Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5

Percentage Accurate: 69.9% → 83.0%
Time: 9.2s
Alternatives: 7
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ 2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
	return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
	return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z):
	return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z)
	return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z))))
end
function tmp = code(x, y, z)
	tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 69.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
	return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
	return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z):
	return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z)
	return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z))))
end
function tmp = code(x, y, z)
	tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}

Alternative 1: 83.0% accurate, 0.9× speedup?

\[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq 500000000:\\ \;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(x + y, z, x \cdot y\right)}\\ \mathbf{else}:\\ \;\;\;\;\left(\sqrt{\frac{x + y}{z}} \cdot 2\right) \cdot z\\ \end{array} \end{array} \]
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
 :precision binary64
 (if (<= y 500000000.0)
   (* 2.0 (sqrt (fma (+ x y) z (* x y))))
   (* (* (sqrt (/ (+ x y) z)) 2.0) z)))
assert(x < y && y < z);
double code(double x, double y, double z) {
	double tmp;
	if (y <= 500000000.0) {
		tmp = 2.0 * sqrt(fma((x + y), z, (x * y)));
	} else {
		tmp = (sqrt(((x + y) / z)) * 2.0) * z;
	}
	return tmp;
}
x, y, z = sort([x, y, z])
function code(x, y, z)
	tmp = 0.0
	if (y <= 500000000.0)
		tmp = Float64(2.0 * sqrt(fma(Float64(x + y), z, Float64(x * y))));
	else
		tmp = Float64(Float64(sqrt(Float64(Float64(x + y) / z)) * 2.0) * z);
	end
	return tmp
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := If[LessEqual[y, 500000000.0], N[(2.0 * N[Sqrt[N[(N[(x + y), $MachinePrecision] * z + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] / z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 500000000:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(x + y, z, x \cdot y\right)}\\

\mathbf{else}:\\
\;\;\;\;\left(\sqrt{\frac{x + y}{z}} \cdot 2\right) \cdot z\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < 5e8

    1. Initial program 75.9%

      \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-*.f64N/A

        \[\leadsto \color{blue}{2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}} \]
      2. *-commutativeN/A

        \[\leadsto \color{blue}{\sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \cdot 2} \]
      3. lower-*.f6475.9

        \[\leadsto \color{blue}{\sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \cdot 2} \]
      4. lift-+.f64N/A

        \[\leadsto \sqrt{\color{blue}{\left(x \cdot y + x \cdot z\right) + y \cdot z}} \cdot 2 \]
      5. lift-+.f64N/A

        \[\leadsto \sqrt{\color{blue}{\left(x \cdot y + x \cdot z\right)} + y \cdot z} \cdot 2 \]
      6. associate-+l+N/A

        \[\leadsto \sqrt{\color{blue}{x \cdot y + \left(x \cdot z + y \cdot z\right)}} \cdot 2 \]
      7. +-commutativeN/A

        \[\leadsto \sqrt{\color{blue}{\left(x \cdot z + y \cdot z\right) + x \cdot y}} \cdot 2 \]
      8. lift-*.f64N/A

        \[\leadsto \sqrt{\left(\color{blue}{x \cdot z} + y \cdot z\right) + x \cdot y} \cdot 2 \]
      9. lift-*.f64N/A

        \[\leadsto \sqrt{\left(x \cdot z + \color{blue}{y \cdot z}\right) + x \cdot y} \cdot 2 \]
      10. distribute-rgt-outN/A

        \[\leadsto \sqrt{\color{blue}{z \cdot \left(x + y\right)} + x \cdot y} \cdot 2 \]
      11. *-commutativeN/A

        \[\leadsto \sqrt{\color{blue}{\left(x + y\right) \cdot z} + x \cdot y} \cdot 2 \]
      12. lower-fma.f64N/A

        \[\leadsto \sqrt{\color{blue}{\mathsf{fma}\left(x + y, z, x \cdot y\right)}} \cdot 2 \]
      13. +-commutativeN/A

        \[\leadsto \sqrt{\mathsf{fma}\left(\color{blue}{y + x}, z, x \cdot y\right)} \cdot 2 \]
      14. lower-+.f6476.0

        \[\leadsto \sqrt{\mathsf{fma}\left(\color{blue}{y + x}, z, x \cdot y\right)} \cdot 2 \]
      15. lift-*.f64N/A

        \[\leadsto \sqrt{\mathsf{fma}\left(y + x, z, \color{blue}{x \cdot y}\right)} \cdot 2 \]
      16. *-commutativeN/A

