
(FPCore (x y z t) :precision binary64 (/ x (* (- y z) (- t z))))
double code(double x, double y, double z, double t) {
return x / ((y - z) * (t - z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / ((y - z) * (t - z))
end function
public static double code(double x, double y, double z, double t) {
return x / ((y - z) * (t - z));
}
def code(x, y, z, t): return x / ((y - z) * (t - z))
function code(x, y, z, t) return Float64(x / Float64(Float64(y - z) * Float64(t - z))) end
function tmp = code(x, y, z, t) tmp = x / ((y - z) * (t - z)); end
code[x_, y_, z_, t_] := N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\left(y - z\right) \cdot \left(t - z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ x (* (- y z) (- t z))))
double code(double x, double y, double z, double t) {
return x / ((y - z) * (t - z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / ((y - z) * (t - z))
end function
public static double code(double x, double y, double z, double t) {
return x / ((y - z) * (t - z));
}
def code(x, y, z, t): return x / ((y - z) * (t - z))
function code(x, y, z, t) return Float64(x / Float64(Float64(y - z) * Float64(t - z))) end
function tmp = code(x, y, z, t) tmp = x / ((y - z) * (t - z)); end
code[x_, y_, z_, t_] := N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\left(y - z\right) \cdot \left(t - z\right)}
\end{array}
(FPCore (x y z t) :precision binary64 (/ (/ x (- t z)) (- y z)))
double code(double x, double y, double z, double t) {
return (x / (t - z)) / (y - z);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / (t - z)) / (y - z)
end function
public static double code(double x, double y, double z, double t) {
return (x / (t - z)) / (y - z);
}
def code(x, y, z, t): return (x / (t - z)) / (y - z)
function code(x, y, z, t) return Float64(Float64(x / Float64(t - z)) / Float64(y - z)) end
function tmp = code(x, y, z, t) tmp = (x / (t - z)) / (y - z); end
code[x_, y_, z_, t_] := N[(N[(x / N[(t - z), $MachinePrecision]), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{x}{t - z}}{y - z}
\end{array}
Initial program 89.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6497.5
Applied rewrites97.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* z z))))
(if (<= z -1.15e+32)
t_1
(if (<= z -4.2e-83)
(/ x (* (- y) z))
(if (<= z 3.1e-59) (/ x (* y t)) t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -1.15e+32) {
tmp = t_1;
} else if (z <= -4.2e-83) {
tmp = x / (-y * z);
} else if (z <= 3.1e-59) {
tmp = x / (y * t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / (z * z)
if (z <= (-1.15d+32)) then
tmp = t_1
else if (z <= (-4.2d-83)) then
tmp = x / (-y * z)
else if (z <= 3.1d-59) then
tmp = x / (y * t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -1.15e+32) {
tmp = t_1;
} else if (z <= -4.2e-83) {
tmp = x / (-y * z);
} else if (z <= 3.1e-59) {
tmp = x / (y * t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / (z * z) tmp = 0 if z <= -1.15e+32: tmp = t_1 elif z <= -4.2e-83: tmp = x / (-y * z) elif z <= 3.1e-59: tmp = x / (y * t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(z * z)) tmp = 0.0 if (z <= -1.15e+32) tmp = t_1; elseif (z <= -4.2e-83) tmp = Float64(x / Float64(Float64(-y) * z)); elseif (z <= 3.1e-59) tmp = Float64(x / Float64(y * t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / (z * z); tmp = 0.0; if (z <= -1.15e+32) tmp = t_1; elseif (z <= -4.2e-83) tmp = x / (-y * z); elseif (z <= 3.1e-59) tmp = x / (y * t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(z * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.15e+32], t$95$1, If[LessEqual[z, -4.2e-83], N[(x / N[((-y) * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 3.1e-59], N[(x / N[(y * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{z \cdot z}\\
\mathbf{if}\;z \leq -1.15 \cdot 10^{+32}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq -4.2 \cdot 10^{-83}:\\
\;\;\;\;\frac{x}{\left(-y\right) \cdot z}\\
\mathbf{elif}\;z \leq 3.1 \cdot 10^{-59}:\\
\;\;\;\;\frac{x}{y \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1.15e32 or 3.09999999999999999e-59 < z Initial program 89.0%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6470.9
Applied rewrites70.9%
if -1.15e32 < z < -4.1999999999999998e-83Initial program 90.3%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-*.f6471.2
Applied rewrites71.2%
Taylor expanded in t around 0
Applied rewrites29.0%
if -4.1999999999999998e-83 < z < 3.09999999999999999e-59Initial program 90.2%
Taylor expanded in z around 0
lower-*.f6466.0
Applied rewrites66.0%
Final simplification65.6%
(FPCore (x y z t) :precision binary64 (if (<= y -5e-52) (/ x (* y (- t z))) (if (<= y 2.85e-179) (/ x (* (- z t) z)) (/ x (* (- y z) t)))))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -5e-52) {
tmp = x / (y * (t - z));
} else if (y <= 2.85e-179) {
tmp = x / ((z - t) * z);
} else {
