
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (* (/ (- x 1.0) (fma (sqrt x) 4.0 (+ 1.0 x))) 6.0))
double code(double x) {
return ((x - 1.0) / fma(sqrt(x), 4.0, (1.0 + x))) * 6.0;
}
function code(x) return Float64(Float64(Float64(x - 1.0) / fma(sqrt(x), 4.0, Float64(1.0 + x))) * 6.0) end
code[x_] := N[(N[(N[(x - 1.0), $MachinePrecision] / N[(N[Sqrt[x], $MachinePrecision] * 4.0 + N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * 6.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - 1}{\mathsf{fma}\left(\sqrt{x}, 4, 1 + x\right)} \cdot 6
\end{array}
Initial program 99.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
(FPCore (x) :precision binary64 (if (<= (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))) -0.05) (/ -6.0 (fma (sqrt x) 4.0 1.0)) (* 1.5 (sqrt (pow x -1.0)))))
double code(double x) {
double tmp;
if (((6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)))) <= -0.05) {
tmp = -6.0 / fma(sqrt(x), 4.0, 1.0);
} else {
tmp = 1.5 * sqrt(pow(x, -1.0));
}
return tmp;
}
function code(x) tmp = 0.0 if (Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) <= -0.05) tmp = Float64(-6.0 / fma(sqrt(x), 4.0, 1.0)); else tmp = Float64(1.5 * sqrt((x ^ -1.0))); end return tmp end
code[x_] := If[LessEqual[N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -0.05], N[(-6.0 / N[(N[Sqrt[x], $MachinePrecision] * 4.0 + 1.0), $MachinePrecision]), $MachinePrecision], N[(1.5 * N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}} \leq -0.05:\\
\;\;\;\;\frac{-6}{\mathsf{fma}\left(\sqrt{x}, 4, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;1.5 \cdot \sqrt{{x}^{-1}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) < -0.050000000000000003Initial program 100.0%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6498.2
Applied rewrites98.2%
if -0.050000000000000003 < (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) Initial program 99.7%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f641.8
Applied rewrites1.8%
Taylor expanded in x around -inf
Applied rewrites7.3%
Final simplification54.5%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -1.5 (sqrt x)) (* 1.5 (sqrt (pow x -1.0)))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -1.5 / sqrt(x);
} else {
tmp = 1.5 * sqrt(pow(x, -1.0));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-1.5d0) / sqrt(x)
else
tmp = 1.5d0 * sqrt((x ** (-1.0d0)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -1.5 / Math.sqrt(x);
} else {
tmp = 1.5 * Math.sqrt(Math.pow(x, -1.0));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -1.5 / math.sqrt(x) else: tmp = 1.5 * math.sqrt(math.pow(x, -1.0)) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-1.5 / sqrt(x)); else tmp = Float64(1.5 * sqrt((x ^ -1.0))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -1.5 / sqrt(x); else tmp = 1.5 * sqrt((x ^ -1.0)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-1.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(1.5 * N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-1.5}{\sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;1.5 \cdot \sqrt{{x}^{-1}}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6498.2
Applied rewrites98.2%
Taylor expanded in x around inf
Applied rewrites6.7%
Applied rewrites6.7%
if 1 < x Initial program 99.7%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f641.8
Applied rewrites1.8%
Taylor expanded in x around -inf
Applied rewrites7.3%
Final simplification7.0%
(FPCore (x)
:precision binary64
(let* ((t_0 (* 6.0 (- x 1.0))))
(if (<= (/ t_0 (+ (+ x 1.0) (* 4.0 (sqrt x)))) -0.05)
(/ t_0 (fma (sqrt x) 4.0 1.0))
(/ (* 6.0 x) (+ (fma (sqrt x) 4.0 x) 1.0)))))
double code(double x) {
double t_0 = 6.0 * (x - 1.0);
double tmp;
if ((t_0 / ((x + 1.0) + (4.0 * sqrt(x)))) <= -0.05) {
