
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 18 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- x (* t z)))
(t_2 (- (* t z) x))
(t_3 (/ (- x (/ (- x (* z y)) t_2)) (- x -1.0))))
(if (<= t_3 -500000000000.0)
(* (/ (/ z (- -1.0 x)) t_1) y)
(if (<= t_3 0.002)
(/ (- x (/ (- (/ x z) y) t)) (- x -1.0))
(if (<= t_3 2.0)
(/ (- x (/ x t_2)) (- x -1.0))
(if (<= t_3 INFINITY)
(/ y (* (/ (- -1.0 x) z) t_1))
(/ (+ (/ y t) x) (- x -1.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = x - (t * z);
double t_2 = (t * z) - x;
double t_3 = (x - ((x - (z * y)) / t_2)) / (x - -1.0);
double tmp;
if (t_3 <= -500000000000.0) {
tmp = ((z / (-1.0 - x)) / t_1) * y;
} else if (t_3 <= 0.002) {
tmp = (x - (((x / z) - y) / t)) / (x - -1.0);
} else if (t_3 <= 2.0) {
tmp = (x - (x / t_2)) / (x - -1.0);
} else if (t_3 <= ((double) INFINITY)) {
tmp = y / (((-1.0 - x) / z) * t_1);
} else {
tmp = ((y / t) + x) / (x - -1.0);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = x - (t * z);
double t_2 = (t * z) - x;
double t_3 = (x - ((x - (z * y)) / t_2)) / (x - -1.0);
double tmp;
if (t_3 <= -500000000000.0) {
tmp = ((z / (-1.0 - x)) / t_1) * y;
} else if (t_3 <= 0.002) {
tmp = (x - (((x / z) - y) / t)) / (x - -1.0);
} else if (t_3 <= 2.0) {
tmp = (x - (x / t_2)) / (x - -1.0);
} else if (t_3 <= Double.POSITIVE_INFINITY) {
tmp = y / (((-1.0 - x) / z) * t_1);
} else {
tmp = ((y / t) + x) / (x - -1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = x - (t * z) t_2 = (t * z) - x t_3 = (x - ((x - (z * y)) / t_2)) / (x - -1.0) tmp = 0 if t_3 <= -500000000000.0: tmp = ((z / (-1.0 - x)) / t_1) * y elif t_3 <= 0.002: tmp = (x - (((x / z) - y) / t)) / (x - -1.0) elif t_3 <= 2.0: tmp = (x - (x / t_2)) / (x - -1.0) elif t_3 <= math.inf: tmp = y / (((-1.0 - x) / z) * t_1) else: tmp = ((y / t) + x) / (x - -1.0) return tmp
function code(x, y, z, t) t_1 = Float64(x - Float64(t * z)) t_2 = Float64(Float64(t * z) - x) t_3 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / t_2)) / Float64(x - -1.0)) tmp = 0.0 if (t_3 <= -500000000000.0) tmp = Float64(Float64(Float64(z / Float64(-1.0 - x)) / t_1) * y); elseif (t_3 <= 0.002) tmp = Float64(Float64(x - Float64(Float64(Float64(x / z) - y) / t)) / Float64(x - -1.0)); elseif (t_3 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(x - -1.0)); elseif (t_3 <= Inf) tmp = Float64(y / Float64(Float64(Float64(-1.0 - x) / z) * t_1)); else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x - -1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x - (t * z); t_2 = (t * z) - x; t_3 = (x - ((x - (z * y)) / t_2)) / (x - -1.0); tmp = 0.0; if (t_3 <= -500000000000.0) tmp = ((z / (-1.0 - x)) / t_1) * y; elseif (t_3 <= 0.002) tmp = (x - (((x / z) - y) / t)) / (x - -1.0); elseif (t_3 <= 2.0) tmp = (x - (x / t_2)) / (x - -1.0); elseif (t_3 <= Inf) tmp = y / (((-1.0 - x) / z) * t_1); else tmp = ((y / t) + x) / (x - -1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x - N[(t * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -500000000000.0], N[(N[(N[(z / N[(-1.0 - x), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[t$95$3, 0.002], N[(N[(x - N[(N[(N[(x / z), $MachinePrecision] - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, Infinity], N[(y / N[(N[(N[(-1.0 - x), $MachinePrecision] / z), $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - t \cdot z\\
t_2 := t \cdot z - x\\
t_3 := \frac{x - \frac{x - z \cdot y}{t\_2}}{x - -1}\\
\mathbf{if}\;t\_3 \leq -500000000000:\\
\;\;\;\;\frac{\frac{z}{-1 - x}}{t\_1} \cdot y\\
\mathbf{elif}\;t\_3 \leq 0.002:\\
\;\;\;\;\frac{x - \frac{\frac{x}{z} - y}{t}}{x - -1}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{x - -1}\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;\frac{y}{\frac{-1 - x}{z} \cdot t\_1}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x - -1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e11Initial program 73.6%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6481.2
Applied rewrites81.2%
Applied rewrites95.2%
if -5e11 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2e-3Initial program 99.6%
Taylor expanded in t around -inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
sub-negN/A
mul-1-negN/A
remove-double-negN/A
lower-/.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
if 2e-3 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6464.5
Applied rewrites64.5%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6499.5
Applied rewrites99.5%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 89.0%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6484.9
Applied rewrites84.9%
Applied rewrites99.4%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 0.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Final simplification99.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (/ (/ z (- -1.0 x)) (- x (* t z))) y))
(t_2 (- (* t z) x))
(t_3 (/ (- x (/ (- x (* z y)) t_2)) (- x -1.0))))
(if (<= t_3 -500000000000.0)
t_1
(if (<= t_3 0.002)
(/ (- x (/ (- (/ x z) y) t)) (- x -1.0))
(if (<= t_3 2.0)
(/ (- x (/ x t_2)) (- x -1.0))
(if (<= t_3 INFINITY) t_1 (/ (+ (/ y t) x) (- x -1.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = ((z / (-1.0 - x)) / (x - (t * z))) * y;
double t_2 = (t * z) - x;
double t_3 = (x - ((x - (z * y)) / t_2)) / (x - -1.0);
double tmp;
if (t_3 <= -500000000000.0) {
tmp = t_1;
} else if (t_3 <= 0.002) {
tmp = (x - (((x / z) - y) / t)) / (x - -1.0);
} else if (t_3 <= 2.0) {
tmp = (x - (x / t_2)) / (x - -1.0);
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = ((y / t) + x) / (x - -1.0);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = ((z / (-1.0 - x)) / (x - (t * z))) * y;
double t_2 = (t * z) - x;
double t_3 = (x - ((x - (z * y)) / t_2)) / (x - -1.0);
double tmp;
if (t_3 <= -500000000000.0) {
tmp = t_1;
} else if (t_3 <= 0.002) {
tmp = (x - (((x / z) - y) / t)) / (x - -1.0);
} else if (t_3 <= 2.0) {
tmp = (x - (x / t_2)) / (x - -1.0);
} else if (t_3 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = ((y / t) + x) / (x - -1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = ((z / (-1.0 - x)) / (x - (t * z))) * y t_2 = (t * z) - x t_3 = (x - ((x - (z * y)) / t_2)) / (x - -1.0) tmp = 0 if t_3 <= -500000000000.0: tmp = t_1 elif t_3 <= 0.002: tmp = (x - (((x / z) - y) / t)) / (x - -1.0) elif t_3 <= 2.0: tmp = (x - (x / t_2)) / (x - -1.0) elif t_3 <= math.inf: tmp = t_1 else: tmp = ((y / t) + x) / (x - -1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(z / Float64(-1.0 - x)) / Float64(x - Float64(t * z))) * y) t_2 = Float64(Float64(t * z) - x) t_3 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / t_2)) / Float64(x - -1.0)) tmp = 0.0 if (t_3 <= -500000000000.0) tmp = t_1; elseif (t_3 <= 0.002) tmp = Float64(Float64(x - Float64(Float64(Float64(x / z) - y) / t)) / Float64(x - -1.0)); elseif (t_3 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(x - -1.0)); elseif (t_3 <= Inf) tmp = t_1; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x - -1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((z / (-1.0 - x)) / (x - (t * z))) * y; t_2 = (t * z) - x; t_3 = (x - ((x - (z * y)) / t_2)) / (x - -1.0); tmp = 0.0; if (t_3 <= -500000000000.0) tmp = t_1; elseif (t_3 <= 0.002) tmp = (x - (((x / z) - y) / t)) / (x - -1.0); elseif (t_3 <= 2.0) tmp = (x - (x / t_2)) / (x - -1.0); elseif (t_3 <= Inf) tmp = t_1; else tmp = ((y / t) + x) / (x - -1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(z / N[(-1.0 - x), $MachinePrecision]), $MachinePrecision] / N[(x - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -500000000000.0], t$95$1, If[LessEqual[t$95$3, 0.002], N[(N[(x - N[(N[(N[(x / z), $MachinePrecision] - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, Infinity], t$95$1, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z}{-1 - x}}{x - t \cdot z} \cdot y\\
