
(FPCore (x y z t a b) :precision binary64 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x + ((y * z) / t)) / ((a + 1.0d0) + ((y * b) / t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
def code(x, y, z, t, a, b): return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))
function code(x, y, z, t, a, b) return Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) end
function tmp = code(x, y, z, t, a, b) tmp = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x + ((y * z) / t)) / ((a + 1.0d0) + ((y * b) / t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
def code(x, y, z, t, a, b): return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))
function code(x, y, z, t, a, b) return Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) end
function tmp = code(x, y, z, t, a, b) tmp = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ (/ (* z y) t) x) (+ (+ 1.0 a) (/ (* b y) t)))))
(if (<= t_1 -1e-288)
t_1
(if (<= t_1 0.0)
(/ (fma t (/ x y) z) b)
(if (<= t_1 4e+277) t_1 (/ z b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (((z * y) / t) + x) / ((1.0 + a) + ((b * y) / t));
double tmp;
if (t_1 <= -1e-288) {
tmp = t_1;
} else if (t_1 <= 0.0) {
tmp = fma(t, (x / y), z) / b;
} else if (t_1 <= 4e+277) {
tmp = t_1;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(Float64(z * y) / t) + x) / Float64(Float64(1.0 + a) + Float64(Float64(b * y) / t))) tmp = 0.0 if (t_1 <= -1e-288) tmp = t_1; elseif (t_1 <= 0.0) tmp = Float64(fma(t, Float64(x / y), z) / b); elseif (t_1 <= 4e+277) tmp = t_1; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision] / N[(N[(1.0 + a), $MachinePrecision] + N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-288], t$95$1, If[LessEqual[t$95$1, 0.0], N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision], If[LessEqual[t$95$1, 4e+277], t$95$1, N[(z / b), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y}{t} + x}{\left(1 + a\right) + \frac{b \cdot y}{t}}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-288}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_1 \leq 0:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+277}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -1.00000000000000006e-288 or 0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4.00000000000000001e277Initial program 95.0%
if -1.00000000000000006e-288 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 0.0Initial program 55.1%
Taylor expanded in x around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f64N/A
Applied rewrites61.0%
Taylor expanded in b around inf
Applied rewrites78.0%
if 4.00000000000000001e277 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 5.8%
Taylor expanded in y around inf
lower-/.f6489.5
Applied rewrites89.5%
Final simplification90.8%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ (/ (* z y) t) x) (+ (+ 1.0 a) (/ (* b y) t))))
(t_2 (fma (- (* a x) x) a x)))
(if (<= t_1 (- INFINITY))
(/ z b)
(if (<= t_1 -2e+155)
t_2
(if (<= t_1 -1e-288)
(/ x a)
(if (<= t_1 1e-216)
(/ z b)
(if (<= t_1 4e+35) (/ x a) (if (<= t_1 4e+277) t_2 (/ z b)))))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (((z * y) / t) + x) / ((1.0 + a) + ((b * y) / t));
double t_2 = fma(((a * x) - x), a, x);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = z / b;
} else if (t_1 <= -2e+155) {
tmp = t_2;
} else if (t_1 <= -1e-288) {
tmp = x / a;
} else if (t_1 <= 1e-216) {
tmp = z / b;
} else if (t_1 <= 4e+35) {
tmp = x / a;
} else if (t_1 <= 4e+277) {
