
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (/ x (- y (* t z))))
double code(double x, double y, double z, double t) {
return x / (y - (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (t * z))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (t * z));
}
def code(x, y, z, t): return x / (y - (t * z))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = x / (y - (t * z)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - t \cdot z}
\end{array}
Initial program 97.8%
Final simplification97.8%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- z) t)))) (if (<= (* t z) -1e+89) t_1 (if (<= (* t z) 2e-47) (/ x y) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x / (-z * t);
double tmp;
if ((t * z) <= -1e+89) {
tmp = t_1;
} else if ((t * z) <= 2e-47) {
tmp = x / y;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / (-z * t)
if ((t * z) <= (-1d+89)) then
tmp = t_1
else if ((t * z) <= 2d-47) then
tmp = x / y
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / (-z * t);
double tmp;
if ((t * z) <= -1e+89) {
tmp = t_1;
} else if ((t * z) <= 2e-47) {
tmp = x / y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / (-z * t) tmp = 0 if (t * z) <= -1e+89: tmp = t_1 elif (t * z) <= 2e-47: tmp = x / y else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(-z) * t)) tmp = 0.0 if (Float64(t * z) <= -1e+89) tmp = t_1; elseif (Float64(t * z) <= 2e-47) tmp = Float64(x / y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / (-z * t); tmp = 0.0; if ((t * z) <= -1e+89) tmp = t_1; elseif ((t * z) <= 2e-47) tmp = x / y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[((-z) * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t * z), $MachinePrecision], -1e+89], t$95$1, If[LessEqual[N[(t * z), $MachinePrecision], 2e-47], N[(x / y), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(-z\right) \cdot t}\\
\mathbf{if}\;t \cdot z \leq -1 \cdot 10^{+89}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \cdot z \leq 2 \cdot 10^{-47}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -9.99999999999999995e88 or 1.9999999999999999e-47 < (*.f64 z t) Initial program 95.7%
Taylor expanded in y around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6481.8
Applied rewrites81.8%
if -9.99999999999999995e88 < (*.f64 z t) < 1.9999999999999999e-47Initial program 100.0%
Taylor expanded in y around inf
lower-/.f6479.7
Applied rewrites79.7%
Final simplification80.8%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* t z)))) (if (<= (* t z) -1.2e+125) t_1 (if (<= (* t z) 2.2e+168) (/ x y) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x / (t * z);
double tmp;
if ((t * z) <= -1.2e+125) {
tmp = t_1;
} else if ((t * z) <= 2.2e+168) {
tmp = x / y;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / (t * z)
if ((t * z) <= (-1.2d+125)) then
tmp = t_1
else if ((t * z) <= 2.2d+168) then
tmp = x / y
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / (t * z);
double tmp;
if ((t * z) <= -1.2e+125) {
tmp = t_1;
} else if ((t * z) <= 2.2e+168) {
tmp = x / y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / (t * z) tmp = 0 if (t * z) <= -1.2e+125: tmp = t_1 elif (t * z) <= 2.2e+168: tmp = x / y else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(t * z)) tmp = 0.0 if (Float64(t * z) <= -1.2e+125) tmp = t_1; elseif (Float64(t * z) <= 2.2e+168) tmp = Float64(x / y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / (t * z); tmp = 0.0; if ((t * z) <= -1.2e+125) tmp = t_1; elseif ((t * z) <= 2.2e+168) tmp = x / y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(t * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t * z), $MachinePrecision], -1.2e+125], t$95$1, If[LessEqual[N[(t * z), $MachinePrecision], 2.2e+168], N[(x / y), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{t \cdot z}\\
\mathbf{if}\;t \cdot z \leq -1.2 \cdot 10^{+125}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \cdot z \leq 2.2 \cdot 10^{+168}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -1.2e125 or 2.2000000000000002e168 < (*.f64 z t) Initial program 92.6%
Taylor expanded in y around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6488.9
Applied rewrites88.9%
Applied rewrites53.8%
if -1.2e125 < (*.f64 z t) < 2.2000000000000002e168Initial program 99.9%
Taylor expanded in y around inf
lower-/.f6464.7
Applied rewrites64.7%
Final simplification61.6%
(FPCore (x y z t) :precision binary64 (/ x y))
double code(double x, double y, double z, double t) {
return x / y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / y
end function
public static double code(double x, double y, double z, double t) {
return x / y;
}
def code(x, y, z, t): return x / y
function code(x, y, z, t) return Float64(x / y) end
function tmp = code(x, y, z, t) tmp = x / y; end
code[x_, y_, z_, t_] := N[(x / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y}
\end{array}
Initial program 97.8%
Taylor expanded in y around inf
lower-/.f6450.7
Applied rewrites50.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(if (< x -1.618195973607049e+50)
t_1
(if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 / ((y / x) - ((z / x) * t))
if (x < (-1.618195973607049d+50)) then
tmp = t_1
else if (x < 2.1378306434876444d+131) then
tmp = x / (y - (z * t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 / ((y / x) - ((z / x) * t)) tmp = 0 if x < -1.618195973607049e+50: tmp = t_1 elif x < 2.1378306434876444e+131: tmp = x / (y - (z * t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 / Float64(Float64(y / x) - Float64(Float64(z / x) * t))) tmp = 0.0 if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = Float64(x / Float64(y - Float64(z * t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 / ((y / x) - ((z / x) * t)); tmp = 0.0; if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = x / (y - (z * t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 / N[(N[(y / x), $MachinePrecision] - N[(N[(z / x), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[x, -1.618195973607049e+50], t$95$1, If[Less[x, 2.1378306434876444e+131], N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{1}{\frac{y}{x} - \frac{z}{x} \cdot t}\\
\mathbf{if}\;x < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x < 2.1378306434876444 \cdot 10^{+131}:\\
\;\;\;\;\frac{x}{y - z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024331
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (if (< x -161819597360704900000000000000000000000000000000000) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 213783064348764440000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t))))))
(/ x (- y (* z t))))