t_2 := t \cdot z - x\\
t_3 := \frac{x - \frac{x - z \cdot y}{t\_2}}{x - -1}\\
\mathbf{if}\;t\_3 \leq -500000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 0.002:\\
\;\;\;\;\frac{x - \frac{\frac{x}{z} - y}{t}}{x - -1}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{x - -1}\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x - -1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e11 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 80.4%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6482.8
Applied rewrites82.8%
Applied rewrites97.0%
if -5e11 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2e-3Initial program 99.6%
Taylor expanded in t around -inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
sub-negN/A
mul-1-negN/A
remove-double-negN/A
lower-/.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
if 2e-3 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6464.5
Applied rewrites64.5%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6499.5
Applied rewrites99.5%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 0.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Final simplification99.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (/ (/ z (- -1.0 x)) (- x (* t z))) y))
(t_2 (- x (* z y)))
(t_3 (- (* t z) x))
(t_4 (/ (- x (/ t_2 t_3)) (- x -1.0))))
(if (<= t_4 -500000000000.0)
t_1
(if (<= t_4 0.002)
(/ (- x (/ t_2 (* t z))) (- x -1.0))
(if (<= t_4 2.0)
(/ (- x (/ x t_3)) (- x -1.0))
(if (<= t_4 INFINITY) t_1 (/ (+ (/ y t) x) (- x -1.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = ((z / (-1.0 - x)) / (x - (t * z))) * y;
double t_2 = x - (z * y);
double t_3 = (t * z) - x;
double t_4 = (x - (t_2 / t_3)) / (x - -1.0);
double tmp;
if (t_4 <= -500000000000.0) {
tmp = t_1;
} else if (t_4 <= 0.002) {
tmp = (x - (t_2 / (t * z))) / (x - -1.0);
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_3)) / (x - -1.0);
} else if (t_4 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = ((y / t) + x) / (x - -1.0);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = ((z / (-1.0 - x)) / (x - (t * z))) * y;
double t_2 = x - (z * y);
double t_3 = (t * z) - x;
double t_4 = (x - (t_2 / t_3)) / (x - -1.0);
double tmp;
if (t_4 <= -500000000000.0) {
tmp = t_1;
} else if (t_4 <= 0.002) {
tmp = (x - (t_2 / (t * z))) / (x - -1.0);
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_3)) / (x - -1.0);
} else if (t_4 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = ((y / t) + x) / (x - -1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = ((z / (-1.0 - x)) / (x - (t * z))) * y t_2 = x - (z * y) t_3 = (t * z) - x t_4 = (x - (t_2 / t_3)) / (x - -1.0) tmp = 0 if t_4 <= -500000000000.0: tmp = t_1 elif t_4 <= 0.002: tmp = (x - (t_2 / (t * z))) / (x - -1.0) elif t_4 <= 2.0: tmp = (x - (x / t_3)) / (x - -1.0) elif t_4 <= math.inf: tmp = t_1 else: tmp = ((y / t) + x) / (x - -1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(z / Float64(-1.0 - x)) / Float64(x - Float64(t * z))) * y) t_2 = Float64(x - Float64(z * y)) t_3 = Float64(Float64(t * z) - x) t_4 = Float64(Float64(x - Float64(t_2 / t_3)) / Float64(x - -1.0)) tmp = 0.0 if (t_4 <= -500000000000.0) tmp = t_1; elseif (t_4 <= 0.002) tmp = Float64(Float64(x - Float64(t_2 / Float64(t * z))) / Float64(x - -1.0)); elseif (t_4 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_3)) / Float64(x - -1.0)); elseif (t_4 <= Inf) tmp = t_1; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x - -1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((z / (-1.0 - x)) / (x - (t * z))) * y; t_2 = x - (z * y); t_3 = (t * z) - x; t_4 = (x - (t_2 / t_3)) / (x - -1.0); tmp = 0.0; if (t_4 <= -500000000000.0) tmp = t_1; elseif (t_4 <= 0.002) tmp = (x - (t_2 / (t * z))) / (x - -1.0); elseif (t_4 <= 2.0) tmp = (x - (x / t_3)) / (x - -1.0); elseif (t_4 <= Inf) tmp = t_1; else tmp = ((y / t) + x) / (x - -1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(z / N[(-1.0 - x), $MachinePrecision]), $MachinePrecision] / N[(x - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$2 = N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$4 = N[(N[(x - N[(t$95$2 / t$95$3), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -500000000000.0], t$95$1, If[LessEqual[t$95$4, 0.002], N[(N[(x - N[(t$95$2 / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, 2.0], N[(N[(x - N[(x / t$95$3), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, Infinity], t$95$1, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z}{-1 - x}}{x - t \cdot z} \cdot y\\
t_2 := x - z \cdot y\\
t_3 := t \cdot z - x\\
t_4 := \frac{x - \frac{t\_2}{t\_3}}{x - -1}\\
\mathbf{if}\;t\_4 \leq -500000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_4 \leq 0.002:\\
\;\;\;\;\frac{x - \frac{t\_2}{t \cdot z}}{x - -1}\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_3}}{x - -1}\\
\mathbf{elif}\;t\_4 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x - -1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e11 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 80.4%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6482.8
Applied rewrites82.8%
Applied rewrites97.0%
if -5e11 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2e-3Initial program 99.6%
Taylor expanded in x around 0
lower-*.f6499.6
Applied rewrites99.6%
if 2e-3 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6464.5
Applied rewrites64.5%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6499.5
Applied rewrites99.5%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 0.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Final simplification99.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (/ (/ z (- -1.0 x)) (- x (* t z))) y))
(t_2 (- (* t z) x))
(t_3 (/ (- x (/ (- x (* z y)) t_2)) (- x -1.0))))
(if (<= t_3 -500000000000.0)
t_1
(if (<= t_3 0.002)
(/ (- x (/ (- (/ x z) y) t)) 1.0)
(if (<= t_3 2.0)
(/ (- x (/ x t_2)) (- x -1.0))
(if (<= t_3 INFINITY) t_1 (/ (+ (/ y t) x) (- x -1.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = ((z / (-1.0 - x)) / (x - (t * z))) * y;
double t_2 = (t * z) - x;
double t_3 = (x - ((x - (z * y)) / t_2)) / (x - -1.0);
double tmp;
if (t_3 <= -500000000000.0) {
tmp = t_1;
} else if (t_3 <= 0.002) {
tmp = (x - (((x / z) - y) / t)) / 1.0;
} else if (t_3 <= 2.0) {
tmp = (x - (x / t_2)) / (x - -1.0);
