
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* a z))))
(if (<= (/ (- x (* z y)) t_1) INFINITY)
(fma (/ z (fma a z (- t))) y (/ x t_1))
(/ y a))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double tmp;
if (((x - (z * y)) / t_1) <= ((double) INFINITY)) {
tmp = fma((z / fma(a, z, -t)), y, (x / t_1));
} else {
tmp = y / a;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(t - Float64(a * z)) tmp = 0.0 if (Float64(Float64(x - Float64(z * y)) / t_1) <= Inf) tmp = fma(Float64(z / fma(a, z, Float64(-t))), y, Float64(x / t_1)); else tmp = Float64(y / a); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision], Infinity], N[(N[(z / N[(a * z + (-t)), $MachinePrecision]), $MachinePrecision] * y + N[(x / t$95$1), $MachinePrecision]), $MachinePrecision], N[(y / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - a \cdot z\\
\mathbf{if}\;\frac{x - z \cdot y}{t\_1} \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{\mathsf{fma}\left(a, z, -t\right)}, y, \frac{x}{t\_1}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 92.9%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites94.0%
if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 0.0%
Taylor expanded in z around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification94.3%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* a z))))
(if (<= (/ (- x (* z y)) t_1) 1e+282)
(/ (fma (- z) y x) t_1)
(/ (- y (/ x z)) a))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double tmp;
if (((x - (z * y)) / t_1) <= 1e+282) {
tmp = fma(-z, y, x) / t_1;
} else {
tmp = (y - (x / z)) / a;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(t - Float64(a * z)) tmp = 0.0 if (Float64(Float64(x - Float64(z * y)) / t_1) <= 1e+282) tmp = Float64(fma(Float64(-z), y, x) / t_1); else tmp = Float64(Float64(y - Float64(x / z)) / a); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision], 1e+282], N[(N[((-z) * y + x), $MachinePrecision] / t$95$1), $MachinePrecision], N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - a \cdot z\\
\mathbf{if}\;\frac{x - z \cdot y}{t\_1} \leq 10^{+282}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, y, x\right)}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;\frac{y - \frac{x}{z}}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 1.00000000000000003e282Initial program 94.1%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6494.1
Applied rewrites94.1%
if 1.00000000000000003e282 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 40.8%
Taylor expanded in t around 0
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
neg-mul-1N/A
remove-double-negN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6492.0
Applied rewrites92.0%
Final simplification93.9%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (- x (* z y)) (- t (* a z))))) (if (<= t_1 1e+282) t_1 (/ (- y (/ x z)) a))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (z * y)) / (t - (a * z));
double tmp;
if (t_1 <= 1e+282) {
tmp = t_1;
} else {
tmp = (y - (x / z)) / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x - (z * y)) / (t - (a * z))
if (t_1 <= 1d+282) then
tmp = t_1
else
tmp = (y - (x / z)) / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (z * y)) / (t - (a * z));
double tmp;
if (t_1 <= 1e+282) {
tmp = t_1;
} else {
tmp = (y - (x / z)) / a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (x - (z * y)) / (t - (a * z)) tmp = 0 if t_1 <= 1e+282: tmp = t_1 else: tmp = (y - (x / z)) / a return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(x - Float64(z * y)) / Float64(t - Float64(a * z))) tmp = 0.0 if (t_1 <= 1e+282) tmp = t_1; else tmp = Float64(Float64(y - Float64(x / z)) / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (x - (z * y)) / (t - (a * z)); tmp = 0.0; if (t_1 <= 1e+282) tmp = t_1; else tmp = (y - (x / z)) / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e+282], t$95$1, N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - z \cdot y}{t - a \cdot z}\\