tmp = t_2;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(Float64(z * y) / t) + x) / Float64(Float64(1.0 + a) + Float64(Float64(b * y) / t))) t_2 = fma(Float64(Float64(a * x) - x), a, x) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(z / b); elseif (t_1 <= -2e+155) tmp = t_2; elseif (t_1 <= -1e-288) tmp = Float64(x / a); elseif (t_1 <= 1e-216) tmp = Float64(z / b); elseif (t_1 <= 4e+35) tmp = Float64(x / a); elseif (t_1 <= 4e+277) tmp = t_2; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision] / N[(N[(1.0 + a), $MachinePrecision] + N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(a * x), $MachinePrecision] - x), $MachinePrecision] * a + x), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(z / b), $MachinePrecision], If[LessEqual[t$95$1, -2e+155], t$95$2, If[LessEqual[t$95$1, -1e-288], N[(x / a), $MachinePrecision], If[LessEqual[t$95$1, 1e-216], N[(z / b), $MachinePrecision], If[LessEqual[t$95$1, 4e+35], N[(x / a), $MachinePrecision], If[LessEqual[t$95$1, 4e+277], t$95$2, N[(z / b), $MachinePrecision]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y}{t} + x}{\left(1 + a\right) + \frac{b \cdot y}{t}}\\
t_2 := \mathsf{fma}\left(a \cdot x - x, a, x\right)\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;t\_1 \leq -2 \cdot 10^{+155}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -1 \cdot 10^{-288}:\\
\;\;\;\;\frac{x}{a}\\
\mathbf{elif}\;t\_1 \leq 10^{-216}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+35}:\\
\;\;\;\;\frac{x}{a}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+277}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or -1.00000000000000006e-288 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 1e-216 or 4.00000000000000001e277 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 39.6%
Taylor expanded in y around inf
lower-/.f6470.0
Applied rewrites70.0%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -2.00000000000000001e155 or 3.9999999999999999e35 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4.00000000000000001e277Initial program 99.6%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6463.5
Applied rewrites63.5%
Taylor expanded in a around 0
Applied rewrites52.6%
if -2.00000000000000001e155 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -1.00000000000000006e-288 or 1e-216 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 3.9999999999999999e35Initial program 99.6%
Taylor expanded in x around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f64N/A
Applied rewrites93.7%
Taylor expanded in a around inf
Applied rewrites51.0%
Taylor expanded in x around inf
Applied rewrites36.9%
Final simplification55.0%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ (/ (* z y) t) x) (+ (+ 1.0 a) (/ (* b y) t))))
(t_2 (* (- 1.0 a) x)))
(if (<= t_1 (- INFINITY))
(/ z b)
(if (<= t_1 -2e+155)
t_2
(if (<= t_1 -1e-288)
(/ x a)
(if (<= t_1 1e-216)
(/ z b)
(if (<= t_1 4e+35) (/ x a) (if (<= t_1 4e+277) t_2 (/ z b)))))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (((z * y) / t) + x) / ((1.0 + a) + ((b * y) / t));
double t_2 = (1.0 - a) * x;
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = z / b;
} else if (t_1 <= -2e+155) {
tmp = t_2;
} else if (t_1 <= -1e-288) {
tmp = x / a;
} else if (t_1 <= 1e-216) {
tmp = z / b;
} else if (t_1 <= 4e+35) {
tmp = x / a;
} else if (t_1 <= 4e+277) {
tmp = t_2;
} else {
tmp = z / b;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (((z * y) / t) + x) / ((1.0 + a) + ((b * y) / t));
double t_2 = (1.0 - a) * x;
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = z / b;
} else if (t_1 <= -2e+155) {
tmp = t_2;
} else if (t_1 <= -1e-288) {
tmp = x / a;
} else if (t_1 <= 1e-216) {
tmp = z / b;
} else if (t_1 <= 4e+35) {
tmp = x / a;
} else if (t_1 <= 4e+277) {
tmp = t_2;
} else {