tmp = x / ((y - z) * t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-5d-52)) then
tmp = x / (y * (t - z))
else if (y <= 2.85d-179) then
tmp = x / ((z - t) * z)
else
tmp = x / ((y - z) * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -5e-52) {
tmp = x / (y * (t - z));
} else if (y <= 2.85e-179) {
tmp = x / ((z - t) * z);
} else {
tmp = x / ((y - z) * t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if y <= -5e-52: tmp = x / (y * (t - z)) elif y <= 2.85e-179: tmp = x / ((z - t) * z) else: tmp = x / ((y - z) * t) return tmp
function code(x, y, z, t) tmp = 0.0 if (y <= -5e-52) tmp = Float64(x / Float64(y * Float64(t - z))); elseif (y <= 2.85e-179) tmp = Float64(x / Float64(Float64(z - t) * z)); else tmp = Float64(x / Float64(Float64(y - z) * t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (y <= -5e-52) tmp = x / (y * (t - z)); elseif (y <= 2.85e-179) tmp = x / ((z - t) * z); else tmp = x / ((y - z) * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[y, -5e-52], N[(x / N[(y * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.85e-179], N[(x / N[(N[(z - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5 \cdot 10^{-52}:\\
\;\;\;\;\frac{x}{y \cdot \left(t - z\right)}\\
\mathbf{elif}\;y \leq 2.85 \cdot 10^{-179}:\\
\;\;\;\;\frac{x}{\left(z - t\right) \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot t}\\
\end{array}
\end{array}
if y < -5e-52Initial program 89.5%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6483.9
Applied rewrites83.9%
if -5e-52 < y < 2.85e-179Initial program 93.2%
Taylor expanded in y around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
remove-double-negN/A
lower--.f6478.6
Applied rewrites78.6%
if 2.85e-179 < y Initial program 86.3%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6456.4
Applied rewrites56.4%
Final simplification71.6%
(FPCore (x y z t) :precision binary64 (if (<= y -2.3e-70) (/ x (* y (- t z))) (if (<= y -5.2e-119) (/ x (* z z)) (/ x (* (- y z) t)))))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -2.3e-70) {
tmp = x / (y * (t - z));
} else if (y <= -5.2e-119) {
tmp = x / (z * z);
} else {
tmp = x / ((y - z) * t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-2.3d-70)) then
tmp = x / (y * (t - z))
else if (y <= (-5.2d-119)) then
tmp = x / (z * z)
else
tmp = x / ((y - z) * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -2.3e-70) {
tmp = x / (y * (t - z));
} else if (y <= -5.2e-119) {
tmp = x / (z * z);
} else {
tmp = x / ((y - z) * t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if y <= -2.3e-70: tmp = x / (y * (t - z)) elif y <= -5.2e-119: tmp = x / (z * z) else: tmp = x / ((y - z) * t) return tmp
function code(x, y, z, t) tmp = 0.0 if (y <= -2.3e-70) tmp = Float64(x / Float64(y * Float64(t - z))); elseif (y <= -5.2e-119) tmp = Float64(x / Float64(z * z)); else tmp = Float64(x / Float64(Float64(y - z) * t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (y <= -2.3e-70) tmp = x / (y * (t - z)); elseif (y <= -5.2e-119) tmp = x / (z * z); else tmp = x / ((y - z) * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[y, -2.3e-70], N[(x / N[(y * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, -5.2e-119], N[(x / N[(z * z), $MachinePrecision]), $MachinePrecision], N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.3 \cdot 10^{-70}:\\
\;\;\;\;\frac{x}{y \cdot \left(t - z\right)}\\
\mathbf{elif}\;y \leq -5.2 \cdot 10^{-119}:\\
\;\;\;\;\frac{x}{z \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot t}\\
\end{array}
\end{array}
if y < -2.30000000000000001e-70Initial program 89.8%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6483.1
Applied rewrites83.1%
if -2.30000000000000001e-70 < y < -5.20000000000000023e-119Initial program 99.7%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6458.8
Applied rewrites58.8%
if -5.20000000000000023e-119 < y Initial program 88.8%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6459.5
Applied rewrites59.5%
Final simplification66.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* z z)))) (if (<= z -1.85e+34) t_1 (if (<= z 3.9e+119) (/ x (* y (- t z))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -1.85e+34) {
tmp = t_1;
} else if (z <= 3.9e+119) {
tmp = x / (y * (t - z));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / (z * z)
if (z <= (-1.85d+34)) then
tmp = t_1
else if (z <= 3.9d+119) then
tmp = x / (y * (t - z))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -1.85e+34) {
tmp = t_1;
} else if (z <= 3.9e+119) {
tmp = x / (y * (t - z));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / (z * z) tmp = 0 if z <= -1.85e+34: tmp = t_1 elif z <= 3.9e+119: tmp = x / (y * (t - z)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(z * z)) tmp = 0.0 if (z <= -1.85e+34) tmp = t_1; elseif (z <= 3.9e+119) tmp = Float64(x / Float64(y * Float64(t - z))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / (z * z); tmp = 0.0; if (z <= -1.85e+34) tmp = t_1; elseif (z <= 3.9e+119) tmp = x / (y * (t - z)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(z * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.85e+34], t$95$1, If[LessEqual[z, 3.9e+119], N[(x / N[(y * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{z \cdot z}\\