\mathbf{if}\;t\_1 \leq 10^{+282}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{y - \frac{x}{z}}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 1.00000000000000003e282Initial program 94.1%
if 1.00000000000000003e282 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 40.8%
Taylor expanded in t around 0
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
neg-mul-1N/A
remove-double-negN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6492.0
Applied rewrites92.0%
Final simplification93.9%
(FPCore (x y z t a)
:precision binary64
(if (<= z -5e+178)
(/ y a)
(if (<= z 3.3e-116)
(/ x (- t (* a z)))
(if (<= z 1.1e+23) (/ (- x (* z y)) t) (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -5e+178) {
tmp = y / a;
} else if (z <= 3.3e-116) {
tmp = x / (t - (a * z));
} else if (z <= 1.1e+23) {
tmp = (x - (z * y)) / t;
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-5d+178)) then
tmp = y / a
else if (z <= 3.3d-116) then
tmp = x / (t - (a * z))
else if (z <= 1.1d+23) then
tmp = (x - (z * y)) / t
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -5e+178) {
tmp = y / a;
} else if (z <= 3.3e-116) {
tmp = x / (t - (a * z));
} else if (z <= 1.1e+23) {
tmp = (x - (z * y)) / t;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -5e+178: tmp = y / a elif z <= 3.3e-116: tmp = x / (t - (a * z)) elif z <= 1.1e+23: tmp = (x - (z * y)) / t else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -5e+178) tmp = Float64(y / a); elseif (z <= 3.3e-116) tmp = Float64(x / Float64(t - Float64(a * z))); elseif (z <= 1.1e+23) tmp = Float64(Float64(x - Float64(z * y)) / t); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -5e+178) tmp = y / a; elseif (z <= 3.3e-116) tmp = x / (t - (a * z)); elseif (z <= 1.1e+23) tmp = (x - (z * y)) / t; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -5e+178], N[(y / a), $MachinePrecision], If[LessEqual[z, 3.3e-116], N[(x / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.1e+23], N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], N[(y / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5 \cdot 10^{+178}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 3.3 \cdot 10^{-116}:\\
\;\;\;\;\frac{x}{t - a \cdot z}\\
\mathbf{elif}\;z \leq 1.1 \cdot 10^{+23}:\\
\;\;\;\;\frac{x - z \cdot y}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -4.9999999999999999e178 or 1.10000000000000004e23 < z Initial program 65.6%
Taylor expanded in z around inf
lower-/.f6463.8
Applied rewrites63.8%
if -4.9999999999999999e178 < z < 3.30000000000000001e-116Initial program 98.5%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64N/A
lower-*.f6473.5
Applied rewrites73.5%
if 3.30000000000000001e-116 < z < 1.10000000000000004e23Initial program 99.8%
Taylor expanded in t around inf
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6474.9
Applied rewrites74.9%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (- x (* z y)) t))) (if (<= t -2.7e-19) t_1 (if (<= t 1.6e+29) (/ (- y (/ x z)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (z * y)) / t;
double tmp;
if (t <= -2.7e-19) {
tmp = t_1;
} else if (t <= 1.6e+29) {
tmp = (y - (x / z)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x - (z * y)) / t
if (t <= (-2.7d-19)) then
tmp = t_1
else if (t <= 1.6d+29) then
tmp = (y - (x / z)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (z * y)) / t;
double tmp;
if (t <= -2.7e-19) {
tmp = t_1;
} else if (t <= 1.6e+29) {
tmp = (y - (x / z)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (x - (z * y)) / t tmp = 0 if t <= -2.7e-19: tmp = t_1 elif t <= 1.6e+29: tmp = (y - (x / z)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(x - Float64(z * y)) / t) tmp = 0.0 if (t <= -2.7e-19) tmp = t_1; elseif (t <= 1.6e+29) tmp = Float64(Float64(y - Float64(x / z)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (x - (z * y)) / t; tmp = 0.0; if (t <= -2.7e-19) tmp = t_1; elseif (t <= 1.6e+29) tmp = (y - (x / z)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[t, -2.7e-19], t$95$1, If[LessEqual[t, 1.6e+29], N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - z \cdot y}{t}\\
\mathbf{if}\;t \leq -2.7 \cdot 10^{-19}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 1.6 \cdot 10^{+29}:\\