tmp = z / b;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (((z * y) / t) + x) / ((1.0 + a) + ((b * y) / t)) t_2 = (1.0 - a) * x tmp = 0 if t_1 <= -math.inf: tmp = z / b elif t_1 <= -2e+155: tmp = t_2 elif t_1 <= -1e-288: tmp = x / a elif t_1 <= 1e-216: tmp = z / b elif t_1 <= 4e+35: tmp = x / a elif t_1 <= 4e+277: tmp = t_2 else: tmp = z / b return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(Float64(z * y) / t) + x) / Float64(Float64(1.0 + a) + Float64(Float64(b * y) / t))) t_2 = Float64(Float64(1.0 - a) * x) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(z / b); elseif (t_1 <= -2e+155) tmp = t_2; elseif (t_1 <= -1e-288) tmp = Float64(x / a); elseif (t_1 <= 1e-216) tmp = Float64(z / b); elseif (t_1 <= 4e+35) tmp = Float64(x / a); elseif (t_1 <= 4e+277) tmp = t_2; else tmp = Float64(z / b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (((z * y) / t) + x) / ((1.0 + a) + ((b * y) / t)); t_2 = (1.0 - a) * x; tmp = 0.0; if (t_1 <= -Inf) tmp = z / b; elseif (t_1 <= -2e+155) tmp = t_2; elseif (t_1 <= -1e-288) tmp = x / a; elseif (t_1 <= 1e-216) tmp = z / b; elseif (t_1 <= 4e+35) tmp = x / a; elseif (t_1 <= 4e+277) tmp = t_2; else tmp = z / b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision] / N[(N[(1.0 + a), $MachinePrecision] + N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 - a), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(z / b), $MachinePrecision], If[LessEqual[t$95$1, -2e+155], t$95$2, If[LessEqual[t$95$1, -1e-288], N[(x / a), $MachinePrecision], If[LessEqual[t$95$1, 1e-216], N[(z / b), $MachinePrecision], If[LessEqual[t$95$1, 4e+35], N[(x / a), $MachinePrecision], If[LessEqual[t$95$1, 4e+277], t$95$2, N[(z / b), $MachinePrecision]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y}{t} + x}{\left(1 + a\right) + \frac{b \cdot y}{t}}\\
t_2 := \left(1 - a\right) \cdot x\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;t\_1 \leq -2 \cdot 10^{+155}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -1 \cdot 10^{-288}:\\
\;\;\;\;\frac{x}{a}\\
\mathbf{elif}\;t\_1 \leq 10^{-216}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+35}:\\
\;\;\;\;\frac{x}{a}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+277}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or -1.00000000000000006e-288 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 1e-216 or 4.00000000000000001e277 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 39.6%
Taylor expanded in y around inf
lower-/.f6470.0
Applied rewrites70.0%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -2.00000000000000001e155 or 3.9999999999999999e35 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4.00000000000000001e277Initial program 99.6%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6463.5
Applied rewrites63.5%
Taylor expanded in a around 0
Applied rewrites51.7%
Taylor expanded in a around 0
Applied rewrites51.7%
if -2.00000000000000001e155 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -1.00000000000000006e-288 or 1e-216 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 3.9999999999999999e35Initial program 99.6%
Taylor expanded in x around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f64N/A
Applied rewrites93.7%
Taylor expanded in a around inf
Applied rewrites51.0%
Taylor expanded in x around inf
Applied rewrites36.9%
Final simplification54.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (/ (* z y) t) x))
(t_2 (/ t_1 (+ (+ 1.0 a) (/ (* b y) t))))
(t_3 (/ t_1 (+ 1.0 a))))
(if (<= t_2 (- INFINITY))
(/ z b)
(if (<= t_2 -1e-288)
t_3
(if (<= t_2 0.0)
(/ (fma t (/ x y) z) b)
(if (<= t_2 4e+277) t_3 (/ z b)))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = ((z * y) / t) + x;
double t_2 = t_1 / ((1.0 + a) + ((b * y) / t));
double t_3 = t_1 / (1.0 + a);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = z / b;
} else if (t_2 <= -1e-288) {
tmp = t_3;
} else if (t_2 <= 0.0) {
tmp = fma(t, (x / y), z) / b;
} else if (t_2 <= 4e+277) {
