17Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
*-commutativeN/A
metadata-evalN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites90.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (/ x y) 4.0))) (if (<= x -5.4e+122) t_0 (if (<= x 3.8e+64) (fma -4.0 (/ z y) 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (x / y) * 4.0;
double tmp;
if (x <= -5.4e+122) {
tmp = t_0;
} else if (x <= 3.8e+64) {
tmp = fma(-4.0, (z / y), 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(x / y) * 4.0) tmp = 0.0 if (x <= -5.4e+122) tmp = t_0; elseif (x <= 3.8e+64) tmp = fma(-4.0, Float64(z / y), 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision]}, If[LessEqual[x, -5.4e+122], t$95$0, If[LessEqual[x, 3.8e+64], N[(-4.0 * N[(z / y), $MachinePrecision] + 4.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y} \cdot 4\\
\mathbf{if}\;x \leq -5.4 \cdot 10^{+122}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 3.8 \cdot 10^{+64}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -5.3999999999999997e122 or 3.8000000000000001e64 < x Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6481.6
Applied rewrites81.6%
if -5.3999999999999997e122 < x < 3.8000000000000001e64Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
*-commutativeN/A
metadata-evalN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites88.8%
(FPCore (x y z) :precision binary64 (fma (- x z) (/ 4.0 y) 4.0))
double code(double x, double y, double z) {
return fma((x - z), (4.0 / y), 4.0);
}
function code(x, y, z) return fma(Float64(x - z), Float64(4.0 / y), 4.0) end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision] + 4.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x - z, \frac{4}{y}, 4\right)
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites99.8%
(FPCore (x y z) :precision binary64 4.0)
double code(double x, double y, double z) {
return 4.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 4.0d0
end function
public static double code(double x, double y, double z) {
return 4.0;
}
def code(x, y, z): return 4.0
function code(x, y, z) return 4.0 end
function tmp = code(x, y, z) tmp = 4.0; end
code[x_, y_, z_] := 4.0
\begin{array}{l}
\\
4
\end{array}
Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites35.2%
herbie shell --seed 2024331
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))