        \[\leadsto \sqrt{\mathsf{fma}\left(y + x, z, \color{blue}{y \cdot x}\right)} \cdot 2 \]
      17. lower-*.f6476.0

        \[\leadsto \sqrt{\mathsf{fma}\left(y + x, z, \color{blue}{y \cdot x}\right)} \cdot 2 \]
    4. Applied rewrites76.0%

      \[\leadsto \color{blue}{\sqrt{\mathsf{fma}\left(y + x, z, y \cdot x\right)} \cdot 2} \]

    if 5e8 < y

    1. Initial program 60.6%

      \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{z \cdot \left(2 \cdot \sqrt{\frac{x + y}{z}} + \left(x \cdot y\right) \cdot \sqrt{\frac{1}{{z}^{3} \cdot \left(x + y\right)}}\right)} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{\frac{x + y}{z}} + \left(x \cdot y\right) \cdot \sqrt{\frac{1}{{z}^{3} \cdot \left(x + y\right)}}\right) \cdot z} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{\frac{x + y}{z}} + \left(x \cdot y\right) \cdot \sqrt{\frac{1}{{z}^{3} \cdot \left(x + y\right)}}\right) \cdot z} \]
    5. Applied rewrites30.5%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{\frac{\frac{1}{y + x}}{{z}^{3}}}, y \cdot x, \sqrt{\frac{y + x}{z}} \cdot 2\right) \cdot z} \]
    6. Taylor expanded in z around inf

      \[\leadsto \left(2 \cdot \sqrt{\frac{x + y}{z}}\right) \cdot z \]
    7. Step-by-step derivation
      1. Applied rewrites38.6%

        \[\leadsto \left(\sqrt{\frac{x + y}{z}} \cdot 2\right) \cdot z \]
    8. Recombined 2 regimes into one program.
    9. Final simplification66.5%

      \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq 500000000:\\ \;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(x + y, z, x \cdot y\right)}\\ \mathbf{else}:\\ \;\;\;\;\left(\sqrt{\frac{x + y}{z}} \cdot 2\right) \cdot z\\ \end{array} \]
    10. Add Preprocessing

    Alternative 2: 82.6% accurate, 1.0× speedup?

    \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq 550000000:\\ \;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(x + y, z, x \cdot y\right)}\\ \mathbf{else}:\\ \;\;\;\;\left(\sqrt{\frac{y}{z}} \cdot 2\right) \cdot z\\ \end{array} \end{array} \]
    NOTE: x, y, and z should be sorted in increasing order before calling this function.
    (FPCore (x y z)
     :precision binary64
     (if (<= y 550000000.0)
       (* 2.0 (sqrt (fma (+ x y) z (* x y))))
       (* (* (sqrt (/ y z)) 2.0) z)))
    assert(x < y && y < z);
    double code(double x, double y, double z) {
    	double tmp;
    	if (y <= 550000000.0) {
    		tmp = 2.0 * sqrt(fma((x + y), z, (x * y)));
    	} else {
    		tmp = (sqrt((y / z)) * 2.0) * z;
    	}
    	return tmp;
    }
    
    x, y, z = sort([x, y, z])
    function code(x, y, z)
    	tmp = 0.0
    	if (y <= 550000000.0)
    		tmp = Float64(2.0 * sqrt(fma(Float64(x + y), z, Float64(x * y))));
    	else
    		tmp = Float64(Float64(sqrt(Float64(y / z)) * 2.0) * z);
    	end
    	return tmp
    end
    
    NOTE: x, y, and z should be sorted in increasing order before calling this function.
    code[x_, y_, z_] := If[LessEqual[y, 550000000.0], N[(2.0 * N[Sqrt[N[(N[(x + y), $MachinePrecision] * z + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(N[Sqrt[N[(y / z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * z), $MachinePrecision]]
    
    \begin{array}{l}
    [x, y, z] = \mathsf{sort}([x, y, z])\\
    \\
    \begin{array}{l}
    \mathbf{if}\;y \leq 550000000:\\
    \;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(x + y, z, x \cdot y\right)}\\
    
    \mathbf{else}:\\
    \;\;\;\;\left(\sqrt{\frac{y}{z}} \cdot 2\right) \cdot z\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if y < 5.5e8