tmp = t_3;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(z * y) / t) + x) t_2 = Float64(t_1 / Float64(Float64(1.0 + a) + Float64(Float64(b * y) / t))) t_3 = Float64(t_1 / Float64(1.0 + a)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = Float64(z / b); elseif (t_2 <= -1e-288) tmp = t_3; elseif (t_2 <= 0.0) tmp = Float64(fma(t, Float64(x / y), z) / b); elseif (t_2 <= 4e+277) tmp = t_3; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 / N[(N[(1.0 + a), $MachinePrecision] + N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t$95$1 / N[(1.0 + a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], N[(z / b), $MachinePrecision], If[LessEqual[t$95$2, -1e-288], t$95$3, If[LessEqual[t$95$2, 0.0], N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision], If[LessEqual[t$95$2, 4e+277], t$95$3, N[(z / b), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot y}{t} + x\\
t_2 := \frac{t\_1}{\left(1 + a\right) + \frac{b \cdot y}{t}}\\
t_3 := \frac{t\_1}{1 + a}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;t\_2 \leq -1 \cdot 10^{-288}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 0:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+277}:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 4.00000000000000001e277 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 13.8%
Taylor expanded in y around inf
lower-/.f6485.3
Applied rewrites85.3%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -1.00000000000000006e-288 or 0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4.00000000000000001e277Initial program 99.6%
Taylor expanded in y around 0
lower-+.f6479.2
Applied rewrites79.2%
if -1.00000000000000006e-288 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 0.0Initial program 55.1%
Taylor expanded in x around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f64N/A
Applied rewrites61.0%
Taylor expanded in b around inf
Applied rewrites78.0%
Final simplification80.4%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ (/ (* z y) t) x) (+ (+ 1.0 a) (/ (* b y) t))))
(t_2 (/ (fma (/ y t) z x) (+ 1.0 a))))
(if (<= t_1 (- INFINITY))
(/ z b)
(if (<= t_1 -1e-288)
t_2
(if (<= t_1 0.0)
(/ (fma t (/ x y) z) b)
(if (<= t_1 4e+277) t_2 (/ z b)))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (((z * y) / t) + x) / ((1.0 + a) + ((b * y) / t));
double t_2 = fma((y / t), z, x) / (1.0 + a);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = z / b;
} else if (t_1 <= -1e-288) {
tmp = t_2;
} else if (t_1 <= 0.0) {
tmp = fma(t, (x / y), z) / b;
} else if (t_1 <= 4e+277) {
tmp = t_2;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(Float64(z * y) / t) + x) / Float64(Float64(1.0 + a) + Float64(Float64(b * y) / t))) t_2 = Float64(fma(Float64(y / t), z, x) / Float64(1.0 + a)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(z / b); elseif (t_1 <= -1e-288) tmp = t_2; elseif (t_1 <= 0.0) tmp = Float64(fma(t, Float64(x / y), z) / b); elseif (t_1 <= 4e+277) tmp = t_2; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision] / N[(N[(1.0 + a), $MachinePrecision] + N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision] / N[(1.0 + a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(z / b), $MachinePrecision], If[LessEqual[t$95$1, -1e-288], t$95$2, If[LessEqual[t$95$1, 0.0], N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision], If[LessEqual[t$95$1, 4e+277], t$95$2, N[(z / b), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y}{t} + x}{\left(1 + a\right) + \frac{b \cdot y}{t}}\\
t_2 := \frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{1 + a}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;t\_1 \leq -1 \cdot 10^{-288}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+277}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 4.00000000000000001e277 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 13.8%
Taylor expanded in y around inf
lower-/.f6485.3
Applied rewrites85.3%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -1.00000000000000006e-288 or 0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4.00000000000000001e277Initial program 99.6%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6478.8