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = ((y / t) + x) / (x - -1.0);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = ((z / (-1.0 - x)) / (x - (t * z))) * y;
double t_2 = (t * z) - x;
double t_3 = (x - ((x - (z * y)) / t_2)) / (x - -1.0);
double tmp;
if (t_3 <= -500000000000.0) {
tmp = t_1;
} else if (t_3 <= 0.002) {
tmp = (x - (((x / z) - y) / t)) / 1.0;
} else if (t_3 <= 2.0) {
tmp = (x - (x / t_2)) / (x - -1.0);
} else if (t_3 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = ((y / t) + x) / (x - -1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = ((z / (-1.0 - x)) / (x - (t * z))) * y t_2 = (t * z) - x t_3 = (x - ((x - (z * y)) / t_2)) / (x - -1.0) tmp = 0 if t_3 <= -500000000000.0: tmp = t_1 elif t_3 <= 0.002: tmp = (x - (((x / z) - y) / t)) / 1.0 elif t_3 <= 2.0: tmp = (x - (x / t_2)) / (x - -1.0) elif t_3 <= math.inf: tmp = t_1 else: tmp = ((y / t) + x) / (x - -1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(z / Float64(-1.0 - x)) / Float64(x - Float64(t * z))) * y) t_2 = Float64(Float64(t * z) - x) t_3 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / t_2)) / Float64(x - -1.0)) tmp = 0.0 if (t_3 <= -500000000000.0) tmp = t_1; elseif (t_3 <= 0.002) tmp = Float64(Float64(x - Float64(Float64(Float64(x / z) - y) / t)) / 1.0); elseif (t_3 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(x - -1.0)); elseif (t_3 <= Inf) tmp = t_1; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x - -1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((z / (-1.0 - x)) / (x - (t * z))) * y; t_2 = (t * z) - x; t_3 = (x - ((x - (z * y)) / t_2)) / (x - -1.0); tmp = 0.0; if (t_3 <= -500000000000.0) tmp = t_1; elseif (t_3 <= 0.002) tmp = (x - (((x / z) - y) / t)) / 1.0; elseif (t_3 <= 2.0) tmp = (x - (x / t_2)) / (x - -1.0); elseif (t_3 <= Inf) tmp = t_1; else tmp = ((y / t) + x) / (x - -1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(z / N[(-1.0 - x), $MachinePrecision]), $MachinePrecision] / N[(x - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -500000000000.0], t$95$1, If[LessEqual[t$95$3, 0.002], N[(N[(x - N[(N[(N[(x / z), $MachinePrecision] - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, Infinity], t$95$1, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z}{-1 - x}}{x - t \cdot z} \cdot y\\
t_2 := t \cdot z - x\\
t_3 := \frac{x - \frac{x - z \cdot y}{t\_2}}{x - -1}\\
\mathbf{if}\;t\_3 \leq -500000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 0.002:\\
\;\;\;\;\frac{x - \frac{\frac{x}{z} - y}{t}}{1}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{x - -1}\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x - -1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e11 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 80.4%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6482.8
Applied rewrites82.8%
Applied rewrites97.0%
if -5e11 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2e-3Initial program 99.6%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6485.5
Applied rewrites85.5%
Taylor expanded in x around 0
Applied rewrites83.8%
Taylor expanded in t around -inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
sub-negN/A
mul-1-negN/A
remove-double-negN/A
lower-/.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6498.3
Applied rewrites98.3%
if 2e-3 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6464.5
Applied rewrites64.5%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6499.5
Applied rewrites99.5%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 0.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Final simplification98.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (/ (/ z (- -1.0 x)) (- x (* t z))) y))
(t_2 (- x (* z y)))
(t_3 (- (* t z) x))
(t_4 (/ (- x (/ t_2 t_3)) (- x -1.0))))
(if (<= t_4 -500000000000.0)
t_1
(if (<= t_4 0.002)
(/ (- x (/ t_2 (* t z))) 1.0)
(if (<= t_4 2.0)
(/ (- x (/ x t_3)) (- x -1.0))
(if (<= t_4 INFINITY) t_1 (/ (+ (/ y t) x) (- x -1.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = ((z / (-1.0 - x)) / (x - (t * z))) * y;
double t_2 = x - (z * y);
double t_3 = (t * z) - x;
double t_4 = (x - (t_2 / t_3)) / (x - -1.0);
double tmp;
if (t_4 <= -500000000000.0) {
tmp = t_1;
} else if (t_4 <= 0.002) {
tmp = (x - (t_2 / (t * z))) / 1.0;
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_3)) / (x - -1.0);
} else if (t_4 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = ((y / t) + x) / (x - -1.0);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = ((z / (-1.0 - x)) / (x - (t * z))) * y;
double t_2 = x - (z * y);
double t_3 = (t * z) - x;
double t_4 = (x - (t_2 / t_3)) / (x - -1.0);
double tmp;
if (t_4 <= -500000000000.0) {
tmp = t_1;
} else if (t_4 <= 0.002) {
tmp = (x - (t_2 / (t * z))) / 1.0;
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_3)) / (x - -1.0);
} else if (t_4 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = ((y / t) + x) / (x - -1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = ((z / (-1.0 - x)) / (x - (t * z))) * y t_2 = x - (z * y) t_3 = (t * z) - x t_4 = (x - (t_2 / t_3)) / (x - -1.0) tmp = 0 if t_4 <= -500000000000.0: tmp = t_1 elif t_4 <= 0.002: tmp = (x - (t_2 / (t * z))) / 1.0 elif t_4 <= 2.0: tmp = (x - (x / t_3)) / (x - -1.0) elif t_4 <= math.inf: tmp = t_1 else: tmp = ((y / t) + x) / (x - -1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(z / Float64(-1.0 - x)) / Float64(x - Float64(t * z))) * y) t_2 = Float64(x - Float64(z * y)) t_3 = Float64(Float64(t * z) - x) t_4 = Float64(Float64(x - Float64(t_2 / t_3)) / Float64(x - -1.0)) tmp = 0.0 if (t_4 <= -500000000000.0) tmp = t_1; elseif (t_4 <= 0.002) tmp = Float64(Float64(x - Float64(t_2 / Float64(t * z))) / 1.0); elseif (t_4 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_3)) / Float64(x - -1.0)); elseif (t_4 <= Inf) tmp = t_1; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x - -1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((z / (-1.0 - x)) / (x - (t * z))) * y; t_2 = x - (z * y); t_3 = (t * z) - x; t_4 = (x - (t_2 / t_3)) / (x - -1.0); tmp = 0.0; if (t_4 <= -500000000000.0) tmp = t_1; elseif (t_4 <= 0.002) tmp = (x - (t_2 / (t * z))) / 1.0; elseif (t_4 <= 2.0) tmp = (x - (x / t_3)) / (x - -1.0); elseif (t_4 <= Inf) tmp = t_1; else tmp = ((y / t) + x) / (x - -1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(z / N[(-1.0 - x), $MachinePrecision]), $MachinePrecision] / N[(x - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$2 = N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$4 = N[(N[(x - N[(t$95$2 / t$95$3), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -500000000000.0], t$95$1, If[LessEqual[t$95$4, 0.002], N[(N[(x - N[(t$95$2 / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$4, 2.0], N[(N[(x - N[(x / t$95$3), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, Infinity], t$95$1, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z}{-1 - x}}{x - t \cdot z} \cdot y\\
t_2 := x - z \cdot y\\
t_3 := t \cdot z - x\\
t_4 := \frac{x - \frac{t\_2}{t\_3}}{x - -1}\\