      1. Initial program 75.9%

        \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift-*.f64N/A

          \[\leadsto \color{blue}{2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}} \]
        2. *-commutativeN/A

          \[\leadsto \color{blue}{\sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \cdot 2} \]
        3. lower-*.f6475.9

          \[\leadsto \color{blue}{\sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \cdot 2} \]
        4. lift-+.f64N/A

          \[\leadsto \sqrt{\color{blue}{\left(x \cdot y + x \cdot z\right) + y \cdot z}} \cdot 2 \]
        5. lift-+.f64N/A

          \[\leadsto \sqrt{\color{blue}{\left(x \cdot y + x \cdot z\right)} + y \cdot z} \cdot 2 \]
        6. associate-+l+N/A

          \[\leadsto \sqrt{\color{blue}{x \cdot y + \left(x \cdot z + y \cdot z\right)}} \cdot 2 \]
        7. +-commutativeN/A

          \[\leadsto \sqrt{\color{blue}{\left(x \cdot z + y \cdot z\right) + x \cdot y}} \cdot 2 \]
        8. lift-*.f64N/A

          \[\leadsto \sqrt{\left(\color{blue}{x \cdot z} + y \cdot z\right) + x \cdot y} \cdot 2 \]
        9. lift-*.f64N/A

          \[\leadsto \sqrt{\left(x \cdot z + \color{blue}{y \cdot z}\right) + x \cdot y} \cdot 2 \]
        10. distribute-rgt-outN/A

          \[\leadsto \sqrt{\color{blue}{z \cdot \left(x + y\right)} + x \cdot y} \cdot 2 \]
        11. *-commutativeN/A

          \[\leadsto \sqrt{\color{blue}{\left(x + y\right) \cdot z} + x \cdot y} \cdot 2 \]
        12. lower-fma.f64N/A

          \[\leadsto \sqrt{\color{blue}{\mathsf{fma}\left(x + y, z, x \cdot y\right)}} \cdot 2 \]
        13. +-commutativeN/A

          \[\leadsto \sqrt{\mathsf{fma}\left(\color{blue}{y + x}, z, x \cdot y\right)} \cdot 2 \]
        14. lower-+.f6476.0

          \[\leadsto \sqrt{\mathsf{fma}\left(\color{blue}{y + x}, z, x \cdot y\right)} \cdot 2 \]
        15. lift-*.f64N/A

          \[\leadsto \sqrt{\mathsf{fma}\left(y + x, z, \color{blue}{x \cdot y}\right)} \cdot 2 \]
        16. *-commutativeN/A

          \[\leadsto \sqrt{\mathsf{fma}\left(y + x, z, \color{blue}{y \cdot x}\right)} \cdot 2 \]
        17. lower-*.f6476.0

          \[\leadsto \sqrt{\mathsf{fma}\left(y + x, z, \color{blue}{y \cdot x}\right)} \cdot 2 \]
      4. Applied rewrites76.0%

        \[\leadsto \color{blue}{\sqrt{\mathsf{fma}\left(y + x, z, y \cdot x\right)} \cdot 2} \]

      if 5.5e8 < y

      1. Initial program 60.6%

        \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto \color{blue}{z \cdot \left(2 \cdot \sqrt{\frac{x + y}{z}} + \left(x \cdot y\right) \cdot \sqrt{\frac{1}{{z}^{3} \cdot \left(x + y\right)}}\right)} \]
      4. Step-by-step derivation
        1. *-commutativeN/A

          \[\leadsto \color{blue}{\left(2 \cdot \sqrt{\frac{x + y}{z}} + \left(x \cdot y\right) \cdot \sqrt{\frac{1}{{z}^{3} \cdot \left(x + y\right)}}\right) \cdot z} \]
        2. lower-*.f64N/A

          \[\leadsto \color{blue}{\left(2 \cdot \sqrt{\frac{x + y}{z}} + \left(x \cdot y\right) \cdot \sqrt{\frac{1}{{z}^{3} \cdot \left(x + y\right)}}\right) \cdot z} \]
      5. Applied rewrites30.5%

        \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{\frac{\frac{1}{y + x}}{{z}^{3}}}, y \cdot x, \sqrt{\frac{y + x}{z}} \cdot 2\right) \cdot z} \]
      6. Taylor expanded in x around 0

        \[\leadsto \left(2 \cdot \sqrt{\frac{y}{z}}\right) \cdot z \]
      7. Step-by-step derivation
        1. Applied rewrites35.7%

          \[\leadsto \left(\sqrt{\frac{y}{z}} \cdot 2\right) \cdot z \]
      8. Recombined 2 regimes into one program.
      9. Final simplification65.8%

        \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq 550000000:\\ \;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(x + y, z, x \cdot y\right)}\\ \mathbf{else}:\\ \;\;\;\;\left(\sqrt{\frac{y}{z}} \cdot 2\right) \cdot z\\ \end{array} \]
      10. Add Preprocessing

      Alternative 3: 70.1% accurate, 1.2× speedup?