Applied rewrites78.8%
if -1.00000000000000006e-288 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 0.0Initial program 55.1%
Taylor expanded in x around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f64N/A
Applied rewrites61.0%
Taylor expanded in b around inf
Applied rewrites78.0%
Final simplification80.2%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ (/ (* z y) t) x) (+ (+ 1.0 a) (/ (* b y) t))))
(t_2 (/ x (+ 1.0 a))))
(if (<= t_1 (- INFINITY))
(/ z b)
(if (<= t_1 -1e-288)
t_2
(if (<= t_1 0.0) (/ z b) (if (<= t_1 4e+277) t_2 (/ z b)))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (((z * y) / t) + x) / ((1.0 + a) + ((b * y) / t));
double t_2 = x / (1.0 + a);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = z / b;
} else if (t_1 <= -1e-288) {
tmp = t_2;
} else if (t_1 <= 0.0) {
tmp = z / b;
} else if (t_1 <= 4e+277) {
tmp = t_2;
} else {
tmp = z / b;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (((z * y) / t) + x) / ((1.0 + a) + ((b * y) / t));
double t_2 = x / (1.0 + a);
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = z / b;
} else if (t_1 <= -1e-288) {
tmp = t_2;
} else if (t_1 <= 0.0) {
tmp = z / b;
} else if (t_1 <= 4e+277) {
tmp = t_2;
} else {
tmp = z / b;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (((z * y) / t) + x) / ((1.0 + a) + ((b * y) / t)) t_2 = x / (1.0 + a) tmp = 0 if t_1 <= -math.inf: tmp = z / b elif t_1 <= -1e-288: tmp = t_2 elif t_1 <= 0.0: tmp = z / b elif t_1 <= 4e+277: tmp = t_2 else: tmp = z / b return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(Float64(z * y) / t) + x) / Float64(Float64(1.0 + a) + Float64(Float64(b * y) / t))) t_2 = Float64(x / Float64(1.0 + a)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(z / b); elseif (t_1 <= -1e-288) tmp = t_2; elseif (t_1 <= 0.0) tmp = Float64(z / b); elseif (t_1 <= 4e+277) tmp = t_2; else tmp = Float64(z / b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (((z * y) / t) + x) / ((1.0 + a) + ((b * y) / t)); t_2 = x / (1.0 + a); tmp = 0.0; if (t_1 <= -Inf) tmp = z / b; elseif (t_1 <= -1e-288) tmp = t_2; elseif (t_1 <= 0.0) tmp = z / b; elseif (t_1 <= 4e+277) tmp = t_2; else tmp = z / b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision] / N[(N[(1.0 + a), $MachinePrecision] + N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(1.0 + a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(z / b), $MachinePrecision], If[LessEqual[t$95$1, -1e-288], t$95$2, If[LessEqual[t$95$1, 0.0], N[(z / b), $MachinePrecision], If[LessEqual[t$95$1, 4e+277], t$95$2, N[(z / b), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y}{t} + x}{\left(1 + a\right) + \frac{b \cdot y}{t}}\\
t_2 := \frac{x}{1 + a}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;t\_1 \leq -1 \cdot 10^{-288}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+277}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or -1.00000000000000006e-288 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 0.0 or 4.00000000000000001e277 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 32.3%
Taylor expanded in y around inf
lower-/.f6477.0
Applied rewrites77.0%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -1.00000000000000006e-288 or 0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4.00000000000000001e277Initial program 99.6%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6454.7
Applied rewrites54.7%
Final simplification64.0%
(FPCore (x y z t a b) :precision binary64 (if (<= (/ (+ (/ (* z y) t) x) (+ (+ 1.0 a) (/ (* b y) t))) 4e+277) (/ (fma (/ z t) y x) (fma (/ b t) y (+ 1.0 a))) (/ z b)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((((z * y) / t) + x) / ((1.0 + a) + ((b * y) / t))) <= 4e+277) {
tmp = fma((z / t), y, x) / fma((b / t), y, (1.0 + a));