\mathbf{if}\;t\_4 \leq -500000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_4 \leq 0.002:\\
\;\;\;\;\frac{x - \frac{t\_2}{t \cdot z}}{1}\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_3}}{x - -1}\\
\mathbf{elif}\;t\_4 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x - -1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e11 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 80.4%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6482.8
Applied rewrites82.8%
Applied rewrites97.0%
if -5e11 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2e-3Initial program 99.6%
Taylor expanded in x around 0
lower-*.f6499.6
Applied rewrites99.6%
Taylor expanded in x around 0
Applied rewrites98.0%
if 2e-3 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6464.5
Applied rewrites64.5%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6499.5
Applied rewrites99.5%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 0.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Final simplification98.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (/ (/ z (- -1.0 x)) (- x (* t z))) y))
(t_2 (/ (+ (/ y t) x) (- x -1.0)))
(t_3 (- (* t z) x))
(t_4 (/ (- x (/ (- x (* z y)) t_3)) (- x -1.0))))
(if (<= t_4 -500000000000.0)
t_1
(if (<= t_4 0.002)
t_2
(if (<= t_4 2.0)
(/ (- x (/ x t_3)) (- x -1.0))
(if (<= t_4 INFINITY) t_1 t_2))))))
double code(double x, double y, double z, double t) {
double t_1 = ((z / (-1.0 - x)) / (x - (t * z))) * y;
double t_2 = ((y / t) + x) / (x - -1.0);
double t_3 = (t * z) - x;
double t_4 = (x - ((x - (z * y)) / t_3)) / (x - -1.0);
double tmp;
if (t_4 <= -500000000000.0) {
tmp = t_1;
} else if (t_4 <= 0.002) {
tmp = t_2;
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_3)) / (x - -1.0);
} else if (t_4 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = ((z / (-1.0 - x)) / (x - (t * z))) * y;
double t_2 = ((y / t) + x) / (x - -1.0);
double t_3 = (t * z) - x;
double t_4 = (x - ((x - (z * y)) / t_3)) / (x - -1.0);
double tmp;
if (t_4 <= -500000000000.0) {
tmp = t_1;
} else if (t_4 <= 0.002) {
tmp = t_2;
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_3)) / (x - -1.0);
} else if (t_4 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((z / (-1.0 - x)) / (x - (t * z))) * y t_2 = ((y / t) + x) / (x - -1.0) t_3 = (t * z) - x t_4 = (x - ((x - (z * y)) / t_3)) / (x - -1.0) tmp = 0 if t_4 <= -500000000000.0: tmp = t_1 elif t_4 <= 0.002: tmp = t_2 elif t_4 <= 2.0: tmp = (x - (x / t_3)) / (x - -1.0) elif t_4 <= math.inf: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(z / Float64(-1.0 - x)) / Float64(x - Float64(t * z))) * y) t_2 = Float64(Float64(Float64(y / t) + x) / Float64(x - -1.0)) t_3 = Float64(Float64(t * z) - x) t_4 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / t_3)) / Float64(x - -1.0)) tmp = 0.0 if (t_4 <= -500000000000.0) tmp = t_1; elseif (t_4 <= 0.002) tmp = t_2; elseif (t_4 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_3)) / Float64(x - -1.0)); elseif (t_4 <= Inf) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((z / (-1.0 - x)) / (x - (t * z))) * y; t_2 = ((y / t) + x) / (x - -1.0); t_3 = (t * z) - x; t_4 = (x - ((x - (z * y)) / t_3)) / (x - -1.0); tmp = 0.0; if (t_4 <= -500000000000.0) tmp = t_1; elseif (t_4 <= 0.002) tmp = t_2; elseif (t_4 <= 2.0) tmp = (x - (x / t_3)) / (x - -1.0); elseif (t_4 <= Inf) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(z / N[(-1.0 - x), $MachinePrecision]), $MachinePrecision] / N[(x - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$4 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t$95$3), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -500000000000.0], t$95$1, If[LessEqual[t$95$4, 0.002], t$95$2, If[LessEqual[t$95$4, 2.0], N[(N[(x - N[(x / t$95$3), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, Infinity], t$95$1, t$95$2]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z}{-1 - x}}{x - t \cdot z} \cdot y\\
t_2 := \frac{\frac{y}{t} + x}{x - -1}\\
t_3 := t \cdot z - x\\
t_4 := \frac{x - \frac{x - z \cdot y}{t\_3}}{x - -1}\\
\mathbf{if}\;t\_4 \leq -500000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_4 \leq 0.002:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_3}}{x - -1}\\
\mathbf{elif}\;t\_4 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e11 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 80.4%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6482.8
Applied rewrites82.8%
Applied rewrites97.0%
if -5e11 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2e-3 or +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 83.7%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6487.8
Applied rewrites87.8%
if 2e-3 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6464.5
Applied rewrites64.5%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6499.5
Applied rewrites99.5%
Final simplification95.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (- x -1.0)))
(t_2 (- (* t z) x))
(t_3 (/ (- x (/ (- x (* z y)) t_2)) (- x -1.0)))
(t_4 (* (- -1.0 x) (- x (* t z)))))
(if (<= t_3 -500000000000.0)
(* (/ z t_4) y)
(if (<= t_3 0.002)
t_1
(if (<= t_3 2.0)
(/ (- x (/ x t_2)) (- x -1.0))
(if (<= t_3 5e+293) (/ (* z y) t_4) t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x - -1.0);
double t_2 = (t * z) - x;
double t_3 = (x - ((x - (z * y)) / t_2)) / (x - -1.0);
double t_4 = (-1.0 - x) * (x - (t * z));
double tmp;
if (t_3 <= -500000000000.0) {
tmp = (z / t_4) * y;
} else if (t_3 <= 0.002) {
tmp = t_1;
} else if (t_3 <= 2.0) {
tmp = (x - (x / t_2)) / (x - -1.0);
} else if (t_3 <= 5e+293) {
tmp = (z * y) / t_4;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: tmp
t_1 = ((y / t) + x) / (x - (-1.0d0))
t_2 = (t * z) - x
t_3 = (x - ((x - (z * y)) / t_2)) / (x - (-1.0d0))
t_4 = ((-1.0d0) - x) * (x - (t * z))
if (t_3 <= (-500000000000.0d0)) then
tmp = (z / t_4) * y
else if (t_3 <= 0.002d0) then
tmp = t_1
else if (t_3 <= 2.0d0) then
tmp = (x - (x / t_2)) / (x - (-1.0d0))
else if (t_3 <= 5d+293) then
tmp = (z * y) / t_4
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x - -1.0);
double t_2 = (t * z) - x;
double t_3 = (x - ((x - (z * y)) / t_2)) / (x - -1.0);
double t_4 = (-1.0 - x) * (x - (t * z));
double tmp;
if (t_3 <= -500000000000.0) {
tmp = (z / t_4) * y;
} else if (t_3 <= 0.002) {
tmp = t_1;
} else if (t_3 <= 2.0) {
tmp = (x - (x / t_2)) / (x - -1.0);
} else if (t_3 <= 5e+293) {