      \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq 2 \cdot 10^{-302}:\\ \;\;\;\;\sqrt{\left(z + y\right) \cdot x} \cdot 2\\ \mathbf{else}:\\ \;\;\;\;\sqrt{z \cdot \left(x + y\right)} \cdot 2\\ \end{array} \end{array} \]
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      (FPCore (x y z)
       :precision binary64
       (if (<= y 2e-302) (* (sqrt (* (+ z y) x)) 2.0) (* (sqrt (* z (+ x y))) 2.0)))
      assert(x < y && y < z);
      double code(double x, double y, double z) {
      	double tmp;
      	if (y <= 2e-302) {
      		tmp = sqrt(((z + y) * x)) * 2.0;
      	} else {
      		tmp = sqrt((z * (x + y))) * 2.0;
      	}
      	return tmp;
      }
      
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      real(8) function code(x, y, z)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8) :: tmp
          if (y <= 2d-302) then
              tmp = sqrt(((z + y) * x)) * 2.0d0
          else
              tmp = sqrt((z * (x + y))) * 2.0d0
          end if
          code = tmp
      end function
      
      assert x < y && y < z;
      public static double code(double x, double y, double z) {
      	double tmp;
      	if (y <= 2e-302) {
      		tmp = Math.sqrt(((z + y) * x)) * 2.0;
      	} else {
      		tmp = Math.sqrt((z * (x + y))) * 2.0;
      	}
      	return tmp;
      }
      
      [x, y, z] = sort([x, y, z])
      def code(x, y, z):
      	tmp = 0
      	if y <= 2e-302:
      		tmp = math.sqrt(((z + y) * x)) * 2.0
      	else:
      		tmp = math.sqrt((z * (x + y))) * 2.0
      	return tmp
      
      x, y, z = sort([x, y, z])
      function code(x, y, z)
      	tmp = 0.0
      	if (y <= 2e-302)
      		tmp = Float64(sqrt(Float64(Float64(z + y) * x)) * 2.0);
      	else
      		tmp = Float64(sqrt(Float64(z * Float64(x + y))) * 2.0);
      	end
      	return tmp
      end
      
      x, y, z = num2cell(sort([x, y, z])){:}
      function tmp_2 = code(x, y, z)
      	tmp = 0.0;
      	if (y <= 2e-302)
      		tmp = sqrt(((z + y) * x)) * 2.0;
      	else
      		tmp = sqrt((z * (x + y))) * 2.0;
      	end
      	tmp_2 = tmp;
      end
      
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      code[x_, y_, z_] := If[LessEqual[y, 2e-302], N[(N[Sqrt[N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[Sqrt[N[(z * N[(x + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]]
      
      \begin{array}{l}
      [x, y, z] = \mathsf{sort}([x, y, z])\\
      \\
      \begin{array}{l}
      \mathbf{if}\;y \leq 2 \cdot 10^{-302}:\\
      \;\;\;\;\sqrt{\left(z + y\right) \cdot x} \cdot 2\\
      
      \mathbf{else}:\\
      \;\;\;\;\sqrt{z \cdot \left(x + y\right)} \cdot 2\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if y < 1.9999999999999999e-302

        1. Initial program 74.4%

          \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto 2 \cdot \color{blue}{\sqrt{x \cdot \left(y + z\right)}} \]
        4. Step-by-step derivation
          1. lower-sqrt.f64N/A

            \[\leadsto 2 \cdot \color{blue}{\sqrt{x \cdot \left(y + z\right)}} \]
          2. *-commutativeN/A

            \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + z\right) \cdot x}} \]
          3. lower-*.f64N/A

            \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + z\right) \cdot x}} \]
          4. +-commutativeN/A

            \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(z + y\right)} \cdot x} \]
          5. lower-+.f6451.6

            \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(z + y\right)} \cdot x} \]
        5. Applied rewrites51.6%

          \[\leadsto 2 \cdot \color{blue}{\sqrt{\left(z + y\right) \cdot x}} \]

        if 1.9999999999999999e-302 < y

        1. Initial program 69.4%

          \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(x + y\right) \cdot z}} \]
          2. lower-*.f64N/A