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(Float64(Float64(z * y) / t) + x) / Float64(Float64(1.0 + a) + Float64(Float64(b * y) / t))) <= 4e+277) tmp = Float64(fma(Float64(z / t), y, x) / fma(Float64(b / t), y, Float64(1.0 + a))); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision] / N[(N[(1.0 + a), $MachinePrecision] + N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 4e+277], N[(N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision] / N[(N[(b / t), $MachinePrecision] * y + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\frac{z \cdot y}{t} + x}{\left(1 + a\right) + \frac{b \cdot y}{t}} \leq 4 \cdot 10^{+277}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{\mathsf{fma}\left(\frac{b}{t}, y, 1 + a\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4.00000000000000001e277Initial program 85.8%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6483.6
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6483.5
lift-+.f64N/A
+-commutativeN/A
lower-+.f6483.5
Applied rewrites83.5%
if 4.00000000000000001e277 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 5.8%
Taylor expanded in y around inf
lower-/.f6489.5
Applied rewrites89.5%
Final simplification84.6%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ x (fma (/ y t) b (+ 1.0 a)))))
(if (<= t -6500000.0)
t_1
(if (<= t -5.5e-92)
(* (/ z (fma a t t)) y)
(if (<= t 1.2e-23) (/ (fma t (/ x y) z) b) t_1)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x / fma((y / t), b, (1.0 + a));
double tmp;
if (t <= -6500000.0) {
tmp = t_1;
} else if (t <= -5.5e-92) {
tmp = (z / fma(a, t, t)) * y;
} else if (t <= 1.2e-23) {
tmp = fma(t, (x / y), z) / b;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(x / fma(Float64(y / t), b, Float64(1.0 + a))) tmp = 0.0 if (t <= -6500000.0) tmp = t_1; elseif (t <= -5.5e-92) tmp = Float64(Float64(z / fma(a, t, t)) * y); elseif (t <= 1.2e-23) tmp = Float64(fma(t, Float64(x / y), z) / b); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x / N[(N[(y / t), $MachinePrecision] * b + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -6500000.0], t$95$1, If[LessEqual[t, -5.5e-92], N[(N[(z / N[(a * t + t), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[t, 1.2e-23], N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\mathsf{fma}\left(\frac{y}{t}, b, 1 + a\right)}\\
\mathbf{if}\;t \leq -6500000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq -5.5 \cdot 10^{-92}:\\
\;\;\;\;\frac{z}{\mathsf{fma}\left(a, t, t\right)} \cdot y\\
\mathbf{elif}\;t \leq 1.2 \cdot 10^{-23}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -6.5e6 or 1.19999999999999998e-23 < t Initial program 83.8%
Taylor expanded in x around inf
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6469.2
Applied rewrites69.2%
if -6.5e6 < t < -5.5000000000000002e-92Initial program 80.9%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6472.8
Applied rewrites72.8%
Taylor expanded in x around 0
Applied rewrites50.0%
if -5.5000000000000002e-92 < t < 1.19999999999999998e-23Initial program 56.0%
Taylor expanded in x around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f64N/A
Applied rewrites52.0%
Taylor expanded in b around inf
Applied rewrites75.0%
Final simplification69.8%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ x (+ 1.0 a))))
(if (<= t -29000000.0)
t_1
(if (<= t -5.5e-92)
(* (/ z (fma a t t)) y)
(if (<= t 3e-22) (/ (fma t (/ x y) z) b) t_1)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x / (1.0 + a);
double tmp;
if (t <= -29000000.0) {
tmp = t_1;
} else if (t <= -5.5e-92) {
tmp = (z / fma(a, t, t)) * y;
} else if (t <= 3e-22) {