\;\;\;\;\frac{y - \frac{x}{z}}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -2.7000000000000001e-19 or 1.59999999999999993e29 < t Initial program 92.9%
Taylor expanded in t around inf
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6478.3
Applied rewrites78.3%
if -2.7000000000000001e-19 < t < 1.59999999999999993e29Initial program 84.3%
Taylor expanded in t around 0
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
neg-mul-1N/A
remove-double-negN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6478.2
Applied rewrites78.2%
(FPCore (x y z t a) :precision binary64 (if (<= z -1.22e+68) (/ y a) (if (<= z 1.75e-95) (/ x t) (if (<= z 7.5e-17) (/ (* (- y) z) t) (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.22e+68) {
tmp = y / a;
} else if (z <= 1.75e-95) {
tmp = x / t;
} else if (z <= 7.5e-17) {
tmp = (-y * z) / t;
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-1.22d+68)) then
tmp = y / a
else if (z <= 1.75d-95) then
tmp = x / t
else if (z <= 7.5d-17) then
tmp = (-y * z) / t
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.22e+68) {
tmp = y / a;
} else if (z <= 1.75e-95) {
tmp = x / t;
} else if (z <= 7.5e-17) {
tmp = (-y * z) / t;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -1.22e+68: tmp = y / a elif z <= 1.75e-95: tmp = x / t elif z <= 7.5e-17: tmp = (-y * z) / t else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.22e+68) tmp = Float64(y / a); elseif (z <= 1.75e-95) tmp = Float64(x / t); elseif (z <= 7.5e-17) tmp = Float64(Float64(Float64(-y) * z) / t); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -1.22e+68) tmp = y / a; elseif (z <= 1.75e-95) tmp = x / t; elseif (z <= 7.5e-17) tmp = (-y * z) / t; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.22e+68], N[(y / a), $MachinePrecision], If[LessEqual[z, 1.75e-95], N[(x / t), $MachinePrecision], If[LessEqual[z, 7.5e-17], N[(N[((-y) * z), $MachinePrecision] / t), $MachinePrecision], N[(y / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.22 \cdot 10^{+68}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 1.75 \cdot 10^{-95}:\\
\;\;\;\;\frac{x}{t}\\
\mathbf{elif}\;z \leq 7.5 \cdot 10^{-17}:\\
\;\;\;\;\frac{\left(-y\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -1.22e68 or 7.49999999999999984e-17 < z Initial program 73.5%
Taylor expanded in z around inf
lower-/.f6456.7
Applied rewrites56.7%
if -1.22e68 < z < 1.7499999999999999e-95Initial program 99.8%
Taylor expanded in z around 0
lower-/.f6459.1
Applied rewrites59.1%
if 1.7499999999999999e-95 < z < 7.49999999999999984e-17Initial program 99.8%
Taylor expanded in t around inf
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6475.5
Applied rewrites75.5%
Taylor expanded in x around 0
Applied rewrites61.2%
(FPCore (x y z t a) :precision binary64 (if (<= z -1.22e+68) (/ y a) (if (<= z 1.75e-95) (/ x t) (if (<= z 7.5e-17) (* (/ (- y) t) z) (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.22e+68) {
tmp = y / a;
} else if (z <= 1.75e-95) {
tmp = x / t;
} else if (z <= 7.5e-17) {
tmp = (-y / t) * z;
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-1.22d+68)) then
tmp = y / a
else if (z <= 1.75d-95) then
tmp = x / t
else if (z <= 7.5d-17) then
tmp = (-y / t) * z
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.22e+68) {
tmp = y / a;
} else if (z <= 1.75e-95) {
tmp = x / t;
} else if (z <= 7.5e-17) {
tmp = (-y / t) * z;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -1.22e+68: tmp = y / a elif z <= 1.75e-95: tmp = x / t elif z <= 7.5e-17: tmp = (-y / t) * z else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.22e+68) tmp = Float64(y / a); elseif (z <= 1.75e-95) tmp = Float64(x / t); elseif (z <= 7.5e-17) tmp = Float64(Float64(Float64(-y) / t) * z); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -1.22e+68) tmp = y / a; elseif (z <= 1.75e-95) tmp = x / t; elseif (z <= 7.5e-17) tmp = (-y / t) * z; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.22e+68], N[(y / a), $MachinePrecision], If[LessEqual[z, 1.75e-95], N[(x / t), $MachinePrecision], If[LessEqual[z, 7.5e-17], N[(N[((-y) / t), $MachinePrecision] * z), $MachinePrecision], N[(y / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.22 \cdot 10^{+68}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 1.75 \cdot 10^{-95}:\\