            \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(x + y\right) \cdot z}} \]
          3. +-commutativeN/A

            \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + x\right)} \cdot z} \]
          4. lower-+.f6438.0

            \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + x\right)} \cdot z} \]
        5. Applied rewrites38.0%

          \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + x\right) \cdot z}} \]
      3. Recombined 2 regimes into one program.
      4. Final simplification45.2%

        \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq 2 \cdot 10^{-302}:\\ \;\;\;\;\sqrt{\left(z + y\right) \cdot x} \cdot 2\\ \mathbf{else}:\\ \;\;\;\;\sqrt{z \cdot \left(x + y\right)} \cdot 2\\ \end{array} \]
      5. Add Preprocessing

      Alternative 4: 68.9% accurate, 1.2× speedup?

      \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq 8 \cdot 10^{-288}:\\ \;\;\;\;\sqrt{\left(z + y\right) \cdot x} \cdot 2\\ \mathbf{else}:\\ \;\;\;\;\sqrt{z \cdot y} \cdot 2\\ \end{array} \end{array} \]
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      (FPCore (x y z)
       :precision binary64
       (if (<= y 8e-288) (* (sqrt (* (+ z y) x)) 2.0) (* (sqrt (* z y)) 2.0)))
      assert(x < y && y < z);
      double code(double x, double y, double z) {
      	double tmp;
      	if (y <= 8e-288) {
      		tmp = sqrt(((z + y) * x)) * 2.0;
      	} else {
      		tmp = sqrt((z * y)) * 2.0;
      	}
      	return tmp;
      }
      
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      real(8) function code(x, y, z)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8) :: tmp
          if (y <= 8d-288) then
              tmp = sqrt(((z + y) * x)) * 2.0d0
          else
              tmp = sqrt((z * y)) * 2.0d0
          end if
          code = tmp
      end function
      
      assert x < y && y < z;
      public static double code(double x, double y, double z) {
      	double tmp;
      	if (y <= 8e-288) {
      		tmp = Math.sqrt(((z + y) * x)) * 2.0;
      	} else {
      		tmp = Math.sqrt((z * y)) * 2.0;
      	}
      	return tmp;
      }
      
      [x, y, z] = sort([x, y, z])
      def code(x, y, z):
      	tmp = 0
      	if y <= 8e-288:
      		tmp = math.sqrt(((z + y) * x)) * 2.0
      	else:
      		tmp = math.sqrt((z * y)) * 2.0
      	return tmp
      
      x, y, z = sort([x, y, z])
      function code(x, y, z)
      	tmp = 0.0
      	if (y <= 8e-288)
      		tmp = Float64(sqrt(Float64(Float64(z + y) * x)) * 2.0);
      	else
      		tmp = Float64(sqrt(Float64(z * y)) * 2.0);
      	end
      	return tmp
      end
      
      x, y, z = num2cell(sort([x, y, z])){:}
      function tmp_2 = code(x, y, z)
      	tmp = 0.0;
      	if (y <= 8e-288)
      		tmp = sqrt(((z + y) * x)) * 2.0;
      	else
      		tmp = sqrt((z * y)) * 2.0;
      	end
      	tmp_2 = tmp;
      end
      
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      code[x_, y_, z_] := If[LessEqual[y, 8e-288], N[(N[Sqrt[N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[Sqrt[N[(z * y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]]
      
      \begin{array}{l}
      [x, y, z] = \mathsf{sort}([x, y, z])\\
      \\
      \begin{array}{l}
      \mathbf{if}\;y \leq 8 \cdot 10^{-288}:\\
      \;\;\;\;\sqrt{\left(z + y\right) \cdot x} \cdot 2\\
      
      \mathbf{else}:\\
      \;\;\;\;\sqrt{z \cdot y} \cdot 2\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if y < 8.00000000000000046e-288

        1. Initial program 73.6%

          \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto 2 \cdot \color{blue}{\sqrt{x \cdot \left(y + z\right)}} \]
        4. Step-by-step derivation
          1. lower-sqrt.f64N/A

            \[\leadsto 2 \cdot \color{blue}{\sqrt{x \cdot \left(y + z\right)}} \]
          2. *-commutativeN/A

            \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + z\right) \cdot x}} \]
          3. lower-*.f64N/A

            \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + z\right) \cdot x}} \]
          4. +-commutativeN/A

            \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(z + y\right)} \cdot x} \]
          5. lower-+.f6451.3