tmp = fma(t, (x / y), z) / b;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(x / Float64(1.0 + a)) tmp = 0.0 if (t <= -29000000.0) tmp = t_1; elseif (t <= -5.5e-92) tmp = Float64(Float64(z / fma(a, t, t)) * y); elseif (t <= 3e-22) tmp = Float64(fma(t, Float64(x / y), z) / b); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x / N[(1.0 + a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -29000000.0], t$95$1, If[LessEqual[t, -5.5e-92], N[(N[(z / N[(a * t + t), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[t, 3e-22], N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{1 + a}\\
\mathbf{if}\;t \leq -29000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq -5.5 \cdot 10^{-92}:\\
\;\;\;\;\frac{z}{\mathsf{fma}\left(a, t, t\right)} \cdot y\\
\mathbf{elif}\;t \leq 3 \cdot 10^{-22}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -2.9e7 or 2.9999999999999999e-22 < t Initial program 83.8%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6462.0
Applied rewrites62.0%
if -2.9e7 < t < -5.5000000000000002e-92Initial program 80.9%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6472.8
Applied rewrites72.8%
Taylor expanded in x around 0
Applied rewrites50.0%
if -5.5000000000000002e-92 < t < 2.9999999999999999e-22Initial program 56.0%
Taylor expanded in x around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f64N/A
Applied rewrites52.0%
Taylor expanded in b around inf
Applied rewrites75.0%
Final simplification66.5%
(FPCore (x y z t a b) :precision binary64 (if (<= (+ 1.0 a) -10000000.0) (/ x a) (if (<= (+ 1.0 a) 2e+19) (* (- 1.0 a) x) (/ x a))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((1.0 + a) <= -10000000.0) {
tmp = x / a;
} else if ((1.0 + a) <= 2e+19) {
tmp = (1.0 - a) * x;
} else {
tmp = x / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((1.0d0 + a) <= (-10000000.0d0)) then
tmp = x / a
else if ((1.0d0 + a) <= 2d+19) then
tmp = (1.0d0 - a) * x
else
tmp = x / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((1.0 + a) <= -10000000.0) {
tmp = x / a;
} else if ((1.0 + a) <= 2e+19) {
tmp = (1.0 - a) * x;
} else {
tmp = x / a;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (1.0 + a) <= -10000000.0: tmp = x / a elif (1.0 + a) <= 2e+19: tmp = (1.0 - a) * x else: tmp = x / a return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(1.0 + a) <= -10000000.0) tmp = Float64(x / a); elseif (Float64(1.0 + a) <= 2e+19) tmp = Float64(Float64(1.0 - a) * x); else tmp = Float64(x / a); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((1.0 + a) <= -10000000.0) tmp = x / a; elseif ((1.0 + a) <= 2e+19) tmp = (1.0 - a) * x; else tmp = x / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(1.0 + a), $MachinePrecision], -10000000.0], N[(x / a), $MachinePrecision], If[LessEqual[N[(1.0 + a), $MachinePrecision], 2e+19], N[(N[(1.0 - a), $MachinePrecision] * x), $MachinePrecision], N[(x / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 + a \leq -10000000:\\
\;\;\;\;\frac{x}{a}\\
\mathbf{elif}\;1 + a \leq 2 \cdot 10^{+19}:\\
\;\;\;\;\left(1 - a\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{a}\\
\end{array}
\end{array}
if (+.f64 a #s(literal 1 binary64)) < -1e7 or 2e19 < (+.f64 a #s(literal 1 binary64)) Initial program 68.4%
Taylor expanded in x around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f64N/A
Applied rewrites68.1%
Taylor expanded in a around inf
Applied rewrites61.1%
Taylor expanded in x around inf
Applied rewrites43.8%
if -1e7 < (+.f64 a #s(literal 1 binary64)) < 2e19Initial program 74.2%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6432.0
Applied rewrites32.0%
Taylor expanded in a around 0
Applied rewrites31.9%
Taylor expanded in a around 0
Applied rewrites31.9%
Final simplification37.5%
(FPCore (x y z t a b) :precision binary64 (* (- 1.0 a) x))
double code(double x, double y, double z, double t, double a, double b) {
return (1.0 - a) * x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (1.0d0 - a) * x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (1.0 - a) * x;