\;\;\;\;\frac{x}{t}\\
\mathbf{elif}\;z \leq 7.5 \cdot 10^{-17}:\\
\;\;\;\;\frac{-y}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -1.22e68 or 7.49999999999999984e-17 < z Initial program 73.5%
Taylor expanded in z around inf
lower-/.f6456.7
Applied rewrites56.7%
if -1.22e68 < z < 1.7499999999999999e-95Initial program 99.8%
Taylor expanded in z around 0
lower-/.f6459.1
Applied rewrites59.1%
if 1.7499999999999999e-95 < z < 7.49999999999999984e-17Initial program 99.8%
Taylor expanded in t around inf
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6475.5
Applied rewrites75.5%
Taylor expanded in x around 0
Applied rewrites56.5%
Applied rewrites61.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ x (- t (* a z)))))
(if (<= x -8.5e+30)
t_1
(if (<= x 1.02e-103) (/ (* z y) (fma a z (- t))) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x / (t - (a * z));
double tmp;
if (x <= -8.5e+30) {
tmp = t_1;
} else if (x <= 1.02e-103) {
tmp = (z * y) / fma(a, z, -t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(x / Float64(t - Float64(a * z))) tmp = 0.0 if (x <= -8.5e+30) tmp = t_1; elseif (x <= 1.02e-103) tmp = Float64(Float64(z * y) / fma(a, z, Float64(-t))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -8.5e+30], t$95$1, If[LessEqual[x, 1.02e-103], N[(N[(z * y), $MachinePrecision] / N[(a * z + (-t)), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{t - a \cdot z}\\
\mathbf{if}\;x \leq -8.5 \cdot 10^{+30}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 1.02 \cdot 10^{-103}:\\
\;\;\;\;\frac{z \cdot y}{\mathsf{fma}\left(a, z, -t\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -8.4999999999999995e30 or 1.01999999999999998e-103 < x Initial program 90.3%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64N/A
lower-*.f6476.0
Applied rewrites76.0%
if -8.4999999999999995e30 < x < 1.01999999999999998e-103Initial program 87.1%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
associate-*r*N/A
distribute-lft-neg-outN/A
mul-1-negN/A
remove-double-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6473.4
Applied rewrites73.4%
(FPCore (x y z t a) :precision binary64 (if (<= z -5e+178) (/ y a) (if (<= z 2.5e+82) (/ x (- t (* a z))) (/ y a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -5e+178) {
tmp = y / a;
} else if (z <= 2.5e+82) {
tmp = x / (t - (a * z));
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-5d+178)) then
tmp = y / a
else if (z <= 2.5d+82) then
tmp = x / (t - (a * z))
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -5e+178) {
tmp = y / a;
} else if (z <= 2.5e+82) {
tmp = x / (t - (a * z));
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -5e+178: tmp = y / a elif z <= 2.5e+82: tmp = x / (t - (a * z)) else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -5e+178) tmp = Float64(y / a); elseif (z <= 2.5e+82) tmp = Float64(x / Float64(t - Float64(a * z))); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -5e+178) tmp = y / a; elseif (z <= 2.5e+82) tmp = x / (t - (a * z)); else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -5e+178], N[(y / a), $MachinePrecision], If[LessEqual[z, 2.5e+82], N[(x / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5 \cdot 10^{+178}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 2.5 \cdot 10^{+82}:\\
\;\;\;\;\frac{x}{t - a \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -4.9999999999999999e178 or 2.50000000000000008e82 < z Initial program 60.7%
Taylor expanded in z around inf
lower-/.f6467.6
Applied rewrites67.6%
if -4.9999999999999999e178 < z < 2.50000000000000008e82Initial program 98.3%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64N/A
lower-*.f6469.5
Applied rewrites69.5%
(FPCore (x y z t a) :precision binary64 (if (<= z -1.22e+68) (/ y a) (if (<= z 2.7e+21) (/ x t) (/ y a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.22e+68) {