            \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(z + y\right)} \cdot x} \]
        5. Applied rewrites51.3%

          \[\leadsto 2 \cdot \color{blue}{\sqrt{\left(z + y\right) \cdot x}} \]

        if 8.00000000000000046e-288 < y

        1. Initial program 70.2%

          \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
        2. Add Preprocessing
        3. Taylor expanded in x around 0

          \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot z}} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot y}} \]
          2. lower-*.f6425.0

            \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot y}} \]
        5. Applied rewrites25.0%

          \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot y}} \]
      3. Recombined 2 regimes into one program.
      4. Final simplification39.2%

        \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq 8 \cdot 10^{-288}:\\ \;\;\;\;\sqrt{\left(z + y\right) \cdot x} \cdot 2\\ \mathbf{else}:\\ \;\;\;\;\sqrt{z \cdot y} \cdot 2\\ \end{array} \]
      5. Add Preprocessing

      Alternative 5: 70.1% accurate, 1.2× speedup?

      \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ 2 \cdot \sqrt{\mathsf{fma}\left(x + y, z, x \cdot y\right)} \end{array} \]
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (fma (+ x y) z (* x y)))))
      assert(x < y && y < z);
      double code(double x, double y, double z) {
      	return 2.0 * sqrt(fma((x + y), z, (x * y)));
      }
      
      x, y, z = sort([x, y, z])
      function code(x, y, z)
      	return Float64(2.0 * sqrt(fma(Float64(x + y), z, Float64(x * y))))
      end
      
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(x + y), $MachinePrecision] * z + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
      
      \begin{array}{l}
      [x, y, z] = \mathsf{sort}([x, y, z])\\
      \\
      2 \cdot \sqrt{\mathsf{fma}\left(x + y, z, x \cdot y\right)}
      \end{array}
      
      Derivation
      1. Initial program 72.0%

        \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift-*.f64N/A

          \[\leadsto \color{blue}{2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}} \]
        2. *-commutativeN/A

          \[\leadsto \color{blue}{\sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \cdot 2} \]
        3. lower-*.f6472.0

          \[\leadsto \color{blue}{\sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \cdot 2} \]
        4. lift-+.f64N/A

          \[\leadsto \sqrt{\color{blue}{\left(x \cdot y + x \cdot z\right) + y \cdot z}} \cdot 2 \]
        5. lift-+.f64N/A

          \[\leadsto \sqrt{\color{blue}{\left(x \cdot y + x \cdot z\right)} + y \cdot z} \cdot 2 \]
        6. associate-+l+N/A

          \[\leadsto \sqrt{\color{blue}{x \cdot y + \left(x \cdot z + y \cdot z\right)}} \cdot 2 \]
        7. +-commutativeN/A

          \[\leadsto \sqrt{\color{blue}{\left(x \cdot z + y \cdot z\right) + x \cdot y}} \cdot 2 \]
        8. lift-*.f64N/A

          \[\leadsto \sqrt{\left(\color{blue}{x \cdot z} + y \cdot z\right) + x \cdot y} \cdot 2 \]
        9. lift-*.f64N/A

          \[\leadsto \sqrt{\left(x \cdot z + \color{blue}{y \cdot z}\right) + x \cdot y} \cdot 2 \]
        10. distribute-rgt-outN/A

          \[\leadsto \sqrt{\color{blue}{z \cdot \left(x + y\right)} + x \cdot y} \cdot 2 \]
        11. *-commutativeN/A

          \[\leadsto \sqrt{\color{blue}{\left(x + y\right) \cdot z} + x \cdot y} \cdot 2 \]
        12. lower-fma.f64N/A

          \[\leadsto \sqrt{\color{blue}{\mathsf{fma}\left(x + y, z, x \cdot y\right)}} \cdot 2 \]
        13. +-commutativeN/A

          \[\leadsto \sqrt{\mathsf{fma}\left(\color{blue}{y + x}, z, x \cdot y\right)} \cdot 2 \]
        14. lower-+.f6472.2

          \[\leadsto \sqrt{\mathsf{fma}\left(\color{blue}{y + x}, z, x \cdot y\right)} \cdot 2 \]
        15. lift-*.f64N/A

          \[\leadsto \sqrt{\mathsf{fma}\left(y + x, z, \color{blue}{x \cdot y}\right)} \cdot 2 \]
        16. *-commutativeN/A

          \[\leadsto \sqrt{\mathsf{fma}\left(y + x, z, \color{blue}{y \cdot x}\right)} \cdot 2 \]
        17. lower-*.f6472.2

          \[\leadsto \sqrt{\mathsf{fma}\left(y + x, z, \color{blue}{y \cdot x}\right)} \cdot 2 \]
      4. Applied rewrites72.2%

        \[\leadsto \color{blue}{\sqrt{\mathsf{fma}\left(y + x, z, y \cdot x\right)} \cdot 2} \]
      5. Final simplification72.2%

        \[\leadsto 2 \cdot \sqrt{\mathsf{fma}\left(x + y, z, x \cdot y\right)} \]
      6. Add Preprocessing

      Alternative 6: 67.7% accurate, 1.4× speedup?