}
def code(x, y, z, t, a, b): return (1.0 - a) * x
function code(x, y, z, t, a, b) return Float64(Float64(1.0 - a) * x) end
function tmp = code(x, y, z, t, a, b) tmp = (1.0 - a) * x; end
code[x_, y_, z_, t_, a_, b_] := N[(N[(1.0 - a), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - a\right) \cdot x
\end{array}
Initial program 71.5%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6437.6
Applied rewrites37.6%
Taylor expanded in a around 0
Applied rewrites18.1%
Taylor expanded in a around 0
Applied rewrites18.1%
(FPCore (x y z t a b) :precision binary64 (* (- x) a))
double code(double x, double y, double z, double t, double a, double b) {
return -x * a;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -x * a
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return -x * a;
}
def code(x, y, z, t, a, b): return -x * a
function code(x, y, z, t, a, b) return Float64(Float64(-x) * a) end
function tmp = code(x, y, z, t, a, b) tmp = -x * a; end
code[x_, y_, z_, t_, a_, b_] := N[((-x) * a), $MachinePrecision]
\begin{array}{l}
\\
\left(-x\right) \cdot a
\end{array}
Initial program 71.5%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6437.6
Applied rewrites37.6%
Taylor expanded in a around 0
Applied rewrites18.1%
Taylor expanded in a around inf
Applied rewrites4.5%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1
(* 1.0 (* (+ x (* (/ y t) z)) (/ 1.0 (+ (+ a 1.0) (* (/ y t) b)))))))
(if (< t -1.3659085366310088e-271)
t_1
(if (< t 3.036967103737246e-130) (/ z b) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b))));
double tmp;
if (t < -1.3659085366310088e-271) {
tmp = t_1;
} else if (t < 3.036967103737246e-130) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 * ((x + ((y / t) * z)) * (1.0d0 / ((a + 1.0d0) + ((y / t) * b))))
if (t < (-1.3659085366310088d-271)) then
tmp = t_1
else if (t < 3.036967103737246d-130) then
tmp = z / b
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b))));
double tmp;
if (t < -1.3659085366310088e-271) {
tmp = t_1;
} else if (t < 3.036967103737246e-130) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b)))) tmp = 0 if t < -1.3659085366310088e-271: tmp = t_1 elif t < 3.036967103737246e-130: tmp = z / b else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(1.0 * Float64(Float64(x + Float64(Float64(y / t) * z)) * Float64(1.0 / Float64(Float64(a + 1.0) + Float64(Float64(y / t) * b))))) tmp = 0.0 if (t < -1.3659085366310088e-271) tmp = t_1; elseif (t < 3.036967103737246e-130) tmp = Float64(z / b); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b)))); tmp = 0.0; if (t < -1.3659085366310088e-271) tmp = t_1; elseif (t < 3.036967103737246e-130) tmp = z / b; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(1.0 * N[(N[(x + N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y / t), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t, -1.3659085366310088e-271], t$95$1, If[Less[t, 3.036967103737246e-130], N[(z / b), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 \cdot \left(\left(x + \frac{y}{t} \cdot z\right) \cdot \frac{1}{\left(a + 1\right) + \frac{y}{t} \cdot b}\right)\\
\mathbf{if}\;t < -1.3659085366310088 \cdot 10^{-271}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t < 3.036967103737246 \cdot 10^{-130}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024331
(FPCore (x y z t a b)
:name "Diagrams.Solve.Tridiagonal:solveCyclicTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (if (< t -1707385670788761/12500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 1 (* (+ x (* (/ y t) z)) (/ 1 (+ (+ a 1) (* (/ y t) b))))) (if (< t 1518483551868623/5000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ z b) (* 1 (* (+ x (* (/ y t) z)) (/ 1 (+ (+ a 1) (* (/ y t) b))))))))
(/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))