tmp = (z * y) / t_4;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) + x) / (x - -1.0) t_2 = (t * z) - x t_3 = (x - ((x - (z * y)) / t_2)) / (x - -1.0) t_4 = (-1.0 - x) * (x - (t * z)) tmp = 0 if t_3 <= -500000000000.0: tmp = (z / t_4) * y elif t_3 <= 0.002: tmp = t_1 elif t_3 <= 2.0: tmp = (x - (x / t_2)) / (x - -1.0) elif t_3 <= 5e+293: tmp = (z * y) / t_4 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(x - -1.0)) t_2 = Float64(Float64(t * z) - x) t_3 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / t_2)) / Float64(x - -1.0)) t_4 = Float64(Float64(-1.0 - x) * Float64(x - Float64(t * z))) tmp = 0.0 if (t_3 <= -500000000000.0) tmp = Float64(Float64(z / t_4) * y); elseif (t_3 <= 0.002) tmp = t_1; elseif (t_3 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(x - -1.0)); elseif (t_3 <= 5e+293) tmp = Float64(Float64(z * y) / t_4); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) + x) / (x - -1.0); t_2 = (t * z) - x; t_3 = (x - ((x - (z * y)) / t_2)) / (x - -1.0); t_4 = (-1.0 - x) * (x - (t * z)); tmp = 0.0; if (t_3 <= -500000000000.0) tmp = (z / t_4) * y; elseif (t_3 <= 0.002) tmp = t_1; elseif (t_3 <= 2.0) tmp = (x - (x / t_2)) / (x - -1.0); elseif (t_3 <= 5e+293) tmp = (z * y) / t_4; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(-1.0 - x), $MachinePrecision] * N[(x - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -500000000000.0], N[(N[(z / t$95$4), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[t$95$3, 0.002], t$95$1, If[LessEqual[t$95$3, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 5e+293], N[(N[(z * y), $MachinePrecision] / t$95$4), $MachinePrecision], t$95$1]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{x - -1}\\
t_2 := t \cdot z - x\\
t_3 := \frac{x - \frac{x - z \cdot y}{t\_2}}{x - -1}\\
t_4 := \left(-1 - x\right) \cdot \left(x - t \cdot z\right)\\
\mathbf{if}\;t\_3 \leq -500000000000:\\
\;\;\;\;\frac{z}{t\_4} \cdot y\\
\mathbf{elif}\;t\_3 \leq 0.002:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{x - -1}\\
\mathbf{elif}\;t\_3 \leq 5 \cdot 10^{+293}:\\
\;\;\;\;\frac{z \cdot y}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e11Initial program 73.6%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6481.2
Applied rewrites81.2%
Applied rewrites93.1%
if -5e11 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2e-3 or 5.00000000000000033e293 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 82.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6487.9
Applied rewrites87.9%
if 2e-3 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6464.5
Applied rewrites64.5%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6499.5
Applied rewrites99.5%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000033e293Initial program 99.6%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6477.3
Applied rewrites77.3%
Applied rewrites99.2%
Final simplification95.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (- x -1.0)))
(t_2 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0)))
(t_3 (* (- -1.0 x) (- x (* t z)))))
(if (<= t_2 -500000000000.0)
(* (/ z t_3) y)
(if (<= t_2 0.2)
t_1
(if (<= t_2 2.0) 1.0 (if (<= t_2 5e+293) (/ (* z y) t_3) t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x - -1.0);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double t_3 = (-1.0 - x) * (x - (t * z));
double tmp;
if (t_2 <= -500000000000.0) {
tmp = (z / t_3) * y;
} else if (t_2 <= 0.2) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else if (t_2 <= 5e+293) {
tmp = (z * y) / t_3;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = ((y / t) + x) / (x - (-1.0d0))
t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - (-1.0d0))
t_3 = ((-1.0d0) - x) * (x - (t * z))
if (t_2 <= (-500000000000.0d0)) then
tmp = (z / t_3) * y
else if (t_2 <= 0.2d0) then
tmp = t_1
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else if (t_2 <= 5d+293) then
tmp = (z * y) / t_3
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x - -1.0);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double t_3 = (-1.0 - x) * (x - (t * z));
double tmp;
if (t_2 <= -500000000000.0) {
tmp = (z / t_3) * y;
} else if (t_2 <= 0.2) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else if (t_2 <= 5e+293) {
tmp = (z * y) / t_3;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) + x) / (x - -1.0) t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0) t_3 = (-1.0 - x) * (x - (t * z)) tmp = 0 if t_2 <= -500000000000.0: tmp = (z / t_3) * y elif t_2 <= 0.2: tmp = t_1 elif t_2 <= 2.0: tmp = 1.0 elif t_2 <= 5e+293: tmp = (z * y) / t_3 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(x - -1.0)) t_2 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) t_3 = Float64(Float64(-1.0 - x) * Float64(x - Float64(t * z))) tmp = 0.0 if (t_2 <= -500000000000.0) tmp = Float64(Float64(z / t_3) * y); elseif (t_2 <= 0.2) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; elseif (t_2 <= 5e+293) tmp = Float64(Float64(z * y) / t_3); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) + x) / (x - -1.0); t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0); t_3 = (-1.0 - x) * (x - (t * z)); tmp = 0.0; if (t_2 <= -500000000000.0) tmp = (z / t_3) * y; elseif (t_2 <= 0.2) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; elseif (t_2 <= 5e+293) tmp = (z * y) / t_3; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(-1.0 - x), $MachinePrecision] * N[(x - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -500000000000.0], N[(N[(z / t$95$3), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[t$95$2, 0.2], t$95$1, If[LessEqual[t$95$2, 2.0], 1.0, If[LessEqual[t$95$2, 5e+293], N[(N[(z * y), $MachinePrecision] / t$95$3), $MachinePrecision], t$95$1]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{x - -1}\\
t_2 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
t_3 := \left(-1 - x\right) \cdot \left(x - t \cdot z\right)\\
\mathbf{if}\;t\_2 \leq -500000000000:\\
\;\;\;\;\frac{z}{t\_3} \cdot y\\
\mathbf{elif}\;t\_2 \leq 0.2:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+293}:\\
\;\;\;\;\frac{z \cdot y}{t\_3}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e11Initial program 73.6%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6481.2
Applied rewrites81.2%
Applied rewrites93.1%
if -5e11 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.20000000000000001 or 5.00000000000000033e293 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 82.2%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6488.1
Applied rewrites88.1%
if 0.20000000000000001 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.6%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000033e293Initial program 99.6%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6477.3
Applied rewrites77.3%
Applied rewrites99.2%
Final simplification94.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (/ z (* (- -1.0 x) (- x (* t z)))) y))
(t_2 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0)))
(t_3 (/ (+ (/ y t) x) (- x -1.0))))
(if (<= t_2 -500000000000.0)
t_1
(if (<= t_2 0.2)
t_3
(if (<= t_2 2.0) 1.0 (if (<= t_2 5e+293) t_1 t_3))))))
double code(double x, double y, double z, double t) {
double t_1 = (z / ((-1.0 - x) * (x - (t * z)))) * y;
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double t_3 = ((y / t) + x) / (x - -1.0);
double tmp;
if (t_2 <= -500000000000.0) {
tmp = t_1;
} else if (t_2 <= 0.2) {
tmp = t_3;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else if (t_2 <= 5e+293) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (z / (((-1.0d0) - x) * (x - (t * z)))) * y
t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - (-1.0d0))
t_3 = ((y / t) + x) / (x - (-1.0d0))
if (t_2 <= (-500000000000.0d0)) then
tmp = t_1
else if (t_2 <= 0.2d0) then
tmp = t_3