      \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq -2 \cdot 10^{-310}:\\ \;\;\;\;\sqrt{x \cdot y} \cdot 2\\ \mathbf{else}:\\ \;\;\;\;\sqrt{z \cdot y} \cdot 2\\ \end{array} \end{array} \]
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      (FPCore (x y z)
       :precision binary64
       (if (<= y -2e-310) (* (sqrt (* x y)) 2.0) (* (sqrt (* z y)) 2.0)))
      assert(x < y && y < z);
      double code(double x, double y, double z) {
      	double tmp;
      	if (y <= -2e-310) {
      		tmp = sqrt((x * y)) * 2.0;
      	} else {
      		tmp = sqrt((z * y)) * 2.0;
      	}
      	return tmp;
      }
      
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      real(8) function code(x, y, z)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8) :: tmp
          if (y <= (-2d-310)) then
              tmp = sqrt((x * y)) * 2.0d0
          else
              tmp = sqrt((z * y)) * 2.0d0
          end if
          code = tmp
      end function
      
      assert x < y && y < z;
      public static double code(double x, double y, double z) {
      	double tmp;
      	if (y <= -2e-310) {
      		tmp = Math.sqrt((x * y)) * 2.0;
      	} else {
      		tmp = Math.sqrt((z * y)) * 2.0;
      	}
      	return tmp;
      }
      
      [x, y, z] = sort([x, y, z])
      def code(x, y, z):
      	tmp = 0
      	if y <= -2e-310:
      		tmp = math.sqrt((x * y)) * 2.0
      	else:
      		tmp = math.sqrt((z * y)) * 2.0
      	return tmp
      
      x, y, z = sort([x, y, z])
      function code(x, y, z)
      	tmp = 0.0
      	if (y <= -2e-310)
      		tmp = Float64(sqrt(Float64(x * y)) * 2.0);
      	else
      		tmp = Float64(sqrt(Float64(z * y)) * 2.0);
      	end
      	return tmp
      end
      
      x, y, z = num2cell(sort([x, y, z])){:}
      function tmp_2 = code(x, y, z)
      	tmp = 0.0;
      	if (y <= -2e-310)
      		tmp = sqrt((x * y)) * 2.0;
      	else
      		tmp = sqrt((z * y)) * 2.0;
      	end
      	tmp_2 = tmp;
      end
      
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      code[x_, y_, z_] := If[LessEqual[y, -2e-310], N[(N[Sqrt[N[(x * y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[Sqrt[N[(z * y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]]
      
      \begin{array}{l}
      [x, y, z] = \mathsf{sort}([x, y, z])\\
      \\
      \begin{array}{l}
      \mathbf{if}\;y \leq -2 \cdot 10^{-310}:\\
      \;\;\;\;\sqrt{x \cdot y} \cdot 2\\
      
      \mathbf{else}:\\
      \;\;\;\;\sqrt{z \cdot y} \cdot 2\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if y < -1.999999999999994e-310

        1. Initial program 73.8%

          \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto 2 \cdot \color{blue}{\sqrt{x \cdot y}} \]
        4. Step-by-step derivation
          1. lower-sqrt.f64N/A

            \[\leadsto 2 \cdot \color{blue}{\sqrt{x \cdot y}} \]
          2. *-commutativeN/A

            \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot x}} \]
          3. lower-*.f6425.6

            \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot x}} \]
        5. Applied rewrites25.6%

          \[\leadsto 2 \cdot \color{blue}{\sqrt{y \cdot x}} \]

        if -1.999999999999994e-310 < y

        1. Initial program 70.2%

          \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
        2. Add Preprocessing
        3. Taylor expanded in x around 0

          \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot z}} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot y}} \]
          2. lower-*.f6424.0

            \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot y}} \]
        5. Applied rewrites24.0%

          \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot y}} \]
      3. Recombined 2 regimes into one program.
      4. Final simplification24.8%

        \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -2 \cdot 10^{-310}:\\ \;\;\;\;\sqrt{x \cdot y} \cdot 2\\ \mathbf{else}:\\ \;\;\;\;\sqrt{z \cdot y} \cdot 2\\ \end{array} \]
      5. Add Preprocessing

      Alternative 7: 35.1% accurate, 1.8× speedup?