\mathbf{if}\;z \leq -1.85 \cdot 10^{+34}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 3.9 \cdot 10^{+119}:\\
\;\;\;\;\frac{x}{y \cdot \left(t - z\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1.85000000000000004e34 or 3.8999999999999998e119 < z Initial program 87.6%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6482.5
Applied rewrites82.5%
if -1.85000000000000004e34 < z < 3.8999999999999998e119Initial program 90.7%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6464.3
Applied rewrites64.3%
Final simplification70.8%
(FPCore (x y z t) :precision binary64 (if (<= t 2.55e+64) (/ x (* (- y z) (- t z))) (/ (/ x (- y z)) t)))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= 2.55e+64) {
tmp = x / ((y - z) * (t - z));
} else {
tmp = (x / (y - z)) / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= 2.55d+64) then
tmp = x / ((y - z) * (t - z))
else
tmp = (x / (y - z)) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= 2.55e+64) {
tmp = x / ((y - z) * (t - z));
} else {
tmp = (x / (y - z)) / t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= 2.55e+64: tmp = x / ((y - z) * (t - z)) else: tmp = (x / (y - z)) / t return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= 2.55e+64) tmp = Float64(x / Float64(Float64(y - z) * Float64(t - z))); else tmp = Float64(Float64(x / Float64(y - z)) / t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= 2.55e+64) tmp = x / ((y - z) * (t - z)); else tmp = (x / (y - z)) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, 2.55e+64], N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / N[(y - z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 2.55 \cdot 10^{+64}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot \left(t - z\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x}{y - z}}{t}\\
\end{array}
\end{array}
if t < 2.55000000000000012e64Initial program 91.1%
if 2.55000000000000012e64 < t Initial program 84.4%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
Taylor expanded in t around inf
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f6493.2
Applied rewrites93.2%
(FPCore (x y z t) :precision binary64 (if (<= z 6.5e+144) (/ x (* (- y z) (- t z))) (/ (/ x z) (- z t))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 6.5e+144) {
tmp = x / ((y - z) * (t - z));
} else {
tmp = (x / z) / (z - t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 6.5d+144) then
tmp = x / ((y - z) * (t - z))
else
tmp = (x / z) / (z - t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 6.5e+144) {
tmp = x / ((y - z) * (t - z));
} else {
tmp = (x / z) / (z - t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 6.5e+144: tmp = x / ((y - z) * (t - z)) else: tmp = (x / z) / (z - t) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 6.5e+144) tmp = Float64(x / Float64(Float64(y - z) * Float64(t - z))); else tmp = Float64(Float64(x / z) / Float64(z - t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 6.5e+144) tmp = x / ((y - z) * (t - z)); else tmp = (x / z) / (z - t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 6.5e+144], N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / z), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 6.5 \cdot 10^{+144}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot \left(t - z\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x}{z}}{z - t}\\
\end{array}
\end{array}
if z < 6.50000000000000007e144Initial program 90.6%
if 6.50000000000000007e144 < z Initial program 83.0%
Taylor expanded in y around 0
mul-1-negN/A
associate-/r*N/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
remove-double-negN/A
lower--.f6499.9
Applied rewrites99.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* z z)))) (if (<= z -6.2e-76) t_1 (if (<= z 3.1e-59) (/ x (* y t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -6.2e-76) {
tmp = t_1;
} else if (z <= 3.1e-59) {
tmp = x / (y * t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / (z * z)
if (z <= (-6.2d-76)) then
tmp = t_1
else if (z <= 3.1d-59) then
tmp = x / (y * t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -6.2e-76) {
tmp = t_1;
} else if (z <= 3.1e-59) {
tmp = x / (y * t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / (z * z) tmp = 0 if z <= -6.2e-76: tmp = t_1 elif z <= 3.1e-59: tmp = x / (y * t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(z * z)) tmp = 0.0 if (z <= -6.2e-76) tmp = t_1; elseif (z <= 3.1e-59) tmp = Float64(x / Float64(y * t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / (z * z); tmp = 0.0; if (z <= -6.2e-76) tmp = t_1; elseif (z <= 3.1e-59) tmp = x / (y * t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(z * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -6.2e-76], t$95$1, If[LessEqual[z, 3.1e-59], N[(x / N[(y * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{z \cdot z}\\