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else if (t_2 <= 5d+293) then
tmp = t_1
else
tmp = t_3
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z / ((-1.0 - x) * (x - (t * z)))) * y;
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double t_3 = ((y / t) + x) / (x - -1.0);
double tmp;
if (t_2 <= -500000000000.0) {
tmp = t_1;
} else if (t_2 <= 0.2) {
tmp = t_3;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else if (t_2 <= 5e+293) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z / ((-1.0 - x) * (x - (t * z)))) * y t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0) t_3 = ((y / t) + x) / (x - -1.0) tmp = 0 if t_2 <= -500000000000.0: tmp = t_1 elif t_2 <= 0.2: tmp = t_3 elif t_2 <= 2.0: tmp = 1.0 elif t_2 <= 5e+293: tmp = t_1 else: tmp = t_3 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z / Float64(Float64(-1.0 - x) * Float64(x - Float64(t * z)))) * y) t_2 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) t_3 = Float64(Float64(Float64(y / t) + x) / Float64(x - -1.0)) tmp = 0.0 if (t_2 <= -500000000000.0) tmp = t_1; elseif (t_2 <= 0.2) tmp = t_3; elseif (t_2 <= 2.0) tmp = 1.0; elseif (t_2 <= 5e+293) tmp = t_1; else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z / ((-1.0 - x) * (x - (t * z)))) * y; t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0); t_3 = ((y / t) + x) / (x - -1.0); tmp = 0.0; if (t_2 <= -500000000000.0) tmp = t_1; elseif (t_2 <= 0.2) tmp = t_3; elseif (t_2 <= 2.0) tmp = 1.0; elseif (t_2 <= 5e+293) tmp = t_1; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z / N[(N[(-1.0 - x), $MachinePrecision] * N[(x - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -500000000000.0], t$95$1, If[LessEqual[t$95$2, 0.2], t$95$3, If[LessEqual[t$95$2, 2.0], 1.0, If[LessEqual[t$95$2, 5e+293], t$95$1, t$95$3]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z}{\left(-1 - x\right) \cdot \left(x - t \cdot z\right)} \cdot y\\
t_2 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
t_3 := \frac{\frac{y}{t} + x}{x - -1}\\
\mathbf{if}\;t\_2 \leq -500000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 0.2:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+293}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e11 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000033e293Initial program 82.5%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6479.8
Applied rewrites79.8%
Applied rewrites95.1%
if -5e11 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.20000000000000001 or 5.00000000000000033e293 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 82.2%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6488.1
Applied rewrites88.1%
if 0.20000000000000001 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.6%
Final simplification94.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_1 0.2)
(/ (+ (/ y t) x) 1.0)
(if (<= t_1 2.0)
1.0
(if (<= t_1 4e+139)
(/ (* z y) (* (- -1.0 x) x))
(/ y (* (- x -1.0) t)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= 0.2) {
tmp = ((y / t) + x) / 1.0;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else if (t_1 <= 4e+139) {
tmp = (z * y) / ((-1.0 - x) * x);
} else {
tmp = y / ((x - -1.0) * t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - (-1.0d0))
if (t_1 <= 0.2d0) then
tmp = ((y / t) + x) / 1.0d0
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else if (t_1 <= 4d+139) then
tmp = (z * y) / (((-1.0d0) - x) * x)
else
tmp = y / ((x - (-1.0d0)) * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= 0.2) {
tmp = ((y / t) + x) / 1.0;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else if (t_1 <= 4e+139) {
tmp = (z * y) / ((-1.0 - x) * x);
} else {
tmp = y / ((x - -1.0) * t);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0) tmp = 0 if t_1 <= 0.2: tmp = ((y / t) + x) / 1.0 elif t_1 <= 2.0: tmp = 1.0 elif t_1 <= 4e+139: tmp = (z * y) / ((-1.0 - x) * x) else: tmp = y / ((x - -1.0) * t) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_1 <= 0.2) tmp = Float64(Float64(Float64(y / t) + x) / 1.0); elseif (t_1 <= 2.0) tmp = 1.0; elseif (t_1 <= 4e+139) tmp = Float64(Float64(z * y) / Float64(Float64(-1.0 - x) * x)); else tmp = Float64(y / Float64(Float64(x - -1.0) * t)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0); tmp = 0.0; if (t_1 <= 0.2) tmp = ((y / t) + x) / 1.0; elseif (t_1 <= 2.0) tmp = 1.0; elseif (t_1 <= 4e+139) tmp = (z * y) / ((-1.0 - x) * x); else tmp = y / ((x - -1.0) * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.2], N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, If[LessEqual[t$95$1, 4e+139], N[(N[(z * y), $MachinePrecision] / N[(N[(-1.0 - x), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision], N[(y / N[(N[(x - -1.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_1 \leq 0.2:\\
\;\;\;\;\frac{\frac{y}{t} + x}{1}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+139}:\\
\;\;\;\;\frac{z \cdot y}{\left(-1 - x\right) \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\left(x - -1\right) \cdot t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.20000000000000001Initial program 90.3%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6475.7
Applied rewrites75.7%
Taylor expanded in x around 0
Applied rewrites69.8%
if 0.20000000000000001 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.6%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.00000000000000013e139Initial program 99.4%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6490.3
Applied rewrites90.3%
Taylor expanded in z around 0
Applied rewrites66.4%
if 4.00000000000000013e139 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 46.9%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6448.0
Applied rewrites48.0%
Taylor expanded in z around inf
Applied rewrites61.7%
Final simplification82.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ y (* (- x -1.0) t)))
(t_2 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_2 -0.4)
t_1
(if (<= t_2 0.2) (/ x (- x -1.0)) (if (<= t_2 2e+24) 1.0 t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = y / ((x - -1.0) * t);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_2 <= -0.4) {
tmp = t_1;
} else if (t_2 <= 0.2) {
tmp = x / (x - -1.0);
} else if (t_2 <= 2e+24) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = y / ((x - (-1.0d0)) * t)
t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - (-1.0d0))
if (t_2 <= (-0.4d0)) then
tmp = t_1
else if (t_2 <= 0.2d0) then
tmp = x / (x - (-1.0d0))
else if (t_2 <= 2d+24) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y / ((x - -1.0) * t);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_2 <= -0.4) {
tmp = t_1;
} else if (t_2 <= 0.2) {
tmp = x / (x - -1.0);