      \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \sqrt{x \cdot y} \cdot 2 \end{array} \]
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      (FPCore (x y z) :precision binary64 (* (sqrt (* x y)) 2.0))
      assert(x < y && y < z);
      double code(double x, double y, double z) {
      	return sqrt((x * y)) * 2.0;
      }
      
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      real(8) function code(x, y, z)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          code = sqrt((x * y)) * 2.0d0
      end function
      
      assert x < y && y < z;
      public static double code(double x, double y, double z) {
      	return Math.sqrt((x * y)) * 2.0;
      }
      
      [x, y, z] = sort([x, y, z])
      def code(x, y, z):
      	return math.sqrt((x * y)) * 2.0
      
      x, y, z = sort([x, y, z])
      function code(x, y, z)
      	return Float64(sqrt(Float64(x * y)) * 2.0)
      end
      
      x, y, z = num2cell(sort([x, y, z])){:}
      function tmp = code(x, y, z)
      	tmp = sqrt((x * y)) * 2.0;
      end
      
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      code[x_, y_, z_] := N[(N[Sqrt[N[(x * y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]
      
      \begin{array}{l}
      [x, y, z] = \mathsf{sort}([x, y, z])\\
      \\
      \sqrt{x \cdot y} \cdot 2
      \end{array}
      
      Derivation
      1. Initial program 72.0%

        \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
      2. Add Preprocessing
      3. Taylor expanded in z around 0

        \[\leadsto 2 \cdot \color{blue}{\sqrt{x \cdot y}} \]
      4. Step-by-step derivation
        1. lower-sqrt.f64N/A

          \[\leadsto 2 \cdot \color{blue}{\sqrt{x \cdot y}} \]
        2. *-commutativeN/A

          \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot x}} \]
        3. lower-*.f6428.6

          \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot x}} \]
      5. Applied rewrites28.6%

        \[\leadsto 2 \cdot \color{blue}{\sqrt{y \cdot x}} \]
      6. Final simplification28.6%

        \[\leadsto \sqrt{x \cdot y} \cdot 2 \]
      7. Add Preprocessing

      Developer Target 1: 82.1% accurate, 0.0× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\ \mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\ \;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\ \mathbf{else}:\\ \;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\ \end{array} \end{array} \]
      (FPCore (x y z)
       :precision binary64
       (let* ((t_0
               (+
                (* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
                (* (pow z 0.25) (pow y 0.25)))))
         (if (< z 7.636950090573675e+176)
           (* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
           (* (* t_0 t_0) 2.0))))
      double code(double x, double y, double z) {
      	double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
      	double tmp;
      	if (z < 7.636950090573675e+176) {
      		tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
      	} else {
      		tmp = (t_0 * t_0) * 2.0;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8) :: t_0
          real(8) :: tmp
          t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
          if (z < 7.636950090573675d+176) then
              tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
          else
              tmp = (t_0 * t_0) * 2.0d0
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z) {
      	double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
      	double tmp;
      	if (z < 7.636950090573675e+176) {
      		tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
      	} else {
      		tmp = (t_0 * t_0) * 2.0;
      	}
      	return tmp;
      }
      
      def code(x, y, z):
      	t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25))
      	tmp = 0
      	if z < 7.636950090573675e+176:
      		tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y)))
      	else:
      		tmp = (t_0 * t_0) * 2.0
      	return tmp
      
      function code(x, y, z)
      	t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25)))
      	tmp = 0.0
      	if (z < 7.636950090573675e+176)
      		tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y))));
      	else
      		tmp = Float64(Float64(t_0 * t_0) * 2.0);
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z)
      	t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25));
      	tmp = 0.0;
      	if (z < 7.636950090573675e+176)
      		tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
      	else
      		tmp = (t_0 * t_0) * 2.0;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
      \mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
      \;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
      
      \mathbf{else}:\\
      \;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
      
      
      \end{array}
      \end{array}
      

      Reproduce

      ?
      herbie shell --seed 2024331 
      (FPCore (x y z)
        :name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
        :precision binary64
      
        :alt
        (! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
      
        (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))