tmp = t_0 / fma(sqrt(x), 4.0, 1.0);
} else {
tmp = (6.0 * x) / (fma(sqrt(x), 4.0, x) + 1.0);
}
return tmp;
}
function code(x) t_0 = Float64(6.0 * Float64(x - 1.0)) tmp = 0.0 if (Float64(t_0 / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) <= -0.05) tmp = Float64(t_0 / fma(sqrt(x), 4.0, 1.0)); else tmp = Float64(Float64(6.0 * x) / Float64(fma(sqrt(x), 4.0, x) + 1.0)); end return tmp end
code[x_] := Block[{t$95$0 = N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$0 / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -0.05], N[(t$95$0 / N[(N[Sqrt[x], $MachinePrecision] * 4.0 + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[(6.0 * x), $MachinePrecision] / N[(N[(N[Sqrt[x], $MachinePrecision] * 4.0 + x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 6 \cdot \left(x - 1\right)\\
\mathbf{if}\;\frac{t\_0}{\left(x + 1\right) + 4 \cdot \sqrt{x}} \leq -0.05:\\
\;\;\;\;\frac{t\_0}{\mathsf{fma}\left(\sqrt{x}, 4, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{6 \cdot x}{\mathsf{fma}\left(\sqrt{x}, 4, x\right) + 1}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) < -0.050000000000000003Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6498.3
Applied rewrites98.3%
if -0.050000000000000003 < (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) Initial program 99.7%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f647.5
Applied rewrites7.5%
Taylor expanded in x around inf
lower-*.f647.5
Applied rewrites7.5%
Taylor expanded in x around 0
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6495.6
Applied rewrites95.6%
(FPCore (x) :precision binary64 (if (<= (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))) -0.05) (/ (fma 6.0 x -6.0) (fma (sqrt x) 4.0 1.0)) (/ (* 6.0 x) (+ (fma (sqrt x) 4.0 x) 1.0))))
double code(double x) {
double tmp;
if (((6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)))) <= -0.05) {
tmp = fma(6.0, x, -6.0) / fma(sqrt(x), 4.0, 1.0);
} else {
tmp = (6.0 * x) / (fma(sqrt(x), 4.0, x) + 1.0);
}
return tmp;
}
function code(x) tmp = 0.0 if (Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) <= -0.05) tmp = Float64(fma(6.0, x, -6.0) / fma(sqrt(x), 4.0, 1.0)); else tmp = Float64(Float64(6.0 * x) / Float64(fma(sqrt(x), 4.0, x) + 1.0)); end return tmp end
code[x_] := If[LessEqual[N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -0.05], N[(N[(6.0 * x + -6.0), $MachinePrecision] / N[(N[Sqrt[x], $MachinePrecision] * 4.0 + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[(6.0 * x), $MachinePrecision] / N[(N[(N[Sqrt[x], $MachinePrecision] * 4.0 + x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}} \leq -0.05:\\
\;\;\;\;\frac{\mathsf{fma}\left(6, x, -6\right)}{\mathsf{fma}\left(\sqrt{x}, 4, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{6 \cdot x}{\mathsf{fma}\left(\sqrt{x}, 4, x\right) + 1}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) < -0.050000000000000003Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6498.3
Applied rewrites98.3%
Taylor expanded in x around inf
fp-cancel-sub-sign-invN/A
distribute-lft-inN/A
*-commutativeN/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
associate-/l*N/A
*-commutativeN/A
associate-/l*N/A
*-rgt-identityN/A
associate-*r/N/A
rgt-mult-inverseN/A
metadata-evalN/A
lower-fma.f6498.3
Applied rewrites98.3%
if -0.050000000000000003 < (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) Initial program 99.7%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f647.5
Applied rewrites7.5%
Taylor expanded in x around inf
lower-*.f647.5
Applied rewrites7.5%
Taylor expanded in x around 0
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6495.6
Applied rewrites95.6%
(FPCore (x)
:precision binary64
(let* ((t_0 (+ (+ x 1.0) (* 4.0 (sqrt x)))))
(if (<= (/ (* 6.0 (- x 1.0)) t_0) -0.05)