tmp = y / a;
} else if (z <= 2.7e+21) {
tmp = x / t;
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-1.22d+68)) then
tmp = y / a
else if (z <= 2.7d+21) then
tmp = x / t
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.22e+68) {
tmp = y / a;
} else if (z <= 2.7e+21) {
tmp = x / t;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -1.22e+68: tmp = y / a elif z <= 2.7e+21: tmp = x / t else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.22e+68) tmp = Float64(y / a); elseif (z <= 2.7e+21) tmp = Float64(x / t); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -1.22e+68) tmp = y / a; elseif (z <= 2.7e+21) tmp = x / t; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.22e+68], N[(y / a), $MachinePrecision], If[LessEqual[z, 2.7e+21], N[(x / t), $MachinePrecision], N[(y / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.22 \cdot 10^{+68}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 2.7 \cdot 10^{+21}:\\
\;\;\;\;\frac{x}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -1.22e68 or 2.7e21 < z Initial program 71.6%
Taylor expanded in z around inf
lower-/.f6457.6
Applied rewrites57.6%
if -1.22e68 < z < 2.7e21Initial program 99.8%
Taylor expanded in z around 0
lower-/.f6455.7
Applied rewrites55.7%
(FPCore (x y z t a) :precision binary64 (/ x t))
double code(double x, double y, double z, double t, double a) {
return x / t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x / t
end function
public static double code(double x, double y, double z, double t, double a) {
return x / t;
}
def code(x, y, z, t, a): return x / t
function code(x, y, z, t, a) return Float64(x / t) end
function tmp = code(x, y, z, t, a) tmp = x / t; end
code[x_, y_, z_, t_, a_] := N[(x / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{t}
\end{array}
Initial program 88.9%
Taylor expanded in z around 0
lower-/.f6438.8
Applied rewrites38.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* a z))) (t_2 (- (/ x t_1) (/ y (- (/ t z) a)))))
(if (< z -32113435955957344.0)
t_2
(if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 t_1)) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = t - (a * z)
t_2 = (x / t_1) - (y / ((t / z) - a))
if (z < (-32113435955957344.0d0)) then
tmp = t_2
else if (z < 3.5139522372978296d-86) then
tmp = (x - (y * z)) * (1.0d0 / t_1)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = t - (a * z) t_2 = (x / t_1) - (y / ((t / z) - a)) tmp = 0 if z < -32113435955957344.0: tmp = t_2 elif z < 3.5139522372978296e-86: tmp = (x - (y * z)) * (1.0 / t_1) else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(t - Float64(a * z)) t_2 = Float64(Float64(x / t_1) - Float64(y / Float64(Float64(t / z) - a))) tmp = 0.0 if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = Float64(Float64(x - Float64(y * z)) * Float64(1.0 / t_1)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = t - (a * z); t_2 = (x / t_1) - (y / ((t / z) - a)); tmp = 0.0; if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = (x - (y * z)) * (1.0 / t_1); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / t$95$1), $MachinePrecision] - N[(y / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -32113435955957344.0], t$95$2, If[Less[z, 3.5139522372978296e-86], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / t$95$1), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - a \cdot z\\
t_2 := \frac{x}{t\_1} - \frac{y}{\frac{t}{z} - a}\\
\mathbf{if}\;z < -32113435955957344:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;z < 3.5139522372978296 \cdot 10^{-86}:\\
\;\;\;\;\left(x - y \cdot z\right) \cdot \frac{1}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024331
(FPCore (x y z t a)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:alt
(! :herbie-platform default (if (< z -32113435955957344) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 4392440296622287/125000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* (- x (* y z)) (/ 1 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))))))
(/ (- x (* y z)) (- t (* a z))))