\mathbf{if}\;z \leq -6.2 \cdot 10^{-76}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 3.1 \cdot 10^{-59}:\\
\;\;\;\;\frac{x}{y \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -6.19999999999999939e-76 or 3.09999999999999999e-59 < z Initial program 89.1%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6464.8
Applied rewrites64.8%
if -6.19999999999999939e-76 < z < 3.09999999999999999e-59Initial program 90.3%
Taylor expanded in z around 0
lower-*.f6465.4
Applied rewrites65.4%
Final simplification65.1%
(FPCore (x y z t) :precision binary64 (if (<= z 1.15e+156) (/ x (* (- y z) (- t z))) (/ (/ x z) z)))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 1.15e+156) {
tmp = x / ((y - z) * (t - z));
} else {
tmp = (x / z) / z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 1.15d+156) then
tmp = x / ((y - z) * (t - z))
else
tmp = (x / z) / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 1.15e+156) {
tmp = x / ((y - z) * (t - z));
} else {
tmp = (x / z) / z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 1.15e+156: tmp = x / ((y - z) * (t - z)) else: tmp = (x / z) / z return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 1.15e+156) tmp = Float64(x / Float64(Float64(y - z) * Float64(t - z))); else tmp = Float64(Float64(x / z) / z); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 1.15e+156) tmp = x / ((y - z) * (t - z)); else tmp = (x / z) / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 1.15e+156], N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / z), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.15 \cdot 10^{+156}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot \left(t - z\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x}{z}}{z}\\
\end{array}
\end{array}
if z < 1.1499999999999999e156Initial program 90.3%
if 1.1499999999999999e156 < z Initial program 84.5%
Taylor expanded in t around 0
mul-1-negN/A
associate-/r*N/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
remove-double-negN/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in y around 0
Applied rewrites99.9%
(FPCore (x y z t) :precision binary64 (/ x (* y t)))
double code(double x, double y, double z, double t) {
return x / (y * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y * t)
end function
public static double code(double x, double y, double z, double t) {
return x / (y * t);
}
def code(x, y, z, t): return x / (y * t)
function code(x, y, z, t) return Float64(x / Float64(y * t)) end
function tmp = code(x, y, z, t) tmp = x / (y * t); end
code[x_, y_, z_, t_] := N[(x / N[(y * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y \cdot t}
\end{array}
Initial program 89.6%
Taylor expanded in z around 0
lower-*.f6440.5
Applied rewrites40.5%
Final simplification40.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (- y z) (- t z)))) (if (< (/ x t_1) 0.0) (/ (/ x (- y z)) (- t z)) (* x (/ 1.0 t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = (y - z) * (t - z);
double tmp;
if ((x / t_1) < 0.0) {
tmp = (x / (y - z)) / (t - z);
} else {
tmp = x * (1.0 / t_1);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (y - z) * (t - z)
if ((x / t_1) < 0.0d0) then
tmp = (x / (y - z)) / (t - z)
else
tmp = x * (1.0d0 / t_1)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - z) * (t - z);
double tmp;
if ((x / t_1) < 0.0) {
tmp = (x / (y - z)) / (t - z);
} else {
tmp = x * (1.0 / t_1);
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - z) * (t - z) tmp = 0 if (x / t_1) < 0.0: tmp = (x / (y - z)) / (t - z) else: tmp = x * (1.0 / t_1) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - z) * Float64(t - z)) tmp = 0.0 if (Float64(x / t_1) < 0.0) tmp = Float64(Float64(x / Float64(y - z)) / Float64(t - z)); else tmp = Float64(x * Float64(1.0 / t_1)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - z) * (t - z); tmp = 0.0; if ((x / t_1) < 0.0) tmp = (x / (y - z)) / (t - z); else tmp = x * (1.0 / t_1); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]}, If[Less[N[(x / t$95$1), $MachinePrecision], 0.0], N[(N[(x / N[(y - z), $MachinePrecision]), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 / t$95$1), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - z\right) \cdot \left(t - z\right)\\
\mathbf{if}\;\frac{x}{t\_1} < 0:\\
\;\;\;\;\frac{\frac{x}{y - z}}{t - z}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{1}{t\_1}\\
\end{array}
\end{array}
herbie shell --seed 2024331
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, B"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ x (* (- y z) (- t z))) 0) (/ (/ x (- y z)) (- t z)) (* x (/ 1 (* (- y z) (- t z))))))
(/ x (* (- y z) (- t z))))