(/ -6.0 t_0)
(/ (* 6.0 x) (fma (sqrt x) 4.0 1.0)))))
double code(double x) {
double t_0 = (x + 1.0) + (4.0 * sqrt(x));
double tmp;
if (((6.0 * (x - 1.0)) / t_0) <= -0.05) {
tmp = -6.0 / t_0;
} else {
tmp = (6.0 * x) / fma(sqrt(x), 4.0, 1.0);
}
return tmp;
}
function code(x) t_0 = Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))) tmp = 0.0 if (Float64(Float64(6.0 * Float64(x - 1.0)) / t_0) <= -0.05) tmp = Float64(-6.0 / t_0); else tmp = Float64(Float64(6.0 * x) / fma(sqrt(x), 4.0, 1.0)); end return tmp end
code[x_] := Block[{t$95$0 = N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / t$95$0), $MachinePrecision], -0.05], N[(-6.0 / t$95$0), $MachinePrecision], N[(N[(6.0 * x), $MachinePrecision] / N[(N[Sqrt[x], $MachinePrecision] * 4.0 + 1.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x + 1\right) + 4 \cdot \sqrt{x}\\
\mathbf{if}\;\frac{6 \cdot \left(x - 1\right)}{t\_0} \leq -0.05:\\
\;\;\;\;\frac{-6}{t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{6 \cdot x}{\mathsf{fma}\left(\sqrt{x}, 4, 1\right)}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) < -0.050000000000000003Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.2%
if -0.050000000000000003 < (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) Initial program 99.7%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f647.5
Applied rewrites7.5%
Taylor expanded in x around inf
lower-*.f647.5
Applied rewrites7.5%
(FPCore (x)
:precision binary64
(let* ((t_0 (+ (+ x 1.0) (* 4.0 (sqrt x)))))
(if (<= (/ (* 6.0 (- x 1.0)) t_0) -0.05)
(/ -6.0 t_0)
(/ (fma -1.5 (sqrt x) -0.375) (- x)))))
double code(double x) {
double t_0 = (x + 1.0) + (4.0 * sqrt(x));
double tmp;
if (((6.0 * (x - 1.0)) / t_0) <= -0.05) {
tmp = -6.0 / t_0;
} else {
tmp = fma(-1.5, sqrt(x), -0.375) / -x;
}
return tmp;
}
function code(x) t_0 = Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))) tmp = 0.0 if (Float64(Float64(6.0 * Float64(x - 1.0)) / t_0) <= -0.05) tmp = Float64(-6.0 / t_0); else tmp = Float64(fma(-1.5, sqrt(x), -0.375) / Float64(-x)); end return tmp end
code[x_] := Block[{t$95$0 = N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / t$95$0), $MachinePrecision], -0.05], N[(-6.0 / t$95$0), $MachinePrecision], N[(N[(-1.5 * N[Sqrt[x], $MachinePrecision] + -0.375), $MachinePrecision] / (-x)), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x + 1\right) + 4 \cdot \sqrt{x}\\
\mathbf{if}\;\frac{6 \cdot \left(x - 1\right)}{t\_0} \leq -0.05:\\
\;\;\;\;\frac{-6}{t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-1.5, \sqrt{x}, -0.375\right)}{-x}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) < -0.050000000000000003Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.2%
if -0.050000000000000003 < (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) Initial program 99.7%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f641.8
Applied rewrites1.8%
Taylor expanded in x around -inf
Applied rewrites7.3%
(FPCore (x) :precision binary64 (if (<= (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))) -0.05) (/ -6.0 (fma (sqrt x) 4.0 1.0)) (/ (fma -1.5 (sqrt x) -0.375) (- x))))
double code(double x) {
double tmp;
if (((6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)))) <= -0.05) {
tmp = -6.0 / fma(sqrt(x), 4.0, 1.0);
} else {
tmp = fma(-1.5, sqrt(x), -0.375) / -x;
}
return tmp;
}
function code(x) tmp = 0.0 if (Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) <= -0.05) tmp = Float64(-6.0 / fma(sqrt(x), 4.0, 1.0)); else tmp = Float64(fma(-1.5, sqrt(x), -0.375) / Float64(-x)); end return tmp end
code[x_] := If[LessEqual[N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -0.05], N[(-6.0 / N[(N[Sqrt[x], $MachinePrecision] * 4.0 + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[(-1.5 * N[Sqrt[x], $MachinePrecision] + -0.375), $MachinePrecision] / (-x)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}} \leq -0.05:\\