} else if (t_2 <= 2e+24) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y / ((x - -1.0) * t) t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0) tmp = 0 if t_2 <= -0.4: tmp = t_1 elif t_2 <= 0.2: tmp = x / (x - -1.0) elif t_2 <= 2e+24: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y / Float64(Float64(x - -1.0) * t)) t_2 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_2 <= -0.4) tmp = t_1; elseif (t_2 <= 0.2) tmp = Float64(x / Float64(x - -1.0)); elseif (t_2 <= 2e+24) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y / ((x - -1.0) * t); t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0); tmp = 0.0; if (t_2 <= -0.4) tmp = t_1; elseif (t_2 <= 0.2) tmp = x / (x - -1.0); elseif (t_2 <= 2e+24) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y / N[(N[(x - -1.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -0.4], t$95$1, If[LessEqual[t$95$2, 0.2], N[(x / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2e+24], 1.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{\left(x - -1\right) \cdot t}\\
t_2 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_2 \leq -0.4:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 0.2:\\
\;\;\;\;\frac{x}{x - -1}\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+24}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -0.40000000000000002 or 2e24 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 67.3%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6470.0
Applied rewrites70.0%
Taylor expanded in z around inf
Applied rewrites56.2%
if -0.40000000000000002 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.20000000000000001Initial program 99.6%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6458.1
Applied rewrites58.1%
if 0.20000000000000001 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2e24Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites95.6%
Final simplification76.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_1 -0.4)
(/ y t)
(if (<= t_1 0.2) (/ x (- x -1.0)) (if (<= t_1 2e+24) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= -0.4) {
tmp = y / t;
} else if (t_1 <= 0.2) {
tmp = x / (x - -1.0);
} else if (t_1 <= 2e+24) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - (-1.0d0))
if (t_1 <= (-0.4d0)) then
tmp = y / t
else if (t_1 <= 0.2d0) then
tmp = x / (x - (-1.0d0))
else if (t_1 <= 2d+24) then
tmp = 1.0d0
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= -0.4) {
tmp = y / t;
} else if (t_1 <= 0.2) {
tmp = x / (x - -1.0);
} else if (t_1 <= 2e+24) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0) tmp = 0 if t_1 <= -0.4: tmp = y / t elif t_1 <= 0.2: tmp = x / (x - -1.0) elif t_1 <= 2e+24: tmp = 1.0 else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_1 <= -0.4) tmp = Float64(y / t); elseif (t_1 <= 0.2) tmp = Float64(x / Float64(x - -1.0)); elseif (t_1 <= 2e+24) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0); tmp = 0.0; if (t_1 <= -0.4) tmp = y / t; elseif (t_1 <= 0.2) tmp = x / (x - -1.0); elseif (t_1 <= 2e+24) tmp = 1.0; else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -0.4], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 0.2], N[(x / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+24], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_1 \leq -0.4:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 0.2:\\
\;\;\;\;\frac{x}{x - -1}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+24}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -0.40000000000000002 or 2e24 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 67.3%
Taylor expanded in x around 0
lower-/.f6450.3
Applied rewrites50.3%
if -0.40000000000000002 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.20000000000000001Initial program 99.6%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6458.1
Applied rewrites58.1%
if 0.20000000000000001 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2e24Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites95.6%
Final simplification75.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_1 -1e-44)
(/ y t)
(if (<= t_1 2e-40)
(* (fma -1.0 x 1.0) x)
(if (<= t_1 2e+24) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= -1e-44) {
tmp = y / t;
} else if (t_1 <= 2e-40) {
tmp = fma(-1.0, x, 1.0) * x;
} else if (t_1 <= 2e+24) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_1 <= -1e-44) tmp = Float64(y / t); elseif (t_1 <= 2e-40) tmp = Float64(fma(-1.0, x, 1.0) * x); elseif (t_1 <= 2e+24) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-44], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 2e-40], N[(N[(-1.0 * x + 1.0), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 2e+24], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-44}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-40}:\\
\;\;\;\;\mathsf{fma}\left(-1, x, 1\right) \cdot x\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+24}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -9.99999999999999953e-45 or 2e24 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 70.3%
Taylor expanded in x around 0
lower-/.f6449.7
Applied rewrites49.7%
if -9.99999999999999953e-45 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e-40Initial program 99.7%
lift--.f64N/A
flip--N/A
frac-2negN/A
lower-/.f64N/A
difference-of-squaresN/A
lift--.f64N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lift-*.f64N/A
lower-fma.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
lower-fma.f6469.5
Applied rewrites69.5%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6462.8
Applied rewrites62.8%
Taylor expanded in x around 0
Applied rewrites62.8%
if 1.9999999999999999e-40 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2e24Initial program 99.9%
Taylor expanded in x around inf
Applied rewrites93.1%
Final simplification74.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_1 -2e+125)
(/ y (* (/ (- -1.0 x) z) (- x (* t z))))
(if (<= t_1 5e+293) t_1 (/ (+ (/ y t) x) (- x -1.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= -2e+125) {
tmp = y / (((-1.0 - x) / z) * (x - (t * z)));
} else if (t_1 <= 5e+293) {
tmp = t_1;
} else {
tmp = ((y / t) + x) / (x - -1.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - (-1.0d0))
if (t_1 <= (-2d+125)) then
tmp = y / ((((-1.0d0) - x) / z) * (x - (t * z)))
else if (t_1 <= 5d+293) then
tmp = t_1
else
tmp = ((y / t) + x) / (x - (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= -2e+125) {
tmp = y / (((-1.0 - x) / z) * (x - (t * z)));
} else if (t_1 <= 5e+293) {
tmp = t_1;
} else {
tmp = ((y / t) + x) / (x - -1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0) tmp = 0 if t_1 <= -2e+125: tmp = y / (((-1.0 - x) / z) * (x - (t * z))) elif t_1 <= 5e+293: tmp = t_1 else: tmp = ((y / t) + x) / (x - -1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_1 <= -2e+125) tmp = Float64(y / Float64(Float64(Float64(-1.0 - x) / z) * Float64(x - Float64(t * z)))); elseif (t_1 <= 5e+293) tmp = t_1; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x - -1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0); tmp = 0.0; if (t_1 <= -2e+125) tmp = y / (((-1.0 - x) / z) * (x - (t * z))); elseif (t_1 <= 5e+293) tmp = t_1; else tmp = ((y / t) + x) / (x - -1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+125], N[(y / N[(N[(N[(-1.0 - x), $MachinePrecision] / z), $MachinePrecision] * N[(x - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+293], t$95$1, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+125}:\\