\;\;\;\;\frac{-6}{\mathsf{fma}\left(\sqrt{x}, 4, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-1.5, \sqrt{x}, -0.375\right)}{-x}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) < -0.050000000000000003Initial program 100.0%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6498.2
Applied rewrites98.2%
if -0.050000000000000003 < (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) Initial program 99.7%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f641.8
Applied rewrites1.8%
Taylor expanded in x around -inf
Applied rewrites7.3%
(FPCore (x) :precision binary64 (* (/ 6.0 (fma (sqrt x) 4.0 (+ 1.0 x))) (- x 1.0)))
double code(double x) {
return (6.0 / fma(sqrt(x), 4.0, (1.0 + x))) * (x - 1.0);
}
function code(x) return Float64(Float64(6.0 / fma(sqrt(x), 4.0, Float64(1.0 + x))) * Float64(x - 1.0)) end
code[x_] := N[(N[(6.0 / N[(N[Sqrt[x], $MachinePrecision] * 4.0 + N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(x - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\mathsf{fma}\left(\sqrt{x}, 4, 1 + x\right)} \cdot \left(x - 1\right)
\end{array}
Initial program 99.9%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
(FPCore (x) :precision binary64 (/ (fma 6.0 x -6.0) (fma (sqrt x) 4.0 1.0)))
double code(double x) {
return fma(6.0, x, -6.0) / fma(sqrt(x), 4.0, 1.0);
}
function code(x) return Float64(fma(6.0, x, -6.0) / fma(sqrt(x), 4.0, 1.0)) end
code[x_] := N[(N[(6.0 * x + -6.0), $MachinePrecision] / N[(N[Sqrt[x], $MachinePrecision] * 4.0 + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(6, x, -6\right)}{\mathsf{fma}\left(\sqrt{x}, 4, 1\right)}
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6454.6
Applied rewrites54.6%
Taylor expanded in x around inf
fp-cancel-sub-sign-invN/A
distribute-lft-inN/A
*-commutativeN/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
associate-/l*N/A
*-commutativeN/A
associate-/l*N/A
*-rgt-identityN/A
associate-*r/N/A
rgt-mult-inverseN/A
metadata-evalN/A
lower-fma.f6454.6
Applied rewrites54.6%
(FPCore (x) :precision binary64 (/ -1.5 (sqrt x)))
double code(double x) {
return -1.5 / sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.5d0) / sqrt(x)
end function
public static double code(double x) {
return -1.5 / Math.sqrt(x);
}
def code(x): return -1.5 / math.sqrt(x)
function code(x) return Float64(-1.5 / sqrt(x)) end
function tmp = code(x) tmp = -1.5 / sqrt(x); end
code[x_] := N[(-1.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1.5}{\sqrt{x}}
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6451.9
Applied rewrites51.9%
Taylor expanded in x around inf
Applied rewrites4.4%
Applied rewrites4.4%
(FPCore (x) :precision binary64 (/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0))))
double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 / (((x + 1.0d0) + (4.0d0 * sqrt(x))) / (x - 1.0d0))
end function
public static double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * Math.sqrt(x))) / (x - 1.0));
}
def code(x): return 6.0 / (((x + 1.0) + (4.0 * math.sqrt(x))) / (x - 1.0))
function code(x) return Float64(6.0 / Float64(Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))) / Float64(x - 1.0))) end
function tmp = code(x) tmp = 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0)); end
code[x_] := N[(6.0 / N[(N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\frac{\left(x + 1\right) + 4 \cdot \sqrt{x}}{x - 1}}
\end{array}
herbie shell --seed 2024329
(FPCore (x)
:name "Data.Approximate.Numerics:blog from approximate-0.2.2.1"
:precision binary64
:alt
(! :herbie-platform default (/ 6 (/ (+ (+ x 1) (* 4 (sqrt x))) (- x 1))))
(/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))