\;\;\;\;\frac{y}{\frac{-1 - x}{z} \cdot \left(x - t \cdot z\right)}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+293}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x - -1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1.9999999999999998e125Initial program 62.2%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6485.7
Applied rewrites85.7%
Applied rewrites94.1%
if -1.9999999999999998e125 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000033e293Initial program 99.8%
if 5.00000000000000033e293 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 31.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6495.0
Applied rewrites95.0%
Final simplification98.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (- x -1.0)))
(t_2 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_2 0.2) t_1 (if (<= t_2 1.0) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x - -1.0);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_2 <= 0.2) {
tmp = t_1;
} else if (t_2 <= 1.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((y / t) + x) / (x - (-1.0d0))
t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - (-1.0d0))
if (t_2 <= 0.2d0) then
tmp = t_1
else if (t_2 <= 1.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x - -1.0);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_2 <= 0.2) {
tmp = t_1;
} else if (t_2 <= 1.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) + x) / (x - -1.0) t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0) tmp = 0 if t_2 <= 0.2: tmp = t_1 elif t_2 <= 1.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(x - -1.0)) t_2 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_2 <= 0.2) tmp = t_1; elseif (t_2 <= 1.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) + x) / (x - -1.0); t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0); tmp = 0.0; if (t_2 <= 0.2) tmp = t_1; elseif (t_2 <= 1.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 0.2], t$95$1, If[LessEqual[t$95$2, 1.0], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{x - -1}\\
t_2 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_2 \leq 0.2:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 1:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.20000000000000001 or 1 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 82.5%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6474.3
Applied rewrites74.3%
if 0.20000000000000001 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites98.1%
Final simplification86.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_1 0.2)
(/ (+ (/ y t) x) 1.0)
(if (<= t_1 2e+24) 1.0 (/ y (* (- x -1.0) t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= 0.2) {
tmp = ((y / t) + x) / 1.0;
} else if (t_1 <= 2e+24) {
tmp = 1.0;
} else {
tmp = y / ((x - -1.0) * t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - (-1.0d0))
if (t_1 <= 0.2d0) then
tmp = ((y / t) + x) / 1.0d0
else if (t_1 <= 2d+24) then
tmp = 1.0d0
else
tmp = y / ((x - (-1.0d0)) * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= 0.2) {
tmp = ((y / t) + x) / 1.0;
} else if (t_1 <= 2e+24) {
tmp = 1.0;
} else {
tmp = y / ((x - -1.0) * t);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0) tmp = 0 if t_1 <= 0.2: tmp = ((y / t) + x) / 1.0 elif t_1 <= 2e+24: tmp = 1.0 else: tmp = y / ((x - -1.0) * t) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_1 <= 0.2) tmp = Float64(Float64(Float64(y / t) + x) / 1.0); elseif (t_1 <= 2e+24) tmp = 1.0; else tmp = Float64(y / Float64(Float64(x - -1.0) * t)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0); tmp = 0.0; if (t_1 <= 0.2) tmp = ((y / t) + x) / 1.0; elseif (t_1 <= 2e+24) tmp = 1.0; else tmp = y / ((x - -1.0) * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.2], N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$1, 2e+24], 1.0, N[(y / N[(N[(x - -1.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_1 \leq 0.2:\\
\;\;\;\;\frac{\frac{y}{t} + x}{1}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+24}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\left(x - -1\right) \cdot t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.20000000000000001Initial program 90.3%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6475.7
Applied rewrites75.7%
Taylor expanded in x around 0
Applied rewrites69.8%
if 0.20000000000000001 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2e24Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites95.6%
if 2e24 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 59.3%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6457.4
Applied rewrites57.4%
Taylor expanded in z around inf
Applied rewrites55.9%
Final simplification81.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0)))) (if (<= t_1 0.002) (/ y t) (if (<= t_1 2e+24) 1.0 (/ y t)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= 0.002) {
tmp = y / t;
} else if (t_1 <= 2e+24) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - (-1.0d0))
if (t_1 <= 0.002d0) then
tmp = y / t
else if (t_1 <= 2d+24) then
tmp = 1.0d0
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= 0.002) {
tmp = y / t;
} else if (t_1 <= 2e+24) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0) tmp = 0 if t_1 <= 0.002: tmp = y / t elif t_1 <= 2e+24: tmp = 1.0 else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_1 <= 0.002) tmp = Float64(y / t); elseif (t_1 <= 2e+24) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0); tmp = 0.0; if (t_1 <= 0.002) tmp = y / t; elseif (t_1 <= 2e+24) tmp = 1.0; else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.002], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 2e+24], 1.0, N[(y / t), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_1 \leq 0.002:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+24}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2e-3 or 2e24 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 81.8%
Taylor expanded in x around 0
lower-/.f6441.4
Applied rewrites41.4%
if 2e-3 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2e24Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites95.0%
Final simplification68.8%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 91.1%
Taylor expanded in x around inf
Applied rewrites53.0%
(FPCore (x y z t) :precision binary64 (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
def code(x, y, z, t): return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(y / Float64(t - Float64(x / z))) - Float64(x / Float64(Float64(t * z) - x)))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(y / N[(t - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(x / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \left(\frac{y}{t - \frac{x}{z}} - \frac{x}{t \cdot z - x}\right)}{x + 1}
\end{array}
herbie shell --seed 2024331
(FPCore (x y z t)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, A"
:precision binary64
:alt
(! :herbie-platform default (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1)))
(/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))